Microsoft is introducing a new “Console Purchase Pilot” program that will give selected Xbox Insider members the chance to register to reserve an Xbox Series X or Series S console directly from the company through their existing Xbox One consoles.
The new program is only rolling out in the US for now, and even if you are given the chance to sign up, it doesn’t mean that you’ll actually be selected to buy one of the highly in-demand consoles.
Today we’re introducing the Console Purchase Pilot, allowing US #XboxInsiders on Xbox One to register for a chance to reserve an Xbox Series X|S console. Check the Xbox Insider Hub on Xbox One for details. Limited space is available and not all who register will be selected. pic.twitter.com/MBkQmbSDWc
— Xbox Insider (@xboxinsider) May 11, 2021
Customers will also have to use the Xbox Insider Hub app on an Xbox One console to both sign up for the Console Purchase Pilot and purchase the console itself — you won’t be able to conduct the transaction on a PC, web browser, Xbox 360, or Xbox Series X / S by design.
That means that the program will be intentionally targeted to dedicated Xbox fans who already own an Xbox One console and are looking to upgrade, and it could help cut down on scalpers. Introduced in 2016, the Xbox Insider program lets dedicated Xbox fans give direct feedback to Microsoft and test future software updates and features ahead of broader public rollouts.
And with next-gen consoles expected to be hard to find for months to come — at its last update, Microsoft said to expect the new Xboxes to be tough to buy until at least June — testing out new ways to directly sell consoles to fans could be the best way to make sure that more units don’t end up on the eBay aftermarket.
The Xbox Series X / S’s handy Quick Resume feature, which suspends supported games so that they boot up more quickly when you come back to them later, is getting some nice improvements in the May Xbox update.
Once the update is installed on your console, you’ll be able to see which games are kept in Quick Resume with a new tag, and you’ll also be able to make a group of games in Quick Resume so you have access to all of them in a single spot. Microsoft is also promising that Quick Resume will have “improved reliability and faster load times,” Microsoft’s Jonathan Hildebrandt said in a blog post.
The new update also adds passthrough audio for media apps like Disney Plus and Apple TV, meaning that audio from those apps can be sent directly to a compatible HDMI device. There are also new parental settings that let parents unblock multiplayer mode for individual games and a new dynamic background.
The May update should be rolling out now, and it might already be available for you. While writing this story, I booted up my Series X and it installed.
Microsoft also announced that it will be sunsetting the Xbox One SmartGlass app for PC starting in June. “This means the SmartGlass app will be removed from the Windows Store and there will be no further updates for those who have the app already downloaded to their devices,” Microsoft said.
Phison expects SSD pricing to increase by at least 10% in the coming months due to rising demand driven by Chia cryptocurrency mining coupled with supply constraints. Furthermore, the company expects a currently short supply of SSD controllers to persist through 2022 and 2023.
Phison sells SSDs and other NAND flash-based storage devices powered by its own controllers to branded drive suppliers and PC makers. The company has a vast portfolio of products that use NAND memory from different manufacturers, so it has business relations with foundries (which produce its controllers), NAND makers, component suppliers, and OEMs. Microsoft is one of Phison’s major customers — the company uses a Phison-based SSD in its latest Xbox game consoles.
Unofficial reports say that Phison and other Taiwan-based designers of SSD controllers increased prices of their chips in the first quarter because of high demand amid production capacity constraints at foundries. Phison generated $460 million in revenue in Q1 2021 and earned $60.6 million in profits during the quarter, reports DigiTimes. The company is optimistic about its business in Q2 2021 as the demand for storage is increasing.
KS Pua, chairman of Phison, reportedly said that NAND flash makers were set to increase memory pricing again, by approximately 10% in Q3 2021, because of high demand driven by the growing PC market and the rise of Chia cryptocurrency mining. Higher flash pricing and the higher price for controllers will inevitably make SSDs more expensive in the coming months.
Unfortunately, it is hard to guess how significantly SSD prices might increase. Still, traditionally the prices of entry-level models get substantially higher as they are sold with razor-thin margins, and there is no way for suppliers to keep their prices stable, even at the cost of their own profits. Meanwhile, as Chia farmers prefer higher-end SSDs with better endurance, rapidly growing demand for such drives may also affect their prices.
