china-fines-alibaba-$2.8-billion-after-antitrust-investigation

China fines Alibaba $2.8 billion after antitrust investigation

China has hit Alibaba, one of the country’s biggest online retailers, with a record $2.8 billion (18.2 billion yuan) fine, after an investigation found the ecommerce giant violated China’s anti-monopoly law, The New York Times reported. The fine, which represents 4 percent of Alibaba’s 2019 domestic sales, is three times higher than the $975 billion fine China imposed on US chip company Qualcomm back in 2015.

The Chinese government launched an investigation into Alibaba in December to determine whether the company was preventing merchants from selling their products on other platforms. China’s market regulator found that Alibaba’s practices had a negative effect on online retail competition and innovation. Alibaba used data and algorithms to strengthen its own position in the marketplace, resulting in an “improper competitive advantage,” China’s State Administration for Market Regulation said in a statement. The company will have to reduce its anticompetitive tactics and provide compliance reports to the government for the next three years.

Alibaba said in a statement it accepted the fine and pledged to make improvements to better serve its “responsibility to society.”

“We will further strengthen our focus on customer value creation and customer experience, as well as continuing to introduce measures to lower entry barriers and business costs of operating on our platforms,” the company’s statement reads. “We are committed to ensuring an operating environment for our merchants and partners that is more open, more equitable, more efficient and more inclusive in sharing the fruits of growth.”

The hefty fine is not likely to hurt Alibaba’s bottom line too severely, however; in February, the company reported a third quarter profit — for the final three months of calendar year 2020 alone— of $12 billion.

quick-look:-lypertek-pureplay-z3-true-wireless-earbuds-review

Quick Look: Lypertek PurePlay Z3 True Wireless Earbuds Review

Introduction

Lypertek is a relatively new brand in consumer audio, so much so that they essentially appeared out of nowhere globally with three similar-sounding products, the MEVI, BEVI, and TEVI. The last one, TEVI, is their true wireless earbuds solution and garnered rave reviews, especially at its going price back then, and things have improved even more with a nice price cut as well as a rebranding. Gone is the TEVI name unless you take a look at the company website, and we instead have the PurePlay Z3. I was working with a local PR firm in the UK on a couple of different things, and they expressed interest in coverage of these having sung praises galore. Thanks again to Lypertek for providing a sample to TechPowerUp over their marketing agency!

At first glance, there is not much to differentiate the PurePlay Z3 from the vast majority of similar true wireless (TWS) earbuds in the market today. Recognizing also that this is not a brand-new product, the rebranding is an effort from the company to have it better fit with its goals to be a leader in consumer audio. Targeting a neutral sound profile, Lypertek wants to offer great battery life and tactile buttons along with good wireless codec support, all at an excellent $69.99. This new, reduced price tag is what mostly got me interested, having used plenty of more expensive TWS earbuds from larger brands, including Audio-Technica, and so here we are taking a quick look at the Lypertek PurePlay Z3.

Packaging and Accessories


The product box comes with a plastic seal all around, and removing it reveals a fairly squarish design with the company logo and product name on the front and on either side of a render of the ear buds. On the back are the salient marketing features listed, and a visual representation of the contents greets us on the side. A single seal keeps the box intact, and then we see a wraparound top that unfurls to reveal the contents inside. Lypertek includes the quick start guide (online copy here) and a thank you note in a separate pouch. The ear buds and case are placed inside a piece of foam that has cutouts to snugly hold the three items, with a tab at the top to help lift this layer to reveal the other accessories underneath.

I do like the unboxing experience of the PurePlay Z3, with clean layers and markings throughout and a good balance of function and form. The final set of accessories come inside a cardboard box with labels which reveal it contains replacement ear tips, and it is placed in a recess customized for the box with more cardboard around for further protection. Lypertek includes three sets of replacement tips, with size S and L silicone tips as well as a set of size M foam ear tips, which are nice to see since these make for a more snug fit with better isolation for those who prefer it or are allergic to silicone.

