microsoft-claims-edge-is-now-‘the-best-performing-browser-on-windows-10’

Microsoft claims Edge is now ‘the best performing browser on Windows 10’

Microsoft is now claiming the performance crown in the desktop browser battle. The software maker has been gradually adding new features to Edge over the past year to improve performance and launch times. These additions have allowed Microsoft to claim itself the performance winner, even as Google releases Chrome 91 today.

“Microsoft Edge will be the best performing browser on Windows 10 when Microsoft Edge version 91 releases later this week,” says the Microsoft Edge team in a blog post. “So, why can we say this? It’s simple: startup boost and sleeping tabs.”

Microsoft first started rolling out its new startup boost feature in Edge back in March, with claims that it makes browser launches up to 41 percent faster. The new sleeping tabs feature also appeared earlier this year, designed to improve browser performance. Edge now automatically releases system resources for inactive tabs, which helps new tabs run better or stop the browser from hogging memory and CPU resources in the background. Microsoft is also working on a separate performance mode for Edge that’s currently in testing.

Google hasn’t been sitting around letting Chrome eat up more RAM, either. Recent updates to Chrome have included a bigger focus on performance, with a more advanced memory allocator to reduce memory usage and increase performance. The last update to Chrome in 2020 was also all about efficiency.

Microsoft has also revealed it has now submitted 5,300 commits to the Chromium browser project, which will also benefit Chrome and other Chromium-based browsers. While sleeping tabs and startup boost are features for Edge, Microsoft has helped Google improve Chrome’s tab management, and the rivals have worked together on a variety of underlying Chromium improvements.

oneplus-watch-cyberpunk-2077-limited-edition-now-on-pre-order-in-china-with-cool-hand-shaped-stand

OnePlus Watch Cyberpunk 2077 limited edition now on pre-order in China with cool hand-shaped stand

You had to wait for months, but you can finally complete your Cyberpunk 2077 outfit with a limited edition OnePlus Watch to go with that limited edition OnePlus 8T. Well, you can if you live in China – the watch went on pre-order at 20:00 local time at a couple of online stores. Sales will start on June 1.

The price is CNY 1,300, which splits the difference between the CNY 1,000 of the standard watch and the CNY 1,600 of the Cobalt Limited edition. In Europe the standard model costs €160, so if the Cyberpunk model ever makes it there, we expect it be over €200.


OnePlus Watch Cyberpunk 2077 limited edition

This limited edition comes with the customizations you would expect – a new Black and Yellow watch band with a custom pattern embossed, plus a few splashes of yellow paint on the watch body. On the software side, there are Cyberpunk-themed wallpapers, icons and even the boot animation is custom.

But there’s one really eye-catching element in this premium package – a robotic hand that can be used to display the watch. It doubles as a charger too.

The rest is identical to the standard OnePlus Watch, you can read our review for more details.

Source (in Chinese) | Via

meizu-watch-launching-on-may-31,-powered-by-snapdragon-wear-4100-chipset

Meizu Watch launching on May 31, powered by Snapdragon Wear 4100 chipset

Meizu has finally announced a launch date for its long-rumored Meizu Watch. The device will arrive next Monday on May 31 in China. We also got a teaser with more spec details and a few images of the device.


Meizu Watch posters

As expected the Meizu Watch will bring a square casing with rounded corners and a silicone watch strap. Meizu also confirmed the watch utilizes the flagship Snapdragon Wear 4100 platform and brings eSIM capabilities for making calls on its own. We’re also expecting to see Meizu’s own in-house Flyme for Watch interface on the software side.

Source 1 • Source 2 (both in Chinese) | Via

arm-unveils-cortex-x2,-a710,-a510,-new-mali-gpus-as-it-prepares-to-go-64-bit-only

ARM unveils Cortex-X2, A710, A510, new Mali GPUs as it prepares to go 64-bit only

ARMv8 has been around for years, it is the first 64-bit version of the ARM architecture. Now it’s time to move on to ARMv9. No, it’s not jumping to 128-bit, but it does bring the end of 32-bit designs. ARM is planning to take Cortex-A cores 64-bit only by 2023 and it is working with its partners to ensure that the software ecosystem is ready to wave goodbye to 32-bit apps (a process that ARM hopes will be completed by the end of this year).