SSD controller pricing will remain high in 2022 and 2023 due to constraints of production capacities at foundries, according to the chairman of Phison. Companies like TSMC, UMC, GlobalFoundries, and others are expanding their mature node production capacity to help address the shortfall, but the process will take some time.
My first case mod started when I prepared to attend my first LAN party, PDXLAN 2019 in Ridgefield, Washington. I had seen a couple of simple mods done by others that inspired me to mod my computer before attending. I opted for a very low budget build with a few older components, handmade parts and only using simple tools like scissors, razor blades and paint.
The concept came from my enjoyment of Initial D, a Japanese street racing manga series. More specifically, I liked the yellow Mazda FD3S RX-7 driven by the character Keisuke Takahashi. I decided that the color scheme for mod would be black and white like the manga with yellow highlights for the car.
Components List
CPU
Intel i5-3570K
Graphics Card
EVGA GeForce GTX 1060 6GB SSC
Motherboard
Gigabyte Z77X-UD3H
RAM
8GB G.SKILL Ripjaws F3-12800CL9S-4GBRL
SSD
Samsung SSD 860 EVO 1TB
Cooling
Cooler Master Hyper 212 Evo and Corsair LL Series RGB Fans
Power Supply
EVGA 650
Body Work
Set on having Japanese manga incorporated into my build, I sourced several books which I knew had the RX-7 in them. My idea was to create side panels consisting of interesting scenes from the manga featuring the RX-7, and these would be easiest to apply if the computer case had relatively flat panels that I could fix these panels onto. With that in mind, I settled on the black EVGA DG-77 as a fitting case given its flat panels and tempered glass side. I removed the paint on the tempered glass with a razor blade and was left with a perfect canvas.
I cut down the manga volumes into individual sheets and sorted them into several piles based on what was on the page: Pages I liked, those with the RX-7 on them, backgrounds, funny character scenes, etc.
I took a trip to my local big box store and grabbed inexpensive bottles of acrylic paint in several shades of yellow that looked like they might match the color I wanted. (I have learned through experience that the paint bottle is rarely accurate to the color once it dries.) I put a glob of each paint on some paper and let it dry before picking the winner. I then took the pages of manga with the RX-7 on them and hand-painted each car yellow.
I didn’t want all the scenes on each page; I only wanted the very best or most fun ones. So, I cut out each scene, text, car or character from the pages with an exacto knife. This was definitely time-consuming, but the result was better than I could have hoped for, as the finished panels were made up of all my favorite parts!
In most manga and comic books, the panels on a sheet are separated by hard, straight lines so I wanted my panel to have a clean, straight design. I used a piece of string and some tape to test the design I had in mind. It would allow me to still be able to see inside the case and hide some areas of the case interior that I didn’t want to be visible. I took some measurements off this string and I had a rough layout for my side panels.
Now the fun could begin. I got a beat-up table at a used furniture store for very cheap so that I could use the glass top as a perfectly flat surface that, after a few layers of paste wax, would prevent epoxy from sticking to it.
I then put blue tape down in the shape of the panel dimensions I needed, being sure to leave a couple inches of excess on all sides. After that, I could start laying out some of the manga cutouts that were painted with the yellow paint. I wanted these to be dispersed relatively evenly across the panels entirely.
I then went through the piles of cutouts and filled in all of the empty spaces. This took a surprisingly long time before I was happy. I didn’t want any of them tipped too much or overlapping too much, so it turned into a jigsaw of fitting cutouts as efficiently as I could to fill in the empty space. But the time spent led to results that were worth the effort.
I then made a mistake that almost ruined the entire panel. In hindsight, it was unnecessary, and I should have just skipped the step. I used Mod Podge to glue the panels to one another and to seal them so they wouldn’t shift around when I poured a thick layer of two-part epoxy over all the manga that I had laid out.
Mod Podge is a good glue for sealing paper projects and things like that, but I did not expect that as it dried it would create these large ripples in the thin manga paper. The goal was a perfectly flat panel and, at this stage of the project, it looked terrible. I had no choice but to push on with the project and hope the epoxy coat would cover the rippled manga. You can see these ripples clearly in a photo further down in this article.
