Every Friday, The Verge publishes our flagship podcast The Vergecast, our chat show discussing the week in tech news featuring our reporters and editors.
This week, co-hosts Nilay Patel and Dieter Bohn talk to Verge deputy editor Elizabeth Lopatto about the rise in interest of NFTs. Elizabeth explains the basics of how NFTs work and what someone actually owns when a transaction takes place.
In the second half of the show, Verge deputy editor Dan Seifert stops by for a gadget roundup — there’s a review for the wild Asus ROG Phone 5, some rumors of OnePlus’ new flagship device, and the announcement of Sonos’ first fully mobile Bluetooth speaker.
Listen here or in your preferred podcast player to hear the full discussion.
Stories mentioned in this week’s episode:
COVID-19 took disease tests out of the lab — and may keep them there
People who are vaccinated can socialize together without masks, CDC says
COVID-19 vaccine supplies are on the rise in the US
Single-shot COVID-19 vaccine is popular at vaccination sites
Artifacts from the first COVID-19 vaccination in the US are headed to the Smithsonian
Meet Dr. B, the startup connecting people to leftover vaccines
Beeple sold an NFT for $69 million
NFTs, explained
Of course John Legere bought an $888,888.88 NFT from Steve Aoki
Jack Dorsey’s first tweet may fetch $2.5 million, and he’ll donate the NFTy proceeds to charity
Sonos Roam officially announced for $169, preorders start now
Sonos partners with Audi to bring its audio tech to cars
Asus ROG phone 5 review
Leaked OnePlus 9 Pro and OnePlus 9 renders leave little to the imagination
OnePlus’ next phones will come out on March 23rd
Samsung will host another Unpacked event on March 17th
Apple reportedly overestimated iPhone 12 mini demand, by a lot
Insta360’s Go 2 is a $299 action camera with a surprisingly powerful case
The most powerful Wear OS watches are held back by Wear OS
Asus ROG Zephyrus G15 review: AMD and Nvidia at their best
Mad Catz is a gaming peripherals company located in Hong Kong and has been around since 1989 (in one way or another). With the M.O.J.O. M1, Mad Catz does a lot of things differently compared to usual. Customization has been kept to an absolute minimum: no software, just four fixed CPI steps, only 1000 Hz polling, and a non-adjustable lightweight 66 g design. Furthermore, a more flexible paracord-like, braided cable is used, along with PixArt’s PMW3360 capable of 12,000 CPI. As for the main button switches, the M.O.J.O. M1 is equipped with Mad Catz’s custom DAKOTA switches rated for 60M clicks and of particularly low latency. Lastly, the M.O.J.O. M1 is priced at $49.99, which is also rather uncommon for a Mad Catz mouse.
As both a software engineer and an avid player of strategy games, chaosparrot struggled to reckon with the damage his work and hobbies had done to his hands. By 2017, the consistent pain of his repetitive stress injuries was bad enough that he could no longer type comfortably or enjoy the games he loved to play. While searching for solutions, he came across a video of someone using speech recognition software to code. He decided to try using the same tech — not for coding, but for playing games.
“I started the process of trying to play the old games that I couldn’t play anymore with sounds instead,” chaosparrot says. The project started in Python, which he used to create a full voice control program that enables him to play games hands-free. And it worked: he was able to reach just one tier below the rank in Starcraft he had attained before his injuries, and he also beat Hollow Knight, a twitchy game that’s likely to frustrate players even with a traditional controller, using just his voice.
Games have slowly gotten more accessible over time, but when features are missing or controls don’t work, the onus falls on disabled players to find their own ways to play. Many disabled players use a combination of adaptive hardware — such as mouth-operated controllers and specially designed joysticks — and various apps to enable features like eye tracking, screen resizing, or voice control. Chaosparrot’s use of voice is just one of the many customizable, bespoke solutions players have turned to.
“That’s like life when you have a disability. Anything that I kind of want, or need, and it’s not available, we have to make it ourselves,” says Kyle Abbate, who runs onehandmostly, a YouTube channel focused on accessibility in games. That might be a cup holder for his wheelchair, attachments for his keyboard and mouse, or the software setups he uses to play games. “A lot of stuff for disabled people is trial by error, and making your own accessible tech, and whatever works for you, and experimenting and trying to find what’s best.”
Chaosparrot’s program, Parrot.Py, was inspired by Talon Voice, a freely available voice recognition software for writing, coding, and theoretically any other computing task. By teaching Parrot.Py specific clicks, hisses, and clucks and associating them with button inputs in a game, chaosparrot is able to vocalize commands — selecting units in Starcraft or attacking and dashing in Hollow Knight — in addition to using eye tracking for movement. He hopes to get it working in a variety of game genres, and has even tested it while playing Among Us, though that involved explaining to friends why he was hissing into his mic on the way to electric.
There are other players who use older, preexisting voice control programs like VoiceAttack and GAVPI as viable alternatives to typical controllers. But regardless of the program, there are still hurdles that come with voice as a control method. Voice controls create a time delay between giving a command and the move being executed in the game, which makes for a more difficult gameplay experience, especially in games that call for fast reaction times.
There’s also more mental labor involved in setting up voice commands before diving into a game. Both VoiceAttack and GAVPI require more tech literacy than just running a game by itself, and Parrot.Py requires at least a basic familiarity with coding. Using any of these programs involves extra steps on top of the existing barriers that come with playing as a disabled person. “It’s gonna be hard to bridge that gap,” says chaosparrot. Like Abbate has done for VoiceAttack, he plans to make videos explaining how to use his program.
Beyond the quirks of setting up voice controls, some games are just more difficult to play than others. A game like Celeste, which requires fast decision-making and movement, presents a challenge, but is more playable thanks to a built-in assist mode that allows for adjustments in speed, stamina, and invincibility. For games without an assist mode, adjusting elements like health or attack damage with a program like Cheat Engine can make the game adapt to the player, meeting them in the middle between what they’re capable of and what the game requires. “I think if you look at the future of accessibility, I think [an assist mode] is a great thing to add, at least to single-player games,” says chaosparrot.
Inclusive design requires time, careful consideration, and a willingness to solicit feedback from people with a variety of disabilities. Developers don’t always have adaptive play styles in mind, and don’t necessarily have the best track record for considering how disabled people might interact with their games, from button-mashing triggering chronic pain flare-ups to flashing lights potentially causing seizures.
Improvements in gaming accessibility have often been the result of disabled people advocating for themselves. Microsoft’s Xbox Adaptive Controller was developed with guidance from advocacy groups like AbleGamers to better address the needs of disabled players. A letter from a disabled player is what pushed Naughty Dog’s team to consider accessibility in their games. They prioritized accessibility in The Last of Us Part IIas a result, and the game was praised for its wide range of customizable options like remappable controls and audio cues for players with low vision.
Those pushes for more accessible features are also found on social media platforms, where disabled people band together to bring awareness to what’s missing in games and what fixes have been made. “The disabled community on social media has been growing and becoming more and more vocal,” says Courtney Craven, founder of Can I Play That, an accessible game review site.
Players continue to advocate for accessibility in games by reaching out to developers and showcasing and sharing the kinds of solutions they use. Chaosparrot’s Parrot.Py is designed to address his needs, but he and other players know that accessibility will never be one-size-fits-all.
“I encourage devs to take a look at their game and their mechanics, and then think about ‘how do we make these accessible,’’’ says Abbate. “And then when you’re making your next game, ‘how can we iterate again, and make those changes, make it even better.’”
McIntosh has released details of its reference in-car audio system, which will feature in the 2022 Jeep Grand Wagoneer SUV, due in mid-2021.
This is the latest fruits of the American hi-fi brand and car’s partnership (announced last September), following the launch of the McIntosh sound system inside the Jeep Grand Cherokee L earlier this year.
The McIntosh MX1375 Reference Entertainment System is the company’s first-ever ‘automotive reference system’ and will be available exclusively in the Grand Wagoneer. The set-up boasts 23 speakers and “one of the highest performing 12-inch subwoofers in the industry.” It will be powered by a 24-channel 1375-watt amplifier.