Bits aside, ARM unveiled new CPU and GPU designs that will be featured in future chipsets as well as new support hardware to tie them all together in varying configurations that will be used in everything from laptops, through phones to smart TVs and other multimedia appliances. There are some exciting high-end designs, but it’s the entry-level stuff that may prove to be a game-changer.

Cortex-X2, A710, A510 CPU cores

The Cortex-X2 is the second generation of the new breed of high performance ARM cores, it promises a 16% speed boost over an X1 core built on the same node and running on the same frequency.

However, these new designs are expected to be on the market next year, so more than likely they will be fabbed on upgraded nodes compared to the 2021 designs. ARM has optimized the X2’s peak performance and has doubled its machine learning (ML) performance. According to ARM, X2’s peak single-thread performance is 40% higher than a 2020 laptop CPU – a 15W Intel i5-1135G7.

Also, the new DSU-110 (“DynamIQ Shared Unit”) allows up to 8 Cortex-X2 cores to be used in high-performance designs (this is more for laptop/desktop and even server use, not for phones). The L3 system cache is doubled to 8 MB and ARM has worked hard to reduce the latency of data access.

The big cores of the A-series also have a new design, however, with the high-performance X-core around they have transitioned to a more middle ground position. So, the new Cortex-A710 is only 10% faster than an A78 (on the same node and frequency), but energy efficiency has gone up 30% (and, again, machine learning speed has doubled).

That is selling the A710 a little short. ARM predicts that for gaming workloads a chipset featuring an A710 CPU and Mali-G710 GPU will see a 33% boost in CPU performance, 20% in GPU performance and will be 15% more efficient compared to a current A78/G78 design. That’s a pretty big generational improvement.

For the first time since 2017 ARM has designed a new little core too – the Cortex-A510 may actually be the most exciting part of today’s announcement. It is 35% faster than the old A55, 20% more energy efficient and with 3x the machine learning capabilities. According to ARM, the A510 is close to older big A-cores in terms of performance. This will be a huge improvement for entry-level and even mid-range phones.

How ARM achieved this is also interesting – with the new design, two A510 cores actually share bits of hardware to make them physically smaller (and thus cheaper to manufacture). A similar design idea didn’t work out great for AMD, but ARM has found a way to make it work (at least for the needs of a high-efficiency core).

ARMv9 focuses on security and the ability to crunch large amounts of data. The Memory Tagging Extension will make it easier to suss out and prevent memory leaks and other memory issues that both hurt performance and pose a security threat.

Mali-G710, G610, G510 and G310 GPUs

Did you know that Mali is the #1 GPU in terms of shipments? Over 1 billion Mali GPUs were shipped in 2020. They power about half of smartphones out there and around 80% of smart TVs. And today ARM is bringing out the widest range of GPU designs that will fit every nice of the market.

The new Mali-G710 sits at the top. It is 20% faster, 20% more energy efficient than older designs and gets a 35% boost in ML tasks. The G710 will be featured in future smartphone flagships but also Chromebooks. The ML speed boost will come in handy for new improved image enhancements and enabling new video modes.

Below that is the Mali-G610, which is based on the G710, though it targets a lower price point and can be used in high-end phones.

The Mali-G510 is twice as fast and 22% more energy efficient than older designs (ML performance is doubled too). This will become a mainstay of mid-range phones, smart TVs and set-top boxes.

The Mali-G310 is the second most exciting part of today’s announcement after the A510. These two will really change the experience on the lower end. It promises a 4.5x uplift in Vulkan performance, the texture units are 6x faster, Android UI rendering performance is doubled.

realme-x3-and-x3-superzoom-are-now-receiving-stable-android-11-with-realme-ui-2.0

Realme X3 and X3 SuperZoom are now receiving stable Android 11 with Realme UI 2.0

Realme continues updating its older devices to Realme UI 2.0, and the X3 series are next in line. Both the Realme X3 and Realme X3 SuperZoom got their Open Beta releases back in April, and today the stable update is seeding.

The new package is 668MB in size and is hitting users with the Beta first. Regular users who didn’t get to participate in the testing process should be up for the new software “soon”.


Realme UI 2.0 for Realme X3 series

The Realme X3 phones will get plenty of new color options for theme customization. There’s also Realme Share that allows quicker file transfer between phones over Wi-Fi, as well as Dual Mode Music Share which serves a similar purpose for audio tracks.