Using a two-foot level, I leveled the table that the glass and project sat on. I planned to pour epoxy over the entire panel and, if the table were not perfectly flat the epoxy would just flow to the lowest point. This would make the panel thicker on one side than the others and might not even cover all of the manga sheets to make a perfectly smooth surface. Another trick I used was to create a dam of sorts around the perimeter of the panel with hot glue. One thick bead of hot glue around the edge would be enough to contain the epoxy I was going to pour onto the panel.
For the next part, I used a small 16-ounce kit of clear casting and coating epoxy resin that I bought from Amazon for cheap. I mixed up the parts thoroughly with a popsicle stick in a disposable drinking cup. Mixing epoxy completely is extremely important as any unmixed part A or B will never cure, and if you mix air bubbles into the epoxy you may have bubbles trapped in your clear coat. Stirring slowly and spending an extra minute mixing helps guarantee a successful epoxy pour. I mixed for a couple of minutes, being sure to scrape the sides and bottom of the cup and then proceeded to pour it over the manga panel.
The epoxy is thick like honey, so I used a silicone squeegee to spread the epoxy across the panel. Gravity leveled the epoxy and removed any lines left by the squeegee. You can also see clearly the contrast of the rippled manga panel and the healing properties of a thick coating of epoxy.
There will always be some air bubbles that will float to the top of the epoxy. These can be removed easily with a hot air gun, butane or propane torch. I prefer a torch as the hot air gun can push the liquid epoxy around a bit if you are too close to the surface.
Keep the torch flame far from the epoxy surface, and in a sweeping motion, wave the flame across the entire epoxy surface. You will clearly see the bubbles on the surface pop from the heat of the flame. Remember to never stop moving the flame as the epoxy can burn.
I let this cure for a couple of days so the epoxy was fully hardened before handling the panel or attempting to pull the sheet off of the waxed glass surface. It came off the glass easily and I moved the panel to a cutting mat so I could begin cutting the three pieces that would be adhered to the computer case.
The tools I needed for this were a utility knife and a metal ruler covered with green painters’ tape so it would not scratch the epoxy. I started with light cuts to establish the cutting line and worked up to harder cuts until I made my way through the panel.
With the panels cut to size, I glued them to the case with silicone from the hardware store. It sticks well to glass and if I ever want to swap the side panels, it can be cut away with a razor blade. The last detail I needed for these side panels was a finished edge.
I wanted a nice black edge like the borders on the page of a manga. So, I got some thin strips of black acrylic. I was able to chamfer the edge cleanly by dragging a utility knife on edge along the corner of the acrylic. Using painters’ tape as a clamp, I stuck these on with a little gel super glue.
I colored the other edges of the manga panels with a black permanent marker to finish the job.
If you’re wondering why every company under the sun has released new gaming laptops today, it’s because Intel has announced its newest flagship mobile processors. They’re the newest members of its 11th Gen “Tiger Lake H” series. Asus and Intel have announced the new Zephyrus M16, which will pair the chips with Nvidia’s GeForce RTX 3000 GPUs (up to a 3070).
What’s exciting about the M16 is that it has a QHD, 165Hz display with a 16:10 aspect ratio. 16:10 is highly unusual to see in gaming laptops; it’s more commonly found in business and productivity machines due to the extra vertical space it provides. Asus hopes the new look will help the Zephyrus line reach content creators and other customers seeking a device that can work as well as game.
“It takes gaming laptops to an audience that wouldn’t have gone to a gaming laptop,” says Sascha Krohn, Asus ROG’s director of PC and laptop technical marketing.
The slim-bezeled M16 has been around two years in the making. “It’s really tricky to do a laptop with super slim bezels, because you have to design the laptop around that screen,” Krohn said. The M16 has a 94 percent screen-to-body ratio, meaning it has smaller bezels in relation to its size than the Dell XPS 15 and almost any other consumer laptop on the market. The Razer Blade 15, for comparison, has just above an 80 percent screen-to-body ratio.
Asus’ G-series (including the renowned Zephyrus G14 and Zephyrus G15) will remain the more “mainstream” Zephyrus options going forward. The M16 is more expensive, and the Intel chip enables features that enthusiasts and content creators may value more, including Thunderbolt and Intel’s Quick Sync as well as the 16:10 display.
Intel worked closely with Asus to equip the M16 with a number of modern features, including Dolby Atmos audio with Intel’s Smart Sound Technology Driver and MS Hybrid Mode. Mainly, the company believes its CPUs will provide enough power to take advantage of the 165Hz QHD display, a feat that only really became possible this year.
