A mobile carrier allowed anyone with one of its customers phone numbers to access their personal information, including name, address, phone number, and text and call history, according to a report by Ars Technica. The carrier, Q Link Wireless, claimed to have over two million customers in 2019.
Ars Technica noted a Reddit post saying that the app used by the carrier and its subsidiary Hello Mobile never asked for a password or any identifying information when the user was logging on with a phone number. Looking through the reviews, there are references to the poor security practices (to put it mildly) going back to December of 2020. While it’s unclear when the credential-less login system appeared, there is an update note from two years ago that mentions an “updated login process.”
The carrier has reportedly fixed the issue — though it seems it may have done so by just turning off logins to the app altogether. Before the change, Ars was able to see, but not change, a bevy of information from a Hello Mobile customer who volunteered their phone number, including their name, address, account number, email address, and which numbers they’d contacted or been contacted by. The last one is probably the most sensitive — while the contents of texts or phone calls weren’t shown, there’s still a lot of information that can be gleaned from knowing who you talked to and when you talked to them.
The app’s description mentions that it allows users to add more minutes or data to their plans, but it’s unclear if that required extra authentication. Regardless, there’s still a ton of information that was available to anyone able to get the phone number of one of Q Link Wireless’ customers. Reportedly, Q Link Wireless hasn’t notified its customers that their information had been accessible — which seems to be a worrying trend among companies that leak user data.
Ars found no evidence that the security vulnerability was widely exploited, but having to worry about others having access to a ton of their sensitive data isn’t something that anyone needs.
Q Link Wireless didn’t immediately reply to a request for comment.
Crowbits’ progressive STEM kits teach future engineers (ages 6-10 and up) the basics of electronics and programming, but nondurable paper elements and poorly translated documentation could lead to frustration and incomplete projects.
For
+ 80+ Lego-compatible electronic modules and sensors
+ Helpful programming software
+ Progressive learning kits
+ Examples are very helpful
+ Engaging projects for pre-teen and teen engineers
Against
– Inadequate and inaccurate project tutorial
– Cable modules are stiff and pop off easily
– Cardboard projects are flimsy and cumbersome
– Labels are hard to read
They say that the best method of teaching is to start with the basics. This is true for most subjects, but even more so for getting kids involved and interested in learning about electronics and programming. This is exactly Elecrow Crowbits’ approach to launching young inventors and creators into the world of technology.
Available via Kickstarter, the STEM kit series starts with building simple projects that make use of basic electronic concepts, then steps up kids’ skills by introducing projects that require some coding and graduates to more advanced application development. The Crowbits lineup consists of five interactive STEM-based packages, each appropriately themed with projects that cater to kids from ages 6 -10 and up. These are the Hello Kit, Explorer Kit, Inventor Kit, Creator Kit and Master Kit.
With the variety of engineering kits out in the market today, Crowbits’ pricing falls in the mid-range category. Ranging from $26 to $90, depending on which kit you prefer, it is money well spent. One of the key values that Crowbits brings is its focus on teaching kids the basics of electronics through the use of these programmable blocks and sensors and ties that learning to current practical uses, like turning the lights on or off. This simple circuit logic is used to program small home appliances like coffee machines, automatic dispensers or even smart home security systems.
Much like the company’s previous Kickstarter project the CrowPi2, a Raspberry Pi-powered laptop which we reviewed last year, Crowbits also presented issues with documentation. Makers and creators know that clear and concise directions are very important for any project building. Unclear and inadequate instructions causes users, especially beginners, to feel that they may have done something wrong. They may be able to troubleshoot some issues themselves, but if left unresolved an air of defeat and frustration ensues.
Crowbits Setup
Setup for Crowbits starts with choosing which components to use depending on the project the child wants to try. The modules are designed to be plug-and-play so young makers can use them to build structures and experiment right away. Modules are also compatible with the entire series of learning kits, so if you purchased more than one, you can use them interchangeably.
If you want to try building from the suggested projects, of which there are plenty to choose from, note that they become more challenging as you move up in the series and may include some coding and firmware downloads.
How Crowbits Work
Every kit consists of a number of modules. Each module has magnetic pogo-pins on all sides that help connect them easily. Another way of connecting modules are by the magnetic cables. At the back of each module are Lego holes for seamless integration of Lego bricks to any structure.
There are four different types of modules and are easily identified by color: Blue for power/logic, yellow for input, green for output and orange for special modules. It’s important to keep in mind a few rules for creating a circuit sequence. There should be at least a power, an input and an output module in order to build a circuit, with the proper sequence having the input block before the output.
There could be multiple input and output blocks in a sequence where the output is controlled by the nearest input block. Lastly, names of modules must be facing up to ensure the correct pins are being used.
Crowbits Module and Sensor Breakdown
There are four different types of modules and sensors for Crowbits and each function is distinguished by color:
Power Modules (Blue) – the power source and a core module that’s required for every project build. You’ll see a green light that indicates when the power is on. Use the included micro-USB cable to re-charge the power supply when needed.
Logic Modules (Blue) – for basic operations. Includes: 315 MHz Controller, Expansion, etc.
Input Modules (Yellow) – accepts input data like touch, vibration or object detection and passes it to the output modules. Includes: Touch module, IR reflective sensor, light sensor, etc.
Output Modules (Green) – receives command from input module and executes ending action. Examples are: Buzzer module (makes a sound), LED (Y) light up, or vibrate
Special Modules (Orange) – used for advanced programming tasks. Examples are: I2C or UART
Crowbits Software and Hardware
Programming Languages Supported: Letscode (Elecrow’s visual programming software based on Scratch 3.0), which supports Python and Arduino IDE.
Open Source Hardware Compatibility: ESP32 TFT, Micro:bit board, Arduino UNO and Raspberry Pi (TBA).
OS Supported: Windows and Mac
Crowbits Learning Kits Use Cases
Hello Kit and Explorer Kit
The Hello Kit and Explorer Kit are learning tools for beginners and targets children ages 6-8 and up. It introduces the concept of modules and their functionality. No coding is required for any of the suggested experiments and projects here. Building the projects with cardboard elements proved to be difficult for my seven-year-old and she got easily frustrated trying to use the thin double-sided tape that came with the kit.
Once the structures were built (with my help) she did enjoy putting the modules together and making things happen like sounding the buzzer on the anti-touching device or making the lights turn on her window display project. Another annoyance to note was when using the cable module that serves to connect modules together. The cable is quite thick and not flexible so it had the tendency to pop off and break the connection for multiple projects.
I would have to say that my daughter was most engaged with the Explorer Kit, perhaps because the projects had more integration with Lego blocks, and some projects were also very interactive like the Quadruped Robot and the Lift, which were her favorites. She enjoyed building the structures and seeing the creations come to life, especially when there was movement, sounds and lights.
Inventor Kit and Creator Kit
The Inventor Kit and Creator Kit are the intermediate learning tools of the Crowbits series and targets children ages 10 and up. The Inventor Kit includes more advanced projects that incorporate the Micro:bit board in the builds. This requires some coding and the use of Letcsode, Elecrow’s Scratch-based drag-and-drop visual programming software.
The software seemed a bit buggy (mainly in steps like downloading custom code) and there were inaccuracies in the project documentation that led to a lot of troubleshooting on our part. Hopefully, by the time Crowbits is ready for release in June, these kinks will have been resolved.