Android 11 and Realme UI 2.0 are also big on security and privacy, and now users will get the feature to hide all apps behind a PIN code. There’s also the Invisible Door which feeds empty data to apps that are collecting personal information, but users have to turn it on.

Sadly, Realme X3 and Realme X3 SuperZoom won’t get AOD as their LCD screens were deemed too draining when that is enabled.

Source

aoc’s-full-gaming-peripherals-line-up-has-been-revealed

AOC’s full gaming peripherals line-up has been revealed

Earlier this year we saw AOC take its first steps beyond monitors and into the PC gaming peripherals market. AOC already has two headsets and now, there are two mechanical keyboards, two gaming mice and a new mousepad to add to that line-up.

In total, the new AOC Gaming series of peripherals spans the GK500 and AGK700 keyboards, the GM500 and AGM700 gaming mice and the AMM700 mousepad with RGB lighting. All AOC peripherals are backed by a 2-year warranty.

The AOC Gaming GK500 keyboard is an RGB mechanical keyboard featuring mechanical blue switches, n-key rollover, and 100% anti-ghosting. All 104 keys of the keyboard and RGB lighting zones are programmable using AOC G-Tools software, but there are five dedicated macro keys for custom bindings. The GK500 keyboard also comes with a magnetic and detachable wrist rest to increase comfort and an aluminium top body cover for enhanced durability. The package includes an additional set of W, A, S, D keys.

AOC also has a high-end keyboard – the AOC Agon AGK700, featuring Cherry MX Blue mechanical switches. This mechanical keyboard comes with 115 double injection moulded keycaps. Like the GK500 keyboard, it offers n-key rollover, 100% anti-ghosting, but it also has some other premium features such as USB pass-through (2.0) and a volume wheel on the top centre of the board. The aluminium body has been designed to endure the energy of high-level competitions. There’s also a magnetic and detachable wrist rest with a leather finish. Users may configure the macro keys, RGB lighting, and save key profiles using AOC G-Tools. The AGK700 also comes with an extra set of W, A, S, D keys.

As an ambidextrous mouse, the AOC Gaming GM500 is very versatile. It employs a Pixart 3325 sensor with a sensitivity of 5,000 DPI, a tracking speed of 100 inches/sec, and 20G acceleration. There’s also Omron switches below the buttons with 50M-click durability. All eight buttons and the mouse’s RGB lighting can be configured on AOC G-Tools software.

The AGM700 is the more premium option, featuring a Pixart 3389 sensor supporting 16,000 DPI, a 400 inches/sec tracking speed, and 50G acceleration, the AGM700 is suitable for the most demanding users. This mouse also offers OMRON switches with 50M-click durability and RGB lighting. The on-the-fly DPI switch allow users to change the mouse’s sensitivity as they see fit, while the DPI sniper button immediately lowers it to a preset value. Users may add weight to the mouse using any of the five 1g weights included.

Lastly, AOC also introduced an RGB gaming mouse pad with a micro-textured cloth surface so mice can easily glide over it. It features an anti-slip rubber base to ensure the mouse pad does not move during critical moments. The surrounding RGB light strip displays up to 16.8M colours and has four effects to choose from. Users may configure the mousepad’s RGB lighting through AOC G-Tools thanks to a built-in 32-bit controller.

All of AOC’s new gaming peripherals will be available here starting in July. Keyboards will start at £34 for the GK200, £64 for the GK500 and £155 for the AGK700. On the mouse front, the line-up starts at just £18 for the GM200, with the GM500 and AGM700 costing £25 and £47 respectively. There are also two AOC Gaming headsets available already – the GH200 and GH300, costing £39 and £49 respectively.

KitGuru Says: AOC has swiftly put together a decent portfolio of gaming accessories to accompany its monitors. 

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tonor-tc30-usb-microphone-review

Tonor TC30 USB Microphone Review

If you’re struggling with your audio quality, you may be tempted to buy a dedicated microphone to improve your work calls, live streaming, content creation. Some of you may not want to splash too much cash however, so today we’re taking a look at a very affordable microphone by Tonor, the TC30 USB microphone, which comes in at just £37.99. With over 8500 4.5-star ratings on Amazon, it comes with absolutely everything you need to get started, including a pop-shield, shock mount and desk stand. Is it actually any good – or should you pass on this one?

