Amazon is refreshing a handful of products in its Echo line: the Echo Show 8 and Echo Show 5, plus it’s adding a Kids Edition of the Echo Show 5. The big new feature on both models is the camera, but the upgrade is more impressive on the bigger Echo Show 8. It now has the same 13-megapixel sensor that you’ll find on the Echo Show 10. Instead of moving the screen around to point at you as the 10 does, the Echo Show 8 provides a wider, 110-degree field of view. Within that range, it does the pan and zoom trick to keep subjects centered in the frame.
To power that trick and some other new software features, Amazon says there’s a new “octa-core” processor inside the Echo Show 8. Otherwise, it’s the same Echo Show 8 that we reviewed in 2019, with dual speakers and a choice of either white or charcoal gray. It still sells at the same price, $129.99.
The other software tricks include using the camera to detect if a human has walked into the room and then plugging that information into routines (like turning on the lights). Amazon emphasizes that this is an opt-in only feature and it even requires users to manually punch in a code during setup to ensure they really mean to turn it on. It also does its human shape detection locally.
Amazon will also let all Echo 8 and 5 devices turn on Alexa’s security mode, so you can remotely view the cameras from your phone. Finally, the Echo Show 8 is getting new AR effects for Amazon’s own video chat service, including “reactions” like filling the screen with hearts or setting custom virtual backgrounds.
As for the smaller (and more popular) Echo Show 5, the upgrades are less impressive. The camera is doubling in resolution, from one megapixel to two. It won’t have the horsepower to do the follow mode on the camera. However, the Echo Show 5 is getting a permanent price drop; it’s now $84.99. It comes in the same charcoal and white colors but adds a new blue option.
If you want to spend $10 more, you can get a Kids Edition of the Echo Show 5 with a wild print on the rear fabric. That extra $10 also includes a year of Amazon Kids Plus services and a two-year warranty against whatever damage your child can inflict on the thing.
All three versions of the Echo Show should be available for order immediately, but shipping could take a few weeks — even Amazon is not fully immune to chip shortages, it seems. As for fans of the Echo Spot orb, it’s not seeing any updates today and is in all likelihood not going to make a comeback — Amazon tells us that most customers just opted for the Echo Show 5 instead.
(Pocket-lint) – There was a time when Fitbit had nine activity trackers in its portfolio, though the company retired the Flex, Alta and Zip lines when it launched the Inspire family in 2019.
The Charge 4 sits at the top of the trackers, with the Inspire 2 below, succeeding the older Inspire and Inspire HR. There’s also the Fitbit Luxe to consider too, which sits inbetween. You can read how the Fitbit Luxe, Charge 4 and Inspire 2 compare in our separate feature.
If you’re wondering whether the Fitbit Charge 4 or the Inspire 2 are right for you though, or whether to upgrade from Inspire or Inspire HR, here is how the trackers compare.
squirrel_widget_140455
Fitbit Inspire 2 vs Charge 4: Price
Inspire:£69.99 / $79.95 / €79.95
Inspire HR: £89.99 / $99.95 / €99.95
Inspire 2: £89.99 / $99.95 / €99.95
Charge 4: £129.99 / $139.95 / €139.95
The Fitbit Inspire 2 normally costs £89.99 in the UK and $99.95 in the US, which is the same as what the Fitbit Inspire HR cost when it first launched. The standard Inspire model without heart rate normally costs £69.99 in the UK and $79.95 in the US.
The Fitbit Charge 4 usually starts from £129.99 in the UK or $139.95 in the US, with the Special Edition models jumping up to £149.99 in the UK and $159.95 in the US. Accessories are available for all models.
Charge 3/Charge 4: Waterproof, premium in design, large touchscreen display
All models have interchangeable straps
The Inspire 2, Inspire HR and Inspire all feature a similar design, which is smaller than the Charge 3 and Charge 4. They also all opt for a plastic body over stainless steel, making for light, small and discreet devices with the Inspire 2 a little softer and rounder than the Inspire and Inspire HR overall.
The Inspire 2, Inspire HR and Inspire have a smooth silicone strap as standard, which is interchangeable and fastened with a buckle.
An OLED touchscreen display is present on the top of all the Inspire devices and there is also a singular button on the left for returning to main menu and quick access to settings. This button is physical on the Inspire and Inspire HR and inductive on the Inspire 2.
A heart rate monitor and charging pins sit beneath the Inspire HR and Inspire 2, with only the charging pins on the Inspire, and all Inspire models are water resistant up to 50-metres.
The Fitbit Charge 3 and Charge 4 are a little larger than the Inspire devices, making them more obvious when worn, though the Charge 3 and 4 have a more premium finish thanks to their aluminium bodies. They also have a slimmer profile than all the Inspire models.
A textured elastomer band is present as standard for the Charge 3 and Charge 4 and they have larger OLED touchscreen displays than the Inspire models, protected by Corning Gorilla Glass. They also have an inductive button to the left of their display like the Inspire 2, rather than a physical button like the Inspire and Inspire HR.
Interchangeable straps are present again and the PurePulse heart rate monitor sits in the same position on the underneath of the casing, but the Charge 3 and Charge 4 add an SpO2 monitor too. Like the Inspire models, they are also water resistant to 50-metres.
Features
Inspire: Steps, distance, calories, active minutes, basic sleep
Charge 4: Steps, distance, calories, HR, elevation, active minutes, advanced sleep, VO2 Max, Built-in GPS, swim tracking, Active Zone Minutes, NFC
The Fitbit Inspire models and the Fitbit Charge 3 and Charge 4 all measure steps taken, distance travelled, calories burned, active minutes and continuous heart rate, though the latter is not present on the standard Inspire, only on Inspire HR and Inspire 2. Automatic sleep tracking, silent alarms, Reminders to Move and hourly activity are all also on board all models though, along with smartphone notifications.
All models, except the standard Inspire, also offer advanced sleep stages and Sleep Score, while the Charge 4 also offers Smart Wake, which uses machine learning to wake you up at an optimal time.
All models also have Fitbit’s SmartTrack, which is a feature that allows trackers to recognise certain activities and record them in the exercise section of the Fitbit app in order for users to categorise them and see a more detailed account of what they have done.
