Acer is growing its Predator lineup of its best gaming monitors with some extreme specs that should appeal to both console and PC gamers who enjoy the finer things in life. The company announced three upcoming 4K gaming displays today, including a 42.5 inch model with HDMI 2.1 and a 37.5 incher with the Nvidia’s G-Sync ESports Mode, which was originally released for 360 Hz monitors.
Acer Predator CG437K S
Starting with the largest of the screens, the Acer Predator CG437K S is 42.5 inches and will compete with the best 4K gaming monitors for console gamers, thanks to its HDMI 2.1 port. The glory of HDMI 2.1 over the old HDMI 2.0 is that with the newer port, you can enjoy uncompressed 4K video at up to 120 Hz, instead of 60 Hz. You can also use a variable refresh rate to fight screen tearing when the console and monitor’s speeds don’t match up.
This is particularly appealing to owners of the PlayStation 5 and Xbox Series X, which don’t have any DisplayPorts and, thus, need HDMI 2.1 for you to enjoy 4K gaming at the fastest refresh rates. In January, Acer introduced its first HDMI 2.1 monitor, the 28-inch Nitro XV282K KV, but clearly Acer is going bigger now.
PC gamers aren’t left behind though. The Predator CG437K S has G-Sync Compatibility too. It also boasts a handy USB hub with two USB 2.0 and 3.0 ports each and even USB-C delivering power at up to 30W. But 30W is low compared to the 240W maximum introduced yesterday (before then, the max was 100W). A KVM switch is handy for those who want to use the monitor with multiple PCs, and you also get HDR with the same level of certification as some of the best HDR monitors: VESA DisplayHDR 1000.
According to Acer, the Predator CG437K S will debut sometime in November for $1,800.Starting with the largest of the screens, the Acer Predator CG437K S is 42.5 inches and will compete with the best 4K gaming monitors for console gamers, thanks to its HDMI 2.1 port. The glory of HDMI 2.1 over the old HDMI 2.0 is that with the newer port, you can enjoy uncompressed 4K video at up to 120 Hz, instead of 60 Hz. You can also use a variable refresh rate to fight screen tearing when the console and monitor’s speeds don’t match up.
This is particularly appealing to owners of the PlayStation 5 and Xbox Series X, which don’t have any DisplayPorts and, thus, need HDMI 2.1 for you to enjoy 4K gaming at the fastest refresh rates. In January, Acer introduced its first HDMI 2.1 monitor, the 28-inch Nitro XV282K KV, but clearly Acer is going bigger now.
PC gamers aren’t left behind though. The Predator CG437K S has G-Sync Compatibility too. It also boasts a handy USB hub with two USB 2.0 and 3.0 ports each and even USB-C delivering power at up to 30W. BUt 30W is low compared to the 240W maximum introduced yesterday (before then, the max was 100W). A KVM switch is handy for those who want to use the monitor with multiple PCs, and you also get HDR with the same level of certification as some of the best HDR monitors: VESA DisplayHDR 1000.
According to Acer, the Predator CG437K S will debut sometime in November for $1,800.
Acer Predator X38 S
The Predator X38 S more targets PC gamers with competition-level skills. The 37.5-incher includes Nvidia’s G-Sync ESports Mode. The image preset debuted with 360 Hz monitors in September and, according to Nvidia, “ensures the lowest latency by turning off variable backlight,” makes blacks look darker and tweaks gamma “to offset darker contrast areas, allowing players to better distinguish objects in dark areas.” Nvidia also says the mode is specifically made for competitive titles, like CS:GO. We haven’t seen it in action, but you can check out a demo form Nvidia (so take it with a grain of salt) here.
Further appealing to gamers looking to squeeze out as much performance as possible, the Predator X38 S has a 0.3ms GTG response time coupled with a refresh rate that can hit as high as 175 Hz if you overclock it. There’s also Nvidia’s Reflex Latency Analyzer for checking if your system is competition-ready and G-Sync Ultimate.
This is an ultra-wide, 2300R curved monitor, which Acer claims will really help “immersive gameplay.” HDR also drops a certification level compared to the Predator CG437K S to DisplayHDR 600, (which requires a minimum peak brightness of 600 nits), but that should be fine for gaming.
All that makes the Predator X38 S cost even more then the Predator CG437K S: $2,000.
Acer Predator X28
The 28-inch Acer Predator X28’s refresh rate can climb as high as 155 Hz with overclock, and it has a 1ms GTG response time. It’s also supposed to be color-accurate. Acer is claiming a color error of under 1 Delta E (dE) with its IPS panel, which would make its color accuracy on par with expensive monitors geared toward creative professionals.
HDR performance will probably not be a big advantage of though, as Acer opted for DisplayHDR 400 certification here.
This smaller, 28-inch screen is a little cheaper than the aforementioned screens. Acer says the Predator X28 will arrive in August for $1,300.
