watch-dogs-legion-60fps-update-confirmed,-pvp-modes-delayed

Watch Dogs Legion 60FPS update confirmed, PvP modes delayed

For a few months now, Watch Dogs Legion has been following a content roadmap for major updates throughout the year. Some of this planned content is now being juggled around, with some updates pushed back to a later date. We also have an official date for Watch Dogs Legion’s 60 frames per second mode on Xbox Series X and PS5 consoles.

Since launching late last year, Watch Dogs Legion has offered just one graphics mode on Xbox Series X/S and PS5, enabling 30FPS gameplay with ray-traced reflections. On the 1st of June, a performance mode will be added to the game, enabling 60FPS gameplay on both new consoles.

Unfortunately, we still don’t know much about the technical changes made to reach 60 frames per second, so there’s still more to hear on resolution, graphical settings etc. Chances are, this mode will disable ray-traced reflections.

As for other upcoming content, Watch Dogs Legion will be getting its 5.0 major update in July, which will add previous Watch Dogs characters, Aiden Pearce and Wrench to the game. Online modes like Invasion and Extraction have unfortunately been delayed a bit though, moving into an August release window.

KitGuru Says: Is there anything on the Watch Dogs Legion roadmap that you are looking forward to? 

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knockout-city’s-virtual-dodgeball-is-even-more-chaotic-than-the-real-thing

Knockout City’s virtual dodgeball is even more chaotic than the real thing

Knockout City took me back to childhood games of dodgeball with a single sound: “whumphf!” That one noise, which you’ll hear a lot as dodgeballs bounce every which way, represents just how well the game’s virtual version of dodgeball mimics the real thing — including all of the chaos you might remember from games on the playground.

Knockout City is made by EA and Mario Kart Live: Home Circuit developer Velan Studios, and its primary mode involves three-on-three matches against online opponents. In each match, you’ll scoop up dodgeballs littered around the city-themed maps and launch them at your unsuspecting targets. When you charge up a throw, the game automatically locks onto a target, meaning you don’t have to worry about precise aim. Knockout City is more about timing your shots to try to catch your opponent off-guard, which the game encourages by letting you do things like curve or feint a shot to mix up your tactics.

Somebody catching a ball in Knockout City.
Image: EA

Like in real dodgeball, though, a key part of Knockout City isn’t just throwing the ball, but also catching it, which you can do with a well-timed press of a trigger. And if you do catch a thrown ball, it will fly a little faster when you next throw it. I love trying to time catches. It adds Paper Mario-like timing to battles (though at a much faster pace) and forces you to think more about your positioning not just for offense, but for defense as well.

Knockout City also offers some fantastical elements that you won’t find in real-life dodgeball. Each match has a special type of dodgeball with unique powers, like a bomb ball that explodes on impact. My favorite was the multiball, which gives you three dodgeballs right at your fingertips, kind of like the triple shell item in Mario Kart.

And at any time, you can turn yourself into a ball so your teammates can scoop you up and toss you at an opponent for a quick knockout. Balling up for a teammate is almost like handing them a present — one they can launch at an unsuspecting person at high velocity — and it’s a great tool to assist your teammates whenever you want, without any communication required. Be warned, though, your enemies can also pick you up when you’re in ball form, meaning they might just throw you off the map for an easy point.

Like real games of in-person dodgeball, there’s often a lot going on in Knockout City. That can make it easy to lose track of things and get knocked out by a shot you didn’t see coming. And occasionally, matches can have long lulls where you’re running around the map by yourself, dodgeball in hand, hunting for an opponent. Sometimes I wish the maps were just a bit smaller to force more confrontations. But at their best, Knockout City matches are fun and chaotic. Dodgeballs flying left and right will keep you, your teammates, and your opponents in a thrilling dance of dodging, catching, throwing.

Knockout City isn’t just about outsmarting your opponents in dodgeball, though; the game also gives you lots of ways to customize your character, including the clothes they’re wearing and even your victory pose. You can earn more cosmetics from completing in-game challenges, leveling up your “street rank” (which is like Fortnite’s Battle Pass), or by buying them from the Fortnite-like in-game store.

