Amazon updates the Echo Show 8 and 5 with better cameras

Amazon is refreshing a handful of products in its Echo line: the Echo Show 8 and Echo Show 5, plus it’s adding a Kids Edition of the Echo Show 5. The big new feature on both models is the camera, but the upgrade is more impressive on the bigger Echo Show 8. It now has the same 13-megapixel sensor that you’ll find on the Echo Show 10. Instead of moving the screen around to point at you as the 10 does, the Echo Show 8 provides a wider, 110-degree field of view. Within that range, it does the pan and zoom trick to keep subjects centered in the frame.

To power that trick and some other new software features, Amazon says there’s a new “octa-core” processor inside the Echo Show 8. Otherwise, it’s the same Echo Show 8 that we reviewed in 2019, with dual speakers and a choice of either white or charcoal gray. It still sells at the same price, $129.99.

The other software tricks include using the camera to detect if a human has walked into the room and then plugging that information into routines (like turning on the lights). Amazon emphasizes that this is an opt-in only feature and it even requires users to manually punch in a code during setup to ensure they really mean to turn it on. It also does its human shape detection locally.

Amazon will also let all Echo 8 and 5 devices turn on Alexa’s security mode, so you can remotely view the cameras from your phone. Finally, the Echo Show 8 is getting new AR effects for Amazon’s own video chat service, including “reactions” like filling the screen with hearts or setting custom virtual backgrounds.

As for the smaller (and more popular) Echo Show 5, the upgrades are less impressive. The camera is doubling in resolution, from one megapixel to two. It won’t have the horsepower to do the follow mode on the camera. However, the Echo Show 5 is getting a permanent price drop; it’s now $84.99. It comes in the same charcoal and white colors but adds a new blue option.

If you want to spend $10 more, you can get a Kids Edition of the Echo Show 5 with a wild print on the rear fabric. That extra $10 also includes a year of Amazon Kids Plus services and a two-year warranty against whatever damage your child can inflict on the thing.

All three versions of the Echo Show should be available for order immediately, but shipping could take a few weeks — even Amazon is not fully immune to chip shortages, it seems. As for fans of the Echo Spot orb, it’s not seeing any updates today and is in all likelihood not going to make a comeback — Amazon tells us that most customers just opted for the Echo Show 5 instead.

fitbit-inspire-2-vs-inspire-hr-vs-charge-4:-what’s-the-difference?

Fitbit Inspire 2 vs Inspire HR vs Charge 4: What’s the difference?

(Pocket-lint) – There was a time when Fitbit had nine activity trackers in its portfolio, though the company retired the Flex, Alta and Zip lines when it launched the Inspire family in 2019.

The Charge 4 sits at the top of the trackers, with the Inspire 2 below, succeeding the older Inspire and Inspire HR. There’s also the Fitbit Luxe to consider too, which sits inbetween. You can read how the Fitbit Luxe, Charge 4 and Inspire 2 compare in our separate feature. 

If you’re wondering whether the Fitbit Charge 4 or the Inspire 2 are right for you though, or whether to upgrade from Inspire or Inspire HR, here is how the trackers compare.

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Fitbit Inspire 2 vs Charge 4: Price

  • Inspire:£69.99 / $79.95 / €79.95
  • Inspire HR: £89.99 / $99.95 / €99.95
  • Inspire 2: £89.99 / $99.95 / €99.95
  • Charge 4: £129.99 / $139.95 / €139.95

The Fitbit Inspire 2 normally costs £89.99 in the UK and $99.95 in the US, which is the same as what the Fitbit Inspire HR cost when it first launched. The standard Inspire model without heart rate normally costs £69.99 in the UK and $79.95 in the US.

The Fitbit Charge 4 usually starts from £129.99 in the UK or $139.95 in the US, with the Special Edition models jumping up to £149.99 in the UK and $159.95 in the US. Accessories are available for all models.

Design

  • Inspire 2/Inspire HR/Inspire: Waterproof, slim, plastic body, touchscreen display
  • Charge 3/Charge 4: Waterproof, premium in design, large touchscreen display
  • All models have interchangeable straps

The Inspire 2, Inspire HR and Inspire all feature a similar design, which is smaller than the Charge 3 and Charge 4. They also all opt for a plastic body over stainless steel, making for light, small and discreet devices with the Inspire 2 a little softer and rounder than the Inspire and Inspire HR overall.

