One of Waymo’s fully autonomous minivans got stuck at an intersection in Chandler, Arizona, prompting the company to send a roadside assistance team to come extract it. But when the crew arrived, the vehicle started to drive away before pulling over and completely blocking a three-lane road. It was a rare moment captured on video of one of Waymo’s driverless vehicles performing erratically.
The incident was recorded from inside the vehicle by Joel Johnson, who publishes videos on YouTube under the handle JJRicks Studios about his experiences using Waymo’s Level 4 autonomous vehicles, which operate without a safety driver behind the wheel. Johnson’s video is a rare unedited look at what happens when one of the world’s most proficient autonomous vehicles gets tripped up by a few orange safety cones.
“It’s no longer stranded and now it’s blocking, okay,” a remote operator is heard saying to Johnson at one point in the video, to which he replies, “Well, this is interesting!”
The Alphabet-owned company has approximately 600 vehicles as part of its fleet. More than 300 vehicles operate in an approximately 100-square-mile service area that includes the towns of Chandler, Gilbert, Mesa, and Tempe — though its fully driverless cars are restricted to an area that is only half that size. (Waymo hasn’t disclosed how many of its vehicles operate without safety drivers.)
In late 2018, the company launched a limited public ride-hailing service called Waymo One, but the only customers to get access were people who had first been vetted through Waymo’s early rider program of beta testers. Waymo said it has around 1,500 monthly active users from both programs, the same number it reported in December 2019.
Waymo has a team of remote employees that watch the real-time feeds of each vehicle’s eight cameras and can help, with the push of a button, if the software runs into a difficult spot and needs a human eye to figure out what’s going on. But the company claims that the remote assistance team can’t “joystick” the vehicles, only offer suggestions to help extract the car from tough situations.
One of those situations emerged in Johnson’s recent ride. The car wanted to make a right turn onto a street that had orange cones blocking that lane of traffic, which apparently confused the vehicle. In a statement provided to Johnson, Waymo said that it “detected an unusual situation and requested the attention of a remote fleet response specialist to provide additional information.”
Where things got hairy is that apparently the remote specialist “provided incorrect guidance, which made it challenging for the Waymo driver to resume its intended route, and required Waymo’s roadside assistance team to complete the trip,” the company said.
The remote operator tells Johnson that Waymo doesn’t assign a roadside assistance team to trail each of its fully autonomous vehicles in case something goes wrong. Crews are usually “two to five miles out,” she said. “It never was assigned one-to-one.”
At this point in the video, the car starts to reverse from its position where it was slightly blocking the road to a spot where it was more fully clogging traffic. It then stops again, as if unsure how to proceed. The wheel turns slightly to the right on its own, but nothing happens. “Very interesting,” Johnson says, gamely watching this all happen from one of the middle captain seats. “Now it’s blocking the whole lane instead of half of it.”
Meanwhile, a flatbed truck drives passed collecting all of the orange cones that originally confused the Waymo car. And right when the roadside assistance crew arrives, the vehicle suddenly decides to hightail it out of its embarrassing situation. Johnson sounds disappointed that he never gets to interact with Waymo’s team of roving problem-solvers as the car speeds away.
But oh, no! More orange cones appear, and the Waymo vehicle slows down and then stops again. The roadside crew eventually shows up, and the car tries to run away again. But eventually, it surrenders, and everything gets worked out. The whole video is worth watching if you want an inside look at what happens when our driverless future confronts the intractable problem of minor road construction.
MSI warned enthusiasts not to download its highly popular Afterburner overclocking utility from a new malicious website gaining traction on the Internet in a blog post Thursday. This website looks identical to MSI’s own website, tricking users into believing it’s the real thing. But in reality, any downloads visible on the page are loaded with viruses.
The site is called: afterburner-msi.space. (please do not visit this site), so it’s immediately apparent this is not MSI’s URL.
“This webpage is hosting software which may contain virus, trojan, keylogger, or other type of malicious program that have been disguised to look like MSI Afterburner. DO NOT DOWNLOAD ANY SOFTWARE FROM THIS WEBSITE,” MSI’s blog says.
MSI noted that Afterburner is still available for legitimate download from its own website. Here is the real link to download MSI’s Afterburner utility: https://www.msi.com/Landing/afterburner/graphics-cards.
This is a good reminder for us all to watch out for sketchy links we might come across. Generally, companies will have a primary domain site, like MSI.com, and all its content will be available through that name. Seeing a site called afterburner.com (for example) should immediately raise some red flags, since the site isn’t under the MSI.com domain.
Luckily, all modern web browsers provide information on a website’s security. There’s an icon that appears right behind the address bar that will showcase a site’s certifications and if the site is secure. If you’re on the Tom’s Hardware site right now, right next to the Tom’s Hardware URL in your address bar is likely a lock. That lock tells you that the Tom’s Hardware domain is secure. Clicking on the lock will give you more details.
Most importantly, you should be using an anti-virus with Internet security if you want to maximize your safety from bogus and fraudulent websites. Even the best of us can get bamboozled into believing a dangerous download or a website is legit.
Google I/O, the company’s big developer conference, is back after being canceled last year due to the COVID-19 pandemic. The keynote kicks off on Tuesday, May 18th, at 1PM ET / 10AM PT, and it will likely be packed with news about Google products.
In the keynote’s official description, Google is unsurprisingly coy about what might be announced: “Tune in to find out about how we’re furthering our mission to organize the world’s information and make it universally accessible and useful.” But we can make a few educated guesses about what could be shown off at the event. Read on to find out what to expect from the big show.
We’ll likely learn a lot more about Android 12
Google often uses its Google I/O keynotes to exhaustively detail its next major version of Android, and we expect the same for this year’s release, Android 12.
Google has already released a few developer previews of Android 12, which have mostly brought a lot of small tweaks and developer-focused features. But at I/O, Google will likely reveal some of Android 12’s biggest user-facing features — including some significant UI changes that are rumored to be in the works, like stacked widgets and a new lock screen with larger clock text.
Android 12 seems poised to be a big upgrade, and Google will likely share a whole lot about it.
Major Google services should get some spotlight, too
Google also likes to use I/O to showcase major updates to its services and software, and this year’s event will likely be no different. In previous years, we’ve seen Google use I/O to announce things like Google Maps’ incognito mode, new Assistant voices, and the Google Duplex demo, where the Google Assistant called a hair salon to book an appointment. Google could plan to take the wraps off some similarly exciting new features.