Closer Look

The case is instrumental to true wireless earphones, providing storage and charging capability at the same time, and the Lypertek version takes on a familiar form factor in the shape of a rounded pill (~80x40x30 mm) that opens in the middle. There is a notch to aid with this, and we see indicator LEDs underneath, on the black plastic rim that goes around to the other side, which has a USB Type-C port for charging underneath a solid hinge. The entire case is out of plastic, but differentiates itself from most others with a well-done fabric finish in a blue color. There is another color option, ivory, which looks more golden in the photos I have seen. A carry strap and the Lypertek logo on top complete the exterior, and opening the box reveals the charging specifications.

The TWS earbuds do not in my opinion set themselves apart visually in the sea of similar-looking products available today, especially from the side. This is a working formula that has been successful, so I can understand adoption of the same. This version is predominantly black, including at the front, with a chrome ring around the tactile button on each bud for accentuation. We see the Lypertek logo and product name as well, and these are small and light enough to where you won’t experience fatigue over even longer listening sessions if they fit well. There are indicator LEDs on the front, and a vent to access the integrated microphone on each. The stems are about average in length and come with the medium silicone tips pre-installed. These are a safe default, but I recommend trying the others to be sure. The FlexFit foam tips were the best for me, allowing for a snug and comfortable fit.

There is an 800 mAh battery inside, which is charged at a maximum rate of 700 mA at 5 V and outputs 50 mA at the same voltage for each of the two pods that fit the earbuds. This means seven charging cycles are theoretically possible, but after accounting for electrical losses at each step, six cycles are more realistic.

Setup and Audio

Out of the box, you will need to press and hold the two earbuds for a second to turn them on. An audio message reflecting the status of each earbud is played as well, and a double click turns on pairing mode. A compatible Bluetooth device, of which there are several here owing to the Bluetooth 5.0 LE protocol compatibility, will see and pair with one earbud first before doing the same with the other. This is due to support of Qualcomm’s TrueWireless Plus technology, and partly how these earbuds have an automatic battery-based switching mode for uniform battery charging and adaptive switching between the primary and secondary bud. As with the Creative Outlier Gold earphones, there is also mono mode for when you use a single earbud and leave the other in the case.

Battery life is a key metric for TWS earbuds, and these promise 10 hours of use when fully charged. I hit over 9 hours regularly at ~60% volume on my phone, and the included charger provides for another six charge cycles. Charging them with the case takes about 90 minutes, and there is a quick charge mode by default, wherein 15 min gives you up to 2 hours of listening time. The indicator LEDs on the case show the progress of charging the case in 25% increments, which can take much longer depending on the source. The case does not support any quick charging in itself that I saw. Regardless, this makes for very respectable battery lives to where I got a week on average while commuting, going for walks or exercising outdoors over the ~3 weeks of testing. These are also IPx7 waterproof for the more intense physical workouts, or even a quick shower, which makes the PurePlay Z3 a good audio solution for the gym and outdoors.

The buttons on each bud allow for more once paired, including media playback and volume controls, as well as pulling up the OS assistant on iOS and Android. The included microphones are decent for calls and smart assistant voice control, but do feel more like an afterthought compared to the listening hardware, which are a 6 mm graphene drivers, an unnamed Qualcomm 32-bit triple-core Bluetooth audio SoC, an equally unnamed Kalimba DSP and, you guessed it, unnamed DAC/amp combination. In addition to the standard SBC codec, these also support aptX and AAC. Nothing more, which is a shame as I would have liked to see some newer, improved codecs adopted despite the age of the product.

Here’s where things stand for audio listening—you are not going to get the deepest bass or fantastic highs. Lypertek tuned the sound signature to a neutral profile. As someone who listens to a lot of classical music and smooth jazz when using these outdoors and sometimes even while writing a review on TechPowerUp, I personally dig this a lot. The neutral profile means you are more likely to hear audio as the creator intended, which in stereo mode and when isolated well makes for a very good listening experience. The sound stage is not very big, and there is distinct separation of the two channels, but you do get detailed notes for orchestral music in particular in return. Vocals take a small hit compared to just about everything else I have on hand, including the Creative Outlier Gold, Audio-Technica CK3TW, CKS5TW, and ANC300TW, and the EVA2020 x final, as well as a couple of other Bluetooth earphones that are not of the true wireless type. For instrumental music in particular, however, this thing hangs with the best of them, and did I mention the rest are all more expensive?

