While Deep Silver’s and 4A Games Metro Exodus has been available for several years, that hasn’t stopped the developer from improving upon it. Today, it was announced that the game would see a new edition called Metro Exodus PC Enhanced Edition, which will bring DLSS 2.0 to the game and more ray tracing features than you can shake a stick at, but only if you have the latest graphics cards.
This upgraded version will take advantage of 4A’s new fully Ray Tracing Lighting Pipeline and adds support for Nvidia and AMD hardware. Those who picked up AMD’s latest graphics cards will have another game that will provide ray tracing support. Nvidia cards will benefit from DLSS 2.0, while there’s no word on if support for AMD’s DLSS competitor, DirectML Super Resolution, will be added.
“We have built an all-new Fully Ray Traced Lighting Pipeline that brings a number of optimizations, upgrades, and new features to the Ray Traced Global Illumination and Emissive Lighting that we pioneered with the original release of Metro Exodus, as well as an upgraded implementation of our powerful Temporal Reconstruction technology to further boost resolution, visual detail, and performance.” — Deep Silver / 4A Games Press Release
This upgraded version will take advantage of 4A’s new Fully Ray Tracing Lighting Pipeline and adds support for Nvidia and AMD hardware. Those who picked up AMD’s latest graphics cards will have another game that will provide ray tracing support. Nvidia cards will benefit from DLSS 2.0, while there’s no word on if AMD’s DLSS competitor, DirectML Super Resolution, will be added.
However, this is more than just a mere upgrade. As there are many added features under the hood, this wouldn’t be released as a patch. Instead, it will be released as a separate version of the game that will be free for all existing Metro Exodus owners on the Epic Games Store Steam and GOG. The Metro Exodus PC Enhanced Edition will be available in Spring 2021.
This upgraded version is strictly for ray traced enabled hardware, as the bare minimum for even playing the game will require either Nvidia’s or AMD’s capable hardware. If you try to run the game and don’t have a GPU that can provide ray tracing, the game won’t run. This also means you probably don’t want to try running Nvidia’s software-enabled ray tracing on the GTX series cards.
In addition to The Metro Exodus PC Enhanced Edition version, 4A games have also announced that Metro Exodus is also making its way to both Mac and Linux. These versions were promised some time ago and are still in the works. The Mac version will be available in March 2021, while the Linux version looking like a much later 2021 release.
Ray tracing support is also heading to the PlayStation 5, Xbox Series X, and Xbox Series S consoles. The beefer consoles, PS5 and Xbox Series X, will run at 4K / 60FPS with full ray traced lighting. The Xbox Series S will also see upgraded ray tracing features, but not 4K as the console wasn’t designed around 4K gaming. The PS5 version will benefit from added haptic feedback for the DualSense controller. While the Xbox Series X|S will see spatial audio and controller latency improvements.
Metro Exodus is the conclusion to the Metro gaming series, which has spanned three games and is currently available on PS4, Xbox One, and PC, while being backward compatible for the PS5 and Xbox Series X|S.
Overcooked All You Can Eat, which bundles all of the content from Overcooked and Overcooked 2 into one big package, will be released on Switch, PlayStation 4, Xbox One, and Steam on March 23rd, developer Ghost Town Games announced on Monday. Right now, the game is only available on the PlayStation 5 and Xbox Series X, so a lot more players will be able to jump into this combined bundle with the wider release.
Overcooked All You Can Eat also serves as a remaster for the games, running at 60fps and a 4K resolution. The game also has faster loading times, which I personally am happy to hear about. Levels in the Switch version of Overcooked 2 sometimes loaded frustratingly slowly.
HOT NEWS JUST IN
Overcooked! All You Can Eat comes to Nintendo Switch, PS4, Xbox One & Steam March 23rd!
Both original games & new content New kitchens & chefs New accessibility options & assist mode Online multiplayer for ALL kitchens Cross-play coming soon
THE SCANDAL! pic.twitter.com/ndh8cGwWVz
— Overcooked (@Overcookedgame) February 15, 2021
Ghost Town Games also announced that Overcooked All You Can Eat will be getting support for crossplay multiplayer on all platforms in an update coming “soon.” The game already supported crossplay on PS5 and Xbox Series X, so it’s great to see that it will be expanded to all platforms. Overcooked is a fantastic multiplayer game, and being able to play with friends no matter what platform they’re on will make it that much easier to experience some cooking mayhem.
Overcooked All You Can Eat also has some assist mode options and new accessibility features.
Microsoft has started testing its xCloud game streaming through a web browser. Sources familiar with Microsoft’s Xbox plans tell The Verge that employees are now testing a web version of xCloud ahead of a public preview. The service allows Xbox players to access their games through a browser, and opens up xCloud to work on devices like iPhones and iPads.
Much like how xCloud currently works on Android tablets and phones, the web version includes a simple launcher with recommendations for games, the ability to resume recently played titles, and access to all the cloud games available through Xbox Game Pass Ultimate. Once you launch a game it will run fullscreen, and you’ll need a controller to play Xbox games streamed through the browser.
It’s not immediately clear what resolution Microsoft is streaming games at through this web version. The software maker is using Xbox One S server blades for its existing xCloud infrastructure, so full 4K streaming won’t be supported until the backend hardware is upgraded to Xbox Series X components this year.
Microsoft is planning to bundle this web version of xCloud into the PC version of the Xbox app on Windows 10, too. The web version appears to be currently limited to Chromium browsers like Google Chrome and Microsoft Edge, much like Google’s Stadia service. Microsoft is planning some form of public preview of xCloud via the web in the spring, and this wider internal testing signals that the preview is getting very close.
The big drive behind this web version is support for iOS and iPadOS hardware. Apple imposes limitations on iOS apps and cloud services, and Microsoft wasn’t able to support the iPhone and iPad when it launched xCloud in beta for Android last year. Apple said Microsoft would need to submit individual games for review, a process that Microsoft labeled a “bad experience for customers.”
The Nintendo Switch continues to perform very well, selling the most units out of any other gaming hardware in the US in January, according to gaming analyst firm The NPD Group. But Sony’s PlayStation 5 still made more money last month, despite a more limited supply.
According to NPD’s January report, the Switch was the bestselling hardware platform in terms of units sold in January — the highest of any platform in that specific month since the Nintendo Wii in 2010. Despite this, Sony’s next-gen console earned the highest dollar sales total for the month of January, breaking the previous record set by the Nintendo Wii in 2009.
There are a few reasons why the Switch might have sold more units but made less money than the PS5. Most notably, the PS5’s starting price begins at $100 more than the Switch, with the digital-only PS5 retailing for $400 and the disc drive model retailing for $500.