There’s no word on pricing yet, but McIntosh points out that splashing out on the MX1375 gets you the firm’s Adaptive 3D Surround Processing capabilities, which aim to provide an “immersive listening experience”.
If the reference system proves a little rich for your blood, you can opt for the McIntosh MX950 Entertainment System, which will be available in the Grand Wagoneer Series I and II, as well as the Wagoneer Series III. The same system found in Jeep’s Grand Cherokee L, the MX950 comprises 19 speakers, a 10-inch subwoofer and a 17-channel, 950-watt amplifier.
It’s not the first time McIntosh has teamed up with an American icon. In the early noughties, the US-based audio maker developed custom systems for Harley Davidson motorcycles and the reissued Ford GT.
No expense has been spared this time around, though. McIntosh’s acoustics experts are said to have had “free rein” to create the best possible audio system design, with the aim of enveloping passengers in a convincing live music experience.
“When we were developing the MX1375 Reference Entertainment System, we set up a McIntosh Reference room next to the Wagoneer team’s facility to ensure the best parts of the home system experience made it into the Grand Wagoneer,” said McIntosh president Charlie Randall.
And yes, those iconic blue meters are present on the vehicle’s infotainment display.
McIntosh isn’t the only hi-fi brand hitting the road. Sonos will offer its audio kit in the upcoming Audi Q4 E-tron, while Naim has recently teamed up with Bentley.
MORE:
Vroom with a view: the best in-car audio tech and trends
Read our review of the Naim for Bentley in-car audio system
An in-depth look at the McIntosh MA9000 integrated amplifier
(Pocket-lint) – If your TV audio isn’t up to snuff then there are a bevy of options on the market to help step things up a notch. Among these is Polk Audio’s React soundbar, which is available for less cash than many a rival.
But just because you’re paying less doesn’t mean you’ll get less in terms of raw sound capability. Especially if, as we have for this review, you opt for the bundled React soundbar and React Sub package.
That said, the Polk React doesn’t offer any fancy object-based sound decoding, it doesn’t even play pretend – as there’s no Dolby Atmos surround output here from the bar itself – instead sticking to Dolby Digital and DTS surround formats.
You can later invest in Polk’s RS2 surround speakers, which are simply paired at the touch of a button, to create a fully fledged 5.1 system (if you have the Sub) in smaller steps rather than forking our a massive chunk of change up front. That, we think, is a big part of this soundbar’s wider appeal.
Design & Setup
Ports: 1x HDMI (ARC) output; 1x optical input
Controls: Included remote / four-button top-of-‘bar panel
Connectivity: Wi-Fi, Bluetooth, Alexa voice control integrated
Dimensions (soundbar): 56mm (H) x 864mm (W) x 121mm (D)
Dimensions (sub): 348mm (H) x 218mm (W) x 419mm (D); 7.5kg
Having recently reviewed the JBL Bar 5.0 MultiBeam – which is an all-in-one box solution that can’t ever be connected to separates – it was interesting to dig into the Polk React for its points of difference. The Polk is a longer soundbar – at 864mm it’s 160mm longer by comparison – so even sat against a 55-inch telly, as pictured, it’s fairly good at covering the majority of the screen width, which is handy for a wide soundscape to help match the action on screen.
The Polk is simpler than the JBL in terms of core specification, though, as there’s no HDMI input, just the one HDMI input – the latter of which is ARC (audio return channel) capable. For us this meant a slight rejig of our TV’s four HDMI ports, as we couldn’t passthrough using the soundbar itself, ensuring the HDMI ARC cable provided was running from TV to React ‘bar.
Thing is, our ARC port is one of the two 4K resolution capable HDMI ports on the TV (every maker does this at present), so our BT TV box for telly had to be relegated to HDMI 4 (running Full HD maximum – which, in fairness, is how majority content from there is streamed) to save HDMI 1 for our PlayStation 5 (our source of Blu-ray and 4K streaming apps such as Netflix). ARC does its job though: once the TV is switched on the audio handshakes between device and soundbar.
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Well, it didn’t at very first. For a brief period of time we were in a no man’s land of having both TV audio and soundbar audio outputting simultaneously. That’s because the setup is, to our mind, a little finicky. The soundbar needed an update out of the box, that much it told us (by voice alert), but having advised us to install the Polk Connect app – which we did on our Google Android phone – it then didn’t like it, forcing a handover to Amazon Alexa instead. But the Alexa app initially failed to get things talking successfully.
Success did come after a few attempts, after which there’s been no issues, but it very much points to this Polk’s intentions: it’s an Alexa voice control soundbar through and through. There’s even an Alexa button pride of place on the included remote control. There’s not even a proper off button – as your main TV remote will take over for that duty anyway – and there’s always a glowing light of some colour to the front of the ‘bar, which we think is a design downside when watching movies in darkened rooms.
Oh, and Alexa shouts crazilyloud for some reason too – almost to the point of distorting – and there’s no simple way that we can find to turn this down, which is irksome.
The included remote isn’t the prettiest, but it’s well appointed, able to switch between TV and Bluetooth audio sources. There are adjustments for bass up/down on the left, volume up/down in the middle, voice up/down on the right, four quick-select movie presets below this, and surround sound volume/balance adjustment to the bottom of the controller.
That surround sound adjustment won’t do anything unless you’ve bought into the Polk’s expandable options though. As the React soundbar itself is a straight forward left, centre, right speaker arrangement. But if you buy the RS2 surround speakers – not on test here – then you can easily sync them at the touch of a button on the back of the soundbar and boost things to a 5-channel system.
Go with the subwoofer – paired in the same way, using the same button to quickly sync without extra wires – and that brings 5.1 channel potential into your living room. The sub is pretty beefy in terms of scale – and deeper than it is either wide or tall – but the addition of true bass at the lower end of the spectrum is transformative to the sound profile. We think it’s an essential addition to make the React ‘bar deliver its potential.
Which brings us to the whole reason to buy a soundbar: to enhance audio quality, notching up TV audio to new heights. And the Polk React does a generally decent job, although given its positioning to the base of a screen (inevitable, of course) and lack of object-based sound control it lacks any distinct verticality – so on larger screens voice parts might not give the impression they’re coming from the person speaking with the greatest of precision.
Otherwise there’s a lot of tweaking that can be done with ease, so it’s great to have all that control directly to hand. The presets are particularly useful, selecting Movie to enhance that extra bass – there’s always a good down-pitched “wommm” in an action flick – or Night to quieten such frequencies and allow your family/neighbours/whoever to get some shut-eye when you’re having a late night session.
The independent controls for bass and voice are handy too, the latter really adjusting the mid-to-high-end of the frequency range to give more curvature to vocal output. So if you’re finding the bass balance is a bit too high, then this can help voices to cut through the mix with greater clarity. We like that it’s a simple system, too, not over-complex in how many ways it can all be adjusted.
However, bass-wise we’ve heard soundbars with chunkier capability. Which is why, once paired with the React Sub, you’ll really hear and feel the difference. With the React subwoofer linked up the sound has a much more rooted appeal, delivered with gusto. It’s got great musicality too, to the point we’ve ceased using our Marshall standalone speaker in the living room and instead just tuck into the Polk React and Sub on Music mode for the best possible listen.
Through the Alexa app it’s simple enough to get the soundbar to register as part of your home network. With Google Home open it’s easily identified (although not directly controllable here, as Alexa rules the way), so Spotify plays nice – and you can ask Alexa by voice to load your favourites.
We suspect that adding a pair of RS2 speakers would add to the expanse of the overall sound as, like we said up top, the Polk React doesn’t support object-based audio, so you’re not going to get any Dolby Atmos pseudo height and all-around sense from this soundbar. But, really, given how such systems can sometimes fly off the handle in weird (and not always wonderful) ways, we think Polk delivers here exactly what people will want – enhanced sound on a smaller budget.