The standard Inspire’s features stop there, while the Inspire 2, Inspire HR, Charge 3 and Charge 4 add several more, marking the biggest differences between these trackers aside from their size and appearance.
The Inspire 2, Inspire HR, Charge 3 and Charge 4 also offer Guided Breathing, Cardio Fitness Level (VO2 Max measurement), Fitbit’s Multi-Sport Mode, Goal-Based Exercise and swim tracking. The standard Inspire is waterproof but doesn’t offer swim tracking.
Smartphone notifications are also more advanced on the Inspire 2, Charge 3 and Charge 4 compared to the Inspire and Inspire HR, with the newer devices offering Quick Replies for Android users and the ability to answer and reject calls.
The Charge 3 and Charge 4’s displays will also show all of the metrics found in the app on the display, including hydration and female health tracking, while the Inspire models offer some but not all.
Fitbit Charge 3 review
squirrel_widget_145405
The Charge 3 and Charge 4 also measure elevation. None of the Inspire models have an altimeter so they won’t measure floors climbed. In terms of GPS, the Inspire 2, Inspire HR and Charge 3 have Connected GPS, meaning they will use your phone to record a map of your running or walking route, while the Charge 4 has built-in GPS and Spotify control support, marking the biggest difference between it and the other Fitbit trackers being compared here.
The Charge 4 and Inspire 2 also have a feature called Active Zone Minutes which uses your personalised heart rate zones to track your effort for any energising activity, allowing you to earn credit towards the recommended 150-minute weekly goal for each minute of moderate activity in the fat burning zone and double the credit for vigorous activity in cardio and peak zones.
Last but not least on the feature front, the two Special Edition models of the Charge 3 don’t just offer different strap options, they also feature an NFC chip, meaning these models are both Fitbit Pay enabled, which the Charge 4 is as standard. None of the Inspire models have NFC.
The Inspire 2 claims to have a 10-day battery life. The Charge 3 and Charge 4 claim to have a 7-day battery life. The Inspire and Inspire HR models claim to offer a 5-day battery life.
Fitbit Inspire HR review
squirrel_widget_147357
Fitbit Inspire 2 vs Inspire HR vs Charge 4: Conclusion
The Inspire models aren’t as premium in their design as the Charge models, but they are quite a bit cheaper. The older standard Inspire model does the basics, but the extra money for the Inspire 2 is certainly worth it for all the extra features you get – heart rate, VO2 Max, connected GPS, swim tracking, double the battery life and a more refined design, to name but a few.
The Charge 4 is the most feature-rich device on this list and its built-in GPS will make it the clear winner for some. The Charge 3 only offers a few extras over the Inspire 2 with some extra function for smartphone notifications, more on-screen data, elevation data and NFC (standard in Charge 4, option in Charge 3), but it has a more premium design too.
The decision will likely come down to your budget and which features are really important to you. The Inspire 2 is the model we’d recommend over the standard Inspire and the Inspire HR, unless you can find the Inspire HR much cheaper. It’s double battery life also makes it a good contender for upgrading.
The Charge 4 is the model we’d recommend for those after a slightly larger device and a more premium look with all the features of the Inspire 2 (except the few extra days battery life), along with a couple of extras including built-in GPS and Fitbit Pay as standard. The Charge 3 is worth considering if you aren’t bothered about built-in GPS however and you can find it quite a bit cheaper than the Charge 4.
(Pocket-lint) – Gaming phones have become something of a fixture in the Android space; while many flagship devices push their gaming prowess, for a select few, gaming is their raison d’être, their everything.
The ROG Phone is one such device, pushing Asus’ Republic of Gamers brand and weaving into that the experience Asus has gained from its regular phones. And in the fourth-generation of this phone Asus is more ambitious than ever.
Here’s why the Asus ROG Phone 5 is not only a great gaming phone, it’s a great phone outside of that too.
Design & Build
Dimensions: 173 x 77 x 9.9mm / Weight: 239g
Under-display optical fingerprint scanner
3.5mm headphone jack
ROG Vision rear display
Gaming phones often show their colours when it comes to the design. Aside from being large – which the ROG Phone 5 definitely is – you’ll often find more overt graphics and emotive finishes rather than just being a safe black or grey.
Pocket-lint
The ROG Phone 5 doesn’t go to an extreme though: from the front it just looks like a normal phone. Flip it over and you’re treated to subtle design touches etched into the rear glass, which also gives some indicator of where the touch points are for the AirTriggers (which Asus describes as “ultrasonic sensor zones that can be customised to perform different functions, such as reproducing actions in specific games and launching specific apps”. We touch upon these in more detail in the last section of this review).
The thing that gives the game away is the ROG Vision display on the rear of the phone. There are two different versions of the display, with a dot display on the regular ROG Phone models and a slightly smaller but more sophisticated display panel on the Pro and Ultimate models – the Pro is shown in this review.
ROG Phone 5 comes in regular, Pro and Ultimate editions
Pocket-lint
That blows the subtlety out of the water, allowing you to have RBG illumination on the back of the phone – with the Pro and Ultimate models offering a wider range of graphics and animations – all of which can be controlled through the Armoury Crate app on the phone, just like Asus PC components.
That control includes turning the Vision display off if you don’t want it – but you’ll soon forget it’s there until people mention it. It’s on the back of the phone and it’s rare to be looking at the back of the phone when you’re doing something, so let’s not dwell on it.
There are a couple of other quirks around the body: The USB-C on the base of the phone is offset to one side rather than central (and we don’t know exactly why), while there’s a secondary USB-C on the side of the phone. This secondary USB sits alongside the contact point to power the AeroActive Cooler 5 – the clip-on fan – and both have a rubber seal that presses into the side to keep out dust.
Pocket-lint
This cover is probably the worst piece of design implementation on the ROG Phone 5. The fact that there are a couple of spares in the box tell you everything you need to know: you’re going to lose this cover, because it’s a separate piece of rubber.
Motorola’s new Moto G9 Plus is a stunner of a phone – find out why, right here
By Pocket-lint Promotion
·
We’ve found it flapping off when pulling the phone from a pocket, and just when handling the device. We’re constantly pushing it back into place and a couple of times we’ve found it missing and then located it in the bottom of a pocket.