It is worth noting, though, that the list of projects suggested for the Inventor kit seem to be age-appropriate. My tween worked on the Horizontal Bar and the Ultrasonic Guitar projects. She thoroughly enjoyed the experience and had no issues following the diagrams in building the Lego structures. There was a little hiccup in using the software, as I mentioned earlier, where we were wanting for troubleshooting tips and more clear documentation.
Unfortunately, we were not able to try out the Creator Kit as it was not available when we received our evaluation samples. We may update this review when we receive the Kit after its June release.
Master Kit
The Master Kit definitely is the most challenging of the engineering kits in the Crowbits lineup, with the task of programming hardware and software to build real-life products like a mobile phone, a game console and a radar. I’ll set aside my comments for this kit as I was unsuccessful in trying to make the phone and console work due to a corrupted SD card.
Additionally, we had intermittent issues while uploading firmware. It is unfortunate because I was looking forward to this kit the most, but perhaps I can re-visit the Master Kit and post an update at a later time.
The one successful project build out of this kit, the radar, honestly left us scratching our heads. The expected results were not seen as we tried a placing variety of objects in the vicinity of the rotating radar dish and none of them seemed to be detected.
Crowbits Learning Kits Specs and Pricing
Modules
Projects
Age
Price
Hello Kit
7 Modules
5 Cardboard Projects
6+
$26
Explorer Kit
13 Modules
12 Projects
8+
$70
Inventor Kit
10 Modules
12 Lego, graphic programming projects and Letscode introduction
10+
$80
Creator Kit
TBD
TBD
10+
$90
Master Kit
TBD
TBD
10+
$90
Crowbits Available Bundles and Special Pricing
Bundles
Kits Included
Pricing
Bundle #1
Explorer Kit, Creator Kit, Master Kit
$239
Bundle #2
Explorer Kit, Inventor Kit, Master Kit
$249
Bundle #3
Hello Kit, Explorer Kit, Inventor Creator Kit, Master Kit
$354
Bottom Line
Despite all its kinks, overall the Crowbits STEM Kit appears to be another great educational tool from Elecrow with the emphasis on educating kids on electrical engineering. Whether it be building simple circuit projects or coding more complex applications for use in everyday living, the Crowbits series provides a complete learning platform for kids ages 6-10 and up.
With its average pricing and the flexibility to pick and choose which kit to purchase, it is an attractive choice for someone looking to buy an educational STEM kit for their child or loved one. Of course you can also buy the entire set as a bundle and enjoy helping your child build models and program as you go through the different stages of electronic learning from basic to advanced concepts. It’s also worth noting that the Letscode software program that comes with the packages is free and supports Python and Arduino programming which is a welcome added bonus.
Lypertek is a relatively new brand in consumer audio, so much so that they essentially appeared out of nowhere globally with three similar-sounding products, the MEVI, BEVI, and TEVI. The last one, TEVI, is their true wireless earbuds solution and garnered rave reviews, especially at its going price back then, and things have improved even more with a nice price cut as well as a rebranding. Gone is the TEVI name unless you take a look at the company website, and we instead have the PurePlay Z3. I was working with a local PR firm in the UK on a couple of different things, and they expressed interest in coverage of these having sung praises galore. Thanks again to Lypertek for providing a sample to TechPowerUp over their marketing agency!
At first glance, there is not much to differentiate the PurePlay Z3 from the vast majority of similar true wireless (TWS) earbuds in the market today. Recognizing also that this is not a brand-new product, the rebranding is an effort from the company to have it better fit with its goals to be a leader in consumer audio. Targeting a neutral sound profile, Lypertek wants to offer great battery life and tactile buttons along with good wireless codec support, all at an excellent $69.99. This new, reduced price tag is what mostly got me interested, having used plenty of more expensive TWS earbuds from larger brands, including Audio-Technica, and so here we are taking a quick look at the Lypertek PurePlay Z3.
Packaging and Accessories
The product box comes with a plastic seal all around, and removing it reveals a fairly squarish design with the company logo and product name on the front and on either side of a render of the ear buds. On the back are the salient marketing features listed, and a visual representation of the contents greets us on the side. A single seal keeps the box intact, and then we see a wraparound top that unfurls to reveal the contents inside. Lypertek includes the quick start guide (online copy here) and a thank you note in a separate pouch. The ear buds and case are placed inside a piece of foam that has cutouts to snugly hold the three items, with a tab at the top to help lift this layer to reveal the other accessories underneath.
I do like the unboxing experience of the PurePlay Z3, with clean layers and markings throughout and a good balance of function and form. The final set of accessories come inside a cardboard box with labels which reveal it contains replacement ear tips, and it is placed in a recess customized for the box with more cardboard around for further protection. Lypertek includes three sets of replacement tips, with size S and L silicone tips as well as a set of size M foam ear tips, which are nice to see since these make for a more snug fit with better isolation for those who prefer it or are allergic to silicone.
Closer Look
The case is instrumental to true wireless earphones, providing storage and charging capability at the same time, and the Lypertek version takes on a familiar form factor in the shape of a rounded pill (~80x40x30 mm) that opens in the middle. There is a notch to aid with this, and we see indicator LEDs underneath, on the black plastic rim that goes around to the other side, which has a USB Type-C port for charging underneath a solid hinge. The entire case is out of plastic, but differentiates itself from most others with a well-done fabric finish in a blue color. There is another color option, ivory, which looks more golden in the photos I have seen. A carry strap and the Lypertek logo on top complete the exterior, and opening the box reveals the charging specifications.
The TWS earbuds do not in my opinion set themselves apart visually in the sea of similar-looking products available today, especially from the side. This is a working formula that has been successful, so I can understand adoption of the same. This version is predominantly black, including at the front, with a chrome ring around the tactile button on each bud for accentuation. We see the Lypertek logo and product name as well, and these are small and light enough to where you won’t experience fatigue over even longer listening sessions if they fit well. There are indicator LEDs on the front, and a vent to access the integrated microphone on each. The stems are about average in length and come with the medium silicone tips pre-installed. These are a safe default, but I recommend trying the others to be sure. The FlexFit foam tips were the best for me, allowing for a snug and comfortable fit.
There is an 800 mAh battery inside, which is charged at a maximum rate of 700 mA at 5 V and outputs 50 mA at the same voltage for each of the two pods that fit the earbuds. This means seven charging cycles are theoretically possible, but after accounting for electrical losses at each step, six cycles are more realistic.
Setup and Audio
Out of the box, you will need to press and hold the two earbuds for a second to turn them on. An audio message reflecting the status of each earbud is played as well, and a double click turns on pairing mode. A compatible Bluetooth device, of which there are several here owing to the Bluetooth 5.0 LE protocol compatibility, will see and pair with one earbud first before doing the same with the other. This is due to support of Qualcomm’s TrueWireless Plus technology, and partly how these earbuds have an automatic battery-based switching mode for uniform battery charging and adaptive switching between the primary and secondary bud. As with the Creative Outlier Gold earphones, there is also mono mode for when you use a single earbud and leave the other in the case.
Battery life is a key metric for TWS earbuds, and these promise 10 hours of use when fully charged. I hit over 9 hours regularly at ~60% volume on my phone, and the included charger provides for another six charge cycles. Charging them with the case takes about 90 minutes, and there is a quick charge mode by default, wherein 15 min gives you up to 2 hours of listening time. The indicator LEDs on the case show the progress of charging the case in 25% increments, which can take much longer depending on the source. The case does not support any quick charging in itself that I saw. Regardless, this makes for very respectable battery lives to where I got a week on average while commuting, going for walks or exercising outdoors over the ~3 weeks of testing. These are also IPx7 waterproof for the more intense physical workouts, or even a quick shower, which makes the PurePlay Z3 a good audio solution for the gym and outdoors.