Maybe Google will announce the Pixel Buds A-Series for real this time
We already know the company is working on a new model of its Pixel Buds true wireless headphones — thanks in large part to a couple of huge leaks from Google itself — and perhaps they’ll make their debut (again) at I/O.
Here’s the timeline of what’s been revealed so far:
In March, two devices that seem very likely to be new Buds appeared in Federal Communications Commission filings — a sign that can indicate that a product will go on sale sometime soon
In April, Google included an image of an unreleased pair of olive green Pixel Buds in an email
Earlier this month, Google tweeted an announcement for the “Pixel Buds A-Series” from the Android Twitter account before quickly removing the post
These leaks don’t tell us all that much about the buds, but the “A-Series” moniker seems to indicate they’ll be a more affordable model of the company’s true wireless headphones, similar to how the lower-cost Pixel models are identified with “A” names like the Pixel 4A. And speaking of “A” phones…
We likely won’t see the Pixel 5A, even though it has already been announced
Google officially announced the Pixel 5A 5G in April in reaction to a rumor that the phone had been canceled, but we probably won’t see more of it at Google I/O this year.
When Google announced the upcoming phone, the company said “it will be available later this year in the U.S. and Japan and announced in line with when last year’s a-series phone was introduced.” The Pixel 4A, 4A 5G, and Pixel 5 were all announced in early August last year, so it seems like we might be waiting until some time around then to see an official reveal of Google’s next midrange phone.
Google could share details about its custom processor for Pixels
Google is rumored to be developing a custom-designed system on a chip (SoC) for upcoming Pixel phones, the company’s first, and perhaps Google will discuss some of what that sea change could mean for Android developers and prospective Pixel buyers at I/O.
The so-called “GS101” chip may have a “3 cluster setup with a TPU (Tensor Processing Unit),” which could improve performance for machine learning applications and might also include an integrated Titan M security chip, according to XDA-Developers. And we might first see the chip on board two new Pixel phones that debut this fall, 9to5Google reported.
A Google-designed SoC could bring some major performance benefits to the company’s Pixel lineup, like what Apple sees with its custom A-series chips in iPhones. But there’s also a good chance that Google keeps this rumored chip under wraps until it unveils devices that actually have it on board, so don’t set your expectations too high.
And Google could always surprise us
Although Google has a reputation for being unable to keep its biggest products secret, there’s always the possibility that the company has some totally new and surprising things in store for this year’s I/O. Keep it locked to The Verge during the event to stay up to date on the latest.
Samsung has released a number of Galaxy Books in the last few years. Despite generally being good devices with a recognizable brand name, most of them have remained Samsung-enthusiast purchases; none have truly entered the mainstream conversation.
So it seems fitting that the Galaxy Book Pro 360 isn’t a direct sequel to any preexisting Galaxy Books. Instead, it’s an attempt to combine the best features of Samsung’s previous PCs and create a device that Samsung knows it can do really well.
It worked. The Galaxy Book Pro 360 is targeting a fairly specific audience, but in two areas — its OLED screen and its three-pound weight — it’s a groundbreaking device that has little significant competition across the market. But what’s really exceptional is that you don’t have to sacrifice much to get those standout features. It’s solid in the other areas that matter, it comes with some neat software and has few significant problems. If there’s a device that could bring the Galaxy Book out of the territory of Samsung super-fans and into the mainstream market, this is it.
The 15-inch Galaxy Book Pro 360 starts at $1,299. For the base price, you get a Core i7-1165G7, 8GB of RAM, and 512GB of storage. For $200 you can upgrade to the model I’m reviewing, which has 16GB of RAM and 1TB of storage. The only other difference between these configurations is that the base only comes in “mystic navy” (the color of the unit I have), while the pricier one also comes in “mystic bronze.” There’s also a 13-inch model, starting at $1,399.99, that will support 5G at some point (though it doesn’t yet).
That’s competitive pricing. The Galaxy Book Flex, Samsung’s most recent ultraportable touchscreen convertible, has an MSRP of $1,399 for an 8GB / 512GB model (though it’s often on sale now). Comparable Surface Laptop 4 and Surface Pro 7 Plus models start at $1,499 at the lowest. All Galaxy Book Pro 360 models also ship with an S Pen, which is just like the S Pen on the Galaxy Book Flex except that it’s 2.5 times thicker. As I noted in my initial look at the Book 360, it really does feel like a real pen (especially compared to the S Pens that you get with Galaxy Note phones, which feel like toys in comparison), though I wish there were somewhere in the chassis to store it.
The quad-core Core i7-1165G7 is the same processor that powers a number of the best consumer laptops on the market. The Pro 360 was just fine for the large load of Chrome tabs and apps that I pushed it through during each day of testing. Performance was snappy, and I rarely heard the fans spin up (though I occasionally heard coil whine from the processor). Note that there’s no discrete GPU option, but Iris Xe graphics can lend a hand in some lightweight gaming and graphic work.
Then, there are a number of customization features that you can tweak in the Samsung Settings app. You can swap between cooling profiles, including a “no fan” mode if you want total silence. You can toggle “Studio Mode,” which is supposed to enhance your video quality on calls — while it wasn’t night and day, I did find that this made me look a bit better in low-light settings. One feature I didn’t love was Secret Screen, which purports to be a privacy screen but really just makes the app you’re using either translucent or darker (and it doesn’t work with every app). Maybe this makes it slightly harder to snoop, but it also makes work an odd experience, and you could achieve a similar effect by just dimming your screen. I’d invest in a laptop with a real privacy shield (such as HP’s Elite Dragonfly) if you’ll be viewing highly sensitive material.
And then there are some bonuses for folks who are already Samsung devotees: you can expand your display onto a Galaxy Tab S7 or S7 Plus and quickly move files between Galaxy devices with Samsung’s Quick Share function. And the Pro 360 comes preloaded with some Samsung software, including Samsung Notes (which can sync between devices) and SmartThings.
Most of my (very few) quibbles with the device come from the outside. For one, the blue chassis is a fingerprint magnet (the lid was all smudged up after half a day of use). I also experienced some occasional palm-rejection issues with the touchpad, which improved but didn’t disappear when I bumped it down to the lowest sensitivity. And I know some people like flat keyboards, but this one is too flat for my taste, with just 1mm of travel.