An out of box experience all phones can learn from
One of the great things about gaming phones is what you get for your money. There are a whole range of phones on offer and none are really expensive compared to flagships from brands like Samsung and Apple. The ROG Phone 5 starts at £799 in the UK – and that’s for a 12GB RAM model with 256GB storage, not the bottom of the range loadout.
Pocket-lint
But it’s not just about the core device, it’s about the rest of the experience. Lavishly packaged, opening the ROG Phone 5 is an event. From the cool comic book graphics of inside of the box, that flow through into the startup process for the phone, there’s a sense of theatre. It’s a reward for your custom and it’s so much better than just sliding a phone out of a box.
You also get more in the box: the 65W charger that will deliver a fast charge; the case that brings some grip to what is, admittedly, a slippery phone given its massive size; and the clip-on AeroActive Cooler 5 fan, which integrates a kickstand, two physical buttons, and another RGB logo.
Pocket-lint
Some might baulk at this as more landfill, but some companies will make you pay for the charger – and here you’re getting a powerful charger you can use with your other devices too.
Display
6.78-inch AMOLED panel
Up to 144Hz refresh rate
2448 x 1080 resolution
There’s a 6.78-inch display in the ROG Phone 5. It’s big by any standard, with Asus hanging onto the bezels top and bottom. The top bezel integrates the front-facing camera, so there’s no need for a notch or punch-hole.
It’s also a flat display, all practical design decisions made to give you the best gaming experience, ensuring that you get as much visual space as possible. Given how problematic we found the Xiaomi Mi 11 Ultra’s display, we’re just fine with the ROG Phone 5 going flat.
Pocket-lint
The ROG Phone 5 models all stick to a Full HD resolution and while devices like the Samsung Galaxy S21 Ultra can technically produce finer detail, generally speaking that makes little difference. We can’t fault the ROG Phone’s display for detail.
It also offers refresh rates up to 144Hz (if you have any games that support that, there’s a full list on the ROG website), with options to select 60 or 120Hz – or Auto, which will pick the refresh rate based on the content.
HDR 10+ is supported to bring pop to the visuals for high dynamic range content, while that AMOLED panel provides rich colour visuals, with the option to tune that to your preferences.
It’s a great display and about the only thing that separates it from the best displays on the market is the peak brightness. It offers 800 nits, which is still bright enough for most, but Samsung’s top-end offerings will outshine this model – most notable when outside in sunny conditions.
Pocket-lint
Flanking the display top and bottom are dual stereo speakers, while there’s also a 3.5mm headphone socket for those wanting to go wired. The speaker performance is stellar, amongst the best you’ll find on a smartphone. It’s rich and immersive, with substantial bass and volume that means you don’t need headphones to get the most from your content.
Hardware & Performance
Qualcomm Snapdragon 888 platform
8GB-18GB RAM, 128GB-512GB storage
6000mAh battery, dual USB-C 65W wired charging
The fact the ROG Phone 5 houses Qualcomm’s Snapdragon 888 platform makes it especially good value for money – as you’re getting the latest flagship hardware that will embarrass some other phones.
Of course it comes in at different price points, with RAM and storage leveraging the price, although not all models will be available in all regions. We actually tested the 16GB/512GB model (the ROG Phone 5 Pro – a model that isn’t planned for the UK; although there’s a 16GB/512GB version of the standard ROG Phone 5, the only difference being the type of display you get on the back of the phone).
The performance is also exemplary. There are a number of elements to this. It’s got that great hardware and, as a result, we’ve found the gaming performance to be outstanding.
Pocket-lint
This is a phone that eats hours of Call of Duty Mobile or PUBG Mobile, giving solid gameplay, combined with those design elements and some software enhancements that feel like they give you edge, or at least give you the opportunity to establish new preferences thanks to the bespoke gaming options offered.
We also didn’t find the ROG Phone 5 to get excessively hot under load, despite the option of the clip-on fan.
But the important point about performance is that the ROG Phone 5 also runs fast and smooth outside of gaming. We’ve seen gaming phones that drop the ball when it comes to simple tasks, because of poor software. The ROG Phone 5 is stable, which makes for a great experience.
There’s a huge 6000mAh battery, which is fitting for a phone of this size, again with Asus splitting the battery and enabling 65W wired charging. That makes for really fast charging, with the option to bypass charging – and just have the power used for the system rather than recharging the battery.
Again, this is an option for gamers, so you’re not charging (which produces heat) and loading the system (which produces heat) and could potentially lead to a drop in performance.
Pocket-lint
A big battery means big battery life. In regular use the ROG Phone 5 will easily see you through the day and into the next. It’s not a charge every night type of phone. Even with a couple of hours of gaming thrown in – at top brightness and max settings – battery life isn’t a worry. That’s a great position not just for a gaming phone, but any smartphone.
There are power modes available, with X Mode firing up full power to let things rip, and a Dynamic Mode to keep things balanced. You can customise the power modes to suit your preferences with things like network, display, performance, and other controls all selectable.
There’s an under-display fingerprint scanner that’s fast to unlock, while calls comes through loud and clear too – with no detected problems with Wi-Fi or 5G connectivity.
The camera on any gaming phone is often something of an afterthought. The focus is on the experience of gaming – so the camera is seen as less of a focus. Despite that, Asus is pushing the ROG Phone 5 as having a triple camera system.
Pocket-lint
The main camera is a 64-megapixel sensor, using pixel combining to produce a 16-megapixel image as standard. You can shoot in full resolution, but you have to dig into the menu to find that option, which no one is ever going to do.
There’s an ultra-wide lens, giving the equivalent of 0.6x, although the quality isn’t great, with visible blurring around the edges if there’s any detail there – but fine for open shots of expansive landscapes.
Pocket-lint
1.0X MAIN CAMERA
The final camera is a macro camera, which we’re generally non-plussed about. As on other devices, macro cameras seem to be thrown in to make up the numbers – and that’s what it feels like here too.
So back the main camera and the performance is reasonable, producing naturally balanced pictures, although perhaps not getting the most out of scenes and not showing as much pop as other cameras we’ve seen can offer.
