There’s definitely something intriguing about accessing public data—from citizen band radio to tracking the ISS, the Raspberry Pi has proven to be a capable choice for tinkerers with a hunger for information. But for those with an interest in local aerospace activity, you’ll need a Raspberry Pi aircraft monitoring rig like maker Dr2mod has created!
Most aircraft use ADS-B (automatic dependent surveillance-broadcast) technology to transmit location data to control stations in real-time while in flight. This data is also accessible by anyone using the right receiver. Dr2mod is able to access this data using a Raspberry Pi 3 B+ alongside a HackRF One software-defined radio (SDR).
The data is output to a 3.5-inch Waveshare LCD SPI screen. Each airplane detected is represented as an arrow, facing the direction of flight, superimposed over a map.
To get the best signal, the antenna needs to be fully extended and near a window. When possible, externally mounted antennas will provide the best results. Signal requirements will vary depending on local topography.
The best Raspberry Pi projects are the ones you can recreate yourself and this one is suitable for a summer endeavor. Visit the original project thread at Reddit for more details and a closer look at how everything goes together.
Tile has announced that it’ll be launching support for Amazon Sidewalk — the company’s local, Bluetooth network — on June 14th, allowing Amazon’s Echo devices to strengthen Tile’s network.
The two companies had already announced plans for Tile to join Sidewalk last fall, but today’s announcement gives an actual date and details for the integration. The addition of Tile support comes just a few days after Amazon is turning on Sidewalk support for compatible Echo devices in the US on June 8th, too. Also getting access to Sidewalk are Level’s smart locks, which will be able to leverage Sidewalk to directly connect to Ring doorbells, allowing the locks to be used even when outside of Bluetooth range.
According to Amazon, Sidewalk uses a combination of “Bluetooth Low Energy (BLE), the 900 MHz spectrum, and other frequencies” to allow devices to communicate without Wi-Fi. Devices that support Sidewalk — including a variety of Echo and Ring gadgets — can serve as “Sidewalk Bridges” that work together as access points to the Sidewalk network (think of them almost like individual points on a neighborhood-wide mesh router system).
When Tile joins Sidewalk, its trackers will be able to be found using Amazon’s network in conjunction with Tile’s existing Bluetooth network, making it even easier to find your missing devices. Additionally, Tile is expanding support for Amazon’s Echo smart speakers by allowing users to see the Echo device to which the missing tag is closest. It’s not quite on the level of the hyper-localized tracking of an ultra-wideband network, though.
The news also comes as Apple launches its own AirTag trackers, a direct competitor to Tile’s. Apple’s trackers rely on a mixture of the company’s Find My network — which leverages the Bluetooth capabilities of iPhone, iPad, and Mac devices — and its ultra-wideband radio technology to help locate missing tracking tags.
Tile has recently criticized Apple’s trackers, claiming that Apple is using its control over its hardware and software stack for unfair advantages that third-party companies (like Tile) are unable to access.
Microsoft has been trying to build a lighter version of Windows for more than 10 years without success. The latest effort, Windows 10X, has reportedly now been shelved, in favor of improving Windows 10 instead.
Petri reports that Windows 10X will no longer ship this year, and the OS will likely never arrive in its current form. Microsoft had originally been planning to deliver Windows 10X, a more lightweight and simplified version of Windows, alongside new dual-screen devices like the Surface Neo. That was before the pandemic hit, and Microsoft decided to prioritize Windows 10X for single-screen laptops instead.
The switch was designed to position Windows 10X as more of a Chrome OS competitor. Windows 10X included a simplified interface, an updated Start menu without Live Tiles, multitasking improvements, and a special app container for performance and security. Microsoft’s overall goal with 10X was to create a stripped-back, streamlined, and modern cloud-powered version of Windows.
Microsoft has always seen Chromebooks as a big threat in businesses and schools, but over the past year there has been a big increase in demand for regular Windows laptops. Despite a global chip shortage, the PC market hasn’t slowed down during the pandemic. Microsoft has directly benefited with increased Windows revenue. Windows OEM revenue grew by 10 percent in the recent quarter, reflecting strong consumer PC demand. Windows non-pro OEM revenue also grew by 44 percent.