The Inspire 2, Inspire HR and Inspire have a smooth silicone strap as standard, which is interchangeable and fastened with a buckle.

An OLED touchscreen display is present on the top of all the Inspire devices and there is also a singular button on the left for returning to main menu and quick access to settings. This button is physical on the Inspire and Inspire HR and inductive on the Inspire 2.

A heart rate monitor and charging pins sit beneath the Inspire HR and Inspire 2, with only the charging pins on the Inspire, and all Inspire models are water resistant up to 50-metres.

The Fitbit Charge 3 and Charge 4 are a little larger than the Inspire devices, making them more obvious when worn, though the Charge 3 and 4 have a more premium finish thanks to their aluminium bodies. They also have a slimmer profile than all the Inspire models.

A textured elastomer band is present as standard for the Charge 3 and Charge 4 and they have larger OLED touchscreen displays than the Inspire models, protected by Corning Gorilla Glass. They also have an inductive button to the left of their display like the Inspire 2, rather than a physical button like the Inspire and Inspire HR.

Interchangeable straps are present again and the PurePulse heart rate monitor sits in the same position on the underneath of the casing, but the Charge 3 and Charge 4 add an SpO2 monitor too. Like the Inspire models, they are also water resistant to 50-metres.

Features

  • Inspire: Steps, distance, calories, active minutes, basic sleep
  • Inspire HR: Steps, distance, calories, HR, active minutes, advanced sleep, VO2 Max, Connected GPS, swim tracking
  • Inspire 2: Steps, distance, calories, HR, active minutes, advanced sleep, VO2 Max, Connected GPS, swim tracking, Active Zone Minutes
  • Charge 3: Steps, distance, calories, HR, elevation, active minutes, advanced sleep, VO2 Max, Connected GPS, swim tracking, NFC
  • Charge 4: Steps, distance, calories, HR, elevation, active minutes, advanced sleep, VO2 Max, Built-in GPS, swim tracking, Active Zone Minutes, NFC

The Fitbit Inspire models and the Fitbit Charge 3 and Charge 4 all measure steps taken, distance travelled, calories burned, active minutes and continuous heart rate, though the latter is not present on the standard Inspire, only on Inspire HR and Inspire 2. Automatic sleep tracking, silent alarms, Reminders to Move and hourly activity are all also on board all models though, along with smartphone notifications.

All models, except the standard Inspire, also offer advanced sleep stages and Sleep Score, while the Charge 4 also offers Smart Wake, which uses machine learning to wake you up at an optimal time.

All models also have Fitbit’s SmartTrack, which is a feature that allows trackers to recognise certain activities and record them in the exercise section of the Fitbit app in order for users to categorise them and see a more detailed account of what they have done.

The standard Inspire’s features stop there, while the Inspire 2, Inspire HR, Charge 3 and Charge 4 add several more, marking the biggest differences between these trackers aside from their size and appearance.

The Inspire 2, Inspire HR, Charge 3 and Charge 4 also offer Guided Breathing, Cardio Fitness Level (VO2 Max measurement), Fitbit’s Multi-Sport Mode, Goal-Based Exercise and swim tracking. The standard Inspire is waterproof but doesn’t offer swim tracking.

Smartphone notifications are also more advanced on the Inspire 2, Charge 3 and Charge 4 compared to the Inspire and Inspire HR, with the newer devices offering Quick Replies for Android users and the ability to answer and reject calls.

The Charge 3 and Charge 4’s displays will also show all of the metrics found in the app on the display, including hydration and female health tracking, while the Inspire models offer some but not all.

  • Fitbit Charge 3 review

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The Charge 3 and Charge 4 also measure elevation. None of the Inspire models have an altimeter so they won’t measure floors climbed. In terms of GPS, the Inspire 2, Inspire HR and Charge 3 have Connected GPS, meaning they will use your phone to record a map of your running or walking route, while the Charge 4 has built-in GPS and Spotify control support, marking the biggest difference between it and the other Fitbit trackers being compared here.

The Charge 4 and Inspire 2 also have a feature called Active Zone Minutes which uses your personalised heart rate zones to track your effort for any energising activity, allowing you to earn credit towards the recommended 150-minute weekly goal for each minute of moderate activity in the fat burning zone and double the credit for vigorous activity in cardio and peak zones.

Last but not least on the feature front, the two Special Edition models of the Charge 3 don’t just offer different strap options, they also feature an NFC chip, meaning these models are both Fitbit Pay enabled, which the Charge 4 is as standard. None of the Inspire models have NFC.