There’s all sorts of ways to customize your character.
Image: EA

If you want to check out Knockout City, EA is offering the full version of the game for free until May 30th on every platform where it’s available, which includes PC, PlayStation, Xbox, and Nintendo Switch. Knockout City supports both crossplay and cross-progression, so you can play with your friends no matter what platform they’re on and bring your progress over to other platforms. After the trial ends, the game will cost $19.99 — though if you have an EA Play or an Xbox Game Pass Ultimate subscription, you’ll have access to the game with one of those, too.

While it’s free, I highly recommend giving Knockout City a chance. I think it really captures the feeling of playing dodgeball in video game form — and it feels so good when you nail a game-winning shot with a satisfying “whumphf.”

Knockout City is available now on the PS4, PS5, Xbox One, Xbox Series X, Nintendo Switch, and PC.

metro-exodus-on-pc-adds-support-for-ps5-controller’s-amazing-adaptive-triggers

Metro Exodus on PC adds support for PS5 controller’s amazing adaptive triggers

Metro Exodus has become one of the first PC games to support the PS5 DualSense controller’s haptic feedback and adaptive triggers thanks to a recent patch. Although many PC games already support the PS5 controller’s basic features, with Valve adding support for it to its Steam Input API last year, Metro Exodus now supports its advanced haptics, as well as its trigger features, which add extra resistance depending on what you’re doing in-game.

Videos posted by Twitter user @mrdomino_ and VGC’s Andy Robinson show the feature in action, including showing the controller’s right trigger springing back with the recoil from various weapons. It’s nothing new compared to what we’ve seen from native PS5 games like Returnal, but it’s great to see that same functionality replicated on PC.

The patch means Metro Exodus’s full support for the controller has actually arrived on PC before the PS5 itself. The official PS5 version of the game isn’t due to release until June 18th, when it will include full support for the controller’s haptic features alongside other features like ray tracing.

There appears to be a couple of downsides for PC players, however, with VGC reporting that the advanced DualSense features only seem to work over a wired connection, and not wirelessly. Tom’s Hardware also reports that the feature is exclusive to the Steam version of the game, and won’t work on purchases from the Epic Games Store or GOG. We’ve followed up with the game’s publisher for confirmation.

tcl-c81-4k-qled-tv-review:-too-good-to-be-true?

TCL C81 4K QLED TV review: Too good to be true?

(Pocket-lint) – Despite being TCL’s current flagship 4K TV, the C81 costs under a grand in its 65-inch format. A price which becomes all the more eye-catching when a scan of its features uncovers such high-end attractions as QLED Quantum Dot colour technology, support for both of the premium Dolby Vision and HDR10+ high dynamic range formats, and even a built-in soundbar designed by Japanese audio brand Onkyo.

The TCL C81 therefore has all the ingredients it should need to be just the sort of hit with consumers that might put it on the TV map. But what are the compromises to keep that cost down?

Design

  • 3x HDMI 2.0, 2x USB ports
  • LAN & Wi-Fi Multimedia

The C81 looks unusually premium for an affordable 65-inch TV. Its metal frame delivers robust build quality for starters, and it’s remarkably slender across much of its rear panel. Almost OLED-thin, in fact. Even the inevitable ‘chunky bit’ housing the processors, image drivers, connections and a bass speaker is pretty elegantly integrated.

The most striking thing about the C81’s design, though, hangs unusually boldly from the screen’s bottom edge: a built-in soundbar. As well as benefiting aesthetically from a mild blue tint and adding too rather than detracting from the TV’s aesthetic appeal, this forward-facing speaker enclosure looks big enough to potentially do some serious audio damage. 

Pocket-lint

Unusually the TCL C81 sits on three feet rather than two. Two of these sit under the left and right corners facing forwards, while the third faces backwards from the middle of the bottom edge, counterbalancing the other two.

While the C81’s key connectivity of three HDMIs and two USBs falls short of the most high-end TVs, it’s good enough for its money. Gamers should note, though, that none of the HDMI ports can handle the 4K at 120Hz or variable refresh rate (VRR) features now being served up by the PS5, Xbox Series X/S and latest generation of Nvidia and AMD graphics cards. However, a provided game preset does get input lag down to a very respectable sub-17ms. 