But there are a couple reasons why the Galaxy Book Pro 360 really stands out, and they easily make up for those quibbles. The first is the screen. The 13-inch Galaxy Book Pro 360 will be one of very few 13-inch OLED laptops on the market. OLED is more common in the 15-inch tier, but it’s unusual to see outside of creator-focused workstations with discrete GPUs. The most obvious use for this 15.6-inch OLED panel is likely entertainment, rather than on-the-go creative work. (That’s especially true because it’s just 1920 x 1080 resolution, not 4K.)
The screen is quite sharp, with vibrant colors. (It maxed out our colorimeter, covering 100 percent of the DCI-P3 color gamut and 100 percent of the sRGB color gamut). As we’d expect from an OLED panel, it delivers bright whites and unparalleled blacks. If you’re looking for a 15.6-inch laptop with an OLED display, you’re unlikely to find one at a lower price.
That said, there are a few things to note. First, it doesn’t get super bright, maxing out at just 276 nits in my testing. It kicked back some glare outdoors, though I was still able to use it. Second, it’s 16:9, which is an aspect ratio I’ve sworn off forever because it’s cramped for multitasking. And third, there’s some wobble when you type or use the touchscreen. It’s not the worst wobble I’ve ever seen, but it’s there.
Tent mode.
Pretty darn thin.
The touchscreen is glossy, but bright enough.
It’s responsive and generally smooth.
Another standout feature: the Galaxy Book Pro 360 is really darn portable. It’s just a few millimeters thicker than the Galaxy Note 20 Ultra (0.46 inches). And at three pounds, it’s easily one of the lightest 15-inch laptops you can buy. The 15-inch Surface Laptop 4 and Galaxy Book Flex, both of which are also known for their lightweight builds, are almost half a pound heavier. I’ve never considered buying a 15-inch laptop myself, due to how much they tend to weigh; this is the first 15-incher I’ve reviewed that I can actually see myself carrying around all day.
The third benefit is one I wasn’t expecting: battery life. This laptop has a 68Wh battery, which isn’t huge for 15-inchers (though it’s bigger than you often see for a 15W processor with integrated graphics). It also has a display that could be a battery suck. Samsung’s last attempt at an OLED laptop had disappointing battery results. So I was pleasantly surprised by how long the Galaxy Book Pro 360 lasted. I averaged 10 hours and 23 minutes to a charge during my testing, which included using around a dozen Chrome tabs and some apps on the side with the screen around 200 nits of brightness. If you’re just using this for entertainment, and not as a primary work driver, you’ll likely get even more.
I’m a fan of the 15-inch Galaxy Book Pro 360, though I do think its audience is fairly specific. This is a laptop worth considering if you’re looking for an excellent big-screen entertainment experience while you’re out and about, and maybe also need to take notes for class or make artwork in your spare time. Bonus points if you’re already plugged into the Samsung ecosystem. Not everyone needs that kind of laptop — but if you do, this is a good one to look at.
The device’s weight is a huge benefit, but what’s even more impressive is that you’re not sacrificing a lot to achieve that weight. You also get a premium build, a capable processor with plenty of RAM and storage, a decent port selection, a nice screen with stylus support, and all-day battery life, all for a competitive price. What ultimately makes this laptop worth its price is that the lightweight chassis is icing on the cake — it’s not a feature you have to compromise on a ton of other things to get.
If you’re a Samsung fan who hasn’t been sold on the Galaxy Book lineup so far, I’d say this is the one to get. I wish the hinge were sturdier, I wish the keyboard wasn’t quite so flat, and I wish the screen got a tad bit brighter. But I don’t see any of those things significantly hindering the overall experience. For once, Samsung has made a tough 2-in-1 to beat.
The Italian Competition Authority (ICA) handed Google an approximately $120 million (€100 million) fine today for not letting a third-party charging app on Android Auto in 2019 (via 9to5Google). The case started with a probe into the search giant’s automotive software business, which until October 2020 had limitations around what kinds of apps were allowed to be developed and released for use while driving.
Enel Group, an Italian energy company, originally complained in 2019 that Google wouldn’t allow its Enel X Recharge app on Android Auto. The app can help find charging locations for electric cars, a feature Google first added to Google Maps in 2018. Today’s ICA fine is focused on Enel X JuicePass, which is the renamed version of the same app with the same EV features. Along with the fine, the ICA is ordering Google to open up Android Auto to more developers (something the company has already done) and let Enel Group onto the platform:
The Authority has therefore ordered Google to make available to Enel X Italia, as well as to other app developers, tools for the programming of apps that are interoperable with Android Auto and will monitor the effective and correct implementation of the imposed obligations through an independent expert to whom Google must provide all cooperation and information requested.
Before changing what apps it allows, Google required Android Auto apps to include some kind of messaging or media playback option, and limited navigation to Waze and Google Maps. Since the company changed course, similar charging apps to JuicePass, like ChargePoint, have launched on the platform, seemingly without any issues. Since the ICA began its investigation before Google eased up its restrictions, there’s a possibility Enel’s complaints helped motivate the change in the first place.
For its part, Google says it disagrees with the ICA’s decision and provided this statement in response:
The number one priority for Android Auto is to ensure apps can be used safely while driving. That’s why we have strict guidelines on the types of apps which are currently supported and these are based on driver-distraction tests and regulatory and industry standards. Thousands of applications are already compatible with Android Auto, and our goal is to allow even more developers to make their apps available over time.
The company also says that Enel is able to integrate its app into Android Auto using one of the navigation or booking templates it already provides.
As Android Auto becomes more common and Google develops direct relationships with European automakers like Volvo for Android Automotive, the concern that the company wields too much control over its platform isn’t ridiculous.
Elon Musk shouldn’t hold his breath waiting for bitcoin to become environmentally friendly enough for Tesla to take it as payment. Musk announced yesterday that Tesla was walking away from the cryptocurrency because of the fossil fuels used for bitcoin mining and transactions. In the announcement, he left the door open for Tesla to accept bitcoin again if mining the cryptocurrency eventually runs on “more sustainable energy.” But some experts caution that renewable energy is not a silver bullet for bitcoin’s sustainability problem.