Lypertek wants $89.90 for the black version of the PurePlay Z3and $79.90 for the ivory variant, for customers in the USA, although street pricing seems lower in general at ~$75 for the black version as of the time of writing, which makes the Lypertek PurePlay Z3 a fantastic buy. The company does seem to have distributors and resellers in mostly Europe and Asia, however, where things are arguably even better priced. The only item of note is the company expressing outright that it is not tuned towards bass or treble, so do keep that in ind. I appreciate the battery life and case design even if it does feel quite similar to the Sennheiser Momentum TWS case, and the tactile buttons on each earbud make the controls easy to use on the go as well. The rebranding exercise seems to be taking forever, however, with even the company website still claiming the TEVI name. But be it the TEVI or PurePlay Z3, it should be right up there at the top of your considerations.

nubia-red-magic-6-review:-game-on!

Nubia Red Magic 6 review: Game on!

(Pocket-lint) – The gaming phone market shows no signs of slowing down. Indeed, just 20 hours prior to revealing our verdict on this very device, the Red Magic 6, Lenovo revealed its next-gen Legion Duel gaming monster.

Except, interestingly, the Red Magic 6 has a bit of a headline feature that the Lenovo lacks: there’s a 165Hz screen refresh rate, which, at the time of writing, is the fastest you’ll find in a gaming phone – or, indeed, any phone to date – to make for super smooth visuals.

The Red Magic 6 is all about its gaming focus elsewhere, too, thanks to a top tier processor, stacks of RAM, plus a built-in cooling fan. So does all that make it a case of game on, or should you go game elsewhere?

Design & Display

  • 6.8-inch OLED panel, 1080 x 2400 resolution, 20:9 aspect ratio
  • 165Hz refresh rate, 500Hz touch sampling rate
  • Dimensions: 170 x 77 x 9.7mm / Weight: 220g
  • Finish options: Eclipse Black, Aurora
  • Dedicated switch for Game Space
  • Under-display fingerprint scanner
  • Built-in shoulder triggers
  • 3.5mm headphone jack

Visually speaking the Red Magic 6 looks much like the Red Magic 5G and 5S devices that came before it. Except it’s actually a little bit bigger. Yup, as if those aforementioned slabs weren’t substantial enough, Nubia has gone and installed a yet bigger screen – up from 6.65-inches to 6.8-inches – making for a slightly wider overall package (although, thankfully, it’s a slither thinner than its predecessors).

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In this Eclipse Black finish it’s also approaching subdued for a gaming phone. Perhaps that’s because the 5S we had came in a so-called ‘Pulse’ colourway. Which was loud to say the least. Not that the Red Magic 6 lacks some flashy “look at me” moments – helped along for the most part by rear lighting that can be set to various colours and patterns based on notifications, calls, gameplay and more (or switched off entirely, if you prefer).

The principal attraction of the Red Magic 6, we think, is its screen. This 6.8-inch OLED panel is quite the monster, plus it’s equipped with some headline-grabbing features. First, it’s flat, not curved, which makes it very practical for gaming (and anything, really, which is why we see curved screens on the decline). Second, it’s got a 165Hz refresh rate, meaning it can refresh that many times every second if you want – or select from 60Hz, 90Hz, 120Hz from the settings instead to conserve battery. It’s bright, too, with a 630 nits peak brightness claimed.

We’re always a little on the fence about fast-refresh panels, though, as the Red Magic 6’s sell over the 5S is basically 144Hz vs 165Hz. Will your eyes notice those extra 21 cycles per second? No, it’s not humanly possible. But it’s there, so it’s “one better” on paper nonetheless. You’ll most certainly see a big jump from the base 60Hz, though, so there’s obvious benefit to having a higher refresh rate panel. Plus, with 500Hz sampling rate, it’s super responsive to finger taps.

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Not that you have to just tap the screen. Being a gaming phone, Red Magic continues with its gaming focus, which includes integrated shoulder triggers to one edge, which you can programme for certain games. You can even adjust the screen’s responsiveness in zones using the Game Space application.

