Being able to play your PlayStation 4 and 5 games all around your house via Remote Play streaming is a neat feature, but the small number of officially supported devices means you’re stuck with Windows, macOS, iOS, Android, or another PlayStation. Enterprising coders determined to get an open-source Remote Play client running on a wider selection of devices have had it happily streaming on Linux for a while, and the humble Raspberry Pi, with its Debian-based OS, is the latest target, as shown in this video from Philippines-based Evoneg Tech.
To get it going you’ll need a Raspberry Pi 4, and a fork of the Chiaki streaming app from Github. Remote Play needs to be activated on your PS5, and you should pair a Bluetooth controller with your Pi (a DualShock will work fine, but make sure it’s not still paired with, and within range of, your console).
You’ll need to install a few dependencies first, then build the app on your Pi, so don’t jump in unless you’re comfortable with typing console commands. There’s a full guide to Pi installation on the project’s Github wiki. You’ll also need your PSN account ID, which can be extracted by following the steps here.
It works on both wired and wireless connections, and with a good connection you’ll get a 1080p/60fps connection. The devs say it also works on the PS4 Pro, but there’s no mention of the original PS4 console. Nintendo Switch owners should note that there’s a build of the app for their console too, but it has some very specific installation instructions.
This week, Apple launched a new Apple TV 4K streamer complete with a shiny new Siri remote control. But there’s a kicker – the new Siri remote won’t work with motion-controlled video games, DigitalTrends reports.
That’s because it lacks a gyroscope and accelerometer, meaning no Wii-style motion gaming. According to MacRumors, if you try to play a motion-controlled game with the new remote you’ll see the following error message:
“To play this game on your Apple TV, you need to connect the Apple TV Remote (1st generation) or a compatible PlayStation, Xbox or MFi controller.”
Why the change? Apple Arcade is trying to position itself as a more serious gaming platform, with fewer motion-controlled titles, which are seen as frivolous by more hardcore gamers. It stopped insisting that games on the platform support the original Siri controller’s motion controls back in 2016, and in 2019 started supporting controllers from “proper” consoles such as the Xbox One and PS4. It will soon support PS5 and Xbox Series X/S controllers, too.
The new Apple TV supports high frame rate HDR with Dolby Vision at 60fps, and is powered by the A12 Bionic chip, which debuted in 2018’s iPhone XS. It also has a unique approach to setting the colour balance: it uses your iPhone’s sensors to optimise the video output for your particular TV. The light sensor in the iPhone compares the colour balance to “industry-standard specifications used by cinematographers worldwide”. The Apple TV 4K then automatically tweaks its picture output to allegedly deliver more accurate colours and better contrast based on the measurements it takes from your TV.
We can’t wait to try it for ourselves.
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Samsung’s free TV streaming service is now available on Galaxy smartphones in the UK. Samsung TV Plus has been available on Samsung smart TVs worldwide and on Galaxy smartphones in the US for a while now. It also launched in South Korea, the Netherlands and Germany last week, and will come to more of Europe later this year, SamMobile reports.
Samsung TV Plus offers over 90 channels for watching both live and on-demand. These include news (CNN, Bloomberg TV+), lifestyle (People TV, Vevo Pop), kids’ shows, movies and sport.
It’s available through the Google Play Store, and is compatible with Samsung Galaxy S10, S20, S21, Note 10 and Note 20 family devices.
Samsung TV Plus will also be available through Samsung Free (formerly known as Samsung Daily) – a news feed featuring info about games, news, media and more. Samsung Free lives on the leftmost homepage on compatible Galaxy devices. It will feature Samsung TV Plus from 28th April.
TV and movie streaming is big business right now. Sony recently confirmed it is testing a new streaming service in Poland as part of PlayStation Plus. Called Video Pass, it currently offers a library of 21 films and TV shows, but could soon grow to many more.
With Disney+ surpassing its subscriber target earlier this year, and Netflix continuing to build on its 200m+ global subscribers, it’s clear streaming isn’t going anywhere anytime soon.
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(Pocket-lint) – MotoGP sits at the very apex of the motorbike-racing formulae, yet its officially licensed games have somehow never quite crossed over to a mainstream audience. The cognoscenti are aware, however, that developer Milestone – which has been crafting MotoGP games since 2007 – really knows its stuff.