There are now 1.3 billion active Windows 10 devices, according to Microsoft. That’s a huge amount of existing devices, and it appears Microsoft is now focused on improving the core of Windows instead of delivering a new variant. Microsoft has been gradually working on improving the user interface of Windows 10, with new system icons, File Explorer improvements, and even the end of Windows 95-era icons.
All of these visual changes are part of a broader effort codenamed Sun Valley. Microsoft has not yet officially detailed this work, but a job listing earlier this year teased a “sweeping visual rejuvenation of Windows.” We’re expecting a lot of visual changes to arrive in the Windows 10 21H2 update that should appear in October.
Elsewhere, Microsoft is also focusing on improving Windows for those who rely on it daily. The software maker is finally fixing the rearranging apps issue on multiple monitors, adding the Xbox Auto HDR feature and even improving Bluetooth audio support.
It’s clear Microsoft is getting back to the basics, after more than a decade of trying to simplify Windows. Windows RT first debuted in 2012, and then Windows 10 S arrived in 2017. Both failed to simplify Windows, but Windows 10X had some interesting changes that will undoubtedly make their way to Windows 10.
(Pocket-lint) – Sonos offers multiple speakers within its portfolio, but as great as they are, none had been portable, none had been water-resistant, and none had offered Bluetooth audio support. The Sonos Move, however, changed all of that.
While Sonos previously focused on offering speakers designed for the home that require mains power and use a mesh Wi-Fi network to talk to each other, the Sonos Move was the first portable Bluetooth smart speaker marking the beginning of Sonos outside of the home.
Move was first, but since its release, there is also now the smaller, and more portable Sonos Roam to consider if you’re in the market for a Bluetooth Sonos speaker. You can read our full Sonos Roam review separately, but here we are focusing on the larger, more powerful, Sonos Move.
Sonos Move vs Sonos Roam: What’s the difference?
Design
IP56 water- and dust-resistant design
Capacitive touch controls
Integrated handle
Measures: 240 x 160 x 126mm
Weighs: 3kg
Sonos plays close attention to design and all its latest speakers – from the 2015 Play:5 to the Sonos Arc – share similar design features, like capacitive touch controls, black and white colour options and plastic detailing.
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The Sonos Move has the same design ethos as these newer Sonos speakers, with rounded edges, capacitive controls and an almost identical top to the Sonos One – albeit oval shaped and with repositioned controls – but it raises the stakes when it comes to durability.
While the design of the Sonos Move clearly resembles the Sonos portfolio, it offers an IP56 water and dust resistance and it is one tough little cookie – although it’s not actually that little. Sonos says the Move can withstand pretty much every obstacle life might throw at it, whether that be sand, water or a drop on concrete, and while we didn’t fancy testing the last of those, it’s clear this speaker is able to hold its own.
To achieve this, the bottom of the device is silicone with a clear coat of paint over the top to deter dust. Everything inside has been considered, too, from a custom-made polycarbonate basket case reinforced with glass for the mid-woofer, to the colour of the Move itself – it is Shadow Black and not just plain, absorbant black to take UV exposure into account. We had it outside in 25C with the sun shining directly on it for several hours but it didn’t feel too hot as a result. There’s a Lunar White model too, which are the same colour offerings as the Sonos Roam.
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As we say, though, this portable speaker is not small. It’s wider and taller than the Sonos One and it weighs a hefty 3kg – so you’ll need a pretty decent-sized backpack to lug it around. The point is that you can bring it wherever you want, whether that’s your garden, the beach or a camping trip. At this scale we suspect it’ll be nearer to the home, for a garden party, while the smaller Sonos Roam is more suited to the park or beach.
On the rear of the Move is a Wi-Fi/Bluetooth toggle switch, a power button and a pairing button – the last of which all Sonos speakers except the Roam offer. The buttons are all positioned on an inward slant that allows for the convenient integrated handle – which is built into the design, rather than a separate strap or handle – to exist within this design format.
When the Sonos Move is on its Loop Dock charging cradle it looks like any other Sonos speaker and blends into the home. You’d never know it was portable from the front, giving it an element of surprise about it. If you’re thinking about buying a permanent in-home Sonos speaker but might want to occasionally take it out and about then we can see why this design makes perfect sense, though the same can definitely be said for the Roam too.