Low-light shooting offers that slow exposure so you can watch the image get lighter, which we like – and it will take those shots automatically in low light, which means people will actually use it.
There’s a portrait mode for blurring the background that works well enough, although it seems to soften the background with over-exposure which makes results look a little clumsy.
Portrait works on the front and back cameras and we generally prefer the results without portrait mode – and you can’t adjust the levels of blur after the fact, so it’s worth taking a few photos and figuring out what gives you pleasing results so you can change the settings before you take the picture. The selfie camera is generally good, although images quickly get softer in lower light conditions and aren’t good when it gets dark.
There’s no optical zoom on offer here, although you can pinch-to-zoom from the main camera out to 8x. It’s not an especially elegant system and the results are typical of digital zoom, with quality dropping as you increase the “magnification”.
Pocket-lint
One of the reasons for the high-resolution sensor – apart from for the benefit of the spec sheet – is to allow 8K video capture, on top of the 4K 60fps option.
The important thing about the camera is that it gets the job done: while other phones will sell themselves on camera features above all else, that’s not really the ethos behind the ROG Phone 5. This phone is all about the power and the gaming experience. So, yes, there are more engaging cameras elsewhere, but at the same time, this Asus will give you perfectly good results in most situations.
Software and custom gaming options
Android 11
Armoury Crate
Custom gaming controls
As we’ve said previously, the software on the ROG Phone 5 runs smooth and fast. We’ve experienced no problems with the tweaks and changes that Asus has made over Google’s Android operating system, and it’s easy to swing in with Google versions of apps rather than supplied alternatives.
It’s running Android 11 too, so the latest version of Google’s OS – although Asus doesn’t quite have the update record that a company like Samsung now offers, so there’s no telling how long it would be before it moves to Android 12 once that’s released later down the line.
Pocket-lint
What’s more relevant here is the gaming software and the options that controls. We’ve mentioned Armoury Crate, which will let you control things like the ROG Vision display on the back of the phone, and act as a launch pad for your games.
Within each game you can see how long you’ve spent playing that game, but more usefully you have a record of profiles for that game. You can, for example, restrict background CPU usage when playing a particular game, change the touch performance, turn off background network syncing – all designed to ensure you have the optimal gaming experience.
That you can customise this to each game is great. For something like a shooter where connection and touch matters more, you might want to restrict everything else. For something casual like Pokemon Go, you might be happy to have everything else on your phone happening. It’s freedom to choose, rather than one gaming mode fits all.
Pocket-lint
Within games you have access to the Game Genie dashboard too, allowing you to perform essential things, like tweak the brightness, turn off alerts or calls, speed up your phone – and block navigation gestures so you don’t accidentally exit the game.
There’s the option to have stats always showing – CPU and GPU usage, battery, temperature, fps – and you can drag these to anywhere on the screen so they are out of the way.
But it’s the AirTriggers that are the biggest differentiator from other phones, giving you a range of touch zones around the body of the phone that you can customise. That also includes two physical buttons on the AeroActive Cooler accessory too – which might convince some people to use it, as those buttons feel more positive than the touch areas of the phone’s casing.
Pocket-lint
The Cooler buttons are great for things like dropshotting in shooters, because you can hit the deck while still firing, and get back to your feet, all without having to touch anything on the screen – which is a real advantage during games.
There are two ultrasonic buttons on the top of the phone, like shoulder buttons, with haptic feedback. These can offer a full range of programmable options – taps, swipes, slides – and they can be divided into two buttons each side, or you can programme and assign a macro to that button for a sequence you might use in a game.
Then there’s motion support, which you can assign to controls in the game – like forward tilt to reload, or whatever you like.
There’s also (on the Pro and Ultimate models only) rear touch zones you can use for slide input for your fingers on the rear of the phone.
Pocket-lint
The challenge is how you incorporate all these tools to make things easier for you during games – although setting them up is easy enough and each setup is unique to each game.
Even if you just find one thing that’s useful, then you’re a step ahead. That might be using an additional AirTrigger for an on-screen control you find hard to hit – or that you can then remove from the display so you have less UI in the way of the game.
Verdict
The thing that really hits home about the Asus ROG Phone 5 is that it’s not just a great gaming phone: it’s a great phone full stop.
Yes, you can’t avoid the fact that the majority of phones are now based around the camera experience – and that’s one area that the ROG Phone 5 doesn’t really go to town on. But with huge battery and display, this is a great media phone in addition to a gaming delight.
For keen gamers, there’s a market of phone choices out there – and the ROG Phone 5 should definitely be high up your shortlist. For everyone else, if you can accept that this Asus is designed for gamers first, it’s still an awful lot of phone for the money.
Also consider
Pocket-lint
Nubia Red Magic 6
This gaming phone attempts to steal the show with a 165Hz display. Despite being a powerful device that’s good value for money, it does oversell the cameras and also brings with it some software quirks you’ll need to work around.
Samsung is never exactly a quiet company when it comes to launching smartphones, but even by its standards, August is looking like a particularly busy month. The firm is plotting three major phone launches that month, according to sources, possibly alongside the Galaxy Buds 2 true wireless earbuds.
The phones in question are the Samsung Galaxy S21 FE, Galaxy Z Fold 3 and Galaxy Z Flip 3, Yonhap News Agency reports.
The last two are folding phones, as the names suggest, while the S21 FE is a tweaked version of Samsung’s current range topper, the Galaxy S21. FE stands for Fan Edition – last year’s S20 FE was a more affordable take on the Galaxy S20, but still retained many of the S20’s key features, including a 6.5-inch AMOLED screen with 120Hz refresh rate, a triple-lens rear camera and the same chipset.
The Z Fold 3 is said to be Samsung’s first folding phone with a front-facing camera built under the screen. This design would negate the need for a notch, meaning more screen and an uninterrupted view of whatever you’re watching. It’s also thought to support the S Pen stylus for writing and drawing on screen.
The Z Flip 3 will be a clamshell design, with bigger screens and a lower price than its predecessor.
An August launch would be sooner than expected. Last year, the S20 FE launched in October, and the Z Flip (Samsung is thought to be skipping the Z Flip 2) and Z Fold 2 in September. It’s thought an August launch is to plug the gap left by the lack of a new Galaxy Note handset this year.