The Verge spoke with Alex de Vries, a digital currency economist who has consistently called out bitcoin’s growing greenhouse gas emissions. He runs the blog Digiconomist, which keeps a running tab on bitcoin’s estimated energy use and emissions. While some other researchers and blockchain enthusiasts have been more optimistic about the potential for renewable energy to slash bitcoin’s emissions, de Vries has published papers arguing that the climate calculations just don’t add up. The Verge spoke with de Vries about why he’s still skeptical about bitcoin going green through renewables, other ways the cryptocurrency could cut its pollution, and how bitcoin compares to alternatives like Dogecoin.
This interview has been lightly edited for length and clarity.
Did you have any reaction to the news in February that Tesla was going to accept bitcoin for payments?
I was shocked at the time because bitcoin isn’t an ESG-friendly currency. We know that a big part of the mining is done by using Chinese coal; that’s something that isn’t new information. Mining itself is a really big lottery where the machines that are participating are just generating useless computations all the time so they’re literally wasting resources for making new blocks for this blockchain. It’s really weird that a company that has a mission statement that involves decarbonizing the planet gets involved with a currency that ultimately involves the waste of natural resources, specifically fossil fuels.
The bitcoin network is responsible for 55 million metric tons of CO2 annually, which is as much as a nation like Singapore. Ironically, it’s also more than the entire estimated net gains from deploying electric vehicles.
What was your reaction to yesterday’s news that Elon decided to backtrack on that?
Well, my initial response was better late than never.
In his statement, Elon Musk says that they’re doing this because of an increasing amount of fossil fuels used for bitcoin mining. Now in all honesty, there hasn’t been that much change. Let’s be real, Tesla announced that it would accept bitcoin two months ago, and not that much has changed since then. The total amount of resources going into the network has gone up by a bit, but we already knew that was primarily Chinese coal.
It’s interesting that Musk says Tesla will go back to bitcoin “as soon as mining transitions to more sustainable energy.” Do you think that can happen? Why or why not?
In all honesty, it makes no sense.
In the past few years, miners have only been getting renewables from the south of China, that has been their only major source of renewables. And it doesn’t last. It lasts for only four months a year and because the production is seasonal.
That’s the problem with renewable energy sources in general: they can’t provide these machines with 24/7 power all year long. For example, it was recently argued that miners could be using solar power for bitcoin mining, which sounds like a great idea. But if you read what should happen to do that, bitcoin miners would need to be shut down during half the day in order to make that work.
That makes no sense if you’re an investor in these machines, because you’re paying a whole lot of money for a device that the moment you get, it starts becoming obsolete. If you miss out on half a day, you’re missing out on a level of income that’s just never going to come back. You want to have these machines running 24/7 if you want to maximize your profit, which is a lot easier if you’re running on Chinese coal than if you’re running on solar power for half a day — so there’s no real incentive to do that.
You published a paper that argued that renewable energy will not solve bitcoin’s sustainability problem — can you walk me through why?
A big amount of bitcoin miners can always cause problems no matter what type of energy they’re using. It can lead to outages if mining becomes really popular in the particular spot. What also might be happening is that you’re using renewable energy that you could have used a different way to clean up the grid elsewhere.
Even if, hypothetically speaking, this whole network was running on renewable energy. Still, it doesn’t solve the sustainability issues of bitcoin. Bitcoin uses excessive amounts of hardware. You have a bunch of specialized equipment that can only do bitcoin mining. The moment they become unprofitable, there’s nothing you can do with them. You can’t repurpose them, you can’t use them as a home computer. It’s trash. And they don’t last very long, on average maybe one and a half years. So you’ve got millions of devices that are becoming obsolete extremely fast. That just results in a big pile of electronic waste down the line. It’s already the case that a single bitcoin transaction is equivalent to throwing away an iPhone 12 mini in terms of materials, that’s already how bad it is.
Are there better solutions to bitcoin’s sustainability problem?
The good thing is that Elon Musk did mention the alternative cryptocurrencies that don’t have the same environmental impact. This is a very important point because the energy consumption issue in bitcoin relates to the proof of work algorithm. That is a specific part of the bitcoin software that is not necessarily present in alternative cryptocurrencies because there’s different ways to do the block creation process. In bitcoin, it depends on computational power, but there are alternatives. Proof of stake is the most popular one.
The second largest cryptocurrency of the moment, Ethereum, is right now running proof of work but is planning to change that to proof of stake. What that does is it makes the block creation process depend on wealth, rather than computational power, so there’s no incentive to have energy-hungry specialized hardware. That fixes both the energy need, as well as the hardware need. If you have something running on proof of stake, it wouldn’t even be 0.1 percent of the energy needed to run bitcoin.
If Ethereum can turn to proof of stake, theoretically, so can bitcoin, which would actually fix the environmental issues. But so far there has been no move inside the community to make such things happen.
Musk has also talked up Dogecoin in the past. How does Dogecoin compare to bitcoin? Do you see it becoming as bad for the climate as bitcoin?
The thing is, if something runs on proof of work, which is the case in Dogecoin, then it’s just as bad as bitcoin. The impact that Dogecoin has currently is a lot smaller than bitcoin, but that’s because the value of Dogecoin is a lot less and these things are directly related with each other. That’s kind of been the essence of my work over the past few years. There is a direct relationship between the value of these assets, how much money is being earned by the miners, and how much they’re spending on electricity. Very simply said, the more valuable an asset, the more money will be made by miners, the more they will spend on resources like hardware and energy. So, the fact that Dogecoin has a smaller impact than bitcoin is just because the value is a lot less, but if they were the same size, the impact would be equally bad.
We’ve already started to see the value of bitcoin drop after Musk’s announcement. Are we starting to see emissions or energy use fall as well?
No. The price has gone down by maybe 15 percent. That does reduce the potential future emissions of the network. But it doesn’t reduce today’s emissions because, right now, bitcoin mining is extremely profitable. As it stands, the network’s impact will still continue to increase, unless the price goes down by a lot more.
How much more would it take to see a decline in emissions?
I wrote about that in a paper recently. The current price is still around $50,000 per coin today, although I haven’t checked it for the past hour. Below $30,000, that’s where the current energy consumption would start to go down, so it has a long way to go. That’s kind of the bottom line.
There’s only supposed to be one way to hear exclusive podcast content from sports host Scott Wetzel: by paying $5 a month to subscribe to his Patreon. But the show’s also been available on a smaller podcasting app for free. In fact, leaked podcast feeds from dozens of subscription-only shows, including Wetzel’s and The Last Podcast On The Left, are available to stream through Castbox, a smaller app for both iOS and Android, just by searching for them.