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A USB Type-C port sits below the integrated handle and the buttons, as well as two charging pins below that for the Loop Dock – which the Sonos Move snaps into place on.
Hardware & Specs
Bluetooth and Bluetooth Low Energy
AirPlay 2 support
45W power
The Sonos Move delivers 45W of power, coupled with Bluetooth for audio streaming capabilities rather than needing a mesh-connected device. The Sonos One, by comparison, doesn’t offer Bluetooth for audio streaming (only for quick setup), making the Move the first Sonos speaker to offer the technology, followed by the Roam.
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The Sonos Move also supports Apple’s AirPlay 2 – as per the Roam, Arc, Beam, One, Play:5, and the Sonos One SL (the voiceless version of the Sonos One) – which allows for easy streaming from an Apple device without the need to open the Sonos app. It’s quick, convenient and it offers Apple users integration with Siri for voice control too.
The Wi-Fi/Bluetooth toggle switch on the rear of the Sonos Move allows users to switch the speaker between modes – something the Roam does automatically. When the Move is ready to pair, the LED light on the top flashes blue then goes solid blue when pairing is successful. We paired our Apple iPhone 11 at the time of review with it in a matter of seconds and switching between the two modes is virtually instant, making it pain-free, even if the Roam does make this element more seamless.
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The power button, meanwhile, allows users to switch the Sonos Move off entirely, otherwise it will stay in a low power mode when not being used – useful for quick wake-up if it’s grouped with another Sonos speaker or an alarm is set, for example.
Features
Automatic Trueplay
Alexa and Google voice control
The Sonos Move functions as a typical Bluetooth speaker when in Bluetooth mode, allowing users to send music to it via a paired device, as you would the Ultimate Ears UE Megaboom 3, for example. In Bluetooth mode, the Move isn’t controlled via the Sonos app, with the control shifted to your device and the streaming service you are using instead.
When not in Bluetooth mode, the Move functions as a traditional Sonos speaker, but it appears with a battery indicator in the Sonos app. Functioning as a traditional Sonos speaker means you can group it with other Sonos speakers, control it through the Sonos app and access all the features that come with that app, including compatibility with over 100 music streaming services, stereo pairing and customisation of equalisation levels (EQ).
Sadly, you can’t use two Sonos Move speakers in a surround setup, as you can with all other Sonos speakers except the Sonos Roam, which also doesn’t offer the feature. Read our Sonos tips and tricks to learn more about the features offered by the Sonos system as a whole.
The Sonos Move also offers a feature called Automatic Trueplay. Trueplay is a software feature Sonos introduced with the Play:5 in 2015 and it allows users to tune their Sonos speakers according to its surroundings using an Apple iOS device. You can read all about it in our seperate feature.
Best speakers for PC gamers 2021: All the sound and RGB lighting you could ever need
By Adrian Willings
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Automatic Trueplay uses the four built-in microphones on the Sonos Move to listen to the sound produced by the speaker and tune it automatically according to its surroundings, making for a much simpler process than the original (where you had to walk around the room waving your iOS device up and down slowly, yep, really).
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The Automatic Trueplay feature was introduced on the Move to combat the issues of moving a speaker from outside to inside and still ensuring it sounds good. An accelerometer helps the Sonos Move detect when it has been moved, allowing it to adjust itself within around 30 seconds to what it deems as the best for its new surroundings. You can turn it off in the Sonos app if you don’t want it though.
Additionally, the Sonos Move supports Google Assistant and Amazon Alexa voice control. As with the One, Beam, Arc and Roam, which offer the same control, you can’t have both assistants setup at the same time – but you will be able to switch between them as you please, as well as turn the microphone off (an LED light on the top of the Move indicates when the microphones are on). You can also choose to have Alexa on one compatible Sonos speaker and Google Assistant on another if you want.
When the voice assistants are setup, you get almost all the same features you would an Amazon Echo or Google Home or Nest speaker device, bar a couple, meaning you’ll be able to ask Alexa or Google anything you like, such as set a timer or alarm, control compatible smart home devices, or find out about your day or commute.
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Voice control is only available when in Wi-Fi mode (AKA standard Sonos mode), but don’t mistake this for only when docked on the Loop Dock. For us, we get Wi-Fi in our garden at home and therefore we could use Google Assistant on the Move in the garden during a BBQ with friends, which was great.
