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About us

Our comprehensive reviews help you buy the very best tech products for your money, from speakers to TVs, headphones to soundbars. Everything is tested by our dedicated team of in-house reviewers in our custom-built test rooms.

Our advice section gives you step-by-step information on what to buy and how to make the most of your purchases, while our features offer music and movie tips, opinions, interviews and more.

For almost 40 years, the What Hi-Fi? Awards have been the ‘Oscars’ of the hi-fi and home cinema industry, honouring Product of the Year and Best Buy winners across a huge range of product categories and price points. 

(Image credit: Future)

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How we test

We have state-of-the-art testing facilities in London and Bath, where our experienced reviewers put more kit through its paces than any other brand. We can, and do, handle anything from the smallest portable speaker to the largest home cinema system.

We’re the only brand in the UK to have a dedicated team of in-house reviewers delivering all of our reviews, all working in the same acoustically-treated listening rooms. This gives us complete control over how products are tested and the environment in which they are tested.

The team has more than 100 years of collective experience reviewing, testing and writing about consumer electronics.

The test labs

(Image credit: Future)

Our London test room:

The main hi-fi test room is used for all separates stereo components such as CD players, turntables, amplifiers and stereo speakers.

Our current hi-fi reference system is:

Naim ND555/555 PS DR music streamer (£20k)

Naim Uniti Core (£1900)

Technics SL-1000R/Kiseki Purple Heart turntable (£17k)

Cyrus Phono Signature/PSX-R2 phono stage (£1900)

Burmester 088/911Mk3 pre/power (£36,150)

ATC SCM50 speakers (£10k)

Analogue, digital and speaker cables from Chord Company and Vertere Acoustics

(Image credit: Future)

Our Bath test room:

The main home cinema room is currently equipped with:

Pioneer UDP-LX500 UHD 4K Blu-ray player

Oppo UDP-203 UHD 4K Blu-ray player

Denon AVR-X6700H Dolby Atmos home cinema amp

Epson EH-TW9400 projector

PMC Twenty5.23 surround speaker package with KEF R50 Dolby Atmos speakers

Chord Company cables

Sky Q, 4K streaming and Freeview HD

We also use the Future photographic studio and in-house photographers, so all equipment is photographed for the magazine and website to the highest standards.

All products are tested in comparison with rival products in the same price category. We have a warehouse full of kit, so even in a First Test a product will be reviewed in the context of other products in that sector of the market.

All review verdicts are agreed upon by the team as a whole – not an individual reviewer. Each product will be listened to and/or viewed by several members of the test team, who will then discuss the final verdict before it appears in the magazine or on the website. This avoids any individual bias creeping in.

No manufacturer or PR is ever shown a review prior to publication, and our advertising department never knows what the test verdicts are before the magazine is published or a review appears online.

So you can rest assured that all What Hi-Fi? reviews are fair, honest and accurate and brought to you by the most experienced team in the business.

IPSO membership

What Hi-Fi? is a member of the Independent Press Standards Organisation (which regulates the UK’s magazine and newspaper industry). We abide by the Editors’ Code of Practice and are committed to upholding the highest standards of journalism. 

If you think that we have not met those standards and want to make a complaint please contact whathifi@futurenet.com. If we are unable to resolve your complaint, or if you would like more information about IPSO or the Editors’ Code, contact IPSO on 0300 123 2220 or visit www.ipso.co.uk.

(Image credit: IPSO)

If you see the word ‘Promoted’ or ‘Sponsored’ in a headline it means one of the following things:

‘Promoted content’ is paid for and provided by an advertiser but is content that we believe is relevant to and of interest to our readers, and is written in the style of What Hi-Fi? It is not written by the editorial team.

