monster-hunter-rise-on-the-nintendo-switch-is-small-but-mighty

Monster Hunter Rise on the Nintendo Switch is small but mighty

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  • Games Review

Monster Hunter makes a triumphant portable return

More than a decade ago, in a lifetime before The Verge, Monster Hunter on the PSP was my commuting game of choice. I’d spend a couple of hours a day tackling solo quests as my train wound through the Japanese countryside, then compare loot with friends late at night as we teamed up to take on the monsters we couldn’t beat alone.

2018’s Monster Hunter World couldn’t hope to replicate that experience. World sought to reimagine the series as a primarily online adventure that took advantage of powerful hardware — and it was a huge success, bringing Monster Hunter to a far bigger Western audience than it ever managed before. World was a great game, and Capcom clearly moved Monster Hunter in the right direction. But for me, something was missing.

That’s where Monster Hunter Rise comes in. It’s a Nintendo Switch-exclusive game that builds upon World’s advances — but now you can take it on the go.

Monster Hunter Rise isn’t altogether a new idea. The last time a major new Monster Hunter game first came to a home console — 2009’s Monster Hunter 3 for the Wii — it was coming off the huge success of an earlier PSP release. Monster Hunter 3 brought a lot of advances to the series, but a straight port to the less powerful PSP wouldn’t have been practical for technical reasons, so Capcom adapted much of its elements and contents into a new PSP game called Monster Hunter Portable 3rd. It ended up being the bestselling game in the series, at least until World came along, and it was the version that ate up the most time for me on those train rides.

That’s basically what Capcom has done with Monster Hunter Rise. It’s not a Switch port of World — it’s better. Almost all of what made World a huge leap forward for the series is here, and Rise evolves the formula further while operating within a scope that makes more sense for the Switch. The result is an all-new game that feels at home on its portable hardware instead of having been compromised to fit.

Monster Hunter Rise might be the most technically impressive Switch game I’ve seen to date; it’s certainly the most impressive one that isn’t made by Nintendo. Running on Capcom’s RE Engine, the character models and monsters look very close to those of World — especially on the small Switch screen. Capcom has done an excellent job of preserving World’s essence and style on less powerful hardware.

The biggest concessions are the environments. The stages feel more like old-school Monster Hunter games than they did in World, with less elaborate designs and fewer graphical flourishes like dense foliage. Unlike the older games, though, the subsections aren’t broken up by loading screens, which helps Rise play similarly to World’s more free-flowing style.

In fact, Rise goes even further in that regard. Traversing around the environments is faster than ever thanks to two new elements: a pet dog called a Palamute that joins you in battle and lets you ride on its back, and a tool called the Wirebug that can be used to zip up walls and hop onto monsters, occasionally even controlling them in large-scale confrontations with other beasts. What Rise’s stages lack in complexity they add in verticality, and while your targets are marked on the map from the start this time around, you’ll often find yourself figuring out how to meet them on their level.

Rise feels even better suited for portable play than the earlier games, since you’ll never find yourself wandering around aimlessly in search of a monster. Other alterations save seconds that will add up over hundreds of hours — you now exhaust the supply of resources from a mining outcrop or a bonepile with a single button tap, for example.

Otherwise, Rise is a typical Monster Hunter game. It’s a fairly complex action RPG where you’re choosing one of several weapon classes with which to hunt increasingly dangerous beasts, harvesting them for materials that you can use to craft new weapons and armor to take on even more dangerous beasts. The game is certainly an acquired taste, and I’m not sure the constant barrage of tutorial pop-ups explaining obscure mechanics will be as helpful for newcomers as Capcom seems to think they will.

What will help, though, is that Monster Hunter Rise just isn’t very difficult compared to other games in the series, even World. I found the “village” quests that progress the story and get you to the endgame unusually easy — it’s like they’re the actual tutorial. I’m experienced with the series, but by no means an incredible player, yet I dispatched most new monsters much faster than usual on my first try. The village quests are never the true meat of any Monster Hunter game, so I think it’s fine for them to serve as a fun campaign that anyone can blast through.

There’s also a series of more challenging “hub” quests available from the start, and those should dispel the notion that Rise isn’t focusing on existing fans. But it’s hard to review any Monster Hunter game ahead of its launch because I’ve had very little time to test it online, let alone see how the player base takes to its most challenging content. Rise’s longevity will largely be down to its endgame design and how Capcom handles future updates, neither of which can be known at this point.

At least for now, Rise looks like a more solid package in terms of content than World was at launch before its major Iceborne expansion. It’s certainly not lacking in monsters, and the variety is broader than what World offered, with several old favorites and some imaginative new designs.