Samsung also has a new pair of true wireless earbuds in the works, the Galaxy Buds 2. These are said to be launching in July or August, possibly alongside these phones. So August could be a very busy month for Samsung.
MORE:
Read all our Samsung Galaxy reviews
Our guide to the best smartphones
Apple or Android? Samsung Galaxy S21 vs iPhone 12: which should you buy?
Amazon’s Alexa has a voice familiar to millions: calm, warm, and measured. But like most synthetic speech, its tones have a human origin. There was someone whose voice had to be recorded, analyzed, and algorithmically reproduced to create Alexa as we know it now. Amazon has never revealed who this “original Alexa” is, but journalist Brad Stone says he tracked her down, and she is Nina Rolle, a voiceover artist based in Boulder, Colorado.
The claim comes from Stone’s upcoming book on the tech giant, Amazon Unbound, an excerpt of which is published here in Wired. Neither Amazon nor Rolle confirmed or denied Stone’s guess, which he says is based on conversations with the professional voiceover community, but Rolle’s voice alone makes for a compelling case.
Listen to the videos below: the first an advertisement for Cherry Creek North, “Denver’s premier outdoor retail destination,” and the second an introduction to Hapyn, a social app that seems to now be defunct (its Play Store entry was last updated in 2017). You can absolutely hear Alexa’s reassuring tones in Rolle’s voice. Or, to be more precise, you can absolutely hear where Alexa’s reassuring tones come from when listening to Rolle.
Here’s how Stone writes up the process in selecting Alexa’s voice:
Believing that the selection of the right voice for Alexa was critical, [then-Amazon exec Greg] Hart and colleagues spent months reviewing the recordings of various candidates that GM Voices produced for the project, and presented the top picks to Bezos. The Amazon team ranked the best ones, asked for additional samples, and finally made a choice. Bezos signed off on it. Characteristically secretive, Amazon has never revealed the name of the voice artist behind Alexa. I learned her identity after canvasing the professional voice-over community: Boulder, Colorado–based voice actress and singer Nina Rolle. Her professional website contains links to old radio ads for products such as Mott’s Apple Juice and the Volkswagen Passat—and the warm timbre of Alexa’s voice is unmistakable. Rolle said she wasn’t allowed to talk to me when I reached her on the phone in February 2021. When I asked Amazon to speak with her, they declined.
We’ve pinged Amazon and Rolle to confirm her involvement in creating Alexa, but don’t expect to hear much back. If the company isn’t interested in confirming Stone’s account, it suggests this is a bit of history they’d rather not draw attention to, for whatever reason.
Providing the voice for such a ubiquitous product can have its own drawbacks, too. The original voice artist behind Siri, Susan Bennett, revealed herself in 2013 (after seeing an article from The Verge dissecting the process behind the creation of synthesized voices, incidentally) but said she’d been wary about being associated with Siri. “I was conservative about it for a long time […] then this Verge video came out […] and it seems like everyone was clamoring to find out who the real voice behind Siri is, and so I thought, well, you know, what the heck? This is the time,” Bennett told CNN.
Of course, although we can hear both Bennett and Rolle’s voices in their AI doppelgängers, it’s impossible to say without inside knowledge exactly what traces of the original remain. Creating a synthetic voice starts with real audio samples, but this data is exhaustively quantized and remastered to such a degree that answering the question of whether the final product is the same as the original is best reserved for the shipbuilders of Theseus.
What is, fun, though, is listening to the other examples of Rolle’s voiceover work on her website. Although she offers a restrained performance in the videos above, she’s much more animated and lively in other commercial samples. It really shows how, despite the ever-increasing sophistication of Alexa’s voice, it still lacks the range of the real thing.
Many Amazon listings for two major electronics sellers have mysteriously disappeared as of Monday afternoon, and it’s unclear exactly what might be going on.
Here are a few screenshots from Aukey’s Amazon page, taken shortly after 12PM ET on Monday. Aukey is a major seller of chargers, portable batteries, and more, but its Amazon page has a whole lot of blank product boxes and products listed as “currently unavailable.”
And if I search “Aukey” on Amazon, the top results are for two massage guns, a home oven, and a keyboard — not chargers or cables.
Mpow, another big seller known for headphones, car mounts, and more, similarly has an Amazon page filled with “currently unavailable” listings.
It’s not clear why Aukey’s and Mpow’s listings have disappeared. Their disappearance is particularly weird when I can see that listings from other big sellers in the accessories space, including Anker, Belkin, RAVPower, and Satechi, appear to be working as normal as of Monday evening.
Aukey and Mpow have not responded to requests for comment.
Amazon would not confirm or deny whether it had removed these items — but it did provide a statement in response to our question that at least suggests these companies may have had some funny business going on:
We work hard to build a great experience for our customers and sellers and take action to protect them from those that threaten their experience in our store. We have systems and processes to detect suspicious behavior and we have teams that investigate and take action quickly.
We have long-standing policies to protect the integrity of our store, including product authenticity, genuine reviews, and products meeting the expectations of our customers. We take swift action against those that violate them, including suspending or removing selling privileges. We take this responsibility seriously, monitor our decision accuracy and maintain a high bar. We have an appeals process where sellers can explain how they will prevent the violation from happening in the future or let us know if they believe they were compliant. Our teams are based in our Seattle headquarters and around the globe in order to provide sellers with 24/7 support via email, phone, and chat in more than 15 languages.
Amazon is rife with scams, and the company puts a lot of resources into fighting them — Amazon just today revealed that it blocked more than 10 billion suspected bad listings before they were ever published in 2020, for example. Aukey and Mpow aren’t exactly small third-party sellers, though, which make their disappearing listings even more mysterious.
Last week, an unconfirmed report from antivirus review website SafetyDetectives apparently revealed how some Amazon vendors figured out a quiet way to solicit and pay for fake five-star reviews — something that’s obviously against Amazon’s rules. While it’s not clear if the missing listings are connected in any way to the report — which does not name vendors who may be participating in the practice — we found two accounts describing how Mpow used review-soliciting tactics similar what was uncovered in SafetyDetectives’ article, and XDA Developers journalist Corbin Davenport said that an Aukey standing desk he’s reviewing included a message offering $100 in exchange for an “honest review.”