Activating Game Space is a simple case of flicking the red switch to the upper left side (facing) of the device. It’s a nice touch, able to transport you into a games carousel, along with the ability to select various key options – such as do not disturb (DND), permitting specific apps to notify (such as Discord in a pop-up overlay), controlling lighting, the cooling fan, and screen refresh rate.

We just wish that switching into Game Space would automatically apply selected presets. For example, we’d (perhaps) activate 165Hz when in the space, but drop that to 90Hz once done and flicking the switch back to ‘normal’ for our everyday activities. But that doesn’t happen – the selected refresh rate remains in play, so you have to manually adjust it.

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Elsewhere in terms of design, the Red Magic 6, rather unusually, features a 3.5mm headphone jack. So you can plug in your wired headphones. That’s an increasing rarity for high-end devices, although we suspect most will just use Bluetooth anyway.

Performance & Battery

  • Qualcomm Snapdragon 888 platform, 12GB LPDDR5 RAM
  • 128GB UFS 3.1 storage, no microSD card slot
  • 5050mAh battery capacity, 66W fast-charge
  • Turbofan and liquid cooling system
    • Dual-Core Cooler accessory
  • Wi-Fi 6E (802.11 a/b/g/n/ac)
  • 5G connectivity

So why is the Red Magic 6 so chunky, at almost a full centimetre wide? There’s a number of reasons: the massive battery capacity (5,050mAh), the integrated physical cooling fan, the spatial capacity to ensure airflow won’t overheat the processor inside. And that’s just three reasons.

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There’s no doubting the Red Magic 6 has got the goods when it comes to power. Utilising Qualcomm’s Snapdragon 888 platform, alongside 12GB RAM, there’s nothing more powerful inside phones right now. Which makes the asking price of this phone all the more phenomenal.



Motorola’s new Moto G9 Plus is a stunner of a phone – find out why, right here


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For most people the difference between a Snapdragon 888 and, say, 870 isn’t going to make much difference for casual use. But the Red Magic 6 is all about gaming – so it has a processor that can put in the extra work to eke out those extra frame-rates and graphical options that you might otherwise not get elsewhere.

That said, only so many games are able to really tuck in. The same goes with the refresh rate debate: which games will genuinely benefit from 165Hz? Not many, perhaps none at all. Running Red Magic’s own FPS checker in real-time showed that many of our favourites – South Park: Phone Destroyer being the main, PUBG Mobile being the other – apparently max out at 31fps. Surely an error on Red Magic’s software? Because PUBG Mobile can run at 90fps.

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That self administered punch to the face aside, however, and the Red Magic 6 does a darn good job when it comes to playing games. There’s no delay, no fuss with fidelity, no issues with graphics textures, and so forth. It’s about as good as it gets.

However, that cooling fan doesn’t half make a lot of noise. It’s whirring sound whistles quite irritatingly. Having it on will undoubtedly use up power, too, so we’ve opted for leaving the standard cooling system minus the additional fans to take care of things. It’s a good job you can manually adjust this from the settings shade – because the fan also activates when fast-charging kicks in, unless you tell it not to.

The reason for that is the fast-charging, at 66W, is really quick. You can fill it from dead in under 40 minutes, assuming you have the correct plug at the wall, which is borderline ridiculous. Pop it on a slower recharge and you’ll be kinder to the battery’s health, but it’ll take a fair lot longer.

As for realistic longevity per charge. With this phone, more than most, that’s going to depend on how much you game. We’ve found the battery life a little unpredictable in general, with a day of ‘normal use’ (at 90Hz, note) and some gaming thrown in delivering close to 15 hours. That’s fine for a single day, except there are some moments when the battery will bomb and that’ll leave you reaching for the charger when you might not usually expect so – and that can render the 165Hz plus cooling fan as limited time options.

It would also be remiss to not speak on software, which here is Red Magic OS (V4.0), built over Google’s Android 11 operating system. It’s fairly harmless, in that it has various obtuse Themes, but there are some fundamentals that are just broken.

