twitter-now-lets-you-add-stickers-to-fleets

Twitter now lets you add stickers to Fleets

Twitter is adding stickers to its ephemeral, Snapchat Stories-like Fleets, the social media company announced on Wednesday. Stickers are available for users on both Android and iOS.

When you’re making a Fleet, you’ll be able to add stickers by tapping the smiley face icon on the bottom row of your screen. When you do, you’ll see a collection of Twitter-made animated stickers and emoji (the latter of which Twitter calls “Twemoji”). And if you search for something in the search bar at the top of the screen, Twitter will pull up GIFs sourced from Tenor and Facebook-owned Giphy.

Your Fleets just got an upgrade.

Now you can express yourself in the conversation with stickers. Add GIFs and Twemojis to a Fleet by tapping the icon, on Android and iOS. pic.twitter.com/Ihh9ZZh70a

— Twitter Support (@TwitterSupport) March 31, 2021

If you’ve ever used stickers on Snapchat or Instagram, this new feature should feel quite familiar to you. That said, the feature might feel so familiar because both Snapchat and Instagram have offered it for years. But Twitter is still in early days with Fleets, which only became available to everyone back in November, so perhaps stickers are just a first sign of more additions to come.

snapchat’s-spectacles-might-become-true-ar-glasses-this-time-—-and-there’s-a-drone

Snapchat’s Spectacles might become true AR glasses this time — and there’s a drone

Snap, the company behind Snapchat, is planning to continue its push into hardware devices with a new pair of augmented-reality glasses and a drone, according to a report by The Information. The Spectacles will reportedly include displays so the wearer can see the AR effects without having to use their phone — a feature that was notably missing from the all the Spectacles that came before.

One of The Information’s sources says that the new Spectacles will be meant for developers and creators, rather than consumers — though you could probably argue that, at $380, the Spectacles 3 are already mostly limited to that market as well. As the article points out, though, the intention is likely to have the developers make lenses and experiences that consumers will use at some point in the future.

If the new Spectacles act as an AR headset, it could be the culmination of what the company has been working towards with the first three versions of the product. Currently, the Spectacles are mainly capture devices, acting as head-mounted cameras with the bulk of the processing being done on the user’s phone. This hasn’t necessarily been a recipe for success: the company lost $40 million when it was stuck with unsold inventory of the original pair, and the company’s hardware head left shortly after the second-generation glasses came out.

If the reports about the new Spectacles are true, it could indicate that Snap isn’t backing down from its hardware dreams — the company’s CEO has said that AR hardware will be part of what defines Snap by the end of this decade. If it wants to continue pushing its AR glasses, it seems like it will have to contend with competition from the likes of Apple and Facebook— both companies seem to be developing their own face-mounted wearables.

As for the drone, there’s precious little information about it. There have been rumors about Snap working on a drone for years, and back in 2017 it acquired a drone company. The Information also reports that Snap invested $20 million into a Chinese drone company as well. There’s no information on when the drone will ship, but the report’s sources say that it’s recently been made the priority of Snap Lab, a hardware group at Snap.

In other AR headset news, The Information also reported today that the headset teased by Pokémon Go creator Niantic is actually a reference design made by Qualcomm — the two companies announced that they were partnering back in 2019. Niantic is also reportedly looking to go the developer-first route as well.

YouTube Shorts arrives in the US to take on TikTok, but the beta is still half-baked

YouTube Shorts, the company’s short-form answer to TikTok, is launching in beta in the United States starting today. The short video format has already been available for several months in India, but today marks its debut stateside (along with the addition of several new features).

For the beta launch, YouTube Shorts will feature all the basics of any TikTok clone: a multi-segment camera that makes it easy for creators to quickly string together clips, a wide selection of music tracks (with catalogs from “over 250 labels and publishers”), and a robust-looking captioning tool, the last of which is debuting alongside the US launch. “We really want to create a playground of creativity here where we give creators the raw materials to produce great videos,” says Todd Sherman, YouTube’s product lead for Shorts.

Like TikTok, users will be able to swipe through an endless, algorithmically generated feed of short videos, subscribe to their favorite creators, explore specific hashtags or sounds, and remix other videos’ audio tracks. Even the interface looks similar to TikTok’s player.

But instead of getting its own app, Shorts will live on a new carousel on the home tab of the mobile YouTube app. (The company is also experimenting with a dedicated Shorts tab.)