That will raise the question, however, as to whether you want something smaller and more technologically complete, such as the JBL Bar 5 MultiBeam that we mentioned at the beginning of this review. It can’t match the smacking bass of the subwoofer by any means, but if you don’t have the space then it might be a better fit to your needs – and the Atmos found there is impressive given the right source material.
Verdict
While the Polk React doesn’t have object-based sound decoding bells and whistles – that’s to say there’s no vertical channels for pseudo surround – as a standalone large ‘bar with decent output and control, for a very fair price, it’s got a lot going for it. Especially if you’re keen on Alexa integration for voice control.
But things really step up a notch when you add a React Sub as part of the package. That’s when the sound becomes extra full, deep and rich – to the point that it’s taken preference as our living room music speaker when the telly is out of use. Now if that’s not high praise, then what is? Keep your expectations in check in terms of technological prowess and Polk delivers strong at this end of the market.
Also consider
JBL Bar 5.0 MultiBeam
squirrel_widget_4229578
It’s a different prospect, as it’s a single box solution – so you’ll never be able to add extras or a sub – but that might better suit your space restrictions. However, it permits passthrough (thanks to HDMI in and out ports with eARC) and offers Dolby Atmos decoding, which with the right source delivers a more complete sound. That said, the Polk’s React Sub, if you want to fork out the extra cash, takes impactful sound to the next step where the JBL simply cannot reach.
Read our review
Yamaha SR-C20A
squirrel_widget_4026933
Looking for something smaller? If what you need is a bit of everything from your soundbar – ignoring that, at this price point, you can’t expect surround sound – you can’t go far wrong with this little Yamaha. It’s a one-box solution (so, like the JBL above, there there’s no subwoofer here) and can turn its hand to pretty much anything, without ever making itself the centre of attention. A different prospect, but a nice neat little package.
(Pocket-lint) – Oppo is on the move, gaining popularity in its home market where it’s even overtaken Huawei. But it’s not just gaining at home: it’s now undoubtedly a top contender in the world of smartphones, make it the most likely challenger to Apple and Samsung’s dominance.
Oppo’s latest effort, the Find X3 Pro, is seeking to go toe-to-toe with the likes of the Galaxy S21 Ultra and iPhone 12 Pro Max, offering a big and premium flagship experience that, as we’ve found, is stunning in almost every way.
Distinctive design
Glass and metal design; curved glass around rear camera enclosure
Dimensions: 163.6 x 74.0 x 8.26mm / Weight: 193g
IP68 water and dust resistance
For the past few years we’ve seen smartphone makers all use the same tired design and – for 2021 so far – thankfully we’re seeing some new takes. Samsung kicked things off with its odd, but purposeful, camera hump in the S21 series – the one that wrapped around the edge of the phone to form a more deliberate part of the design.
Now the Find X3 Pro delivers what we think is an even more refined finish. Rather than have a separate unit for the camera, Oppo made the camera protrusion part of the same piece of glass as the rest of the phone’s back, forming this completely seamless curve. The company says it took 2000 attempts to get this right, and nearly gave up on the idea, but the effect is really unique.
The result is a lot more subtle and refined than just having a rectangle sticking out of the back fo the phone. It’s also unique, unlike anything else currently on the market. It’s really lovely to look at – and far better looking than the odd digital renders that leaked ahead of the phone’s launch – although the camera arrangement definitely has some iPhone-like vibes.
The rest of the Find X3 Pro’s back is one smooth surface with gradual curves towards the edges, while this blue model features a lovely frosted soft glass finish that’s really nice to the touch. The branding is minimal too, giving this phone a look and feel that’s highly polished and befitting of its high price tag.
It’s slimmer than its predecessor, the Oppo Find X2 Pro, too. In fact, it’s a more than a 1mm thinner than the vegan leather model of old and noticeably lighter too – although there’s no denying the Find X3 Pro is still quite a large phone. It doesn’t have the bulk or weight of the Samsung Galaxy S21 Ultra though.
It’s skinny bezels all the way around on the front and nothing cuts into that display panel except for a small selfie camera punched into the top corner.
Aligning itself slightly with recent trends, the curves around the edges of the display are less extreme than we’ve seen in the past, but are very much still there. It seems the trend of ‘waterfall displays’ died before it began. Unsurprising, really, given how easy it is to perform accidental touches on those things.
Another positive is that Oppo has built in some stereo speakers, so if the phone is close enough to your face, you get that left and right channel effect while watching movies and listening to music. The loudspeaker at the bottom is definitely the louder of the two, however, and can be quite easy to cover with a hand by accident – especially during landscape gaming – leaving you with quite a quiet left channel only.
Brilliant display
6.7-inch AMOLED panel, QHD+ resolution (3216 x 1440 pixels)
120Hz refresh rate (with adaptive frame rate)
1300 nits peak brightness
ColorOS 11 (based on Android 11)
Oppo has made something of a name for itself by putting fantastic screens on its phones this past couple of years. For 2021, that’s no different. With a high-resolution and fast refresh rate panel – with adaptive refresh up to 120Hz – the Find X3 Pro delivers on that sharp and smooth experience.
As if that wasn’t enough, it can display up to a billion colours, is HDR10+ compatible, and has a peak brightness of 1300 nits. The display spec sheet is enough to make any tech nerd’s mouth water.
But it’s not just read it and imagine stuff, it’s great in reality too. It’s bright, it’s sharp, it’s dynamic, and the colours are rich. It’s set to FHD+ resolution by default, but it’s easy enough to change to QHD within the settings and get the full effect of its sharpness (inevitably minus some battery life).
We don’t find that it over-eggs the contrast too much either, so while blacks are really deep and dark, they don’t cause the screen to feature that overly contrasty or ‘black crush’ look we sometimes found with the Find X2 Pro or OnePlus 8.
Oppo’s ColorOS software is great in a lot of ways too. As Android skins go, it’s worked itself into the position of being one of the cleanest, most fluid and attractive options out there. It doesn’t go crazy with colourful icons and trasitions like Samsung’s One UI, and has attractive rounded corners on the notification bubbles.
It’s come a very long way since it was effectively just a clone of Apple’s iOS back in the day – before Oppo’s launch in Europe (well, relaunch). There are some quirks though. Mainly around notifications.
There doesn’t seem to be a lot of consistency in how notifications are handled. For instance, we could have a little icon showing we have a notification on the always-on display, but then there’s nothing displaying on the Lock Screen. Or there coule be a little red dot on the app icon, but nothing showing up in the status bar or notification shade when we dropped it down.
The lock screen’s inconsistency was particularly unusual. Even when we’d set notifications to wake up the phone we’d see the notification light up the lock screen, but upon picking up the phone to check again, the notification would vanish – despite being unread and still showing as an icon on the always-on display.
All of these quirks were despite having set notifications to have the ability to show everywhere (status bar/app icon/lock screen), and despite setting our most-used apps to ignore any battery optimisations that might push them to background status or send them to sleep.
Still, there’s some other fun and good points to ColorOS, such as the Relax app to help you get to sleep at night by playing some calming ambient noise. And we like the customisation options available for the interface and the always-on display.
Performance & battery life
Snapdragon 888 processor, 12GB RAM
256GB storage, no microSD expansion
4,500mAh battery capacity
65W Super VOOC 2.0 flash charging
30W Air VOOC wireless charging
5G connectivity
As far as pure power goes, the Find X3 Pro is up there with the best of them, featuring the top-end for 2021 Qualcomm Snapdragon 800 series. Here that means the Snapdragon 888 with 12GB RAM and 256GB storage.
Load up your favourite games and the phone handles them without breaking a sweat, keeping up with fast animations and transitions. It doesn’t stutter or lag anywhere, so it really doesn’t matter what you try to do with it, it’ll handle it just fine. It didn’t even get particularly warm, even after a 30 minute gaming session.
Battery management is similarly efficient. We struggled to drain the full battery in a single day, even at a weekend with three hours of gaming and then some camera testing we still finished the day with 30 per cent left over.
