corona-warning-app:-security-gap-in-the-server

Corona warning app: security gap in the server

A loophole in the server backend of the German Corona warning app enabled remote code execution (RCE). The actual app was not affected. According to SAP, the loophole was not exploited. Personal data could not be accessed via the interface.

Although the contact recognition of the Corona warning app works decentrally on the smartphones, but the distribution of the random identifiers of infected people to the app runs via a central server.

Sylvester Tremmel has looked at the source code of the Corona warning app and explains the background to the gap

The gap was in the interface to Transmission of positive test results to the server. This is publicly available and does not require authentication. Only a TAN is required for the transmission of a positive result. The TAN is checked by an additional verification server, but only after it has been processed by the vulnerable code. So no positive corona test was necessary for using Lücke.

In the worst case, it would have been possible to write your own code the server and possibly smuggle in falsified results. In a blog post, SAP writes that the elimination of the vulnerability shows that “the open source and community process works perfectly and makes a decisive contribution to the security of the operation of the Corona warning app.”

Fund by GitHubs Security Lab The source code of the app and the of the server are publicly on GitHub. The vulnerability was found by chance by GitHubs Security Lab. Its researchers had looked for patterns for “Java Bean Validation” gaps in order to integrate the recognition patterns into the platform’s automatic code-scanning tools. During the search, they also found the hole in the code for the servers of the Corona warning app. There, the output of an error message was interpreted as a code.

After the discovery, the discoverers reported the vulnerability to SAP. Four days later it was closed for the time being and version 1.5.1 of the server was released. After tests by SAP and BSI, a second, more reliable fix was installed. The current version is 1.6.0 of the server.

A fork of the German Corona warning app is also being used in Belgium. However, the fork was created before the hole appeared in the code of the Corona app server. GitHub recommends that all countries that operate public or private forks of the server also apply the fix.

(mls)

cisco-security-updates:-webex-meetings-can-be-overheard-by-participants-unnoticed

Cisco security updates: Webex meetings can be overheard by participants unnoticed

Cisco’s network management software DNA Spaces Connector, Integrated Management Controller (IMC) and IoT Field Network Director (FND) can be attacked via security holes classified as ” critical “. In addition, attackers could stealthily sneak into Webex meetings. Security updates are available.

Critical vulnerabilities Most dangerous is the vulnerability (CVE – 2020 – 3470) in IMC. Problems can arise here when processing HTTP requests, which results in memory errors. If this is the case, attackers could execute Schacode with root rights in the underlying operating system without authentication.

By successfully exploiting the vulnerability (CVE – 2020 – 3531) In FND, remote and unregistered attackers could access and change the back-end database due to insufficient authentication during REST API calls.

Since the management console of DNA Spaces Connector does not sufficiently check user input (CVE – 2020 – 3586 ), attackers could execute their own commands on vulnerable devices.

Webex spy Due a vulnerability (CVE – 2020 – 3419) attackers could be present at Webex meetings without appearing in the participant list. Hidden as a “ghost” from the other participants, attackers could eavesdrop on audio and video content, among other things. According to a warning from Cisco, this is only possible if attackers have access to meetings in the form of participation links and a password. Accordingly, the vulnerability is “only” classified with ” medium “.

Further vulnerabilities concern Expressway Software, Secure Web appliance and telepresence CE software. Here, attackers could, for example, gain unauthorized access to information or acquire higher user rights.

List sorted in descending order by threat level:

Integrated Management Controller Multiple Remote Code Execution IoT Field Network Director Unauthenticated REST API DNA Spaces Connector Command Injection IoT Field Network Director SOAP API Authorization Bypass IoT Field Network Director Missing API Authentication Webex Meetings and Cisco Webex Meetings Server Ghost Join Webex Meetings and Cisco Webex Meetings Server Unauthorized Audio Information Exposure Expressway Software Unauthorized Access Information Disclosure IoT Field Network REST API Insufficient Input Validation Webex Meetings API Cross-Site Scripting IoT Field Network Director Cross-Site Scripting Telepresence CE Software and RoomOS Software Unauthorized Token Generation Secure Web Appliance Privilege Escalation Webex Meetings and Cisco Webex Meetings Server Information Disclosure IoT Field Network Director Information Disclosure IoT Field Network Director Improper Access Control IoT Field Network Director File Overwrite IoT Field Network Director Improper Domain Access Control IoT Field Network Director Unprotected Storage of Credentials (of)

call-of-duty-black-ops-cold-war-review:-classic-cod-action

Call of Duty Black Ops Cold War review: Classic COD action

(Pocket-lint) – Call of Duty: Modern Warfare felt in many ways like a soft reboot of the COD franchise – it took some of the more iconic characters, time-shifted them, and told a more modern story that ultimately had all of the old bombast with a slightly more cynical air. 