For a number of reasons – not least the fact that making a motorsport game in the middle of a pandemic, when visiting circuits to scan them is somewhere between tricky and impossible, is a logistical nightmare – MotoGP 21 doesn’t offer much by way of surprises.
It’s the first MotoGP game to include the long-lap penalty, its management element has been expanded somewhat, and its tyre-wear model has been tweaked to offer even more realism. So is the 2021 edition worth the ride?
Preaching to the converted
But that there’s no major new feature isn’t vastly problematic, since Milestone’s MotoGP games have been consistently solid for a number of years, and MotoGP 21 continues that trend.
As we’ve come to expect from officially licensed motorsport games, it’s big, comprehensive and technically accomplished, and provides a meaty facsimile of the whole real-life MotoGP circus, encompassing the lower formulae, Moto2 and Moto3, and letting you indulge your team-management fantasies to an extent, as well as to showcase your bike-riding skills.
One reason why MotoGP games haven’t been huge hits among a mainstream gaming audience in the past instantly becomes obvious when you fire MotoGP 21 up: its target audience is clearly hardcore MotoGP fans and the sort of bike enthusiasts who might participate in track days.
It does have a tutorial, you can turn on driver aids, and there’s a rewind button for erasing painful wipeouts. But that tutorial is distinctly cursory when it comes to explaining the fundamentals of bike-riding, and much more detailed regarding esoterica like bike-setup.
Koch Media
MotoGP 21, then, preaches mainly to the converted, and those who are new to bike-racing games are likely to find it a tad intimidating, although it is easy enough to set things up so as to ease yourself in gently.
Carving out a career
In Career mode, once you have virtually created yourself as a MotoGP racer, you can choose whether to start in Moto3, Moto2 or the full-blown MotoGP. From then on, there’s a familiar calendar-based structure, so you can opt to participate in as many or as few testing and practice sessions and so on as you want.
Koch Media
If team management is your thing, you can start your own junior team after a season, and you can mess around with chasing the most lucrative contracts and swapping to the best teams.
But if you find all those aspects peripheral and just want to dive into the racing, MotoGP 21 delivers brilliantly. You can leave the Career mode to launch quick races in all the formulae, but if you don’t know the circuits, you’ll struggle in the races. So, it makes sense to participate in the Career mode’s free practice sessions in order to learn the circuits, before qualifying and the actual races.
If your bike-racing skills aren’t quite at a ninja level, it also makes sense to start off in Moto3: its less powerful bikes are much more forgiving and, in particular, easier to stop going into the corners – those used to four-wheel racing games will have to adopt an unfamiliar slow-in, fast-out style, and learn how to blend the throttle. Being the last of the late-brakers is a recipe for disaster.
Koch Media
MotoGP 21’s bike-feel is exemplary – the full-blown MotoGP beasts are a real handful, but once you develop confidence in the front-end of your bike, you can really flow round the circuits. Tyre wear is also very noticeable – as it is in the real-world MotoGP – and you must setup your bike carefully for the races, playing off tyre longevity against top-end power. You don’t necessarily have to fiddle around with bike settings yourself: you can tell your virtual engineers what you want, and they will make changes accordingly.
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By Max Freeman-Mills
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Online play
Online, MotoGP 21 feels impressively solid in technical terms, although it can be difficult to tell pre-release, when servers are sparsely populated. But the online side of the game definitely isn’t for the faint-hearted: it tries to match riders with similar skill levels, but you’re still likely to be pitting yourself against gamers with expensive rigs rather than just a console and a gamepad. Inevitably, brutal racing results. Offline, you can crank up the AI to reflect that, but its default level is fairly forgiving: your rivals will be quick, but at least they won’t take you out with abandon.
Koch Media
Visually, MotoGP 21 is very good, but not exactly jaw-dropping. We played it on the Xbox Series X, and it didn’t feel like a game which was designed for the latest generation of consoles, then crunched down for the previous generation – understandably, given that new-gen consoles are still in short supply. Ironically, MotoGP 21 is at its visual best when you crash, and it switches perspective to a harrowingly realistic crash-cam.