“We’re really ensuring that we continue to deliver the gaming performance that we had in 10th-Gen, where we outgamed the competition earlier this year, and focused on making sure that your IPC gains and our single-threaded performance is at the level that we expect it,” says Kim Algstam, Intel’s interim GM of premium and gaming notebooks.
Algstam also claims the new Tiger Lake chips will be better at multithreaded workloads and will outpace the competition (read: AMD) on battery life, which is an important consideration for the M16’s target audience. “We’ve spent incredible time making sure that the performance tuning and battery life tuning is up to expectations,” Algstam says. “Customers want to do more than just game. They want to work, they want to do more personal tasks when they’re out and about, and that happens on battery.”
AMD has set a high bar in that regard. The Ryzen-powered Zephyrus G15 and Zephyrus G14 were two of the longest-lasting gaming laptops I’ve ever reviewed. Many comparable 10th Gen Intel systems have lasted significantly less time in our testing.
The elephant in the room is Alder Lake, Intel’s next generation of hybrid chips, which are slated for release in the second half of this year. The company called the new line “a significant breakthrough in x86 architecture” at a preview in January. Should enthusiasts wait for that? Algstam didn’t address Alder Lake directly but did give a clear verdict. “I would definitely not wait,” he says. “I would buy today.”
Asus has not yet announced pricing or a release date for the Zephyrus M16.
It’s a little-known fact that you can sling a PS5 or PS4 to another room of your house, streaming your games to a Mac or Windows PC, iOS or Android device, or even an old PS4 with Sony’s PS Remote Play app. But until recently, you could only remotely control your shiny new PlayStation 5 with the old DualShock 4 gamepad.
That’s now changing, as Sony has just announced the PS5’s new DualShock controller is supported across every Apple platform running the latest operating system, including iPhones, iPads, iPod touches, and Apple TVs running 14.5 and Macs running macOS Big Sur 11.3.
I just gave it a quick try myself with an iPhone 12 mini and a recent iPad Pro, and I have some thoughts!
The good news: if the only controller you own is a DualSense controller, it totally works — and your awesome adaptive triggers come along for the ride.
Here is some bad news:
There’s no haptic feedback. Absolutely zero. It feels extremely weird.
Each time you want to switch devices (to your iPhone or back to your PS5), you’ll have to manually pair your DualSense again. That was true of previous pads as well, but I was hoping they’d fix it.
The built-in microphone, headphone jack, and speaker don’t work. The speaker is a serious loss — games like Returnaluse it in combination with haptic feedback to add some serious immersion.
The streaming quality, as always, will depend heavily on your home wireless network. Give it a try, though; it’s free!
You’ll have to decide whether these things defeat the purpose of pairing a DualSense with an Apple device. As far as I’m concerned, I’ll keep my DualSense hooked up to the PS5 where it can actually help me sense things, and use a DualShock 4 (or third-party pad) when I want to stream.
It’s also more ammunition for the argument that we should be able to play PS5 games on our PS5 with a PS4 pad. This is the second time Sony has shown that limitation is totally arbitrary: first when it allowed us to control PS5 games with the PS4 controller over Remote Play to start, and now again with this signal that the DualSense’s sensing abilities are optional when streaming games over a network.
Laptops like the recent Samsung Galaxy Book Go run Windows 10 on a Qualcomm Snapdragon chipset. However, according to reports Samsung will introduce a new Exynos chipset in the second half of this year that will be used to power future laptops.
This chip – tentatively named Exynos 2200 – will feature an AMD Radeon GPU, which will deliver a PC-class graphics performance. The chip will be fabbed at Samsung’s 5nm foundries.
The €450 Galaxy Book Go runs Windows 10 on a Snapdragon 7c chipset
Interestingly, when Samsung and AMD officially announced their collaboration, there was supposed to be no overlap between products using the new Exynos chip and AMD chips. And AMD sure does make laptops. An additional agreement may have been made since then.
Anyway, after making its debut in a laptop, the Exynos 2200 may find its way into Galaxy tablets as well (perhaps even phones). It should support Android as well as Windows.