On quiter days with only a little dabbling with news sites, maybe an hour of gaming and some social media, we could easily finish the day with more than 50 per cent left at bed time. So we have no doubt this could easily be a two-day phone for light to moderate users.
Then when the battery does eventually empty, it has Oppo’s trademark flash charging technology in both wired and wireless forms. With the wired adapter, it can full refill in under 40 minutes. With the proprietary AirVOOC tech – which OnePlus also uses in its Wireless Warp Charge stand – you can fill it up pretty quickly with the wireless charger too.
Under the microscope
3-megapixel ‘Micro lens’
Where to start with the camera. Let’s go with the gimmick bit first. Because, actually, it’s rather fun.
In its quad camera system, the Find X3 Pro has a so-called ‘Micro lens’. This gives you the effect of zooming in up to 60x and has its own little LED light ring around it. That’s an essential addition because it’s for shooting really, really close-up shots, allowing you to see detail you just can’t with the naked eye.
Launch the microscope mode in the camera and a curtain goes from being just about able to see a weave pattern to being able to see the individual threads and weaves in the construction. It’s a similar effect with a weaved nylon watch strap or a clothbound book. Hold it to a screen and you’ll see the sub pixels in the panel. It’s pretty cool.
Yes, it’s a gimmick – and with a low 3-megapixel resolution – so it’s not particularly sharp, but it is fun and definitely adds a different edge to your photography.
It also takes some concentration and very steady hands. Holding the camera 1-3mm away from a subject is hard enough without the extreme magnification also making every tiny hand movement or shake exagerated.
It has a macro mode too, which thankfully isn’t handled by this low-resolution sensor. It instead uses the same sensor as the ultra-wide camera – which we’ll come to later.
What that means for photos – examples of which you can see in the gallery above – is that your images retain colour, detail and a natural blur that you generally don’t get with a seperate, low-resolution macro camera. It can get you great results, although its automatic activation can take a little while to get used to.
With the camera set to its default 1x mode it’ll automatically switch to macro mode as soon as you get close to a subject. Sounds great, except it switches to the ultra-wide lens – and because that’s in a physically different position you have to then adjust and re-frame.
Our only real criticism here is that sometimes with the macro mode the background blur causes edges to appear to have a outline glow, which is kind of odd.
As for the other cameras, it’s pretty much all good here. Pictures have detail and a lot of vibrancy and life, especially when shooting in daylight. One of the best things is that both the ultra-wide and primary camera use exactly the same 50-megapixel sensor.
That means – since they make use of the same image processing tech too – that the balance of colour, dynamic range and detail between the two is pretty much identical. It helps photos taken from those two camera appear consistent, which isn’t the case on a lot of other phones.
The phone cameras seem to handle harsh lighting conditions pretty well too, balancing out highlights and shadows nicely. It’s a really reliable system.
One thing we did notice – in both daylight and night modes – is that the camera produces quite a warm colour balance. We like the look, but it isn’t necessarily the neutral and clean finish some will like. Saying that, there is a ‘Pro’ mode which will let you adjust all manner of settings, including the white balance.
There’s also a telephoto zoom camera with 2x optical zoom, 5x hybrid zoom, and up to 20x digital zoom, giving you that extra range you might want to shoot subjects further away.
Images from this camera don’t have that same quality look of the two primary cameras, but they hold up well – up to about 5x anyway. Zoom beyond that and the detail falls off quite rapidly. At 20x the picture looks quite ropey, with details somewhat jagged and blurry.
With night mode activated the phone performs well in low-light conditions too. To our surprise we found that both the primary and ultra-wide cameras perform well in night mode, drawing in a lot of light. Although, with its wider aperture, the primary is noticeably better.
We took the Find X3 Pro out to compare with the iPhone 12 and Google Pixel 5 at night and found that its images were warmer than the other two. It doesn’t seem as heavy-handed with contrast and highlights like the iPhone, but isn’t quite as realistic looking as the Pixel in our view.
Night mode doesn’t just apply to photos either. Tapping an AI enhancing button boosts the video performance at night too. This does effect the optical stabilisation a little negatively, but results in some pretty colour and hyper-realistic scenery, but it’s impressive to see the difference in really low-light situations.
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By Chris Hall
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Verdict
When it comes to display, battery life and overall speed, the Oppo Find X3 Pro is undoubtedly one of the best flagships on the market right now – and will likely remain a strong choice throughout 2021.
While the camera does have a habit of warming up pictures’ colour balance and sometimes making them a bit oversaturated, the whole system is immensely versatile and gets great results, regardless of lighting conditions.
The only other negative relates to quirks with notifications from the ColorOS software. Otherwise it’s hard to find much fault with Oppo’s top-tier flagship.
While Oppo might not be a familiar name to everyone, the Find X3 Pro is so fantastic in nearly every way that it’ll put the brand name on the map. It simply stands out from the crowd for all the right reasons.
Also consider
Samsung Galaxy S21 Ultra
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Oppo is competiting with the big names, and Samsung’s latest ultra-premium device has a lot going for it. The screen is fab and it has a super camera system. Oh, and that Phantom Black colour is stunning too.
Read our review
iPhone 12 Pro Max
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It’s Apple’s latest all-singing all-dancing flagship and offers many of the same hardware features. It’s a very polished experience all-round if you’re not up for Google’s Android OS.
Razer’s Tomahawk ITX values form over function. And although it looks great for a Mini-ITX chassis, it has design flaws that keep it from being worth its steep price.
For
+ Easy to work in
+ Thermally capable
+ Minimalistic looks
+ Built like a (small) tank
Against
– Very expensive
– Doesn’t get dust filtration right
– Ineffective front intake
– Doesn’t include fans
Specifications and Features
When Razer reached out asking if I wanted to review the Tomahawk ITX, I of course said yes. After all, it’s the first time Razer is delving into the ITX chassis market. And I have to admit, it’s a good looking case with a simple but purposeful desing.
Razer wouldn’t disclose who its production partner was, but the chassis closely resembles that of the Lian Li TU150, albeit with a few changes. Given the collaboration history between the two companies, a collaboration with Lian Li wouldn’t be surprising.
Whether this compact Razer case deserves a spot on our Best PC Cases list remains to be seen.Let’s dig into the Razer Tomahawk ITX’s design and performance to find out.
Razer Tomahawk Specifications
Type
ITX Tower
Motherboard Support
Mini-ITX
Dimensions (HxWxD)
8.46 x 9.72 x 14.49 inches (215 x 247 x 368 mm)
Max GPU Length
12.6 inches (320 mm)
CPU Cooler Height
6.5 inches (165 mm)
Max PSU Length
SFF, SFF-L
External Bays
None
Internal Bays
3x 3.5-inch
Expansion Slots
3x
Front I/O
2x USB 3.0
1x USB Type-C
Mic, Headphone
Other
Chroma RGB Controller
Front Fans
None (Up to 1x 120mm)
Rear Fans
None (Up to 1x 120mm)
Top Fans
None (Up to 2x 120mm)
Bottom Fans
None (Up to 2x 120mm)
Side Fans
x
RGB
Yes, Razer Chroma Underglow
Damping
No
Warranty
1 Year
Features
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Touring around the chassis, there’s not much to mention of any significance – the Tomahawk ITX is shaped like a shoebox on its side, with dark tinted tempered glass panels on each side and a closed front. There is some semblance of intake mesh on the side of the front panel, but the perforation is tiny and likely won’t do much for cooling.
At the bottom of the case you’ll spot two Chroma RGB strips between the front and back feet. These provide Chroma underglow lighting, which we’ll demonstrate later in the review. With diffusers, they should handsomely light up the area underneath the chassis.
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The case’s side panels swing open on hinges, making it really easy to open and show off your system without the hassle of unscrewing and removing a panel. That said, there’s not a lot of space for cable management behind the motherboard tray, and without anything to hold the cables in place, it might become a challenge to keep the panel closed later on, as it’s only held shut by a magnet.
