Intel introduced the Iris Xe discrete graphics processor months ago, but so far, only a handful of OEMs and a couple of graphics card makers have adopted it for their products. This week, VideoCardz discovered another vendor, Gunnir, that offers a desktop system and a standalone Intel DG1 graphics card with a rare D-Sub (VGA) output, making it an interesting board design.
It’s particularly noteworthy that the graphics card has an HDMI 2.0 and a D-Sub output that can be used to connect outdated LCD or even CRT monitors. In 2021, this output (sometimes called the VGA connector, yet a 15-pin D-Sub is not exclusive for monitors) is not particularly widespread as it does not properly support resolutions beyond 2048×1536. Image quality at resolutions higher than 1600×1200 heavily depends on the quality of the output and the cable (quality is typically low). Adding a D-Sub output to a low-end PC makes some sense because some old LCD screens are still in use, and retro gaming with CRT monitors has become a fad.
As far as formal specifications are concerned, the Gunnir Lanji DG1 card is powered by Intel’s cut-down Iris Xe Max GPU with 80 EUs clocked at 1.20 GHz ~ 1.50 GHz paired with 4GB of LPDDR4-4266 memory connected to the chip using a 128-bit interface. The card has a PCIe 3.0 x4 interface to connect to the host. The card can be used for casual games and for multimedia playback (a workload where Intel’s Xe beats the competition). Meanwhile, DG1 is only compatible with systems based on Intel’s 9th- and 10th-Gen Core processors and motherboards with the B460, H410, B365, and H310C chipsets.
It is unclear where these products are available (presumably from select Chinese retailers or to select Chinese PC makers), and at what price.
Intel lists Gunnir on its website, but the card it shows is not actually a custom Gunnir card but is a typical reference design of an entry-level add-in-board from Colorful, a company that officially denies it produces Intel DG1 products as it exclusively makes Nvidia-powered GPUs.
Ahead of E3 Microsoft and Xbox are putting a heavy emphasis on cloud gaming and its Game Pass subscription program alongside its existing console ecosystem. This includes new, dedicated streaming hardware for any TV or
monitor
. It is also updating its cloud datacenters to use the
Xbox Series X
, so that gamers who stream are getting the company’s most powerful hardware.
Xbox’s announcement
comes ahead of Xbox’s joint E3 games showcase this Sunday with its recent acquisition, Bethesda, and also comes with a slew of new attempts to push Xbox onto just about any device you might already have. The Xbox division is moving to get its software embedded into internet-connected TVs, which would require no additional hardware other than a controller to play cloud games.
Additionally, the company is looking into new subscription offerings for Game Pass. (though it didn’t get into specifics), and is looking into new purchase options for Xbox All Access, which lets people buy the console and Game Pass for a monthly fee, rather than paying up front. (This is similar to how many pay for smartphones in the U.S.).
Building its own streaming devices, however, is a bigger push to make Xbox an ecosystem outside of consoles and even moves Xbox into competition, to a degree, with Chromecast, Roku and Apple TV for the living room. (Chromecast is scheduled to get
Google Stadia
support later this month).
Still, the company sees its consoles, the Xbox Series X and Series S, as its top-notch offering, even while it expands in mobile, on PC and in streaming. In fact, that’s the other major piece of hardware Xbox is working on: the next console.
“Cloud is key to our hardware and Game Pass roadmaps, but no one should think we’re slowing down on our core console engineering. In fact, we’re accelerating it,” said Liz Hamren, corporate vice president of gaming experiences and platforms.
“We’re already hard at work on new hardware and platforms, some of which won’t come to light for years. But even as we build for the future, we’re focused on extending the Xbox experience to more devices today so we can reach more people.”
This isn’t exactly surprising. Consoles start getting designed years in advance, and these days, the mid-life cycle refresh cycle is common. Microsoft has also positioned the latest consoles as a “series” of devices, so it’s possible there will be new entries in the line that remain compatible with the current options.
Cloud gaming in Xbox Game Pass Ultimate is set to launch in Brazil, Japan and Australia later this year. Meanwhile, cloud gaming in a web browser, including support for Chrome, Edge and Safari, will go live to Game Pass Ultimate subscribers “in the next few weeks.” The Xbox app on PC will also get cloud gaming integrated this year.
Hamren said that Game Pass has more than 18 million subscribers, though that wasn’t broken down between the console, PC and ultimate plans, (which include game streaming).
The Series X and S haven’t seen a ton of new titles from Microsoft Studios yet, but it sounds like that will change.
“In terms of the overall lineup, we want to get to a point of releasing a new game every quarter…” said Matt Booty, the head of Xbox Game Studios. “We know that a thriving entertainment service needs a consistent and exciting flow of new content. So our portfolio will continue to grow as our service grows.”
Xbox has more than 23 studios and also recently acquired ZeniMax Media, the parent company of Bethesda Game Studios, as well as id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog and Roundhouse Studios.
Game Pass games are released simultaneously on PC and Xbox, which Xbox Head Phil Spencer used to poke at its competitors, namely Sony and its
PlayStation 5
.
“So right now, we’re the only platform shipping games on console, PC and cloud simultaneously,” Spencer said. “Others bring console games to PC years later, not only making people buy their hardware up front, but then charging them a second time to play on PC. And, of course, all of our games are in our subscription service day one, full cross-platform included.” (PlayStation brought Horizon Zero Dawn and Days Gone to PC but long after their PlayStation 4 releases.)
Tim Stuart, the chief financial officer for Xbox, said “we’ll do a lot more in PC for sure.” There have been rumors of big changes to the Microsoft Store on Windows, including making it easier for developers to sell games. That’s another avenue we may see explored soon, as Microsoft explores
what’s next for Windows
later this month, after E3.
The Xbox and Bethesda Games Showcase will take place on Sunday, June 13 at 10 a.m. PT / 1 p.m. ET and will stream on YouTube, Twitch, Facebook and Twitter.
Summer Game Fest 2021, hosted by Geoff Keighley, is getting started with new game announcements two days ahead of E3 2021 with its “Kickoff Live” event. In addition to news, it’s perhaps the only event to feature both an appearance from Jeff Goldblum and a musical performance by Weezer. The list of partners for the preview event includes 2K, Activision, Blizzard, Capcom, InnerSloth, Epic Games, Sony PlayStation, Riot Games, Square Enix, Ubisoft, Microsoft Xbox, and more. Here’s how to watch.
When does Summer Game Fest start?
The kickoff show is happening this Thursday, June 10th at 2PM ET / 11AM PT / 6PM GMT. And like last year’s happenings, it’s all online, so you can just hang out at home and watch all of the announcements from your PC, phone, or TV.