In February, Sony revealed it was selling the PlayStation 5 at a loss — but that’s imminently about to change. The PS5 should hit break-even in June, and become profitable the very same month, according to a presentation the company shared with investors (PDF) during its investor day today.
Needless to say, that’s fast — happening before the company has even managed to catch up with demand, in the midst of a global chip shortage. (We bemoaned the needless drama of buying a PS5 just days ago!)
Mind you, this is for the standard PS5, the one where Sony has to supply a 4K Ultra HD Blu-ray drive and pay as much as $8 per console in licensing fees, and charges you an extra $100 at retail. It’s not clear if Sony’s driveless PS5 Digital Edition is more or less profitable.
Profitability isn’t the only intriguing disclosure in Sony’s presentation, though. Buried in the filing is the excellent news that an incredible game is coming to PC — the previously PS4/PS5 exclusive Uncharted 4: A Thief’s End, a blockbuster action game that we loved enough to write both spoiler-free and multiple spoiler-iffic reviews.
Sony had previously promised more PlayStation exclusives would come to PC, and Sony’s presentation makes it clear why the company is interested. See that little “ROI 250%+” note? If I’m reading it correctly, that means the iffy PC port of Horizon: Zero Dawn nonetheless managed to make more than double the money that Sony invested in bringing it to gaming computers.
It makes me wonder, very strongly, about the mysterious circumstances that surrounded Sony’s announcements of Demon’s Souls and Final Fantasy XVI.
Oh, by the way: sure looks like Sony just confirmed that God of War: Ragnarok is the official name of that upcoming game! Could be a mistake or a juxtaposition of two vaguely related logos, though.
Also genuinely surprising to see them maybe just confirm God of War: Ragnarok as the next game’s official title?
After we’ve all spent so long calling it that, makes sense to lean in, I suppose! pic.twitter.com/7YYm6cngZ9
— Jonathon Dornbush (@jmdornbush) May 26, 2021
Correction: Sony’s presentation today came from its Investor Day, not its Corporate Strategy Meeting. The Corporate Strategy Meeting was yesterday.
While in-person Computex has been canceled, companies still have new product to roll out, and today Western Digital adds a trio of new drives to its gaming-focused WD_Black line. There are a pair of D30 Game Drives targeting next-gen consoles, with one model aiming for the PlayStation 5 market, and a WD_Black D30 Game Drive SSD for Xbox targeting Sony’s console competition. But for PC builders and gamers, the internal WD_Black SN750 SE will be of most interest, as it brings PCIe Gen4 support at a starting price of just $49.99. But without DRAM, it will probably have a hard time making it to our best SSD list.
But first, let’s tackle the console-focused externals. Both models will come in 500GB, 1TB and 2TB capacities, with the Xbox model starting at $99.99 and the more generic WD_Black D30 Game Drive SSD starting at $10 less ($89.99). Both come in typical bulky-looking rugged housings with detachable stands, with the non-Xbox model delivering claimed speeds of up to 900 MBps. This drive will allow you to play and store PS4 games, but only allow for archiving of PS5 games. (The PS5 only plays the latest-gen games from the internal SSD).
The D30 Game Drive SSD for Xbox, meanwhile, will ship with a one-month membership of Xbox Game Pass Ultimate to help make up for the slight price difference. Similar to the other drive, you’ll be able to play and store Xbox One games on the drive, but only archive Xbox Series X/S titles. WD says the white-accented Xbox-branded drive should arrive in June, while the more generic black model should be available today at “select retailers” and the WD Store.
Shifting to the new internal M.2 drive, the WD_Black SN750 SE is an NVMe drive that supports PCIe 4.0 (and is also backwards compatible with Gen3). WD says it will deliver read speeds of up to 3,600 MBps. So it’s no barn-burner, but WD says it will consume up to 30% less power than the previous SN750, which may help its appeal for laptop gamers. Note, though, that this model will be a DRAM-less drive, which no-doubt helps keep costs (and power consumption) down.
The WD_Black SN750 SE will start at $49.99 for the 250GB model. Pricing on the 500GB and 1TB capacities has not been revealed, nor is there a mention of a 2TB model. But we’re sure to learn more (and hopefully have a full review for you) as we get closer to availability. WD says the WD_Black SN750 SE is available for preorder from WD now, and will land on store shelves this summer.
Many casual fans and tech enthusiasts alike were left surprised when Epic Games showed off Unreal Engine 5 for the first time last year. Just over a year after its blowout showcase, Epic Games is back with another look at the impressive technology of the next Unreal Engine, with a showcase set to go live tomorrow.
Making the announcement, Epic Games said “In May 2020, Epic Games provided a first look at Unreal Engine 5 through ‘Lumen in the Land of Nanite,’ a real-time demo running live on PlayStation 5. Prior to this, in January 2020, we went behind the scenes with the team at Epic to discover the inspiration for Nanite, a virtualized micropolygon geometry system that will enable you to create games with massive amounts of geometric detail.”