The PS5 has been out for nearly three months yet, just like the Xbox Series X / S, the PS5 has been very difficult to buy, with retailers mostly hosting online sales due to severe supply shortages. With no signs of retailers selling the PS5 in stores anytime soon due to the ongoing pandemic, the only way you can buy a PS5 from a retail store is to wait for another wave of PS5 restocks to appear online. But when they do, they typically sell out in minutes, and Sony’s strong numbers for the month suggest it’s going through its stock as fast as possible. NPD’s report makes no mention of Microsoft’s new Xbox consoles.
Nintendo’s console has been impacted by the pandemic, too, as the Switch was a bit difficult to find last spring, but supplies have remained relatively healthy since. The Switch has also seen restocks of the base console and various bundles, including limited-edition ones like the newly released Mario-themed bundle.
The ZH8 does a lot of things seriously well, but it makes less sense as a purchase than rival models from Samsung
For
Bright and punchy picture
Superb colours and motion
Impressive sound
Against
Blooming around bright highlights
Plays even less 8K than rivals
Missing some HDMI features
With the dearth of real 8K content likely to continue for a good while yet, manufacturers have an uphill battle to convince consumers that an 8K TV is a sensible purchase in the here and now.
With the ZH8, here reviewed as the 75-inch KD-75ZH8 model, Sony gets a huge amount right. This is one of the punchiest TVs we’ve tested, and one of the best-sounding too. It’s also aggressively priced for an 8K model, significantly undercutting our current Award-winner in the category.
That said, the ZH8 also lags a little behind its main rival in a couple of key areas, not least of which is its lack of support for the tiny amount of 8K footage that is actually already available.
Pricing
The Sony KD-75ZH8 (XBR-75Z8H in the US) was priced at £5999 ($7000) at launch, but you can now pick it up for £4999 ($4998).
Should you have the space and appetite for an even bigger 8K set, the 85in KD-85ZH8 (XBR-85Z8H) is currently available for £8499 ($9000).
Features
A 75in TV is always going to be a physically daunting proposition, but the Sony KD-75ZH8 is even more imposing than similarly sized rivals thanks to its chunky, industrial design. If you expect a high-end TV to be little more than a super-slim screen, you might be disappointed by the ZH8’s relatively thick bezels and 8.4cm depth – the Samsung QE75Q950TS is just 1.5cm deep. That said, there’s an undeniable stylishness to the Sony, its solidity, straight edges and pointy corners amounting to a seriously premium statement.
Sony KD-75ZH8 tech specs
Screen type LCD w/ direct LED backlight
Resolution 8K
Operating system Android TV 9.0
HDR formats HDR10, Dolby Vision, HLG
HDMI x4
USB x3
Optical 1
It’s hard to imagine a pedestal stand that wouldn’t buckle under the 48kg weight of the ZH8, so it’s little surprise that Sony has opted for sturdy, low-profile feet instead. These look best when positioned at the bottom corners of the set, but a narrower placement is also an option. With this arrangement, the huge TV will stand on any furniture that’s at least 62cm wide – assuming it’s strong enough to take the 50kg weight with feet attached.
In the box, there are a number of plastic panels that can be attached to the rear of the set, concealing connections and creating an appealing chequerboard pattern. Those connections include four HDMIs, one of which is HDMI 2.1 certified. You might assume that means it has the full suite of advanced HDMI features, but that’s not the case: while the ZH8 supports 8K@60Hz, 4K@120Hz (also known as HFR) and eARC (Enhanced Audio Return Channel), VRR (Variable Refresh Rate) and ALLM (Auto Low Latency Mode) are missing. The absence of those last two features will be disappointing to next-gen gamers: the Xbox Series X makes use of both and the PS5 is due a VRR update in the not too distant future.
As is the norm for all but the most budget-oriented of Sony’s TVs, the ZH8 uses Android TV as its operating system. Android TV gets better with each iteration, and version 9 is no different. As with all Android TVs, the Android portion is installed over a more functional, core operating system, and it makes for a slightly more disjointed user experience than you get from the likes of Samsung and LG. The smart platform feels more like using an external source than it does a core component, for example. That said, Android TV brings bonuses such as Chromecast and Google Assistant (the set is also ‘Works with Alexa’ certified).
Android TV is already pretty well appointed in terms of apps, but Sony has also worked hard to fill any gaps. Netflix, Amazon Prime Video, Disney+, Apple TV, Google Play Movies and Rakuten are all here, in at least HDR10 and most with Dolby Vision (the ZH8 doesn’t support HDR10+, as is the norm for Sony). For the UK, BBC iPlayer, ITV Hub, All 4, My5, Now TV and BT Sport are all present, too. On the music front, Spotify, Tidal and Deezer are integrated, and while Apple Music and Amazon Music aren’t, you can use Chromecast to cast music to the TV from those apps on your phone.
In terms of core technology, the ZH8 is an LCD set with a direct LED backlight, and it uses the Picture Processor X1 Ultimate chip, which is Sony’s most powerful processor until the 2021 Cognitive Processor XR makes its debut with the company’s 2021 TVs in a few months’ time. The headline features here are Object Based Super Resolution, which is designed to intelligently analyse and enhance the definition of individual objects in an image, and an enhanced version of Object Based HDR Remaster, which applies a similar approach to contrast.
Picture
Naturally, you’ll want to watch 8K content on your new 8K TV, but that’s even harder to do on the ZH8 than it is with Samsung’s 8K TVs. The only commercially available 8K content out there is streamed by YouTube in the AV1 format, which the ZH8 doesn’t support. You may only be missing out on aerial footage of lovely landscapes, but the fact that the tiny amount of 8K content out there is unplayable on your expensive 8K TV is hugely irritating. What’s more, it raises questions about the extent to which the ZH8 is future-proofed: it looks increasingly likely that the AV1 format is the one that will be utilised for 8K by other streaming services, including Netflix.
We are able to watch 8K content on the ZH8 for this review by using a Sony-supplied media player containing a handful of demo clips. With these clips, the ZH8 puts in a stunning performance that’s so crisp, dynamic and lifelike that you feel you could step right into each scene. However, that’s not an experience you’re going to be able to recreate at home.
Instead, what really matters is how the ZH8 performs with the content you do have access to right now, with the priority being 4K HDR. We insert Blade Runner 2049, one of our most demanding 4K Blu-rays, into our player, and are immediately impressed with the results. What strikes you first about the ZH8’s performance is how punchy and bright it is, particularly in very high-contrast scenarios. Most TVs shy away from fully illuminating the white text that appears from the black background at the beginning of the film, for example, but the ZH8 has no such reservations – this could well be the brightest rendition of this scene-setting copy we’ve seen.
This extreme contrast capability translates well to the film as a whole. As K travels around LA on foot and by flying car, the neon signs and holographic adverts jump out of the depressing dinginess of the rest of the city.