An upcoming Nubia device believed to be the Red Magic 6R appeared in a listing on China’s 3C agency. The device was spotted with the NX666J model number, which matches the details from an earlier TENAA listing. The new certification shows the phone will bring a 55W charger in the box which is slightly slower than the 66W on the Red Magic 6 and 120W on the Red Magic 6 Pro.
Red Magic 6R listing on 3C database
The previous listing also revealed the device will pack a 6.67-inch OLED display with FHD+ resolution and a Snapdragon 888 chipset with 6/8/12GB RAM and 128/256/512GB of storage. We also know the main cam will come in at 64MP and the battery capacity is set at 4,100mAh.
The Honor 50 smartphone is expected in June and today we spotted a leaked image of the phone, suggesting the dual-ring design we reported back in April is real. The second circle will actually host two shooters, one of them with a periscope lens.
While this isn’t the first time we’re seeing this two-circle design, the render is a visualization of how it might look in real life. The leakster says nothing on whether it is a real image or a CAD-based render – either way, it is likely a close match for what we are going to see. This setup obviously has main + telephoto shooters, and the third is most probably an ultra-wide-angle snapper.
This render could also be of the Honor 50 Pro/Pro+, where the regular Honor 50 will skip on the telephoto lens and might bring a basic 2 MP portrait cam to lower the price.
Thanks to Anandtech, we have information on two new Supermicro motherboards designed for Intel’s new Ice Lake Xeon Scalable CPUs: the 12DPL-NT6 and X12DPL-i6. The boards feature dual LGA4189 sockets — for a max potential configuration of 80 CPU cores all squished into a standard ATX form factor.
The stand-out feature of the X12DPL-NT6 and X12DPL-i6 is the ATX form factor; Supermicro has demonstrated it can put two gigantic LGA4189 sockets onto an ATX board without sacrificing many features; the two sockets alone take up nearly half of the entire board’s size.
The only feature Supermicro had cut out was the platform’s maximum support of twelve DIMM slots. Due to the size constraints, each CPU can only access up to four DIMM slots (eight total on the board), meaning each chip will be limited to quad-channel memory configurations. This will only be a problem if you’re workloads benefit from significantly high memory bandwidth/capacity.
For connectivity, you get four PCIe 4.0 slots on the bottom, with each slot having the full 16 lanes available. For storage, the boards support twelve SATA slots with RAID 0, 1, 5, and 10 array support, and dual M.2 PCIe Gen 4.0 slots.
The only difference between the X12DPL-NT6 and X12DPL-i6 is the ethernet and M.2 configuration. With the X12DPL-NT6 you get dual Intel X550 10Gb Ethernet ports, and one more M.2 slot capable of PCIe Gen 4.0 x8 support.
The lower end X12DPL-i6 does not include 10Gb Ethernet and instead relies on two Intel i210 Gigabit LAN controllers for network connectivity. It also loses the x8 M.2 slot.
We have no idea of when these boards will be available to purchase, but if you’re in the market for something like this, Supermicro will probably happily return your emails or phone calls.
A classic point-and-click adventure game mashed with a Hollywood movie
Luis Antonio has been thinking about time loops for a long time.
In 2006, when he was working as an artist at Rockstar Games, the studio was soliciting pitches from staff for a new game idea. “I thought, ‘Let’s do a time loop game,’” he explains. “I was thinking something Hitchcock, like The Birds.” The studio didn’t take much interest. “They didn’t even look at it.” The same thing happened a few years later when he was working at Ubisoft. But he kept thinking about it. He tried to get some friends to work on the concept with him, but nobody wanted to give up their free time. “I gave up on the idea,” he says.
Years later, when Antonio was working as an artist on The Witness, which was developed by a much smaller indie team, he noticed that everyone around him seemed to be working on a side project. They would squeeze in some time with their personal creation while on lunch or after work. So he decided to learn how to program and pick up the concept again. “If I want this idea to be explored to its full potential, it makes sense that I actually do it myself,” he says.
That side project has gone on to become a big production called 12 Minutes. Antonio is now working with a small team and has partnered with publisher Annapurna Interactive, with a voice cast featuring stars Daisy Ridley, Willem Dafoe, and James McAvoy. 12 Minutes is a tense thriller that has players reliving the same period of time over and over again — the titular 12 minutes — as they try to uncover a startling mystery. “It grew into a more refined and nuanced experience,” Antonio says of the long road from side project to full commercial release.
In 12 Minutes, you play as a husband, voiced by McAvoy, who comes home from a long day to what should be a romantic evening with his wife, played by Ridley. They live in a tiny apartment, and just as they’re about to sit down and enjoy dessert, a man claiming to be a cop (played by Dafoe) bursts through the door and accuses the woman of murder. When the man interferes, the supposed cop chokes him — but instead of dying, the man goes back in time to the beginning of the evening.
At least, that’s how things went for me the first time I played. 12 Minutes is a game about experiencing the same period of time repeatedly, choosing different actions each time to hopefully learn new information. During my second loop, I knew Dafoe’s character would tie up my wrists, for instance, so before he arrived, I grabbed a knife to cut myself free. (I still ended up dying.) There are lots of little elements like this tucked away; Antonio describes 12 Minutes as a game about “accumulated knowledge.” The more you play, the more you understand.
Despite the star power behind the game, 12 Minutes still largely sticks to its indie roots. It’s a tight, compact experience. The apartment is small, as is the list of actions at your disposal at any given moment. You view the world from a top-down perspective, which was originally a practical choice — it made movement simpler for a first-time programmer — but ended up giving the game a distinct look. You never actually see the characters’ faces, so the game relies on animation and dialogue to convey meaning and emotion. It plays a bit like an old-school point-and-click adventure game mashed with a cinematic thriller — and that’s by design.
Antonio says he loves classic LucasArts adventure games but also finds the genre frustrating at times. “Point-and-click games have this ambiguity,” he says. “There’s a window, but you don’t know if you can open it or not. Suddenly, you can open it because you dragged this thing over. There’s this frustration that comes out of the way they were designed.”