The buttons on each bud allow for more once paired, including media playback and volume controls, as well as pulling up the OS assistant on iOS and Android. The included microphones are decent for calls and smart assistant voice control, but do feel more like an afterthought compared to the listening hardware, which are a 6 mm graphene drivers, an unnamed Qualcomm 32-bit triple-core Bluetooth audio SoC, an equally unnamed Kalimba DSP and, you guessed it, unnamed DAC/amp combination. In addition to the standard SBC codec, these also support aptX and AAC. Nothing more, which is a shame as I would have liked to see some newer, improved codecs adopted despite the age of the product.
Here’s where things stand for audio listening—you are not going to get the deepest bass or fantastic highs. Lypertek tuned the sound signature to a neutral profile. As someone who listens to a lot of classical music and smooth jazz when using these outdoors and sometimes even while writing a review on TechPowerUp, I personally dig this a lot. The neutral profile means you are more likely to hear audio as the creator intended, which in stereo mode and when isolated well makes for a very good listening experience. The sound stage is not very big, and there is distinct separation of the two channels, but you do get detailed notes for orchestral music in particular in return. Vocals take a small hit compared to just about everything else I have on hand, including the Creative Outlier Gold, Audio-Technica CK3TW, CKS5TW, and ANC300TW, and the EVA2020 x final, as well as a couple of other Bluetooth earphones that are not of the true wireless type. For instrumental music in particular, however, this thing hangs with the best of them, and did I mention the rest are all more expensive?
Lypertek wants $89.90 for the black version of the PurePlay Z3and $79.90 for the ivory variant, for customers in the USA, although street pricing seems lower in general at ~$75 for the black version as of the time of writing, which makes the Lypertek PurePlay Z3 a fantastic buy. The company does seem to have distributors and resellers in mostly Europe and Asia, however, where things are arguably even better priced. The only item of note is the company expressing outright that it is not tuned towards bass or treble, so do keep that in ind. I appreciate the battery life and case design even if it does feel quite similar to the Sennheiser Momentum TWS case, and the tactile buttons on each earbud make the controls easy to use on the go as well. The rebranding exercise seems to be taking forever, however, with even the company website still claiming the TEVI name. But be it the TEVI or PurePlay Z3, it should be right up there at the top of your considerations.
I would like to thank XGIMI for supplying the sample.
There has been quite a history of compact projectors hitting the market, with some so tiny as to fit in one’s palm. However, most tend to suffer from some form of limitation in terms of portability, brightness, interface or audio. XGIMI presented an interesting choice with the original Mogo Pro, which managed to provide all of the above at a level that made it a pretty unique all-rounder for casual use both indoors and on the road. The XGIMI Mogo Pro+ takes the same technological base of the Mogo Pro and adds fully automated Keystone setup to the mix.
Packaging and Contents
The XGIMI Mogo Pro+ ships in a white box that looks very similar to what you would expect when buying a modern cell phone these days. There is very little writing to distract from the product with the partner logos clearly visible for an added boost of clout and recognition. On the rear, once again much like mobile phone companies, you will find the serial number and required certification logos.
Besides a bit of paperwork, you don’t get any extras with the XGIMI Mogo Pro+, which is a bit unfortunate. It is built with portability in mind, so a case that could hold it and its power supply would have been a very welcome sight, especially as other brands in the industry include one. You may buy it separately for around $80 on Amazon, which is pretty expensive. A means to safely transport your fairly expensive device is pretty crucial; it would have been nice if it at least were a little cheaper.
The XGIMI Mogo Pro+ requires 3.42 A according to the PSU, which unfortunately is beyond the 3 A a USB-C implementation could deliver. Thus, a classic power brick makes sense, and the provided power brick is both sturdy and quite compact.
The bundled Bluetooth remote has a bit of a triangular shape to it, which makes it very comfortable to hold. In the front, you get a good set of buttons that allow you to navigate the Android TV interface easily. In the center is the colorful Google Assistant button. The remote takes two AAA batteries and even has a built-in toggle to use the angled up/down buttons for either volume or focus.
Some Pixel 5 owners are apparently experiencing a bug with Google’s Widevine DRM platform that’s causing their phones to only play back Netflix videos in standard definition, instead of the usual HD and HDR10 quality that they should be.
Google is aware of the issue and is working on a firmware fix, but it still has to test and verify it so it’s not clear when it will be released.
The issue, while not widespread, appears to be causing afflicted Pixel 5 devices to be downgraded to Widevine’s L3 status, instead of the usual Widevine L1 (which is what authenticates to allow for HD and HDR playback for Netflix, among other things). 9to5Google speculates that the issue appears to have been exacerbated by the recent April security update for the phone, although its not clear if the two are actually linked.
Widevine is Google’s DRM service, which is used by a variety of premium streaming companies, including Netflix, Amazon Prime, Disney Plus, and Google Play Movies. Content is secured using a three-level system.
L1 is the most secure and ensures that all content processing and cryptography is handled within a trusted execution environment on the device’s processor. L2 devices only execute cryptography operations within that secure environment, while L3 devices don’t do any content processing or cryptography operations in a secure area of the chipset.
Generally, in order to ensure that streamed content doesn’t get stolen, companies mandate that higher-quality HD, HDR, and 4K versions of movies and shows be limited to the more secure L1 devices. Google’s Pixel phones should be L1-rated devices, but the aforementioned issue seems to be causing them to register as L3 hardware instead.
Samsung has released a new website to give iPhone users “a little taste of Samsung” from their mobile browser. When visited on an iPhone, the site prompts users to add it to their phone’s home screen, after which it turns into a shortcut to a simulated Samsung Galaxy device. The site appears to be the work of Samsung New Zealand, MacRumors reports.
The experience might be limited, but it’s a neatly designed bit of marketing. Open up the camera “app” and a video will automatically play featuring influencer Logan Dodds, who describes Samsung’s camera app features in the interface around him. Poke around the other “apps” in the home screen and Samsung happily markets its phone’s other features and accessories, while text messages and even a fake phone call outline others.
There are also a couple of Easter eggs thrown in if you dig a little deeper. I particularly liked finding the “Friends with kids” contact in the text message app, who sends you garbled nonsense whenever you send them a message. Pry too much into the settings app and you’ll be shown a tooltip that reads, “We’ve simplified the settings menu experience, just so our developer could have a lunch break.”
Samsung is targeting the experience squarely at iPhone users. Try to visit the site with another Android phone and you get a message that says, “You’re on Android already,” while if you try to visit using a desktop browser the site gives you a QR code to scan with your iPhone. Yes, it’s ultimately just a bit of marketing, but it’s more creative than most other smartphone ads out there.
(Pocket-lint) – The gaming phone market shows no signs of slowing down. Indeed, just 20 hours prior to revealing our verdict on this very device, the Red Magic 6, Lenovo revealed its next-gen Legion Duel gaming monster.
Except, interestingly, the Red Magic 6 has a bit of a headline feature that the Lenovo lacks: there’s a 165Hz screen refresh rate, which, at the time of writing, is the fastest you’ll find in a gaming phone – or, indeed, any phone to date – to make for super smooth visuals.