Verdict
For hardcore, committed MotoGP fans, MotoGP 21 is absolutely spot-on: it doesn’t offer any major surprises or innovations, but it does let gamers fulfil their bike-racing fantasies in the most realistic manner imaginable. It’s technically solid, nice and flexible, and decent-looking.
Our main caveat would be that those who haven’t played a MotoGP game before might find it intimidatingly hard at first, although if you start off in Moto3 before working your way up the formulae, you should find that it constitutes a decent gateway towards becoming a seasoned virtual bike-racer.
Overall, though, MotoGP 21’s quality is on a par with the prestige of its official licence, which is pretty much all you could ask for.
Sony will start rolling out support for 1080p streaming (aka Full HD) on PlayStation Now from this week, thus levelling up the streaming quality of its cloud gaming service’s current 720p cap.
The Japanese gaming giant shared the news in a tweet on its official PlayStation account, which reads: “The rollout will occur over the next several weeks across Europe, US, Canada, and Japan, where PlayStation Now is available”.
PlayStation Now will begin rolling out support for streaming 1080p capable games this week.The rollout will occur over the next several weeks across Europe, US, Canada, and Japan, where PlayStation Now is available. pic.twitter.com/OEHWHtMTw8April 22, 2021
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As first noted by The Verge, Sony has yet to share a list of games that can actually be streamed in the higher resolution, but says support will soon roll out for “1080p capable games”.
Granting some PlayStation Now games 1080p streaming will bring the cloud gaming service up on a par with several of Sony’s competitors. Amazon’s Luna currently maxes out at 1080p, although Google’s Stadia can hit up to a 4K resolution. Microsoft, meanwhile, is currently trialling 1080p support for xCloud, its Xbox cloud gaming offering launched in September last year.
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Apple’s new Siri Remote doesn’t come equipped with an accelerometer or gyroscope, which means it won’t work as a motion controller in certain Apple TV games. The omission was initially spotted by Digital Trends, and can be seen on the remotes’ product pages. The old Siri Remote lists an “Accelerometer” and “Three-axis gyro” in the tech specs, but they’re missing from the new listing (we’ve linked to a Google Cache because as of this writing Apple’s store is down ahead of AirTags pre-orders going live).
The change means that the new Siri Remote won’t work with certain Apple TV games that rely on motion controls. According to code in tvOS 14.5 seen by MacRumors, trying to play an incompatible game will lead to the following error message: “To play this game on your Apple TV, you need to connect the Apple TV Remote (1st generation) or a compatible PlayStation, Xbox or MFi controller.” If you’ve got one, you might want to keep an old Siri Remote around for occasions like this.
The lack of motion controls might sound surprising given the new Apple TV box was expected to have a bigger gaming focus, and arrives as Apple Arcade is maturing into a pretty compelling games subscription service. But in recent years Apple has shifted its attention towards more traditional gaming controllers, away from motion controls. It dropped its requirement for games to support the Siri Remote’s motion controls in June 2016 just months after the remote launched alongside the 2015 Apple TV. Then, in June 2019, it announced Apple TV support for Xbox One and PS4 controllers. Support for PS5 and Xbox Series X and S controllers is expected to arrive with tvOS 14.5.
Despite Cyberpunk 2077’s disastrous and bug-filled December 10th launch, the title was “the largest game in CD Projekt Red’s history,” the studio said on Thursday (PDF). The game sold 13.7 million copies in 2020, according to CD Projekt Red.
We already had a pretty good idea that Cyberpunk 2077 has been a major financial success for the studio. On December 9th, one day before the game’s launch, CD Projekt Red announced that Cyberpunk 2077 had accrued 8 million preorders. One day after the game’s release, CD Projekt Red said digital preorders had recouped all of the game’s development and marketing costs. And the studio said that the game had sold more than 13 million copies as of December 20th in a memo shared on December 22nd.
Cyberpunk 2077 drove massive sales even though its launch was a huge mess. The game had bugs and issues on many platforms and ran particularly poorly on older consoles, forcing CD Projekt Red to quickly release numerous hotfixes. The game’s performance and fan outcry were so bad that Sony yanked the game from the PlayStation Store just one week after launch, and months later, it still hasn’t returned.
