Google’s upcoming flagship phones – the Pixel 6 and Pixel 6 Pro – could be set for a striking revamp.
Leaked renders – revealed by tech tipster Jon Prosser via his YouTube channel – show the Pixel 6 and 6 Pro with impressively thin bezels and a new ‘horizontal bar’ to the rear that appears to contain camera sensors.
Google doesn’t normally launch two flagship Pixel phones, either, so the emergence of a possible ‘Pro’ version would be new territory for the tech giant. The standard Pixel looks to have two cameras while the ‘Pro’ model appears to boast a third lens, thought to be a telephoto.
Prosser claims to have sent real-life images of the Pixel 6 and Pixel 6 Pro to concept artist Ian Zelbo (@RendersbyIan), who created these sleek 3D renders. The renders seem to show both models with an in-display fingerprint sensor, which means Google could be finally kissing goodbye to the rear-mounted sensor.
Google has yet to officially share any info about its next-generation Pixel 6 range, but reports suggest they will get a new System-on-Chip processor that will deliver a serious bump in power over the current Pixel 5.
As for new colours, Prosser’s renders suggest the new Pixel devices will be available in at least two finishes – pastel pink and champagne gold. Rival Android leakers have claimed that the tones depicted in the renders aren’t accurate.
So, when will the Pixel 6 and Pixel 6 Pro launch? Google tends to announce its flagship handsets in September or October, but there’s talk of the company revealing the new Pixel at its I/O tech conference this year (18-20th May).
Google is also rumoured to be working on a foldable phone codenamed Passport, which it could choose to preview at the event. We’ll bring you all the key announcements from the conference as Google makes them.
MORE:
Everything you we know so far about the Google Pixel 6
These are the best smartphones for music and movies on the move
(Pocket-lint) – When Google-owned Nest announced a redesigned smart home security camera in the form of the Nest Cam IQ Outdoor, it saw the power and intelligence of its Nest Cam IQ Indoor moving outside.
The newer model improves upon its predecessor, the Nest Cam Outdoor, with a number of design and feature changes that offer a better, tighter and more effective smart home security experience.
But what are the differences and do these upgrades make the newer version worth a purchase?
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Design changes and enhancements
Both have 7.5m power cables
Nest Cam IQ Outdoor offers cable security installation option
Nest Cam IQ Outdoor is twice the size
Nest Cam IQ Outdoor features LED ring to highlight when it’s being used
Nest Cam IQ Outdoor is IP66 rated with -40C to +45C operational temperature
Nest Cam Outdoor is IP65 rated with -20C to +40C operational temperature
The Nest Cam IQ Outdoor features a similar design to the original Nest Cam Outdoor – only the updated camera is bigger, better and bolder.
Nest Cam IQ Outdoor is twice the size of the original Nest Cam Outdoor, with a larger, more robust and more weatherproof body.
The newer model is quite a bit larger than its predecessor, measuring 93mm in diameter and 128mm in depth compared to the original Outdoor camera that is just 72mm in diameter and 89mm in depth. Bigger is a good thing in the case of the Nest Cam IQ Outdoor though.
The IQ Outdoor camera is IP66 rated meaning it’s dust-tight and resistant to even powerful jets of water. The original Nest Cam outdoor is IP65 rated, so this is certainly an improvement. The IQ is also capable of resisting a greater range of weather conditions, withstanding lower temperatures while still being able to function.
Nest Cam tips and tricks: Get the most out of your Nest cameras
Like the Nest Cam Outdoor, the newer camera requires outdoor installation but the focus of the IQ device is on security. There are two installation options with the Nest Cam IQ Outdoor, one of which is to install the power cable through the backplate behind the camera which means cables are invisible and inaccessible from outside the house.
Both versions of Nest’s outdoor cameras come with a 7.5-meter power cable, giving you enough length to pass through the wall of your house or reach outdoor power outlets.
The Nest Cam IQ Outdoor includes a secure mounting option which requires a special tool and prevents unwanted tampering.
Pocket-lint
Hardware and specification improvements
4K, 8MP sensor with 12x digital zoom and HDR on Nest Cam IQ Outdoor
1080P, 3MP sensor with 8x digital zoom on Nest Cam Outdoor
Both offer 1080p recording and 130-degree field of view
Nest Cam IQ Outdoor has three microphones and 15 x more powerful speaker
802.11a/b/g/n/ac Wi-Fi compatibility
The original Nest Cam Outdoor offers 1080P video playback and continuous recording using a 3MP sensor with 8x digital zoom. The improved Nest Cam IQ Outdoor uses an upgraded 4K, 8MP sensor with 1080P video and a 12x digital zoom.
Both cameras have a 130-degree lens and capture 1080p video at 30fps, but the Nest Cam IQ Outdoor offers HDR capture too for enhanced picture quality.
Nest Cam IQ Outdoor has three microphones which allow for noise cancellation and suppression. This will help with two-way communication but also the monitoring of important sounds around outside your home.
The upgraded Nest Cam IQ Outdoor includes a speaker which Nest claims is 15x more powerful than that on the older camera.
The original Nest Cam Outdoor has a half-duplex audio system, which means that you have to press the button to speak to someone and hold it while you talk in a walkie-talkie fashion. The newer Nest Cam IQ Outdoor camera meanwhile, uses a full-duplex system instead – so a single button press allows you to have a full conversation as if you’re making a phone call.
The newer design also includes a large RGB light ring which lights up when the two-way communication is in use so visitors can see where they’re being addressed from.
Both these cameras have similar Wi-Fi connectivity but the Nest Cam IQ Outdoor includes 2×2 MIMO (multiple-input and multiple-output) transmitters meaning it should be capable of maintaining a better signal than its predecessor.
Best smart plugs: Google, Alexa and smartphone compatible control
Pocket-lint
Features and capabilities
Both offer 24/7 live video with motion detection
Nest Cam IQ Outdoor has person detection alerts without subscription
Both have night vision mode
Nest Cam IQ Outdoor offers Philips Hue Lighting, Wemo plugs, TP-Link and Lifx compatibility
Nest Cam IQ Outdoor has Supersight for automatic zoom and tracking
Both Nest cameras offer 24/7 live video capture accessible via the Nest app, website or Google Home app. Both these cameras also offer night-vision mode for capturing footage day or night.
The Nest Cam IQ Outdoor has Supersight for automatic zoom and tracking of people moving about within its sight. This camera also includes person alerts as standard, out of the box, without the need for a Nest Aware subscription – something you’d need to pay extra for with the original Nest Cam Outdoor.
What is Nest Aware, how much is it and what does it offer?
Nest Cam IQ Outdoor offers Philips Hue Lighting, Wemo plugs, TP-Link and Lifx compatibility. This means you can set up smart home pairing so your lights will turn on when the camera detects movement outside to give the illusion of someone being at home when they aren’t.
Additionally, Nest Cam IQ Outdoor works with both Google Assistant and Chromecast, meaning you can use your phone or Google Home device to cast live Nest Cam footage to your TV. If you have the Nest Hub or Nest Hub Max, you can also ask Google Assistant to show you your Nest Cam IQ Outdoor footage on that.
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Pricing and subscription costs
Nest Cam IQ Outdoor is more expensive to buy
Nest Aware subscription price changes and discounts available
Nest Cam IQ Outdoor offers familiar faces alerts with a subscription
Without Nest Aware subscription, both cameras record will send you alerts when motion or sound is detected, but there is no recording. With a subscription, you can get up to 60-days of event history and up to 10-days of video history, depending on the package you choose.
Nest Aware subscription also allows for the setup of activity zones within the camera’s line of sight which allows you to set areas you do or don’t want notifications from. This means you could stop getting notifications of people walking by, but get important alerts about someone trying to open your door.
Like the indoor version, the Nest Cam IQ Outdoor camera also has a “familiar faces” feature which is accessible under the Nest Aware subscription. This allows you to set the camera to recognise family and friends as it notices them. This learning ability should prevent unnecessary notifications about people the camera notices over time.
If you own a Nest Cam IQ and already have familiar faces setup then these settings will carry across to the Nest Cam IQ Outdoor too.
Nest Aware also allows for the creation of clips and timelapses on captured footage that can be used to share with family or the authorities depending on your needs.
The two subscription costs for both cameras are:
£5/$6 a month for 30-days event history but no video history
£10/$12 a month for 60-days event history and 10-days video history
These subscriptions cover all Nest devices you have though so you no longer pay extra per camera like you did when Nest Aware first launched.
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Conclusion
The Nest Cam IQ Outdoor offers various improvements over the original Nest Cam Outdoor, even without a Nest Aware subscription.
The specs mean you’ll get better video recordings, a better audio experience as well as person alerts and the ability to see a close-up tracking too.
Opt for the Nest Aware subscription and you’ll also get familiar faces alerts with the newer camera, which will help reduce unnecessary notifications and improve your experience.
The Nest Cam IQ Outdoor is quite a bit more money than the original but also offers better security solutions with the secure fitting options and ties in nicely with your other smart home devices too.
Now why not check out: Best outdoor smart home cameras: See outside your home anytime
Writing by Adrian Willings. Editing by Britta O’Boyle.
(Pocket-lint) – When it comes to compact phones with plenty of power, there aren’t a huge number of choices in the Android space. Sony has long operated in this area, offering a compact version, with the Xperia 5 III being the latest model in this range.
Asus has joined the fray with the Zenfone 8, taking its phones in a different direction and wanting to offer a compact powerhouse of its own. Here’s how the two phones compare.
Design
Zenfone 8: 148 x 68.5 x 8.9mm, 169g
Xperia 5 III: 157 x 68 x 8.2mm, 168g
Sony’s Xperia 5 III will look familiar, because it follows similiar design lines as previous models, most notably defined by the 21:9 display, meaning it’s a tall handset. Well, tall for something that’s compact.