Like last year, there will likely be more Summer Game Fest events throughout the season.
Where can I stream Summer Game Fest?
This game event is being hosted on several platforms, giving you plenty of options. It’s being livestreamed on YouTube (we’ve embedded the video above that’ll go live later), as well as Twitch, Twitter, and Facebook.
Microsoft is planning to let Xbox console owners try games before they download them later this year. The new Xbox dashboard feature will allow console players to stream games through Microsoft’s Xbox Cloud Gaming (xCloud) service instantly. It’s part of a push to integrate xCloud more into Xbox consoles and into the Xbox app on Windows PCs.
“Later this year, we’ll add cloud gaming directly to the Xbox app on PCs, and integrated into our console experience, to light up all kinds of scenarios, like ‘try before you download,’” says Kareem Choudhry, head of cloud gaming at Microsoft.
Microsoft isn’t detailing all of the ways that xCloud will appear on Xbox consoles, but trying games before you download them certainly opens up possibilities for Xbox owners who want to know what a game is like before buying it.
Either way, utilizing xCloud to let Xbox players quickly jump into games before they’re downloaded will be particularly useful on day one game launches. With games regularly exceeding 100GB, it often takes hours to download titles if you didn’t plan ahead and preload a game before its launch.
In a briefing with members of the press ahead of Microsoft’s Xbox E3 event on Sunday, the company’s head of Xbox, Phil Spencer, was keen to stress Microsoft’s commitment to Xbox Game Pass and cloud gaming.
“So right now we’re the only platform shipping games on console, PC, and cloud simultaneously,” says Spencer. “Others bring console games to PC years later, not only making people buy their hardware up front, but then charging them a second time to play on PC.”
Spencer is of course referring to Sony and its ongoing efforts to bring more PlayStation games to PC years after their launch. Microsoft obviously prefers its own approach to launching simultaneously across multiple platforms and being available on Xbox Game Pass on day one.
Speaking of Xbox Game Pass, Microsoft is also committing to some form of a timeline for exclusive first-party content for the service. “In terms of the overall lineup, we want to get to a point of releasing a new game every quarter … we know that a thriving entertainment service needs a consistent and exciting flow of new content,” explains Matt Booty, head of Xbox Game Studios. “So our portfolio will continue to grow as our service grows.”
Microsoft isn’t providing an update on its Xbox Game Pass subscription growth yet. The service jumped to 18 million subscribers earlier this year, after growing steadily throughout 2020. Today’s announcements are part of some broader Xbox and xCloud news, including server upgrades to xCloud and Microsoft’s plans for an Xbox TV app and streaming sticks.
Overwatch launched in 2016, but it’s getting a significant feature soon. Blizzard Entertainment is releasing a cross-play beta that will let PC and console gamers play in matches together. The developer says the update is coming “soon.”
Until now, the communities on PC, Xbox, PlayStation, and Nintendo Switch were segmented, but this update should make it easier to find online matches to join, whether it’s with your friends or with random players. Some of the most popular online titles feature cross-play support, like Fortniteand Call of Duty Warzone, and it bodes well that this feature may be supported earlier on in the game’s upcoming sequel, Overwatch 2.
Cross-play is a welcome, if overdue, feature to have in Overwatch, but it might not be all that you’re hoping for. The update doesn’t enable cross-progression between multiple copies of the game that you might own. So, your collection of skins and XP level on, say, Nintendo Switch, won’t carry over to other platforms and vice versa. Though, that might not be the case in the future. In a recent Reddit AMA, Overwatch technical director John Lafleur said “given the additional complexities of cross-progression, it would probably make most sense to tackle cross-play, first and then explore progression as a potential add-on, if we go this route.”
Blizzard says that in order to jump into the cross-play beta, you’ll need to make a Battle.net account, if you haven’t already (it’s been a requirement for PC players, but it has been optional on console). You’ll then need to link your respective console account to Battle.net within your account settings. Doing this will allow you to play with friends you have added on Battle.net instead of friends that exist within your console’s own friends list.
If you get a Battle.net account and log into Overwatch by the end of 2021, you’ll receive a “golden” loot box, which guarantees a legendary-tier in-game item.
Correction: An earlier version of this article said the cross-play beta was available now, but Blizzard says it instead will be coming “soon.” We regret the error.
The next Battlefield is coming this fall — and it appears to be bringing plenty of mayhem. At an event today, EA revealed Battlefield 2042, the latest entry in Dice’s long-running shooter series, for the Xbox One, Series X, PS4, PS5, and PC through Origin, Steam, and the Epic Game Store. Among other changes to the formula, the game will introduce new tornadoes that move around the map, wingsuits so players can fly around, and weapons that can be customized on the fly.
Despite being a series primarily known for ridiculous action set pieces, the upcoming near-future title has a very serious premise. Here’s the world that the game takes place in, according to EA:
In Battlefield 2042, the world is on the brink. Shortages of food, energy and clean water have led to dozens of failed nations, creating the greatest refugee crisis in human history. Among these Non-Patriated, or No-Pats, are families, farmers, engineers — and even soldiers. Amidst this crisis, the United States and Russia draw the world into an all-out war. No-Pat Specialists join both sides, not fighting for a flag, but for the future of the Non-Patriated in this new world.
2042’s new maps reflect this bleak setup. They include a map set in the Antarctic where players fight over oil, a version of Doha besieged by sandstorms like something from Mad Max, a dried-up seabed in India filled with the remains of stranded ships, and a gleaming South Korean metropolis where players have to seize control of “a quantum powered disinformation hub.” Dynamic events appear to be a big focus; one map takes place amid a rocket preparing to launch into space.
Dice says that the maps have been built with next-gen hardware in mind, and the biggest change appears to be the sheer number of players. In the main mode, “all-out warfare” matches will feature 128 players if you’re playing on PC, PS5, or Xbox Series X. For older consoles, that number will shrink down to a more standard 64. Outside of that mode, 2042 will also have a squad-based mode called “hazard zone” (which, Dice stresses, will not be a battle royale), as well as a third, yet-to-be-announced multiplayer mode. The game won’t feature a traditional single-player campaign.
When 2042 does launch later this year, EA says that it will act as a live service game, with seasonal battle passes — both free and paid — that “will push the narrative of the world forward,” as well as add new features.
Battlefield 2042 launches on October 22nd. A mobile Battlefield spinoff is also in the works.