Watch via our Vimeo channel (below) or over on YouTube at 2160p HERE

Specifications:

  • Microphone type: Condenser
  • Cardioid Polar Pickup Pattern
  • Frequency Response 50Hz – 20kHz
  • Input Sample Rate 48kHz
  • Bit Rate 16Bit
  • Output Impedance 2.2kΩ
  • S/N Ratio >68dB
  • Sensitivity: -32dB±3dB
  • Cable Length 2m
  • Detachable cable
  • Cable Type: USB-C to USB-A 2.0
  • Included desk stand, shock mount and pop filter
  • Plug and play, no software needed

You can purchase the Tonor TC30 on a limited-time offer from Amazon for £26.99 HERE! The usual price is £37.99.

Tonor have also let us know that KitGuru readers can get 15% off on the Amazon US store with code USBMIC15.

Discuss on our Facebook page HERE.

Pros:

  • Plug and play, you get everything you need including a shock mount.
  • Detachable USB-C to USB-A 2.0 cable.
  • Excellent price point.
  • Brilliant audio quality when used correctly.

Cons:

  • No gain control knob or mute button on the mic itself.
  • Plastic threading on the shock mount.
  • Fully plastic design.

KitGuru says: If you’re on a restricted budget this is the microphone for anyone looking to improve the quality of their business meeting calls, gaming with friends online, content creators doing voice overs and more. With the very affordable nature of the Tonor TC30 at just £38, we definitely recommend it as the audio quality really is very good considering its price point. 

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jaguar-i-pace-is-google’s-first-electric-street-view-car

Jaguar I-Pace is Google’s first electric Street View car

Google finally has its first all-electric vehicle for capturing Street View. The tech giant and Jaguar Land Rover announced today that they have collaborated to rig up an all-electric I-Pace SUV with the equipment required to capture Street View imagery, and deployed the car in Dublin, Ireland.

The I-Pace will also collect more general Google Maps data, and it will be outfitted with air quality sensors from Aclima — something Google has done with its Street View cars for the better part of the last decade. The I-Pace will collect “street-by-street air quality” data in Dublin, measuring nitrogen dioxide and carbon dioxide emissions, as well as fine particles. Google will make the data available to the Dublin City Council.

Jaguar Land Rover and Google are no strangers. Sibling company Waymo — which began as an autonomous vehicle project inside Google but was spun out in 2016 — uses Jaguar I-Paces in its self-driving car tests.

“We’re always looking for opportunities to improve our fleet of vehicles and there is the potential to increase our EV fleet size in the future, but no updates to share at this time,” a spokesperson for Google said when asked whether the company plans to use any more electric cars for Street View.

Launched in 2018, the $70,000 I-Pace gets around 246 miles on a full charge (after a software update increased the range in late 2019).

tesla-is-already-shipping-cars-without-radar-sensors

Tesla is already shipping cars without radar sensors

Tesla has stopped building forward-facing radar sensors into its Model 3 sedans and Model Y SUVs in North America, after CEO Elon Musk publicly expressed a desire to rely on cameras to power the company’s advanced driver assistance system, Autopilot.

Tesla has been developing the vision-based version of Autopilot during the limited beta test of its “Full Self-Driving” software. But it’s not completely done making sure Autopilot works without the radar sensor, though, as it is limiting or disabling some features on these vehicles for an indefinite amount of time. Autosteer — the Autopilot feature that can keep a Tesla centered in a lane, even around curves — will only be usable at 75 miles per hour and below. Tesla is also only making it available at an (unspecified) longer minimum following distance to any cars in front.

The company says Smart Summon — which lets a driver “summon” their Tesla from outside the car, even in a crowded parking lot — “may be disabled at delivery,” along with the Emergency Lane Departure Avoidance feature. Tesla says it will start restoring these features “[i]n the weeks ahead” in a sequence of over-the-air software updates.

Tesla is not currently removing the radar sensor from its more expensive models, the Model S sedan or Model X SUV. The company says it is initially focusing on making the Model 3 and Model Y reliant on the exclusively vision-based system because it sells far more of them. “Transitioning them to Tesla Vision first allows us to analyze a large volume of real-world data in a short amount of time, which ultimately speeds up the roll-out of features based on Tesla Vision,” the company writes.

Tesla didn’t offer any more information about when it would stop building radar sensors in the Model S and Model X, or the vehicles it’s building in China. The company actually stopped making the Model S and Model X in the first quarter of 2021 as it readied a new version of each vehicle. Those redesigned versions have been delayed, though a launch event for the new Model S is scheduled for next week.