The Inspire 2 claims to have a 10-day battery life. The Charge 3 and Charge 4 claim to have a 7-day battery life. The Inspire and Inspire HR models claim to offer a 5-day battery life.

  • Fitbit Inspire HR review 

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Fitbit Inspire 2 vs Inspire HR vs Charge 4: Conclusion

The Inspire models aren’t as premium in their design as the Charge models, but they are quite a bit cheaper. The older standard Inspire model does the basics, but the extra money for the Inspire 2 is certainly worth it for all the extra features you get – heart rate, VO2 Max, connected GPS, swim tracking, double the battery life and a more refined design, to name but a few.

The Charge 4 is the most feature-rich device on this list and its built-in GPS will make it the clear winner for some. The Charge 3 only offers a few extras over the Inspire 2 with some extra function for smartphone notifications, more on-screen data, elevation data and NFC (standard in Charge 4, option in Charge 3), but it has a more premium design too. 

The decision will likely come down to your budget and which features are really important to you. The Inspire 2 is the model we’d recommend over the standard Inspire and the Inspire HR, unless you can find the Inspire HR much cheaper. It’s double battery life also makes it a good contender for upgrading.

The Charge 4 is the model we’d recommend for those after a slightly larger device and a more premium look with all the features of the Inspire 2 (except the few extra days battery life), along with a couple of extras including built-in GPS and Fitbit Pay as standard. The Charge 3 is worth considering if you aren’t bothered about built-in GPS however and you can find it quite a bit cheaper than the Charge 4.

  • Which Fitbit is right for me?

Writing by Britta O’Boyle.

asus-rog-phone-5-review:-a-gaming-phone-with-little-compromise

Asus ROG Phone 5 review: A gaming phone with little compromise

(Pocket-lint) – Gaming phones have become something of a fixture in the Android space; while many flagship devices push their gaming prowess, for a select few, gaming is their raison d’être, their everything.

The ROG Phone is one such device, pushing Asus’ Republic of Gamers brand and weaving into that the experience Asus has gained from its regular phones. And in the fourth-generation of this phone Asus is more ambitious than ever.

Here’s why the Asus ROG Phone 5 is not only a great gaming phone, it’s a great phone outside of that too.

Design & Build

  • Dimensions: 173 x 77 x 9.9mm / Weight: 239g
  • Under-display optical fingerprint scanner
  • 3.5mm headphone jack
  • ROG Vision rear display

Gaming phones often show their colours when it comes to the design. Aside from being large – which the ROG Phone 5 definitely is – you’ll often find more overt graphics and emotive finishes rather than just being a safe black or grey.

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The ROG Phone 5 doesn’t go to an extreme though: from the front it just looks like a normal phone. Flip it over and you’re treated to subtle design touches etched into the rear glass, which also gives some indicator of where the touch points are for the AirTriggers (which Asus describes as “ultrasonic sensor zones that can be customised to perform different functions, such as reproducing actions in specific games and launching specific apps”. We touch upon these in more detail in the last section of this review).

The thing that gives the game away is the ROG Vision display on the rear of the phone. There are two different versions of the display, with a dot display on the regular ROG Phone models and a slightly smaller but more sophisticated display panel on the Pro and Ultimate models – the Pro is shown in this review.

  • ROG Phone 5 comes in regular, Pro and Ultimate editions

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That blows the subtlety out of the water, allowing you to have RBG illumination on the back of the phone – with the Pro and Ultimate models offering a wider range of graphics and animations – all of which can be controlled through the Armoury Crate app on the phone, just like Asus PC components.

That control includes turning the Vision display off if you don’t want it – but you’ll soon forget it’s there until people mention it. It’s on the back of the phone and it’s rare to be looking at the back of the phone when you’re doing something, so let’s not dwell on it.

There are a couple of other quirks around the body: The USB-C on the base of the phone is offset to one side rather than central (and we don’t know exactly why), while there’s a secondary USB-C on the side of the phone. This secondary USB sits alongside the contact point to power the AeroActive Cooler 5 – the clip-on fan – and both have a rubber seal that presses into the side to keep out dust.

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This cover is probably the worst piece of design implementation on the ROG Phone 5. The fact that there are a couple of spares in the box tell you everything you need to know: you’re going to lose this cover, because it’s a separate piece of rubber.