According to IDC, PC sales in the first quarter were up 55% year-over-year, and since the demand for personal computers is growing, component sales in Q1 2021 were high, too. Jon Peddie Research reports that shipments of integrated and standalone graphics processing units (GPUs) for PCs increased 38.74% year-over-year in the first quarter, but Nvidia was the only company that expanded its market share in the rapidly-growing market.
Discrete GPU Market Share
Q1 2020
Q4 2020
Q1 2021
AMD
25%
18%
19%
Intel
0%
0%
0%
Nvidia
75%
82%
81%
Here’s the tale of the tape for discrete GPU sales. Nvidia increased its discrete GPU share from 75% in Q1 2020 to 81% in Q1 2021.
In contrast, AMD’s share decreased from 25% in Q1 2020 to 19% in Q1 2021. The good news for AMD is that its share actually increased by 1% from the prior quarter, so its discrete GPU shipments and earnings were up, too.
Sales of standalone graphics processors (such as those used for higher-end laptops and discrete graphics cards) were quite high in the first quarter and totaled around 22 million units, as we know from last week’s report by Mercury Research. Jon Peddie Research clarifies that shipments of discrete graphics add-in-boards (AIBs) increased by 7% from the prior quarter, representing around 11.77 million units.
Although Intel started to ship its Iris Xe-branded standalone GPUs for low-end desktops and midrange notebooks in Q4, the company seems to report them as integrated graphics processors. As a result, it’s hard to say if the company has gained any standalone GPU market share over the recent months.
The Overall GPU Market
Three companies shipped a total of 119 million discrete and integrated GPUs in Q1. The vast majority of graphics processors come as integrated graphics units in CPUs, so CPU market-leader Intel sells the most graphics processors. In Q1, the blue giant commanded 68.18% of the total GPU market, a decrease of 0.5% quarter-over-quarter.
AMD came in second with a 16.65% share (a decrease of 0.12%), while Nvidia ranked third with a 15.17% share (an increase of 0.62%), according to JPR.
Both AMD and Nvidia recently introduced their performance-mainstream and notebook GPUs based on their latest RDNA 2 and Ampere architectures, so the competition between the two companies is set to intensify in the coming months.
However, GPU shortages abound, restricting opportunities. If the GPU makers can get more chips from their suppliers, we can expect them to continue to focus on supplying premium GPUs to earn higher revenue.
Sometimes small chips cause major problems. According to a report from Igor’sLab, Intel recently had to allow its partners to use previously uncertified USB Type-C and Power Delivery controllers from Texas Instruments with its latest Tiger Lake platforms, as well as previously-uncertified discrete Thunderbolt 4 JHL8440/JHL8540 ‘Maple Ridge’ controllers.
Every personal computer nowadays uses multiple power management ICs (PMICs), and if a PC maker cannot get enough PMICs of a certain type, it cannot ship the whole system.
A handful of companies make USB Type-C and PD controllers, with the main suppliers being Texas Instruments and Cypress. Intel usually demands that its partners use very specific USB Type-C and PD controllers with its TB3 and TB4 controllers to ensure compatibility and a consistent user experience, but chip shortages have reportedly forced the company to reconsider those requirements.
Typically, Thunderbolt 3 (TB3), Thunderbolt 4 (TB4) and USB 4 implementations include two or three key chips: a controller, a retimer or a redriver (always for TB4, sometimes for other interfaces), and a USB Type-C and Power Delivery (PD) controller that detects cable orientation, assigns USB PD, and arranges alternate mode settings for internal and external multiplexers.
For Tiger Lake-based systems with Thunderbolt 4 ports, Intel wants its partners to use Texas Instruments’ TPS65994AD USB Type-C and Power Delivery controller. However, because the chips aren’t currently available, Intel will temporarily certify Thunderbolt 4 implementations that use TPS65993AC and TPS65994AC controllers.
These controllers are not formally USB 4 compliant, but they are USB 4 compatible. As such, Intel wants its OEM partners to communicate the benefits of Thunderbolt 4 and USB 4 ‘compatibility,’ or “exclude mention of USB4,” according to documents reviewed by Igor’sLab.
It is unclear when Texas Instruments will resolve the supply issue with its controllers. Given that Intel is taking a rather unusual action, we are probably talking about weeks, if not months. In any case, this might be an unpleasant but solvable problem.
Apparently, Intel has another problem at hand. The company has been unable to produce enterprise SSDs due to a shortage of power management ICs (PMICs), reports TrendForce. Since enterprise-grade SSDs have always been the company’s top priority as far as its storage business is concerned, if Intel cannot supply enterprise drives, it means that the company cannot get enough PMICs in general for its SSD businesses. We’re following up with the company to see if the shortage includes its consumer SSD lineup.
Intel hasn’t commented on reports about the shortages of USB Type-C and PD controllers and SSD PMICs, but it has admitted in the past that the supply of power controllers affects its business.
“We are supply-constrained,” said Pat Gelsinger, CEO of Intel, at an investor conference recently (via SeekingAlpha). “We have substrate constraints; also, our customers are supply-constrained. We are now wrestling through the issues that they say boy, hey, I don’t have enough power controllers, right, to have a mix, a matched set.”
We’ve reached out to Intel about the reports and will update as necessary.
Microsoft is getting ready to announce the biggest update to Windows since Windows 10’s debut in 2015, and even though the company hasn’t officially revealed anything about this update, all signs point to it offering a significantly different experience for PC users. In fact, the update is supposed to be so radical that it could lead to a new version number, Windows 11. Though Microsoft hasn’t confirmed the name change, it has strongly hinted at it, both in the artwork for its June 24th press event and the 11 am time.
What follows is everything we know so far about the update that will likely be called Windows 11.
When Will Windows 11 Be Announced?
Microsoft started teasing Windows 11 on June 2 with an invitation to a digital event called “What’s Next for Windows” scheduled for June 24 at 11am ET. The invitation featured a GIF showcasing a redesigned Windows logo that defies the laws of physics by casting just two shadows that, if you squint, look a bit like “11.”
Join us June 24th at 11 am ET for the #MicrosoftEvent to see what’s next. https://t.co/kSQYIDZSyi pic.twitter.com/Emb5GPHOf0June 2, 2021
See more
Why Do We Think It Will Be Called Windows 11?
Those shadows probably would have been enough to inspire speculation about Windows 11 on their own, but scheduling the event for 11am ET also helped. Many of Microsoft’s events are held later in the day — especially since the pandemic forced those events to be online-only — because the company is based on the West Coast. The working theory is that Microsoft wouldn’t have scheduled an event so early in the day without a good reason; synchronicity with the new version number would qualify.