Two people in the podcast space tell me they’ve reached out to Castbox multiple times, only for the company to remove a show and then have it pop up again, an infuriating cycle for someone trying to charge for their content. “It’s a little bit like playing whack-a-mole with them,” says one source, who asked to remain anonymous because of their ongoing work in the space.
Podcast subscriptions have existed for years, but they’ve gained wider attention this past month. Apple, which makes the dominant podcasting app, introduced in-app subscriptions with a button that lets people directly subscribe to a show from the app. Spotify announced its own subscription product, too, but with caveats — the main one being there’s no actual in-app button.
Prior to both of these proprietary solutions, the podcasting world’s subscription products mostly centered on private RSS feeds, or links typically assigned to individual listeners that allow them to access shows. The links can be pasted into any supporting podcast app, like Apple Podcasts, Overcast, and Pocket Casts, and for the most part, the system’s worked. Podcasting remains a mostly open ecosystem, and although this content is paywalled, shows still benefit from seamless RSS distribution. Notably, podcasters don’t have to manage multiple backends across services and can publish all their subscribers’ content at once.
But private feeds still have a glaring downside: these links can be easily shared, and anyone with the link can access private content. Piracy might become a growing concern, too, as the industry looks toward subscription and exclusive models. Already we’ve seen pirated shows on Anchor, and re-uploads of the Spotify-exclusive The Joe Rogan Experience on Castbox, as well. Although Castbox is small enough that the leaks likely aren’t on most podcasters’ radars, they still illustrate the problems one weak link in the distribution chain can create.
“This is the beauty and the mess of the open system — the web is amazing and allows us to publish content everywhere, but restricting access to content is always going to be tricky,” says Justin Jackson, co-founder of podcast hosting service Transistor.fm.
He adds that, inevitably, people will find ways to subvert the system, whether that’s recording audio and distributing it on their own or sharing their private feed links among friends.
To prevent situations like this, software has been touted as a possible solution. Slate’s Supporting Cast — which powers multiple membership-oriented shows, including Slate’s own Slate Plus network — monitors private RSS feeds for suspicious activity, like thousands of downloads on what’s supposed to be someone’s single-person feed. The software also monitors the IP addresses where someone is listening and the podcast app they’re using to see if anything seems out of the ordinary.
So far, the issue hasn’t become a huge problem. Supporting Cast CEO David Stern says the team has only had to take action fewer than 100 times in the year and a half that the automated monitoring has been active.
“You could always share a username and password to Hulu or Netflix, and that’s sort of okay. The companies let you get away with that,” Stern says. “You’ve got to strike a balance. We’re not talking about national security secrets here.”
The software-side workarounds can be effective — especially considering RSS, the backbone upon which the podcast industry was built, doesn’t allow for many technical improvements. However, it’s an investment that not every company might want to make. So the broader solution for locking down private feeds is simpler: tags, or literal snippets of text, that are part of a podcast feed’s metadata.
Multiple distribution companies and hosting platforms now verify the owners of RSS feeds through tags. These tags list an owner’s email address, which the platforms then use to verify the person uploading the feed, thereby preventing people from trying to pass an already established show off as their own. Feeds can also be “locked,” a separate tag that, if respected, stops platforms from importing a show. A third and final tag, which is particularly relevant to private RSS feeds, instructs podcast apps not to index a particular show. Google Podcasts, as an example, scours the web to index shows and include them in the app, similarly to how its search engine populates results. If this tag is placed in an RSS feed, as it likely would be for a private feed, the app won’t index it.
“What most platforms are doing is making it as difficult as they can for people to pirate podcast feeds – for people to submit podcast feeds to the directories — but still, at the same time, trying to make it easy for folks [who listen],” Jackson says.
The catch with tags, though, is they’re only as good as the platforms allow them to be. You might tell a platform not to index a program, but it doesn’t have to obey that request.
Jackson posits that this appears to be happening in Castbox’s case. These RSS feeds likely aren’t being verified when they’re submitted and, if a feed’s metadata requests that it not be indexed, Castbox isn’t heeding that ask.
None of these feeds appear to have been uploaded maliciously to Castbox and most have a small number of plays — the damage is minimal. I reached out to the owner of the private RSS for Wetzel’s podcast, and he confirmed that he only meant to listen to this podcast on his own, not to make it public. He “didn’t give it any thought” that the show would become public when he added the RSS feed to listen on Castbox. (The Joe Rogan Experience copycat, however, has more than 400,000 plays and over 14,000 subscribers.)
It’s unclear what’s happening on Castbox’s end. The company says it supports private RSS feeds, but presumably doing so wouldn’t mean making them public. Verifying a feed should also prevent it from going public, as should some of these tags. We’ve reached out to Castbox to confirm the details, but seemingly, the industry’s safeguards failed.
Podcasters and app developers clearly see paid memberships as part of the industry’s future, but the risks of private RSS feeds could compromise the industry’s headway. It might even give Spotify and Apple a leg up on competitors that have built entire businesses around locking down the open technology. But even a proprietary solution can’t prevent piracy entirely, and for podcasters, they’ll likely have to accept some risk and rely on the good faith of the podcasting players themselves to keep their shows from going wide.
The world’s biggest gaming showcase, E3, is going all-virtual for the first time in its history, with organizers revealing today how they plan to keep enthusiasts interested without the sights and sounds of the show floor. The virtual E3 will run from June 12th to June 15th. The showcase will include an online portal with access to virtual exhibitor booths with video content and articles, live streams, and social elements like forums, customizable user profiles, leaderboards, and “lounges.” Registration is free and opens later this month.
This will be the second year in a row that E3 has not taken place in person in Los Angeles due to the COVID-19 pandemic. Last year, the show’s cancellation was announced in March, and the show’s organizers, the Entertainment Software Association (ESA), did not present an official online version of the event. In its place, a collection of digital events emerged, collectively called the Summer Game Fest. This year, however, the ESA is coordinating a centralized virtual E3 event, while the Summer Game Fest is also returning.
Along with its virtual show floor, the E3 app and portal will host video streams with interactive elements like viewer polls and featured tweets. Broadcasts will include press conferences, industry panels, and game showcases. In addition to the official app and portal, streams will also be available via the official E3 Twitch, YouTube, Twitter, and Facebook pages.
