cyberpunk-2077-is-cd-projekt-red’s-biggest-game-ever,-despite-its-disastrous-launch

Cyberpunk 2077 is CD Projekt Red’s biggest game ever, despite its disastrous launch

Despite Cyberpunk 2077’s disastrous and bug-filled December 10th launch, the title was “the largest game in CD Projekt Red’s history,” the studio said on Thursday (PDF). The game sold 13.7 million copies in 2020, according to CD Projekt Red.

We already had a pretty good idea that Cyberpunk 2077 has been a major financial success for the studio. On December 9th, one day before the game’s launch, CD Projekt Red announced that Cyberpunk 2077 had accrued 8 million preorders. One day after the game’s release, CD Projekt Red said digital preorders had recouped all of the game’s development and marketing costs. And the studio said that the game had sold more than 13 million copies as of December 20th in a memo shared on December 22nd.

Cyberpunk 2077 drove massive sales even though its launch was a huge mess. The game had bugs and issues on many platforms and ran particularly poorly on older consoles, forcing CD Projekt Red to quickly release numerous hotfixes. The game’s performance and fan outcry were so bad that Sony yanked the game from the PlayStation Store just one week after launch, and months later, it still hasn’t returned.

CD Projekt Red also said on Thursday that its hit RPG The Witcher 3 sold more than 30 million copies, making 2020 “the second best year in [the game’s] history with regard to the number of copies sold.” In addition, the studio committed to releasing PlayStation 5 and Xbox Series X / S-optimized versions of Cyberpunk 2077 and The Witcher 3 in the second half of 2021.

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12 EA games get 120fps boost on Xbox Series X / S

Microsoft is enabling its Xbox FPS Boost mode on 13 EA games, with 12 now supporting up to 120fps. The FPS Boost feature for Xbox Series X and Series S consoles is designed to make existing games run better. While Microsoft has improved frame rates with some backward-compatible games, FPS Boost specifically bumps performance to improve older games without developers having to put in any additional work.

Titles like Battlefield V, Titanfall, Titanfall 2, and Star Wars Battlefront II are all getting support for up to 120fps today. These updates come just months after Microsoft enabled FPS Boost on a number of Bethesda games.

Here’s the full list of games getting support for up to 120fps with FPS Boost:

  • Battlefield 1
  • Battlefield 4
  • Battlefield V
  • Mirror’s Edge Catalyst
  • Plants vs. Zombies: Battle for Neighborville
  • Plants vs. Zombies: Garden Warfare
  • Plants vs. Zombies: Garden Warfare 2
  • Star Wars Battlefront II
  • Star Wars Battlefront
  • Titanfall
  • Titanfall 2
  • Unravel 2

Sea of Solitude is also getting FPS Boost mode with support for 60fps. There are now 23 games in total that include FPS Boost mode support, and the 13 EA titles are all available on Xbox Game Pass Ultimate, too.

amd-enables-fidelityfx-for-microsoft’s-xbox-series-x|s-consoles

AMD Enables FidelityFX For Microsoft’s Xbox Series X|S Consoles

(Image credit: AMD)

AMD this week made select capabilities of its FidelityFX package available to Microsoft Xbox Series X|S developers. For Xbox Series X|S, AMD makes available FidelityFX Contrast Adaptive Sharpening (CAS), Variable Shading, and ray-traced shadow Denoiser technologies, which are already supported by numerous PC games. 

AMD’s FidelityFX is a collection of technologies that can greatly enhance visual quality of games or improve their performance without noticeable degradation of image quality. AMD has introduced eight FidelityFX technologies.

  • Contrast Adaptive Sharpening (CAS)
  • Combined Adaptive Compute Ambient Occlusion (CACAO)
  • Variable Rate Shading (VRS)
  • Stochastic Screen Space Reflections (SSSR)
  • Ray-traced shadow Denoiser
  • AMD’s Luminance Preserving Mapper for HDR-supporting FreeSync Premium Pro monitors
  • Single Pass Downsampler (SPD)
  • Parallel Sort (optimized version of the radix sort algorithm)

So far, game developers have implemented support for CAS, CACAO, and SPD on PCs, but eventually AMD expects developers to adopt more technologies from the package. One of the most anticipated FidelityFX technologies is AMD’s FidelityFX Super Resolution (FSR), a rival for Nvidia’s DLSS (Deep Learning Super Sampling). Unfortunately, this technology is currently not supported either on PC or Xbox X|S. 

Making ingredients from the FidelityFX package available on Microsoft’s latest game consoles has a lot of rationale for AMD. Firstly, the consoles come in two configurations and it is easier for developers to make sure everything works on them as they do not have to test over a dozen of different RDNA/RDNA2-based graphics cards that are used by gamers. This is barely important for those 40 games that already support CAS (as well as CACAO and SPD) on Windows PCs, but for those titles that yet have to support CAS, variable shading, and ray-traced shadow denoiser supporting them on consoles first makes quite a lot of sense. 

Secondly, at around 4.5 million consoles sold to date, Microsoft’s Xbox Series X|S have a larger installed base that AMD’s entire RDNA2 lineup, so game developers are more inclined to use the collection of FidelityFX technologies (well, three of them at this point) for the new consoles rather than for the latest graphics cards. Of course, it would make even more sense for AMD to get its FidelityFX to the latest Xbox Series X|S and to PlayStation 5 (i.e., to over 11.5 million systems) to popularize the package, but right now the collection seems to be a more PC centric.  

Earlier AMD said that it was going to support arguably the most anticipated FidelityFX Super Resolution technology available on all RDNA/RDNA2 platforms, which includes PCs running AMD’s Radeon RX 5000 and Radeon RX 6000-series GPUs, Microsoft’s Xbox Series X|S, and Sony’s PlayStation 5. Meanwhile, the company has not disclosed when it plans to roll out its FSR.