With that, they revealed that fans and developers alike can take a new look at the upcoming engine tomorrow, when the next Unreal Engine 5 showcase goes live on YouTube at 3pm UK time.
The initial reveal of Unreal Engine 5 universally impressed viewers last year with its showcase of incredibly detailed models, dynamic lighting and more. As we inch closer to the release of the first Unreal Engine 5-developed title, it is interesting to see what Epic Games has planned one year after the first look – and whether they can wow viewers a second time.
KitGuru says: What did you think of the first Unreal Engine 5 showcase? Were you impressed? How long do you think it will be before the first UE5 game launches? Let us know down below.
Star Wars Jedi: Fallen Order was one of the biggest games of 2019, selling well over 10 million copies. The 3rd person action-adventure game received PS5 and Series X|S support shortly after the consoles’ launch, but a bespoke next-gen version was also promised to be coming – with a new retailer listing suggesting that the team is aiming for an end-of-June release.
According to two separate Brazillian retailers, the PS5 (and series X|S) versions of Star Wars Jedi: Fallen Order are set to release on the 26th of June, just over a month away. Being two separate retailers, and the nature of their status within the country itself lends credence to this release date being legitimate.
EA previously announced that a native PS5 and Series X|S version of Fallen Order was in development, with a release set for some time in Summer – though no specific date was given at the time. Currently, little is known about this remaster, with the team only revealing that it will bring “a number of technical improvements to the PlayStation 5 and Xbox Series X|S console versions of the game,” and that “this will be a free cross-generation upgrade to current owners.”
With its release date seemingly so close, hopefully more specifics on the exact details will be revealed sooner rather than later. Furthermore, with the previous-gen version already receiving next-gen patches, it will be interesting to see what specific upgrades are coming to this native port.
KitGuru says: Did you play Fallen Order? What do you want to see from this upgrade? Are you excited for a sequel? Let us know down below.
Chipmakers might finally be cashing in on the global chip shortage. Times-Taipei News reported last week that since the second quarter of 2021, “more than 30 semiconductor companies have issued price adjustment letters, with product price increases ranging from 10% to 30%,” according to a translated version of the report.
Times-Taipei News said UMC, SMIC, and Power Semiconductor Manufacturing Co. are among the companies adjusting their prices. The reasons cited for those adjustments vary, but Rockchip reportedly said, “the cost of wafers, printed circuit boards, and packaging and testing have risen sharply to varying degrees.”
The price adjustments seem to vary by chip type. The report claimed that signal chain ICs saw price increases between 10% and 20%, for example, while the price of power management ICs was said to have risen between 10% and 30%. Some memory chips were also said to have risen in price by as much as 20%.
Those already steep increases might actually be tame compared to other adjustments. Times-Taipei News said that “the price of some IC products has soared dozens of times at present, which has caused difficulties in the production and operation of small and medium-sized enterprises,” per an “industry insider.”
There is at least one major exception to this trend: TSMC. According to the report, the company hasn’t issued any price increases, which means the world’s largest chipmaker is holding the line. Or at least it’s presenting that facade—its decision to end price discounts will have the same effect on the cost of its chips.
The effects of these price increases will probably still be felt throughout the industry, even without TSMC. Power management chips are nearly ubiquitous, for example, which means a wide variety of products could see their prices rise as well. That effect could also be compounded in products that rely on multiple types of chips.
DigiTimes also reported today that DRAM and NAND prices are expected to rise through the third quarter due to strong demand across various segments, panic buying spurred by the Chia cryptocurrency’s ascendancy, and limited supply of NAND flash device controllers leading to higher prices for those chips.
The report said that DRAM memory contract pricing rose “over 20%” in the second quarter, with “prices for PC DRAM chips hiking more than 25%,” per anonymous sources. DRAM contract prices are expected to rise an additional 10% to 20% in the third quarter, while NAND contract prices could rise by as much as 10%.
AMD CEO Lisa Su has made it clear she doesn’t think people should be too worried about the chip shortage. But at least in the short term, it’s going to be hard to find many products, from the PlayStation 5 to the latest graphics cards, and now it seems many of the devices that do manage to make it to consumers might cost more.
Ratchet & Clank: Rift Apart brings alternate realities to the beloved PlayStation franchise on June 11th, and along with leveraging the PlayStation 5’s SSD, Insomniac Games announced new accessibility features on Thursday that build on the studio’s recent work and address the limited options presented in the earlier PS4 Ratchet & Clank.