As well as the public show, there’ll also be a “media access week” running from June 7th in which the ESA says media will be able to use the online portal and app to connect directly with E3 exhibitors. Today’s press release doesn’t detail exactly who these exhibitors are, but last month the ESA announced that E3’s lineup would include Nintendo, Xbox, Capcom, Ubisoft, Take-Two Interactive, and Warner Bros. Games. Sony and EA were absent from the list. The PlayStation manufacturer skipped E3 2019 and announced it would not be attending E3 2020 prior to its cancellation. Meanwhile, EA will host its own EA Play Live event the following month in July. Despite being on the ESA’s original list, Konami later announced in a tweet that it would not be participating at this year’s E3.
E3 has evolved a lot over its history. Although certain aspects like the big publisher press conferences have been publicly viewable for years, until recently, the in-person show itself was an industry and media-only affair. It was only in 2017 that the ESA officially opened its doors to the public with tickets priced at $250. This year’s format is dropping the high price of attending in person, though it’s unclear how much of the magic of the show floor can be recreated in virtual booths.
Update May 13th, 9:18AM ET: Updated to note Konami’s tweet confirming it will not be presenting at this year’s E3.
One of the more impressive aspects of Grand Theft Auto V is how closely the game’s San Andreas approximates real-life Los Angeles and Southern California, but a new machine learning project from Intel Labs called “Enhancing Photorealism Enhancement” might take that realism in a unsettlingly photorealistic direction (via Gizmodo).
Putting the game through the processes researchers Stephan R. Richter, Hassan Abu Alhaija, and Vladlen Kolten created produces a surprising result: a visual look that has unmistakable similarities to the kinds of photos you might casually take through the smudged front window of your car. You have to see it in motion to really appreciate it, but the combination of slightly washed-out lighting, smoother pavement, and believably reflective cars just sells the fact you’re looking out at the real street from a real dashboard, even if it’s all virtual.
The Intel researchers suggest some of that photorealism comes from the datasets they fed their neural network. The group offers a more in-depth and thorough explanation for how image enhancement actually works in their paper (PDF), but as I understand it, the Cityscapes Dataset that was used — built largely from photographs of German streets — filled in a lot of the detail. It’s dimmer and from a different angle, but it almost captures what I imagine a smoother, more interactive version of scrolling through Google Maps’ Street View could be like. It doesn’t entirely behave like it’s real, but it looks very much like it’s built from real things.
The researchers say their enhancements go beyond what other photorealistic conversion processes are capable of by also integrating geometric information from GTA V itself. Those “G-buffers,” as the researchers call them, can include data like the distance between objects in the game and the camera, and the quality of textures, like the glossiness of cars.
While you might not see an official “photorealism update” roll out to GTA V tomorrow, you may have already played a game or watched a video that’s benefited from another kind of machine learning — AI upscaling. The process of using machine learning smarts to blow up graphics to higher resolutions doesn’t show up everywhere, but has been featured in Nvidia’s Shield TV and in several different mod projects focused on upgrading the graphics of older games. In those cases a neural network is making predictions to fill in missing pixels of detail from a lower resolution game, movie, or TV show to reach those higher resolutions.
Photorealism probably shouldn’t be the only graphical goal for video games to have (artistry aside, it looks kind of creepy), but this Intel Labs project does show there’s probably as much room to grow on the software side of things as there is in the raw GPU power of new consoles and gaming PCs.
A senior U.S. senator on Tuesday filed a formal enquiry with three makers of hard drives — Seagate, Toshiba, and Western Digital — asking whether they complied with a regulation that requires them to obtain a license to sell HDDs to Huawei.
Republican senator Roger Wicker this week decided to find out whether Seagate, Toshiba, and Western Digital believed that the new rule “prohibits shipment of hard disk drives to Huawei or any affiliate without a license” and the status of all license applications to ship their products to Huawei. The senator told Reuters that he was “in a fact-finding process … about whether leading global suppliers of hard disk drives are complying.”
Last August the U.S. Department of Commerce imposed new rules that required any company that sells hardware, software, equipment, or any other asset designed and/or built using American IP to Huawei to obtain a special export license from the U.S. government. Such licenses are usually reviewed with a presumption of denial policy, so they tend to be especially hard to get.
Last September two U.S.-based makers of hard drives had different views on the new rules. Western Digital said that it ceased to supply HDDs and SSDs to Huawei and applied for a license, whereas Seagate initiated an investigation to find out whether it actually needed a license.
Toshiba is a Japan-based company, so it might be a little easier for the company to work with Huawei. Still, since Toshiba uses loads of technologies developed in the U.S. (e.g., it has IP related to 3.5-inch HDDs that it obtained from Western Digital), it has to get a license from the U.S. DoC anyway.
Huawei sells thousands of different products, many of which need an HDD or an SSD to function. While there are solid-state drives that use solely Chinese technologies, HDDs are made by three companies in the world using machinery and IP designed in the USA. While Huawei said it had stockpiled enough components to keep its businesses running for a while, in eight months almost any stock should have been depleted. Therefore, the senator wants to find out whether Huawei procures HDDs on open market, or continues to be supplied by manufacturers themselves.
Gabe Newell, the head of Valve Software, hinted to students in New Zealand that the company might expand its Steam platform, or at least some games, to the console space later this year. The comment is vague at best, but at least it shows that the owner of one of the largest game distribution platforms has not given up its living room gaming plans.
Earlier this week, Gabe Newell spoke to students at Sancta Maria College in Auckland, New Zealand, and was asked whether Steam would be “porting any games on consoles, or [would] it just stay on PC?” The response was imprecise, but we cannot really expect anyone to disclose business plans at an event like this.
“You will get a better idea of that by the end of this year… and it won’t be the answer you expect,” Newell said. “You’ll say, ‘Ah-ha! Now I get what he was talking about.'”
The whole conversation had been recorded by a student who later uploaded it to Reddit, Ars Technica first reported.
Valve’s track record with game consoles in particular and living room gaming in general has been bumpy at best. On the one hand, the company successfully ported its games to consoles from Microsoft and Sony in the past, including the very successful The Orange Box on Xbox 360 and PS3. On the other hand, Valve’s Steam Machines initiatives has failed, just like its console oriented SteamOS. Valve’s Steam Link, which allowed to stream games from a local PC to a TV, has also failed to get popular enough for the company to keep selling the product.