Top IO comprises a USB Type-C port, discrete microphone and headphone jacks and two USB 3.0 ports. Power and reset switches are naturally also present.
Internal Layout
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After removing the glass panels, because I don’t want them swinging around during the build process, we reveal the interior of the case. There is space for up to Mini-ITX motherboards, an SFX power supply near the front, and large 3-slot graphics cards.
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Cooling
Despite being a $189 chassis, Razer does not include any fans with this case. You can install up to a 240mm AIO at the top of the case, two 120mm fans at the bottom, along with single 120mm spinners at the front intake and rear exhaust.
CPU coolers can be up to 6.5 inches (165 mm) tall, and GPUs up to three slots thick and 12.6 inches (320 mm) long.
However, air filtration is bound to be problematic in this case. There is a front intake filter, but the mesh design is so restrictive here that I doubt the case will pull much air through this filter. As a result, this can only turn into a negative-pressure case that draws unfiltered air in from the bottom and rear of the chassis.
Storage
An SSD mount is present on the side tray and the bottom also supports another two. There are no 3.5-inch HDD mounts.
Does it fit an RTX 3080?
Yes, the case fits triple-slot GPUs up to 320mm (12.6 inches) long.
For those simply looking to improve on the sound of their TV for just a couple of hundred pounds, the Yamaha SR-C20A is a great option
For
Focused, clear presentation
Rich tone
Great size
Against
Could be more expressive
As with any market that becomes congested, manufacturers are trying every trick in the book to make their soundbar stand out. For only a few hundred pounds these days you can have it all: mile-long bar, massive sub and every 3D sound technology so far invented.
Sound quality, however, is often secondary. After all, if you can sell a cheap soundbar before anybody’s heard it then you’re unlikely to get many returns – unless it sounds absolutely atrocious.
Build
It’s almost a relief, then, when we receive an affordable product such as the SR-C20A and find it to be free of frills, almost basic. It suggests Yamaha has focused on designing a great-sounding compact soundbar that will improve your TV’s sound with little fuss. And if you take a look at our 2020 Award winners, you’ll see that is an approach we like a lot.
At only 60cm wide and 6.4cm tall, the SR-C20A will have little trouble sitting beneath any TV (a 32-inch set is about 70cm in width) or, as Yamaha suggests, a computer monitor for more immersive gaming. Not that it is content sounding that small.
Features
The SR-C20A promises volumes and depth belying its stature thanks to its pair of 46mm full-range drivers and integrated 75mm subwoofer with dual passive radiators. Though there is no attempt made here to deliver counterfeit height channels, it does use Yamaha’s Virtual Surround Technology to help create room-filling sound you might not readily associate with a soundbar of its size.
Yamaha SR-C20A tech specs
Bluetooth version 5.0
Output power 100W
AirPlay No
Dolby Audio Yes
Inputs/outputs HDMI, optical x2, analogue audio
Dimensions (hwd) 6.4 x 60 x 9.4cm
Weight 1.8kg
Things are kept simple at the back of the unit, too. Between the keyholes for wall mounting are two optical inputs, one 3.5mm analogue in and an HDMI ARC out – there is also a USB socket, for updates only. And if you don’t want to connect your new soundbar to anything but the power, Bluetooth 5.0 is on board for wireless streaming.
You’ll also find a few touch controls on top of the SR-C20A for source selection, power and volume, and LEDs at the front signifying the source in use, but otherwise, this is a pleasingly clean soundbar. In fact, you’ll find much more going on with the remote than the unit itself.
Yamaha has its own Sound Bar Remote App from which you can control all aspects of the SR-C20A, but we’re pleased to have a physical controller in the box as well. As well as the basics, you can use this remote to tweak subwoofer levels and select from four sound modes: Stereo, Standard, Movie and Game.
There are also buttons for Bass Extension, should you want to give more emphasis to the lower frequencies, and Clear Voice, which picks out dialogue and allows it to be more audible when otherwise it may get lost in a busy scene.
All potentially useful, though inevitably the SR-C20A sounds its best in its standard settings, with the bass dialled back depending on the surface the unit is placed on. Leave it to do its work in its most basic mode, and this is a cost-effective soundbar well worth your attention.
Sound
The SR-C20A delivers that rich Yamaha tone, immediately promising a performance it’d be difficult to dislike. The midrange in particular is full-bodied and clear, the SR-C20A’s woofer making itself known by providing solid foundations, if not exactly rumbling the walls of the room.
There is a commendable level of detail on offer for a soundbar at this price, too, and overall clarity is good. Yamaha is clever enough to know why people buy products such as these, and has succeeded in delivering a clear and focused presentation that will improve on that of any regular flat-screen TV. The SR-C20A’s dimensions mean the sound is a little closed in at times – when scenes become particularly busy and at higher volumes – but never to the extent it becomes messy or unintelligible.
The main area in which it lacks a little something is in terms of dynamic expression. This Yamaha is indeed quite interesting – you couldn’t go as far as to accuse it of being flat – but it doesn’t quite convey the lilts and emphases of dialogue in a way we’d want in order to give it a full five stars.
That affects its use as a wireless speaker for music too, or for watching music shows on TV, as does a slightly pedestrian sense of timing. It’d be harsh to compare the SR-C20A directly with a sole-purpose speaker at the same price, but rhythmically we’d still like a little more energy and impetus. It’s why the Sonos Beam is well worth the extra outlay if you can afford it.
Verdict
But that doesn’t mean this soundbar is unworthy of our recommendation. It is still a clear step up from the sound of most TVs, while its price and dimensions make it easy to accommodate in just about every way.
Of course, there are better soundbars out there, but you’d have to be willing to spend a chunk more. At this price, the Yamaha SR-C20A is a worthy contender for a spot in your living room.
You may not have heard of Goldtouch before, but you probably have used one of their products. The company makes ergonomic peripherals used by over 90% of the Fortune 1000 companies worldwide, including Dell, Apple, Intel, and Microsoft to name a few. Indeed, this is arguably the largest keyboard brand I have experienced to date, with a retail channel in over 180 countries, and the brand that is behind so many OEM HID solutions globally. Somewhat ironically, I was living a short drive away earlier (well, relative to the USA anyway), but Goldtouch now had to send the keyboard across an ocean. Thanks again to the company for sending a review sample to TechPowerUp!
The company has a wide plethora of ergonomic products for work, but today, we are taking a look at one of their more interesting keyboards for mobile travel while retaining an ergonomic fit. The Go!2 Bluetooth Wireless Mobile keyboard name might be a handful and then some, which is why I will refer to it as the Goldtouch Go!2 in this review henceforth, though its full name explains the nature of the keyboard well. The image above does an even better job of showcasing how this is a split ergonomic keyboard, too. The low-profile, wireless nature combined with these features might be bringing up dollar signs in your minds, but there is a pleasant surprise at the end of the review which begins with a look at the specifications in the table below.
Specifications
Goldtouch Go!2 Bluetooth Wireless Keyboard
Layout:
75% form factor in a modified US ANSI layout, other languages supported dependent on your region
Even though the omnipresence of wireless headphones could lead you to conclude that the market no longer has room for wired models, you’d be wrong. Wired headphones, such as the Creative SFXI Trio, still very much have an audience. Anyone who can’t be bothered with such nuisances as battery charging and the potential loss of one of the headphones is likely to pick up a wired pair of in-ears. Let’s not forget about mobile gamers either, or at least those among them looking for zero-lag mobile gameplay, which makes wired headphones a must.
The Creative SXFI Trio in-ear headphones are equipped with a USB-C cable and as such connect directly to Android phones and the Nintendo Switch. Creative didn’t leave you hanging even if you’d prefer to connect them to your desktop PC, laptop, or PlayStation as a simple USB-C to USB Type-A adapter is included. The SXFI Trio in-ear headphones have two distinctive features: As their name implies, they’re equipped with three speaker drivers per earpiece and include SXFI Wire, essentially a more compact version of the excellent SXFI Amp (read our review here), a $150 mobile DAC and headphone amplifier that also includes a powerful DSP with the Super X-Fi headphone holography technology. Coming in at $140/€130, the Creative SXFI Trio in-ear headphones are by no means cheap, so let’s find out if they have what it takes to justify the price, and present themselves as a viable option in a world where wireless headphones absolutely dominate.