The Red Magic 6 is all about its gaming focus elsewhere, too, thanks to a top tier processor, stacks of RAM, plus a built-in cooling fan. So does all that make it a case of game on, or should you go game elsewhere?
Design & Display
6.8-inch OLED panel, 1080 x 2400 resolution, 20:9 aspect ratio
165Hz refresh rate, 500Hz touch sampling rate
Dimensions: 170 x 77 x 9.7mm / Weight: 220g
Finish options: Eclipse Black, Aurora
Dedicated switch for Game Space
Under-display fingerprint scanner
Built-in shoulder triggers
3.5mm headphone jack
Visually speaking the Red Magic 6 looks much like the Red Magic 5G and 5S devices that came before it. Except it’s actually a little bit bigger. Yup, as if those aforementioned slabs weren’t substantial enough, Nubia has gone and installed a yet bigger screen – up from 6.65-inches to 6.8-inches – making for a slightly wider overall package (although, thankfully, it’s a slither thinner than its predecessors).
In this Eclipse Black finish it’s also approaching subdued for a gaming phone. Perhaps that’s because the 5S we had came in a so-called ‘Pulse’ colourway. Which was loud to say the least. Not that the Red Magic 6 lacks some flashy “look at me” moments – helped along for the most part by rear lighting that can be set to various colours and patterns based on notifications, calls, gameplay and more (or switched off entirely, if you prefer).
The principal attraction of the Red Magic 6, we think, is its screen. This 6.8-inch OLED panel is quite the monster, plus it’s equipped with some headline-grabbing features. First, it’s flat, not curved, which makes it very practical for gaming (and anything, really, which is why we see curved screens on the decline). Second, it’s got a 165Hz refresh rate, meaning it can refresh that many times every second if you want – or select from 60Hz, 90Hz, 120Hz from the settings instead to conserve battery. It’s bright, too, with a 630 nits peak brightness claimed.
We’re always a little on the fence about fast-refresh panels, though, as the Red Magic 6’s sell over the 5S is basically 144Hz vs 165Hz. Will your eyes notice those extra 21 cycles per second? No, it’s not humanly possible. But it’s there, so it’s “one better” on paper nonetheless. You’ll most certainly see a big jump from the base 60Hz, though, so there’s obvious benefit to having a higher refresh rate panel. Plus, with 500Hz sampling rate, it’s super responsive to finger taps.
Not that you have to just tap the screen. Being a gaming phone, Red Magic continues with its gaming focus, which includes integrated shoulder triggers to one edge, which you can programme for certain games. You can even adjust the screen’s responsiveness in zones using the Game Space application.
Activating Game Space is a simple case of flicking the red switch to the upper left side (facing) of the device. It’s a nice touch, able to transport you into a games carousel, along with the ability to select various key options – such as do not disturb (DND), permitting specific apps to notify (such as Discord in a pop-up overlay), controlling lighting, the cooling fan, and screen refresh rate.
We just wish that switching into Game Space would automatically apply selected presets. For example, we’d (perhaps) activate 165Hz when in the space, but drop that to 90Hz once done and flicking the switch back to ‘normal’ for our everyday activities. But that doesn’t happen – the selected refresh rate remains in play, so you have to manually adjust it.
Elsewhere in terms of design, the Red Magic 6, rather unusually, features a 3.5mm headphone jack. So you can plug in your wired headphones. That’s an increasing rarity for high-end devices, although we suspect most will just use Bluetooth anyway.
Performance & Battery
Qualcomm Snapdragon 888 platform, 12GB LPDDR5 RAM
128GB UFS 3.1 storage, no microSD card slot
5050mAh battery capacity, 66W fast-charge
Turbofan and liquid cooling system
Dual-Core Cooler accessory
Wi-Fi 6E (802.11 a/b/g/n/ac)
5G connectivity
So why is the Red Magic 6 so chunky, at almost a full centimetre wide? There’s a number of reasons: the massive battery capacity (5,050mAh), the integrated physical cooling fan, the spatial capacity to ensure airflow won’t overheat the processor inside. And that’s just three reasons.
There’s no doubting the Red Magic 6 has got the goods when it comes to power. Utilising Qualcomm’s Snapdragon 888 platform, alongside 12GB RAM, there’s nothing more powerful inside phones right now. Which makes the asking price of this phone all the more phenomenal.
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For most people the difference between a Snapdragon 888 and, say, 870 isn’t going to make much difference for casual use. But the Red Magic 6 is all about gaming – so it has a processor that can put in the extra work to eke out those extra frame-rates and graphical options that you might otherwise not get elsewhere.
That said, only so many games are able to really tuck in. The same goes with the refresh rate debate: which games will genuinely benefit from 165Hz? Not many, perhaps none at all. Running Red Magic’s own FPS checker in real-time showed that many of our favourites – South Park: Phone Destroyer being the main, PUBG Mobile being the other – apparently max out at 31fps. Surely an error on Red Magic’s software? Because PUBG Mobile can run at 90fps.
That self administered punch to the face aside, however, and the Red Magic 6 does a darn good job when it comes to playing games. There’s no delay, no fuss with fidelity, no issues with graphics textures, and so forth. It’s about as good as it gets.
However, that cooling fan doesn’t half make a lot of noise. It’s whirring sound whistles quite irritatingly. Having it on will undoubtedly use up power, too, so we’ve opted for leaving the standard cooling system minus the additional fans to take care of things. It’s a good job you can manually adjust this from the settings shade – because the fan also activates when fast-charging kicks in, unless you tell it not to.
The reason for that is the fast-charging, at 66W, is really quick. You can fill it from dead in under 40 minutes, assuming you have the correct plug at the wall, which is borderline ridiculous. Pop it on a slower recharge and you’ll be kinder to the battery’s health, but it’ll take a fair lot longer.
As for realistic longevity per charge. With this phone, more than most, that’s going to depend on how much you game. We’ve found the battery life a little unpredictable in general, with a day of ‘normal use’ (at 90Hz, note) and some gaming thrown in delivering close to 15 hours. That’s fine for a single day, except there are some moments when the battery will bomb and that’ll leave you reaching for the charger when you might not usually expect so – and that can render the 165Hz plus cooling fan as limited time options.
It would also be remiss to not speak on software, which here is Red Magic OS (V4.0), built over Google’s Android 11 operating system. It’s fairly harmless, in that it has various obtuse Themes, but there are some fundamentals that are just broken.
Notifications, for one, are scruffy, filling up layers per app in a not-too-useful format. But at least, unlike with the Poco X3 Pro, we get consistent notifications, eh?
The home screen also can’t accept new apps being dragged from the app drawer and onto it as icons – they just vanish, unless you load multiple apps into a folder and drag them from there. It’s a ridiculous and irksome bug. That, in a sense, is indicative of what to expect when it comes to software experience: a unique yet unpredictable one.
Cameras
Triple rear system:
Main (26mm): 64-megapixel, f/1.8 aperture, 0.8µm pixel size
Wide (13mm): 8 MP, f/2.0, 1.12µm
Macro: 2MP
Selfie camera: 8MP, f/2.0
One area where we’ve been critical of previous Red Magic devices is with the cameras. Although the Red Magic 6 doesn’t get away Scot-free by any means, its main camera is fairly decent – outshining the likes of the Moto G100, that’s for sure.