As an action platformer, Ratchet & Clank often requires multiple types of movement: You’ll shoot through waves of oncoming enemies while running around a level, and quickly shift to jumping across floating platforms, and using various gadgets to fly, swing, and now reality-warp through stages. Rift Apart seems to keep those core mechanics but adds even more potentially sensory-overloading visuals, from cracks in reality to exploding fragments of buildings. All of which makes the new features Insomniac is adding all the more welcome. You can get a taste of what Rift Apart actually plays like in the demo below:
That occasionally hectic gameplay of the earlier game can be fun, but without customization options for controls — as noted in this accessibility review — it could also make the game hard to play for people with disabilities that impact fine motor skills. Along with full controller remapping, Rift Apart addresses the issue in a few ways, like how you can repeatedly fire one of the game’s various weapons with a button press instead of squeezing a trigger. The game can also automatically switch between targets, and correct your aim, if for instance flying enemies give you trouble.
For movement, Rift Apart includes features to make flying in the game easier to control, automatically leveling off your glider so you don’t nose dive, and an “Off-Screen Ledge Guard” which should save you from falling off ledges you can’t see if you’re distracted while smashing robots. There’s also an option to assign all of your movement controls to a single button so you don’t have to hit jump and swing on different parts of the controller.
Visually, Rift Apart also allows you to tone down the game’s striking, but over-the-top visual effects. You can adjust all the obvious settings like contrast and field of view, but the game also smartly uses a visual shading system similar to what developer Naughty Dog used in The Last of Us Part IIto help make things legible. You can apply colored shaders to your character, any of the enemies in game, even interactable objects to make things easier to visually track and find. The game also offers a similar array of adjustments for changing the size of the in-game HUD and button prompts.
As part of this new generation of consoles, Sony appears to be trying to be a bit more mindful of the various accessibility issues that can come up while playing. It’s been praised for offering software accessibility options on the PS5 by default, like a built-in screen reader, but the real way you can see how things are changing is by looking at the developers Sony owns, works with, and publishes.
Insomniac Games and Naughty Dog clearly seem focused on making their games more accessible. Insomniac’s been building up to this over time as well; the company took special care to add a wide range of accessibility features to Spider-Man: Miles Morales when that game launched with the PS5. The real trick with accessibility options, though, is standardizing them across the board, which seems like it might at least be starting to happen with these Sony exclusives.
Ratchet and Clank: Rift Apart launches June 11th on PS5. You can see an exhaustive list of the accessibility options Insomniac is building into the game by visiting its website.
Sony’s elusive PlayStation 5 console is in stock at Walmart. If you’re one of the many people who has struggled to get one for yourself, today is looking good for you, and it’ll look better if more retailers jump in with stock later today. As usual, Walmart might not immediately appear to be selling consoles today, but you might be able to get one added to your cart if you refresh frequently. (Note: make sure your payment method and shipping address are entered ahead of time on each site before you try to buy a console. The faster you can checkout, the more likely your chance of success. Also, Walmart tends to release more consoles in 10-minute waves, so try again if 3:00PM ET doesn’t work, try again at 3:10PM ET.)
The PS5 with a UHD Blu-ray disc drive and 1TB of built-in SSD storage costs $499.99 and is available from Walmart. Due to the disc drive, this model is slightly thicker and heavier than the digital edition.
PlayStation 5
$500
Prices taken at time of publishing.
Sony’s flagship next-gen console, which includes a disc drive, allowing you to play both digital and physical games on the PS4 and PS5.
$500
at Walmart
If you want to save a little money (and a little space in your entertainment center), the PlayStation 5 digital edition without a disc drive is available for $399.99. Other than lacking the ability to play discs, this model is exactly the same as the more costly version.
I wish you the best of luck in getting a console today. Whether you get one today, or plan to get one when the next restocking happens, there are a few must-have accessories to accompany your purchase.
Returnal
$70
Prices taken at time of publishing.
The latest title from Housemarque is a roguelike third-person shooter that puts you in the shoes of Selene, an astronaut tormented by a seemingly never-ending time loop.
The PlayStation 5 has one of the smallest storage sizes of any console over the last decade, but it’s not as bad as it seems. Sony is reportedly using a specialized data compression technology that can shrink game file sizes by as much as 60%. This would more than compensate for 825GB of storage on the console.
Twisted Voxel reported that the survival game Subnautica has just a 5GB file size on the PS5. Compare this to 14GB on the PlayStation 4 and you’re saving more than 60% of storage space.
TechRadar reports that Control: Ultimate Edition also benefits significantly from Sony’s compression tech, coming in at just 25.79GB on the PS5 compared to 42.5GB on the Xbox Series X. That’s a 39% reduction in file size.
A lot is still unknown about Sony’s compression technology, all we know at this time is Sony’s name for the tech, so-called “Kraken”. We don’t know if all PS5 games are supported, or if games need to be optimized for this compression tech. Kraken could also extend to support PS4 games and older but we’re making educated guesses at this point.
Traditionally, compression technologies have never required game developers to optimize for compression, so technically all games running on the PS5’s built-in SSD should support Kraken.
Hopefully, PS5’s Kraken compression will expand to the console’s second M.2 SSD slot, once Sony unlocks it. We could also see Kraken coming to external USB drives, but that could be wishing for too much.