  • What is ALLM and VRR? TV gaming tech explained

Picture Features

  • HDR Support: HDR10, HLG, Dolby Vision, HDR10+
  • Processing engine: Clear Motion and IPQ 2.0 Engine

Affordable 65-inch TVs tend to struggle with high dynamic range (HDR) sources, thanks to a lack of brightness colour range. The C81, however, is having none of that.

For starters, it can produce a peak brightness of 540 nits – that’s substantially higher than the figures possible with most LCD TVs in its price range. It also boasts Quantum Dot colour technology, which can produce wider and more accurate colour gamuts, but is still typically associated with more expensive TVs than this TCL.

Pocket-lint

It further bolsters its HDR credentials by supporting both of the Dolby Vision and HDR10+ formats. These improve on the industry standard HDR10 system by providing extra scene-by-scene picture information, usually resulting in more dynamic-looking pictures. Most TVs only support one or other of these (or sometimes neither). Given that there’s plenty of content out there that’s only available in one or other of these formats, the C81’s format-neutral stance is very welcome. 

The TCL C81 uses a VA rather than IPS LCD panel type. This bodes well, since experience shows that VA panels typically produce significantly better contrast than IPS ones, even though it means less wide viewing angles are plausible.

Less promising, however, is the C81’s use of edge-based lighting. Direct lighting – i.e. where LEDs are placed directly behind the screen – typically provides better contrast, especially on screens as large as 65 inches.

However, a Micro Dimming feature raises hopes of some localised light control that might help enhance contrast. In fact, though, this feature merely refers to a system that breaks the image down into small sections for more accurate analysis.

Smart Features

  • Smart System: Android TV 9.0

TCL has turned to Google’s Android TV platform for the C81’s smart features. It’s version 9.0, meaning it benefits from improved stability and responsiveness, as well as enjoying the Android platform’s huge app support (backed up by Freeview Play to provide all the UK’s main terrestrial broadcaster catch up services).

As usual, using Android TV brings with it built-in Google Chromecast support, as well as the Google Assistant voice recognition system. There’s even a mic built into the TV’s main bodywork. 

Pocket-lint

The full-screen Android TV interface, though, continues to feel a bit old-school and cluttered – especially given how few customisation options it offers. Android still doesn’t feel as clever as some rival platforms, especially when it comes to providing intelligent viewing recommendations based on viewing habit analysis.

At the time of writing there’s no support on the C81 for Apple TV app or Apple AirPlay. 

The 65C815K handily ships with two remote controls: a long, thin but still comfortable to hold ‘regular’ one; and a smaller, stripped back ‘smart’ one. Either works perfectly well, though most people will likely gravitate towards the smart remote after initial setup.

Picture Quality

The TCL C81 certainly stands out from the crowd. Out of the box its HDR pictures blaze off the screen with a level of brightness and, especially, colour intensity that just isn’t supposed to happen in this price bracket.

In fact, the richness of its colours leaves many way more expensive TVs looking flat and muted by comparison. Here for once, it seems, is an affordable TV that really can unlock the joys of the wide colour gamuts and volumes associated with HDR sources.

TCL

It doesn’t take long, though, before something starts to feel a bit off about the C81’s full-on colours: it starts to look overly aggressive rather than delivering a genuinely helpful, measured application of all the colour horsepower QLED technology has clearly put at the C81’s disposal. 

The boldest tones regularly look over-saturated, for instance, standing out unnaturally from the rest of the image. The QLED colours push brightness and saturation so hard that subtle shading gets lost in all the histrionics. Some shades – including skin tones – look pretty unnatural as well.

Fortunately, you can tame the C81’s most gaudy out-of-the-box HDR instincts. The best fix is to try and feed the set as much Dolby Vision or HDR10+ content as possible. The extra picture information supplied by these two HDR formats has a dramatic effect, reining in the TV’s excesses and balancing the tonal range to create a far more immersive, even-looking image. Colours don’t hit the same blistering extremes that they do with HDR10, but they’re still unusually vibrant for such an affordable LCD TV. With bright Dolby Vision and HDR10+ scenes, at least, the C81 can look really very good.

This suggests that the C81’s HDR10 problems are down to issues with its tone mapping engine – the processing it uses to map HDR to its screen capabilities. There are, though, settings that can at least calm the crazy default HDR10 images down. 