And while Shorts checks off a lot of the basics, it’s missing plenty of features that make TikTok such a unique viral hit. There’s virtually no collaborative features available in Shorts at launch — so users won’t be able to reply to other videos or join together in a version of TikTok’s popular duet or stitch features. Also missing is a way to view a more curated feed. For now, Shorts only offers its main, algorithmic feed (similar to TikTok’s “For You” page), with no option to only view videos from accounts to which you’ve subscribed.

Sherman says that the company views Shorts as a new avenue for the next generation of content creators to emerge. YouTube itself is filled with a hyper-competitive landscape of established creators who specialize in making videos that typically run 10 minutes or longer. Shorts offers creators a chance to break that mold, much like what YouTube originally offered to internet creators when it first launched in 2005.

“I think the real core of what Shorts is about is enabling that next generation of creators that maybe even found it too difficult, previously, to even consider creating on YouTube,” Sherman explains. “And if we can help fulfill our mission of giving them a voice, then I think that would make us feel like we’re continuing to grow a YouTube in a way that keeps it relevant for this next generation of creators to find a voice on this platform.”

That’s not to say that Shorts won’t offer anything to existing creators. For starters, YouTube will share subscriptions across traditional channels and Shorts. So any users that find your content in Shorts and subscribe to get more of it will also be signing up for any long-form videos, and creators with tons of subscribers already will have a built-in audience to whom they can deliver Shorts. In at least one implementation of Shorts that the company is trying, Shorts videos will appear directly in users’ subscription tabs.

According to Sherman, YouTube has some big plans for how it’ll tie Shorts into the broader YouTube ecosystem down the line — features that might help the fledgling service stand out in a crowded field that’s already dominated by TikTok and other (less established) competitors like Instagram’s Reels or Snapchat’s Spotlight.

And those features are going to be essential: YouTube is coming very late to a party that’s already ruled by TikTok, and as Reels and Spotlight have shown, its no small task to not only replicate but outdo TikTok’s seemingly magical blend of algorithmic alchemy, collaborative tools, and viral trends. Unfortunately, YouTube Shorts is already playing catch-up, and its uniquely YouTube features are still very half-baked.

Shorts does have a few clever ties into traditional YouTube videos: at launch, creators will be able to jump right to creating a Short from music videos for licensed songs, for instance. And in the future, the company plans to allow users to remix sound from any YouTube video for use in Shorts, a potential goldmine of content for creators to remix into new memes and videos. (YouTube users will be able to opt out, if they’d prefer to not have their audios used.)

But Shorts just still barely scratches the surface. For example, Shorts that use a song clip can link out to the music video on YouTube proper, but there’s no easy collection or link to find Shorts of a song from the regular video player, for instance.

While it’s starting from behind, YouTube is an unparalleled force for videos online, and the fact that creators can seamlessly transition between Shorts and long-form videos — while bringing their audiences with them — isn’t something to discount.

“As we grow Shorts, we can connect that ecosystem to the broader YouTube. And that means that if you are a short-form creator and you grow to be a long-form creator, that audience can grow with you,” Sherman says.

Being able to directly link to the original sources of content for audio — whether it be a song, a movie clip, or a snippet of an interview — is also a powerful advantage for YouTube, as is the sheer size of the site.

As Sherman explains, “One of the underpinnings that has helped so many people become creators is that you if give them high-quality inputs, they’re more likely to get to high-quality outputs by remixing other things.” And if you’re looking for videos to input, it’s hard to find a bigger source of them than Youtube.

But there are still big unanswered questions that YouTube has to figure out about Shorts — chief among them, how creators will make money. “I think the world has come to expect YouTube to support creators. And I think that’s going to extend to Shorts also,” says Sherman. “The way we think about it is: television has a different business model than movies, YouTube has a different business model than television, and short-form video is going to have a different business model than long-form YouTube.”

For now, though, YouTube isn’t making any announcements as to what monetization options will look like on Shorts.

Another big question is what — if anything — YouTube is planning to do to make sure that Shorts doesn’t end up as another place for clout-chasing content farmers to just repost popular TikToks and reap the rewards (something that Instagram Reels continues to struggle with.) Sherman says that it’s something that the Shorts team is looking into, but that they have a fine line to walk: YouTube doesn’t want to discourage creators from posting their content on multiple platforms, but it also doesn’t want people just reposting videos from other people that they just downloaded off TikTok either.

The company says that it’ll take a bit of time for Shorts to roll out, but that it should “be available to everybody in the US over the next several weeks.”

here’s-what-twitter’s-rumored-‘undo-send’-feature-could-look-like

Here’s what Twitter’s rumored ‘undo send’ feature could look like

A potential animation for Twitter’s long-rumored “undo send” feature has been discovered by app researcher Jane Manchun Wong, giving us our best look yet at how it might work.