Radar sensors are common in many modern passenger cars, trucks, and SUVs. They’re used to help detect fast-approaching objects, even in poor visibility, and are one of the sensors that power safety features like automatic emergency braking. While modern cars also pull data from other sensors — including cameras — to power these features, automakers like to have multiple types to make sure that there’s redundancy. If one type of sensor fails or can’t perform in a certain situation, there’s always a backup.

Musk has, somewhat famously, spent years saying he didn’t think laser-based lidar sensors were necessary to develop semi- and fully autonomous vehicles. But he recently started talking a lot more about switching Tesla to a vision-based system that mainly relied on the eight cameras embedded in each car (and 12 ultrasonic sensors) as well as a neural network processing of the real-time feeds they generate. In April, the company wrote in a press release that “a vision-only system is ultimately all that is needed for full autonomy.”

“Our AI-based software architecture has been increasingly reliant on cameras, to the point where radar is becoming unnecessary earlier than expected,” Tesla wrote. The company said at the time that it was “nearly ready to switch the US market to Tesla Vision.”

the-affordable-nokia-g10-is-coming-to-the-us-with-a-great-support-policy

The affordable Nokia G10 is coming to the US with a great support policy

HMD’s Nokia G10 is coming to the US with a big battery, a low $149 price, and a surprisingly good security support schedule. Phone Arena reports that the G10 — available for preorder now at Amazon — will go on sale directly through Nokia’s website later this week. The G10 was first announced in Europe last month alongside five other midrange devices.

Low-cost Android phones aren’t typically known for great software support. It’s common for manufacturers to offer only two years of security updates on an infrequent schedule and typically just one (or no) OS platform updates. HMD is breaking with that norm by offering two years of OS platform updates — Android 12 and 13 in this case — and three years of security updates, a policy that should see the G10 through a few years of use.

The Nokia G10 is offered in the “dusk” color pictured here as well as a dark blue “night” flavor.
Image: HMD

The Nokia G10’s other specs include a 6.5-inch 720p display, huge 5,050mAh battery, MediaTek G25 chipset with 3GB of RAM, 32GB of storage, and a 13-megapixel rear camera accompanied by 2-megapixel macro and depth sensors. It’s expected to go on sale Thursday, May 27th at Nokia.com.

a-courtroom-artist’s-view-of-the-epic-v.-apple-trial

A courtroom artist’s view of the Epic v. Apple trial

Drawn by Vicki Behringer

Eight of the artist’s favorite sketches from the three-week court proceeding

On Monday, lawyers gave final statements in the Epic v. Apple case, finishing up just over three weeks of in-court proceedings that gave an unprecedented look at how Apple manages the iOS App Store. Both images and audio from the proceedings were tightly controlled (as is often the case in federal courtrooms), so the only images came from courtroom artist Vicki Behringer, who saw much of the trial from an assigned seat to the right of the jury box. We invited Behringer to share eight of her favorite sketches from the trial, showing off both her skill as an artist and her unique perspective on the case. -Russell Brandom, policy editor

Image courtesy of Vicki Behringer

This shows opening statements by Epic Games attorney Katherine Forrest. It was my first day at the trial and my first sketch. There were plexiglass barriers all around the courtroom as a COVID precaution, and the attorneys wore plastic shields covering their faces. When I saw this graphic, showing a wall being built around the iPhone, I started to understand what was at stake in this trial.

Image courtesy of Vicki Behringer

Epic CEO Tim Sweeney is the one that started this whole case, so I knew his testimony was going to be interesting. I just loved listening to how he started the company and what the game Fortnite is all about. I had no idea. Once again, I realize there is another entire world that I know nothing about. The programming, creativity, and talent it takes to create these games absolutely amazes me.

I try to finish all my sketches within one to one and a half hours. Some take longer. I have to budget my time while I am sketching in the courtroom. I have very strict deadlines and since the news is now a 24-hour cycle with the internet, my media clients need their sketches as soon as possible to go with their stories.

Image courtesy of Vicki Behringer

I’ve sketched Phil Schiller two or three times now in the Apple v. Samsung trials, so his face feels like an old friend. I always love hearing him talk about the history of Apple. I took my time here and decided to sketch the entire courtroom. Obviously it is not to scale. The number of people allowed in the courtroom was severely reduced, but there were still many, many attorneys to sketch, and every time a witness changed, they would play musical chairs.