The Exynos will rival the Snapdragon 8cx Gen 2, which Qualcomm unveiled in September, and (of course) Apple’s M1 product line-up, which recently added iPad Pro tablet into the mix. While the Qualcomm chip uses the same Kryo 495 CPU cores as the original 8cx from 2019, the Exynos should benefit from more current ARM Cortex designs.
Days Gone is the latest first-party PlayStation title to make its way to PC. Ahead of its release on the 18th of May, Sony Bend has released an FAQ, answering many PC specific questions, such as the extent of its ultrawide support, which controllers it supports, and more.
On its website, Sony Bend has answered a number of PC specific questions. Sony Bend confirmed that the game will release on PC with all of its post-launch content available from the get go, including the Survival Mode, Challenge Mode and Bike Skins (which includes some franchise crossover skins).
While it was already known that Days Gone would support ultrawide monitors, the studio has revealed that both 21:9 and 32:9 aspect ratios are supported and will include all cutscenes and UI elements.
Unsurprisingly, the game supports mouse and keyboard, but it will also offer key-rebindings including alternates and menu navigation, as well as simultaneous keyboard/mouse and controller input. Speaking of controllers, support will include nearly all major controllers, including PlayStation, Xbox and even the Switch Pro controller.
Though it comes as no surprise, especially as the game was originally developed for the PS4, Days Gone on PC will neither support ray-tracing nor DLSS. Furthermore, PlayStation players cannot transfer their dave files between platforms, meaning those that got partway through the game on PlayStation will have to start from scratch on PC.
Despite being built for consoles, the PC port appears to be robust, offering a plethora of customisable settings, including FOV (up to 100), foliage draw distance, geometry quality, shadow quality, post-effects, texture streaming and filtering quality, render scaling and more.
Sony Bend appears to have put a lot of work into the PC port. Hopefully its launch goes more smoothly than Horizon Zero Dawn’s. The full FAQ can be found HERE.
KitGuru says: What do you think of Days Gone? Will you pick it up on PC? If you could choose one PlayStation game to come to PC, which one would it be? Let us know down below.
SilverStone Milo 10 is a tiny PC case that supports a Mini-ITX motherboard – and when we say ‘tiny’ what we really mean is ‘less than four litres in capacity.’ You won’t be shocked to learn that Milo 10 does not support a graphics card and requires the use of an external power brick, but despite that you have a number of options and it is surprisingly versatile.
Watch the video via our VIMEO Channel (Below) or over on YouTube at 2160p HERE
Main features
Super small at only 2.7 litres or 3.6 litres depending on configuration
Includes interchangeable top covers for altering case size to accommodate various components
Includes VESA mounting plate for integration with monitors
Supports standard sized Mini-ITX motherboard
Supports slim optical drive with interchangeable bezel
Specification:
Motherboard support: Mini-ITX.
CPU cooler support: Between 29mm and 63mm depending on configuration of storage and top cover.
Expansion slots: None.
Included fans: None
Fan mounts: 1x 120mm/140mm in top cover.
Radiator mounts: None.
Optical drive bay: Slimline laptop ODD.
Internal drive bays: 1x 3.5-inch/2x 2.5-inch.
Front I/O: 2x USB 3.0 ports
Dimensions: 453mm H x 227mm D x 196mm W x 63mm H with standard top cover or 84mm H with Elevated cover.
We faced a dilemma during our build as we have a reasonable selection of Mini-ITX motherboards and a huge pile of CPUs, but finding an APU that is sub-65W nearly defeated us. In essence you can take AMD off the table and are forced to turn to Intel.
When you are working with relatively small items such as the SilverStone Milo 10 the regular form is use a banana for scale, however Leo was determined to get his hands in the picture to better illustrate the tiny size of this case.
This is probably the first (and last) time we will skip thermal testing during a case review as your choice of APU and cooler will make a huge difference to the results, along with the types of workload you perform. If you install an Intel Core i3-10300 and merely update spreadsheets or watch videos on YouTube, you will barely stress the CPU. We felt bad running 3D Mark Fire Strike for the video and simply did not have the heart to run Blender.
Closing Thoughts
Building a PC inside the SilverStone Milo 10 can be a fiddly process, although it gets easier with repetition, and you will find the situation improves if you choose your components wisely.
You will have noted our single biggest gripe with the SilverStone Milo 10 is its reliance on an APU with a relatively low power draw as that is a complete change in direction for us folk at KitGuru. The obvious choices for us would be an AMD Ryzen 5 5600G or Ryzen 7 5700G, however they are not on sale to the public and are exclusively in the hands of system integrators.