‘Sponsored content’ is commercially supported by a third-party sponsor but is written by our own editorial team and may not include sponsor sign-off on the content or a direct product message.

why-the-bad-iphone-web-app-experience-keeps-coming-up-in-epic-v.-apple

Why the bad iPhone web app experience keeps coming up in Epic v. Apple

Safari just doesn’t support key features — and Safari’s the only option

Something keeps coming up at the Epic v. Apple trial as a potential alternative for getting Fortnite on the iPhone: web apps. It’s an intriguing idea, as web apps are able to do surprisingly complex things: just look at a Chromebook or even game streaming services on the iPhone. But potential is far from reality, because the ability for web apps to look, feel, and perform as well as native apps on iOS is severely limited.

These web apps aren’t the preferred way for consumers or developers to use or create apps on the iPhone, either. But Apple has forced companies like Microsoft and Nvidia to use web apps, instead of native ones available in the App Store.

Though the term itself hasn’t really come up explicitly, what’s being discussed are Progressive Web Apps, or PWAs. If you’re unfamiliar, think of them as slightly more advanced web apps that you can “install” directly from your web browser on to your home screen. Google has been pushing the idea (though support for PWAs on its own platforms is a little mixed), and some companies like Microsoft and Twitter have wholeheartedly embraced PWAs.

Not Apple, though. There are a variety of reasons for that — ranging from genuine concern about giving web pages too much access to device hardware to the simple fact that even Apple can’t do everything. There’s also the suspicion that Apple is deliberately dragging its feet on support for features that make PWAs better as a way to drive developers to its App Store instead.

Fortnite running on an iPhone before its removal.
Photo by Tom Warren / The Verge

But the App Store has restrictions that aren’t tenable for some developers. That’s the whole crux of this trial for Epic, after all. On the stand, a Microsoft executive detailed the company’s struggles to get its xCloud game streaming service onto iOS. Lori Wright, VP of Xbox business development at Microsoft, revealed the company spent around four months talking to Apple to try and get xCloud launched as a native app. Apple seemed, initially open to the idea of letting Microsoft use the same model as Netflix or Audible. But Apple changed its mind and forced Microsoft, Nvidia, and others to list cloud games as separate apps.

Submitting Xbox games one-by-one was simply a nonstarter for Microsoft, so it resorted to making a web app. In addition to the technical hurdles a web app involves, it also introduces a discoverability issue. Users simply aren’t used to installing apps from the web on their iPhones. Apple has effectively trained everybody that if they want an app, they go to the App Store.

Wright essentially admitted that the only reason Microsoft is releasing Xbox Cloud Gaming (xCloud) as a web app is because Apple’s terms on the App Store are too onerous. “People don’t play games through the browser on iPhone,” said Wright, but “it was our only outcome in order to reach mobile users on iOS.”

Even the judge in the case seemed confused by Apple’s rule, which says that services that stream movies can offer them all in a single app but services that stream games have to separate each game for individual listing and review. “I can use Netflix with a native app and I can see lots of different movies or TV shows or whatever. Is it that you didn’t want to use a subscription model?” Judge Yvonne Gonzalez Rogers asked at one point.

Apple has forced Microsoft and others to head to the web for gaming streaming.
Photo by Nick Statt / The Verge

But back to those technical hurdles: they’re tall, numerous, and can be blamed both on the nature of web apps and Apple’s own decisions. Safari on the iPhone only recently became capable of supporting a service like Xbox Cloud Gaming via specific controller support. Until then, that sort of thing was on the list of features Apple was reticent to include in Safari. There are legitimate reasons to block things like Bluetooth access from web apps, including fingerprinting for tracking, but it was getting harder to justify and Apple needed some kind of escape valve as pressure mounted to support cloud gaming services.

Google software engineer Alex Russell recently published a very comprehensive list of all the features that Safari on iOS doesn’t support yet — and it’s a long list. For PWAs to truly be a viable alternative to App Store apps, there are at least a few of these features that need to be enabled. The inability to send push notifications via a web app, for example, is particularly galling as it’s already possible on Safari on macOS. An app that can’t send notifications is simply not competitive with an app that can.