The effectiveness of that punch is further enhanced by the depth of the blacks. It’s not quite OLED levels of perfect blackness, but the ZH8 gets much closer than most LCD TVs, while also proving a dab hand at digging up dark details: on top of that striking contrast, you get superbly subtle shadows, with next to nothing being lost to the gloom.
However, there’s a problem here, and that’s backlight blooming. There are quite obvious halos of light around very bright objects on very dark backgrounds, and light frequently creeps into the black bars at the top and bottom when you’re watching an ultra-widescreen film. It is enough to be distracting at times, which is the last thing you want when you’re trying to sink right into a movie.
The ZH8 is also a little soft and flat in its performance compared with the Samsung QE75Q950TS, which upscales 4K content in such a way that you could almost be fooled into thinking you were watching 8K. The Sony isn’t capable of pulling off the same trick, and the image doesn’t leap from the screen in quite the same way.
That said, there’s a naturalism to the ZH8’s performance that few can match. Its edges aren’t as sharp as those of the Samsung Q950TS, but there’s a smoothness and subtlety to the presentation that’s utterly convincing. It’s significantly better with motion, too, smoothing and sharpening everything without any shimmer or unpleasant artificiality. Its rivals are closing the gap in this regard, but Sony remains out in front.
Arguably the greatest contributor to the ZH8’s naturalism is its colour reproduction. It is capable of stunning vibrancy, but it’s also superbly subtle and nuanced, delivering every character’s unique skin tone, every building’s interior lighting, and every neon sign with unquestionable authenticity. Others might entice the eye a little more effectively, but this Sony (like many of its siblings) delivers on the creator’s intent in a way that few can match.
Dropping down to Looper in 1080p, that overall authenticity remains a strength, and it’s actually sharper and more detailed than the Samsung Q950TS. That said, it’s a fair bit noisier, too, exaggerating the intentional film grain to a degree that some will find distracting. It can be toned down by reducing sharpness and/or increasing noise reduction, but doing so softens the picture too much for our tastes. The perfect balance feels just out of reach, but this is an issue that you’ll encounter only occasionally as few films these days have this level of grain.
Those qualities with Full HD content roughly translate when you switch to standard-definition material. We play our trusty Dirty Harry DVD and the performance is sharp and detailed, which is impressive when you consider the amount of picture information that the TV is creating itself. Again, it’s effortlessly natural and convincing, particularly in terms of colours, although there’s still more picture noise than you’ll get from rival models.
Sound
Sony has been much more creative than its rivals in recent years in terms of TV sound, most notably by turning the entire panel of its OLED models into a speaker. That feature, called Acoustic Surface Technology, isn’t possible with an LCD model such as the ZH8, but Sony has sought to recreate the effect (which it calls ‘Sound from Picture’) by using a couple of tweeters to vibrate the frame of the TV. These work in conjunction with two forward-facing drivers mounted at the bottom to make it seem as if the sound is coming directly from the screen, while two rear-mounted woofers fill out the presentation.
All that effort has paid off handsomely. The ZH8 is clear and direct in its presentation, with the sound and picture linked in a way that’s supremely engaging. This is no one-trick performance, though – the sound is also detailed and dynamic by the standards of a TV sound system, making for an overall delivery that’s both engaging and exciting.
Dolby Atmos is supported and, in conjunction with the Acoustic Auto Calibration feature, which tailors the audio performance to your room, gives appropriate soundtracks plenty of scope and scale without sacrificing that directness. Few if any TV-integrated sound systems can fill a room quite as effectively, while also clearly projecting dialogue.
You can even use the ZH8 as the centre speaker of a surround sound package, should you wish, using the standard speaker terminals on the rear of the set. We wouldn’t recommend that, though – while the ZH8 sounds mighty impressive for a TV, even the best AV amplifier will struggle to tonally integrate it with a set of traditional speakers.
Verdict
There’s so much that the ZH8 gets right, most notably its supremely authentic picture performance and very impressive sound, but we can’t give it our wholehearted recommendation.
8K TVs are already a hard sell, and the fact that the ZH8 won’t play the tiny amount of 8K content that’s already available is a real issue, not least because it raises doubts about its ability to play other 8K content that might appear in the future. What’s more, it doesn’t make use its extra pixels with 4K content the way that the rival Samsung Q950TS does.
As such, the ZH8 may as well be a 4K TV. Even viewed on those terms it’s almost worth the full five stars, but the high price and backlight blooming hold it back to a four.
(Pocket-lint) – The Xbox Series X and Series S are here at last – Microsoft’s two answers to the next-gen question, bringing 4K gaming in the case of the bigger box and lower-res value from the smaller option.
Xbox Series X vs Xbox Series S: What’s the difference?
They’re both great in their own ways but, of course, a games console isn’t anything without games to play on it. We’ve gathered together the very best titles for the next-gen Xboxes right here, a tight and carefully-curated list of your very best options.
Many of these are also available on the Xbox One in its many incarnations, but they’ll all play at their best on the new hardware.
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Gears 5
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The Xbox team has been making a big hoopla about the upgrade it’s brought to Gears 5 for next-gen, and it’s fair to say the results are super impressive. You get 120 FPS action on both consoles (if your TV can handle it), which makes for hyper-smooth gameplay in competitive modes.
The visuals are also pin-sharp and the upgrade compared to the Xbox One version is noticeable throughout. Best of all, you’ll get this great shooter included on Game Pass, meaning you can get into it for no additional cost. It’s well worth checking out, especially if you’re new to the series.
Assassin’s Creed: Valhalla
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Valhalla is finally here – the latest big Assassin’s Creed game plays absolutely stunningly on Series X and S, with smooth frame rates and gorgeous visuals. The game’s sprawling map is superb fun to explore, while the SSDs in the Series S and X make for much-improved loading times.
You play as the Viking Eivor, coming from Norway to stake a claim to England, and fighting off the perennial threat of evil Templars the whole way, with a great cast of characters to meet while you do so.
Dirt 5
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The first racing game to release with next-gen consoles in mind during its development, Dirt 5 does a great job of summoning the energy that made the series so popular. It’s raucous fun with an emphasis on accessibility, although you can make its driving pretty in-depth if you fancy.
It looks super sharp on the new hardware and runs at blistering frame rates to give you total control and to slim reaction times down to almost nothing, while lighting and reflections also look sumptuous. It’s a great way to scratch that racing itch.
FIFA 21
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As far as sports games go, there’s only one for us – FIFA does the same trick every year, and sometimes we’d like a bit more revolution than evolution, but it’s still a tried-and-tested game at this point, iterating carefully to add even more precision.
Now there’s been a free next-gen upgrade, too, to let you take advantage of quicker load times and smoother performance on your new hardware, so it’s definitely a superior experience.
Hitman 3
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The final game in the World of Assassination trilogy, Hitman 3 is a fitting conclusion to a hugely impressive modern update of the Hitman series. Once again you’ll play as Agent 47, stalking through intricate and immaculately-designed levels to off your targets one by one.