For that reason we doubt many home enthusiasts will line up to buy the Milo 10 case and its matching SilverStone AD120-DC DC board and external AC adapter combo kit, unless they have amazingly specific requirements that centre around the tiny form factor of this case.
On the other hand we can easily imagine system integrators using the SilverStone Milo 10 to deliver low powered PCs to offices, hotels and shops where space is at a premium.
While we are all in favour of small form factor PCs, they typically weigh in at 10-20 litres in volume and allow you a fair degree of latitude with your choice of hardware. By contrast the sub-4 litre Milo 10 is a more challenging proposition that is best suited to a customer who is simply unable to compromise in their pursuit of a tiny PC.
You can buy the SilverStone Milo 10 for £44.99 HERE.
Discuss on our Facebook page HERE.
Pros:
Pricing for the case is cheap, but you also have to factor in the DC power converter.
Supports a range of storage up to 3.5-inch HDD.
Supports a 120mm/140mm fan in the top cover.
Cons:
Requires an APU to provide graphics.
Limited to 65W TDP.
Requires an ITX motherboard which is limiting and probably expensive too.
KitGuru says: SilverStone Milo 10 requires the careful selection of an APU, motherboard, cooler and storage.
A classic point-and-click adventure game mashed with a Hollywood movie
Luis Antonio has been thinking about time loops for a long time.
In 2006, when he was working as an artist at Rockstar Games, the studio was soliciting pitches from staff for a new game idea. “I thought, ‘Let’s do a time loop game,’” he explains. “I was thinking something Hitchcock, like The Birds.” The studio didn’t take much interest. “They didn’t even look at it.” The same thing happened a few years later when he was working at Ubisoft. But he kept thinking about it. He tried to get some friends to work on the concept with him, but nobody wanted to give up their free time. “I gave up on the idea,” he says.
Years later, when Antonio was working as an artist on The Witness, which was developed by a much smaller indie team, he noticed that everyone around him seemed to be working on a side project. They would squeeze in some time with their personal creation while on lunch or after work. So he decided to learn how to program and pick up the concept again. “If I want this idea to be explored to its full potential, it makes sense that I actually do it myself,” he says.
That side project has gone on to become a big production called 12 Minutes. Antonio is now working with a small team and has partnered with publisher Annapurna Interactive, with a voice cast featuring stars Daisy Ridley, Willem Dafoe, and James McAvoy. 12 Minutes is a tense thriller that has players reliving the same period of time over and over again — the titular 12 minutes — as they try to uncover a startling mystery. “It grew into a more refined and nuanced experience,” Antonio says of the long road from side project to full commercial release.
In 12 Minutes, you play as a husband, voiced by McAvoy, who comes home from a long day to what should be a romantic evening with his wife, played by Ridley. They live in a tiny apartment, and just as they’re about to sit down and enjoy dessert, a man claiming to be a cop (played by Dafoe) bursts through the door and accuses the woman of murder. When the man interferes, the supposed cop chokes him — but instead of dying, the man goes back in time to the beginning of the evening.
At least, that’s how things went for me the first time I played. 12 Minutes is a game about experiencing the same period of time repeatedly, choosing different actions each time to hopefully learn new information. During my second loop, I knew Dafoe’s character would tie up my wrists, for instance, so before he arrived, I grabbed a knife to cut myself free. (I still ended up dying.) There are lots of little elements like this tucked away; Antonio describes 12 Minutes as a game about “accumulated knowledge.” The more you play, the more you understand.
Despite the star power behind the game, 12 Minutes still largely sticks to its indie roots. It’s a tight, compact experience. The apartment is small, as is the list of actions at your disposal at any given moment. You view the world from a top-down perspective, which was originally a practical choice — it made movement simpler for a first-time programmer — but ended up giving the game a distinct look. You never actually see the characters’ faces, so the game relies on animation and dialogue to convey meaning and emotion. It plays a bit like an old-school point-and-click adventure game mashed with a cinematic thriller — and that’s by design.
Antonio says he loves classic LucasArts adventure games but also finds the genre frustrating at times. “Point-and-click games have this ambiguity,” he says. “There’s a window, but you don’t know if you can open it or not. Suddenly, you can open it because you dragged this thing over. There’s this frustration that comes out of the way they were designed.”