Monster Hunter Rise is the most accessible game in the series to date, and it might well prove to be the best. I’m not willing to call that just yet, because a lot will depend on how its post-launch support turns out. But Capcom absolutely has the bones of a classic here already. Almost everything that was great about World is also true of Rise, unless you want to run it at 4K / 60fps. If you do (and I do, too), there’s a PC version coming next year.

It feels like Monster Hunter is coming full circle with Rise. The series started on the PS2, sure, but it only really became a cult phenomenon when it moved to portables, and that’s where it’s now returned after World brought it to an even bigger global audience. You don’t need to have a lengthy commute to appreciate how Monster Hunter benefits from a portable format.

One of the joys of the Switch is that it allows you to slot in game time when you otherwise wouldn’t be able to, even if it’s as basic a situation as your living room being occupied. Monster Hunter has always had that just-one-more-quest impulse for series fans, and with its breezy new design and portable form factor, Rise should see a lot more converted to the cause.

Monster Hunter Rise is available for the Nintendo Switch today.

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NZXT’s first AMD motherboard is sleek and packed with USB ports

NZXT’s first AMD motherboard is the N7 B550. Like the Intel versions that preceded it, the N7 B550 has a slick design with the option of either a black or white shroud that covers the bulk of the board itself. No doubt NZXT hopes the motherboard’s clean appearance will make it an appealing option for anyone with a windowed PC case like NZXT’s own H series cases.

Beyond its looks, the N7 B550 appears to offer very capable performance if a review from Tom’s Hardware is anything to go by. Designed in collaboration with established motherboard manufacturer ASRock, the motherboard uses the B550 chipset which works with both AMD Ryzen 3000- and 5000-series CPUs and offers PCIe 4.0 support. Integrated fan and RGB controllers mean the components can be managed through NZXT’s Cam software.

The N7 B550 offers a good array of USB ports.
Image: NZXT

In terms of connectivity, there’s an impressive 10 USB ports available on the rear of the motherboard, including a USB Type-C port, and two M.2 slots for NVMe storage. Wireless connectivity includes support for Wi-Fi 6E and Bluetooth 5.2. Check out the review from Tom’s Hardware for a full spec and performance rundown.

It’s a solid debut for a company that’s typically better known for its PC cases and CPU coolers, although its reputation was dented earlier this year when it had to recall one PC case over fire safety concerns. The N7 B550 is available now for $229.99.

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Klevv Bolt XR DDR4-3600 C18 2x16GB Review: The RGB-Less Commoner

Our Verdict

The Bolt XR DDR4-3600 C18 is a memory kit that gels great any processor. If you can find it in your region, it’s worth your attention.

For

  • Decent performance
  • Overclocking upside
  • Low-profile, RGB-less design

Against

  • Currently unavailable at U.S. retailers

Not every piece of computer memory needs to have fancy heatsinks or flashy illumination. There are still those among us that appreciate the simpler things and prefer the insides of their systems to not look like a dance hall. If you belong to that crowd, Klevv’s Bolt XR series of memory fits the description nicely. Today we’ll put the company’s Bolt XR DDR4-3600 C18 memory kit, which comes with a density of 32GB spread across two 16GB memory modules, to the test to see how well it performs against other flashier kits. 

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Klevv Bolt XR DDR4-3600 C18 (Image credit: Tom’s Hardware)

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Klevv Bolt XR DDR4-3600 C18 (Image credit: Tom’s Hardware)

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Klevv Bolt XR DDR4-3600 C18 (Image credit: Tom’s Hardware)

The Bolt XR memory modules are as minimalistic as they come. Featuring a light, bronze color, the memory checks in with a simple, embossed design that’s devoid of RGB illumination. The aluminum heat spreader helps passively cool the memory module, and the low-profile body puts the Bolt XR on the compatibility list for compact systems. The memory measures 36.7mm tall, offering great harmony with modern motherboards and big CPU air coolers.

Klevv Bolt XR DDR4-3600 C18 (Image credit: Tom’s Hardware)

Klevv equipped the Bolt XR modules with an eight-layer PCB and a dual-rank design. Each memory module is 16GB and employs Hynix H5AN8G8NDJR-VKC (D-die) integrated circuits (ICs).

The default frequency and primary timings for the Bolt XR memory modules are DDR4-2666 and 19-19-19-43, respectively. If you opt for the easy setup, the Bolt XR comes with one XMP profile that jacks the frequency up to DDR4-3600 and automatically configures the timings and DRAM voltage to 18-22-22-42 and 1.35V, respectively. For more on timings and frequency considerations, see our PC Memory 101 feature, as well as our How to Shop for RAM story.