It’s amazing fun, and the perfect way to scratch that itch for some stealth. It looks beautiful on next-gen, as well, making it the perfect pairing with a new Xbox.
Call of Duty: Warzone
The battle royale of the moment is Warzone, a behemoth that finally makes the Call of Duty franchise a proper player in the genre. It’s totally free to play, and while it might hog plenty of space on your hard drive, it’s well worth it for a brutal, addictive formula.
On next-gen, you’ll notice smoother frame rates and much-improved loading times, and there’s loads more content to come down the line, so there’s no wrong time to pick it up and try it out.
Red Dead Redemption 2
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Another game that benefits massively from the SSD in the new consoles is Red Dead Redemption 2, which has some absolutely agonizing loading times on older hardware. This is shortened hugely by the new tech, a worthy improvement on its own, but that’s also added to better visual performance.
It makes it a superb way to play one of the defining games of recent years, a huge sprawling cowboy epic set in what might be the most lushly-detailed open world ever created in a game. It’s a stunning monument to developer Rockstar’s abilities.
Control Ultimate Edition
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One of the most surprising and impressive games of the last generation has been re-released with a huge graphical upgrade for Series X and S, bringing ray tracing and the option of 60FPS play, and smoothing out performance hugely.
That means it’s the perfect time to pick up this supernatural shooter whether you’ve enjoyed playing through its mindbending story before or not. Trust us, by the time it ends you’ll have seen and done things you’ve never experienced in a game before.
Halo: The Master Chief Collection
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Of course, when you think Xbox you think Halo, and while Infinite has been delayed and won’t appear for a little while, we can still enjoy all that came before. The Master Chief Collection is a curated and upgraded selection of historic Halo titles and plays like a dream on the Series S and X.
You can play through classics like Halo: Reach or the original trilogy with high frame rates and resolutions, and even enjoy their more vintage multiplayer offerings. It’s a must-download for anyone with a Game Pass membership.
Fortnite
Fortnite is impossible to ignore, and maintains a huge place in our wider culture – it’s just so enduringly popular, with good reason. Its battle royale options are as fast-paced and fun as ever, and upgraded resolution and visuals make the Series X version particularly attractive, with new physics and 60 FPS gameplay making for smooth and gorgeous fun.
With an ever-deepening tie to the Marvel universe bearing fruit, there’s no sign of the content letting up, either, so you should definitely give it a try if you’ve never sampled its unique delights.
Forza Horizon 4
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Our final pick goes to a stellar racing game from the last console generation, the excellent and Xbox-exclusive Forza Horizon 4, which still looks completely beautiful and plays like a dream on the two new consoles. It’s a superb arcade racer with a delightful rendering of the UK in compact open-world format.
You’ll take part in all sorts of races across many terrain types, and you can dial up the difficulty, or make it more accessible, in countless thoughtful ways. Online racing makes it even more long-lasting as a pleasurable virtual space in which to spend some time.
Starting at $329, Apple’s most affordable iPad model comes at a very attractive price — but if you have been holding off in the hopes of buying it at an even better price, your patience has paid off. At Amazon and Walmart (in select colors), you can buy a 32GB model for $299; you can also get it for $300 at Best Buy. This is the lowest price we have seen for this model to date. If you need a little bit more storage, you can grab the 128GB model at Best Buy for $380.
While its design looks similar to its predecessor, the 2020 iPad model features a faster A12 Bionic processor.
Over at OnePlus’ website, now until February 17th, the company has a few discounts going. Most notably, you can grab an unlocked OnePlus 8 Pro with 12GB of RAM 256GB of storage for $799 ($200 off). If you buy the phone directly from the OnePlus website, you will also receive an Urban backpack at no additional cost.
OnePlus 8 Pro
$799
$999
21% off
Prices taken at time of publishing.
OnePlus’ current flagship smartphone has a 6.78-inch 3168 x 1440 screen and a 120Hz refresh rate.
$799
at OnePlus
Ori and the Blind Forest and its sequel, the Will of the Wisps, are 2D Metroidvania platformer titles known for their stunning visuals. Both games are available on Microsoft’s subscription service, Xbox Game Pass. If you don’t have a subscription or want to own the games in your digital library, you can grab Ori: The Collection for $12 at the Microsoft Store — that’s roughly $24 off its usual price of $35. The compilation includes both titles and is compatible with the Windows PC, Xbox One, and Xbox Series X / S.
Ori: The Collection
$12
$35
68% off
Prices taken at time of publishing.
A compilation featuring copies of Ori and the Blind Forest and Ori and the Will of the Wisps.
$12
at Microsoft
Sling TV, Dish’s streaming service, recently increased its price to $35 per month. If you are interested in trying the service with no strings attached, Sling TV new customers free viewing between 5PM ET and midnight until February 14th. No credit card is required.
Additionally, if you’re a new customer and want to continue using the service, Sling TV is offering a $25 discount on the first month if you decide to purchase a Sling Orange or Blue package. Alternatively, you can choose an option to receive an AirTV Mini at no additional cost if you shell out $35 in your first month.
Over the past couple of months, I’ve been playing a lot of games on my Xbox Series X, and following the release of the iOS 14.5 beta, which added support for the Xbox Series X controller, I’ve been itching to stream my games from my console to my iPhone. However, I dreaded having to pair my controller with my phone — I figured that it might be a hassle, and I wasn’t sure how easy it would be to sync my controller between the two devices.
Turns out, it’s a smooth process to sync the controller to my iPhone. Better yet, it’s easy to swap the controller’s connection back and forth between my iPhone and my Xbox Series X.
Here’s how you set everything up:
First, you have to pair your Xbox Series X controller with your phone or PC. Activate sync mode on your controller by pressing and holding the sync button on the back, which is just above the USB-C port. After a couple seconds, the Xbox logo on the controller will flash rapidly.
Then, on the device you’re trying to sync the controller with, look for the controller in the Bluetooth settings menu. Select the controller to pair it. (Using iOS 14.5 beta, my Xbox Series X controller first appeared with the name “Accessory,” but once I tapped it, it autofilled to “Xbox Wireless Controller” followed by a combination of letters and numbers.)
Once the controller is connected to your new device, have fun playing some games!
To use your controller with your Xbox Series X again, double-tap the sync button. The Xbox logo will flash slowly, and then the controller should reconnect with your console.
To switch the controller back to the other device, hold the sync button. The Xbox logo should flash rapidly for a few seconds, and then it should connect to your device. Double tap the sync button to switch it back to your console.
That’s it! I’ve been really pleased with how easy it is to switch between my console and my iPhone, and I suspect I’ll be playing even more Xbox games away from my console than I originally imagined.