It’s almost 1cm taller than the Zenfone 8, while these phones are otherwise a similar width, so theyt are equally easy to grip. Asus has the advantage in that you’re more likely to be able to reach the top of the phone, but Sony Mobile’s counter argument would be that it’s offering you more screen space without increasing the width, an argument that has merits.
Sony has a flatter design, with Asus using curves to the rear of the phone; we think Sony’s device looks more interesting, but that comes down to personal preference. Both have IP65/68 water protection which is a real benefit, but Asus uses Gorilla Glass Victus while Sony has Gorilla Glass 6 – so Asus’ device might have greater scratch resistance.
Both come in at the same weight, but Sony’s phone is a little slimmer.
Display
Zenfone 8: 5.9-inch, AMOLED, 2400 x 1080, HDR, 120Hz
Xperia 5 III: 6.1-inch, OLED, 2520 x 1080, HDR, 120Hz
Both these phones feature and AMOLED display, both have Full HD+ resolutions, but the Sony phone is taller, so it offers 6.1-inches of screen space compared to 5.9-inches on the Zenfone.
The aspect is the big difference with a 21:9 aspect on the Sony deivce making it a little more distinct. Reletively Sony packs in a few more pixels with a pixel density of 449ppi compared to the Zenfone’s 446ppi which is essentially the same.
Both phones support HDR, both also claim really accurate displays and both offer 120Hz refresh rates. There’s not going to be much to pick technically between these displays – again, it’s whether you want that taller Sony screen.
Both these phones offer the same core hardare, with the Qualcomm Snapdragon 888 5G delivering the latest power. Both start at 8GB RAM, but Asus offers up to 16GB (depending on the region). That means both will offer 5G – and the performance of these phones should be similar. In our testing, we’ve noted that the Zenfone 8 gets pretty hot when gaming – we’ve not been able to test the Xperia 5 III yet, but this wasn’t a problem we encountered on the Xperia 5 II.
Both also come with 128 or 256GB options, but the Xperia 5 III offers microSD expansion up to 1TB, so might be the better device for those who crave physical storage.
Sony has the advantage when it comes to battery capacity, with a 4500mAh battery and 30W charging. The Asus comes in with a 4000mAh battery and 30W charging, so it’s likely that Sony will offer slightly longer endurance – but Sony also offers wireless charging which Asus doesn’t.
Both phones have a 3.5mm headphone socket and stereo speakers.
Camera
Zenfone 8: Douple rear camera
Main: 64MP, 1/1.7in, f/1.8, 0.8μm
Ultra-wide: 12MP, 1/2.55in, f/2.2, 1.4μm
Selfie: 12MP, 1/2.93in, f/2.2, 1.22μm
Xperia 5 III: Triple rear camera
Main: 12MP, 1/2.6in, f/2.2
Ultra wide: 12MP, 1/1.7in, f/1.7
Telephoto: 12MP, 1/2.9in, f/2.3-f/2.8
Selfie: 8MP , 1/4in, f/2.0
Wading through the mass of camera specs, the big difference is that Asus offers 8K video recording on the Zenfone 8, thanks to that 64-megapixel main sensor, while Sony manages to offer a whole additional camera – and it’s a periscope-type telephoto, offering lossless zoom at 3x and 4.4x thanks to the variable focal length in the lense.
That gives Sony an immediate advantage here: it’s offering a wider range of cameras and lenses – and although we’ve not seen the performance from that camera, just offering an optical telephoto will deliver images that Asus won’t be able to match on quality.
Asus’ play comes from video, promising 8K video which Sony can’t match. Both offer 4K at up to 120fps for slow motion, while Sony also offers HDR video capture at 4K.
From the spec sheet it’s impossible to judge the performance of the cameras, with Asus putting in a good showing from what we’ve seen from it so far. But Sony is likely to emerge as the favoured model because of the additional zoom.
Price and availability
Zenfone 8: from £599/€599
Xperia 5 III: TBC
The prices aren’t known for all models, but the Zenfone 8 will start from 3/€599, which is likely to be cheaper than Sony – who hasn’t confirmed the pricing of the Xperia 5 III. The 16/256GB version will cost £699.
The Sony phone will be available in summer 2021, and the Zenfone 8 will be available in May 2021.
Conclusion
Both these phones sit in the compact phone space and share a lot in common: both have similiar core hardware, and the same power and both are likely to offer a similar experinece from Android 11 so in normal day-to-day use, there’s probably little between them.
Both come well packaged, with the Sony the more interesting phone to look at (although you may disagree), but the Zenfone 8 is shorter, so some might prefer it from a usability point of view. Technically the displays are closely matched, the only real difference being the aspect – with Sony’s 21:9 being more unique, but leading to a taller phone.
Sony is expected to have the longer battery life thanks the physically larger cell, while it also packs in a variable focal length periscope zoom on the rear, so will offer a range of photography choices that the Zenfone 8 can’t match – and that’s likely to come at a cost, with Sony expected to have a higher price.
As a daily driver, the Zenfone 8 looks like a great choice for those wanting something compact and not too expensive – but Sony’s display might be preferred by those who want to watch more movies or play more games.
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After a couple of generations making phones with flip-out cameras and increasingly large displays, Asus has taken the ZenFone 8 in a totally different direction: small.
The flipping camera concept lives on in the also-new ZenFone 8 Flip, but it’s no longer a standard feature across this year’s ZenFone lineup. Instead, priced at €599 (about $730), the ZenFone 8 lands in the upper-midrange class with a conventional rear camera bump and a much smaller 5.9-inch display. As a side note, final US pricing is TBD — Asus says somewhere between $599 and $799 — but it will be coming to North America, unlike last year’s model.
Rather than an attention-grabbing camera feature, the focus of this design has been to create a smaller phone that’s comfortable to use in one hand, which Asus has done without skimping on processing power or higher-end features.
It’s an Android iPhone mini, and it’s fantastic.
Asus ZenFone 8 screen and design
The ZenFone 8 may be small, but that hasn’t kept it from offering the latest flagship processor: a Snapdragon 888 chipset, coupled with 6, 8, or 16GB of RAM (my review unit has 16GB). I can’t find fault with this phone’s performance. It feels responsive, animations and interactions are smooth, and it keeps up with demanding use and rapid app switching. This is performance fitting of a flagship device.
The display is a 5.9-inch 1080p OLED panel with a fast 120Hz refresh rate that makes routine interactions with the phone — swiping, scrolling, animations — look much more smooth and polished than a standard 60Hz screen or even a 90Hz panel. By default, the phone will automatically switch between 120 / 90 / 60Hz depending on the application to save battery life, but you can manually select any of those three refresh rates if you prefer.
The display’s 20:9 aspect ratio was carefully considered by Asus. The company says it settled on this slightly narrower format so the phone would fit more easily into a pocket, and it does. I can’t get it all the way into a back jeans pocket, but it mostly fits. More importantly, it fits well inside a jacket pocket and doesn’t feel like it’s going to flop out if I sit down on the floor to tie my shoes. The ZenFone 8 is rated IP68 for dust protection and some water submersion.
The front panel is protected by Gorilla Glass Victus and houses an in-display fingerprint sensor, while the back uses Gorilla Glass 3 with a frosted finish that’s on the matte side of the matte / glossy spectrum. The front panel is flat, but the rear features a slight curve on the long edges for an easier fit in the hand. At 169 grams (5.9 ounces), it’s heavy for its size, and it feels surprisingly dense when you first pick it up. The phone’s frame is aluminum, giving the whole package a high-end look and feel. There’s even a headphone jack on the top edge as a treat.
The power button (an exciting shade of blue!) is well-positioned so my right thumb falls on it naturally with the phone in my hand. Same for the in-screen fingerprint sensor: the target appears to be positioned higher on the screen than usual, but that actually puts it within a comfortable reach of my thumb.
I’ll admit up front that I have a personal bias toward smaller phones, but the ZenFone 8 just feels great in my hand. I’ve spent a lot of time using big devices over the last six months, and I’ve gotten used to it. But the ZenFone 8 is the first device that feels like it was adapted to me, not something I’ve had to adapt to using.
Asus ZenFone 8 battery and software
The phone’s small size makes a smaller battery a necessity — 4,000mAh in this case, much smaller than the ZenFone 6 and 7’s 5,000mAh. I felt the difference in using this phone versus a battery-for-days budget or midrange phone, but I had no problem getting through a full day of moderate use. I even left Strava running for 20 hours by accident, and the battery still had some life in it the next morning. The ZenFone 8 supports 30W wired charging with the included power adapter, which takes an empty battery to 100 percent in a bit more than an hour. Wireless charging isn’t supported, which makes the ZenFone 8 a bit of an outlier in the flagship class.
Asus offers a ton of options to help stretch day-to-day battery life as well as the overall lifespan of your battery. There are no fewer than five battery modes to optimize phone performance or battery longevity on a daily basis, and different charging modes let you set a custom charging limit or stagger charging overnight so it reaches 100 percent around the time of your alarm for better battery health. You won’t find class-leading battery capacity here, but rest assured if you need to stretch the ZenFone 8’s battery, there are plenty of options.
The ZenFone 8 ships with Android 11, and Asus says it will provide “at least” two major OS with security updates for the same timeframe. That’s on the low side of what we’d expect for a flagship phone, especially compared to Apple’s typical four- or five-year support schedule. An important note for US shoppers is that the ZenFone 8 will only work with AT&T and T-Mobile’s LTE and Sub-6GHz 5G networks; you can’t use this phone on Verizon, and there’s no support for the fast, but extremely limited, millimeter-wave 5G networks.