That’s something he wanted to change with 12 Minutes. “How can I make a very tight vocabulary where, the moment you get into the apartment, there are no questions about what you can use and what you cannot use? If you have a glass of water and you have a sink, I don’t have to tell you what’s going to happen if you drag the glass to the sink. All of the elements you can use are very clear. After one loop, you know everything you have for the rest of the game.”
The small space of the apartment, and the relatively limited number of items in it, are designed to make the experience clearer and more intuitive. Designing 12 Minutes became a process of removing things — objects, interactions, etc. — in order to make everything easier to immediately understand. “The more open it is, the more frustrating it is,” says Antonio. “By removing possibilities, the experience becomes a lot more pleasant.”
One example is the time element. Despite how important it is, it’s not exactly front and center; you won’t see a timer counting down 12 minutes. But after a few loops, you can get a sense of how much time has passed. Maybe you’ll remember the sound of a car outside that drives by a few minutes in or notice as the sun starts to set. It’s subtle, but that wasn’t always the case. “Early on, there were clocks everywhere,” says Antonio. “You could look at a phone to see the time, there was a clock on the wall. But I realized that if you do four or five loops, you get a feel for when things will happen.” This also had the side benefit of further immersing players in the time loop, forcing them to pay closer attention to small details.
The same goes for the loop itself. In 12 Minutes, you die repeatedly, but because it happens so quickly, it’s not particularly frustrating. You have enough time to make some progress, but if you make a mistake, you don’t have to wait long to try again. “Imagine the loop is five hours, and by hour four and a half, you make a mistake and want to try everything again,” says Antonio. “Here, nothing is further away than a couple of minutes.”
And while one of the big selling points of the game is its star-studded cast, originally, voice acting wasn’t even part of the plan. It wasn’t until Antonio partnered with publisher Annapurna, which has plenty of connections on the film side, that it became a possibility. He was able to direct the actors remotely; McAvoy and Ridley were on a soundstage in London, while Dafoe zoomed in from Berlin. Often in games, voice actors record their lines independently, but that wouldn’t really work for 12 Minutes, where the interactions between characters are so vital.
“When an actor says a line, the way he says a line will decide how the other one replies,” Antonio explains. “They would bounce a lot off each other, and the whole conversation could have a completely different texture. After four or five sessions, they were comfortable with the material.” Plus, he adds, “Willem didn’t want to be in a room saying lines to a wall.”
12 Minutes is listed as “coming soon,” and it’ll be available on PC and the Xbox One and Series X when it does launch. For Antonio, it was a chance not just to create his own game, but also merge two things he loves — adventure games and film — in an approachable way. It required patience, years of refinement, and lots of evenings and weekends spent teaching himself to code. “I didn’t know it would be this complicated,” says Antonio.
Matthew Wilson 2 days ago Featured Tech News, Software & Gaming
Resident Evil Village officially released last night and as our performance analysis shows, it is an excellent game on PC. A lot of people are finding that out for themselves, as the game launched to over 100,000 peak concurrent players on Steam.
As shown on SteamCharts, Resident Evil Village peaked at 101,430 concurrent players on Steam yesterday. This handily beats out other recent Resident Evil titles, for instance, Resident Evil 7 launched to 18,211 peak concurrent players.
The closest competition Resident Evil Village has in terms of concurrent player counts is Resident Evil 2 Remake, which has an all-time peak concurrent player count of 74,024.
Capcom has not announced launch-day sales for Resident Evil Village yet but if the Steam numbers are any indication, this is going to be a record-setting Resident Evil title.
KitGuru Says: Resident Evil Village is off to an excellent start. Have any of you jumped into the game already? How are you finding it so far?
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Last night, Sega officially announced Lost Judgement, a sequel to the Yakuza spin-off. Excitingly, the developers are aiming for a worldwide release this time around, rather than releasing in Japan first with western countries getting the game months later.
Judgement is a Yakuza spin-off following Takayuki Yagami, a former lawyer turned private detective. In Lost Judgement, we continue Yagami’s story, uncovering details behind a gruesome murder.