It’s great to see such massive advances in compression technology in an era where games are doubling in size every three to four years. Hopefully it means people can upgrade their storage a bit less often and keep more games on their systems.
The Epos H3 gaming headset thumps out crystal-clear, bassy audio with excellent range. However, the microphone makes an annoying, persistent hissing noise.
For
+ Lightweight
+ Excellent audio reproduction and thump
+ Soft earcups
Against
– Not a lot of features for the price
– No software
Editor’s Note: This review was originally published on April 20, 2021 and was updated on May 19, 2021. We retested the microphone after learning it was originally tested with a faulty 3.5mm jack.
The Epos H3 is a solid choice for those seeking the best gaming headset for their rig. They’re also cross-platform compatible with Mac, PlayStation 5 (PS5), PS4, Xbox and Nintendo Switch, allowing you to have one pair of headphones for all your gaming needs.
Combining comfort with affectionately loud drivers boasting thunderous bass and crystal-clear audio worthy of praise, it’s money well spent at $119. The H3 also features passive noise canceling, raising the bar another level; although, you may still wish for a better microphone and roomier fit.
A quick glance at the H3’s specs sheet, and you might suspect that these are bulky, heavy cans. At 1.4 pounds, they’re weightier than many other wired gaming headsets, such as the MSI Immerse GH61 (0.6 pounds) and Roccat Elo X (0.7 pounds). However, Epos managed to distribute the weight and minimize pressure in such a way that the H3 actually feels lightweight. This is partially due to the memory foam and soft leatherette included on the headband and ears for comfort that cradles the head and ears without being overbearingly cushy. The unit is so lightweight that my only concern was them getting hot, like many other over-the-ear units using leatherette that I have reviewed, but, thankfully, I was able to wear them for over 2 hours at a time without ever even getting warm.
The H3’s earcups connect to the steel headband via a dual-axis hinge and are also designed to mold to the shape of human ears. But because I’m a huge person with an obnoxiously large head and substantial, malformed ears, I initially had issues getting the H3 to sound as expected. Here, I learned of the sturdiness of the steel headband. Adjustments were easy, and I was able to get the H3 so I could listen to The Best of Johann Sebastion Bach in pure comfort.
The Epos H3’s are stylishly elegant in Onyx Black as tested but are also available in Ghost White. Each ear cup holds an Epos logo, and the right ear cup has a built-in volume control knob that is responsive and with smooth controls easily activated by my thumb. On the left ear cup is the 3.5mm audio connection jack. The microphone is also on the left ear cup and pulls down nicely into place with a solid click to let you know it’s in place and ready to go. Lifting it back up conveniently mutes the microphone, so there are no embarrassments.
Overall, with its lightweight, but quality, plastics, and steel headband, the H3 is sleek and sturdy with the feel of a much more expensive gaming headset. They also lack the sometimes gaudy RGB lighting of other gaming headsets, which is great for when you simply want to game and not also put on a light show. The plastic keeps the headset trim at 0.6 pounds overall which adds to the comfort level I mentioned previously.
Audio Performance
Epos H3 uses closed drivers that deliver satisfactory audio as soon as you plug them in, which is good news since there’s no software available with the H3. The H3 gaming headset is truly plug-and-play, coming with a 3.5mm audio cable and a 3.5mm splitter cable, should your device require a separate mic input to record audio.
I fired up Borderlands 2, and as I was following the annoying robot Claptrap around, I could discern when one of the crazy characters tried to slide up on my right and start beating on me. I side-stepped and shot him dead with my weapons, and the gunshots were wonderfully reproduced and sounded realistic. When I threw a grenade at a couple of post-apocalyptic-looking gents, the explosions were rich, full, and crisp, making for a thoroughly enjoyable battle.
While playing Batman: Arkham Knight, I could easily trace the sounds of fire shots as they petered out into the distance. They sounded just as realistic as the gunshots I heard while playing Borderlands 2. The bone-crunching sound of Batman’s punches landing on the jaws of enemies I vanquished were exquisitely reproduced in my ear. When using the jet turbine in the Batmobile to launch from one roof to another, the thunderous roar was gratifying and clear with zero distortion.
Overall, gaming with the H3 ensured I could hear moving footsteps coming from different directions, or gunfire in the distance, and I didn’t find myself missing virtual surround sound or the ability to tweak audio performance with a dedicated app. These cans are lovingly loud, so it’s a good thing the H3’s volume knob is so responsive and easy to find with a blind thumb.
To test out the cans’ music prowess I turned to Busta Rhymes’ “Dangerous”. As soon as the baseline started pumping, I was thrilled, as the H3’s delivered the bombastic bassline with lust and passion few can compete with. At a typical listening volume, I heard sweetly produced highs and mid-range tones. And when I pumped the volume to the max, they delivered the same thump and clarity.