Motorola’s new Moto G9 Plus is a stunner of a phone – find out why, right here


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We’ve found it flapping off when pulling the phone from a pocket, and just when handling the device. We’re constantly pushing it back into place and a couple of times we’ve found it missing and then located it in the bottom of a pocket.

An out of box experience all phones can learn from

One of the great things about gaming phones is what you get for your money. There are a whole range of phones on offer and none are really expensive compared to flagships from brands like Samsung and Apple. The ROG Phone 5 starts at £799 in the UK – and that’s for a 12GB RAM model with 256GB storage, not the bottom of the range loadout.

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But it’s not just about the core device, it’s about the rest of the experience. Lavishly packaged, opening the ROG Phone 5 is an event. From the cool comic book graphics of inside of the box, that flow through into the startup process for the phone, there’s a sense of theatre. It’s a reward for your custom and it’s so much better than just sliding a phone out of a box.

You also get more in the box: the 65W charger that will deliver a fast charge; the case that brings some grip to what is, admittedly, a slippery phone given its massive size; and the clip-on AeroActive Cooler 5 fan, which integrates a kickstand, two physical buttons, and another RGB logo.

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Some might baulk at this as more landfill, but some companies will make you pay for the charger – and here you’re getting a powerful charger you can use with your other devices too.

Display

  • 6.78-inch AMOLED panel
  • Up to 144Hz refresh rate
  • 2448 x 1080 resolution

There’s a 6.78-inch display in the ROG Phone 5. It’s big by any standard, with Asus hanging onto the bezels top and bottom. The top bezel integrates the front-facing camera, so there’s no need for a notch or punch-hole.

It’s also a flat display, all practical design decisions made to give you the best gaming experience, ensuring that you get as much visual space as possible. Given how problematic we found the Xiaomi Mi 11 Ultra’s display, we’re just fine with the ROG Phone 5 going flat.

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The ROG Phone 5 models all stick to a Full HD resolution and while devices like the Samsung Galaxy S21 Ultra can technically produce finer detail, generally speaking that makes little difference. We can’t fault the ROG Phone’s display for detail.

It also offers refresh rates up to 144Hz (if you have any games that support that, there’s a full list on the ROG website), with options to select 60 or 120Hz – or Auto, which will pick the refresh rate based on the content.

HDR 10+ is supported to bring pop to the visuals for high dynamic range content, while that AMOLED panel provides rich colour visuals, with the option to tune that to your preferences.

It’s a great display and about the only thing that separates it from the best displays on the market is the peak brightness. It offers 800 nits, which is still bright enough for most, but Samsung’s top-end offerings will outshine this model – most notable when outside in sunny conditions.

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Flanking the display top and bottom are dual stereo speakers, while there’s also a 3.5mm headphone socket for those wanting to go wired. The speaker performance is stellar, amongst the best you’ll find on a smartphone. It’s rich and immersive, with substantial bass and volume that means you don’t need headphones to get the most from your content.

Hardware & Performance

  • Qualcomm Snapdragon 888 platform
  • 8GB-18GB RAM, 128GB-512GB storage
  • 6000mAh battery, dual USB-C 65W wired charging

The fact the ROG Phone 5 houses Qualcomm’s Snapdragon 888 platform makes it especially good value for money – as you’re getting the latest flagship hardware that will embarrass some other phones.

Of course it comes in at different price points, with RAM and storage leveraging the price, although not all models will be available in all regions. We actually tested the 16GB/512GB model (the ROG Phone 5 Pro – a model that isn’t planned for the UK; although there’s a 16GB/512GB version of the standard ROG Phone 5, the only difference being the type of display you get on the back of the phone).

The performance is also exemplary. There are a number of elements to this. It’s got that great hardware and, as a result, we’ve found the gaming performance to be outstanding.

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This is a phone that eats hours of Call of Duty Mobile or PUBG Mobile, giving solid gameplay, combined with those design elements and some software enhancements that feel like they give you edge, or at least give you the opportunity to establish new preferences thanks to the bespoke gaming options offered.

We also didn’t find the ROG Phone 5 to get excessively hot under load, despite the option of the clip-on fan.

But the important point about performance is that the ROG Phone 5 also runs fast and smooth outside of gaming. We’ve seen gaming phones that drop the ball when it comes to simple tasks, because of poor software. The ROG Phone 5 is stable, which makes for a great experience.

There’s a huge 6000mAh battery, which is fitting for a phone of this size, again with Asus splitting the battery and enabling 65W wired charging. That makes for really fast charging, with the option to bypass charging – and just have the power used for the system rather than recharging the battery.