Sound and performance
Two Class-D digital amplifiers, tweeter and mid-woofer
10 hours battery life
Replaceable battery
The Sonos Move has a downward-firing tweeter at the top of the speaker, coupled with a mid-range woofer inside. For those wondering why the company has used a downward-facing tweeter, Sonos told us it was to achieve evenly dispersed sound; there’s what the company calls a Wave Guide inside to enable this to happen.
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Based on our experience at review and continued experience, the Sonos Move offers a great sound quality for its size and the sound is evenly dispersed. It’s on the bassy side, which is typical of Sonos speakers, but we see that as a good thing compared to other portables that can’t deliver in this regard.
There’s plenty of volume too – which you definitely need when outdoors – and the Move copes well with mid-range, treble and vocals. You don’t get as wide a soundscape as per the Play:5, but the Move sounds better than the Sonos One to our ears. That gives you an idea of its positioning in the range. It’s also more powerful than the Roam, which you would expect.
Sonos claims the battery will deliver 10 hours of music playback. We had the Sonos Move outside on Wi-Fi, on mid-volume for four hours and we only managed to drain the battery to 80 per cent, so we suspect this figure is based on use at louder volumes, thus you might get more out of it.
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The battery can be replaced too – it will last around 900 charging cycles, which is around three years on average – after which it is recommended to replace it to continue to get longevity out of the device. Sonos offers a battery replacement kit that allows you to do this yourself.
Verdict
We waited a long time to see Sonos launch a portable speaker with Bluetooth streaming before Move was finally revealed. In fact, we asked co-founder Tom Cullen about a portable speaker back in 2015, so it’s something we’ve been pining after for a while and now we have two choices.
The Move is bigger and heavier than we expected, and certainly not cheap, but with its price and size comes durability, toughness and performance – and that’s no bad thing, especially if you actually plan to make use of the Move’s portability. We also suspect many will use it as a sometime portable, not as a constant cart-around speaker.
There are other great portable Bluetooth speakers out there – including Sonos’ own Roam that is far smaller and better designed for constant portability – but there are none quite like the Sonos Move in terms of sound output and features, especially not for those already invested in the Sonos system. It’s the Bluetooth speaker Sonos fans were waiting for.
This article was first published on 5 September 2019 and has been republished to represent its full review status.
Also consider
Pocket-lint
Sonos Roam
squirrel_widget_4437410
The Sonos Roam is the second portable, Bluetooth speaker from Sonos. It’s much smaller than the Move and while it isn’t as powerful, it offers some great features like automatic switching between Wi-Fi and Bluetooth, as well as a feature called Sound Swap.
Sonos Roam review
Pocket-lint
Sonos One
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The Sonos One isn’t portable like the Move, nor does it offer Bluetooth audio capabilities, but it is cheaper, it has built-in Google Assistant and Alexa capabilities, and it offers a good sound for its size. Two Sonos One speakers can also be used in a surround setup with a Sonos Arc, Sonos Beam and Sonos Sub.
Sonos One review
Pocket-lint
Ultimate Ears Megaboom 3
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The Megaboom 3 is quite a bit smaller and cheaper than the Sonos Move and it doesn’t offer the soundscape as a result of this, but it is completely waterproof, it offers decent bass for its size, and it is more portable than the Move. It’s that last point that’s a big sell here.
Ultimate Ears Megaboom 3 review
Pocket-lint
JBL Link Portable
Smaller and more compact than the Move, the Link Portable doesn’t deliver the same sound experience as a result, but there are plenty of features, including Google Assistant, AirPlay 2, Chromecast support and both Wi-Fi and Bluetooth.
Tesla CEO Elon Musk has been overstating the capabilities of the company’s advanced driver assist system, the company’s director of Autopilot software told the California Department of Motor Vehicles. The comments came from a memo released by legal transparency group PlainSite, which obtained the documents from a public records request.
It was the latest revelation about the widening gap between what Musk says publicly about Autopilot and what Autopilot can actually do. And it coincides with Tesla coming under increased scrutiny after a Tesla vehicle without anyone in the driver’s seat crashed in Texas, killing two men.