As for why everyone thinks Microsoft is moving on from Windows 10 even though it was supposed to be “the last version of Windows”: Microsoft CEO Satya Nadella said at the Build 2021 developer conference in May that the company planned to “share one of the most significant updates to Windows of the past decade,” which he called “the next generation of Windows,” some time “soon” after the conference. So the speculation is supported by more than just a GIF and an event’s start time.
Nadella didn’t reveal many details about this Windows update at Build 2021, but that doesn’t necessarily mean Windows 11 is a black box. A number of reports, rumors, and ruminations based on the scrapped Windows 10X operating system have offered some clues as to what we might expect from the next generation of Windows, and by all accounts the changes will be significant enough to warrant that moniker.
Also, consider that changing the name of Windows is a great way to generate interest and even spur more PC sales. Everytime there is a new version of Windows, consumers want to buy computers with that OS pre-installed, even if upgrading is easy.
How Windows 11 Could Change the User Experience
Reports indicate that Microsoft has been planning many changes to the Windows 10 user experience for a while now. Windows Central reported in October 2020 that the company was looking to “update many top-level user interfaces such as the Start menu, Action Center, and even File Explorer, with consistent modern designs, better animations, and new features” via a project known internally as “Sun Valley.”
Sun Valley wasn’t supposed to replace the Fluent Design language Microsoft introduced at Build 2017 and expanded to iOS, Android, and the web in 2019, Windows Central said, but was instead meant to expand the design language to additional parts of Windows. This would likely result in a more cohesive user experience than the hodgepodge of design languages present in Windows 10.
User Interface Tweaks
Some of these small-but-notable design problems were pointed out by Microsoft program manager Yulia Klein in the public GitHub repository for WinUI in November 2020. Klein said that “XAML controls are inconsistent with how web and mobile apps are evolving” and that her proposed changes were “part of the work to refresh Xaml UI to align with other platforms while looking familiar on Windows.”
The proposal included changes to toggle switches, sliders, and rating controls used throughout Windows. These user interface elements are nearly ubiquitous; changes would likely have a greater-than-expected effect on the operating system’s design. Klein’s post also made it clear that Microsoft was indeed looking to update Windows’ design, lending credence to the Windows Central report from a month prior.
Microsoft’s plans to modernize the Windows user experience were all but confirmed by a job listing in January that said:
“On this team, you’ll work with our key platform, Surface, and OEM partners to orchestrate and deliver a sweeping visual rejuvenation of Windows experiences to signal to our customers that Windows is BACK and ensure that Windows is considered the best user OS experience for customers.”
Looking for Clues from Windows 10X
It wasn’t hard to connect the dots between Sun Valley and that job listing. As for what this “sweeping visual rejuvenation of Windows” might look like, well, those also came from Microsoft itself. The company planned to make several changes to the user experience for Windows 10X, the operating system meant for foldable devices that was repurposed to single-screen devices and eventually cancelled altogether.
Microsoft released a Windows 10X emulator for developers at Build 2020 that showcased a few user experience changes such as a redesigned app switcher, a new Start menu, and a Quick Settings menu for commonly used controls. Now that the changes originally meant for Windows 10X are reaching Windows proper instead, it would make sense for some of these elements to make their way to Windows 11.
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Image 2 of 3
Image 3 of 3
These user experience changes probably won’t be as stark as the jump from Windows 7 to Windows 8. It seems more like Microsoft is fully committing to the Fluent Design language it revealed four years ago, looking to improve the Windows experience on touchscreen devices, and making seemingly inconsequential changes that culminate in a familiar yet noticeably different way of using Windows.
How Windows 11 Could Change the Microsoft Store
Windows 11 might not just change the way the operating system looks—it could also change the way people find, purchase, and install software. That seems to be what Microsoft is hoping, at least, because the company is reportedly working to make the Microsoft Store more important to Windows users and developers alike.
An Appeal to Developers
Windows Central reported in April that Microsoft plans to make three developer-facing changes to its software distribution platform: allowing unpackaged Win32 apps into the Microsoft Store, letting developers host apps and updates themselves, and permitting the use of third-party commerce platforms. All three of those changes would make it easier for Windows developers to offer their products via the Microsoft Store in addition to (or instead of) other distribution options.
The company is also appealing directly to developers’ wallets. It announced at Build 2021 that it would only take a 12% cut of revenues from game sales via the Microsoft Store instead of the 30% cut it was taking before. That change isn’t groundbreaking — the Epic Games Store offers a similar arrangement—but it does make the Microsoft Store more competitive with platforms like Steam. It’s also less than the cut Microsoft takes for other apps sold via the Microsoft Store.
Microsoft currently takes a 15% cut of the revenues from many apps sold via its platform. It also takes a 30% cut from app and in-app purchases made via the “Microsoft Store for Business; Microsoft Store for Education; Microsoft Store on Windows 8 devices; or Microsoft Store on Windows Phone 8 devices” per the App Developer Agreement that was last updated in July 2020. Maybe the new rate for game sales hasn’t been added because similar changes are coming to other apps.
An Appeal to Consumers
The Microsoft Store is also expected to receive a visual overhaul similar to the rest of Windows 11, according to the Windows Central report, as well as updates meant to provide “a more stable download and install experience for large apps and games.” Both could improve the experience of finding software via Microsoft’s storefront. (Even if many Windows users are likely to continue installing apps via the web or competitive platforms simply because that’s what they’ve gotten used to doing.)
This is also a symbiotic relationship. Right now Microsoft has to figure out how to get developers to ship their apps via the Microsoft Store even though it’s not popular among consumers, which means it has to get consumers to download apps via the Microsoft Store even though many developers aren’t invested in the platform. A new version of Windows (aka Windows 11) provides the perfect opportunity for Microsoft to address both of those problems, without carrying the baggage associated with the store’s current iteration.
When Windows 11 Should Arrive
This might be the biggest question mark ahead of Microsoft’s event. The company usually releases major updates to Windows 10 twice a year, once in the spring and once in the fall, and the Windows 10 May 2021 Update’s release last month makes a September or October launch window for Windows 11 seem like a possibility.
It can be hard to predict operating system release dates, however. Microsoft announced Windows 10X in February 2020 with a planned fall 2020 release date, then announced in July 2020 that the operating system wouldn’t arrive until 2021, and then finally said in May that it was being shelved for the foreseeable future. Major updates to Windows 10 have also been delayed in the past, with the Windows 10 October 2018 Update only starting its automatic rollout in January 2019.