The interface shows Twitter’s familiar “Your Tweet was sent” dialog above a new “Undo” button. The undo button doubles as a progress bar, which appears to show you how long you have to undo a tweet before it gets sent. Gmail offers a similar option for emails, where it provides a short window to stop messages from being sent after clicking the “Send” button.

“Undo send” has been a rumored part of a paid Twitter subscription tier after it was first mentioned in a user survey last year. It might not be the “edit button” that Twitter users have been requesting forever (and which will probably never happen), but it would still offer users the ability to quickly stop a tweet from posting if they spot a last second typo or Bad Take.

Earlier this year, Bloomberg reported that Twitter is exploring paid subscriptions as a way to reduce its reliance on advertising revenue in response to competition from Facebook and Snapchat. The subscriptions could include access to features like “undo send” and profile customization options, it said. Bloomberg also reported that Twitter was exploring ways for users to pay one another for exclusive content, a feature the company later announced as Super Follows.

Jane Manchun Wong is an app researcher who digs through code to find unreleased and unannounced features. Last year she was among the first to spot Twitter’s Birdwatch initiative to allow users to root out misinformation on its service, and she also spotted Twitter’s overhaul of its verification system prior to its official announcement.

avermedia-pw315-webcam-review:-awkward-middle-child

AverMedia PW315 Webcam Review: Awkward Middle Child

Our Verdict

The AverMedia PW315 is too expensive for casual use, and while it works well in low light and too much light, it’s not that much cheaper than other, higher quality 60 fps webcams.

For

  • Operates well in all kinds of lighting
  • 1080p @ 60 fps recording
  • Customizable through software

Against

  • Grainy, pixelated images
  • Tinny microphone
  • Image quality looks worse than cheaper alternatives

Webcams that can capture footage at 1080p and 60 frames per second can be expensive, like  the $170 Logitech StreamCam or $200 Razer Kiyo Pro. There’s good reason for that, since 60 fps is a niche feature that’s best paired alongside video game footage. Unless you’re a game streamer, you probably won’t need it. But game streaming is also getting more accessible than ever from a technical standpoint, which is why budget 60 fps cameras like AverMedia’s new PW315 webcam are so enticing.

Coming in at $119, the AverMedia is still more expensive than 30 fps alternatives, but it does veer much closer to casual-use cameras like the Logitech C920 than other, more professional-focused 60 fps options. It also works well across lighting scenarios and comes with some cute though only somewhat useful post processing software. However, the camera’s image quality seems to have taken a hit along with its price.

Well-Lit Room 

Logitech C920 

(Image credit: Tom’s Hardware)

Razer Kiyo Pro 

(Image credit: Tom’s Hardware)

AverMedia PW315 Webcam 

(Image credit: Tom’s Hardware)

I tested the AverMedia PW315 in a well-lit room alongside both the $79 Logitech C920 and the $200 Razer Kiyo Pro, and it’s in this scenario where the camera disappointed me most. While its 95-degree lens captured more of my background than either competitor (and without the fish eye effect present on the Kiyo Pro’s wide angle options), the AverMedia was the only camera to show grain in my room’s standard, most optimal lighting conditions. While photos taken with it look OK shrunken down or from a distance, zooming in shows heavy pixelation, to such a degree that I’d forgive you for thinking you’re looking at a 720p picture. 

That’s a shame, because the AverMedia webcam is also one of the few webcams I’ve tested to have almost perfect color accuracy out of the box. Unlike the C920, my skin doesn’t look cooler than usual, and unlike the Kiyo Pro, it doesn’t look warmer either. But then again, lower image quality tends to make everyone look better.

Low Light Room 

Logitech C920 

(Image credit: Tom’s Hardware)

Razer Kiyo Pro

(Image credit: Tom’s Hardware)

AverMedia PW315 Webcam 

(Image credit: Tom’s Hardware)

I also tested the AverMedia PW315 in mid-day with my curtains drawn, my door shut and all artificial light sources turned off except for my monitor. The result? It looked better! Unlike the Logitech C920, which introduces some blur and takes a slight hit to image quality in low light, the AverMedia’s picture quality looks relatively unchanged. But in addition, my face looks brighter despite having fewer light sources, and colors look even more pleasing to the eye than before.

By contrast, the Razer Kiyo Pro presents a more true-to-life picture that better resembles what the light in my room actually looked like to my naked eyes when taking shots. Picture quality is still far ahead of either competitor, but if you want your dark rooms to look more well-lit than they actually are, the AverMedia seems to do that well.