For gamers, getting their Steam libraries on consoles would be a thing of dreams. It’s unclear how Steam would work on those systems, though, as Nintendo, Xbox and Sony all run their own exclusive stores on their platforms. Furthermore, far from all Steam games have versions for consoles, and developing a Windows or Linux emulator for Xbox or PlayStation is one heck of a task. Streaming games to consoles might be a way into the living room for Valve, but controller options may be an obstacle there.
Newell has been living in New Zealand since March 2020, when he was stuck as the Covid-19 pandemic hit. Since he doesn’t often do big appearances in the games industry, it makes some sense that a bunch of New Zealand students were the first to hear his thoughts on upcoming announcements.
Sonos Arc owners can now adjust the volume of the soundbar’s height channels when playing Dolby Atmos content. Sonos is delivering this new feature in a software update rolling out to app stores today.
To adjust the volume of Arc’s height channels, simply open the Sonos app and update it to the latest version, then go to Settings > System > Arc > Height Audio. The update gives customers more control over their home cinema soundfield, allowing them to emphasise or reduce the sense of height in an Atmos mix.
As we said in our Sonos Arc review, the Atmos soundbar “delivers one of the most convincing Atmos presentations of any soundbar we’ve heard”, so while you wouldn’t want to swamp the soundfield with too much upward information, you might well be tempted to add a little more height presence. It’s something we look forward to trying out for our next Sonos Arc long-term review update.
It’s a shame this height channel adjustment doesn’t appear to be valid for stereo playback, though. Our only complaint about the Arc’s musical performance is that sound isn’t projected forward towards the listening position as much as you might expect and, as all of the Arc’s drivers are in use during stereo playback, we reckon that might be due to the upward- and side-firing speakers doing too much.
The latest Sonos firmware update also brings improvement to the battery life of the new Sonos Roam Bluetooth speaker when Google Assistant voice control is enabled.
MORE:
Read our Sonos Arc long-term review: the highs and lows
Which Sonos soundbar should you invest in? Sonos Arc vs Beam vs Playbar vs Playbase
Starting a Sonos system from scratch? Sonos: everything you need to know
The Environmental Protection Agency (EPA) says the new “EUV” version of the 2022 Chevy Bolt will travel an average of 247 miles on a full battery pack — three miles shy of the estimate General Motors provided when the vehicle was announced in February. The updated version of the existing Bolt, meanwhile, will top out at 259 miles, which is exactly what GM had predicted.
The EUV (which stands for “electric utility vehicle”) is basically a Bolt with a more traditional compact SUV shape. It’s about six inches longer and slightly roomier than the standard Bolt, and as such it weighs nearly 100 pounds more. That it can make fewer miles on the same 65kWh battery pack is not surprising, but it’s helpful to finally have an EPA rating in order to benchmark it against the competition.
Those ratings are for city and highway driving combined. The EPA says owners should expect to get a little more out of each new vehicle when confined to city driving (roughly 267 miles for the EUV and 280 miles for the regular Bolt), while more demanding highway driving will drain the battery faster (about 223 miles for the EUV and 233 miles for the regular Bolt).
The Bolt was one of the first real long-range options to hit the EV market that wasn’t made by Tesla. And while it’s disappointing that GM wasn’t able to leverage some of the technology it’s developing for its upcoming Ultium series of battery packs (which will power far more capable EVs like the electric Silverado pickup or the pair of electric Hummers), the new Bolts offer more than enough range for most people’s daily driving needs at a more palatable price point.
The bigger question with these new Bolts will be the reliability of their battery packs. GM recently had to issue a recall in response to a handful of reports of fires in the battery packs, and so did Hyundai, which used the same LG Chem batteries in its Kona EVs. The Detroit automaker’s fix involves installing additional software to monitor for abnormalities in the battery packs, and it told The Verge that this software would be installed on all new Bolts moving forward.
Humble Bundle is launching a new bundle to raise money for COVID-19 relief in India and Brazil, which have recently seen a surge in COVID-19 cases. The new Humble Heal: COVID-19 Bundle is jam-packed with a lot of great games, including the cult hit RPG Undertale, mind-bending puzzler Baba Is You, turn-based strategy games Into the Breach and Wargroove, as well as ebooks and software.
Humble Bundle says that all of the content in the bundle is worth more than $640, if everything was purchased on its own, but you can get everything in it for as little as $20.
All of the proceeds from the bundle will go to charities including Direct Relief, Doctors Without Borders (MSF), International Medical Corps, and GiveIndia, according to Humble Bundle. The bundle will be available from now through May 19th.
This isn’t Humble Bundle’s first COVID-19 relief bundle — last March, Humble Bundle launched the Humble Conquer COVID-19 Bundle and raised more than $6.5 million.
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After a couple of generations making phones with flip-out cameras and increasingly large displays, Asus has taken the ZenFone 8 in a totally different direction: small.
The flipping camera concept lives on in the also-new ZenFone 8 Flip, but it’s no longer a standard feature across this year’s ZenFone lineup. Instead, priced at €599 (about $730), the ZenFone 8 lands in the upper-midrange class with a conventional rear camera bump and a much smaller 5.9-inch display. As a side note, final US pricing is TBD — Asus says somewhere between $599 and $799 — but it will be coming to North America, unlike last year’s model.
Rather than an attention-grabbing camera feature, the focus of this design has been to create a smaller phone that’s comfortable to use in one hand, which Asus has done without skimping on processing power or higher-end features.
It’s an Android iPhone mini, and it’s fantastic.
Asus ZenFone 8 screen and design
The ZenFone 8 may be small, but that hasn’t kept it from offering the latest flagship processor: a Snapdragon 888 chipset, coupled with 6, 8, or 16GB of RAM (my review unit has 16GB). I can’t find fault with this phone’s performance. It feels responsive, animations and interactions are smooth, and it keeps up with demanding use and rapid app switching. This is performance fitting of a flagship device.
The display is a 5.9-inch 1080p OLED panel with a fast 120Hz refresh rate that makes routine interactions with the phone — swiping, scrolling, animations — look much more smooth and polished than a standard 60Hz screen or even a 90Hz panel. By default, the phone will automatically switch between 120 / 90 / 60Hz depending on the application to save battery life, but you can manually select any of those three refresh rates if you prefer.
The display’s 20:9 aspect ratio was carefully considered by Asus. The company says it settled on this slightly narrower format so the phone would fit more easily into a pocket, and it does. I can’t get it all the way into a back jeans pocket, but it mostly fits. More importantly, it fits well inside a jacket pocket and doesn’t feel like it’s going to flop out if I sit down on the floor to tie my shoes. The ZenFone 8 is rated IP68 for dust protection and some water submersion.