Grant is touching on some more of the benefits to native versus web apps; push notifications and ARKit both come up. The former is another example of Apple letting native apps reduce friction points — Epic needs to convince the judge these smaller features are meaningful.

— Adi Robertson (@thedextriarchy) May 5, 2021

As Russell notes, his “interests and biases are plain” as a Google engineer. But it doesn’t change the fact that there are many things that a PWA cannot do on the iPhone that a developer like Epic would need to support Fortnite as a web app.

“Native [iPhone] apps would have access to a far wider range of APIs than web apps,” explained Andrew Grant, engineering fellow at Epic Games, during the trial. “Access to things like push notifications, to Siri, to health data, and augmented reality features” are also limited to native apps, said Grant. Web apps also have to be far smaller than native apps, and are capped at about 50MB in size.

Plus, from a simple performance perspective, web apps have more overhead than native apps — and lack access to Apple APIs that can speed up games like Fortnite.

In fact, this was a sticking point for a lot of the questioning of an Nvidia employee. Nvidia, like Microsoft, has been trying to get its GeForce Now cloud gaming service into the App Store, but has faced the same restrictions that Microsoft is struggling with. Nvidia director of product management Aashish Patel spent a lot of time answering questions around latency in a browser and the benefits of using native apps.

“There are less controls over the streaming, so you could argue in some ways it’s worse,” than a native app, said Patel. Developers are also locked into using the video codecs provided in Safari on iOS, whereas they could use alternatives that might be better at handling latency inside a native iOS app.

All iOS browsers run the same WebKit engine underneath.
Photo by Amelia Holowaty Krales / The Verge

All of this is compounded by yet another Apple policy: no third party browser engines. You can install apps like Chrome, Firefox, Brave, DuckDuckGo, and others on the iPhone — but fundamentally they’re all just skins on top of Apple’s Webkit engine. That means that Apple’s decisions on what web features to support on Safari are final. If Apple were to find a way to be comfortable letting competing web browsers run their own browser engines, a lot of this tension would dissipate.

As it relates to Epic v. Apple, a lot of this PWA discussion isn’t germane to the fundamental arguments in the case. Fortnite as a PWA would necessarily be a streaming app instead of a native game and that introduces an entirely different set of compromises. Which is why it’s so fascinating to see Apple’s lawyers float web apps as a potential solution — because web apps on the iPhone are famously more limited than they are on other platforms, including even Apple’s macOS.

The human-readable versus machine-readable code bit is back now — Grant is talking about how web apps don’t go through the same kind of compilation process that increases processing efficiency, yet another reason they’re not as good as native apps.

— Adi Robertson (@thedextriarchy) May 5, 2021

Even if every single browser feature was available on mobile Safari or even if Apple allowed alternative browser engines on the iPhone, a web app will never match the performance of a native app. At the end of the day, though, all the discussion of web apps in the Epic v. Apple case highlight the limitations of Apple’s App Store policies, not PWAs.

furosystems-aventa-e-bike-review:-fast-and-furious?

FuroSystems Aventa e-bike review: Fast and furious?

(Pocket-lint) – While many of us are still very much locked indoors for the foreseeable, working from home, the spectre of a potential commute is beginning to rear its head for plenty of people. Now more than ever, an electric bike is an attractive prospect.

Avoiding public transport, getting fresh air, but without the risk of exhaustion, what’s not to love? The main downside is that many of the most well-known options are prohibitively expensive.

That provides an opportunity for the likes of FuroSystems, a smaller manufacturer who can attract people with cost-saving as well as features. Its Aventa is a prime example – a great e-bike that doesn’t reinvent the wheel by any stretch, but offers a great experience at a very sensible price. 

Sleek and disguised

  • Weight: 16.5kg
  • Aluminium frame
  • Central LCD display
  • Tektro HD-E290 Hydraulic Disk Brakes

Turning first to the look and feel of the Aventa, the good news is that it falls safely into the “you wouldn’t know it” category of electric bikes. This is a bike that at first glance doesn’t look electrified, which we consider to be a good thing.