Again, this is an option for gamers, so you’re not charging (which produces heat) and loading the system (which produces heat) and could potentially lead to a drop in performance.

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A big battery means big battery life. In regular use the ROG Phone 5 will easily see you through the day and into the next. It’s not a charge every night type of phone. Even with a couple of hours of gaming thrown in – at top brightness and max settings – battery life isn’t a worry. That’s a great position not just for a gaming phone, but any smartphone.

There are power modes available, with X Mode firing up full power to let things rip, and a Dynamic Mode to keep things balanced. You can customise the power modes to suit your preferences with things like network, display, performance, and other controls all selectable.

There’s an under-display fingerprint scanner that’s fast to unlock, while calls comes through loud and clear too – with no detected problems with Wi-Fi or 5G connectivity.

Cameras

  • Triple rear camera system:
    • Main: 64-megapixels, f/1.8 aperture, 0.8μm pixel size
    • Ultra-wide: 13MP, f/2.4
    • Macro: 5MP, f/2.0
  • Front-facing selfie camera:
    • 24-megapixels, f/2.5 aperture

The camera on any gaming phone is often something of an afterthought. The focus is on the experience of gaming – so the camera is seen as less of a focus. Despite that, Asus is pushing the ROG Phone 5 as having a triple camera system.

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The main camera is a 64-megapixel sensor, using pixel combining to produce a 16-megapixel image as standard. You can shoot in full resolution, but you have to dig into the menu to find that option, which no one is ever going to do.

There’s an ultra-wide lens, giving the equivalent of 0.6x, although the quality isn’t great, with visible blurring around the edges if there’s any detail there – but fine for open shots of expansive landscapes.

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1.0X MAIN CAMERA

The final camera is a macro camera, which we’re generally non-plussed about. As on other devices, macro cameras seem to be thrown in to make up the numbers – and that’s what it feels like here too.

So back the main camera and the performance is reasonable, producing naturally balanced pictures, although perhaps not getting the most out of scenes and not showing as much pop as other cameras we’ve seen can offer.

Low-light shooting offers that slow exposure so you can watch the image get lighter, which we like – and it will take those shots automatically in low light, which means people will actually use it. 

There’s a portrait mode for blurring the background that works well enough, although it seems to soften the background with over-exposure which makes results look a little clumsy.

Portrait works on the front and back cameras and we generally prefer the results without portrait mode – and you can’t adjust the levels of blur after the fact, so it’s worth taking a few photos and figuring out what gives you pleasing results so you can change the settings before you take the picture. The selfie camera is generally good, although images quickly get softer in lower light conditions and aren’t good when it gets dark.

There’s no optical zoom on offer here, although you can pinch-to-zoom from the main camera out to 8x. It’s not an especially elegant system and the results are typical of digital zoom, with quality dropping as you increase the “magnification”.

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One of the reasons for the high-resolution sensor – apart from for the benefit of the spec sheet – is to allow 8K video capture, on top of the 4K 60fps option.

The important thing about the camera is that it gets the job done: while other phones will sell themselves on camera features above all else, that’s not really the ethos behind the ROG Phone 5. This phone is all about the power and the gaming experience. So, yes, there are more engaging cameras elsewhere, but at the same time, this Asus will give you perfectly good results in most situations.

Software and custom gaming options

  • Android 11
  • Armoury Crate
  • Custom gaming controls

As we’ve said previously, the software on the ROG Phone 5 runs smooth and fast. We’ve experienced no problems with the tweaks and changes that Asus has made over Google’s Android operating system, and it’s easy to swing in with Google versions of apps rather than supplied alternatives.

It’s running Android 11 too, so the latest version of Google’s OS – although Asus doesn’t quite have the update record that a company like Samsung now offers, so there’s no telling how long it would be before it moves to Android 12 once that’s released later down the line.

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What’s more relevant here is the gaming software and the options that controls. We’ve mentioned Armoury Crate, which will let you control things like the ROG Vision display on the back of the phone, and act as a launch pad for your games.

Within each game you can see how long you’ve spent playing that game, but more usefully you have a record of profiles for that game. You can, for example, restrict background CPU usage when playing a particular game, change the touch performance, turn off background network syncing – all designed to ensure you have the optimal gaming experience.

That you can customise this to each game is great. For something like a shooter where connection and touch matters more, you might want to restrict everything else. For something casual like Pokemon Go, you might be happy to have everything else on your phone happening. It’s freedom to choose, rather than one gaming mode fits all.