Thankfully the rear of this phone is slightly curved so it slots into the hand pretty elegantly. There’s no giant camera bump in the way. No unwarranted protrusions or oddities. But that’s because the cameras here simply aren’t as high-end as you’ll find in some devices.
According to the specification, the Red Magic 6 has a 64-megapixel main sensor (a S5KGW3 – which is Samsung’s GW3 sensor) that squeezes images down to 16-megapixels by using one-in-four processing. Then there’s an 8MP wide-angle (a HI846, so a typical Hynix sensor). Lastly there’s a 2MP macro for close-ups (the OV02A10, supplied by OmniVision).
Thing is, the camera app doesn’t offer any wide-angle shooting. It’s not to be found anywhere. So you can already forget about getting any ultra-wides out of this device. Yet another problem of the software, perhaps?
The macro, given that it’s just 2-megapixels, is also of really poor quality – so we doubt you’ll ever want to use it. At least the system does prompt you to use it when very close to a subject, though, and the magnifying glass-style focus symbol on the screen is particularly useful to get in-focus shots. Not that they’ll be all that sharp, given the limit in quality.
So it all falls to the main lens to sell the camera system. Think of the Red Magic 6 as a single camera and it’s reasonably successful. The real-time phase-detection autofocus is snappy at showing what it’s focusing onto. The quality of images is fairly decent in a variety of conditions, too. Oversharpened, sure, but there’s detail here that could easily be negated by a lesser setup.
Just make sure you turn off the watermark feature (as you can see from the gallery above, we didn’t) – because it’s on by default, will plaster your images with unwanted words that you can’t remove, and it’s still beyond perplexing to us that this is an acceptable practice. Kill the watermark default already.
Not that you’ll be taking pictures, right? You’ll be playing games. Because, ultimately, that’s what the Red Magic 6 is all about.
Verdict
If you’re in the market for a gaming phone then the Red Magic 6 has a lot going for it: it’s well priced, it’s seriously powerful, and it has a faster screen refresh rate than you’ll find on any other phone right now.
Thing is, whether you’ll get genuine use from 165Hz is a whole other matter. And with it active the cooling fan’s whining drone sound isn’t delicate on the ears. Plus it rather affects the battery life for the worse.
That there is physical fan-based cooling, however, is testament to how gaming-focused this phone is. With its Game Space dedicated switch, too, there’s quick-access to controls and gaming-specific settings.
Just like its predecessors, the Red Magic 6 does what it sets out to achieve: being an alluring gaming phone. But while it’s “game on” in that regard, it’s “game off” for everyday use – where the software comes up short, the sheer size approaches unwieldy, and the cameras are way off their billing.
Also consider
Lenovo Legion Phone Duel
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Ok, so it’s the first-gen model – the second-gen has just been announced – and it’s pricier than the Red Magic. But with the Lenovo’s side-positioned pop-up camera and dual charging facility, it’s a super-powered gaming device unlike anything else on the market.
In about three months, Samsung will announce the Galaxy A22. Read all about the expected budget phone here and take a look at the possible design.
Every year, Samsung releases a large number of smartphone models, a significant part of which is housed within the Galaxy A series. A considerable number of 2021 models have already been announced, varying from cheap budget models to mid-range phones with 5G support. It started with the introduction of the mid-range Galaxy A42. Not long after, the cheap Samsung A12 and A02s were announced, followed by the A32. Recently, the Galaxy A52 and A72 have been added to the sales range. We now have to wait for the Galaxy A82 and the A22.
In this publication we limit ourselves to the Galaxy A22, the cheap brother of the already introduced A32. It will likely be the cheapest 5G phone that Samsung will announce in 2021 – with an expected retail price of around €250. It is the successor to the Galaxy A21 / A21s released in June.
Samsung A-Series smartphone 2021
Meanwhile, the expected Samsung A22 has been in the news several times. It is known that both a 4G and 5G version will be released – just as is the case with the Galaxy A32 and A52. There is also information available about the colors. The budget phone is expected to arrive in 4 color variants: gray, white, light purple (violet) and light green.
Based on all available information, graphic designer Technizo Concept, in collaboration with LetsGoDigital, has created a series of product renders in which the possible design of the Samsung Galaxy A22 is central. In addition to the four expected colors, Technizo Concept has also added a fifth variant, which in our opinion would fit well into the delivery program; pale yellow.
Much is still unclear about the specifications. Presumably, the new A-series model will be equipped with a flat 6.5-inch LCD display. Although the A21 was still equipped with a punch-hole selfie camera, we expect the new model to feature a notch as all budget models within the A-series are equipped with a notch this year.
Budget phone with quad camera
There is still some uncertainty about the camera system at the rear. It is in line with expectations that Samsung will build in a quad camera – this was also the case with its predecessor. The main sensor will likely be able to capture 48 megapixel resolution photos. In addition, an ultra-wide-angle camera, a depth camera and a macro camera will most likely be implemented.
Samsung could choose to implement a square module, such as with the A12 and A42. For the product renders, however, we assumed that the camera of the A22 will have a rectangular design, as we also see with the A21 and the more recent A32.
With the latter model, Samsung chose not to place a camera frame around the lenses, the cameras are placed directly on the rear panel. We have also reflected this renewed and refreshing design in the A22, as can be seen in the following YouTube video of Technizo Concept.
Hardware & Software
The Samsung A22 is probably powered by a MediaTek Dimensity 700 chipset. This is a mid-range 5G SoC. A MediaTek Helio chip may be used for the 4G model. It is still unclear whether both models will be introduced simultaneously. Recently, a Samsung roadmap appeared online (thanks to Evan Blass) listing the Galaxy A22 5G model for a July release.
With the A32, Samsung chose to introduce the 4G model at a later date. This device was equipped with less powerful hardware, but also with a nicer display and a higher resolution camera than its 5G counterpart. It is quite possible that Samsung wants to apply the same differentiation with the A22.
Samsung is expected to release at least two memory variants: 4GB RAM / 64GB ROM and 6GB RAM / 128GB ROM storage memory. A model with 3GB RAM / 32GB ROM may also be released in some markets. The memory will in any case be expandable with a microSD memory card. This is of course a great advantage. With the high-end models, such as the Samsung Galaxy S21, this option is no longer supported.
Android 11 smartphone
The smartphone will run on the Android 11 operating system, combined with the One UI 3.1 user interface from Samsung. This is a user-friendly and clear interface with many personalization options.
Since it is a budget phone of less than € 300, software- and security updates will also be performed less frequently. Based on other cheap A-series models, Samsung will likely make a security update available 4x per year (once per quarter).
Although Samsung has expanded its software update policy last year, by providing most models with Android OS updates for 3 years, this will probably not apply to the A22. The more expensive models from the A series can count on 3 years of software updates, such as the Galaxy A52, the A72 and the A82 expected later this year.
Battery & charging options
Samsung will probably provide this budget phone with a plastic back panel and a plastic frame. The fingerprint sensor is most likely processed on the side of the device, in the on / off button.
Like all Samsung Galaxy A-series models this year, the A22 will also have an old-fashioned, but still much-loved 3.5mm headphone connection. This way you can use a wired headset to fully enjoy your music.
A USB-C connection is provided for charging. As yet no information is known about the battery capacity, nevertheless it is likely that it concerns a 5,000 mAh battery. This is also the case with its cheaper and more expensive brother; the A12 and A32. Charging is probably possible with a maximum charging power of 15 Watts.