Only one chunky part of its frame and the motor on the rear wheel give the game away, but the matte paintwork and FuroSystems logo do a good job of disguising this. 

Pocket-lint

An integrated front light keeps things sleek up front, athough there’s no back light for some reason – and you’ll need a reflector/light to ride on UK roads legally – while a fairly narrow set of handlebars and a sleek saddle makes for a racing-style fit. It’s not the most laid-back e-bike we’ve ridden – that honor belongs to VanMoof – but when you get the Aventa’s saddle adjusted right it’s entirely comfortable and feels nice and nimble. 

The Aventa’s other big clue as to its electrification is a little dashboard that’s located between the handlebars – a small digital display that acts as a speedometer when its turned on, as well as indicating the battery level and what amount of pedal assist you’re currently getting.

We’re a bit torn on this. On the one hand, it gives you a bunch of useful information if you want it, with the pedal assist level particularly good to keep track of. Equally, however, it’s fairly ugly and has a tendency to make you look like you’ve got a GPS or phone strapped to your bike and are in the process of getting lost. If we could remove it easily, we probably would – indeed we think that’d be a good thing to stop it looking like a fancy e-bike.

Pocket-lint

On the left handlebar, nicely nestled where your thumb rests, is the main control point for this e-bike, comprising a power button (holding it down switches it on and off), and a button each to either raise or lower the level of pedal assist. These are smartly placed and easy to use while riding, letting you adjust on the fly. The right handlebar houses a traditional gear switcher to let you control the bike’s nine standard gears. 

Overall we’re impressed by how premium the Aventa looks and feels. It’s not quite at the level of VanMoof and Cowboy’s bikes – particularly when it comes to cable tidying, with most of the cabling on the bike’s exterior – but it’s also a big chunk less expensive than those options. And sometimes that can be what matters most.

Pedal assistance

  • 6 levels of pedal assist, 25kmph/15.5mph top speed
  • Integrated Lithium-Ion battery
  • 60km/37m range per charge

An e-bike’s design is important, but how it feels to ride is the key variable, and FuroSystems does well on that front. The newest version of the Aventa is easy to switch on and has six different levels of pedal assist to pick from – which help you to get up to a speed of 25kmph/15.5mph before letting you put in the work to go faster. That speed cap is the UK legal limit for an e-bike, it varies in other territories.

Pocket-lint

Between the first and second levels of assist you won’t even notice a huge difference, with acceleration just feeling a bit easier than it otherwise would. Putting things up to level three or four on the power scale gets you a more appreciable boost as you kick off from a standstill, and makes getting up to speed feel really easy. On strenghts five and six, meanwhile, things feel really zippy – just after you start turning your pedals you’ll get a nice push of extra power.

Getting the system right on pedal assist is a little harder than it seems, while making sure that you feel in full control of your acceleration is something other e-bikes we’ve tested haven’t quite managed, but the Aventa strikes a great balance. You’ll find it super easy to get going at traffic lights; hills also won’t pose much of a challenge as far as maintaining your speed. All this is achieved without a particularly loud motor noise – just a very low-level whirr that wind-noise cancels out.

Pocket-lint

With a standard nine-gear shifter also available, if you run out of battery then you’re far from stranded, and using normal gears in conjunction with the pedal assist levels lets you get to a pretty precise level of work as you cycle, which makes the Aventa good if you’re keen on having plenty of control.

A sizeable 80km/50m range means you can get plenty of cycling done on a single charge too, which is for the best since the Aventa’s battery isn’t removable – a typical shortcoming of e-bikes’ designs at the moment.

A four-hour charge should juice it back up, but you’ll have to lug it near to a power point to do so, and at 16.5kg you’ll find that a slightly tiresome task. Still, heaviness is also far from unique to the Aventa, it’s part and parcel of an e-bike, so it’s not a great sin. For context: a carbon road bike, all in, is about 8kg; a London ‘Santander Cycle’ is around 24kg, so this sits somewhere in the middle – not bad considering it’s the only electrified option.