One thing you should be aware of: this quick-swap functionality only works with the last mobile device or PC that the controller connected with, according to Microsoft’s Timo Wolf. So if you want to quickly swap between your Xbox Series X and a different device, you’ll need to manually set up your controller with that new device first. And, Wolf says, this method apparently only works for jumping between your Xbox and another device over Bluetooth — it won’t let you swap between an Xbox and the Xbox Wireless Adapter.
HyperX delivers a headset that’s meant to roll out of the box and into service. The Cloud Revolver offers 7.1 surround sound for gaming and wide soundscape, and listening to music is a great experience. But the price tag is a stumbling block for what you get in the box.
For
Great audio clarity
Steel lends it fantastic build quality
Solid sound out-of-the-box
Against
Very few audio tweaking options
Can make ears a little warm
Expensive for the offering
The HyperX Cloud Revolver + 7.1 gets some things right in its quest to compete among the best gaming headsets. Compared to some of its other offerings, like the HyperX Cloud II Wireless, the Cloud Revolver + 7.1 offers more and higher quality memory foam, as well as firm steel. And despite the smaller drivers, HyperX promises a stronger, more robust sound scape on the Cloud Revolver 7.1 than some of its other offerings.
But at $150, this is an odd product. Although it’s wired, it’s the same price as the Cloud II Wireless, which offers similar features, like virtual 7.1 surround sound and a detachable noise-cancelling microphone.
The Cloud Revolver + 7.1 comes with an audio-boosting digital signal processor (DSP) via a handy USB sound card that also provides audio controls and virtual 7.1 surround sound. But it’s surround sound and audio in general isn’t tweak-friendly, keeping the package simple but hard to perfect.
HyperX Cloud Revolver + 7.1 Specs
Driver Type
50mm neodymium
Impedance
32 Ohms
Frequency Response
10 Hz-23.2 KHz
Microphone Type
Detachable condenser noise-cancelling
Connectivity
USB Type-A or 3.5mm
Weight
Headset-only: 0.83 pounds (375g)
Headset, mic, cable: 1 pound (452g)
Cords
6.67 feet (2.03m) USB-A cable and 7.1 dongle
3.33 feet (1m) 3.5mm
Lighting
None
Software
HyperX Ngenuity (Beta)
Design and Comfort
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The HyperX Cloud Revolver + 7.1 is an update of an older design: the original HyperX Cloud Revolver released in 2016. The general build remains the same, though HyperX has removed all the color from the overall design. While the original was black matte plastic and steel with red HyperX red highlights, the 2021 edition saps all the color. Instead, the highlights are in a simple, understated white. There’s no RGB on this headset, just crisp, clean black and white.
A single piece of steel runs across the entire headband from ear cup to ear cup. Not only is that the most striking part of the design, it also provides stability. Underneath that steel band is an adjustable smaller band that sits on top of your head. That band is made of leatherette and memory foam, providing a smooth cushion for the Cloud Revolver + 7.1 to rest upon.
The ear cups themselves are pretty hefty, with a design that looks like speakers on the outside flanked by the steel fins of the headband. On the inside of the ear cups, you’ll find more leatherette and memory foam. There’s more foam here than in some of HyperX’s cheaper headset models. There are no controls on the ear cups—no volume roller or mute button here—but there is a 3.5mm jack for the detachable microphone. The mic itself is flexible but can’t be slid into a position where it’s out of your face and lacks any indicator for when it’s muted.
All told, while it’s not the lightest headset I’ve tested, the Cloud Revolver + 7.1 feels pretty good. The headset itself is 0.83 pounds (375g), but the distribution of weight is fantastic. It sits light on the top of your head, and any clamping pressure around the ears is lessened by the memory foam pads. I have a pretty big head though, and I get the feeling it might be too roomy for those with tiny heads—the metal band is around 9 inches across, and the gap between the earcup pads is around 6-6.5 inches. There’s also not a ton of twist in ear cups, and for long sessions I could feel the insides getting a little warm.
The Cloud Revolver is a fully-wired headset. There’s a braided cable that runs from the left ear cup that cannot be detached. It’s around 3.33 feet (1m) in length, ending in a 3.5mm jack. HyperX only specs the headset to work with PC and PS4, but with the 3.5mm connection it should work with an Nintendo Switch, Xbox One, Xbox Series X, PlayStation 4 (PS4) and PlayStation 5 (PS5).
Then there’s the USB sound card. It has a 3.5mm jack for plugging in the headset and ends in a USB Type-A connector for use with your PC. With the box, you get boosted audio via a digital signal processing sound card, as well as the ability to use virtual 7.1 surround sound. This plugs into your PC, PS4, or PS5. On the sound card dongle, you’ll find volume controls for the headset and microphone, a mute button on the side and a big button for activating the 7.1 surround sound capabilities. The mute button and 7.1 button both light up, letting you know which mode you’re in for each feature. The dongle also has a clip on the back for attaching to your shirt or pants to keep it in handy.
Cloud Revolver + 7.1 Audio Performance
HyperX markets the Cloud Revolver + 7.1 as a “studio-grade” headset. It has 50mm drivers, in line with most of its competition, but sports a larger frequency range than most. The can stretches from 10 Hz to 23.2 kHz, giving it an edge on both ends against some in this price range. That means a relatively wide soundscape.
There is one problem though. This headset utilizes HyperX’s own version of virtual 7.1 surround sound. There’s no tweaking and no equalizer available in HyperX’s software suite. And there’s no support for something like DTS Headphone:X or Dolby surround. HyperX’s 7.1 utilizes Windows Sonic on PC for any tweaks; the problem I have is that while Windows Sonic is great for positioning, I find the overall audio quality and available settings are far better on DTS Headphone:X or Dolby. The company did have a version of this headset that had Dolby support, the Cloud Revolver S, but that product doesn’t look like it’s being produced anymore. The headset we’re reviewing is essentially a non-Dolby rebrand of the S.
I loaded up Hitman 3; One of the new levels in this entry in the series, Berlin, is an excellent test with 7.1 on. The level takes place in an underground club hidden in a derelict power plant. Voices came through on the headset clearly, from the correct virtual channels with no distortion. The real test was below though. As you round the stairs into the club proper, there’s loud, booming techno music playing, with a good meaty bass beat to it. Even among the cacophony, Hitman 3 is still great about allowing you to hear audio dialog that may point to future assassinations. It’s a pretty chaotic scene in terms of sound, especially with the ebb and flow of the techno as you move around the environment, and the Cloud Revolver + 7.1 handled it well.
The Cloud Revolver + 7.1 is only guaranteed to work with PC and PS4, as per HyperX. But my PS5 recognized it immediately in sound devices when I plugged it in via USB. I didn’t have any sound initially, leading me to assume it didn’t work, but the trick with the Cloud Revolver + 7.1 is the audio controls on the dongle work independently of the system volume. You can have the system volume up, but the dongle volume down, and hear nothing.