Notifications, for one, are scruffy, filling up layers per app in a not-too-useful format. But at least, unlike with the Poco X3 Pro, we get consistent notifications, eh?

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The home screen also can’t accept new apps being dragged from the app drawer and onto it as icons – they just vanish, unless you load multiple apps into a folder and drag them from there. It’s a ridiculous and irksome bug. That, in a sense, is indicative of what to expect when it comes to software experience: a unique yet unpredictable one.

Cameras

  • Triple rear system: 
    • Main (26mm): 64-megapixel, f/1.8 aperture, 0.8µm pixel size
    • Wide (13mm): 8 MP, f/2.0, 1.12µm
    • Macro: 2MP
  • Selfie camera: 8MP, f/2.0

One area where we’ve been critical of previous Red Magic devices is with the cameras. Although the Red Magic 6 doesn’t get away Scot-free by any means, its main camera is fairly decent – outshining the likes of the Moto G100, that’s for sure.

Thankfully the rear of this phone is slightly curved so it slots into the hand pretty elegantly. There’s no giant camera bump in the way. No unwarranted protrusions or oddities. But that’s because the cameras here simply aren’t as high-end as you’ll find in some devices.

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According to the specification, the Red Magic 6 has a 64-megapixel main sensor (a S5KGW3 – which is Samsung’s GW3 sensor) that squeezes images down to 16-megapixels by using one-in-four processing. Then there’s an 8MP wide-angle (a HI846, so a typical Hynix sensor). Lastly there’s a 2MP macro for close-ups (the OV02A10, supplied by OmniVision).

Thing is, the camera app doesn’t offer any wide-angle shooting. It’s not to be found anywhere. So you can already forget about getting any ultra-wides out of this device. Yet another problem of the software, perhaps?

The macro, given that it’s just 2-megapixels, is also of really poor quality – so we doubt you’ll ever want to use it. At least the system does prompt you to use it when very close to a subject, though, and the magnifying glass-style focus symbol on the screen is particularly useful to get in-focus shots. Not that they’ll be all that sharp, given the limit in quality.

So it all falls to the main lens to sell the camera system. Think of the Red Magic 6 as a single camera and it’s reasonably successful. The real-time phase-detection autofocus is snappy at showing what it’s focusing onto. The quality of images is fairly decent in a variety of conditions, too. Oversharpened, sure, but there’s detail here that could easily be negated by a lesser setup.

Just make sure you turn off the watermark feature (as you can see from the gallery above, we didn’t) – because it’s on by default, will plaster your images with unwanted words that you can’t remove, and it’s still beyond perplexing to us that this is an acceptable practice. Kill the watermark default already.

Not that you’ll be taking pictures, right? You’ll be playing games. Because, ultimately, that’s what the Red Magic 6 is all about.

Verdict

If you’re in the market for a gaming phone then the Red Magic 6 has a lot going for it: it’s well priced, it’s seriously powerful, and it has a faster screen refresh rate than you’ll find on any other phone right now.

Thing is, whether you’ll get genuine use from 165Hz is a whole other matter. And with it active the cooling fan’s whining drone sound isn’t delicate on the ears. Plus it rather affects the battery life for the worse.

That there is physical fan-based cooling, however, is testament to how gaming-focused this phone is. With its Game Space dedicated switch, too, there’s quick-access to controls and gaming-specific settings.

Just like its predecessors, the Red Magic 6 does what it sets out to achieve: being an alluring gaming phone. But while it’s “game on” in that regard, it’s “game off” for everyday use – where the software comes up short, the sheer size approaches unwieldy, and the cameras are way off their billing.

Also consider

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Lenovo Legion Phone Duel

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Ok, so it’s the first-gen model – the second-gen has just been announced – and it’s pricier than the Red Magic. But with the Lenovo’s side-positioned pop-up camera and dual charging facility, it’s a super-powered gaming device unlike anything else on the market.