Pocket-lint

Using the Movie or Low Power presets rather than the default one is a good start. But even with the relatively restrained settings of these presets it’s a good idea to also turn off the Dynamic Contrast and Black Stretch options, since whenever anything’s left in play that might enhance the dynamic range things tend to go off the rails again.

Brightness, too, plays a big part in how well the C81 holds up with HDR10 content. Only with the brightness level reduced by around a quarter from the default 540 nit level do the picture’s excesses really melt away. Which is a pity, of course, since with that much light removed from the picture, colours look less punchy, and the images start to look more typical of the ‘normal’ affordable TV market. 

There’s another issue with C81’s pictures that proves a more stubborn one to address: backlight clouding.

It’s always difficult for edge-lit TVs to control their light evenly across large screens – and the 65C815K proves this point. A number of pronounced areas of light inconsistency are routinely visible during dark scenes – a situation not helped by how they’re not restricted to the image’s edges. 

The extent to which the backlight clouding distracts depends to some extent on ambient light levels. In bright rooms it’s much less likely to be a major distraction than it is in dark rooms. But even the most casual users will likely want to dim the lights for a movie night from time to time, and when they do, as noted previously, there isn’t any setting in the TV’s menus that really fixes the clouding issue really satisfactorily.

Pocket-lint

Despite these highlighted issues, with the right content and preset selection, the TCL C81 can deliver good images. As noted, Dolby Vision and HDR10+ images look vibrant and dynamic, plus baseline black levels can actually look pretty respectable for an edge-lit TV too – though ironically this fact arguably exaggerates the impact of the clouding problems.

While motion can cause a little softness to creep into the image, the TV’s native sharpness with relatively static 4K images is also very good. And finally, even though the C81’s processing engine is rather hit and miss, it scores a solid hit when it comes to upscaling HD sources to the screen’s native 4K resolution. 

Sound Quality

Working with Onkyo on the C81’s audio has paid off handsomely. The distinctive integrated soundbar proves to be powerful and expressive, casting sound a surprising distance left, right and forward of the screen. 

Pocket-lint

The directness and scale of the sound is backed up by good dynamic range, too, so that punchy, tight bass is able to sit in effective opposition to crisp, clean treble details. High frequency sounds appear largely free of harshness, too, even at high volumes.

There is a limit to the available bass though, so don’t expect the rear-mounted subwoofer to deliver the same sort of rumble depths you’d expect from a good external soundbar. Heavy basslines can cause a little unwanted humming on occasion too, and voices sometimes sound slightly detached from the onscreen action. Overall, though, the C81’s sound is way above the affordable TV norm.

Verdict

At first glance the TCL C81 looks like it might rewrite the affordable LCD TV rulebook. Its QLED colours are explosively rich and dynamic for its price point, and it’s bright enough to give HDR real impact. It pushes the boat out sonically, too, with its impressive Onkyo-designed speaker system.

Unfortunately, closer examination uncovers some clouding issues from the edge-illumination, while many presets are overly punchy when it comes to colour and finesse. It’s a common issue at this price, really, and that’s the compromise.

Still, there are times when – with the right content and/or presets selected – that pictures can look pretty good. Find Dolby Vison or HDR10+ content and this is where the TCL finds its groove. But otherwise the C81 is a bit too out of control and high maintenance to deserve a whole-hearted recommendation.

Also consider

LG 65NANO906

A new power management system that counteracts most of the contrast issues associated with the 65NANO906’s IPS panel type, together with LG’s excellent Nanocell colour technology, results in LG’s most effective LCD TV to date. Though as with the 65C815K, it’s better suited to bright than dark rooms. score

  • Read our review

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Writing by John Archer. Editing by Mike Lowe.

a-20-year-old-xbox-easter-egg-has-been-revealed,-and-there-may-still-be-more

A 20-year-old Xbox Easter egg has been revealed, and there may still be more

Kotaku has revealed an Easter egg that’s been hidden on the original Xbox for almost twenty years, after a developer who worked on the console sent in a tip. The Easter egg, which has apparently remained secret until now, can show you the Xbox Dashboard Team’s names after you follow a byzantine set of steps (as is par for the course when it comes to some video game secrets).