Image courtesy of Vicki Behringer

This is Mike Schmid, the head of Apple’s gaming department, questioned by Apple attorney Jay Srinivasan. Seeing as I am not a gamer, all of the wonderful artwork that goes into the games is quite delightful for me, but I had to move so fast that there wasn’t time to sketch it. Schmid was grilled pretty hard on the cross-examination by Epic’s attorney, but at the break they both relaxed and seemed to be happy to see each other. Maybe they were just happy to have gotten through it.

Image courtesy of Vicki Behringer

Craig Federighi was a wonderful subject with his perfect white hair and dark eyebrows. People with subtle features are far more difficult, but Craig was a joy. He discussed the precautions that Apple takes to prevent its users from malware, viruses, and the like. I make a mental note to always update my software!

Drawn by Vicki Behringer

I like this sketch because not only did I get a different angle on Tim Cook’s face (which is fantastic), but it was an important moment in his testimony. Judge Gonzalez Rogers was asking some really interesting questions of him which didn’t sound very favorable toward Apple. His confidence seemed to waver just a bit, but he answered the questions clearly and did his best to justify Apple‘s position. It felt like a pivotal point in the trial.

I wanted to put in a gesture with the judge’s hand, but didn’t feel I had enough time. Sometimes hands can take as long as drawing the face.

Image courtesy of Vicki Behringer

The second week was mostly expert witnesses. I like the sketch because this professor had some interesting things to say about how safe Apple devices were. I know he is an Apple witness, but if his statistics are correct, it’s quite amazing! In the sketch, I added a couple of other people in the courtroom that I usually don’t have time to include. The court reporter and the judge’s deputy. When I am doing an actual trial, I try to make sure I get a sketch of everyone in the courtroom at some point. Everyone is important, even if they are not one of the main attorneys or witnesses.

Image courtesy of Vicki Behringer

This is when Tim Cook first took the stand, being questioned on direct by Apple attorney Veronica Moyé. I was so nervous while sketching him because I knew it had to look exactly like him; everyone knows what Tim Cook looks like. I had studied some photographs of him and thought I was ready. Unfortunately, when he took the stand there was a huge reflection on his face shield. I could not see some of the important details. I kept peering through my binoculars waiting for him to turn his head. Finally he did and I was able to get a good view of his face. That was such a relief!

I had heard this was his first time taking the stand, but I would never know it. He was quite calm, confident, and charismatic. He said so many positive things about Apple it was easy to like him. Later, I had the opportunity while finishing a sketch of him in the hallway to meet him. He seems to be a very nice man. I was shocked to see he has beautiful blue eyes. I did not realize that while sketching him — between the shadow from the light above, the reflection of his visor, and his glasses, his eyes were obscured. Something tells me I will be sketching him again since there could be more Apple trials in my future.

microsoft-teases-a-‘next-generation-of-windows’-announcement-‘very-soon’

Microsoft teases a ‘next generation of Windows’ announcement ‘very soon’

Microsoft isn’t talking about its big Windows plans at Build 2021 this week, and that’s because the company is preparing to detail what’s next for its PC operating system separately. Microsoft CEO Satya Nadella teased this announcement during his Build keynote this morning, revealing he has been testing “the next generation of Windows” in recent months.

“Soon we will share one of the most significant updates to Windows of the past decade to unlock greater economic opportunity for developers and creators. I’ve been self-hosting it over the past several months, and I’m incredibly excited about the next generation of Windows. Our promise to you is this: we will create more opportunity for every Windows developer today and welcome every creator who is looking for the most innovative, new, open platform to build and distribute and monetize applications. We look forward to sharing more very soon.”

Microsoft has been working on a new app store for Windows in recent months, alongside some significant UI changes to the operating system. Nadella appears to reference the store changes here, with a promise to unlock a better economy for developers and creators within Windows itself.

This will likely include some significant changes to the Windows Store, allowing developers to submit any Windows application — including browsers like Chrome or Firefox. Rumors have suggested Microsoft may even allow third-party commerce platforms in apps, so developers could avoid Microsoft’s own 15 percent cut on apps and 12 percent cut on games.