  • Read our review

Writing by Mike Lowe.

hmd’s-nokia-x20-is-designed-to-actually-last-you-three-years

HMD’s Nokia X20 is designed to actually last you three years

HMD is announcing six new midrange devices today led by the Nokia X20, a midrange handset priced starting at €349 / £299.99 (around $415). It will release in “select markets globally” such as the UK starting next month, but we’re still waiting on HMD to confirm exact US pricing and availability. I’ve been using the phone running near-final software over the past week, which has been enough to get some rough first impressions about the device.

To be frank, the Nokia X20 isn’t the most exciting device. But HMD’s promises about ongoing software and hardware support for the phone make it compelling.

The Nokia X20 is specced like a device at this price point is expected to be. It’s powered by a modest Qualcomm Snapdragon 480 processor paired with either 6 or 8GB of RAM (my device has 6GB), 128GB of expandable storage, and a 4,470mAh battery. It’s got a 6.67-inch, 1080p 60Hz display with a small hole-punch notch and four rear cameras including an ultrawide, macro, and depth sensor.

There’s a side-mounted fingerprint sensor on the right of the device.

The company says it’ll provide three years of monthly security updates for the X20 after launch, three years of OS updates, and to ensure the hardware doesn’t give up the ghost before software support ends, it’s also extending its normal manufacturer’s warranty by an extra year. “In the majority of places,” a company spokesperson says, “that extends it to three years.” If all goes to plan, the Nokia X20 should still be under warranty when it receives its Android 14 update.

In the past, HMD has generally been good at updating its phones over time, though ComputerWorld’s Android 11 upgrade tracker reports that it’s been more sluggish lately. Recently, HMD updated its Nokia 8.1 and Nokia 3.2, which released in 2018 and 2019, to Android 11 as part of an upgrade roadmap that includes over a dozen of its devices.

Three years of security updates is a little less than the four years Samsung recently said it would offer for its Galaxy devices, but Samsung’s warranty varies between one and two years depending on whether you’re in the US or UK. Apple recently updated its 2015 iPhone 6S to iOS 14 (five years after its release), but its standard limited warranty also typically only covers new phones for between one and two years.

Along with aiming for three years of use, HMD has also made a couple of other decisions with the Nokia X20 in the name of being eco-friendly. First, in the EU it’s joining Apple and others by not including a power brick in the box, just a USB-C cable. What you do get in the box is a 100 percent compostable phone case. It’s a neat idea producing a case that won’t end up in a landfill, but the accessory itself is frustrating to use. The portion of the case that covers the phone’s volume rocker just isn’t flexible enough, making it hard to press the side of the button that I wanted.

The speed and performance of the phone was generally fine, but I saw the occasional hitch while switching quickly between apps, which made me question how this phone will perform after three years of OS updates. Otherwise, I didn’t have any problems with performance in everyday usage. The X20 supports Sub-6GHz 5G, which won’t matter much to you now but could in three years’ time.

You can find a selection of photo samples below, but in my time with the phone I was underwhelmed by the Nokia X20’s camera performance. The phone has a total of four rear cameras: a 64-megapixel main camera, a 5-megapixel ultrawide, a 2-megapixel depth sensor, and a 2-megapixel macro.






  • HMD Nokia X20, macro camera.









  • Ultrawide camera.



Performance in daylight is broadly fine, but when things are more dimly lit you quickly start to lose detail and definition. Neither the ultrawide camera nor the macro camera have the resolution to take decent photographs, and the 2-megapixel macro camera in particular is a pointless and puzzling inclusion.

HMD’s Nokia X20 can’t make any big claims about being a flagship hit, but its modest price tag and HMD’s promises about continued support could make it a safe, dependable smartphone if that’s what you’re after.

Photography by Jon Porter / The Verge

hmd-revamps-its-midrange-nokia-lineup-with-six-phones-under-e350

HMD revamps its midrange Nokia lineup with six phones under €350

HMD is announcing six new midrange Nokia phones today, ranging in price from €75 (around $90) up to €349 (around $415). At the top, there’s the X-series, consisting of the X10 and X20, followed by the G-series G10 and G20, and then finally, there’s the entry-level C10 and C20 from the C-series.