Microphone
I originally published this review reporting an audible hiss with the headset’s microphone, but since then I’ve learned that this was caused by a faulty 3.5mm jack in my PC. With that issue remedied, I retested the microphone, and the hissing issue disappeared. Now, the bidirectional mic is able to catch the full range of my deep throaty voice. In recordings I could hear my voice’s natural depth and timbre beautifully and without any distracting background noise, thanks to the mic’s effective noise-cancelling.
Note that the H3 doesn’t have its own software, so microphone performance adjustments aren’t readily available. However, I didn’t miss it too much because my recordings were still very clear and of premium quality worthy of some podcasting.
Epos specs the H3’s mic as covering a frequency range of 10-18,000 Hz.
Features and Software
Although Epos does have a gaming software suite, the H3 does not work with it. But the audio quality is so good, I did not miss having software assistance.
One of my favorite features of the Epos H’3 is the responsive audio knob that is built-in to the right ear cup. It makes adjusting the volume quick and easy. Also, you will need to adjust the volume as these cans can get very loud, which I love.
Bottom Line
At $119, the Epos H3’s audio quality is equal to its price tag; however some may find it steep when you compare it to units that come with gaming-ready features, like RGB lighting, software for tweaking and the option for virtual surround sound. If you’re someone who doesn’t need many extras, the H3 also earns its price with strong build quality and comfort, (especially for those with smaller heads, who won’t have to fuss with adjustments).
The downside comes from the microphone, which records really clear audio but also adds a hissing noise that I couldn’t eradicate no matter what adjustments I tried or software I used. Overall the mic performance is solid but not the best in its class and certainly not a replacement for the best USB gaming microphones.
But if you’re interested in a gaming headset that sounds amazing right out of the box and can put up with the ok microphone, these are for you.
The Last of Us Part II is getting a long-awaited PlayStation 5 patch on Wednesday that lets you play the game at a targeted 60fps frame rate, Sony announced.
“Once patch 1.08 for The Last of Us Part II is installed on your PS5, you will find a toggle in the Display options that allows you to choose between a Framerate Target of 30 FPS or 60 FPS,” developer Naughty Dog said in a blog post. “This allows you to choose your preferred framerate to complement the rest of the enhancements that are part of the PS5 backward compatibility with PS4 games, such as an enhanced resolution, faster load times, and more.”
You can catch a trailer for the patch at the top of this post, and in my opinion, it looks great. I’ll definitely be checking out the patch myself just to see how the game runs. (Though, I’m not sure I’m ready to put myself through another full playthrough of the grueling but excellent game just yet.)
If you want to check out a technical deep dive about the patch, Digital Foundry has a nearly 20-minute video testing it out.
Sony is also reportedly working on another remake of The Last of Us, this one for the PS5.
On the trail of a new PlayStation 5? Amazon has just finished rolling out its biggest ever PS5 restock but there’s plenty more ways to get your hands on Sony’s 4K console…
One of the bestselling games of all time is coming to next-gen consoles at the end of the year. Today, Rockstar announced that Grand Theft Auto V and its online spinoff will both be launching on the PlayStation 5 and Xbox Series X on November 11th; the new version was previously announced at the PS5’s reveal event last year.
We don’t yet know what exactly will be changed for the next-gen iterations, but Rockstar says they will be “expanded and enhanced.” It’s also not clear what the upgrade path will look like for current owners of the game. GTA Online, meanwhile, will be available as a standalone title, and Sony previously said that it would be free for all PS5 owners during its first three months of availability.
Despite launching in 2013 — it debuted on the PS3 and Xbox 360 — GTAV has proved to be an enduring hit, one that will soon span three generations of game consoles. Publisher Take Two says the game has sold more than 140 million copies to date.
(Pocket-lint) – We couldn’t have been more excited when we heard that the original Mass Effect trilogy was to be remastered for a new collection. But must admit to feeling slightly deflated when we realised the games weren’t to be remade completely.
That means, while the graphics and gameplay have undergone extensive tweaking, they haven’t been completely reimagined for modern consoles. After experiencing what’s possible with the superb Final Fantasy VII Remake, that seemed to be a backwards step to us. Initially, at least.
However, just a couple of hours into ME1, we soon realised why the development team decided on a fresh coat of paint and refinements rather than renewal. The trio just wouldn’t be the same games otherwise – unlikely to have retained the character of the originals. Warts and all.
So, in remastering the original Mass Effect games to 4K HDR, adding all downloadable content (DLC) released over the original games’ lifespans, and slathering on some clever technical glue to match it all together, we get the original trilogy at its best. All the while retaining exactly what made them special in the first place.
Plot points
Something that didn’t need refinement is the story. BioWare has always been a master at storytelling and characterisation. Go further into its past and you can see just how well Baldur’s Gate and Star Wars: Knights of the Old Republic hold up today – purely thanks to their narratives and clever, interwoven scripting.