CD Projekt Red also said on Thursday that its hit RPG The Witcher 3 sold more than 30 million copies, making 2020 “the second best year in [the game’s] history with regard to the number of copies sold.” In addition, the studio committed to releasing PlayStation 5 and Xbox Series X / S-optimized versions of Cyberpunk 2077 and The Witcher 3 in the second half of 2021.
Sony will begin rolling out support for 1080p streaming with PlayStation Now beginning this week, upping the streaming quality from the cloud gaming service’s previous 720p cap.
“The rollout will occur over the next several weeks across Europe, US, Canada, and Japan, where PlayStation Now is available,” Sony said in a tweet.
PlayStation Now will begin rolling out support for streaming 1080p capable games this week.
The rollout will occur over the next several weeks across Europe, US, Canada, and Japan, where PlayStation Now is available. pic.twitter.com/OEHWHtMTw8
— PlayStation (@PlayStation) April 22, 2021
In its tweet, Sony says support will roll out for “1080p capable games,” but it hasn’t yet shared a list of games that can hit the higher resolution. We’ve asked the company if it can share more information.
Allowing some PlayStation Now games to stream at 1080p brings the service on par with some of Sony’s cloud gaming competitors. Amazon’s Luna currently tops out at 1080p, while Google’s Stadia can hit up to a 4K resolution. Microsoft is currently testing 1080p support for Xbox Cloud Gaming (xCloud).
I played the entirety of the PlayStation 3 version of The Last of Us on my PS4 last year with PlayStation Now streaming, and the service worked without a hitch. The 1080p resolution boost (for games that support it) should be a nice upgrade.
Following a leak yesterday, Sony confirmed that it is testing out a service called PlayStation Plus Video Pass, with a one-year trial in Poland that will allow subscribers to stream movies and TV shows, as the company looks at ways to expand its online subscription, Video Game Chronicle reports.
Speaking with Polish website Spider’s Web, Sony Interactive Entertainment’s global services VP Nick Maguire said that the service would be a streaming app available to PS4 and PS5 owners with an active PS Plus subscription, at no additional cost. The service will include 15 movies and six TV shows owned by Sony Pictures, with more on the way every three months until the trial concludes.
Maguire says that the company decided to hold the test in Poland based on specific data, noting the test will allow Sony to see which titles are most watched and how often PS Plus subscribers use the service. Though, the executive did not comment on whether the service would roll out to other regions.
PS Plus Video Pass could be a new way for the company to increase the value of its online subscription service beyond gaming as the company does not have a direct competitor to Microsoft’s Xbox Game Pass, which is a Netflix-like subscription service with access to a robust library of digital games available for download and play.
Sony has access to a large library of TV and movies, including access to anime by way of Funimation and Crunchyroll, the latter of which Sony purchased in December from AT&T for $1.175 billion. With the PlayStation Store discontinuing the sale and rentals of movies and TV shows on August 31st, Video Pass could be another way for PlayStation owners to watch movies and shows on their consoles.
Facebook Reality Labs has offered more detail about a virtual reality remake of Resident Evil 4, following Capcom’s original announcement last week. The game will launch later this year exclusively on Facebook’s Oculus Quest 2 headset, although the exact date is still a mystery. As Capcom’s first trailer indicated, it’s a first-person VR adaptation of the 2005 third-person game, with a focus on making weapons and movement feel more natural with Oculus Touch motion controllers.
Resident Evil 4 for VR uses the game’s original levels and animations, revamped with remastered textures, and Oculus says cutscenes will be rendered “in their original format.” But developer Armature Studio has added VR-friendly locomotion options like the ability to teleport or walk around a room-scale environment, in addition to using Touch controller analog sticks. You physically pick up weapons and items from the environment, and you can equip different weapons for each hand. The game’s enemies will also attack in ways that are optimized around first-person combat.
These additions evoke features popular in other VR first-person shooters like Arizona Sunshine, whose creator Vertigo also released a new trailer for its upcoming cooperative game After the Fall today. The Resident Evil 4 remake is part of a larger slate of upcoming VR games, including a sequel to the original Oculus Rift title Lone Echo that’s launching this summer, as well as a horror stealth game called Wraith: The Oblivion – Afterlife, which will launch tomorrow on Oculus Quest and Rift.