Kotaku was able to find someone with a working Xbox who could actually carry out those steps, which you can see in the publication’s video below. If you’ve got one of the consoles, you can try it out for yourself by ripping a CD as a soundtrack and calling it “Timmyyyyyyyyyyyyyyyyyyyyyyyyyy!” (using 26 “y”s to reach the maximum amount of characters allowed). After the rip is complete, going to the Xbox’s Settings > System Info screen will instead display the names of the people who worked on the dashboard.

The Easter egg is similar to another one that exists on Microsoft’s original console, where naming a soundtrack rip “<>” will immediately play credits thanking the console’s development partners and players.

Developers hiding their names in games and consoles is nothing new. In fact, it’s widely believed that the first video game Easter egg was created by a developer trying to get their name into their game. As the story goes, developer Warren Robinett hid his name in the 1980 game Adventure after Atari refused to give him credit.

Modern consoles also like to incorporate various winks and nods to gaming culture as well — the PS5 has PlayStation’s iconic circle, triangle, square, cross symbols molded into some of its plastic, and this Fisher-Price gamepad for literal babies incorporates the famous Konami Code.

Despite gamers being ever-vigilant for hidden secrets, it seems as if there’s still at least one hiding somewhere in the Xbox. As Kotaku points out, Seamus Blackley, the creator and designer of the Xbox tweeted in 2017 that there was still a hidden secret that no one had found. But the one revealed Friday wasn’t what he was referring to, he told Kotaku:

Thankfully, Blackley was kind enough to respond to a few queries about all of this. He confirmed that yes, the Xbox Easter egg he has in mind does in fact revolve around the Xbox’s boot animation, and is not the “Timmy” secret we’re revealing today—which he actually didn’t know about.

It seems the egg hunt can continue on for fans of the ancient console.

ratchet-&-clank:-rift-apart’s-accessibility-features-try-to-make-a-hectic-game-easier-to-play

Ratchet & Clank: Rift Apart’s accessibility features try to make a hectic game easier to play

Ratchet & Clank: Rift Apart brings alternate realities to the beloved PlayStation franchise on June 11th, and along with leveraging the PlayStation 5’s SSD, Insomniac Games announced new accessibility features on Thursday that build on the studio’s recent work and address the limited options presented in the earlier PS4 Ratchet & Clank.

As an action platformer, Ratchet & Clank often requires multiple types of movement: You’ll shoot through waves of oncoming enemies while running around a level, and quickly shift to jumping across floating platforms, and using various gadgets to fly, swing, and now reality-warp through stages. Rift Apart seems to keep those core mechanics but adds even more potentially sensory-overloading visuals, from cracks in reality to exploding fragments of buildings. All of which makes the new features Insomniac is adding all the more welcome. You can get a taste of what Rift Apart actually plays like in the demo below:

That occasionally hectic gameplay of the earlier game can be fun, but without customization options for controls — as noted in this accessibility review — it could also make the game hard to play for people with disabilities that impact fine motor skills. Along with full controller remapping, Rift Apart addresses the issue in a few ways, like how you can repeatedly fire one of the game’s various weapons with a button press instead of squeezing a trigger. The game can also automatically switch between targets, and correct your aim, if for instance flying enemies give you trouble.

For movement, Rift Apart includes features to make flying in the game easier to control, automatically leveling off your glider so you don’t nose dive, and an “Off-Screen Ledge Guard” which should save you from falling off ledges you can’t see if you’re distracted while smashing robots. There’s also an option to assign all of your movement controls to a single button so you don’t have to hit jump and swing on different parts of the controller.

The various toggles in Rift Apart.
Image: Insomniac Games

Visually, Rift Apart also allows you to tone down the game’s striking, but over-the-top visual effects. You can adjust all the obvious settings like contrast and field of view, but the game also smartly uses a visual shading system similar to what developer Naughty Dog used in The Last of Us Part II to help make things legible. You can apply colored shaders to your character, any of the enemies in game, even interactable objects to make things easier to visually track and find. The game also offers a similar array of adjustments for changing the size of the in-game HUD and button prompts.