The safe bet would probably be for Windows 11 to arrive sometime between September and December. Microsoft will likely release preview builds before then, however, so those curious about the future of Windows should probably sign up for the Windows Insider Program if they’re comfortable using unstable software.
How to Find Out What Comes Next
Microsoft plans to reveal Windows 11 — or at least the update everyone has taken to calling Windows 11 — during the “What’s Next for Windows” virtual event on June 24 at 11am ET. The event will be live streamed via the Microsoft website and has been given the designated #MicrosoftEvent hashtag for use on social platforms.
Ratchet & Clank: Rift Apart takes great advantage of the PlayStation 5’s SSD and offers creative third-person combat, but a second playable character doesn’t do much to change the formula.
For
+ Fast level changes enabled by SSD
+ Grinding levels are particularly fun
+ Creative weapons for hectic combat
+ Plenty of collectibles and side quests
Against
– Goes overboard with DualSense haptic features
– Ratchet and Rivet have no gameplay differences at all
– Glitch puzzles don’t connect
When the PlayStation 5 arrived about six months ago, we were promised a number of improvements under the hood that would change the way people play games. One of the big ones was that consoles finally moved to solid state drives for faster loading.
Ratchet & Clank: Rift Apart
Available on: PlayStation 5
Developer: Insomniac Games Publisher: Sony Interactive Entertainment
Genre: Platformer, Action, Third-person shooter ESRB Rating: E10+ Release Date: June 11, 2021 Price: $69.99 ($79.99 for Deluxe Edition)
Ratchet & Clank: Rift Apart takes full advantage of that upgrade. The latest game in the franchise, exclusive to Sony’s latest console, throws the heroes through multiple dimensions, often at a moment’s notice to show off that speed. But it also expresses it through chaotic combat and some zany platforming.
Still, it slows down just enough to examine the main characters’ thoughts and vulnerabilities when it comes to heroism, their own confidence and which questions about your life are worth asking, making for some strong character moments amidst all the havoc.
Talk About Distant Relatives…
Rift Apart serves as a sequel to 2013’s Ratchet & Clank: Into the Nexus, but, at the beginning, at least, it serves as a fine entry point to the series. The game finds Ratchet, the last Lombax in the galaxy, and his robot compatriot Clank, being celebrated for most of their major achievements (cue the history lesson for newer players). And Clank has a surprise for Ratchet — he has repaired the Dimensionator, a device that opens rifts to other, well, dimensions, in the hopes that Ratchet can find one where the Lombaxes still exist and meet his family.
Ratchet is hesitant about this. Life is good. He’s getting a parade. Why mess up a good thing with questions he’s always had at the back of his mind? But there’s a bit less of a choice when their enemy, Dr. Nefarious, steals it to find a dimension in which he’s always the victor.
The chase to stop Dr. Nefarious leads Ratchet and Clank to a dimension where a small group of freedom fighters are led by Rivet, the last Lombax in the galaxy (that is, in her dimension). The game switches between Ratchet and Rivet, both of whom suddenly are partnered with someone very different, but also very familiar.
From there, the game hops between planets and dimensions, some of which are alternate versions of levels from earlier games in the franchise.
Rivet and Ratchet are similar beyond their heritage. Both are quick to take action and like to crack jokes. Rivet is a bit more competent than her interdimensional counterpart, but she’s not used to working with others, robot or otherwise. Of course, meeting each other turns everything Ratchet and Rivet know upside down, and leads to alternate realities that flip what you may know about the franchise, too, with references to other games in the franchise taking a bit of turn.
Much of the game, especially its quieter moments, focuses on introspection and self doubt. Ratchet isn’t sure how long he can keep the hero thing up. Rivet isn’t sure if she can overcome her loner tendencies. Heck, even Dr. Nefarious’ plan is based on the fact that he feels he’s not good enough in his own dimension.
Two Different Lombaxes, Same Crazy Gameplay
Rift Apart is a single-player third-person shooter with heavy platformer elements. Much of the game consists of sections in which you transverse different planets on foot. But to get to your goals, you’ll also wall-run, jump between platforms, stick to magnetic platforms, grind on rails and race with rocket boots.
The other big part is combat, where waves of enemies attack as you fight them off with increasingly bizarre weapons that you obtain from Mrs. Zurkon, a robot with enough southern charm that I’m sure she has a good cornbread recipe. These include the executor (a double barrelled shotgun), the lightning rod (yeah, it shoots lightning) and my personal favorite, the topiary sprinkler, which temporarily stuns enemies in place and turns them into landscaping. The game is heavy on the gunplay, but the violence is cartoony, making it more than appropriate for its E10+ rated target audience.
By time you’re done with the game, you’ll be shooting rockets, bullets, lasers and have tons of little minions at your command. As you move on and get more powerful, the combat shines more and more, with wackier weapons and higher stakes. Additionally, certain battle and puzzle areas have rifts that you can “tether” to in order to pull yourself around the stage, instantly loading the new area around you. It’s disorienting and a bit gimmicky, but ultimately provides some novelty in each part of the game.
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Beyond their species, Ratchet and Rivet are incredibly similar in that no matter which of them you’re playing as, the game feels exactly the same. The two share gadgets, controls and even weapons. Buy something as Rivet, and Ratchet will have it next time. On the one hand, this makes the game seamless. You never lose something you just saved up for because you switched to another character. But it also creates a bit of sameness when you’re playing as a new, interesting character.
Most of the missions contribute directly to moving the story forward, but there are some that branch out to encourage you to explore, and those tend to reward you with collectibles. Throughout the game, there are two other types of puzzles. The first, which largely features Clank, requires you to explore a level and use a number of powers (speed, antigravity, etc.) to move alternate-dimension “possibilities” throughout the level. It doesn’t make huge amounts of sense to the story, but they’re a fun way to put the spotlight on Clank. The others are worse. Early in the game, Ratchet meets a spider-like robot named Glitch, who can enter computers and fight viruses. Glitch has a small side-story, but it ultimately doesn’t affect the main narrative, and I found that it pulled too much attention from the plot that I actually cared about.
My other personal favorites, which I completed as soon as I could, were a series of combat challenges that provided tons of in-game unlockables and money for further upgrades. These fights have unique gimmicks, like randomizing weapons or changing gravity.
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In combat, switching between weapons requires opening a menu and picking new arms. This has the effect of pausing fights often, and varieties of enemies, like some with shields that require attacks that don’t hit from the front, encourage you to switch. I personally liked the little pauses, as they gave me time to plan, but the game also lets you assign four weapons to the D-pad for quick switching. However, those four didn’t seem to serve enough, as I ultimately ended up using the larger menu.