A Black woman who interviewed at Facebook last year says she was told the company was “looking for a culture fit” before being rejected, according to The Intercept. She’s now one of four people who’ve recently complained to the Equal Employment Opportunity Commission (EEOC) about allegedly racist hiring and promotion practices at the tech giant.
The woman says she was well-suited to the managerial position on Facebook’s Global Impact Partnerships team due to her work experience and relevant doctoral degree, The Intercept reports. Yet she alleged that during in-person meetings, she “sensed that the interviewers were not prioritizing her interviews because all of the interviews seemed rushed after making her wait for several hours.” The Intercept agreed not to use the woman’s real name as a condition of receiving the complaint.
All the interviewers were white, The Intercept reports. Only 3.9 percent of Facebook’s US workforce is Black, according to a recent diversity report.
The news comes on the heels of an EEOC investigation into allegations of racial bias in Facebook’s hiring and promotion processes. The probe has been categorized as “systemic,” meaning the agency “suspects” these policies “may be contributing to widespread discrimination,” according to Reuters.
The woman also alleged that one Facebook staffer told her “There’s no doubt you can do the job, but we’re really looking for a culture fit.” The term is widely used in the tech industry to refer to job applicants who staffers would want to have a beer with. But experts say it’s a “misguided hiring strategy” that can contribute to a lack of diversity, “since very often the people we enjoy hanging out with have backgrounds much like our own,” according to Harvard Business Review.
The complaint alleges that the company’s discrimination against Black applicants is partly predicated on its “strong consideration of ‘culture fit’ in hiring, without providing sufficient objective guidance to managers and other employees on how to determine which applicants and employees will be a good ‘culture fit’ at Facebook,” The Intercept reports.
Facebook did not immediately respond to a request for comment from The Verge.
Gogo will be delaying the rollout of its 5G network, pushing it back from 2021 to 2022. According to LightReading, the global chip shortage is to blame for the delay, though Gogo didn’t provide any direct details about how the shortage was setting it back.
Gogo isn’t the only one feeling the sting of the global chip shortage: graphics cards, CPUs, and game consoles have become infamous for being in short supply, and car manufacturers are having to slow down production lines because of the supply constraint. The situation has gotten to the point where President Joe Biden has signed an executive order calling for a review of the chip supply chain.
The company, known for providing in-flight Wi-Fi, had a difficult 2020: it did several rounds of layoffs, pay cuts, and furloughs, as people stopped taking flights. The company also ended up selling its commercial in-flight Wi-Fi business to a bankrupt satellite provider, which makes it slightly unclear as to what the company plans to do with its 5G network when it eventually gets it rolled out. The company still provides internet and in-flight entertainment for smaller, more business-oriented planes, so it’s possible it’ll use the network to improve that service. Gogo wasn’t immediately available to comment on its future plans for the network.
The 5G network, when Gogo gets it rolled out, will be an upgrade to the company’s existing 3G cellular towers. Gogo gave up on its plans of upgrading the network to 4G with equipment from ZTE after the US government basically shut down the network equipment provider with a ban.
The Asus ROG Strix Scope RX is a compelling keyboard with optical switches, per-key RGB lighting and many gaming-focused features. It’s only limited by its size and keycaps.
For
+ Switches deliver pleasant typing, gaming
+ Sturdy construction bolstered by dust, water resistance
+ On-keyboard controls for lighting, profile switching and more
Against
– Keycaps can feel unpleasant
– Thick, obtrusive rubber cable
– Switches feel stiffer than expected
Most gaming keyboards only use lighting to look pretty. You watch as the keys illuminate with a dazzling array of 16.8 million colors and a variety of effects. Gaming keyboards with optical mechanical switches do the same thing, sure, but they’re also built around the idea that light offers the best way to register a key press. RGB lighting is essentially a decoration; the lighting used by optical switches are foundational.
It’s taken a while for optical keyboards to go mainstream, but they’re slowing becoming increasingly common among vendors claiming to make the best gaming keyboards. Razer, Corsairand Roccat all released keyboards with optical switches in late 2020, and Asus joins the optical trend with the introduction of the $130 Asus ROG Strix Scope RX. Could this finally be the keyboard that convinces gamers to flock to optical switches?
Asus ROG Strix Scope RX Specs
Switches
Asus ROG RX Red optical mechanical
Lighting
Per-key RGB
Onboard Storage
5 customizable profiles
Media Keys
With FN
Interface
USB 2.0 Type-A
Cable
Attached, rubber
Additional Ports
USB 2.0
Keycaps
Plastic
Construction
Aluminum top plate, plastic base
Software
Asus Armoury Crate
Dimensions (LxWxH)
17.3 in x 5.4 in x 1.5 in (440 x 137 x 39 mm)
Weight
2.4 pounds (1.07kg)
Design of the Asus ROG Strix Scope RX
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The ROG Strix Scope RX is a full-size keyboard that features a few design changes to the standard layout meant to help it appeal to gamers. The most notable of those changes are the double-width left Ctrl key, which is supposed to make it easier to find the “crouch” button in most shooters, and the Stealth key that sits in the function row (we’ll talk more about what that key does next). Otherwise, the ROG Strix Scope RX looks like a standard gaming keyboard.
The ROG Strix Scope RX’s Stealth key lets you quickly hide all open apps and mute the system’s audio. Like I said in my Asus ROG Strix Scope TKL Electro Punk review, that feature doesn’t feel particularly necessary while working from home. For those who disagree, well, that hoodie-clad keycap is just waiting for you to press it.
It features a black and gray color scheme accented by per-key RGB backlighting and a rather conspicuous ROG logo in the top-right corner. The lighting appears to shine evenly through the keycaps, and the aluminum top plate’s treatment allows it to reflect those lights without coming off as shiny.
There are no dedicated media keys, unfortunately, but Asus did give media controls top priority when it printed the function row’s legends. The “F5” to “F12” labels are all printed on the front of their respective keycaps instead of the top, which is a nice touch. A similar labeling approach is also used for the secondary functions (changing profiles, controlling lighting, et cetera) of other keys.
The ROG Strix Scope RX offers USB 2.0 passthrough, which some will find useful as it brings a USB Type-A port closer to you. But that does mean the keyboard’s stuck with a thick cable — in this keyboard’s case, a rubberized one — that ends with two different USB connectors. That isn’t uncommon for keyboards that offer USB passthrough, but it’s still disappointing after reviewing the HyperX Alloy Origins 60mini keyboard with a detachable braided cable. Comparatively, the ROG Strix Scope RX is a beast.
I suppose portability isn’t as much of a concern for a full-size keyboard. The ROG Strix Scope RX measures in at 17.3 inches long, 5.4 inches wide, and 1.5 inches tall before the feet are extended from underneath its top corners. It weighs 2.4 pounds. At that point having a sleeker, more travel-friendly cable probably wouldn’t change much. For comparison against other optical gaming keyboards, the Razer Huntsman, is 17.5 x 5.5 x 1.4 inches, and the Corsair K100 RGB, with many media and macro keys, is 18.5 x 6.5 x 1.5 inches.
Luckily, it seems like Asus was prepared for the ROG Strix Scope RX to sit in one place for extended periods. The company said the keyboard offers IP56 dust and water resistance, which means it should be able to withstand any reasonable accumulation of dust or spills.