Asus ZenFone 8 camera
There are just two cameras on the ZenFone 8’s rear camera bump, and they are both worth your time. Rather than cram in a depth sensor, macro, or some monochrome nonsense, Asus just went with a 64-megapixel main camera with OIS and a 12-megapixel ultrawide. They’re borrowed from last year’s model, minus a telephoto camera and the flipping mechanism.
As in the ZenFone 7 Pro, the 8’s main camera produces 16-megapixel images with vibrant color and plenty of detail in good light. Images can lean a little too far into unnatural-looking territory, and some high-contrast scenes look a little too HDR-y for my liking. But overall, this camera does fine: it handles moderately low-light conditions like a dim store interior well, and Night Mode does an okay job in very low light, provided you can hold the phone still for a few seconds and your subject isn’t moving.
Ultrawide camera
Ultrawide camera
Ultrawide camera
A skin-smoothing beauty mode is on by default when you use portrait mode, and it is not good. Skin looks over-smoothed, unnaturally flat, and brightened, like your subject is wearing a couple of layers of stage makeup. Turning this off improves things significantly.
The ultrawide camera also turns in good performance. Asus calls it a “flagship” grade sensor, and while that might have been true in 2018, it’s at least a step up from the smaller, cheaper sensors often found in ultrawide cameras. Likewise, the front-facing 12-megapixel camera does fine. Beauty mode is turned off by default when you switch to the selfie camera, and thank goodness for that.
There’s no telephoto camera here, just digital zoom. On the camera shooting screen, there’s an icon to jump to a 2x 16-megapixel “lossless” digital zoom to crop in quickly, which works okay, but it isn’t much reach, and it just makes the limitations of the small sensor and lens more obvious.
On the whole, the camera system is good but not great. The lack of true optical zoom or a telephoto camera is a disappointment, but you can’t have everything on such a small device, and I’d personally take an ultrawide before a telephoto any day.
The ZenFone 8 fills a void in the Android market for a full-specced, small-sized device. The Google Pixel 4A is around the same size, but it’s decidedly a budget device with a step-down processor, plastic chassis, and fewer niceties like an IP rating or a fast-refresh screen. Aside from battery life, which is manageable, you give up very little in the way of flagship features to get the ZenFone 8’s small form factor.
You have to look to iOS for this phone’s most direct competition: the iPhone 12 mini, which it matches almost spec-for-spec from the IP rating down to the camera configuration. The 12 mini is actually a little smaller than the ZenFone 8, and when you factor in storage capacity, it’s likely to be the more expensive choice at $829 for 256GB. However, when you consider that the 12 mini will probably get a couple more years of OS and security support, it may be the better buy in the long run, if you’re flexible in your choice of operating system.
I like the ZenFone 8 a lot, but I’m not sure it’ll find a big audience, at least in the US. Apple is having trouble selling the iPhone 12 mini, and if there’s one thing Apple is good at, it’s selling phones to US customers. As much as I hate to entertain the idea, maybe we’ve gotten used to giant phones. I love how the ZenFone 8 feels in my hand and in my pocket, but I do notice how much smaller the screen and everything on it seems compared to the bigger phones I’ve used recently.
There are also a few important considerations, like the lack of compatibility with Verizon and the comparatively short support lifespan of the phone. If you need the absolute best in battery life the ZenFone 8 can’t offer that, and if you want a class-leading camera, you’ll need to look elsewhere.
All that said, the ZenFone 8 will be the right fit for a specific type of person, and I can heartily recommend it to my fellow small phone fans. You’ll get flagship-level build quality and performance quite literally in the palm of your hand.
Asus is taking a slightly different turn with this year’s ZenFone series. While the ZenFone 8 Flip looks a lot like previous years’ phones, with its large screen and flip-out camera mechanism, the company went back to the drawing board for the flagship ZenFone 8 and redesigned it as a smaller one-hand-friendly device: kind of an Android iPhone mini. The two phones make their global debut today, priced at €599 for the ZenFone 8 and €799 for the ZenFone 8 Flip. Asus says that only the ZenFone 8 will come to North America; it is expected this summer. The US price is still being finalized, but the company says it will cost somewhere between $599 and $799.
The ZenFone 8 and 8 Flip both use a Snapdragon 888 chipset, but that’s about as far as the similarities go. The ZenFone 8 features a 5.9-inch 1080p OLED display with a fast 120Hz refresh rate. It will be sold in configurations of up to 16GB of RAM and 256GB of storage and includes an IP68 waterproof rating. Both the 8 and 8 Flip support 5G — but when the ZenFone 8 arrives in the US, it will only work on AT&T and T-Mobile’s LTE and sub-6GHz 5G networks.
The ZenFone 8’s two rear cameras are borrowed from the ZenFone 7 series: a 64-megapixel standard wide with OIS that kicks out 16-megapixel images and a 12-megapixel ultrawide. Since the camera array doesn’t flip forward to play the role of a selfie camera, there’s now a 12-megapixel camera under an off-center hole punch on the front panel.
The phone’s compact size is reflected in its 4,000mAh battery, which is much smaller than previous years’ 5,000mAh cells. It supports 30W wired charging with the included charger, but it doesn’t offer wireless charging. There are dedicated dual stereo speakers and even a 3.5mm headphone jack.
The ZenFone 8 Flip is, by necessity, a much larger device with a 6.67-inch screen — a 1080p OLED panel with a 90Hz refresh rate. It offers a bigger 5,000mAh battery with 30W wired charging, includes up to 8GB of RAM and 256GB of storage, but it lacks an IP rating.
The main attraction, of course, is its flip-out camera array. The triple-camera hardware is borrowed from the ZenFone 7, including a 64-megapixel main camera, a 12-megapixel ultrawide, and an 8-megapixel telephoto with 3x optical zoom. Asus says the module itself has a stronger motor with better endurance; users can expect to get up to 300,000 “flips” out of it. A custom RhinoShield case will be sold separately in some markets with a sliding cover to protect the housing and a sensor that automatically activates the camera when the cover is opened.
Amazon is refreshing a handful of products in its Echo line: the Echo Show 8 and Echo Show 5, plus it’s adding a Kids Edition of the Echo Show 5. The big new feature on both models is the camera, but the upgrade is more impressive on the bigger Echo Show 8. It now has the same 13-megapixel sensor that you’ll find on the Echo Show 10. Instead of moving the screen around to point at you as the 10 does, the Echo Show 8 provides a wider, 110-degree field of view. Within that range, it does the pan and zoom trick to keep subjects centered in the frame.
To power that trick and some other new software features, Amazon says there’s a new “octa-core” processor inside the Echo Show 8. Otherwise, it’s the same Echo Show 8 that we reviewed in 2019, with dual speakers and a choice of either white or charcoal gray. It still sells at the same price, $129.99.
The other software tricks include using the camera to detect if a human has walked into the room and then plugging that information into routines (like turning on the lights). Amazon emphasizes that this is an opt-in only feature and it even requires users to manually punch in a code during setup to ensure they really mean to turn it on. It also does its human shape detection locally.
Amazon will also let all Echo 8 and 5 devices turn on Alexa’s security mode, so you can remotely view the cameras from your phone. Finally, the Echo Show 8 is getting new AR effects for Amazon’s own video chat service, including “reactions” like filling the screen with hearts or setting custom virtual backgrounds.
As for the smaller (and more popular) Echo Show 5, the upgrades are less impressive. The camera is doubling in resolution, from one megapixel to two. It won’t have the horsepower to do the follow mode on the camera. However, the Echo Show 5 is getting a permanent price drop; it’s now $84.99. It comes in the same charcoal and white colors but adds a new blue option.
If you want to spend $10 more, you can get a Kids Edition of the Echo Show 5 with a wild print on the rear fabric. That extra $10 also includes a year of Amazon Kids Plus services and a two-year warranty against whatever damage your child can inflict on the thing.
All three versions of the Echo Show should be available for order immediately, but shipping could take a few weeks — even Amazon is not fully immune to chip shortages, it seems. As for fans of the Echo Spot orb, it’s not seeing any updates today and is in all likelihood not going to make a comeback — Amazon tells us that most customers just opted for the Echo Show 5 instead.
(Pocket-lint) – Gaming phones have become something of a fixture in the Android space; while many flagship devices push their gaming prowess, for a select few, gaming is their raison d’être, their everything.
The ROG Phone is one such device, pushing Asus’ Republic of Gamers brand and weaving into that the experience Asus has gained from its regular phones. And in the fourth-generation of this phone Asus is more ambitious than ever.
Here’s why the Asus ROG Phone 5 is not only a great gaming phone, it’s a great phone outside of that too.
Design & Build
Dimensions: 173 x 77 x 9.9mm / Weight: 239g
Under-display optical fingerprint scanner
3.5mm headphone jack
ROG Vision rear display
Gaming phones often show their colours when it comes to the design. Aside from being large – which the ROG Phone 5 definitely is – you’ll often find more overt graphics and emotive finishes rather than just being a safe black or grey.
Pocket-lint
The ROG Phone 5 doesn’t go to an extreme though: from the front it just looks like a normal phone. Flip it over and you’re treated to subtle design touches etched into the rear glass, which also gives some indicator of where the touch points are for the AirTriggers (which Asus describes as “ultrasonic sensor zones that can be customised to perform different functions, such as reproducing actions in specific games and launching specific apps”. We touch upon these in more detail in the last section of this review).
The thing that gives the game away is the ROG Vision display on the rear of the phone. There are two different versions of the display, with a dot display on the regular ROG Phone models and a slightly smaller but more sophisticated display panel on the Pro and Ultimate models – the Pro is shown in this review.