That’s something he wanted to change with 12 Minutes. “How can I make a very tight vocabulary where, the moment you get into the apartment, there are no questions about what you can use and what you cannot use? If you have a glass of water and you have a sink, I don’t have to tell you what’s going to happen if you drag the glass to the sink. All of the elements you can use are very clear. After one loop, you know everything you have for the rest of the game.”
The small space of the apartment, and the relatively limited number of items in it, are designed to make the experience clearer and more intuitive. Designing 12 Minutes became a process of removing things — objects, interactions, etc. — in order to make everything easier to immediately understand. “The more open it is, the more frustrating it is,” says Antonio. “By removing possibilities, the experience becomes a lot more pleasant.”
One example is the time element. Despite how important it is, it’s not exactly front and center; you won’t see a timer counting down 12 minutes. But after a few loops, you can get a sense of how much time has passed. Maybe you’ll remember the sound of a car outside that drives by a few minutes in or notice as the sun starts to set. It’s subtle, but that wasn’t always the case. “Early on, there were clocks everywhere,” says Antonio. “You could look at a phone to see the time, there was a clock on the wall. But I realized that if you do four or five loops, you get a feel for when things will happen.” This also had the side benefit of further immersing players in the time loop, forcing them to pay closer attention to small details.
The same goes for the loop itself. In 12 Minutes, you die repeatedly, but because it happens so quickly, it’s not particularly frustrating. You have enough time to make some progress, but if you make a mistake, you don’t have to wait long to try again. “Imagine the loop is five hours, and by hour four and a half, you make a mistake and want to try everything again,” says Antonio. “Here, nothing is further away than a couple of minutes.”
And while one of the big selling points of the game is its star-studded cast, originally, voice acting wasn’t even part of the plan. It wasn’t until Antonio partnered with publisher Annapurna, which has plenty of connections on the film side, that it became a possibility. He was able to direct the actors remotely; McAvoy and Ridley were on a soundstage in London, while Dafoe zoomed in from Berlin. Often in games, voice actors record their lines independently, but that wouldn’t really work for 12 Minutes, where the interactions between characters are so vital.
“When an actor says a line, the way he says a line will decide how the other one replies,” Antonio explains. “They would bounce a lot off each other, and the whole conversation could have a completely different texture. After four or five sessions, they were comfortable with the material.” Plus, he adds, “Willem didn’t want to be in a room saying lines to a wall.”
12 Minutes is listed as “coming soon,” and it’ll be available on PC and the Xbox One and Series X when it does launch. For Antonio, it was a chance not just to create his own game, but also merge two things he loves — adventure games and film — in an approachable way. It required patience, years of refinement, and lots of evenings and weekends spent teaching himself to code. “I didn’t know it would be this complicated,” says Antonio.
JBL’s Charge 5 hails from a victorious and dominant product line, and the winning trend does not stop here
For
Clearer and more detailed sound
Wider soundstage
Updated dustproofing
Against
Nothing at this level
When it comes to rugged, portable, no-nonsense Bluetooth speakers, some product lines have consistently impressed us under review. JBL’s Charge is as good an example as any, and so the fact it’s now entering its fifth generation is big news. Anyone looking for substantial on-the-go sound from something roughly the weight and size of a bottle of wine should take note.
The new JBL Charge 5 is, the US audio specialist claims, even more durable and better sounding than the four Charges before it. Its predecessor carried an IPX7 rating, meaning it could handle being submerged in water to a depth of 1.5m, but the IP67-rated Charge 5 builds on that durability by also being fully dustproof.
The iconic aesthetic, available in eight different finishes including our review sample’s navy blue, has been tweaked to introduce a bolder JBL logo and an extra dollop of rubberised reinforcements, too. So, is the Charge just as recommendable as ever in its latest guise?
Build and features
Sitting our Charge 5 sample next to its older sibling, the Charge 4, we play a quick game of spot the difference. The logo is now bigger but looks classier and less like a badge than the branding on its predecessor, with simple metallic accents around the letters rather than a block frame.
The rubberised underbody now comprises pleasing diagonal lines for traction when you set it down, as first seen on the Go 3, rather than a block of opaque rubber.
Gone is the 3.5mm port for wired listening, and the new USB-C charging port is uncovered this time. Under a smaller rubber cap, you still get the useful USB-A port for using the Charge 5 to charge your devices.
JBL Charge 5 tech specs
Finishes x8
Battery life 20 hours
Bluetooth version 5.1
Dimensions (hwd) 22 x 9.6 x 9.4cm
Weight 960g
The ends of the Charge 5’s trademark barrel-like bodywork boast a slightly more robust rubberised reinforcement, while the speaker itself is a whole 1mm taller, 2mm deeper, 3mm wider and 5g heavier than its older brother – although there’s little in that to the naked eye.
Under the hood, however, are plenty of improvements. The 52 x 90mm bass driver is a couple of millimetres wider than before, and there’s a new 20mm tweeter. These units both have dedicated power amplification – 30W for the woofer and 10W for the highs. There is also Bluetooth 5.1 rather than 4.2, but the same 7500mAh battery offers the same 20 hours of playback from a single charge.
The Charge 5 now features a JBL PartyBoost button on the control panel on top of the speaker, too, where the Connect+ button sits on the Charge 4. JBL’s updated daisy-chaining tech means you can beef up your portable sound by linking the Charge 5 with up to 100 other PartyBoost enabled JBL Bluetooth offerings, although that is currently limited to the Boombox 2, Flip 5 and Pulse 4. What you can’t do is link the Charge 5 to the older Charge 4, or any older Connect+ enabled JBL speakers for that matter.
There is support for the Charge 5 on the JBL Portable app, formerly called JBL Connect. It’s good for firmware updates and to deploy PartyBoost from your phone, where other app-supported JBL speakers (including the Flip 5) will appear ready to link. With another Charge 5, you can create a stereo pair by toggling across from “Party” (mono sound) to Stereo when hitting the PartyBoost button, but the app is otherwise basic and doesn’t offer anything by way of EQ optimisation.