Visual shaders can help provide contrast, visibility, and make it easier to track things if you’re color blind.
Image: Insomniac Games

As part of this new generation of consoles, Sony appears to be trying to be a bit more mindful of the various accessibility issues that can come up while playing. It’s been praised for offering software accessibility options on the PS5 by default, like a built-in screen reader, but the real way you can see how things are changing is by looking at the developers Sony owns, works with, and publishes.

Insomniac Games and Naughty Dog clearly seem focused on making their games more accessible. Insomniac’s been building up to this over time as well; the company took special care to add a wide range of accessibility features to Spider-Man: Miles Morales when that game launched with the PS5. The real trick with accessibility options, though, is standardizing them across the board, which seems like it might at least be starting to happen with these Sony exclusives.

Ratchet and Clank: Rift Apart launches June 11th on PS5. You can see an exhaustive list of the accessibility options Insomniac is building into the game by visiting its website.

the-playstation-5-is-available-at-walmart

The PlayStation 5 is available at Walmart

Sony’s elusive PlayStation 5 console is in stock at Walmart. If you’re one of the many people who has struggled to get one for yourself, today is looking good for you, and it’ll look better if more retailers jump in with stock later today. As usual, Walmart might not immediately appear to be selling consoles today, but you might be able to get one added to your cart if you refresh frequently. (Note: make sure your payment method and shipping address are entered ahead of time on each site before you try to buy a console. The faster you can checkout, the more likely your chance of success. Also, Walmart tends to release more consoles in 10-minute waves, so try again if 3:00PM ET doesn’t work, try again at 3:10PM ET.)

The PS5 with a UHD Blu-ray disc drive and 1TB of built-in SSD storage costs $499.99 and is available from Walmart. Due to the disc drive, this model is slightly thicker and heavier than the digital edition.

PlayStation 5

  • $500

Prices taken at time of publishing.

Sony’s flagship next-gen console, which includes a disc drive, allowing you to play both digital and physical games on the PS4 and PS5.


  • $500


    at Walmart

If you want to save a little money (and a little space in your entertainment center), the PlayStation 5 digital edition without a disc drive is available for $399.99. Other than lacking the ability to play discs, this model is exactly the same as the more costly version.

I wish you the best of luck in getting a console today. Whether you get one today, or plan to get one when the next restocking happens, there are a few must-have accessories to accompany your purchase.

Returnal

  • $70

Prices taken at time of publishing.

The latest title from Housemarque is a roguelike third-person shooter that puts you in the shoes of Selene, an astronaut tormented by a seemingly never-ending time loop.


  • $70


    at Amazon


  • $70


    at Best Buy


  • $70


    at Walmart

game-file-sizes-on-playstation-5-are-60%-smaller-thanks-to-crazy-compression-tech

Game File Sizes on PlayStation 5 Are 60% Smaller Thanks To Crazy Compression Tech

(Image credit: Sony)

The PlayStation 5 has one of the smallest storage sizes of any console over the last decade, but it’s not as bad as it seems. Sony is reportedly using a specialized data compression technology that can shrink game file sizes by as much as 60%. This would more than compensate for 825GB of storage on the console.

Twisted Voxel reported that the survival game Subnautica has just a 5GB file size on the PS5. Compare this to 14GB on the PlayStation 4 and you’re saving more than 60% of storage space.

TechRadar reports that Control: Ultimate Edition also benefits significantly from Sony’s compression tech, coming in at just 25.79GB on the PS5 compared to 42.5GB on the Xbox Series X. That’s a 39% reduction in file size.

A lot is still unknown about Sony’s compression technology, all we know at this time is Sony’s name for the tech, so-called “Kraken”. We don’t know if all PS5 games are supported, or if games need to be optimized for this compression tech. Kraken could also extend to support PS4 games and older but we’re making educated guesses at this point.

Traditionally, compression technologies have never required game developers to optimize for compression, so technically all games running on the PS5’s built-in SSD should support Kraken.

Hopefully, PS5’s Kraken compression will expand to the console’s second M.2 SSD slot, once Sony unlocks it. We could also see Kraken coming to external USB drives, but that could be wishing for too much.

It’s great to see such massive advances in compression technology in an era where games are doubling in size every three to four years. Hopefully it means people can upgrade their storage a bit less often and keep more games on their systems.