All-in-all, my initial playthrough lasted about 16 hours per the PlayStation 5’s clock. (I don’t believe you should necessarily judge a game’s worthiness by it’s length.) That was with some, but not all, of the optional quests, nor did I find every single collectible or piece of armor, so there’s still plenty to go back for. For those looking to squeeze every bit out of their $70, there’s also a Challenge Mode that makes the game more difficult, provides new weapon upgrades and lets you earn far more bolts, the in-game currency.
I suspect some diehard fans will wish that the game were longer, though the story doesn’t necessarily require it.
The PS5’s SSD Makes the Difference
Rift Apart is the first major exclusive in the back-half of the PlayStation 5’s first year, and, in some ways, takes the most advantage of the system’s new features, both to its advantage and to its detriment.
We reviewed the game using pre-release code from Sony. For this review, we played primarily in Fidelity mode, which promises a stable 30 frames per second with ray tracing and other enhanced effects using a high quality image derived from a 4K base. We had less time with the day one patch, which adds Performance RT mode, which aims for 60 frames per second with fewer effects and a lower resolution; and performance mode, which eliminates more effects for a higher resolution 60 fps. It also fixed a few bugs from our first playthrough.
Perhaps unsurprisingly, the game, with its mix of colorful, lush environments and the darker, grimmer environments was beautiful. There’s some nice fur effects, primarily in cutscenes. And no matter how much was happening on screen during the most intense battles (and they got pretty crazy towards the end), the game was stable.
Ultimately, though, I preferred playing at the higher frame rates. The 60 fps made combat and platforming puzzles, like pocket dimensions, look and feel smoother to play. It simply felt right to be playing it that way. Unless you’re gaming on a 4K TV, you shouldn’t even consider Fidelity. Even then, I think the sacrifice for frames is worth it.
But the star of the show here is the SSD. For most of the game, it feels as if there’s no loading at all, which is surprising when you’re pulled through multiple, complicated environments in just a few seconds as Ratchet, Rivet and Clank travel through rifts. This happens for the first time fairly early in the game, and it was clear then that the SSD, not the graphics, is the most important reason for a console owner to upgrade. Sure, PC gamers have had SSDs for years. But now we’re starting to see what happens when a game is designed around it.
This wasn’t complete, though. There were a few sections where it felt like the game was slowing down to enable the game to load, which put those parts at odds with the rest of the game’s tempo. On one mid-game planet, I got into an elevator several times, and waited the entire ride while the characters had small-talk. After so much speed, everything, for a little bit, screeched to a halt until those rides were done.
Sure, when we saw Spider-Man: Miles Morales (and Spider-Man Remastered), it was surprising how quickly one could fast-travel around New York City. But here, it’s not just a feature – it’s integral to the story. That’s really cool.
The DualSense controller was a real mixed bag. While I was initially wowed — and sometimes continue to be — by the controller’s enhanced rumble and trigger features, it sometimes felt like Insomniac lacked restraint when using them. Every single effect in the game does something with the rumble, as does each gun. During combat, it’s a cacophony in your hands, as the controller vibrates and the triggers lock and unlock almost constantly. I did, however, get some joy out of the built-in speaker as I used the ricochet, a button which lets you fire and then bounce ammo off enemies. It made an arcade pinball sound that burst from the controller, which gave me a laugh.
You can turn down the rumble by switching to a “functional” mode that provides gameplay cues and nothing else, or shut it off altogether. This sometimes felt like it went too far in the other direction, as not every action you would expect provides feedback.
Bottom Line
Ratchet & Clank: Rift Apart is a chaotic thrill ride through space and, well, space in other dimensions. While the storytelling is not especially deep, it’s enough to make for a game that enables some creative platforming setpieces and intense combat.
Even when the game dips into the dark world of a facist leader, has heroes hide from tortured monsters or simply asks them to be introspective about their flaws, its soul is ultimately zany and upbeat. With the exception of a handful of side-puzzles, it’s a tight, fast-moving game with room for the cast to shine.
While the game doesn’t always feel like it’s taking full advantage of the PS5’s power, the near-instant changes in scenery powered by a game designed by an SSD is exciting. The developers would be well-served by being more conservative with the DualSense controller, though. The game has a lot of rumble, and sometimes it’s too much to be immersive.
Those looking for a moderately-sized family-friendly romp that takes advantage of the latest PlayStation’s features will likely enjoy Rift Apart and all of the bonkers experiences it provides.
As expected, aliens have invaded Fortnite’s battle royale island. The game’s latest season — Chapter 2: Season 7 — is called “Invasion,” and it’s just kicked off with a sci-fi vibe that’s a big change from last season’s prehistoric theme.
Among the changes are flying saucers that players can hack and then pilot, weapons like a rail gun that can shoot through structures and a scanning device, along with a crafting material called nuts and bolts that lets players make classic weapons that were previously removed from the game.
As always, the big draw of the new season is the battle pass, which introduces a number of characters to the game for those who purchase it. For season 7 that means Superman (who will be available to unlock later in the season), a customizable alien named Kymera, a human / alien double agent called Joey, and a hulking battle droid. Perhaps the strangest addition is Guggimon, a virtual influencer with more than 1 million followers on Instagram.
For those playing on PC, the new season will also include a number of visual improvements putting the game on par with next-gen consoles.
MSI is a brand that needs no introduction. They produce so many products in the PC gaming space that you likely own or have owned something from them, be it a desktop, laptop, motherboard, graphics card, or something else. Suffice it to say, MSI is one of the major players in the PC enthusiast market. This is why it doesn’t surprise that they have been branching out into other areas in recent years, such as the PC cooling space.
In today’s review, I will be looking at MSI’s MPG CORELIQUID K240 all-in-one liquid cooler. Unlike the vast majority of designs on the market, this offering does do things a bit differently. First, it has an LCD screen on the pump and a fan that adds some airflow to the area around the socket. Of course, it has everyone’s favorite feature: ARGB lighting. Other than that, it is your standard mixed metal closed loop comprised of a 240 mm aluminium radiator, two 120 mm fans, and a copper CPU block with a pump. That having been said, while not revolutionary, that doesn’t mean it is not a good performer. However, before praising the unit itself, let’s take a closer look.