Leaving the app, we press the PartyBoost button on the Charge 5, then on our Flip 5, and sound dutifully comes from both, clearly and with no notable lag. It’s a neat feature, although some existing JBL owners may be irked by PartyBoost’s inability to play nicely with the older Connect+ tech.
Sound
We cue up Chamillionaire’s Ridin’ on Tidal and the Charge 5’s extra ounce of prowess over the Charge 4 reveals itself. It’s a fairly minor upgrade, but the hip-hop riff intro is marginally more impactful – the leading edges of notes through the low end are crisper, resulting in a more agile performance. Vocals are also more energised and feel well-placed in what is an expansive mix for a portable speaker of this size.
Erykah Badu’s voice in Tyrone is emotive and as much celebrated through the treble frequencies as through her juicy lower registers. The walking bass guitar that underpins the track feels three-dimensional and is just one of several instruments held in check, alongside whoops from the crowd and occasional drum fills within a cohesive mix.
Bowed strings in British Sea Power’s melancholy soundscape, Tiger King, are detailed and accurate around the track’s sporadic cymbals and drum crashes, proving the Charge 5 is capable of delicacy and nuance as well as oomph and bass clout.
Any brightness in the Charge 5’s new tweeter melts away once the speaker is run in, leaving only cleaner, clearer treble frequencies. Prince’s vocal in Sometimes It Snows In April veers between his trademark head and chest voices and both are equally as impactful through the Charge 5, alongside the pared-back keys and guitar. Female backing vocals in the later choruses are as present and as ethereal as Prince intended.
Verdict
The Charge 5 is currently as good a sound as you can get in a portable Bluetooth speaker design for under £200 ($200, AU$300). It boasts marginal improvements, both sonically and aesthetically, over its predecessor, the five-star Charge 4. One day JBL may produce a Charge that can be outdone by a new and plucky rival, but rest assured, that has not happened yet with the rather splendid Charge 5.
SCORES
Sound 5
Features 4
Build 5
MORE:
Read our guide to the best Bluetooth speakers
Read our JBL Flip 5 review
Read our Bang & Olufsen Beosound A1 (2nd gen) review
Apple is awarding Corning another $45 million investment from its Advanced Manufacturing Fund, in addition to the $450 million it’s already given to the US-based company over the past four years. According to Apple’s announcement, the investment will “expand Corning’s manufacturing capacity in the US and drive research and development into innovative new technologies that support durability and long-lasting product life.”
Corning provides glass for a variety of Apple products, including the iPhone, iPad, and Apple Watch. The two companies have a history dating back to the original iPhone. Last year, they collaborated on the iPhone 12 lineup’s Ceramic Shield technology, which Apple claims is “tougher than any smartphone glass” and makes its latest flagships four times more resistant to damage from drops. As well as Apple, Corning’s Gorilla Glass is used in phones from countless Android manufacturers including Samsung’s Galaxy S21 Ultra.
Apple doesn’t say exactly how Corning will use the $45 million investment, but its timing coincides with recent reports that Apple could launch a foldable iPhone in 2023. Back in 2019 we heard Corning was developing a bendable version of its glass, and last February the company said it expects devices using the technology to reach the market in 12 to 18 months. If it works, the glass could allow for durable foldable smartphones that don’t require a layer of plastic protection used in Samsung’s latest foldables.
“Today, when you buy a phone with Gorilla Glass, you’re touching glass … that’s what we’re working towards,” Corning said of its ambitions for bendable glass last year.
Honor is expected to bring its new Play 5 series of phones and the company has now revealed when will the launch take place – May 18. Next Tuesday we’ll see a phone with four cameras on the back, a waterdrop notch on the front and apparently an OLED screen since the official poster reveals no visible fingerprint scanners.
The image was posted on Weibo, and it raised some eyebrows since we’ve already seen another Honor Play 5 smartphone that has a different camera setup on the back. However, it is more likely that we’re looking at two different phones that are part of the same lineup – Honor Play 5 and Honor Play 5 Pro or something similar.
Both phone will have a 64MP quad-cam on the back, as seen on the renders. Others specs are still rumored, but they are pointing to a 6.53” OLED with Full HD+ resolution, a Dimensity 800U chipset (at least for one of them) and an ultra-thin body – just 7.46 mm, with a total weight of 179 grams.
The battery capacity is said to be 3,800 mAh, and we’re wondering if Honor has inherited the Huawei SuperCharge standards, or it has decided to develop its own technology.
It is time to look back to the more memorable stories that shaped the smartphone world in the past seven days. Leaked promo materials on the Samsung Galaxy Z Flip3 and Z Fold3 revealed a bigger secondary screen for the clamshell, while the larger foldable phone will finally gain support for S Pen.
Apple is nowhere near a launch soon, but the rumor mill is already picking up pace. The iPhone 13 series will have 120Hz AMOLED screens provided by Samsung, but there will be zero foldable phones in the family – the first one is not expected until 2023.
Asus is also aiming for a company-first – its new Zenfone 8 flagship will have an IP68 rating, meaning it will be the first smartphone by the Taiwanese maker that is properly waterproof and dustproof. We have also seen leaked renders, suggesting one of the phones will be fairly compact, catering to a largely under-served niche.
Check out the full list of our most popular stories in the past week below.
Xiaomi has its Black Shark gaming division, but the Redmi brand wanted something for itself, so it came up with the K40 Gaming smartphone. It is part of the K40 family, but has its priorities set slightly differently.
Last week the phone arrived on sale in China and unsurprisingly sold thousands of units in seconds. Now, the Redmi K40 Gaming is still available only on the domestic scene, but we heard Poco might relaunch the very same phone as Poco F3 GT.
This week we’re asking you if/when the phone escapes the home market, will you purchase it? We’ve seen a lot of arguments in comments that gaming phones are a gimmick, so we’ve added a third option as well.
And before you cast your votes, let us remind you this is a lovely Dimensity 1200-powered smartphone with all the latest bells and whistles on the hardware side. Moreover, the Xiaomi Redmi K40 Gaming has the unique pop-up shoulder keys, JBL-tuned stereo speakers and 67W fast charging.
We use cookies on our website to give you the most relevant experience. By clicking “Accept”, you consent to the use of ALL the cookies.
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.