Speaking on the sequel, Lost Judgement director, Toshihiro Nagoshi, revealed that the new game will feature two main locations, Kamurocho, which we all know from the original game and the Yakuza series, as well as Yokohama, which is described as a living city that changes from day to night. A portion of the game will see Yagami going undercover at a high school in Yokohama.
The combat system has been expanded with new fighting styles and investigations have also been improved with new stealth and manoeuvre options, such as climbing up buildings.
Lost Judgement will be releasing on the 24th of September for PS4, PS5, Xbox One and Xbox Series X. Unfortunately, no announcements have been made for PC.
KitGuru Says: Hopefully this sequel lives up to the original game. Did many of you play Judgement when it first came out? Are you looking forward to the sequel?
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In an unexpected move, Intel has introduced its workstation-oriented ‘Rocket Lake’ Xeon W-1300 processors to the ARK database. With a core count ranging from six to eight, all Xeon W-1300 processors feature HyperThreading and integrated graphics, making the Xeon W-1300 CPU a suitable foundation for a new entry-level workstation.
The 14nm Intel ‘Rocket Lake’ Xeon W-1300 processors are based on the W480 platform, supporting ECC DDR4-3200 memory, PCIe 4.0 devices (20 lanes), and AVX-512. The integrated GPU is the Xe-based UHD Graphics P750 with 32 EUs.
TDP ranges from 35W on the Xeon W-1390T, to 125W on the Xeon W-1350P/1370P/1390P. Base clocks also vary quite a lot, from 1.50GHz on the lowest TDP SKU, up to 4.00GHz on the W-1350P. As for the maximum turbo frequency, the W-1390P is the highest clocked of the bunch, capable of reaching a 5.30GHz clock. The 8-core parts come with 16MB of cache, while the 6-core ones feature 12MB of cache.
The following table shows the whole ‘Rocket Lake’ Xeon W-1300 line-up and respective specifications:
CPU
Cores/Threads
Base clock
Max turbo frequency
TDP
CPU cache
Price
Xeon W-1390P
8/16
3.50GHz
5.30GHz
125W
16MB
$539
Xeon W-1390
8/16
2.80GHz
5.20GHz
80W
16MB
$494
Xeon W-1390T
8/16
1.50GHz
4.90GHz
35W
16MB
$494
Xeon W-1370P
8/16
3.60GHz
5.20GHz
125W
16MB
$428
Xeon W-1370
8/16
2.90GHz
5.10GHz
80W
16MB
$362
Xeon W-1350P
6/12
4.00GHz
5.10GHz
125W
12MB
$311
Xeon W-1350
6/12
3.30GHz
5.00GHz
80W
12MB
$255
Given that Intel added these CPUs to its database, we expect to see them available soon.
KitGuru says: Are you planning to build a workstation PC soon? Will you consider using a ‘Rocket Lake’ Xeon W-1300 CPU on the build?
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Mustafa Mahmoud 3 days ago Console, Featured Tech News, Software & Gaming
Final Fantasy VII Remake was one of the biggest PS4 exclusives of 2020. At the time, it was believed that the game would come to Xbox and PC one year after its initial April 2020 launch – but that was not the case. Now, it has been announced that the PS5 remaster, titled Final Fantasy VII Remake Intergrade will be exclusive for “at least 6 months.”
PlayStation recently published a new trailer for Final Fantasy VII Intergrade. At the end of the trailer, alongside the “PlayStation 5 console exclusive” text, it was revealed that Intergrade will be “available on PS5 at least six months earlier than any other format” continuing the game’s exclusivity streak.
Final Fantasy VII Remake Intergrade is a PS5 remaster of the PS4 remake, but also includes a new episode of content seemingly exclusive for next-gen. With the specific wording of the exclusivity, it will be interesting to see whether Intergrade’s content will come later to PS4.
Of course, the big question is when will any version of the remake come to Xbox or PC. As mentioned, previous wordings of the exclusivity for the original remake suggested that the game would be PlayStation exclusive for a year. However, a year has come and gone and no news has come out regarding the game coming to other platforms – aside from PS5.
With Intergrade seemingly being exclusive for at least 6 months, it will be interesting to see whether come the end of that agreement, if the original remake, Intergrade, or neither will come to other systems. We will have to wait and see.
KitGuru says: Are you excited for Final Fantasy VII Intergrade? How long do you think the original game’s exclusivity will last? Do timed exclusives affect your console purchasing decision? Let us know down below.
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