Although Samsung no longer includes a charger in the sales package for the S-series models, all A-series models are still being supplied with a charger this year. You can therefore assume that you will also find a charger in the sales box of the A22.
Samsung A22 price and model variations
It seems that Samsung is planning to launch the Galaxy A22 worldwide. The device is also expected in Europe, both as a 4G and 5G variant. The latter model is expected in July, it remains to be seen whether the 4G model will be introduced simultaneously.
No concrete information is yet known about the price. Nevertheless, a price indication can already be given on the basis of its predecessor and the other A-series models. The price will probably be somewhere between € 210 and € 275, where the 5G model will of course be slightly more expensive than the 4G model.
The 5G version will be equipped with a more powerful chipset. Perhaps Samsung will make some concessions in other areas, in order to keep the price difference between the two models small – think of a lower screen resolution and / or refresh rate and less high-resolution cameras.
Alternatives for Samsung Galaxy A22
If you don’t want to wait until July and are you looking for a new Samsung smartphone, then the 2021 range already offers sufficient diversity. For those who do not place too many demands on their mobile phone, the A12 may be a suitable candidate. If you are looking for just a little more, Samsung offers a good alternative with the A32. The one-year-old Galaxy A51 is also worth considering, this was the best-selling smartphone in Europe last year.
Obviously, there are also plenty of other brands, with interesting models within this price range. Consider, for example, the Nokia 5.4, the Motorola Moto G9 Plus, the OnePlus Nord N10, the Oppo A74 and the Xiaomi Mi 10T. The range of budget phones is wide. Although these smartphones usually offer a good price / quality ratio, the differences between them can be significant. It is therefore always advisable to compare a few models first, so you can make a good decision based on your personal preferences.
Note to editors :The product images shown in this publication are created by Technizo Concept in collaboration with LetsGoDigital. The presented 3D renders are for illustrative purposes only. This product is not for sale. The images are copyright protected. Feel free to use these renders on your own website, please be so respectful to include a source link into your publication.
Is this what the promising LG Rollable will look like? Read here about the expectations and latest developments regarding LG’s rollable smartphone.
For months there has been talk about the rollable smartphone from LG Electronics that is under development. The interest in this device has been aroused in part by LG itself, which has shown various teasers of this unique and futuristic mobile phone throughout the past year. The LG Rollable will be introduced in 2021, the South Korean manufacturer announced during the CES fair at the beginning of this year. The company has now registered numerous patents for various smartphone designs with a retractable screen.
In February this year, LetsGoDigital reported on a patent from LG Electronics for a rollable smartphone with a second screen on the back. Based on the images in that patent, graphic designer TS Designer has made various 3D product renders to better visualize this unique phone model. The device is shown in three trendy colors: silver, green and purple.
Due to the unique form factor, no folding line is visible with this device. In its most compact form, part of the retractable screen is stored in the housing. The curved display provides an extra futuristic look. With a simple push of a button, the roll-out process can be initiated, after which the screen increases in size by approximately 40%. The roll-up display is supported by a frame, which can be extended thanks to a rail system.
LG has applied a second screen on the back. It’s quite a large screen with an elongated notch on the right for the triple camera with flash. The camera system looks a lot like the one from the LG Wing, which was LG’s first ‘Explorer Project’ smartphone. The LG Rollable should become the second device within this series.
As LG also fitted a display on the back, it can serve as a viewfinder while taking selfies. This eliminates the need to implement a front camera. With the Rollable that LG showed earlier this year, there was also no notch or punch-hole camera visible. It is therefore not inconceivable that the LG Rollable also has a second display on the back.
To display the patented LG Rollable smartphone in all its glory, TS Designer has made the following video animation, in which the rolling process is extensively demonstrated.
Previous rumors have shown that the LG Rollable will most likely incorporate a 6.8-inch display that can be pulled out to a 7.4-inch screen. The roll-up display is manufactured in collaboration with the Chinese display manufacturer BOE.
Last week, the LG Rollable (model number LM-R910N) received the Bluetooth SIG certificate, XDA Developers reported. The Bluetooth 5.2 certificate mentions a “end product”, which indicates that LG’s rollable smartphone is ready to enter the market. Initially it seemed the intention that the device would be introduced in March. Last month, however, it already became clear that we still have to be patient until September. At least if nothing intervenes…
There are serious doubts about the future of LG’s mobile division. Continued negative business results seem to be reason for LG to stop its smartphone production altogether. The company has been looking for a buyer for some time now. As there was not much progress in the negotiations for a possible takeover, LG intends to officially announce next month that it will stop producing LG smartphones, The Korea Herald reported last week.
LG Electronics has not yet responded, so nothing has been confirmed yet. Officially, the LG Rollable is still on the schedule for 2021. After the smartphone received the Bluetooth certificate in mid-March, many thought that the rollable smartphone would be officially announced within a few months. There’s a real chance however that the LG Rollable will never be released after all.
The company may see an opportunity to use the knowledge gained for rollable display technology for smartphones from other manufacturers. After all, the display division will continue to exist. LG is not the only manufacturer that sees a future in rollable phones. TCL already showed a prototype a year ago and Oppo introduced the Oppo x 2021 at the end of last year. However, both Chinese manufacturers have no intention to actually release these rollable devices. In addition, it is known Samsung also has a retractable Galaxy phone in development, the same goes for Xiaomi.
Speaking of Samsung, this South Korean manufacturer appears to be planning to release its first dual foldable phone in late 2021. Also a futuristic model that can be folded twice. This gives the user an even larger display surface when folded out, with a pleasant standard screen ratio of 16:9 or 18:9. All in all, there will be plenty of innovative smartphone models to follow. In the coming period, more will undoubtedly become clear about the future of LG’s mobile division and the now market-ready rollable smartphone.
Note to editors :The concept renders in this publication are created in corporation with graphic designer TS Designer. The presented product images are for illustrative purposes only. The images are copyright protected. Feel free to use the pictures on your own website, please be so respectful to include a source link into your publication.
Ilse is a Dutch journalist and joined LetsGoDigital more than 15 years ago. She is highly educated and speaks four languages. Ilse is a true tech-girl and loves to write about the future of consumer electronics. She has a special interest for smartphones, digital cameras, gaming and VR.
You might still be reeling from the news that personal information from 533 million Facebook accounts has been made freely available online. But now there’s another huge batch of people’s data floating around the web — including data from LinkedIn, the Microsoft-owned social network confirmed. And the potential scope of the leak is huge: an individual selling the data on a hacker forum claims it was scraped from 500 million LinkedIn profiles, according to CyberNews.
In a purported sample of two million of the profiles for sale, LinkedIn members’ full names, email addresses, phone numbers, genders, and more were visible, CyberNews found. LinkedIn, however, says the data includes information from many places and wasn’t all scraped from the professional-focused social network.
“We have investigated an alleged set of LinkedIn data that has been posted for sale and have determined that it is actually an aggregation of data from a number of websites and companies,” reads LinkedIn’s statement.
The company also contends that “no private member account data from LinkedIn was included” — which perhaps means the scraped data only includes information you’d be able to see on someone’s public page. LinkedIn insists that this was “not a LinkedIn data breach,” which would be technically true if the data was scraped rather than collected by a hacker penetrating LinkedIn’s systems, but doesn’t do much for users whose data is now being sold on the internet.