Specifications
Manufacturer:
MSI
Model:
MPG CORELIQUID K240
Socket Support:
Intel: LGA1200, LGA1150, LGA1151, LGA1155, LGA1156, LGA1366, LGA2011, LGA2011-3, and LGA2066 AMD: AM4, AM3+, AM3, AM2, FM2+, FM2, and FM1
CPU Block:
Base Material: Copper
Pump:
RPM: up to 2800 (+/- 300)
Radiator:
Dimensions: 272.5 x 120 x 27 mm Material: Aluminium
Fans:
Model: PLA12025B12H Dimensions: 120 x 120 x 25 mm Fan Speed: 0–2500 RPM (+/-10%) Fan Airflow: 77.4 CFM Fan Noise: 39.9 dB(A)
Features:
60 mm Water Block Fan LCD can function as a hardware monitor LCD can display custom graphics Independent fan control Torx fan 4.0 for maximum airflow Customizable ARGB lighting control
AMD’s liquid-cooled Radeon RX 6900 XT appears to be making its way to the retail market. VideoCardz has spotted a Sapphire listing over at a Kabum, a Brazilian retailer.
Speculation around the graphics card world is that the Radeon RX 6900 XT LC could very well be the incarnation of the rumored Radeon RX 6900 XTX. The latter was expected utilize the Navi 21 XTXH silicon, which allegedly brings the highest clock rates out of AMD’s RDNA 2 army. Although we’ve already see the graphics card in the wild, AMD hasn’t formally confirmed the existence of the Radeon RX 6900 XT LC.
The Sapphire Radeon RX 6900 XT LC, which should employ the Navi 21 XTXH die, comes with 80 Compute Units (CUs) for a total of 5,120 Stream Processors (SPs). Along with those 5,120 SPs, you’ll also find 80 ray accelerators for ray tracing workloads. The Radeon RX 6900 XT LC arrives with a 2,250 MHz game clock and a boost clock up to 2,435 MHz. The vanilla Radeon RX 6900 XT has a 2,015 MHz game clock and 2,250 MHz boost clock. Therefore, Sapphire’s rendition is offering up to 11.7% and 8.2% higher game and boost clocks, respectively.
Besides the uplift in clock speeds, Kabum’s specification table also shows an increase in memory speed for the Radeon RX 6900 XT LC. Apparently, the liquid-cooled version sports 18 Gbps GDDR6 memory chips as opposed to the 16 Gbps ones on the Radeon RX 6900 XT. It may be a human error, but it’s certainly feasible, considering that Samsung produces 18 Gbps GDDR6 memory chips. If accurate, the extra frequency on the memory chips bumps the Radeon RX 6900 XT LC’s maximum theoretical memory bandwidth up to 576 GBps, a 12.5% improvement over the regular version.
AMD Radeon RX 6900 XT LC Specifications
Radeon RX 6900 XT LC*
Radeon RX 6900 XT
Architecture (GPU)
RDNA 2 (Navi 21)
RDNA 2 (Navi 21)
CUDA Cores / SP
5,120
5,120
RT Cores
80
80
Ray Accelerators
80
80
Texture Units
320
320
Base Clock Rate
?
1,825 MHz
Game Clock Rates
2,250 MHz
2,015 MHz
Boost Clock Rate
2,435 MHz
2,250 MHz
Memory Capacity
16GB GDDR6
16GB GDDR6
Memory Speed
18 Gbps
16 Gbps
Memory Bus
256-bit
256-bit
Memory Bandwidth
576 Gbps
512 GBps
ROPs
128
128
L2 Cache
4MB
4MB
L3 Cache
128MB
128MB
TDP
?
300W
Transistor Count
26.8 billion
26.8 billion
Die Size
536 mm²
536 mm²
MSRP
?
$999
*Specifications are unconfirmed.
The Sapphire-branded Radeon RX 6900 XT LC (21308-02-10G) shares the same design as the Radeon RX 6900 XT LC that recently popped up inside a gaming PC over in China. Although listed as a Sapphire SKU, there are no signs of the Sapphire logo or any type of third-party marketing on the graphics card itself.
It stands to reason that the Radeon RX 6900 XT LC likely conforms to an AMD reference design where the chipmaker’s partners are free to slap their name beside the Big Navi graphics card. It flaunts a dual-slot design with aluminium plates on both sides of the graphics card. For comparison, the Radeon RX 6900 XT reference edition conforms to a 2.5-slot design. Evidently, there are no cooling fans so the Radeon RX 6900 XT LC’s only method of staying cool is the included 120mm AIO liquid cooler.
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Despite coming with a significant factory overclock, the Sapphire Radeon RX 6900 XT LC still uses a pair of 8-pin PCIe power connectors. It’s uncertain if the liquid-cooled variant still abides by the 300W TDP (thermal design power) limit as the normal Radeon RX 6900 XT, though. One would expect a more generous TDP, given the higher clock speeds on the Radeon RX 6900 XT LC.
The display outputs on the Sapphire Radeon RX 6900 XT LC, on the other hand, remains unchanged. Like AMD’s reference design, the liquid-cooled variant retains support for four monitors. It offers the standard HDMI 2.1 port, two DisplayPort 1.4 outputs and one USB Type-C port.
Kabum has the Sapphire Radeon RX 6900 XT LC up for preorder at $4,662.40 or $3,368.41 in a single cash payment. Don’t pay attention to the pricing since it probably includes VAT (value-added tax) and a huge retailer markup. Kabum claims that it’ll start shipping Sapphire Radeon RX 6900 XT LC orders on June 30 so we could see an proper announcement from AMD very soon.
CRITICAL_PROCESS_DIED is one of the few Windows BSODs (Blue Screens of Death) that anyone can provoke at will. If you kill the process named svchost.exe in Windows 10 (right-click in Task Manager, and pick “End process tree” from the pop-up menu), it will immediately cause the machine to crash with this very error code. Among other things, that means Windows won’t run unless the generic system process that hooks Windows services up with dynamic link libraries (DLLs) is operating. Because this is a fundamental part of how the Windows OS operates, the OS won’t work unless one (usually more) instance of this service is running (at least one for each DLL in use, in fact).
In essence CRITICAL_PROCESS_DIED signals that some process necessary to Windows proper operation has ended abruptly and unexpectedly (to the OS, anyway). I don’t recommend that users try killing svchost.exe unless they’ve saved their work, closed all open applications, and are ready for their PC to restart after the BSOD appears and the post-crash dump files are saved.
Most Common Causes for CRITICAL_PROCESS_DIED Error
When this error occurs, numerous potential causes are worth investigating. As with most BSODs, your clearest guide to further such investigation is to consider what changed on your PC recently. Statistically, the most frequent cause of this particular stop code is a rogue update, followed by system file corruption that causes the executable for some critical system process (of which svchost.exe is a great example) to die. The list of potential causes includes:
Rogue update: this is a term that describes a (usually recent) Windows update such as a Cumulative Update, a security update, or some other update, that causes unwanted side effects on some PCs. If you can identify the update involved – there will usually be helpful notes in the update release notes from Microsoft. To that end, please check the update’s Knowledge Base number and read what you can find from Microsoft about that string.