Capcom previously made Resident Evil 7 playable on PlayStation VR, but this is the first full-length Resident Evil game designed for VR. Resident Evil 4 is also the first Quest 2 app that won’t be playable on the original Oculus Quest. Oculus required all launch titles for the Quest 2 to be compatible with its predecessor, but it left the door open for an exclusive game that required the extra power of a newer headset — and Resident Evil 4 is apparently that game.
Capcom announced that it will be releasing two classic games in the Ace Attorney series in English for the first time this July. The new collection, titled The Great Ace Attorney Chronicles, bundles The Great Ace Attorney: Adventures and The Great Ace Attorney 2: Resolve in one package that will be available on Nintendo Switch, PlayStation 4, and Steam for $39.99 on July 27th.
Unlike the Ace Attorney games starring Phoenix Wright, which take place in modern day, The Great Ace Attorney Chronicles are set in the late 19th century during the Meiji period and the Victorian era. You play as Ryūnosuke Naruhodō, a defense attorney and an ancestor of Wright, to try to prove that your clients are innocent in court.
Like other Ace Attorney games, you’ll team up with a motley crew of characters along the way, including a detective that’s actually named Herlock Sholmes. The Great Ace Attorney Chronicles games also introduce a new element to the classic courtroom action: you’ll have to persuade a jury as part of your case.
Capcom released a six-and-a-half-minute video about the collection, which you can watch below:
The Great Ace Attorney Chronicles also offers a Story Mode that lets the game play itself so you can follow along with what’s going on as if it were a TV show or visual novel. The mode can be toggled on or off whenever you want, so I could see myself using it to get past a particularly tricky section.
The collection will have 10 episodes and “8 mini escapades” to play through, which Capcom says will offer more than 50 hours of gameplay.
Capcom will also sell a digital bundle of The Great Ace Attorney Chronicles with Phoenix Wright: Ace Attorney Trilogy for $59.99.
AMD this week made select capabilities of its FidelityFX package available to Microsoft Xbox Series X|S developers. For Xbox Series X|S, AMD makes available FidelityFX Contrast Adaptive Sharpening (CAS), Variable Shading, and ray-traced shadow Denoiser technologies, which are already supported by numerous PC games.
AMD’s FidelityFX is a collection of technologies that can greatly enhance visual quality of games or improve their performance without noticeable degradation of image quality. AMD has introduced eight FidelityFX technologies.
AMD’s Luminance Preserving Mapper for HDR-supporting FreeSync Premium Pro monitors
Single Pass Downsampler (SPD)
Parallel Sort (optimized version of the radix sort algorithm)
So far, game developers have implemented support for CAS, CACAO, and SPD on PCs, but eventually AMD expects developers to adopt more technologies from the package. One of the most anticipated FidelityFX technologies is AMD’s FidelityFX Super Resolution (FSR), a rival for Nvidia’s DLSS (Deep Learning Super Sampling). Unfortunately, this technology is currently not supported either on PC or Xbox X|S.
Making ingredients from the FidelityFX package available on Microsoft’s latest game consoles has a lot of rationale for AMD. Firstly, the consoles come in two configurations and it is easier for developers to make sure everything works on them as they do not have to test over a dozen of different RDNA/RDNA2-based graphics cards that are used by gamers. This is barely important for those 40 games that already support CAS (as well as CACAO and SPD) on Windows PCs, but for those titles that yet have to support CAS, variable shading, and ray-traced shadow denoiser supporting them on consoles first makes quite a lot of sense.
Secondly, at around 4.5 million consoles sold to date, Microsoft’s Xbox Series X|S have a larger installed base that AMD’s entire RDNA2 lineup, so game developers are more inclined to use the collection of FidelityFX technologies (well, three of them at this point) for the new consoles rather than for the latest graphics cards. Of course, it would make even more sense for AMD to get its FidelityFX to the latest Xbox Series X|S and to PlayStation 5 (i.e., to over 11.5 million systems) to popularize the package, but right now the collection seems to be a more PC centric.