LinkedIn has yet to tell us if it will notify users whose data was in the dataset. (Facebook, if you were wondering, doesn’t plan to inform users if they are one of the people whose data leaked.) If you want to check whether your email or phone number was part of the Facebook data leak, we have instructions here.
Italy’s privacy watchdog has started an investigation into LinkedIn, it confirmed to Bloomberg.
Many digital eyes and ears are on us as we move about our daily lives. Surveillance cameras watch us on the street and smart devices listen for us in our homes. What if some of that watching happened through an expressive simulacrum of a human eye?
Researcher Marc Teyssier took it upon himself to craft such a device, giving a webcam synthetic flesh and a moving eyeball, complete with brow and lashes. Observe: the Eyecam.
You can see it in action – blinking, glancing, emoting – in the video below, which also commands us to use our imaginations:
Imagine Eyecam waking up on its own.
Imagine Eyecam observing every one of your steps.
Imagine Eyecam always being there …
… even when you don’t want it to be there!
If you can get past the uncanny valley creepiness, it is a neat device. Watching the people in the video carry it around in their palms makes it look almost cute. And the project, part of research at the Saarland University Human-Computer Interaction Lab, does explore interesting questions. How would we interact with our devices if they were more human? How would our behaviors change if the surveillance around us felt that much more tangible?
If you’d like to make a watchful companion of your own, the Eyecam’s design and software are available on Github, and Teyssier promises a full step-by-step build video is in the works. More details are available at Teyssier’s website, along with a plethora of images at each stage of the build process.
If you’re in the mood to fall into a rabbit hole of eerie gadgets, there’s also Teyssier’s phone with a moving finger and flesh-covered phone case. When you’re sick of skin, check out Disney’s fleshless robot and this furry robot dog.
Lenovo’s new Legion Phone Duel 2 is a gaming phone that has two USB-C ports, a pop-up camera, and even built-in fans. There’s so much tech inside that Lenovo decided it’d be best to shove its most crucial, hard-working components into the middle of the phone, making it easier for the fans to keep it all cool during gameplay. As a result, it’s thicker in the middle, flanked by two batteries. That didn’t seem like a huge red flag at first. If anything, it seemed clever — that is, until YouTuber JerryRigEverything got ahold of the phone (via Android Police).
As part of the channel’s signature rigorous testing of durability, each device is eventually bent to see how much flex it can withstand before breaking. Most devices can hold up but usually not without some bent metal or snapped glass along the way. The Legion Phone Duel 2 didn’t take well at all to being flexed, not even a little bit. At around the 8:40 mark in the video, shortly after the host said “I’m not even remotely concerned about it breaking,” it satisfyingly snapped at the antenna line that meets the raised middle section, compromising the phone’s ability to power on. With little force, the host also broke the other side to illustrate the lack of structural integrity in the design.
Lenovo’s device isn’t necessarily an outlier compared to other recent gaming phones the channel has tested. The Asus ROG Phone 5 (similar to the Ultimate model that I recently reviewed) also broke during the test, despite having a more cohesive design. That said, it did appear to require more force to break than Lenovo’s new phone. I’m no engineer, but it seems like splitting the battery in two might be part of what’s to blame for the fragility, as this is how Asus’ latest phone is arranged internally, too.
As different as the Legion Phone Duel 2 looks compared to some other gaming-centric phones, it comes at a high $950 price. And its somewhat fragile design might eventually cost you even more down the road if you need to find a replacement.
Some people spent the pandemic writing the next King Lear, others lamenting the fact that they weren’t. It doesn’t really matter. There are plenty of inspiring pandemic projects to go around, but one of the most striking (and brain-breaking) has to be this model train video created by Jason Shron of the YouTube channel Rapido Trains.
Shron is a devoted train enthusiast and talented model maker. But his model train project re-creating the Canadian VIA rail line connecting Toronto to Montreal is really a treasure only a lot of time (due to COVID-19 lockdowns) and passion (from a lifetime appreciation of the rail) can create. Just look at this video:
That’s footage shot from one of Shron’s model trains, superimposed over the window of a human-scale VIA train model. It looks, concerningly, like a rail train ride. But you might now be wondering: where did Shron get a human-sized model train? Well, he built that, too — in his basement:
You have to commend the attention to detail here. Not only do the models look great — Shron sourced real train seats and other equipment for his human-sized re-creation — but the sound design really sells it. The last time I rode a train was over a year ago now, but the gentle air-conditioned hum, soft creak as the train rides the tracks, white noise of other people talking, and sudden whoosh of another train passing is unmistakable.
It’s almost too real.
Consider the implications: if Shron can re-create a train line to almost perfect scale (and a human-sized train car for that matter), where does it stop? Why not a model home with a model train set inside? Or a model town containing the same?
I’m not talking Welcome to Marwen; I’m more thinking Synecdoche, New York. Maybe we were so focused on wringing our hands about the frankly ridiculous popularity of simulation theory that we ignored the other kind of simulation theory. That a kind man with a deep respect for one of the greatest forms of human transportation (don’t text airplanes, my phone is off), could have built a perfect, fake world around us without us ever knowing. Because then, what’s really real, you know? Am I? Are you?
Anyway, the video is very relaxing. You should give it a watch.
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The Realme 8 Pro is a good, inexpensive Android phone that you probably shouldn’t buy right now — at least if you’re in the US. But it’s also a preview of positive things to come to the midrange class, especially in terms of camera hardware. I have seen the future of smartphone imaging around the $400 price point, and it is good.
If you’re not familiar, Realme is a Chinese company that started off as a sub-brand of Oppo; like OnePlus, it was founded by a former Oppo vice president. Its phones are sold in China, India, and Europe. Although, you can technically buy a global version of the phone and use it in the US, but we wouldn’t recommend it. It’s not compatible with many of the 4G bands we use in the states, so coverage won’t be great.
The 8 Pro uses a relatively new 108-megapixel Samsung sensor. It’s the same pixel count as the main camera in the Galaxy S21 Ultra, but a different, smaller chip designed for budget-friendlier phones. As in the S21 Ultra, the point of this technology isn’t to take 108-megapixel images (though you can do that if you want). It’s to combine information from groups of pixels to create a better optimized 12-megapixel final image.
There are other reasons to like the Realme 8 Pro. Considering its £279 (about $380) price, performance is very good, owing to a strong combination in its Snapdragon 720G processor and 6GB of RAM. Battery life is healthy and the phone supports 50W fast wired charging. Depending on how you feel about inspirational corporate branding, I guess the “DARE TO LEAP” printed on the back of the phone could be a plus (not my thing, personally).
But the camera impressed me the most, and it’s a component that will likely make its way into many more midrange phones sold around the globe. Let’s take a closer look.
Realme 8 Pro camera
In case you need a reminder at any point of how many pixels the main camera offers, you can simply look at the back of the phone where you’ll find “108 MP QUAD CAMERA” etched on the camera bump. Specifically, it’s Samsung’s 1/1.52-inch Isocell HM2 sensor coupled with an f/1.9 lens.
Unfortunately, there’s no optical image stabilization here, but maybe owing to the image processing tricks this high-res sensor can pull off, I didn’t notice a significant number of blurry shots that OIS might have corrected. Other rear cameras include an 8-megapixel ultrawide, 2-megapixel macro, and a 2-megapixel depth-sensing camera. There’s a 16-megapixel selfie camera on the front.