Playing Marvel’s Spider-Man: Miles Morales, I found the system’s 3D audio worked well with the Cloud Revolver + 7.1. Walking around the city to get a feel of the directional sound, I could walk around a running car and clearly hear the engine humming along from the correct direction.
In terms of clarity, I could hear every thwip of the web-shooters alongside the whipping winds, the low bass beat of the soundtrack and even J. Jonah Jameson’s annoying radio broadcast. However, I did notice a little loss of clarity in the highs, with strings in the ambient soundtrack blending a bit with some of the city’s sounds.
The first music track I tried on the headset was Jason Derulo’s “Lifestyle.” It works well as a test case because of the transition from the early parts of the song. You have the thrumming of the bass guitar contrasted with Derulo’s vocals, which are then joined by accompaniment and staccato claps. Once the chunky bass in the chorus comes in, the song is playing on nearly every level. It’s got a little bit of everything.
Listening to the track on the Cloud Revolver + 7.1 allowed me to test the difference in the standard stereo versus the 7.1 surround. In stereo, there was wonderful differentiation and clarity between the different parts of the song. The wider soundscape really showed up to play. Switching to surround sound, it was clear that HyperX’s solution pushes the mids back, really playing up the highs and lows.
Across few other tracks, I actually found aspects of the music that was missing in my day-to-day headset. Gfriend’s “Labyrinth” had a sort of alternating high xylophone-style sound in the background of the chorus I never noticed before. And the understated low piano in the bridge of Clean Bandit’s “Higher” was suddenly apparent. There’s just an excellent amount of separation and clarity to the overall sound on this headset. It’s probably one of the better music listening experiences at this price point.
Microphone
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The microphone on the Cloud Revolver + 7.1 is a unidirectional condenser mic that you can detach from the headset. My recordings sounded pretty good, though they came across a little warm overall. Vocal clarity was pretty good, but there was still audible popping.
Noise cancellation, meanwhile, was decent. The headset took care of a good amount of environmental sound. There was someone mowing the lawn outside of my apartment, for example, and that wasn’t in the recording much. My local television noise also didn’t come through on recordings.
The boom mic is flexible, allowing for decent placement in front of your mouth. I also actually prefer having the mic mute on the dongle because it means you’re not getting a noise in your recording trying to mute your mic.
HyperX specs the Cloud Revolver + 7.1’s mic for a frequency response of 50 Hz – 7.7 kHz.
Software
HyperX has beta software, NGenuity, that works with many of its gaming peripherals, including some headsets. The Cloud Revolver + 7.1, however, is not meant to work with any software. Instead, HyperX targets this at users who want a simple plug-and-play package. But those who like to tweak their audio or want to address any perceived weaknesses in the Cloud Revolver + 7.1’s performance is out of luck.
If you want to do any virtual speaker positioning regarding the 7.1 surround sound, you can use the standard Windows menus via Windows Sonic.
Bottom Line
With the Cloud Revolver + 7.1, HyperX has crafted cans with great build quality, effective virtual 7.1 surround sound support, a nice wide soundscape and versatility through its two connection options (3.5mm or USB Type-A).It also delivers one of the better music-listening experiences I’ve had in the $150 price range.
However, the virtual 7.1 surround sound here is a step down from the immersive feel and customization options premium competitors, like Dolby, offer. And HyperX’s lack of audio tweaking options means you’re essentially stuck with what you get out of the box. The company could gain some ground simply by fixing that.
There are more customizable options with advanced surround sound for less. As of writing, Logitech Pro X is about $20 cheaper than our review focus, and you get DTS Headphone X 2.0 support, an extensive audio equalizer and Blue microphone audio tweaks via Logitech software. The Razer BlackShark V2 offers THX Spatial Audio for a whopping $50 less. And that’s all before you even get into wireless headset options, which are pretty price-competitive these days.
Sure, I might love listening to music on the Cloud Revolver + 7.1, but a gaming headset is more than that. And frankly, HyperX is still behind the competition in terms of bells-and-whistles.
But if you’re not into tweaking and just want something that offers decent virtual surround sound and covers a wide range of frequencies out of the box while sitting comfortably on your noggin, the Cloud Revolver + 7.1 is worth a look.
Amazon and Target are hosting “buy two, get one free” promotions on video games, movies, and more. If you’re interested in getting more for your money, especially when it comes to buying games, these are good opportunities to do that. You won’t find all of the latest titles looped in at either store, but games like Cyberpunk 2077, Call of Duty Black Ops: Cold War, and NBA 2K21 for the PS5 and Xbox Series X are among them.
If you’re interested in movies, Amazon’s promotion includes some pricey collections that you can save on, like The HobbitTrilogy and Game of Thrones: The Complete Collection, both on 4K UHD Blu-ray, and more. Here’s a quick link that’ll take you to Target’s discounted movies.
In keeping with our habit of telling you whenever and wherever Apple’s AirPods Pro see a noteworthy discount, they’re $190 at Amazon right now. (Actually, they’re listed at $200, but $10 will be knocked off when you add them to your cart.) These were originally priced at $249, but most retailers carry them for around $210 or less. This is a great price, but what’s less good is they’re currently set to come back in stock on March 7th. Amazon says the soonest they’ll arrive is February 24th. Who knows, maybe they’ll arrive earlier?
If you have a PS5 that’s equipped with a disc drive, you can get Assassin’s Creed Valhalla for the cheapest price we’ve seen it sell for at Amazon and Best Buy. Usually $60, it’s $30, making this next-gen version more affordable than the PS4 version.
In November 2020, Apple announced M1. By the end of the year, it announced three devices — the MacBook Air, 13-inch MacBook Pro, and the Mac Mini — that ditched Intel’s processors.
Those devices received largely positive reviews based on benchmark performance and battery life. But Intel has also released its 11th Gen “Tiger Lake” processors, and after several months of silence, now it’s firing back at Apple. Slides from the Santa Clara, Calif.-based chipmaker shows how it tested, and why it thinks Windows 10 laptops can beat back Apple’s ARM-based solution.
Below, we are publishing the slides in full (minus a title slide, be sure to look through the galleries), as well as our analysis. Intel shared benchmarks for the chips, but as with all vendor-provided benchmarks, take them with a grain of salt.
Intel’s Performance Claims
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For pure productivity performance, Intel’s testing eschews typical benchmarks. Sure, it used Principled Technologies’ WebXPRT 3, but the Microsoft Office 365 tests appear to be based on Intel’s internal RUG (real-world usage guideline) tests. Intel claims the 11th-Gen system, an internal whitebox with an Intel Core i7-1185G7 and 16GB of RAM, is 30% faster overall in Chrome and faster in every Office task. This largely goes against what we saw in our 13-inch
MacBook Pro with M1 review
, where benchmarks showed M1 to be largely on the same level, if not better.