ROG Phone 5 comes in regular, Pro and Ultimate editions
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That blows the subtlety out of the water, allowing you to have RBG illumination on the back of the phone – with the Pro and Ultimate models offering a wider range of graphics and animations – all of which can be controlled through the Armoury Crate app on the phone, just like Asus PC components.
That control includes turning the Vision display off if you don’t want it – but you’ll soon forget it’s there until people mention it. It’s on the back of the phone and it’s rare to be looking at the back of the phone when you’re doing something, so let’s not dwell on it.
There are a couple of other quirks around the body: The USB-C on the base of the phone is offset to one side rather than central (and we don’t know exactly why), while there’s a secondary USB-C on the side of the phone. This secondary USB sits alongside the contact point to power the AeroActive Cooler 5 – the clip-on fan – and both have a rubber seal that presses into the side to keep out dust.
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This cover is probably the worst piece of design implementation on the ROG Phone 5. The fact that there are a couple of spares in the box tell you everything you need to know: you’re going to lose this cover, because it’s a separate piece of rubber.
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We’ve found it flapping off when pulling the phone from a pocket, and just when handling the device. We’re constantly pushing it back into place and a couple of times we’ve found it missing and then located it in the bottom of a pocket.
An out of box experience all phones can learn from
One of the great things about gaming phones is what you get for your money. There are a whole range of phones on offer and none are really expensive compared to flagships from brands like Samsung and Apple. The ROG Phone 5 starts at £799 in the UK – and that’s for a 12GB RAM model with 256GB storage, not the bottom of the range loadout.
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But it’s not just about the core device, it’s about the rest of the experience. Lavishly packaged, opening the ROG Phone 5 is an event. From the cool comic book graphics of inside of the box, that flow through into the startup process for the phone, there’s a sense of theatre. It’s a reward for your custom and it’s so much better than just sliding a phone out of a box.
You also get more in the box: the 65W charger that will deliver a fast charge; the case that brings some grip to what is, admittedly, a slippery phone given its massive size; and the clip-on AeroActive Cooler 5 fan, which integrates a kickstand, two physical buttons, and another RGB logo.
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Some might baulk at this as more landfill, but some companies will make you pay for the charger – and here you’re getting a powerful charger you can use with your other devices too.
Display
6.78-inch AMOLED panel
Up to 144Hz refresh rate
2448 x 1080 resolution
There’s a 6.78-inch display in the ROG Phone 5. It’s big by any standard, with Asus hanging onto the bezels top and bottom. The top bezel integrates the front-facing camera, so there’s no need for a notch or punch-hole.
It’s also a flat display, all practical design decisions made to give you the best gaming experience, ensuring that you get as much visual space as possible. Given how problematic we found the Xiaomi Mi 11 Ultra’s display, we’re just fine with the ROG Phone 5 going flat.
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The ROG Phone 5 models all stick to a Full HD resolution and while devices like the Samsung Galaxy S21 Ultra can technically produce finer detail, generally speaking that makes little difference. We can’t fault the ROG Phone’s display for detail.
It also offers refresh rates up to 144Hz (if you have any games that support that, there’s a full list on the ROG website), with options to select 60 or 120Hz – or Auto, which will pick the refresh rate based on the content.
HDR 10+ is supported to bring pop to the visuals for high dynamic range content, while that AMOLED panel provides rich colour visuals, with the option to tune that to your preferences.
It’s a great display and about the only thing that separates it from the best displays on the market is the peak brightness. It offers 800 nits, which is still bright enough for most, but Samsung’s top-end offerings will outshine this model – most notable when outside in sunny conditions.
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Flanking the display top and bottom are dual stereo speakers, while there’s also a 3.5mm headphone socket for those wanting to go wired. The speaker performance is stellar, amongst the best you’ll find on a smartphone. It’s rich and immersive, with substantial bass and volume that means you don’t need headphones to get the most from your content.
Hardware & Performance
Qualcomm Snapdragon 888 platform
8GB-18GB RAM, 128GB-512GB storage
6000mAh battery, dual USB-C 65W wired charging
The fact the ROG Phone 5 houses Qualcomm’s Snapdragon 888 platform makes it especially good value for money – as you’re getting the latest flagship hardware that will embarrass some other phones.
Of course it comes in at different price points, with RAM and storage leveraging the price, although not all models will be available in all regions. We actually tested the 16GB/512GB model (the ROG Phone 5 Pro – a model that isn’t planned for the UK; although there’s a 16GB/512GB version of the standard ROG Phone 5, the only difference being the type of display you get on the back of the phone).
The performance is also exemplary. There are a number of elements to this. It’s got that great hardware and, as a result, we’ve found the gaming performance to be outstanding.
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This is a phone that eats hours of Call of Duty Mobile or PUBG Mobile, giving solid gameplay, combined with those design elements and some software enhancements that feel like they give you edge, or at least give you the opportunity to establish new preferences thanks to the bespoke gaming options offered.
We also didn’t find the ROG Phone 5 to get excessively hot under load, despite the option of the clip-on fan.
But the important point about performance is that the ROG Phone 5 also runs fast and smooth outside of gaming. We’ve seen gaming phones that drop the ball when it comes to simple tasks, because of poor software. The ROG Phone 5 is stable, which makes for a great experience.
There’s a huge 6000mAh battery, which is fitting for a phone of this size, again with Asus splitting the battery and enabling 65W wired charging. That makes for really fast charging, with the option to bypass charging – and just have the power used for the system rather than recharging the battery.
Again, this is an option for gamers, so you’re not charging (which produces heat) and loading the system (which produces heat) and could potentially lead to a drop in performance.
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A big battery means big battery life. In regular use the ROG Phone 5 will easily see you through the day and into the next. It’s not a charge every night type of phone. Even with a couple of hours of gaming thrown in – at top brightness and max settings – battery life isn’t a worry. That’s a great position not just for a gaming phone, but any smartphone.
There are power modes available, with X Mode firing up full power to let things rip, and a Dynamic Mode to keep things balanced. You can customise the power modes to suit your preferences with things like network, display, performance, and other controls all selectable.
There’s an under-display fingerprint scanner that’s fast to unlock, while calls comes through loud and clear too – with no detected problems with Wi-Fi or 5G connectivity.
The camera on any gaming phone is often something of an afterthought. The focus is on the experience of gaming – so the camera is seen as less of a focus. Despite that, Asus is pushing the ROG Phone 5 as having a triple camera system.
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The main camera is a 64-megapixel sensor, using pixel combining to produce a 16-megapixel image as standard. You can shoot in full resolution, but you have to dig into the menu to find that option, which no one is ever going to do.
There’s an ultra-wide lens, giving the equivalent of 0.6x, although the quality isn’t great, with visible blurring around the edges if there’s any detail there – but fine for open shots of expansive landscapes.
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1.0X MAIN CAMERA
The final camera is a macro camera, which we’re generally non-plussed about. As on other devices, macro cameras seem to be thrown in to make up the numbers – and that’s what it feels like here too.
So back the main camera and the performance is reasonable, producing naturally balanced pictures, although perhaps not getting the most out of scenes and not showing as much pop as other cameras we’ve seen can offer.
Low-light shooting offers that slow exposure so you can watch the image get lighter, which we like – and it will take those shots automatically in low light, which means people will actually use it.
There’s a portrait mode for blurring the background that works well enough, although it seems to soften the background with over-exposure which makes results look a little clumsy.
Portrait works on the front and back cameras and we generally prefer the results without portrait mode – and you can’t adjust the levels of blur after the fact, so it’s worth taking a few photos and figuring out what gives you pleasing results so you can change the settings before you take the picture. The selfie camera is generally good, although images quickly get softer in lower light conditions and aren’t good when it gets dark.
There’s no optical zoom on offer here, although you can pinch-to-zoom from the main camera out to 8x. It’s not an especially elegant system and the results are typical of digital zoom, with quality dropping as you increase the “magnification”.
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One of the reasons for the high-resolution sensor – apart from for the benefit of the spec sheet – is to allow 8K video capture, on top of the 4K 60fps option.
The important thing about the camera is that it gets the job done: while other phones will sell themselves on camera features above all else, that’s not really the ethos behind the ROG Phone 5. This phone is all about the power and the gaming experience. So, yes, there are more engaging cameras elsewhere, but at the same time, this Asus will give you perfectly good results in most situations.
Software and custom gaming options
Android 11
Armoury Crate
Custom gaming controls
As we’ve said previously, the software on the ROG Phone 5 runs smooth and fast. We’ve experienced no problems with the tweaks and changes that Asus has made over Google’s Android operating system, and it’s easy to swing in with Google versions of apps rather than supplied alternatives.
It’s running Android 11 too, so the latest version of Google’s OS – although Asus doesn’t quite have the update record that a company like Samsung now offers, so there’s no telling how long it would be before it moves to Android 12 once that’s released later down the line.
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What’s more relevant here is the gaming software and the options that controls. We’ve mentioned Armoury Crate, which will let you control things like the ROG Vision display on the back of the phone, and act as a launch pad for your games.
Within each game you can see how long you’ve spent playing that game, but more usefully you have a record of profiles for that game. You can, for example, restrict background CPU usage when playing a particular game, change the touch performance, turn off background network syncing – all designed to ensure you have the optimal gaming experience.
That you can customise this to each game is great. For something like a shooter where connection and touch matters more, you might want to restrict everything else. For something casual like Pokemon Go, you might be happy to have everything else on your phone happening. It’s freedom to choose, rather than one gaming mode fits all.
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Within games you have access to the Game Genie dashboard too, allowing you to perform essential things, like tweak the brightness, turn off alerts or calls, speed up your phone – and block navigation gestures so you don’t accidentally exit the game.