Thus, for example, you could use Google to find useful information for KB5003173 with the string: “site:Microsoft.com KB5003173” where this
Microsoft Support note is your primary focus for follow-up. It includes a section heading that reads “Known issues in this update” where you’ll find information about known issues and potential or actual resolutions or workarounds. Third-party sources are also sometimes of interest, because they may document fixes or workarounds that Microsoft has not yet vetted and published.
To see what updates you’ve installed recently, go to the old Windows control panel, launch Programs and Features and click “View installed updates,” which shows you a list of all updates in order of install. If you need to uninstall one, right click it and select “uninstall.”
If that doesn’t work, you can boot from the Windows Recovery environment and use the DISM command to uninstall an offline image at the command line. That’s a fairly complex operation that’s documented in Option 6 of Shawn Brink’s excellent TenForums tutorial Uninstall Windows Update in Windows 10. It is also the best known method for removing a rogue Windows 10 update.
Corrupt system files: These are best addressed using the DISM /Online /Cleanup-Image /CheckHealth command (run at an administrative command prompt or in an administrative PowerShell session). If this command finds anything to report, run DISM /Online /Cleanup-Image /RestoreHealth to clean things up. Next, run the system file checker until it reports nothing found or fixed (this sometimes takes 2 or 3 iterations): SFC /SCANNOW. If it works, this will often fix the IRQL error as well.
Incompatible device drivers: If you’ve recently updated a driver, you should probably use the “Roll Back Driver” option on that device’s Driver tab in Device Manager. If the tab is greyed out, you may have to uninstall the current driver and install the previous version manually.
Try a Clean Boot to Resolve CRITICAL_PROCESS_DIED Errors
If you still can’t figure out what is causing your CRITICAL_PROCESS_DIED errors, a Windows 10 clean boot should be your next step. A clean boot starts Windows 10 with the barest minimum set of drivers and startup programs. It seeks to eliminate possible causes of trouble that have been added to the startup environment over time. See our article on how to perform a clean boot in Windows 10 for instructions.
Make Use of Recent Reporting to Solve CRITICAL_PROCESS_DIED Errors
If you visit TenForums.com, BleepingComputer.com, Answers.Microsoft.com or the Tom’s Hardware Forums and search for the CRTICIAL_PROCESS_DIED error string you will see how often the error has been reported lately.
You will also get some excellent insight on how others have approached diagnosis of the underlying cause, and what fixes they’ve applied. It’s especially helpful to read through fixes that claim success because these might work for you, too. On the other hand, unsuccessful fixes can be informative, too, because they tell you which repairs to try later rather than sooner (or not at all).
PNY recently stepped into the spotlight when the company reduced the endurance of its XLR8 CS3030 SSDs, but apparently without fully informing its customers of the changes or the implications. The decrease in the warrantied write endurance, which was close to 80%, raised many questions – questions that PNY has answered in an official statement given to Tom’s Hardware.
PNY doesn’t deny having slashed the endurance on the XLR8 CS3030 lineup. The company attributed its decision to two factors: the rampant increase in demand for consumer SSDs for Chia coin farming, and the NAND shortage.
Although not one of the best SSDs on the market, the XLR8 CS3030 was one of the most durable. By giving the drive an endurance downgrade, PNY probably wants to dissuade Chia farmers from purchasing the drive.
PNY confirmed that it had evaluated other NAND options for the XLR8 CS3030 due to the global components shortage. While the performance remains intact on paper, the vendor updated the TBW (terabytes written) rating for the drives. The original XLR8 CS3030 used 3D TLC (triple-cell level) NAND. PNY didn’t reveal any details on the substitute NAND. Given the lower TBW values, we suspect that PNY has switched over to QLC (quad-level cell) NAND, possibly explaining how the company now sells the XLR8 CS3030 with a 4TB model, a flavor that PNY didn’t previously offer.
In fairness, the XLR8 CS3030’s updated specification sheet doesn’t commit to a certain SSD controller or NAND, leaving wiggle room for swapping components. PNY appears to have updated the document on May 17, 2021, so we assume that only units shipping after that date use different NAND. It’s plausible that we have another SX8200 Pro situation where multiple variants of the same drive are floating around the market.
It would be almost impossible to differentiate one drive from another, at least by casual observation, since PNY uses the same part number. At any rate, the vendor believes that the warranty period will, in all likelihood, expire before an average consumer hits the TBW threshold. Therefore, the product’s lower endurance shouldn’t affect consumers that “use the SSD as intended.”
Lastly, PNY addressed how the company will handle the warranty on the XLR8 CS3030. The limited five-year warranty is still valid. However, drives sold before May 17, 2021, abide by the previous TBW ratings, while SSDs sold after that date are covered under the new specifications.
You can find PNY’s complete statement below:
PNY’s Official statement:
The changes PNY made to its XLR8 CS3030 SSD’s warranty policy were driven by two factors, the uptick in demand for using high-speed, consumer-grade SSDs for Chia farming, and the industry-wide shortage of NAND. These changes were published and made public on the company’s website in both the warranty section as well as the CS3030 product spec sheet on May 17, 2021.
Why TBW was added to PNY’s CS3030 SSD warranty:
The onset of Chia farming has many PC component brands rethinking their warranties, as consumer-grade hardware is not typically under the type of intense write use that is synonymous with Chia farming. The write activity required to farm Chia coin can wear out typical consumer-grade SSDs in a matter of weeks. Because of this, PNY, like others, introduced a Terabytes Written (TBW) policy to its SSD warranty. For consumers using these SSDs as intended, the warranty time (years) period will likely run out before they hit the TBW thresholds.
Due to an industry-wide shortage of NAND, PNY qualified additional NAND options for the XLR8 CS3030 SSD. While the read/write performances met or exceeded published specs, some of the TBW endurance was lower thus PNY set its warranty threshold and updated the sell sheet based on the lowest TBW rating of those qualified options. For consumers using these SSDs as intended, the warranty time (years) period will likely run out before they hit the TBW thresholds.
PNY’s SSD warranty coverage:
Drives sold prior to May 17, 2021, correspond to the previously posted warranty, whereas drives sold on May 17, 2021, and later correspond to the latest warranty and TBW thresholds. Again, most consumers that use these drives as intended will likely exceed the warranty time (years) period before crossing the TBW threshold.
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