The latter game was clearly a huge influence on Mass Effect (and itself heavily rumoured for a remaster). However, free from the restraints of the Star Wars lore book, the studio managed to rebottle lightning – several times.
There are many characters you encounter in the Mass Effect games, not least Shepard him or herself – who you play as throughout – but perhaps the most impressive of all is the universe that BioWare created.
Top Nintendo Switch games 2021: Best Switch games every gamer must own
By Rik Henderson
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It took a blank canvas and built its own sci-fi saga, complete with new alien species, political factions, historical mythos and much more. And there’s nary a trade dispute in sight – well, not one that any of the trilogy is hinged on. It’s so complex and involving, it has inspired comic books, fan fiction, even a whole range of cosplay enthusiasts. It will also grip you from the very start.
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That’s partly thanks to the speed at which the main story thread reveals itself – which we’ll spare you because you’ve either already played the games first time around and know it already, or want to discover for yourself and therefore avoid spoilers. But it’s mainly thanks to the superb dialogue and neatly woven nature of the games across the entire run.
Many games have adopted inter-threading plots and character development over the years, but few do it quite as well as the Mass Effect series. It enables you to take your lead character – whether created from scratch or using presets – from one game to the next after each completion, literally picking up from where you left off. In addition, actions you make in each chapter have ramifications on the next.
EA / BioWare
By the time you get to Mass Effect 3 and, specifically, the ending, you could experience several key differences to someone else’s journey. It feels organic and, for us, still represents many of the studio’s finest moments.
The same is true with character development and relationships in the game. Each main non-playable character (NPC) in the game forms bonds and relationships with your lead character, depending on your conversational and practical choices. That could end in a friendly or romantic bond, or with them keeping you at arms-length. It results in you empathising with each of your in-game team members more so than in most games – role-playing games (RPGs) or otherwise.
When those NPCs are in peril or decisions on their fate are presented you are genuinely moved or troubled. It’s what made Mass Effect so superb in the first place, and continues to resonate now.
Ch-ch-changes
Of course, that can also be said of the original trilogy releases, each of which being still available through backward compatibility (on Xbox and PC, anyway). Of perhaps more interest are the numerous changes and improvements to this collection.
EA / BioWare
As with many repackaged collections of older games, all of the original DLC from Mass Effect 1, 2 and 3 are present – bar one. Pinnacle Station from ME1 is not present, as the version available to BioWare while putting together the Legendary Edition turned out to be corrupt and it couldn’t find the original files.
Still, you get over 40 DLC packs integrated into the games (where possible). That includes promo weapons and armour.
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The games are also presented with a new launcher, with all three accessible from the same screen. On PlayStation all games are installed to be played from the off, on Xbox (the version tested here), you need to download ME2 and ME3 from the launcher itself. This allows you to save disk space when you are only playing ME1.
Once you start the games, you notice a couple of changes to the options. The first Mass Effect has perhaps the biggest alterations, in that it has the options, plus character creation and models of the subsequent titles. BioWare changed a fair bit in the three years between ME1 and ME2, so the later benefits have now been adopted.
EA / BioWare
That also includes combat. The Mass Effect series combines deep, involving dialogue-based storytelling with action combat sequences. These are third-person and generally use a duck-and-cover mechanic. The first game, however, had clunky, under-realised combat that was tricky to use. We went back to the Xbox 360 original to check for ourselves and found that aiming – especially through the sniper rifle – was a twitchy affair. It has been greatly improved now, with the lessons learned for the sequels being implemented.
The look during combat – the user interface (UI)– has also been unified across the series now. However, ME1 still has some unique foibles. There’s unlimited ammo, for starters, with cooldown times for weapons instead. That was ditched later in the series. On the whole though, it has been polished into a more playable form for sure, which is great to revisit.
Another thing that helps is higher frame rate. While the graphics have been made higher-res and new lighting effects added, to suit the 4K consoles especially, enhanced frame rates make the most difference to gameplay. It differs depending on the format, but the games are now playable in up to 60 frames-per-second on consoles thanks to a ‘favour frame-rate’ option. The Xbox Series X even gets up to 120fps.
EA / BioWare
You do have a resolution drop to get the best frame rates, but it’s very much worth it. We’ve been playing the game largely across Xbox Series S and X, which run the game in backward compatibility but somewhat optimised. We favour frame-rate on the S, which gives up to 1440p and 60fps, while we switch to ‘favour quality’ mode on the X for 4K 60fps. Both run beautifully.
If you’re a PC owner with the right spec, you can even get up to 240fps and run the game in an 21:9 aspect ratio, but we haven’t been able to test that ourselves.
Graphically speaking
In terms of the new graphics themselves, there is a marked improvement, naturally, but you will still have to put up with a lot of the shonkiness of the originals.
EA / BioWare
The artificial intelligence (AI) upscaling process used for many of the texture upgrades did a fine job of creating details that were just fuzzy before, while the manual touching-up work produces excellent character models especially.