Typing Experience on the Asus ROG Strix Scope RX
Most important is the ROG Strix Scope RX’s status as the first keyboard to feature Asus’ proprietary ROG RX Red optical mechanical Switches. These linear switches are supposed to be able to withstand up to 100 million keystrokes, feature a 1.5mm actuation point, require 40g of force to actuation and 55g of force to bottom out and a have total travel of 4mm. These specs are similar to the linear Cherry MX Red standard mechanical switches, but they require less force to bottom out (55g versus over 60g) and a shorter actuation point (1.5mm versus 2mm). They also require less initial force for the spring to start compressing (45g compared to about 30g ). More details are on Asus’ website.
The ROG RX Red switches performed surprisingly well during everyday use. I’ve been fairly vocal about my preference for tactile keys, especially when I’m typing, but the first time I pressed a key on the ROG Strix Scope RX, I double-checked the packaging to make sure I wasn’t sent the wrong keyboard by mistake. These don’t feel like any other linear switches I’ve used before. While they are linear, meaning they don’t have a bump along its travel, such as Cherry MX Browns, they feel stiffer than other linear switches, like Cherry MX Reds. And that stiffness persisted after I used the keyboard for days.
Whether that’s a virtue or vice is a matter of perspective. For me, it meant I got the advantages of linear switches — namely their responsiveness and relatively quiet operation — without the disadvantage of having to edit out a bunch of accidental keypresses. But it’s not hard to imagine that someone expecting a linear switch to be easier to press might be a little frustrated.
A keyboard is more than just the sum of its switches, however, and in that regard the ROG Strix Scope RX left something to be desired. The keycaps feel oddly grippy and grimy even though my house is (almost unbearably) dry because of the extended New York winter. It almost felt like I had to pull my fingertips away from the keycaps any time I wanted to punch at another one.
But those are just qualitative impressions. The quantitative impressions are more favorable: I scored an average 122.3 words per minute (wpm) with 97.3% accuracy on the 10fastfingers.com typing test. That’s faster than I typed on any other keyboard, including my daily drivers, with only a slight decrease in accuracy, (which varied; I was 99.5% accurate in one of the tests.
It was also nice to have some of the keyboard back after using a 60% board. Providing easy access to media controls, arrow keys, and important tools like Home and End was a point in the ROG Strix Scope RX’s favor. Do I still find the number pad unnecessary? Yeah, especially since I have a fairly large mouse pad. But having those others keys available helped during everyday use.
Gaming Experience on the Asus ROG Strix Scope RX
Gaming is where the ROG Strix Scope RX is supposed to shine. Optical switches aren’t just meant to be more durable than their strictly mechanical counterparts, since they actuate when the stem passes through a light beam, rather than via metallic contact. They’re also said to be more responsive. Nothing travels faster than light, right? That is just an illusion, though, and the reality is that I wasn’t able to tell that I was gaming on optical switches rather than standard mechanical ones.
I will say the way Asus designed the ROX RX Red switches lends to my play style. I like to keep my fingers on important keys (the WASD cluster, left Ctrl, etc.) when I play my go-to competitive titles, like Valorant and Counter-Strike: Global Offensive. Some linear switches interpret that hovering as a key press, which can lead to disaster if it results in me peeking at a bad time.
That doesn’t happen with this keyboard, however, because of the ROG RX Red Optical Mechanical Switches’ initial resistance. That means the switch will probably be even more polarizing when it comes to gaming —many linear switches are popular specifically because they can be activated by a baby’s breath from halfway across the room— but it worked for me.
The grippy quality of the keycaps also proved to be a boon rather than a hindrance when it came to gaming. Typing requires me to find a bunch of different keys in rapid succession, while gaming mostly requires me to keep my hands on the same keys for extended periods. That’s easier (if not more pleasant) when those keys are slightly grippy.
A word to the wise: if you’re going with a full-size keyboard like this, you should get a mouse pad that’s either small enough to sit next to it or large enough for it to sit on. Mine, the Razer Gigantus V2 in large, was caught in a no-man’s-land that forced me to move everything around when I switched from writing to gaming. Those minor inconveniences add up. (For some recommendations, see our Best RGB Mouse Pads list.)
Software and Features on the Asus ROG Strix Scope RX
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The ROG Strix Scope RX uses the same Armoury Crate software as other Asus peripherals to handle key settings, basic RGB lighting management and firmware updates. It’s also compatible with Asus Aura Sync, which helps the company’s products shine their pretty lights in unison, but people who haven’t invested in that ecosystem can just stick with Armoury Crate.
You can save settings to the keyboard’s onboard storage. It offers five user-managed profiles, as well as a default profile that can all be accessed via the F1-F6 keys. This will mostly be used to swap between specific key assignments and lighting effects based on the game being played, and Armoury Crate can switch profiles automatically when games are launched.
Much of the keyboard’s additional functionality can be managed right on-keyboard, too, which is a welcome feature. The arrow cluster can be used to manage the lighting’s brightness and effects, a quick-toggle switch immediately switches the function row to media playback controls, holding down Fn while pressing the Windows key can “lock” it to prevent accidental presses.
The keyboard’s on-the-fly macro recording makes it easy to record and assign macros without ever having to launch Armoury Crate too. It’s nice not to be totally reliant on the software for basic functionality, such as managing different lighting presets or switching between profiles saved to onboard storage. Armoury Crate is a bonus, not a necessity, as it should be.
The ROG Strix Scope RX also boasts 100% anti-ghosting, N-key rollover, and a 1,000Hz response rate.
Bottom Line
The ROG Strix Scope RX was a surprise. I expected the linear optical switches to respond to a feather landing on top of them, but instead they met me with resistance similar to that of a tactile key. I expected to use Armoury Crate for everything, because it’s been a while since I reviewed an Asus keyboard, but instead I was reminded that most features can be managed on-keyboard. I expected it to look exactly like a stereotypical gaming keyboard, but… well, yeah, I was right there.
There’s a lot to like about the ROG Strix Scope RX. It feels sturdy and offers per-key RGB lighting, and a wide array of features that should allow it to appeal to a diverse audience. Not everything feels like a must-have, though, and Asus’ decision to opt for a more resistive linear switch for its first optical keyboard might confound people who expect more responsiveness.
There are some downsides too. Nobody likes grimy keycaps, and I suspect that’s exactly what the ROG Strix Scope RX would have if there were a single additional drop of moisture in my home. Its rubber cable is massive and looks bent after just a little over a week of use. Travel doesn’t even feel like an option with this keyboard; it’s simply too big to easily take anywhere.
For those seeking a sturdy full-size keyboard with optical linear switches that aren’t as sensitive as the titular character in “Bubble Boy,” then, the ROG Strix Scope RX should fit the bill. Anyone looking for something a little more responsive or portable should consider something else.
It might work for those who need a CD player and streaming in one box, but there are far better alternatives if you can compromise on features
For
Plenty of weight to sound
Good timing
CD player can be useful
Against
Dynamically uninteresting
Bass detail is poor
With vinyl sales having overtaken those of the CD for the first time in 35 years, and cassette tapes enjoying a similar resurgence to the black disc, it is almost novel to be testing an all-in-one system such as the Technics Ottava F SC-C70 MK2 in 2021.
We’re very much in favour of any physical media inclusion in a sector that is increasingly geared towards streaming, of course; it’s just a pleasant surprise when there’s a wireless speaker asking us to dig into our racks of CDs.
This is actually the second generation of Technics’s most premium Ottava wireless speaker, adding features such as Auto Space Tune along with a complete retune for its new drivers. We didn’t get our hands on the first one, but did spend some time with the four-star Ottava S SC-C30 – the baby of the group – so feel justified in having some high expectations.
That said, you shouldn’t really need any prior knowledge of the range to expect something for the money you’ll have to pay. A price tag of £799 ($999, AU$1649) certainly isn’t the weightiest among the wireless speakers we’ve tested, but it does place the SC-C70 MK2 in a premium bracket.
We’ve heard plenty of speakers that can comfortably account for prices doubling that of this Technics, even without bonuses such as the CD player. But to get an idea of how stiff competition is here, we only dished out one 2020 What Hi-Fi? Award to a wireless speaker costing more than £500, and that one is £50 cheaper than the SC-C70 MK2. Essentially, this is a lot of money to spend, and you’re well within your rights to expect something special in return.