That pattern seems to have repeated itself in the form of Black Ops Cold War, doing the same for the Black Ops timeline with less revision of the continuity – but also far fewer changes to actual gameplay. This is a flashback Call of Duty, in effect, for better and worse. 

Campaigns of old

Cold War picks up where the original Black Ops left off, broadly, before the move into futuristic battles of previous sequels. It’s set during the clandestine period of its title and sees some of the original game’s soldiers – the likes of Mason, Woods, and Hudson – joined by a new ringleader, Adler. It’s about as typical COD fare as you can get, with rogue agents and missing nuclear weapons once more at the heart of things. 

Where Cold War makes an interesting change is in the addition of interludes in your team’s Berlin safe-house – where you can chat with your colleagues and get to know them for a refreshing change of pace.

Similarly, a couple of missions that dial back the fighting to let you stealthily and autonomously choose and complete objectives are also enjoyable. That these moments of calm don’t throw up meaningful choices that actually impact the narrative isn’t a great surprise, but still slightly disappointing. 

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Other nice additions are a couple of optional side missions, locked behind codes that you can only decipher by finding (easily located) evidence in main missions. It’s a nice way to incentivise chasing collectibles, and it’s also smart that the codes rotate their answers across playthroughs to stop you from just looking up the solutions. 

The rest of the time, this is the same old stuff: stop-and-shoot gameplay that can be hugely fun when you’re in the swing of things, and annoying when doltish enemy AI or poor checkpointing throws you off your stride. 

Activision

The set-pieces are as explosive as ever, and things look pretty great throughout, with nice lighting choices in particular showing off what next-gen consoles can do if you’ve got one. The PS5 version’s use of DualSense’s adaptive triggers is also a promising sign for how nicely this immersive tech can work. 

Still, there’s an undercurrent of political idiocy that rears its head repeatedly to remind you that America is the goodie, even if everything happening is its fault, which is eerily similar to the 2019 Modern Warfare’s message. This series’ fetish for the benefits of interventionist military action is looking more dated and amoral than ever. 

Get your kicks online

Of course, the beating heart of COD is its online multiplayer. Treyarch, the game’s developer, has put a conscious rewind on Black Ops. The entire game is built on an older engine than Infinity Ward used for Modern Warfare, which means that some of that game’s introductions are gone.

Activision

That means there’s no mounting mechanic for recoil management, no tactical sprinting, and slightly less fluid movement overall. Whether these are missed is a matter of taste, but given that Modern Warfare felt like a big step forward for the franchise, their absence is perplexing. The differing engine also means you’d better get used to a new audio mix for footsteps and far fewer doors that you can open than your eyes might assume. 

There’s a slightly meager range of maps at launch, with eight arenas for 6v6 modes – which is the core of the game – and these are slightly hit-or-miss in quality. Some work well in Team Deathmatch but are terrible in Domination or Hardpoint, while the lookout for Search and Destroy isn’t great at present.

At least the maps are fairly varied visually speaking – although there are still clearly loads of locations from the campaign that could be added down the line, and some more classic three-lane locations wouldn’t go amiss.

Another odd change this time is that lobbies are disbanded after every game. Ostensibly this helps the matchmaking engine keep you in pools of players close to your skill level, but it makes for a slightly stilted experience and robs you of a sense of community with your fellow players. It also means that performing well in a match will often throw you into a more punishing server next, a frustrating loop that can feel unrewarding. That’s made a bit more annoying by weapon unlocks that are supremely gradual, too. 

Activision

Cold War’s multiplayer feels like a game of swings and roundabouts at launch. On the one hand, the gun balance doesn’t feel right, with the MP5 SMG absolutely dominating at silly ranges across all game modes. Then again, things are softened by the return of scorestreak rewards which don’t reset when you die, making it far easier for newer players to earn rewards like care packages and more.

For every hard edge there’s a soft cushion somewhere. Whether Black Ops can maintain players’ interest compared to the long-lived Modern Warfare will remain to be seen, especially once their progression systems both tie in with Warzone imminently. 