The front panel is protected by Gorilla Glass Victus and houses an in-display fingerprint sensor, while the back uses Gorilla Glass 3 with a frosted finish that’s on the matte side of the matte / glossy spectrum. The front panel is flat, but the rear features a slight curve on the long edges for an easier fit in the hand. At 169 grams (5.9 ounces), it’s heavy for its size, and it feels surprisingly dense when you first pick it up. The phone’s frame is aluminum, giving the whole package a high-end look and feel. There’s even a headphone jack on the top edge as a treat.
The power button (an exciting shade of blue!) is well-positioned so my right thumb falls on it naturally with the phone in my hand. Same for the in-screen fingerprint sensor: the target appears to be positioned higher on the screen than usual, but that actually puts it within a comfortable reach of my thumb.
I’ll admit up front that I have a personal bias toward smaller phones, but the ZenFone 8 just feels great in my hand. I’ve spent a lot of time using big devices over the last six months, and I’ve gotten used to it. But the ZenFone 8 is the first device that feels like it was adapted to me, not something I’ve had to adapt to using.
Asus ZenFone 8 battery and software
The phone’s small size makes a smaller battery a necessity — 4,000mAh in this case, much smaller than the ZenFone 6 and 7’s 5,000mAh. I felt the difference in using this phone versus a battery-for-days budget or midrange phone, but I had no problem getting through a full day of moderate use. I even left Strava running for 20 hours by accident, and the battery still had some life in it the next morning. The ZenFone 8 supports 30W wired charging with the included power adapter, which takes an empty battery to 100 percent in a bit more than an hour. Wireless charging isn’t supported, which makes the ZenFone 8 a bit of an outlier in the flagship class.
Asus offers a ton of options to help stretch day-to-day battery life as well as the overall lifespan of your battery. There are no fewer than five battery modes to optimize phone performance or battery longevity on a daily basis, and different charging modes let you set a custom charging limit or stagger charging overnight so it reaches 100 percent around the time of your alarm for better battery health. You won’t find class-leading battery capacity here, but rest assured if you need to stretch the ZenFone 8’s battery, there are plenty of options.
The ZenFone 8 ships with Android 11, and Asus says it will provide “at least” two major OS with security updates for the same timeframe. That’s on the low side of what we’d expect for a flagship phone, especially compared to Apple’s typical four- or five-year support schedule. An important note for US shoppers is that the ZenFone 8 will only work with AT&T and T-Mobile’s LTE and Sub-6GHz 5G networks; you can’t use this phone on Verizon, and there’s no support for the fast, but extremely limited, millimeter-wave 5G networks.
Asus ZenFone 8 camera
There are just two cameras on the ZenFone 8’s rear camera bump, and they are both worth your time. Rather than cram in a depth sensor, macro, or some monochrome nonsense, Asus just went with a 64-megapixel main camera with OIS and a 12-megapixel ultrawide. They’re borrowed from last year’s model, minus a telephoto camera and the flipping mechanism.
As in the ZenFone 7 Pro, the 8’s main camera produces 16-megapixel images with vibrant color and plenty of detail in good light. Images can lean a little too far into unnatural-looking territory, and some high-contrast scenes look a little too HDR-y for my liking. But overall, this camera does fine: it handles moderately low-light conditions like a dim store interior well, and Night Mode does an okay job in very low light, provided you can hold the phone still for a few seconds and your subject isn’t moving.
Ultrawide camera
Ultrawide camera
Ultrawide camera
A skin-smoothing beauty mode is on by default when you use portrait mode, and it is not good. Skin looks over-smoothed, unnaturally flat, and brightened, like your subject is wearing a couple of layers of stage makeup. Turning this off improves things significantly.
The ultrawide camera also turns in good performance. Asus calls it a “flagship” grade sensor, and while that might have been true in 2018, it’s at least a step up from the smaller, cheaper sensors often found in ultrawide cameras. Likewise, the front-facing 12-megapixel camera does fine. Beauty mode is turned off by default when you switch to the selfie camera, and thank goodness for that.
There’s no telephoto camera here, just digital zoom. On the camera shooting screen, there’s an icon to jump to a 2x 16-megapixel “lossless” digital zoom to crop in quickly, which works okay, but it isn’t much reach, and it just makes the limitations of the small sensor and lens more obvious.
On the whole, the camera system is good but not great. The lack of true optical zoom or a telephoto camera is a disappointment, but you can’t have everything on such a small device, and I’d personally take an ultrawide before a telephoto any day.
The ZenFone 8 fills a void in the Android market for a full-specced, small-sized device. The Google Pixel 4A is around the same size, but it’s decidedly a budget device with a step-down processor, plastic chassis, and fewer niceties like an IP rating or a fast-refresh screen. Aside from battery life, which is manageable, you give up very little in the way of flagship features to get the ZenFone 8’s small form factor.
You have to look to iOS for this phone’s most direct competition: the iPhone 12 mini, which it matches almost spec-for-spec from the IP rating down to the camera configuration. The 12 mini is actually a little smaller than the ZenFone 8, and when you factor in storage capacity, it’s likely to be the more expensive choice at $829 for 256GB. However, when you consider that the 12 mini will probably get a couple more years of OS and security support, it may be the better buy in the long run, if you’re flexible in your choice of operating system.
I like the ZenFone 8 a lot, but I’m not sure it’ll find a big audience, at least in the US. Apple is having trouble selling the iPhone 12 mini, and if there’s one thing Apple is good at, it’s selling phones to US customers. As much as I hate to entertain the idea, maybe we’ve gotten used to giant phones. I love how the ZenFone 8 feels in my hand and in my pocket, but I do notice how much smaller the screen and everything on it seems compared to the bigger phones I’ve used recently.
There are also a few important considerations, like the lack of compatibility with Verizon and the comparatively short support lifespan of the phone. If you need the absolute best in battery life the ZenFone 8 can’t offer that, and if you want a class-leading camera, you’ll need to look elsewhere.
All that said, the ZenFone 8 will be the right fit for a specific type of person, and I can heartily recommend it to my fellow small phone fans. You’ll get flagship-level build quality and performance quite literally in the palm of your hand.
Photography by Allison Johnson / The Verge
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