HMD’s pitch for these phones is the length of time it’s offering support, with even the cheapest C-series phones due to receive two years of quarterly security updates. Meanwhile, G-series phones will receive two years of Android OS updates and three years of monthly security updates. Finally, the X-series gets three years of OS updates, three years of monthly security updates, and an extended warranty that HMD says should mean it’s covered for three years in many of its release markets.

The HMD Nokia X20.
Image: HMD

At the top of the six-phone lineup is the X20, which HMD says will be priced at the equivalent of €349 (£299.99, around $415) around the world. It’s got a 6.67-inch 1080p display, with a hole-punch cutout in the top-center for its 32-megapixel selfie camera, while on the back, you’ll find a circular camera bump containing four cameras: a 64-megapixel main camera, a 5-megapixel ultrawide, a 2-megapixel depth camera, and a 2-megapixel macro.

Internally, the X20 is powered by a Qualcomm Snapdragon 480 and 4,470mAh battery, with either 6 or 8GB of RAM and 128GB of expandable storage. It runs Android 11 out of the box and includes three years of OS updates that HMD says will take it through to Android 14. Security is handled by a side-mounted fingerprint sensor, and there’s also a dedicated Google Assistant button on the left. I’ve been using the Nokia X20 for the past week, and you can read my first-hand impressions here.

The HMD Nokia X10.
Image: HMD

A step down from the X20 is the Nokia X10 at €309 (£249.99, around $367). It shares a lot of the DNA of its older sibling. It’s also running on a Snapdragon 480, with a 4,470mAh battery and has a 6.67-inch 1080p display. But it’s available with slightly lower specs: a minimum of 4GB of RAM and 64GB of storage, and its main camera and selfie camera at lower resolutions of 48-megapixels and 8-megapixels, respectively.

Next is the G-series, which is led by the Nokia G20 at €159 (£129.99, around $189). Its screen is a little smaller at 6.5 inches and has a lower resolution of 720p. Internally, it’s using a MediaTek G35 processor with a 5,050mAh battery, upwards of 4GB of RAM, and up to 128GB of expandable storage. You still get four rear cameras, though: a 48-megapixel main camera, a 5-megapixel ultrawide, a 2-megapixel macro, and a 2-megapixel depth sensor. Around front, there’s a notch containing an 8-megapixel camera.

The G20 is joined by the Nokia G10 at €139 (£109.99, around $165). Its display and battery have the same specs as the G20, but it’s got a less powerful MediaTek G25 processor, with 3 or 4GB of RAM and 32 or 64GB of expandable storage. Around back, you only get three cameras: a 13-megapixel main camera, a 2-megapixel macro, and a 2-megapixel depth sensor. The Nokia G10 has an 8-megapixel selfie camera.

Right at the bottom of the newly revamped lineup is the C-series, which HMD says is designed for people who would previously have bought non-smart feature phones. Both the Nokia C20 at €89 (£79, around $105) and the Nokia C10 at €75 (around $90) have 6.5-inch 720p displays, a single rear 5-megapixel camera, a 5-megapixel selfie camera, and are running Google’s lightweight Go edition of Android 11. The C20 has a Unisoc SC9863a processor, while the C10 has a Unisoc SC7331e processor. Both are available with 1 or 2GB of RAM, 16 or 32GB of expandable storage, and removable 3,000mAh batteries that charge over Micro USB.

The naming schemes may be different than previous Nokia lines, but with its six new devices, HMD is focusing on its traditional strengths: affordable phones with lengthy support periods. We’re still waiting for HMD to confirm exact US pricing and availability for the handsets, but the G10 and C20 will be available in “select markets” starting later this month, the X20 and G20 will launch in May, and the X10 and C10 will launch in June.

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Pixel 5 reportedly gets big GPU performance boost with new update

Google has started rolling out the April Android security update for Pixel phones, and it looks like it’s brought some performance improvements to the most recent devices. Google says the update includes “performance optimizations for certain graphics-intensive apps and games” on the Pixel 5 and 4A 5G, and, as noted by XDA Developers, some testers are noticing substantially improved GPU performance on the Pixel 5.