Earlier AMD said that it was going to support arguably the most anticipated FidelityFX Super Resolution technology available on all RDNA/RDNA2 platforms, which includes PCs running AMD’s Radeon RX 5000 and Radeon RX 6000-series GPUs, Microsoft’s Xbox Series X|S, and Sony’s PlayStation 5. Meanwhile, the company has not disclosed when it plans to roll out its FSR.
If you have tons of Dogecoins lying around, you can use them to put together your next PC or upgrade. Newegg has announced via a press release today that the retailer now accepts Dogecoin as a payment method.
Newegg has always been a retailer that embraces cryptocurrencies. The company was one of the first to accept Bitcoin back in 2014 and now, the online retailer has added Dogecoin to the list. Using Dogecoin on Newegg is as easy as selecting your BitPay wallet at checkout and then choosing the Dogecoin option.
“The excitement and momentum around cryptocurrency are undeniable, and the recent surge in Dogecoin value underscores the need to make it easier for customers to make purchases with this popular cryptocurrency,” said Andrew Choi, Sr. Brand Manager of Newegg. “We’re committed to making it easy for our customers to shop however works best for them, and that means letting them complete transactions with the payment method that suits them best. To that end, we’re happy to give Dogecoin fans an easy way to shop online for tech.”
In comparison to Bitcoin, Dogecoin is easier to mine. However, the reward is also lower. While a Bitcoin is worth over $56,000, Dogecoin is currently sitting at $0.39. Just a week ago, the meme-inspired cryptocurrency was worth $0.09 so that’s a whopping 355% increase. According to data from CoinMarketCap, Dogecoin’s current market cap is over $50 billion, which is even bigger than Ford Motor Co. and just a few million behind Twitter.
You can pick up some good stuff if you’ve been stashing Dogecoins. The GeForce RTX 3090, when in stock, starts at $1,499 at Newegg, which is equivalent to around 4,470 Dogecoins with today’s rate. Or if you’re into consoles, the PlayStation 5 sells for just $2,099.99 or 6,255 Dogecoins.
Sony and Guerrilla Games’ PS4 hit Horizon Zero Dawn is now available, free of charge, to PS4 and PS5 owners. PlayStation owners on both consoles can redeem a free digital copy of the game until May 14th at 8PM PT / 11PM ET.
The free copy Sony is offering is the Complete Edition, meaning you get not only the base game but some extras, including the Frozen Wilds expansion and a digital artbook. Unlike the PS Plus free games, which require an active subscription to the service, Sony is giving away the game for free, no strings attached.
Horizon Zero Dawn was originally released in 2017 as a PS4 exclusive. Players control a young hunter named Aloy who roams a post-apocalyptic world dominated by machines while searching for clues about her past. The game is also receiving a sequel titled Forbidden West, which is slated to launch sometime this year on the PS4 and PS5.
The promotion is part of Sony’s “Play at Home” initiative, which aims to encourage PlayStation owners to stay home during the pandemic by incentivizing players with free games until June. Additionally, Sony is also giving away nine titles, including Astro Bot Rescue Mission and Enter the Gungeon for free until April 22nd at 8PM PT / 11PM ET.
Sony has announced that it’ll be keeping its PS3 and PlayStation Vita digital storefront open “for the foreseeable future.” The PSP’s store will still be shut down on July 2nd, 2021, as originally planned.
“Upon further reflection, however, it’s clear that we made the wrong decision here. So today I’m happy to say that we will be keeping the PlayStation Store operational for PS3 and PS Vita devices. PSP commerce functionality will retire on July 2, 2021 as planned,” Sony Interactive Entertainment president and CEO Jim Ryan announced in a blog post.
Sony had originally announced that the digital storefronts for its legacy consoles would be shut down at the end of March, making it impossible for customers to purchase digital copies of games for those systems. Sony says that the move to discontinue to the storefronts was “born out of a number of factors, including commerce support challenges for older devices” along with a desire to focus more on newer products (like the PlayStation 5).
Following the announcement, though — and the backlash from PS3 and PS Vita owners upset that they would no longer be able to buy new games — it seems that Sony has relented and will be keeping those stores open indefinitely.
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