Best Garmin watch 2021: Fenix, Forerunner and Vivo compared


By Chris Hall
·

Pocket-lint

Apart from that pedal assist things are extremely simple to operate – there’s no companion app or smart features to speak of here, which means an ease of use that’s almost refreshing at times.

On the flip side, it does make for a lack of security features that competitors can offer, like bike tracking or even integrated locking. Still, provided you gear yourself up with a proper bike lock you’ll be able to lend it to mates and ride it without your smartphone, both options that can be surprisingly tricky on some so-called ‘smarter’ bikes. 

Verdict

FuroSystem’s pitch is pretty clear when it comes to the Aventa: you can get a lot of the same feeling while riding it that you’ll find from the Cowboy or VanMoof S3, but you’ll have spent hundreds less on the bike.

That’s a surprisingly accurate summary of how it feels to use too. No, the Aventa might not have a ‘killer feature’, but it doesn’t put many feet (or wheels) wrong at all. You get really solid pedal assist, impressive range, and a design that manages to look as sleek as you could reasonably hope – and discreet too.

While a removable battery, smarter features, and better cable integration would be nice, the savings you make on the up-front cost more than explains their absence. So, if your budget doesn’t stretch to one of the more chic names in the market, the Aventa is an option that’s well worth considering.

Also consider

VanMoof S3

VanMoof also doesn’t have a removable battery, but its smoothness of ride and comfort are unrivalled, making its S3 or X3 brilliant options to ride. Either model is pricier than the Aventa, but you get a lot of app-based smart features like auto-unlocking and bike tracking, plus a design that’s a little more unique and modern.

  • Read our full review

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Cowboy

If your budget can go even further, the Cowboy is a superb option that has perfect pedal assist and probably the best app integration of any e-bike we’ve tried, making for a superb package that is just a bit of an upgrade on the Aventa in most areas. The biggest fillip it lands over other bikes, though, is that removable battery – making it miles more convenient than many competitors. Still, you’ll be paying for those privileges. 

  • Read our full review

Writing by Max Freeman-Mills. Editing by Mike Lowe.

oppo-reno5-5g-/-find-x3-lite-review

Oppo Reno5 5G / Find X3 Lite review

Introduction and specs

The Oppo Reno5 lineup launched at the beginning of this year, but it’s only now that it’s getting a European release. Now, the most affordable of the bunch – the Reno5 is here and looks well-equipped too. An OLED panel with a high refresh rate, fast charging, capable SoC, lightweight build and plenty of base storage and memory.

And in a (not so) surprising move, Oppo is releasing this one under two names in Europe. The Reno5 is launching in Eastern Europe, whereas Western Europe is getting it as the Find X3 Lite. The two models are identical in specs as you can see.


Oppo Reno5 5G • Oppo Find X3 Lite

So even though we got specifically the Reno5 model for review, our review findings should apply to both devices in equal parts.

While the Oppo brand is well-known in Asia, and even though it’s yet to make a name for itself in Europe, it’s positioned as a premium brand elsewhere. So it’s no wonder that the company avoids undercutting the competition price-wise and yet focuses on making well-executed handsets with a premium look and feel.

The Reno5 (or Find X3 Lite, if you prefer) uses a bright, 90Hz OLED panel and a 64MP main camera and it also offers one of the fastest charging technologies. It’s also nicely compact and pocketable.

Probably the biggest selling point of this one is its size and ergonomics. In a market where behemoths rule, the Reno5 5G is a breath of fresh air with its compact 6.43-inch display and a weight of 172g.