It’s a shame that its grain persisted here, too.

Overexposed Room 

Logitech C920 webcam 

(Image credit: Tom’s Hardware)

Razer Kiyo Pro Webcam

(Image credit: Tom’s Hardware)

AverMedia PW315 Webcam 

(Image credit: Tom’s Hardware)

Finally, I tested the AverMedia PW315 in an overexposed room, where I pointed my camera directly at my window. I normally don’t expect accurate shots from this situation, and instead use it to see how well each camera responds to heavily lit situations. For instance, you can see some of the Kiyo Pro’s light sensor technology at work in its overexposed shot, as it shows more of the world outside my window than any other camera here, albeit at the expense of seeing my face..

The AverMedia shocked me, however, by being the only of the three cameras to accurately show my face in overexposed conditions. As with my low light photos, I arguably look better here. By contrast, I have so much shadow covering my face in the Logitech and Razer photos that I almost appear demonic.

Yes, the AverMedia’s grain is still present in these shots, but it doesn’t really matter. It was the only camera to give me anything usable in such heavy light.

(Image credit: Tom’s Hardware)

The AverMedia PW315 has a thin, cylindrical design that feels lightweight and inexpensive but offers plenty of customizability when it comes to camera placement. The camera can tilt both up and down and swivel 360 degrees. There’s a hole on the bottom of its monitor mount to attach it to a tripod, and it fits snugly whether placing it on a monitor or a tripod. Its USB Type-A cord is 56.5 inches long, which also gave me plenty of room to attach it to either a front or rear port on my desktop. 

(Image credit: Tom’s Hardware)

The AverMedia PW315 also had a built-in sliding privacy shutter, plus dual microphones that tend to produce loud but tinny and echo-filled audio.

As with most webcams, there’s also an LED that lights up on the AverMedia PW315 when it’s recording.

Special Features on the AverMedia PW315 

The AverMedia PW315 webcam is a color accurate webcam that’s resilient to both high and low light environments but suffers in quality more than I’d expect from its $119 price point. But special features is where this webcam makes its best argument for itself. Unlike most 60 fps webcams, which range from $50-80 more expensive than the AverMedia PW315, this camera can capture high frame rate footage on a budget. 

(Image credit: Tom’s Hardware)

And to the PW315’s credit, those claims held out in my testing. When I navigated to OBS, turned on 60 fps recording, and took a video, I could easily see the clear uptick in frame rate without even trying. The video also only took up 20 more MB on my hard drive than a normal 30 fps video, and the extra frames helped counterbalance the lack of image quality, since the camera’s footage tended to look best in motion.

The AverMedia PW315’s other special feature is compatibility with AverMedia’s CamEngine software. You can use CamEngine to adjust your photos’ brightness, gamma and other settings, though most of these functions are available in other software like OBS and produce similar results there as well. 

(Image credit: Tom’s Hardware)

But a facet of CamEngine that’s unique to the AverMedia PW315 is the ability to turn on AI framing, which attempts to follow you around as you move similar to the auto frame feature in Nvidia Broadcast. It’s an impressive utility, but I found it to be too slow and chunky for regular use. Slightly more useful is the ability to adjust the frame and zoom manually, although it’s possible to easily end up with negative space in your photos if you’re not careful. 

(Image credit: Tom’s Hardware)

CamEngine also has a number of cute, Snapchat-esque virtual masks you can place over your face. The face tracking works surprisingly well here, even following you when you turn your head to the side, although there’s no real reason to use this over Snapchat’s free and more versatile software. 

Bottom Line 

AverMedia’s well known for its capture cards, and with products like the AverMedia PW315, it’s clear that the company has ambitions of moving beyond components and into peripherals, though that’s a far more crowded space. It’s going to have to step up image quality if it wants to compete with the best webcams.

There are some unique positives to the AverMedia PW315. It’s one of the cheaper 1080p @ 60 fps webcams from a known manufacturer on the market, and it’s resilient to both low light and overexposed environments. Its software also gives it a touch more customizability than your typical webcam, although much of its usability is perfunctory.

But its images are also grainy and heavily pixelated. It’s a problem for a $119 camera to have such drastically lower quality than a $79 competitor, especially when its 60 fps selling point is so niche. If you’re looking for a good casual use webcam and are confident with your room’s lighting, you can do better for cheaper. Meanwhile, if you want to stream at 60 fps, it might be worth spending the extra $80 on something like the Razer Kiyo Pro or Logitech Brio 4K to give your audience a more pleasant viewing experience.