Nadella’s specific mention of a “next generation of Windows” is interesting, too. Microsoft typically refers to everything as “Windows 10,” and this language could suggest the company is preparing a more significant shift with Windows branding than just the user interface alone.

Windows 10X was supposed to ship this year before it was canceled.
Photo by Amelia Holowaty Krales / The Verge

Microsoft confirmed last week that Windows 10X, its OS originally built for dual-screen devices, will no longer ship. The software maker is now bringing the best bits of Windows 10X, a simplified version of Windows, into the main version of Windows 10 instead. We’re expecting to see some significant UI changes to Windows under something codenamed “Sun Valley.”

Some of that work has already started, with new system icons, File Explorer improvements, and the end of Windows 95-era icons. Microsoft is also focusing on improving the basic foundations of Windows, with fixes for a rearranging apps issue on multiple monitors, the addition of the Xbox Auto HDR feature, and improvements to Bluetooth audio support.

Nadella says we’ll hear more about the future of Windows “very soon,” so we’d expect some type of announcement or event in the coming weeks ahead.

steelseries’s-new-prime-accessories-are-streamlined-for-high-level-play

SteelSeries’s new Prime accessories are streamlined for high-level play

SteelSeries has announced the new Prime lineup of high-performance gaming accessories designed alongside esports athletes. They’ve been “designed to win championships,” but they seem fine enough for average people who just take their gaming time seriously, too. There are four new devices, including the wired Arctis Prime headset and three different Prime mice, and they all seem reasonably priced. One thing they have in common is a rather simplistic design that puts ease of use ahead of bundling in so many features that you accidentally hit the wrong button when the moment really matters. Each of these accessories is available starting today.

The $99.99 Arctis Prime headset has just a mute button and a volume wheel. The left ear cup also houses a retractable boom microphone that’s easy to pull out and push in with one hand. In terms of other features, the Prime headset plugs in with its included proprietary USB cable that outputs to your source via 3.5mm. Next to that, there’s a 3.5mm port located so you can share audio with a teammate sitting nearby.

SteelSeries changed up its ear pads to be better at blocking out sound. They’re more plushy now than previous Arctis headsets, and the faux leather covering gives them a high-end look. The elastic ski band SteelSeries is known for using hasn’t gone anywhere, and as expected, the Arctis Prime is a comfortable headset that rests gently on the top of your head. Each ear cup has magnetic plates that can be removed, in case you want custom ones.

The Arctis Prime has broad compatibility with PCs, consoles, and mobile devices with its 3.5mm jack. SteelSeries also includes a longer cable for PC players to use, which accepts the 3.5mm jack and splits it into dedicated headphone and microphone jacks. My time with this headset has been limited so far, but its sound performance seems to be on-par, if not slightly better, than SteelSeries’ other Arctis headsets in the $100-$150 price range.

Moving onto the three Prime mice, they look visually identical, though they each have some differences. At the top, the $129.99 Prime Wireless seems to be going after the same crowd who might be considering Logitech’s G Pro X Superlight. It’s similarly simple in design, though the Prime Wireless stands out with its especially high arch that caters to right-handed gamers compared to the Superlight’s ambidextrous build. This is an 80-gram mouse that has a USB-C charging port that supports fast charging, and SteelSeries claims its battery can last up to 100 hours. The company also claims that its magnetic optical switches are rated for up to to 100 million clicks. These switches have a pronounced click sound and feel — more so than mice I’ve tried recently.

The Prime Plus has a bottom-facing OLED screen and a secondary liftoff sensor.

If you only trust the low latency performance of a wired mouse while gaming, the $79.99 Prime Plus might be for you. It has a similar design to the Wireless, but it’s 11 grams lighter in weight, and it has a secondary liftoff sensor that SteelSeries says allows for the “world’s lowest and most accurate liftoff”. In other words, this should prevent the pointer from moving when you need to quickly lift and reposition the mouse. The Prime Plus also has a bottom-mounted OLED screen that lets you toggle through settings like sensitivity, liftoff distance, illumination of the scrollwheel’s RGB LED, the mouse’s polling rate and more. This way, you don’t necessarily need to use SteelSeries’ GG companion software on PC to toggle your most important settings.

Lastly, the $59.99 Prime has the same weight, sensor, and magnetic optical switches you’ll find in the Prime Plus, but it lacks the secondary liftoff sensor and the OLED screen. If you don’t need those features, this is an affordable option if you’re a right-handed gamer who doesn’t mind a high arch in the middle of the mouse.