Oppo Reno5 5G specs at a glance:
Body: 159.1×73.4×7.9mm, 172g; Gorilla Glass 5 front, plastic back and frame.
Display: 6.43″ AMOLED, 90Hz, 430 nits (typ), 750 nits (peak), 1080x2400px resolution, 20:9 aspect ratio, 410ppi.
Chipset: Qualcomm SM7250 Snapdragon 765G 5G (7 nm): Octa-core (1×2.4 GHz Kryo 475 Prime & 1×2.2 GHz Kryo 475 Gold & 6×1.8 GHz Kryo 475 Silver); Adreno 620.
Memory: 128GB 8GB RAM, 256GB 12GB RAM; UFS 2.1.
OS/Software: Android 11, ColorOS 11.1.
Rear camera: Wide (main): 64 MP, f/1.7, 26mm, 1/1.73″, 0.8µm, PDAF; Ultra wide angle: 8 MP, f/2.2, 119˚, 1/4.0″, 1.12µm; Macro: 2 MP, f/2.4; Depth: 2 MP, f/2.4.
Front camera: 32 MP, f/2.4, 24mm (wide), 1/2.8″, 0.8µm.
Video capture: Rear camera: 4K@30fps, 1080p@30/60/120fps; gyro-EIS, HDR; Front camera: 1080p@30fps, gyro-EIS.
Battery: 4300mAh; Fast charging 65W, 100% in 35 min (advertised), Reverse charging, SuperVOOC 2.0.
Misc: Fingerprint reader (under display, optical); 3.5mm jack, The phone also comes with 128GB of base storage, and the Snapdragon 765G 5G is nothing to scoff at.

What we can scoff at is the phone’s current pricing. The launch price of €450 is quite optimistic considering that the competition in the midrange is quite heated and this phone comes with a plastic back and frame.

But let’s not rush to any conclusions as this phone might offer more than what meets the eye at first glance. First, time for an unboxing.

Unboxing the Oppo Reno5 5G

The phone comes in a premium-looking box and fresh mint color. It contains the usual user manuals and the 65W-capable wall charger with a USB-A to USB-C cable.

Oppo has also thrown in a bonus case, too, along with a pair of 3.5mm headphones.

intel-‘atlas-canyon’-nuc-11-essential-to-feature-jasper-lake-processors

Intel ‘Atlas Canyon’ NUC 11 Essential to feature Jasper Lake processors

Home / Tech News / Intel ‘Atlas Canyon’ NUC 11 Essential to feature Jasper Lake processors

João Silva
15 hours ago
Tech News

A new leak shows that Intel is working on a new affordable NUC powered by Jasper Lake processors. Codenamed ‘Atlas Canyon’, the NUC 11 Essential leak details its specifications and a possible release date, which might be as late as Q1 2022 due to the ongoing chip shortage.

The leak, which was shared by FanlessTech, shows Intel has apparently removed the 2.5-inch drive from its predecessor and replaced it with an M.2 slot. The small and compact casing includes an active cooling system, but a fanless system seems doable given the low TDP.

The slide below shows that there will be three CPU options: the 4C/4T Pentium Silver J6005 (up to 3.3GHz), the 4C/4T Celeron J5105 (up to 2.9 GHz), and the 2C/2T Celeron J4505 (up to 2.7 GHz). The NUC 11 Essential support up to 16GB of DDR4-2933 memory in dual-channel configuration and up to 2x 4K displays. Some models include 64GB of eMMC storage.



Image credit: FanlessTech

Featuring a vast set of connectivity ports and features, the NUC 11 Essential supports Wi-Fi 6, Bluetooth 5.2, and 1Gbps Ethernet connectivity. As for the ports, there’s an HDMI 2.0b port, a DisplayPort 1.4, 2x front USB-A 3.1 ports, 2x rear USB-A 3.1 ports, 2x rear USB-A 2.0 ports, an audio-in 3.5mm jack, and an audio-out 3.5mm jack.

The NUC 11 Essential will be reportedly available as a mini PC, a barebone kit, and as a board only. All should feature a 3-year warranty.

KitGuru says: Despite its entry-level specs, the NUC 11 Essential is very useful as a media PC for the living room or as a work computer that can be mounted on the back of a mid-size monitor to save some desk space.

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