There’s the option to have stats always showing – CPU and GPU usage, battery, temperature, fps – and you can drag these to anywhere on the screen so they are out of the way.
But it’s the AirTriggers that are the biggest differentiator from other phones, giving you a range of touch zones around the body of the phone that you can customise. That also includes two physical buttons on the AeroActive Cooler accessory too – which might convince some people to use it, as those buttons feel more positive than the touch areas of the phone’s casing.
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The Cooler buttons are great for things like dropshotting in shooters, because you can hit the deck while still firing, and get back to your feet, all without having to touch anything on the screen – which is a real advantage during games.
There are two ultrasonic buttons on the top of the phone, like shoulder buttons, with haptic feedback. These can offer a full range of programmable options – taps, swipes, slides – and they can be divided into two buttons each side, or you can programme and assign a macro to that button for a sequence you might use in a game.
Then there’s motion support, which you can assign to controls in the game – like forward tilt to reload, or whatever you like.
There’s also (on the Pro and Ultimate models only) rear touch zones you can use for slide input for your fingers on the rear of the phone.
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The challenge is how you incorporate all these tools to make things easier for you during games – although setting them up is easy enough and each setup is unique to each game.
Even if you just find one thing that’s useful, then you’re a step ahead. That might be using an additional AirTrigger for an on-screen control you find hard to hit – or that you can then remove from the display so you have less UI in the way of the game.
Verdict
The thing that really hits home about the Asus ROG Phone 5 is that it’s not just a great gaming phone: it’s a great phone full stop.
Yes, you can’t avoid the fact that the majority of phones are now based around the camera experience – and that’s one area that the ROG Phone 5 doesn’t really go to town on. But with huge battery and display, this is a great media phone in addition to a gaming delight.
For keen gamers, there’s a market of phone choices out there – and the ROG Phone 5 should definitely be high up your shortlist. For everyone else, if you can accept that this Asus is designed for gamers first, it’s still an awful lot of phone for the money.
Also consider
Pocket-lint
Nubia Red Magic 6
This gaming phone attempts to steal the show with a 165Hz display. Despite being a powerful device that’s good value for money, it does oversell the cameras and also brings with it some software quirks you’ll need to work around.
Volkswagen will start testing its new autonomous vehicles in Germany this summer, the company announced Wednesday. The German automaker’s electric ID Buzz vans will use hardware and software developed by Argo AI, a Pittsburgh-based startup that is backed by Ford and VW. The aim is to launch a commercial delivery and micro-transit service in Germany by 2025.
Executives from VW and Argo convened a press conference this week to provide an update on their partnership, which was first announced in 2019 as an extension of VW’s “global alliance” with Ford. And while much of what they discussed was already known, it did provide a closer look at the timeline for launching a revenue-generating service using VW’s vehicles and Argo’s autonomous technology.
Argo, which has been testing its vehicles in the US with Ford for the last few years, said it would be launching the fifth generation of its automated driving technology with the VW ID Buzz, which is the electric version of the automaker’s iconic microbus. Bryan Salesky, the startup’s founder and CEO, praised the collaborative nature of Argo and Volkswagen’s partnership.
“We’re building our technology and partnering with Volkswagen in a way that really sets us apart from what others are doing,” Salesky said. “And we think it really puts us in a position to deliver a safe, smart, and scalable product to deliver on the promise of autonomous driving.”
That work has already started. Earlier this year, Argo and VW developed a prototype minivan using the German company’s MEB electric vehicle platform inside the body of a VW T6 Transporter and Argo’s AV technology, including LIDAR sensors, radar, and cameras. In addition, Argo’s software enables the vehicle to “see” its environment, plan for its next steps, and predict the movements of other vehicles and pedestrians on the road. This, in combination with Argo’s sensor suite, allows for automated driving at low and high speeds, Salesky said.
VW said that it plans to put the vans in service as a ride-sharing fleet under its subsidiary Moia. Since 2017, Moia has been operating a fleet of electric vehicles as part of its “ride-pooling” service in Hamburg, where it has served 3 million customers to date. Those customers have provided a treasure trove of feedback that Moia CEO Richard Henrich says will come in use as the company shifts to a completely autonomous fleet by 2025.
“We have learned in recent years that both customers and cities have really high and very specific expectations towards future autonomous ride-pooling systems,” Henrich said. “Customers, on the one hand side, expect ride-pooling to be as easy, convenient, and reliable as riding their own car… But cities, on the other hand, expect ride pooling to help alleviate traffic congestion.”
The AV industry has been consolidating rapidly over the past year, with many companies being acquired or merging with other companies. It’s a mad dash to keep businesses afloat in the face of lengthening timelines and steep operational costs with little expectation for revenue generation in the near term. Robotaxis, in particular, are seen as being further out than most companies are predicting. VW and Argo say they remain bullish about their ability to hit the target date.
“There is a long way to go still until this high tech becomes an enormous growth market,” said Christian Senger, VW’s senior VP for commercial vehicles.
(Pocket-lint) – The HTC Vive Pro was revealed as the successor to the HTC Vive, back at CES 2018 in Las Vegas. Since then the company has launched the HTC Vive Pro Eye and HTC Vive Cosmos. In 2021, at Vivecon, the company the revealed the HTC Vive Pro 2.
While Oculus is focussing on making accessible and affordable VR headsets for the masses with the Oculus Quest line-up, HTC is very much aiming for the top-tier, best-in-class VR experience.
We’re summarising the differences between the headsets so you know what’s changed.
HTC Vive Pro 2: Dual front-facing cameras, adjustable comfort dial
The original HTC Vive was a striking VR headset with a funky black finish and an unmistakable pocked-marked design. A wired virtual reality headset that required a fairly high-end gaming PC in order to work. This headset was the start of serious VR headsets from HTC and the company has continued to improve upon an award-winning formula since then with various iterations of the Vive Pro line-up.
The HTC Vive Pro is immediately recognisable thanks to some striking design changes. Where the original headset came in black, the HTC Vive Pro came in a bold blue with two front-facing cameras.
The classic pocked-marked design remained with the sensors still a key part of the VR tracking experience, but the Vive Pro included some comfort upgrades missing from the original Vive. As well as other improvements too.
Where the HTC Vive featured three velcro straps that need adjusting to get the right fit, the Vive Pro had an updated design that includes a solid strap, integrated headphones and a clever comfort system. This included a dial at the back that allows for easy fit and comfort adjustment.
The design of the HTC Vive Pro also features enhanced ergonomics to give a more balanced fit by decreasing weight on the front of your face while you play. This includes a redesigned face cushion and nose pad combination which blocks out more light than the current design on the original HTC Vive.
The HTC Vive Pro has two front-facing cameras that look like eyes on the front of the headset. These are primarily designed for developers to take advantage of, but allow for better tracking of your environment as you game too.
The HTC Vive Pro 2 has mostly maintained the same outward design aesthetics as the Vive Pro. The main difference being the front faceplate is now black instead of blue. A lot has changed under the hood, but HTC has taken an “if it isn’t broken don’t fix it” attitude to the general setup of the headset itself.
The HTC Vive Pro uses a DisplayPort 1.2 connection. This is something to bear in mind if you’re considering the upgrade or purchase of the HTC Vive Pro – as not all graphics cards have a DisplayPort output and you might need an adapter.
Despite significantly upgraded visuals, it’s said that any machine capable of running the Vive Pro will be handle the Vive Pro 2 as well. That’s thanks to something called “Display Stream Compression” which downscales visuals if necessary on lesser hardware.
HTC Vive Pro review: The best VR experience… if you can afford it
HTC Vive Pro Eye review: The future of VR is controller-free
HTC
The Vive Pro Eye was an interesting addition to the Vive line-up. A powerful VR headset that’s was more aimed at “professional” users than gamers.
It features similar design aesthetics to the HTC Vive Pro but stands out as having rings around the two front-facing cameras. The highlight of this device is the internal tech though as the HTC Vive Pro Eye features eye-tracking technology. This design, therefore, includes LED sensors around the lenses that both track and analyse eye movements as you observe the virtual world.
The HTC Vive Pro, the HTC Vive Pro Eye and Vive Pro 2 all features adjustable headphones, head strap and eye relief system to ensure you get a comfortable gaming experience. All these headsets are compatible with a wide range of games available from Steam and Viveport.
Best HTC Vive and Vive Pro games: Incredible experiences to play right now
HTC
Display resolution and specifications
HTC Vive Pro: 1400 x 1600 per eye (2800 x 1600 overall resolution), 110-degree field of view, 90Hz refresh rate
HTC Vive Pro Eye: 1400 x 1600 per eye (2800 x 1600 overall resolution), 615 PPI, 110-degree field of view, 90Hz refresh rate
HTC Vive Pro 2: 2448 x 2448 pixels per eye (4896 x 2448 overall resolution), 120-degree field of view, 120Hz refresh rate
The original HTC Vive was the pinnacle of VR when we first reviewed it. Things have come a long way since then and screen technology has changed a lot.
The HTC Vive Pro offered an increased resolution to deliver an even better optical experience. Dual-OLED displays on the headset offered a total resolution of 2880 x 1600. That’s 1400 x 1600 per eye compared to 1080 x 1200 per eye on the original HTC Vive.
The HTC Vive Pro Eye offered the same visual specifications as the Vive Pro. With the only difference being in the way this headset tracks your eyes.
The HTC Vive Pro 2 has lept forward even more with the offer of not only 4896 x 2448 pixels but a faster 120Hz refresh rate and a wider field of view too.
HTC claims the Vive Pro 2 has the “best-in-class” display with the highest resolution to date, even compared to top-of-the-line competitors like the HP Reverb G2 and Valve Index.