Anandtech previously found that the Pixel 5 turned in much worse GPU results than other phones using the same Qualcomm Snapdragon 765G chip. Now, the site’s reviewer Andrei Frumusanu says that performance on his Pixel 5 has been “essentially doubled” from the review’s initial figures and is now “in line or better than other 765G phones.” Benchmarks don’t necessarily translate into real-world results, of course, but combined with Google’s reference to optimizations for graphics-intensive apps, it does sound like GPU performance should be better with the new release.

In addition, Google says that the Pixel 5 and 4A 5G should receive “improvements to camera quality” in some third-party apps. There’s also a fix for a startup freezing bug on Pixel 4 and 5 devices, as well as one for missing home grid settings on the Pixel 3 and 4 generations of phones.

core-temp-cpu-monitor-adds-support-for-intel-12th-gen-alder-lake,-meteor-lake

Core Temp CPU Monitor Adds Support for Intel 12th Gen Alder Lake, Meteor Lake

(Image credit: Shutterstock)

Popular CPU temperature monitoring utility Core Temp recently got patched to version 1.17 with a few new updates, including support for not only Intel and AMD’s latest and best CPUs, but some chips yet to be released as well. 

Core Temp version 1.17 adds full support for Rocket-Lake-S, which includes chips like the new Core i9-11900K. It also brings preliminary support for both Intel’s 12th Gen Alder Lake desktop CPUs, which aren’t expected to arrive until late 2021 or early 2022, and Intel’s 3D-stacked Meteor Lake chips, poised for a 2023 release. 

It’s very interesting to see Alder Lake support already because this new CPU architecture is radically different from anything Intel has produced so far. That means it will need some new types of monitoring to measure CPU core temperatures. Similar to the design of Arm chips, like the Apple M1 and other smartphone chips from Qualcomm and Samsung, the line will introduce a hybrid architecture. In the case of Alder Lake, this is a hybrid x86 architecture with two tiers of CPU cores: One set of high-performance cores and one set of high-efficiency cores.

Alder Lake will also be Intel’s first desktop architecture to finally move off the super mature 14nm process and will instead use Intel’s newly refined 10nm SuperFin process. SuperFin promises to achieve much higher performance-per-watt compared to 14nm.

So to monitor temperatures, programs like CoreTemp will have to monitor both the high-performance cores and the low-power cores, plus all the other sensors like CPU die and package temperature. Hopefully, CoreTemp will figure out a way to give users all this data without being overwhelming or confusing.

This same logic should also apply to Meteor Lake, which (for now) is also believed to have a hybrid x86 architecture featuring low-power and high-performance cores. Unlike Alder Lake, Meteor Lake is expected to be shipped on Intel’s new 7nm EUV process. We don’t know the exact details on this node, but it should provide a hefty efficiency upgrade over 10nm SuperFin if Intel wants to maintain its competitive edge against TSMC’s 7nm and 5nm nodes.

Speaking of TSMC, Intel is planning on using some of TSMC’s silicon for select Meteor Lake products in the future to offset recent delays related to its homebrewed 7nm node. To make this a reality, Meteor Lake will come with a 3D-stacked architecture, which will allow Intel to swap out Intel silicon for TSMC silicon and vise-versa.

Other Updates and Bug Fixes

In addition to new support for Intel CPUs, Core Temp version 1.17 also adds full support for AMD’s latest Ryzen 5000 processors, as well as its for Zen 2 -based APUs, which include all of AMD’s Ryzen 4000 mobile CPUs and some of AMD’s Ryzen 5000 mobile processors. 

The update also brings numerous bug fixes, which we’ve listed below.

  • “Unsupported CPU” message when only some cores have HT enabled
  • AMD Epyc Rome/Threadripper 3rd gen platform detection
  • Gemini Lake platform detection
  • Whiskey Lake codename
  • Incorrect VID reporting on some Celeron/Pentium processors
  • Crash on Intel Banias based (Pentium/Celeron M) processors
  • Turbo multiplier detection on Nehalem/Westmere
  • Bugs related to response to DPI changesVID reporting on some AMD Athlon64 processors

Changes:

  • AMD Bulldozer based processors now display the amount of modules/threads instead of cores/threads
  • Improve accuracy of information on unsupported Intel CPUs