Comparison Hardware

Memory Kit Part Number Capacity Data Rate Primary Timings Voltage Warranty
G.Skill Trident Z Royal F4-4000C17D-32GTRGB 2 x 16GB DDR4-4000 (XMP) 17-18-18-38 (2T) 1.40 Volts Lifetime
Crucial Ballistix Max RGB BLM2K16G40C18U4BL 2 x 16GB DDR4-4000 (XMP) 18-19-19-39 (2T) 1.35 Volts Lifetime
G.Skill Trident Z Neo F4-3600C16D-32GTZN 2 x 16GB DDR4-3600 (XMP) 16-16-16-36 (2T) 1.35 Volts Lifetime
Klevv Bolt XR KD4AGU880-36A180C 2 x 16GB DDR4-3600 (XMP) 18-22-22-42 (2T) 1.35 Volts Lifetime
Patriot Viper Steel RGB PVSR432G360C0K 2 x 16GB DDR4-3600 (XMP) 20-26-26-46 (2T) 1.35 Volts Lifetime

Our Intel test system consists of an Intel Core i9-10900K and Asus ROG Maximus XII Apex on the 0901 firmware. On the opposite side, the AMD testbed leverages an AMD Ryzen 5 3600 and ASRock B550 Taichi with the 1.30 firmware. The MSI GeForce RTX 2080 Ti Gaming Trio handles the graphical duties on both platforms.

Intel Performance

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

Overall, the Bolt XR memory kit ranked third in our application RAM benchmarks and fourth in gaming. The memory really didn’t stand out with exceptional performance in any of our benchmarks, though it is a solid middle-of-the-stack kit. 

AMD Performance

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

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Memory Review (Image credit: Tom’s Hardware)

However, Klevv’s offering put on a better show on the AMD platform. The memory kit catapulted its way to the second spot on both application and gaming performance charts. The Microsoft Office, Premiere 2020, and LuxMark workloads particularly favored the Bolt XR.

Overclocking and Latency Tuning

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Memory Review (Image credit: Tom’s Hardware)

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Klevv Bolt XR DDR4-3600 C18 (Image credit: Tom’s Hardware)

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Klevv Bolt XR DDR4-3600 C18 (Image credit: Tom’s Hardware)

Overclocking the Bolt XR was as simple as it can get. Bumping the DRAM voltage to 1.45V enabled us to run the memory at DDR4-4133. We didn’t even have to relax the timings as the memory was happy with the XMP timings (18-22-22-42).

Lowest Stable Timings

Memory Kit DDR4-3600 (1.45V) DDR4-3800 (1.45V) DDR4-4000 (1.45V) DDR4-4133 (1.45) DDR4-4200 (1.45)
G.Skill Trident Z Neo DDR4-3600 C16 13-14-14-35 (2T) N/A N/A N/A 19-19-19-39 (2T)
Crucial Ballistix Max RGB DDR4-4000 C18 N/A N/A 16-19-19-39 (2T) N/A 20-20-20-40 (2T)
G.Skill Trident Z Royal DDR4-4000 C17 N/A N/A 15-16-16-36 (2T) 18-19-19-39 (2T) N/A
Klevv Bolt XR DDR4-3600 C18 16-19-19-39 (2T) N/A N/A 18-22-22-42 (2T) N/A
Patriot Viper Steel RGB DDR4-3600 C20 16-20-20-40 (2T) 17-26-26-46 (2T) N/A N/A N/A

Hynix D-die ICs aren’t famous for tight timings, so we kept our expectations in line. Once again, we increased the DRAM voltage to 1.45V to make some headroom to optimize the memory’s timings. The end result was okay — we got the timings down to 16-19-19-39.

Bottom Line

The Klevv Bolt XR DDR4-3600 C18 is one of those memory kits that don’t stink or stand out either. As usual, aesthetics is a personal matter, but performance-wise, the memory kit is right in the alley with other similar DDR4-3600 memory kits. There is definitely room for improving its performance if you like tinkering with memory. Hynix ICs are usually generous when it comes to hitting high data rates.

For unknown reasons, Klevv has struggled to penetrate the U.S. memory market, so the Bolt XR will be hard to find. However, the Bolt XR DDR4-3600 C18 retails for around $157.26 overseas, giving us some insight into its price tag. In fact, the pricing is very competitive for a DDR4-3600 C18 32GB (2x16GB) memory kit. It’s too bad that Klevv’s products are only available in certain countries.