Build
There are certainly some aspects of the SC-C70 MK2’s construction that resonate with its price. Opening the packaging reveals a thick aluminium top panel – either grey or black, depending on which of the two finishes you’ve chosen – and the speaker’s weight as you lift it from the box is equally reassuring.
It looks pretty good, too. There’s an industrial stylishness to its straight lines and vent-like grille, which stands out just enough while hopefully not dating it too much into the future; a speaker such as this should have some staying power.
The OLED display is small, but functional, while that top plate also houses a few well-engineered push buttons alongside a row of touch controls for playback. You probably won’t be up this close often, though, thanks to the included remote and ability to work the SC-C70 MK2 via its app.
Around the back, there are inputs for aux-in, optical and USB, alongside connections for the included radio antenna, power and wired internet. These are all sandwiched between a pair of reflex ports that complement a quintet of drivers inside.
Most notably, the SC-C70 MK2’s downward-firing subwoofer, which you’ll feel if you stroke the speaker’s undercarriage. It’s a 12cm driver aiming to add some serious depth to the pair of forward-firing 8cm drivers taking care of the speaker’s midrange.
Technics F Ottava SC-C70 MK2 tech specs
Power 30W + 30W (40W sub)
Inputs Aux-in, optical digital, USB-A
Headphone out Yes
Finishes x2
Dimensions (hwd) 14.3 x 45 x 28cm
Weight 8kg
In this second-generation SC-C70, these woofers are said to benefit from the reduced weight of their voice coil, enhanced airflow and increased rigidity of their diaphragm, and aren’t the only component to have undergone a major revamp.
The pair of 2cm dome tweeters are much changed, too, with a lighter silk diaphragm and optimised acoustic lens for improved dispersion. And each section has its own JENO Engine full digital amp unit, delivering 30W to the tweeters and midrange drivers and 40W to the sub.
There’s a lot packed in, and it becomes evident that it’s the SC-C70 MK2’s interior, along with the top plate, providing most of the weight. Unfortunately, the rest of the outside is rather plasticky to the touch. That might not be of great importance, given you’ll rarely touch the speaker’s sides, but it’s a feature that extends to the swiveling CD lid. Our initial hope that this might be glass is soon quashed, and a less than smooth finish on the edge only compounds the disappointment.
Features
At least we can’t fault the feature list. Built-in Google Chromecast means the SC-C70 MK2 is primed for multi-room use, while Apple AirPlay 2 and Bluetooth also offer wireless playback options. That is, of course, along with the CD drive, DAB+ and FM radio, and analogue and digital inputs.
Less ordinary, though, is Technics’s Space Tune technology, and more importantly this speaker’s new automatic function. The MK1 offered pre-sets of Free, Near the Wall, and Near the Corner; all of those are present again for quick EQing, depending on where your speaker is placed, but the new Auto function can do that more precisely by using test tones and on-board mics for optimal sound.
You can even go further, using the Technics Audio Center app to adjust settings depending on your listening position. iOS devices can also be used to measure room noise and acoustic conditions as well as further calibrating sound characteristics.
Sound
Some tuning could be vital, depending on your room, as there’s a lot of power coming from the SC-C70 MK2 that needs to be kept tame. Most notably in the low end, where that subwoofer proves a sound investment early on for those who like a lot of bass.
The key, of course, is finding a good balance; the Auto Space Tune does a good job of that, and the ability to further tweak is welcome. But you won’t be criticising this Technics speaker for not having enough in the way of bass weight.
Detail levels are generally okay as well, giving enough information to keep that full-bodied presentation from becoming soft – in the upper registers at least. Unfortunately, though, the other side of all that bass is that the mix is a bit of a blunt object and rather bereft of detail.
Despite that slightly corpulent low end, timing is still surprisingly good. It is an aspect with which a lot of really bassy-sounding products often struggle, appearing slow or muddled, but the SC-C70 MK2 is actually rather good at keeping time.
However, because that accurate timing is betrayed by a real dearth of dynamic expression, it fails to deliver any great sense of rhythm. This is our main gripe: there is such a lack of expression it quickly becomes a wearing listen.
We sit there willing the SC-C70 MK2 to appear a little more interested in the music we’re sharing with it, but it has made up its mind. It’s even more of a shame when you consider all the power it flaunts delivering those bass frequencies; even if just a little more of that was directed at giving some punch, this would be a more entertaining listen.
And as we noted earlier, the SC-C70 MK2 has entered the market among some seriously talented rivals. If we were underwhelmed with its performance at first, the Technics only loses more ground when we compare it with the Award-winning Naim Mu-so Qb 2nd Generation.
There’s no CD player here, of course, but you should ask yourself whether you really need one; the Naim is leagues ahead in terms of detail, rhythmic sense and excitement. And you can always put the money saved towards a CD transport later on if necessary.
You’d even get a better all-round performance by going for a micro system such as the Denon D-M41DAB. Again there are compromises – the stereo speakers are separate, so it isn’t a on-box solution, and your only wireless streaming is via Bluetooth – but if CD is your main concern, then it’s a no-brainer in terms of sonic performance and value.
For anyone considering buying the Technics SC-C70 MK2, our advice would be to go back to the drawing board and think about what you’re willing to compromise. Our choice would always be features or space, rather than compromising on sound.
Verdict
Regardless of whether or not there is a true like-for-like alternative, the Technics Ottava F SC-C70 MK2 is just too expensive to sound this lifeless. A re-tune may be able to solve its issues – the feature set and building blocks of a good performance are here, but at the moment you’d need some fairly specific requirements to consider this a worthy buy.
Huawei has taken the wraps of its latest – and most affordable – true wireless earbuds. The new Huawei FreeBuds 4i offer active noise-cancelling and a 22-hour battery life for just £80 (around $110, AU$150), which is considerably cheaper than the majority of noise-cancelling true wireless buds on the market.
Much like the firm’s pricier FreeBuds Pro, the FreeBuds 4i promise a “comfortable noise cancellation experience”, as well as an “Awareness Mode” that lets users to briefly hear their surroundings instantly by pressing and holding the bud’s touch-sensitive exterior.
Battery life sounds promising: the buds themselves offer 7.5 hours of playback with noise-cancelling switched on, or ten hours with it off – not bad when you consider the Apple AirPods Pro top out at 4.5 hours with noise-cancelling engaged.
Huawei goes on to say that the FreeBuds 4i last “all day”, which is sort of true considering the included charging case bumps the total battery life up to 22 hours from a single charge. In a hurry? A 10-minute ‘fast charge’ of the case returns an impressive four hours of playback.
As for sound, the 10mm dynamic drivers promise “powerful bass performance”, with Huawei’s engineers choosing to tune to audio quality “to fit the frequency of pop music”.
This isn’t Huawei’s first rodeo, so fingers crossed the FreeBuds 4i improve on the performance of the FreeBuds Pro noise-cancelling buds (£170, $180), which we rated an average three out of five stars, praising their “upbeat, lively sound” but criticising their “lack of detail” compared to the class leaders at the time.
Lastly, owners of a Huawei smartphone running EMUI 10.0 or later should get seamless pairing, receiving a notification to say the FreeBuds 4i are ready to pair almost instantly. Playback, voice calls and noise-cancelling can all be controlled with taps of the buds.
It’ll be interesting to see how the FreeBuds 4i compare with other cheap AirPods Pro alternatives such as the five-star Earfun Pro noise-cancelling buds (£70, $80, AU$120), which we recently discovered offer great value for money for those on a budget.
The Huawei FreeBuds 4i are available from 26th March in three finishes – Crystal Black, Ceramic White and Honey Red. In the UK, pre-ordering them before 25th March bags you a £5 discount and a free Huawei Band 4 fitness tracker, too.
MORE:
Go mobile with the best wireless headphones
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Or check out our in-depth review of the Huawei FreeBuds Pro
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