This resolution change improves clarity during gaming as well as enhancing immersion for gamers. The HTC Vive Pro 2 offers clearer text rendering and a crisper picture whether playing games or watching videos while using the headset. In-game textures are smoother and more realistic as well as stunning to look at.
HTC has also improved the Vive Pro 2 with the addition of a dual-stack lens design with two lenses redirecting the image for a wider field of view. This is said to have a bigger sweet spot and a more realistic view of the world around you. The fast-switch LCD IPS panel also sports RGB subpixel technology and that, combined with the high pixel count should result in virtually no screen-door effect.
Despite these changes, the Vive Pro 2 can still run on similarly specced gaming PCs:
The recommended specifications are:
Processor: Intel Core i5-4590 or AMD FX 8350, equivalent or better.
Graphics: NVIDIA GeForce® GTX1060 or AMD Radeon RX480, equivalent or better.
Memory: 4 GB RAM or more
Video out: DisplayPort 1.2 or newer
USB ports: 1x USB 3.0 or newer port
Operating system: Microsoft Windows 8.1 or Windows 10
Audio quality and features
HTC Vive Pro: High-performance Hi-Res certified headphones with a built-in amplifier and 3D spatial sound, dual microphones with active noise cancellation
HTC Vive Pro Eye: Hi-Res certified headphones, built-in digital amplifier, 3D spatial sound, dual microphones with active noise cancellation
The HTC Vive Pro includes earcups built right into the design. These headphones offer a similar design to the Deluxe Audio Strap upgrade for the HTC Vive, but with improvements to enhance them further.
The HTC Vive Pro includes high-performance headphones with a built-in amplifier that delivers a superior audio experience including a “heightened sense of presence” and better spatial sound.
The HTC Vive Pro only requires a single cable to connect to the link box which then attaches to your PC, so there are far fewer cables to get in the way as you game.
The headphones click down into place when you need them and click up out of the way when you don’t.
The design of the HTC Vive Pro also includes dual built-in microphones with active noise cancellation for a superior communication experience when playing multiplayer or co-op games. These headphones also include volume controls and a mic mute button built right into the design for easy access while you play.
The HTC Vive Pro Eye and the HTC Vive Pro 2 offer the same audio experience as the HTC Vive Pro. There are no upgrades here as far as we can see from the specs or from testing. It is worth noting though that the headphones on the HTC Vive Pro 2 are detachable so you can pop them off and use your own if you so wish.
HTC
Tracking compatibility and upgrades
HTC Vive Pro: Backwards compatibility with original base stations (sold separately)
The original HTC Vive required users to plug two base stations into the mains power supply in the room that would make up the playspace. These sensors would then help track and relay movement data of both the headset and controllers back to the PC. With a base station in either corner of the room, users can achieve a Room-Scale play space of around 4×3 metres.
The HTC Vive uses sensors that make it capable of tracking six degrees of movement – meaning it can track all movement up and down, back and forth and around the play space as long as the base stations can see you.
The HTC Vive Pro is compatible with the original HTC Vive base stations meaning theoretically if you own the original VR device you can just buy the new headset and it will work fine with the original setup. New and improved base stations also offer an increased level of Room-Scale tracking with up to 10×10 metre playspace.
Similarly, the Vive Pro 2 follows the same logic and with the headset available to buy on its own it makes a logical upgrade path for anyone who owns the original headsets.
As we mentioned earlier, the HTC Vive Pro Eye boasts an upgrade in terms of its tracking capabilities that includes LED sensors that monitor eye movements. This is said to not only allow your eyes to act as a controller but also allows the headset to gather data on your eye movements while you play or look around the virtual environment.
In practice, this will result in faster reactions in gaming and useful data for businesses who are trying to track audience gaze. For example, monitoring what products or virtual objects get the most attention from a lingering look. It also presents the possibility of controlling games with just your eyes – whether indicating where you want to go or by controlling different menus within the game.
The Vive Pro 2 is interesting as it’s still compatible with the HTC Vive wireless adapter, it will also work with the Facial Tracker and with the Vive Tracker 3.0 setup which means you can theoretically track anything in the real world.
The Vive Pro 2 will also work with both Vive wand controllers and Valve’s Knuckle controllers, giving you more options to control the headset with ease.
HTC
Which is the right HTC headset for you?
The HTC Vive Pro 2 is now the most logical choice for those considering an HTC VR headset. It isn’t cheap, but if you’re upgrading from previous HTC headsets then you can save some money by just purchasing the headset and nothing else.
For those who are new to VR, the HTC Vive Pro 2’s price tag might seem high compared to the likes of the Oculus Quest 2, but with some serious specs under the hood, it should be the pinnacle of VR. Though you’ll need a high-end PC to make the most of the headset and the full kit in order to successfully track it.
We thought the HTC Vive Pro was one of the best VR headsets money could buy and the Vive Pro 2 should continue that trend too.
SteelSeries has debuted its Rival 5 wired, right-handed gaming mouse that is available right now for $59.99. From a distance, the Rival 5 looks similar to the modular Rival 600, but this is a simpler and slightly more ergonomically friendly mouse. The overall shape of the device seems to have a softer curve, making it fit a little more comfortably for palm or fingertip grip users.
This mouse offers plenty of controls, starting with the primary mouse buttons, an RGB-backlit scroll wheel, and a DPI switcher. Two thumb buttons are near the concave thumb rest; they’re flanked by an interesting toggle bar that can be customized using SteelSeries’ software to execute an in-game command when you tilt it right or left. In addition, there’s a silver-colored side button that, in my brief testing, felt easy to reach and feel for in games. SteelSeries says this selection of buttons makes it adept for multiple gaming genres.
The Rival 5 weighs 85 grams and features the company’s TrueMove Air optical sensor — the same one found in 2020’s SteelSeries Aerox 3 Wireless and the Rival 3 Wireless. It’s also getting the main mouse switches that have an IP54 rating to protect against some water and dust; the company claims these can last for 80 million clicks.
At $59.99, this seems like a good, budget-friendly option for people looking for a versatile mouse. We’ll be testing it more in the near future to see how it compares to the best gaming mice of 2021.
ASRock’s Z590 Taichi is a well-rounded premium mid-range motherboard, with more-than-capable power delivery, Thunderbolt 4 Type-C ports, three M.2 sockets, Intel- and Killer-based networking, including Wi-Fi 6E.
For
+ Unique style
+ Killer 2.5 GbE and Wi-Fi 6E Networking
+ Robust 90A power delivery
+ 2x Thunderbolt 4 Type-C ports (40 Gbps)
Against
– Last gen audio codec
– Only eight rear USB ports
– PCIe 4.0 M.2 compatibility issues
Features and Specifications
The latest in a long line of Taichi boards, ASRock’s Z590 Taichi for Intel’s latest Rocket Lake CPUs includes improved power delivery, fast Killer-based networking, eight SATA ports, native PCIe 4.0 for the GPU and M.2 socket, and improved aesthetics. Landing at $459.99, this upper-midrange board may be out of range for some users. But if you want to spend this much, this is a feature-rich and capable Z590 board.
ASRock’s Z590 lineup is similar to the previous-generation Z490 product stack. At the time we wrote this, ASRock had 12 Z590 motherboards listed. At the top is Z590 Taichi, followed by the PG Velocita we’re looking at here, and three Phantom Gaming boards, including a Micro-ATX option. Additionally, there are two professional boards in the Z590 Pro4 and Z590M Pro4, two Steel Legend boards, two Extreme boards (also more on the budget end), and a Mini-ITX board rounds out the product stack. Between price, size, looks, and features, ASRock should have a board that works for everyone looking to dive headlong into Rocket Lake.
Performance testing on the Taichi went without a hitch, producing results aligned with the other tested boards. Game performance was on the slower side of things, but the meager difference will be tough to notice unless you’re benchmarking. The memory, which uses Gear 1 on the latest BIOS, is where the Taichi shined. That said, outside of the benchmarks, again you won’t notice the difference. Overall, the Taichi performed well compared to other tested Z590 boards.
The Z590 Taichi is a nice improvement over the previous Taichi, between the improved appearance and cool moving gear feature, it is one of the better-looking Z590 boards. But looks aren’t everything. The Taichi comes with two Thunderbolt 4 Type-C ports (40 Gbps), eight SATA ports, Killer-based Wi-Fi 6E and 2.5 GbE, and a graphics card support bar. We’ll check out these details and other features below. But first, here are the full specs from ASRock.
Specifications – ASRock Z590 Taichi
Socket
LGA 1200
Chipset
Z590
Form Factor
ATX
Voltage Regulator
14 Phase (12+2, 90A MOSFETs)
Video Ports
(1) HDMI (2.0)
(2) Thunderbolt 4
USB Ports
(2) USB 4.0 Thunderbolt 4 Type-C (40 GB/s)
(2) USB 3.2 Gen 2, Type-A (10 Gbps)
(3) USB 3.2 Gen 1, Type-A (5 Gbps)
Network Jacks
(2) 2.5 GbE and 1 GbE
Audio Jacks
(5) Analog + SPDIF
Legacy Ports/Jacks
✗
Other Ports/Jack
✗
PCIe x16
(3) v4.0 x16, (x16/x0/x0, x8/x8/x0, or x8/x8/x4 (PCIe 3.0)
Inside the box, along with the motherboard, you’ll find cables, the graphics support bar and even a second VRM fan and an additional bracket to add your own 40mm fan. The included accessories should get you up and running without having to scramble and head to the store. Below is a complete list of all included extras.