However, don’t expect a game that looks like Returnal or Miles Morales. It must be remembered that the original games were released between 2007 and 2012 and, while highly polished, they still look dated. Animations especially are janky. But they are liveable too.
Lighting has been greatly improved through, with the first Mass Effect showing the most change. Outdoor scenes are particularly impressive, with great use of lens flare and recoloured vistas that look significantly better than before. Plus, high dynamic range (HDR) has been added for further saturation and contrast boosts.
That’s not to say it’s all good. Sometimes the picture sharpening does the game a disservice. The Normandy (your space craft) can look overlaid onto a background now, whereas its blurriness helped it blend in before.
EA / BioWare
There are also the occasional annoying bugs or glitches – some old, some new. We’ve experienced some texture pop-in when a level loads, scenery clipping, or the odd character jerking about when faced with unsteady terrain. Sometimes team members just steadfastly refuse to follow you until you save and reload. But, there’s nothing that can’t be worked around or overlooked.
In all honesty, the original games had their fair share of caveats too, but we never minded at the time.
Hit the motherload
Another of the more significant improvements that you get with the Legendary Edition is loading times. Anyone who’s had to sit through the Citadel elevator loading issues of the original Mass Effect will understand just how thrilling it is to finally run the game from an SSD (on console).
We can’t comment on loading times for Xbox One or PS4 (or even PS5, as we’ve not played that copy) – although each are meant to be greatly enhanced too – but our experience of loading on both Xbox Series consoles couldn’t have been any better.
EA / BioWare
When stepping into any of the elevators on the Citadel, it is mere seconds before you reach the next area. This used to take a minute or more. In fact, all the clever tricks BioWare added to help alleviate the loading pain – such as in-elevator conversations or tannoy announcements – are now superfluous. You can still listen to them, but a skip option is also available as they are no longer needed to paper the cracks.
The same is true with loading in other areas of each of the games. Space travel, for example, is almost instant. Even the games load superfast at the beginning, once chosen on the launcher.
There are also many other smaller, often imperceptible tweaks (like an increased number of autosave points), so we could go on and on. It’s worth stressing though, that all of these have been made to improve and existing experience, not replace it. And, as life-long game fans ourselves, there is something altogether noble in that.
Verdict
We’ve played several hours of each of the three Mass Effect games in the Legendary Edition, but haven’t yet completed them this time around (we have in the past, a couple of times). However, we think we’ve seen enough to be able to give an honest opinion.
This collection is like a masterwork or remastering of one of the great music albums. It doesn’t go completely to town, or likely far enough for some, but the subject matter has been treated with the reverence it deserves. Let’s face it, you’d be hard pushed to find better scripting or storytelling out there, even in the biggest budget, most modern games. That’s where the Mass Effect trilogy’s real heart lies – and you can slather on as much polish as you like, but that’s what will draw you back.
Newcomers might initially baulk at the in-game visuals and their many caveats, but once the story grips they’ll find themselves as enamoured as we all were first time around. As for the rest of us, this is like revisiting an old friend and regaling memorable tales – all 100 plus hours of them. Wonderful.
With the PlayStation 5, Sony opted for a less traditional color scheme, one that ditched the classic jet-black exterior found on earlier PlayStation consoles in favor of a black-and-white finish. For some, the new exterior was an acquired taste, as was the matching aesthetic found on the accompanying DualSense controller.
On Thursday, however, the company announced two new color schemes for the DualSense — at least for those lucky enough to have landed a PS5 console amid the ongoing supply shortages. Dubbed “midnight black” and “cosmic red,” both controllers offer the same features as the standard DualSense, including a built-in microphone, haptic feedback, and adaptive triggers designed to make games more immersive.
Right now, both are currently available for preorder ahead of their launch on June 18th.
Where to buy the midnight black DualSense controller
Like the standard DualSense controller, the midnight black DualSense will retail for $69.99 at launch. It’s currently available for preorder at Amazon, Best Buy, GameStop, and PlayStation Direct, the latter of which will ship the controller a week ahead of other retailers on June 11th. It’s not an exact match for previous DualShock controllers — the two-tone design features multiple shades of black and subtle gray detailing — but it’s far closer than the current DualSense, which opts for a white-and-black build. If you’ve wrapped your PS5 in Dbrand’s Darkplates, well now you can have a matching controller.
Where to buy the cosmic red DualSense controller
According to Sony, the color palette found on the cosmic red DualSense controller is modeled after the various shades of red scattered throughout the cosmos. That added interstellar inspiration will cost you, however, as the cosmic red edition runs a bit pricier at $74.99. It features a two-tone design like the midnight black DualSense, and it’s currently available for preorder at Amazon, Best Buy, GameStop, and PlayStation Direct.
Like the midnight black model, the red-and-black edition is also slated to ship via PlayStation Direct on June 11th, a week ahead of other retailers.
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