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Within games you have access to the Game Genie dashboard too, allowing you to perform essential things, like tweak the brightness, turn off alerts or calls, speed up your phone – and block navigation gestures so you don’t accidentally exit the game.

There’s the option to have stats always showing – CPU and GPU usage, battery, temperature, fps – and you can drag these to anywhere on the screen so they are out of the way.

But it’s the AirTriggers that are the biggest differentiator from other phones, giving you a range of touch zones around the body of the phone that you can customise. That also includes two physical buttons on the AeroActive Cooler accessory too – which might convince some people to use it, as those buttons feel more positive than the touch areas of the phone’s casing.

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The Cooler buttons are great for things like dropshotting in shooters, because you can hit the deck while still firing, and get back to your feet, all without having to touch anything on the screen – which is a real advantage during games.

There are two ultrasonic buttons on the top of the phone, like shoulder buttons, with haptic feedback. These can offer a full range of programmable options – taps, swipes, slides – and they can be divided into two buttons each side, or you can programme and assign a macro to that button for a sequence you might use in a game.

Then there’s motion support, which you can assign to controls in the game – like forward tilt to reload, or whatever you like.

There’s also (on the Pro and Ultimate models only) rear touch zones you can use for slide input for your fingers on the rear of the phone.

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The challenge is how you incorporate all these tools to make things easier for you during games – although setting them up is easy enough and each setup is unique to each game.

Even if you just find one thing that’s useful, then you’re a step ahead. That might be using an additional AirTrigger for an on-screen control you find hard to hit – or that you can then remove from the display so you have less UI in the way of the game.

Verdict

The thing that really hits home about the Asus ROG Phone 5 is that it’s not just a great gaming phone: it’s a great phone full stop.

Yes, you can’t avoid the fact that the majority of phones are now based around the camera experience – and that’s one area that the ROG Phone 5 doesn’t really go to town on. But with huge battery and display, this is a great media phone in addition to a gaming delight.

For keen gamers, there’s a market of phone choices out there – and the ROG Phone 5 should definitely be high up your shortlist. For everyone else, if you can accept that this Asus is designed for gamers first, it’s still an awful lot of phone for the money.

Also consider

Pocket-lint

Nubia Red Magic 6

This gaming phone attempts to steal the show with a 165Hz display. Despite being a powerful device that’s good value for money, it does oversell the cameras and also brings with it some software quirks you’ll need to work around.

  • Read our full review

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Writing by Chris Hall. Editing by Mike Lowe.

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Samsung could launch three phones alongside the Galaxy Buds 2 in August

(Image credit: Samsung)

Samsung is never exactly a quiet company when it comes to launching smartphones, but even by its standards, August is looking like a particularly busy month. The firm is plotting three major phone launches that month, according to sources, possibly alongside the Galaxy Buds 2 true wireless earbuds. 

The phones in question are the Samsung Galaxy S21 FE, Galaxy Z Fold 3 and Galaxy Z Flip 3, Yonhap News Agency reports.

The last two are folding phones, as the names suggest, while the S21 FE is a tweaked version of Samsung’s current range topper, the Galaxy S21. FE stands for Fan Edition – last year’s S20 FE was a more affordable take on the Galaxy S20, but still retained many of the S20’s key features, including a 6.5-inch AMOLED screen with 120Hz refresh rate, a triple-lens rear camera and the same chipset.

The Z Fold 3 is said to be Samsung’s first folding phone with a front-facing camera built under the screen. This design would negate the need for a notch, meaning more screen and an uninterrupted view of whatever you’re watching. It’s also thought to support the S Pen stylus for writing and drawing on screen.

The Z Flip 3 will be a clamshell design, with bigger screens and a lower price than its predecessor.

An August launch would be sooner than expected. Last year, the S20 FE launched in October, and the Z Flip (Samsung is thought to be skipping the Z Flip 2) and Z Fold 2 in September. It’s thought an August launch is to plug the gap left by the lack of a new Galaxy Note handset this year.

Samsung also has a new pair of true wireless earbuds in the works, the Galaxy Buds 2. These are said to be launching in July or August, possibly alongside these phones. So August could be a very busy month for Samsung.

MORE:

Read all our Samsung Galaxy reviews

Our guide to the best smartphones

Apple or Android? Samsung Galaxy S21 vs iPhone 12: which should you buy?