Support DVD / Quick installation Guide
Graphics card holder
Wi-Fi Antenna
(4) SATA cables
(3) Screw package for M.2 sockets
(3) Standoffs for M.2 sockets
Wireless dongle USB bracket
3010 Cooling Fan with bracket
4010 Cooling Fan bracket
Wireless dongle USB bracket
ASRock Screwdriver (Torx)
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After removing the Z590 Taichi from the box and setting it up, one of the first things I noticed was the addition of the moving gears above the IO area. During POST, the watch-like gears rotate, which gives this board a unique design aesthetic–although your system will need to be sitting at eye level with a clear side panel to notice this. The VRM heatsinks are connected via heatpipe and use active cooling (in the form of a small integrated fan) to keep temperatures in check. The bottom half of the matte-black, 8-layer PCB is covered in heatsinks and shrouds for the M.2 sockets.
You’ll find RGB lighting elements under the IO cover, chipset heatsink, and on the right edge of the board. The RGBs are bright and saturated, adding a significant glow from under the board. Control over the RGB is provided by ASRock’s Polychrome Sync software. In the end, the Z590 Taichi’s appearance has improved over the last generation and shouldn’t have issues fitting in with most build themes.
Focusing on the top half of the board and starting on the left side, we get a closer look at the unique gear design. The black half gear/counterweight slowly ticks when powering the board up and stops once POST completes. The cogwheel spins either clockwise or counterclockwise via a small motor. In the BIOS, you’re able to adjust the time between rotations (5/10/30/60 minute intervals and off). Although this is clearly a gimmick, it’s truly a unique design aesthetic. Just below this is the Taichi name lit up by RGB lighting.
The VRM heatsinks are large and actively cooled with a small fan hidden inside the left bank. Just above this are the two 8-pin EPS connectors (one required) for powering the CPU. Just to the right of the socket area are the unreinforced DRAM slots. The board supports up to 128GB of RAM at speeds listed to DDR4 5000 when using an 11th generation CPU (lower with a 10th gen). Just above the DRAM slots is the first RGB header. In this case, it’s 3-pin ARGB.
Just to the right is the first 4-pin fan header. This particular header happens to be the Chassis/Water Pump connector and supports 2A/24W. The CPU fan headers are located mid-board above the first M.2 socket. The CPU connector supports up to 1A/12W, while the CPU_Fan2/WP3A supports 3A/36W. The rest of the connectors support up to 2A/24W. These headers have plenty of available power to connect your fans and water pump, without overloading the board.
Making our way down the right edge, we find the 24-pin ATX connector for board power, two front-panel USB 3.2 Gen 1 headers (one vertical, the other horizontal) and the front-panel USB 3.2 Gen 2×2 Type-C header. Last, in white, is the first 3-pin RGB header.
The Z590 Taichi sports a 12-phase VRM setup for the CPU. The 8-pin EPS connector(s) send power to the Renesas ISL69269 12-channel (X+Y+Z=12) controller, then on to six ISL6617A phase doublers. Last but not least is the 12 90A Renesas ISL99390B Smart power stages. This configuration supports up to 1080A for the CPU, which is plenty for stock and overclocked operation, including extreme (read: sub-ambient) overclocking. The power delivery on this board will not get in your way. Again, this board also includes an additional fan for the VRM. After testing without it, we chose not to use it as there wasn’t a need and it would only increase the noise profile, which was quiet without it. Temperatures were well within operating range throughout all testing.
Moving down to the bottom half of the board, we’ll again start on the left side with audio. Hidden below a plastic shroud is the Realtek ALX1220 codec – a last-generation flagship solution. I would like to have seen the latest generation codec (not that most will notice the difference) for this price. We can also see the audio separation line from the other parts of the board and the red WIMA audio caps. The Taichi also includes an ESS ES9218 Sabre DAC supporting up to 600 Ohm headphones and 130dB SNR.
In the middle of the board are three full-length, reinforced PCIe slots along with a single x1 size slot. Between them are heatsinks for the three M.2 sockets and shrouds covering the board. When using an 11th gen CPU, the top two PCIe slots support PCIe 4.0 speeds. The top PCIe slot runs at x16 while the second slot runs at a maximum of x8 — both are CPU connected. The bottom full-length slot is connected to the chipset and runs at PCIe 3.0 x4. The board supports AMD Quad CrossfireX, 3-Way CrossFireX and CrossfireX. No mention of NVIDIA SLI, even though the board is wired to support it.
On the M.2 storage front, the Taichi includes three sockets. The top M2_1 is the Hyper socket (PCIe 4.0 x4, 64 Gbps) and supports 80mm PCIe-based modules. M2_2 supports both SATA and PCIe modules up to PCIe 3.0 x4 (32 Gbps), up to 80mm long. The bottom socket, M2_3, supports 110mm SATA or PCIe modules up to PCIe 3.0 x4. M2_2 shares lanes with SATA port 0/1. If either one is in use, the others are disabled. M2_3 shares lanes with SATA ports 4/5 and the bottom PCIe slot. If either is in use, the others will be disabled. You can have three M.2 devices and up to 4 SATA ports running concurrently.
Note, though, that I had trouble with the PCIe 4.0-based Phison drive we use for testing. Using the latest BIOS, version 1.63 for me, the top M.2 socket that runs PCIe 4.0 doesn’t recognize the drive. The Phison storage drive works just fine on all of the other PCIe 3.0 sockets and other boards’ PCIe 4.0 M.2 sockets. We’re not sure if this is limited to the Phison drives, as they are the only PCIe 4.0 M.2 drives I have in-house. We’ve let ASRock know and they are working on the issue. It’s likely that a BIOS update will resolve this problem.
Finally, to the right of the PCIe slots and M.2 sockets is the chipset heatsink. Here we get a close look at the unique pattern found on the heatsinks. It’s almost like a rough wood grain type of finish, quite unique. To the right of it are the eight SATA ports, two of them managed by an ASMedia ASM1061 controller, with the rest connected to the southbridge. Just below are two more fan headers. The included GPU support bracket mounts in this area to the ATX screw holes in the middle and bottom of the board. This is a nice value-add in these days of huge and heavy cards. Now if only ASRock could do something about how much modern high-end cards weigh on our wallets.
Across the board’s bottom are several headers, including more USB ports, fan headers and more. Below is the complete list, from left to right:
Front-panel audio
RGB and ARGB headers
(2) Chassis fan headers
Clear CMOS jumper
TPM
(2) USB 2.0 headers
Dr. Debug LED
Reset/Power buttons
Clear CMOS button
Temperature sensor, water flow headers
Front panel header
Looking at the rear IO, we see the pre-attached IO plate matches the colors and design theme of the rest of the board. One thing that jumps out is the 5-plug plus SPDIF audio stack’s location: It sits in the middle. Typically this is on the right edge/bottom, but in most cases the odd placement shouldn’t be a cause for concern. From left to right, we have the BIOS Flashback button to flash the bios without a CPU, the Wi-Fi antenna connections and an HDMI (v2.0) port for the integrated video. Next are two USB 3.2 Gen 1 ports and the audio stack mentioned above.
On the networking front, the Intel-based Ethernet port is black, while the Killer 2.5 GbE port is blue. Below those are two USB 3.2 Gen 1 ports. At the bottom are two Thunderbolt 4 USB Type-C ports that support up to 40 Gbps throughput. They also double as additional video outputs. Curiously, these aren’t labeled as Thunderbolt here. On the far right are the last two USB ports that run at USB 3.2 Gen 1 speeds.
(Pocket-lint) – We’ve compared the three iPhone 11 devices against each other elsewhere, as well as the iPhone 11 and the iPhone XR in separate features, but here we are looking at how the iPhone 11 Pro and iPhone 11 Pro Max compare to the iPhone XS and iPhone XS Max to help you work out what the differences are.
Keep in mind that the iPhone 11 series has been succeeded by the iPhone 12 series, and if you want to know how the iPhone 11 and iPhone 12 compare, then we have a separate feature for that too.
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Design
iPhone XS: 143.6 x 70.9 x 7.7mm, 177g
iPhone XS Max: 157.5 x 77.4 x 7.7mm, 208g
iPhone 11 Pro: 144 x 71.4 x 8.1mm, 188g
iPhone 11 Pro Max: 158 x 77.8 x 8.1mm, 226g
The Apple iPhone 11 Pro and 11 Pro Max share several similarities in design compared to the iPhone XS and XS Max. They all have stainless steel frames, glass rears and a large notch at the top of their displays, though their colours differ and the iPhone 11 Pro models have a matte glass rear rather than glossy, which is beautiful in the flesh.
Naturally, the iPhone 11 Pro Max and iPhone XS Max are larger than the iPhone 11 Pro and iPhone XS but there isn’t much difference between the models with the XS and 11 Pro similar, and the XS Max and 11 Pro Max measuring around the same too. The Pro models are a little heavier than the XS models though and the matte finish does make the Pro Max appear smaller than the XS Max did but it is of course just an illusion.
Where the main differences can be seen is the rear of the devices. The iPhone XS and XS Max both have a dual rear camera situated in the top left of the device, while the iPhone 11 Pro and iPhone 11 Pro Max have a somewhat polarising square camera housing sporting three camera lenses, also in the top left, like the iPhone 12 series also does.
Apple iPhone 11 Pro Max review
Display
iPhone XS: 5.8-inch, HDR, True Tone, 3D Touch, 625nits
The Apple iPhone XS and iPhone 11 Pro both come with a 5.8-inch Super Retina OLED display that has a 2436 x 1125 pixel resolution, delivering a pixel density 458ppi. The iPhone XS Max and iPhone 11 Pro Max meanwhile, have a 6.5-inch Super Retina OLED display with a 2688 x 1242 pixel resolution, also delivering a pixel density of 458ppi.