For what it’s worth, in most laptops, we’ve seen the companies that make them opt for the Core i7-1165G7. We’ve only seen the 1185G7 in one production laptop, the
MSI Prestige 14 Evo
.
Intel also claims that the i7-1185G7 is six times faster than M1 on AI-tools from Topaz Labs and Adobe Premiere, Photoshop and Lightroom functions. (Again, using the company’s internal RUG tests).
Gaming was a mix, with Intel and Apple trading blows with integrated graphics. But Intel also got a little snarky, placing Apple at 0 frames per second for a number of games that don’t currently work on macOS and the M1 CPU. Apple’s ecosystem hasn’t been a hardcore gaming platform for years now, especially after 32-bit app support was cut in macOS 10.15 Catalina.
It’s unclear how many people are playing some of the listed games, like Microsoft Flight Simulator 2020, Halo: The Master Chief Collection, Crysis Remastered or Red Dead Redemption 2 on Intel’s integrated Xe graphics, but yes, the point is made – Windows PCs have far larger collections of triple-A games.
Intel Evo vs. Apple M1
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When Intel revealed
Evo
, its second-generation upgrade to Project Athena to make the best portable devices, it included a number of experiences from studies that it believed would create the best notebooks. So when evaluating M1, it used those tests.
Intel claims that the M1 in the MacBook Pro it tested failed eight out of 25 tests it uses, including “Switch to Calendar” in Outlook, “start video conference” in Zoom, and “Select picture Menu” in PowerPoint. Intel’s workloads don’t explain how these are run, but they’re also simple tasks that work quite well on just about any modern processor, so they’re odd choices. (I had plenty of Zoom conferences while testing the MacBook Pro with no issue.)
Interestingly, in the configurations document at the end of the slides, Intel shows that it switched to a MacBook Pro with 8GB of RAM, rather than the 16GB model it tested for performance.
In battery life, Intel switched to an Intel Core i7-1165G7 notebook, the Acer Swift 5, rather than sticking with the Core i7-1185G7 in the whitebook it used for performance testing. It also tested a MacBook Air. They ran Netflix streams and tabs and found the MacBook Air came ahead with a six-minute difference.
Intel didn’t list battery life for the MacBook Pro.
In our tests,
that beat Intel PCs by hours.
The Form Factor Argument
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There has been an interesting debate among Mac users for a long time about whether or not Apple should add a touchscreen to MacBooks. It hasn’t, and left that on the iPad.
Per Intel’s slides, a Windows machine offers more choice, including 2-in-1s, desktops, small form-factor desktops, desktops with touchscreens, and even easels. This is somewhat odd, considering Apple does offer a small desktop (the Mac Mini), as well as various desktops in the iMac and the Mac Pro, and Apple has promised that its own chips will land there, too. Touchscreens and convertible 2-in-1s are the big areas where Apple lacks.
The second slide about choice shows the various form factors and configurations. And yes, Apple’s laptops are limited to clamshells. Interestingly, Intel only includes the MacBook Pro on this list, and not the MacBook Air, which starts at $999 with an M1, 8GB and 256GB of memory. That’s less than the Dell XPS 13 listed at $1,499 and has a higher display resolution. However, it is right that the MacBook Pro can get expensive at higher configurations, and certainly about the fact that Apple’s port selection on the 13-inch MacBook Pro and the MacBook Air is lacking.
Intel also took a dig at the M1’s display capabilities. The slide is right – both the M1 MacBook Pro and MacBook Air only support one external display, up to 6K at 60 Hz. (This isn’t the case for the Mac Mini desktop, which also has an HDMI 2.0 port.)
Some users have found a workaround by using DisplayLink drivers and docks, but it is a weak point, especially for the Pro-branded notebook.
Compatibility
Apple includes Rosetta 2 to emulate x86 software on the Mac, but some software just doesn’t support M1. Intel includes games, again, as a weak point, as well as a lack of support for Boot Camp.
It also suggests many accessories won’t work. This is somewhat true. The M1 laptops don’t support external graphics docks, and some software won’t work on the Mac. (For instance, Razer recently announced a docking station that doesn’t have RGB lighting control because Synapse doesn’t currently work on the Mac).
Perhaps the Xbox controller wasn’t fully supported when Intel tested, but PS5 and Xbox Series X/S controller support showed up in the beta for macOS 11.3, so it’s on the way.
It’s definitely showing a disadvantage to early adoption, though many people use headphones, hard drives and other accessories that don’t require software to use.
Intel has made a similar argument about software. To a degree, again, this is true; not all software works. In my experience, I found anything that ran through Rosetta 2 seemed fairly seamless. Since then, more native software has become available or announced. For instance, Box, which is listed as incompatible, has called the issue a “High priority investigation.”
The other angle here is that the Mac has a devoted league of developers that make software only for Apple’s platform. So, in that case, people using M1 are likely to use some of that software, or Apple’s alternatives. Others, like Google Drive, are also available on the web.
On the Adobe front, Lightroom currently runs natively on M1, while the company has promised native versions of its other software.
So Intel does make some points here, but it seems far less about the M1’s capability and more about being an early adopter.
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Notes and Disclaimers
Intel included these, so we’re including them here for the sake of transparency.
The company makes some good points about the current state of Apple’s chip initiative, especially if you demand a specialized form factor or play games casually.
Intel’s performance claims need to be taken with a certain grain of salt, as they’re in Intel-created tests and not industry-standard benchmarks. The fact that it switched out between the Pro and the Air for battery life (as well as the Core i7-1185G7 and Core i7-1165G7) also shows an incomplete picture.
Intel’s thoughts on software and compatibility get a bit tricky. Early adopters may feel a bit of a sting, but it’s been rapidly improving, and much of the software that doesn’t work at all may be counteracted with Apple software.
The slides paint two pictures: Yes, Apple has work to do in this transition, and the touchscreen, multi-display support, and limited port selection need to be fixed. But the fact that Intel went through putting these slides together also shows that it sees a formidable opponent worth comparing its chips against, suggesting a competitive future for notebooks.
ASUS has announced that the company will be rolling out its own capture device, the ASUS TUF Gaming CUK430. While the company hasn’t nailed down a release window, it plans for a late Q1 / early Q2 launch, but those plans aren’t concrete as of yet. Pricing also has yet to be mentioned.
The capture device is one of the smaller ones I’ve seen on the market and even looks smaller than Avermedia’s Live Gamer Mini. It features two HDMI connections, a USB 3.0 connection, metal chassis with passive cooling, rubberized feet to stop the device from sliding while in use, and RGB lighting. The RGB lighting isn’t just for looks, as it will also serve as an indicator for various functions, and you can also assign different colors to connected devices.