Zombies are back

The last piece of the puzzle in a Treyarch COD is, of course, Zombies, and the mode returns to its roots in Cold War. For now, there’s one main map, Die Maschine, which is a reimagining of the original location from years ago.

Activision

It’s a frantic and fun mode, as always, played in squads of up to four or solo, and exploring the large facility takes plenty of time and skill, plus a little luck. Getting back into the rhythm of trailing zombies around until you’re ready to go to town on them doesn’t take too long, and there’s loads of gory fun to be had. 

Zombies is actually the perfect tonic after or during a frustrating session in multiplayer, and we’d recommend exploring on your own initiative or under the guidance of a friend rather than looking up the best ways to find your way into the facility – keep some surprises back for yourself!

You’ll slowly uncover the full range of random weapon boxes, pack-a-punch upgrades, armor and ammo mods, and more to fight off the horde. We can only hope that Treyarch’s got another map in the pipeline at some point, to keep things fresh. 

Activision

On PlayStation, there’s an additional time exclusive mode for a year, Onslaught, but it’s a simpler horde-style mode on multiplayer maps, so hardly a seismic loss to the Xbox and PC crowd. 

Verdict

Zombies is probably the most unequivocal success in Cold War – and the mode in which a return to its roots is the most obvious win. With a slightly undercooked multiplayer component and a campaign that only does so much to rewrite the script, the value of the overall package will depend on where your personal focus lies. 

Still, if you’re looking for a simple, explosive story to play through, and don’t mind some grinding as part of an undeniably addictive multiplayer component, there’s still absolutely loads of fun to be had here. 

Writing by Max Freeman-Mills.

intel-reveals-more-ice-lake-sp-details:-claims-32-core-ice-lake-is-faster-than-64-core-amd-epyc

Intel Reveals More Ice Lake-SP Details: Claims 32-Core Ice Lake Is Faster Than 64-Core AMD EPYC



(Image credit: Intel)

At the Supercomputing 2020 trade show, Intel revealed some additional details about its upcoming 3rd Generation Xeon Scalable ‘Ice Lake-SP’ processors due to be formally launched in Q1 2020. Among other things, Intel shared some preliminary performance numbers and said that a server running two 32-core Ice Lake CPUs is faster than a machine based on two of AMD’s 64-core EPYC processors.   

In addition to disclosing some performance figures of Ice Lake-SP processors, Intel also confirmed that it is broadly sampling its next-generation code-named Sapphire Rapids CPUs that are made using its 10nm Enhanced SuperFin process technology. 

(Image credit: Intel)

Intel’s upcoming 3rd Generation Xeon Scalable processor will feature up to 32 cores as well as eight memory channels that will support up to 6TB of DDR4-3200 memory/Intel Optane persistent memory. In addition, the new processor will support PCIe 4.0 connectivity as well as a number of new security technologies, including crypto accelerators. 

(Image credit: Intel)

Intel says the new Sunny Cove microarchitecture coupled with special-purpose accelerators and extended memory support will allow the new processors to be significantly faster than predecessors which rely on the rather outdated Skylake microarchitecture. The new CPUs are made using Intel’s second-gen 10 nm process technology that is also used for client Ice Lake products. 

According to Intel, a server running two third-gen 32-core Xeon Scalable ‘Ice Lake’ CPUs clocked at 2.20 GHz and paired with 256 GB of DDR4-3400 memory is 20% ~ 30% faster in select benchmarks (LAMMPS, NAMD STMV, Monte Carlo) when compared to a server powered by two 64-core AMD EPYC 7742 processors clocked at 2.25 GHz and equipped with 256 GB of DDR4-3200. That’s despite the fact that Intel’s system has half the number of cores.

(Image credit: Intel)

Intel yet has to formally introduce its 3rd Generation Xeon Scalable ‘Ice Lake’ processors, but a number of its customers, including Korea Meteorological Administration, The Max Planck Computing and Data Facility, The National Institute of Advanced Industrial Science and Technology (AIST), The University of Tokyo, Osaka University, and Oracle have already announced plans to deploy the new CPUs for their HPC needs.

In addition to disclosing some performance figures of Ice Lake-SP processors, Intel also confirmed that it is broadly sampling its next-generation code-named Sapphire Rapids CPUs that are made using its 10nm Enhanced SuperFin process technology.