The main camera is able to do a couple of interesting things. In bright daylight, it can use all 108 million pixels individually, using different pixels to capture your scene at multiple exposure levels at once, and combining the information into a 12-megapixel final image. In low light, the camera switches things up and uses binning to combine pixels into groups of nine, effectively turning relatively small individual pixels — 0.7μm to be precise — into much larger 2.1μm sized pixels, which helps produce less noisy images.
Photos in bright light look good as expected. There’s an impressive amount of detail captured, though some overzealous sharpening is evident if you zoom in to 100 percent. Colors are a bit too saturated for my liking; there’s no amount of lawn fertilizer in the world that would make my yard look as green as the 8 Pro thinks it is. It seems more prone to this oversaturation with landscapes and is thankfully less aggressive with portrait mode photos. Portrait mode photos look good, and I appreciate that the camera doesn’t crop in when switching to this mode.
Taken with ultrawide
Taken with ultrawide
Taken with night mode
Taken with ultrawide
Dim indoor lighting and low light are where phone cameras typically struggle, but the 8 Pro turns in an impressive performance in these conditions. In moderate lighting, images are surprisingly detailed and show little noise. The camera’s night mode will bring out even more detail, though it does apply a distracting amount of sharpening and contrast.
I had, frankly, low expectations for the 8 Pro’s digital 3x zoom, but I’m pleased to report that it’s much better than I feared. In good light and even moderate indoor lighting, images show a lot of detail and I’m hard-pressed to find the unpleasant artifacts that usually appear in digitally zoomed images.
The camera isn’t just cropping in on a 108-megapixel image, either. Comparing them side by side at 100 percent, a photo taken with 3x digital zoom shows more detail and looks less noisy than a crop of a 108-megapixel image. The Samsung HM2’s pixel binning powers are being put to work here, too, and the result is digital zoom that is actually worth your time.
There’s not as much exciting news to report about the 8 Pro’s other cameras; they do just fine. The ultrawide is prone to some subtle but unpleasant color shifts: white balance can skew too warm and blue skies sometimes look a little gray. The macro camera is a low-resolution sensor that is little more than a gimmick, and the selfie camera thankfully avoids over-smoothing faces at its default setting. All fair for a phone at this price.
Realme 8 Pro performance and screen
Outside of cameras, the Realme 8 Pro is a thoroughly capable midrange phone. Battery life is sufficient to get through a day of moderate to heavy use and the aforementioned processor / RAM combo handles day-to-day app scrolling and tasks with ease. The 6.4-inch 1080p OLED with standard 60Hz refresh rate is fine but nothing special, and I had to fight with auto brightness insisting on making the screen too dim on a couple of occasions.
There’s the flashy branding on the rear of the device, which is either your kind of thing or not. The Realme 8 Pro doesn’t support 5G at all, which is something to consider if you’re in the UK and thinking of buying the phone.
My biggest gripe, though, is with the optical in-display fingerprint sensor. I’d say at least a third of the time when I unlocked the phone it required more than one try to read my finger. A couple of times — both outside in bright daylight — it gave up and had me enter my PIN instead. If this was going to be my forever phone, I’d probably skip the fingerprint sensor and just stick with a PIN, personally.
The Realme 8 Pro is the kind of midrange phone that we don’t see very often in the US: great performance and decent all-around specs combined with an excellent camera, all for what would equate to a sub-$400 price.
Phones that meet this description are surprisingly scarce stateside; in fact, its closest equivalent is probably the Pixel 4A, which we’ve recommended as the best low-cost Android phone essentially since it became available last summer. The 8 Pro goes a step beyond the 4A in some respects by offering an ultrawide rear camera and fast charging. If it came down to it, though, we’d probably still favor the Pixel for its very good device support and excellent lone rear camera.
If you live in the UK and you don’t care much about class-leading display specs and the lack of 5G doesn’t bother you, the 8 Pro has a camera and a processor that will keep up for many years to come. For the rest of us, the 8 Pro is (hopefully) a sign of good camera hardware coming our way soon.
HMD is announcing six new midrange devices today led by the Nokia X20, a midrange handset priced starting at €349 / £299.99 (around $415). It will release in “select markets globally” such as the UK starting next month, but we’re still waiting on HMD to confirm exact US pricing and availability. I’ve been using the phone running near-final software over the past week, which has been enough to get some rough first impressions about the device.
To be frank, the Nokia X20 isn’t the most exciting device. But HMD’s promises about ongoing software and hardware support for the phone make it compelling.
The Nokia X20 is specced like a device at this price point is expected to be. It’s powered by a modest Qualcomm Snapdragon 480 processor paired with either 6 or 8GB of RAM (my device has 6GB), 128GB of expandable storage, and a 4,470mAh battery. It’s got a 6.67-inch, 1080p 60Hz display with a small hole-punch notch and four rear cameras including an ultrawide, macro, and depth sensor.
The company says it’ll provide three years of monthly security updates for the X20 after launch, three years of OS updates, and to ensure the hardware doesn’t give up the ghost before software support ends, it’s also extending its normal manufacturer’s warranty by an extra year. “In the majority of places,” a company spokesperson says, “that extends it to three years.” If all goes to plan, the Nokia X20 should still be under warranty when it receives its Android 14 update.
In the past, HMD has generally been good at updating its phones over time, though ComputerWorld’sAndroid 11 upgrade tracker reports that it’s been more sluggish lately. Recently, HMD updated its Nokia 8.1 and Nokia 3.2, which released in 2018 and 2019, to Android 11 as part of an upgrade roadmap that includes over a dozen of its devices.
Three years of security updates is a little less than the four years Samsung recently said it would offer for its Galaxy devices, but Samsung’s warranty varies between one and two years depending on whether you’re in the US or UK. Apple recently updated its 2015 iPhone 6S to iOS 14 (five years after its release), but its standard limited warranty also typically only covers new phones for between one and two years.
Along with aiming for three years of use, HMD has also made a couple of other decisions with the Nokia X20 in the name of being eco-friendly. First, in the EU it’s joining Apple and others by not including a power brick in the box, just a USB-C cable. What you do get in the box is a 100 percent compostable phone case. It’s a neat idea producing a case that won’t end up in a landfill, but the accessory itself is frustrating to use. The portion of the case that covers the phone’s volume rocker just isn’t flexible enough, making it hard to press the side of the button that I wanted.
The speed and performance of the phone was generally fine, but I saw the occasional hitch while switching quickly between apps, which made me question how this phone will perform after three years of OS updates. Otherwise, I didn’t have any problems with performance in everyday usage. The X20 supports Sub-6GHz 5G, which won’t matter much to you now but could in three years’ time.
You can find a selection of photo samples below, but in my time with the phone I was underwhelmed by the Nokia X20’s camera performance. The phone has a total of four rear cameras: a 64-megapixel main camera, a 5-megapixel ultrawide, a 2-megapixel depth sensor, and a 2-megapixel macro.
HMD Nokia X20, macro camera.
Ultrawide camera.
Performance in daylight is broadly fine, but when things are more dimly lit you quickly start to lose detail and definition. Neither the ultrawide camera nor the macro camera have the resolution to take decent photographs, and the 2-megapixel macro camera in particular is a pointless and puzzling inclusion.
HMD’s Nokia X20 can’t make any big claims about being a flagship hit, but its modest price tag and HMD’s promises about continued support could make it a safe, dependable smartphone if that’s what you’re after.
Photography by Jon Porter / The Verge
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