The technology changes for the Pro models though, despite them offering the same size and resolution. The screens are much more efficient, offering big battery life improvements and they are brighter too, delivering between 800nits and 1200nits of brightness compared to the XS models that offer 625nits maximum brightness, which is apparent when placed side-by-side.
The Pro models also opt for Haptic Touch like the iPhone XR, rather than 3D Touch like the XS models. All four models have mobile HDR compatibility, coupled with Apple’s True Tone technology and a P3 wide colour gamut however.
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Cameras
iPhone XS/XS Max: Dual rear (12MP wide-angle+12MP telephoto), 7MP front
iPhone 11 Pro/11 Pro Max: Triple rear (12MP wide-angle+12MP ultra-wide+12MP telephoto), 12MP front
The Apple iPhone XS and XS Max both offer dual rear cameras, comprised of two 12-megapixel sensors, one wide-angle and one telephoto. The wide-angle lens has an aperture of f/1.8, while the telephoto lens has an aperture of f/2.4. The two devices have 2x optical zoom and digital zoom up to 10x.
The Apple iPhone 11 Pro and 11 Pro Max both have a triple rear camera, made up of a 12-megapixel ultra-wide angle sensor with an aperture of f/2.4, a 12-megapixel wide-angle sensor with an aperture of f/1.8 and a 12-megapixel telephoto sensor with an aperture of f/2.0. The Pro models have dual optical image stabilisation, 2x optical zoom in, 2x optical zoom out and digital zoom up 10x.
On the front, the iPhone XS models have a 7-megapixel TrueDepth camera, allowing for Face ID, and offering 1080p video recording at 30fps and 60fps. The iPhone 11 Pro models bump the front camera resolution up to 12-megapixels and offer 4K video recording at 24fps, 30fps and 60fps and they also feature a slow-motion video mode for what Apple calls Slofies. It’s another gimmicky feature like Animoji and Memoji but they can be quite fun.
All four devices have Portrait Mode with advanced bokeh and Depth Control, Portrait Lighting and they all have Smart HDR. The Pro models have an extra Portrait Lighting effect though, as well as a brighter True Tone flash, Night Mode and Auto Adjustments.
It’s Night Mode that really sets the iPhone 11 Pro models aside from the XS models though – offering significant improvements in low light environments. The third ultra-wide angle lens is great too though, enabling you to get more in your shot.
Apple iPhone 11 Pro cameras explained: Why three and what does each do?
The Apple iPhone 11 Pro and 11 Pro Max have Apple’s A13 chip under their hoods, offering a power boost compared to the iPhone XS and XS Max that have the A12 chip. All four models originally came in 64GB, 256GB and 512GB storage options when they launched and none of the devices have microSD for storage expansion.
Apple doesn’t talk about specific RAM and battery capacities, but the iPhone 11 Pro models offer some great improvements on their predecessors in terms of battery. The iPhone 11 Pro is claimed to last up to four hours longer than the iPhone XS , while the iPhone 11 Pro Max will last up to five hours longer than the iPhone XS Max and we found those numbers to be pretty accurate in our experience.
Apple Pay is on board all four devices, as you would expect, and all offer dual-SIM capabilities with nano-SIM and eSIM. All four models are also 4G capable but none offer 5G capabilities, like the iPhone 12 models.
Both the iPhone 11 Pro models and the iPhone XS models offer wireless charging and support for fast charging. Only the iPhone 11 Pro models come with an 18W fast charger in the box though.
Price
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The Apple iPhone 11 Pro started at $999/£1049 when it first launched, while the iPhone Pro Max starts at $1099/£1149, which is similar to what the iPhone XS and XS Max started at when they launched in 2018.
The Apple iPhone XS and XS Max aren’t available through Apple anymore – and neither are the iPhone 11 Pro and 11 Pro Max (though the standard iPhone 11 is) – but you might find them cheaper elsewhere if you’re considering these models over the latest iPhone 12 models.
Apple iPhone 11 review
Conclusion
The Apple iPhone 11 Pro and 11 Pro Max look similar to the iPhone XS and XS Max, at least from the front, but they offer big camera and processor upgrades, material upgrades, display and battery improvements and they trade 3D Touch for Haptic Touch.
If you have an XS or XS Max, the upgrade to the respective 11 Pro model will offer several improvements, especially in terms of camera, design finish and battery capacities, but you’ll need to decide if these are enough to warrant the expense, and whether it might be worth stretching to buy the 12 Pro instead.
If you’re making a choice between the iPhone 11 Pro models or XS models, you’ll save some cash buying 2018’s models, but you’ll miss out on a couple of the features offered by the 2019 models – predominantly camera and battery. It just depends how important these features are to you and your wallet.
Pony.ai’s next-generation robotaxi is distinctive because it appears to be missing the cone-shaped LIDAR sensor perched on the roof that’s typical of most autonomous vehicles. That’s because the startup, which is based in Silicon Valley and Guangzhou, China, is teaming up with Luminar to use the fast-growing LIDAR company’s sleek new sensors that are more flush with the vehicle’s roof.
The new vehicles with Luminar’s LIDAR sensor won’t be up and running until 2022, but Pony.ai founder and CEO James Peng said preparation was already underway for mass production of the next-gen robotaxi. After testing the vehicle next year, Peng said it will be ready for the company’s robotaxi customers in 2023. Pony.ai currently offers limited ride-hailing in its autonomous vehicles in five markets: Irvine and Fremont in California; Beijing, Shanghai, and Guangzhou in China.
Pony also announced that it has driven more than 5 million kilometers (3.1 million miles) across an operational domain of 850km and has provided over 250,000 robotaxi rides. The startup claims to be the first company to launch an autonomous ride-hailing operation and offer self-driving car rides to the general public in China.
The company was also recently approved to test its fully autonomous vehicles, without safety drivers behind the wheel, on public roads in California. Peng said Pony was currently seeking approval to include those vehicles in its robotaxi service in California. “We are actually at the final stage of getting the approval for travelers,” he said.
LIDAR, the laser sensor that sends millions of laser points out per second and measures how long they take to bounce back, is seen as a key ingredient to autonomous driving. Peng said that Pony would use four of Luminar’s Iris sensors, two on the roof and two more on each side of the vehicle, in order to “generate a very high resolution LIDAR image for our autonomous driving vehicles.”
Luminar says that its Iris LIDARs have a maximum range of 500 meters (1,640 feet), including 250-meter range with less than 10 percent reflectivity. Luminar’s sensors are also distinctive from most other LIDAR sensors, which were once famously described as looking like “spinning Kentucky Fried Chicken buckets.” In contrast, Iris is only about 10 centimeters tall. Austin Russell, founder and CEO of Luminar, described it as a “slim form factor that’s meant to be seamlessly integrated into the vehicle design.”
Pony.ai was valued at $3 billion after a $400 million investment from Toyota last year. Luminar, which is based in Florida, went public last year via a reverse merger with a special acquisition company, or SPAC. That merger valued the company at approximately $2.9 billion in “implied pro forma enterprise value,” with an equity value of $3.4 billion at closing. In addition to Pony, Luminar is also working with Airbus, Volvo, Audi, and Toyota Research Institute.
Realme unveiled the Realme 8 and 8 Pro in March. We already reviewed the Pro model, and now we have the vanilla 8 in Cyber Silver color with us for the full review.
The Realme 8 looks similar to the Pro variant – it’s built around a 6.4″ FullHD+ AMOLED screen with a punch hole in the upper-left corner for the 16MP selfie camera and a fingerprint reader underneath for password-less unlocking, which surprisingly performs better than the 8 Pro’s.
Realme 8 with an AMOLED screen and in-display fingerprint reader
Like the 8 Pro, the vanilla 8’s rear panel, which is prone to fingerprint smudges, houses a quad camera system in the top-left corner. However, the primary camera now uses a 64MP sensor while retaining the rest of the units.
There’s also this big “Dare To Leap” text on the back cover, but it’s now placed on a vertical stripe, which like the camera plate, reflects rainbow colors at different angles.
Realme 8 has a quad camera and big “Dare To Leap” text on the back panel
Under the hood, the Realme 8 has a Helio G95 SoC and runs Android 11-based Realme UI 2.0 out of the box. The smartphone is a gram heavier than the Pro variant but is 0.1mm thinner despite packing a 5000 mAh bigger battery.
The sleek form factor of the Realme 8 makes it easier to hold, and Realme has done a nice job keeping its profile slim. We wouldn’t have guessed it has a 5,000 mAh battery by its slimness.
Realme 8 with Realme 8 Pro
The yellow-colored retail box of the Realme 8 includes the usual paperwork, SIM card ejector tool, protective case, a USB-C cable, and a 30W adapter, which is advertised to charge the phone from flat to 100% in 65 minutes. We’ll obviously test that claim in our full review along with the rest of the Realme 8’s features, so stick around.
Sharp is a brand of smartphones with a presence more prominent in Japan. The latest smartphone rumored for Sharp is the Aquos R6 and alleged renders of the device have leaked.
Well known camera leaker @nokishita_c crossed over to report about smartphones. The next Sharp smartphone will have a camera system “Co-engineered with Leica”.
Renders of the smartphone show a rather chunky smartphone with deep curved edges. There’s also a centered punch-hole camera and the setup looks to have just two cameras. The Tweet suggests that Sharp might announce the Aquos R6 on May 10.
The Sharp R5G launched early last year with a Snapdragon 865, 6.5-inch QHD+ screen, and a waterdrop notch cutout. Its quad camera had a main 12MP camera, a 12MP telephoto, 48MP ultrawide, and a ToF sensor. No other details about the R6 have been revealed.
Source • Via
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