We’ll be testing these accessories more thoroughly in the weeks to come to see if they can fight for a spot in our roundups of the best gaming headsets and best gaming mice.

go-read-ifixit’s-damning-take-on-samsung’s-‘ruined’-upcycling-program

Go read iFixit’s damning take on Samsung’s ‘ruined’ upcycling program

In a new blog post, iFixit heavily criticizes Samsung’s recently announced Galaxy Upcycling program (via ArsTechnica), an initiative which the repair specialists helped launch in 2017. It’s a damning look at how the initiative morphed from its ambitious origins to a “nearly unrecognizable” final form, and completely sidelined iFixit in the process.

Here’s how iFixit describes the original plan:

The original Upcycling announcement had huge potential. The purpose was twofold: unlock phones’ bootloaders—which would have incidentally assisted other reuse projects like LineageOS—and foster an open source marketplace of applications for makers. You could run any operating system you wanted. It could have made a real dent in the huge and ever-growing e-waste problem by giving older Samsung devices some value (no small feat, that). It was a heck of a lot more interesting than the usual high-level pledges from device makers about carbon offsets and energy numbers.

You can see this original vision on display in a Samsung trailer from 2017 (embedded below). Samsung outlined how an old smartphone could be turned into a sensor for a fish tank, simultaneously re-using an old phone while at the same time helping to stop people from needing to buy a dedicated single-use device. Other potential ideas included turning old phones into smart home controllers, weather stations and nanny cams.

It sounds like a cool initiative, and iFixit was initially heavily involved. It lent its branding to the launch, and its CEO Kyle Wiens helped announce the project onstage at Samsung’s developer conference. It had even planned to expand its support pages and spare parts program for Samsung phones had the project shipped, but…

Instead, we heard crickets. The actual software was never posted. The Samsung team eventually stopped returning our emails. Friends inside the company told us that leadership wasn’t excited about a project that didn’t have a clear product tie-in or revenue plan.

So what’s the problem with the program in its 2021 form? Two things: it only goes back three years to the Galaxy S9, and it only gives it basic smart home functionality. Less, in other words, than what’s possible from a cheap $40 Raspberry Pi.

So instead of an actually-old Galaxy becoming an automatic pet feeder, full-fledged Linux computer, retro game console, a wooden-owl Alexa alternative, or anything else that you or a community of hackers can dream of, the new program will take a phone you can still sell for $160 and turn it into something like a $30 sensor.

Most will have probably just shrugged and moved on when they saw Samsung’s upcycling announcement in January. But it’s disappointing to realize that the project could have been so much more. iFixit’s post is well worth reading in its entirety.

terrible-news,-everyone:-ai-is-learning-how-to-post-cringe

Terrible news, everyone: AI is learning how to post cringe

People like to argue that technology is value neutral; that it’s neither inherently good nor inherently bad, but can simply be put to different uses. As a rebuttal, I’d like to direct the court’s attention to exhibit a), a video of “digital humans” rapping using AI-synthesized voices, that is intrinsically awful.

Indeed, I’d argue that the video above not only disproves the whole value-neutral thing, but makes a decent case for shutting down this “technology” lark altogether and heading back to the trees before it’s too late. What I mean is: AI is posting cringe and I don’t like it.

Okay, so I’m being a little harsh here and the video is obviously a joke. It’s the work of Replica, an AI startup that does interesting things with synthetic speech. The company tells us that during a recent hackathon, one employee worked out how to capture live audio of himself rapping and transfer “the timing, cadence and energy of his delivery onto one of our AI voices.” Combined with a little 3D animation and rendering, this video is the result.

For fairness, here’s Replica’s mea culpa, sent to us via email:

“DISCLAIMER – we know this video is deep in the heart of the uncanny valley. That’s not because the tech is bad, it’s because we’re amateurs at using 3D real-time rendering software – that’s not our speciality. The only reason this video exists is because the team created this during an internal company hackathon for fun using a new feature that’s under development, not yet open to the public.”

That feature in question is an upcoming integration due to be announced at GDC in July between Replica’s speech synthesis tools and Unreal Engine’s MetaHumans software, which generates realistic CGI humans. By combining the two tools, says Replica, anyone will be able to “create lip sync dialogue for games and movies, and even rap.”

As a reminder, though, you can also not do that. Just a thought.