Like other capture cards on the market, the CUK430 will support past and current gaming consoles such as the Xbox Series X|S, PlayStation 5, and Nintendo Switch and connect to other accessories like webcams, DLSR cameras, and PCs. It will also support existing capture software like OBS and XSplit.
While ASUS hasn’t released the specifics, we know that the ASUS TUF Gaming CUK430 will support up to 1080p 240 fps, 4K, and passthrough support. The capture device will support Nvidia, AMD, and Intel encoding technologies, along with CPU encoding.
The device itself will not include a built-in encoder as Asus did not want to introduce latency. It’s worth mentioning that ASUS is aware that capture devices that aren’t actively cooled are prone to heating up, and they have confirmed that the ASUS TUF Gaming CUK430 is rated up to 100 degrees Fahrenheit.
ASUS says it will release more info about the ASUS TUF Gaming CUK430 before the device launches.
If you have been having a hard time trying to find PS5 or Xbox Series X/S consoles in stock, you have another chance to get your hands on one or both of these next-gen consoles. A Walmart spokesperson told The Verge that the retailer will have the consoles available for purchase today at 3PM ET.
Like past restocks, Walmart is selling these next-gen consoles exclusively online through its official website as well as through the Walmart mobile app. It’s unknown when Walmart plans to sell these consoles again in stores, so if you want to buy either console currently, online is the only available method.
Walmart told The Verge that it plans to have inventory for the PS5, the PS5 Digital Edition, Xbox Series X, and Xbox Series S gaming consoles today, with prices ranging from $300 to $500 depending on the model you buy.
Due to the popularity of these next-gen consoles, we anticipate that they will sell out very quickly. So if you plan to buy this console either for yourself or a loved one, don’t hesitate to click the purchase button.
Both consoles have been out of stock for almost three months and demand for both has been through the roof. Sony reported earlier this week that it sold 4.5 million PS5 consoles last year alone following the November 12th launch. Last week, Microsoft, while not releasing specific numbers in its earnings report, noted that Xbox hardware revenue was up 86 percent year-over-year.
Although Microsoft and Sony may have launched consoles in roughly the same timeframe, and the Xbox Series X is technically the more powerful console, Sony’s pulling ahead in the sales figures. In 2020, the company sold a mighty 4.5 million units, which is an impressive accomplishment if you consider that the console was only out for a month and a half before the year was up. It’s unclear where the tally stands now, but it will likely be double that soon enough.
However, despite these surprisingly high sales figures, Sony isn’t making any money on them. In fact, Sony is taking a loss. The company’s earnings documents show that sony has two issues with the PS5 regarding the financials.
The most notable is that the company is taking a “loss resulting from strategic price points for PS5 hardware that were set lower than the manufacturing costs.” Next to that, Sony also had higher costs for selling, general, and administrative expenses related to the launch that it had anticipated.
Was a Loss Really Necessary?
Of course, taking a loss on console hardware, especially early in their lifecycle, is nothing new. In fact, it would be surprising if Sony wasn’t making a loss. It’s a common strategy to price the console hardware low in order to obtain mass adoption, which in turn leads to higher sales of PS5 games and PlayStation Plus subscriptions — because that’s where the money is made.
Yet, despite all that, I feel the elephant in the room does need to be addressed: Did Sony really need to make a loss?
The PS5, along with practically every other bit of gaming-related hardware, is currently in short supply, and scalping isn’t an uncommon practise. We’re still seeing PS5 consoles being sold for well over twice their $499 (disc edition) and $399 (digital edition) MSRPs by scalpers — profiteers who buy the consoles in masses at retail MSRP prices and then sell them for far higher figures because they’re out of stock everywhere. And people are willing to pay these prices.
Part of me would rather have seen a two-step pricing model. Give us a higher price today, with the promise of lower prices a year from now. I’d rather people put more money into Sony’s pockets than the scalpers’ (and eBay’s) wallets. At least Sony is the company actually making the product.
Could Sony Not Just Have Built More?
Not really. Nobody could see this pandemic coming, and the resulting extreme demand from it. Sony’s PS5 contains AMD hardware, which is manufactured by foundry TSMC — and TSMC is fully at capacity and cannot turn out any more chips. Considering that TSMC also makes the Xbox Series X’s hardware, along with CPUs and GPUs for AMD, and lots of chips in the mobile and automotive space… there’s not much capacity left to go around.
And by “not much” we mean there’s zero capacity. TSMC is literally selling every wafer it can possibly make, at premium prices. TSMC is investing billions into new chip foundries around the world, anticipating even higher demand for its services in the coming years. However, each new fab takes years to build, so it will be a while before fabless companies (like AMD, Nvidia, Apple, and more) can start getting more wafers.
For more details, check out our full PlayStation 5 review.
We already knew Sony’s beloved sports exclusive MLB The Show would release on “additional consoles” as early as 2021. Today, Sony announced that MLB The Show 21 will release on April 20th on the PS4, PS5, Xbox One, and Xbox Series X / S.
This is the first entry in the MLB The Show series that will release on Microsoft’s home consoles, but Sony isn’t just offering the game on the Xbox for the first time. MLB The Show 21 will also support full cross-platform progression, cross-saves, and online multiplayer between PlayStation and Xbox consoles.
MLB The Show launches day and date on PS4 and PS5 with cross-platform play on @Xbox One and Xbox Series X|S
— PlayStation (@PlayStation) February 1, 2021
Similar to other cross-gen titles like Call of Duty Black Ops: Cold War, Madden NFL 21, and NBA 2K21, MLB The Show 21 will retail for different prices, depending on which version you buy. If you get the Standard Edition on PS4 or Xbox One, it will cost $60. On PS5 or Xbox Series X / S, it’ll cost $70, though.
If you purchase the Standard Edition on last-gen (PS4 or Xbox One) and upgrade to a next-gen console, you won’t be able to upgrade your copy of the game to the PS5 or Xbox Series X / S version. However, Sony’s FAQ page revealed that if you buy the Collector’s Edition of MLB The Show 21,you’ll receive both the current and next-gen versions of the game.
Sony also announced three different Collector’s Editions for MLB The Show 21: the Jackie Robinson Edition ($85), Digital Deluxe Edition ($100), and the Jackie Robinson Deluxe Edition ($100). Each version includes both a current-gen copy of the game (on disc, for the physical editions) and a redeemable code for a digital next-gen copy of the game. More importantly, the Collector’s Editions will launch four days early on April 16th.
MLB The Show21 is a huge win for Xbox owners. In the past, if you wanted a good baseball game, you needed a PlayStation console to play one. In recent years, RBI Baseball served as an alternative to Xbox players, but by splitting its focus between arcade and simulation styles, it’s never been a true contender to MLB The Show.
Updated 02/03/21 10:20AM ET: Included information and pricing for the Collector’s Editions.
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