“Elon’s tweet does not match engineering reality per CJ. Tesla is at Level 2 currently,” the California DMV said in the memo about its March 9th conference call with Tesla representatives, including the director of Autopilot software CJ Moore. Level 2 technology refers to a semi-automated driving system, which requires supervision by a human driver.
In an earnings call in January, Musk told investors that he was “highly confident the car will be able to drive itself with reliability in excess of human this year.” (It would appear the DMV was referring to these January comments, which Moore misunderstood as a tweet from Musk.)
Last October, Tesla introduced a new product called “Full Self-Driving” (FSD) beta to vehicle owners in its Early Access Program. The update enabled drivers to access Autopilot’s partially automated driver assist system on city streets and local roads. The early access program is used as a testing platform to help iron out software bugs. In the DMV memo, Tesla said that as of March 9th there were 824 vehicles in the pilot program, including 753 employees and 71 non-employees.
Musk has said the company was handling the software update “very cautiously.” Drivers still are expected to keep their hands on the steering wheel and should be prepared to assume control of their Tesla at any time. But he has also offered lofty predictions about Tesla’s ability to achieve full autonomy that conflict with what his own engineers are saying to regulators.
Tesla is unlikely to achieve Level 5 (L5) autonomy, in which its cars can drive themselves anywhere, under any conditions, without any human supervision, by the end of 2021, Tesla representatives told the DMV.
The ratio of driver interaction would need to be in the magnitude of 1 or 2 million miles per driver interaction to move into higher levels of automation. Tesla indicated that Elon is extrapolating on the rates of improvement when speaking about L5 capabilities. Tesla couldn’t say if the rate of improvement would make it to L5 by end of calendar year.
This isn’t the first time that Tesla’s private communications with the DMV have contradicted Musk’s public declarations about his company’s autonomous capabilities. In March, PlainSite published communications from last December between Tesla’s associate general counsel Eric Williams and California DMV’s chief of the autonomous vehicles branch, Miguel Acosta. In it, Williams notes that “neither Autopilot nor FSD Capability is an autonomous system, and currently no comprising feature, whether singularly or collectively, is autonomous or makes our vehicles autonomous.” In other words, Tesla’s FSD beta is self-driving in name only.
(Al Prescott, associate general counsel at Tesla, was also involved in the December meeting with the DMV. Prescott has since left Tesla for LIDAR maker Luminar.)
Tesla and Musk have long been criticized for overstating the capabilities of the company’s Autopilot system, which in its most basic form can center a Tesla vehicle in a lane and around curves and adjust the car’s speed based on the vehicle ahead. The use of brand names like Autopilot and FSD has also helped contribute to an environment in which Tesla customers are misled into believing their vehicles can actually drive themselves.
There have been a number of fatal crashes involving Tesla vehicles with Autopilot enabled. The latest took place in Spring, Texas, in which two men were killed after their Tesla smashed into a tree. Local law enforcement said there was no one in the driver’s seat at the time of the crash, leading to speculation that the men were misusing Autopilot. Later, Tesla claimed that Autopilot was not in use at the time of the crash and someone may have been in the driver’s seat, too.
The US National Highway Traffic Safety Administration and the National Transportation Safety Board are both investigating the crash, in addition to dozens of other incidents involving Tesla Autopilot. Tesla didn’t respond to a request for comment, likely because the company has dissolved its press office and typically doesn’t respond to media requests anymore.
‘The AV industry has promised too much for too long, and has delivered too little’
After years of positive vibes about the future of autonomous vehicles and nearly unrestricted access to cash from Kool-Aid-drunk venture capitalists, the AV industry is confronting some hard truths. The first is that autonomous vehicles are going to take a lot longer to reach mass scale than previously thought. The second is that it’s going to be a lot more expensive, too. And the third hard truth: going it alone is no longer a viable option.
Last week, Lyft sold its self-driving car division to a subsidiary of Toyota for $550 million. Cruise bought Voyage. Aurora merged with Uber’s autonomous vehicle unit. Delivery robot startup Nuro acquired self-driving truck outfit Ike. There have been so many mergers, joint ventures, and various tie-ups lately it can be difficult to keep them all straight.
Where that leaves things is a little unclear. There is still money flowing to these companies, and nearly all of the executives, engineers, and software developers working on the technology remain bullish about the future. But there is a growing sense among experts and investors that the heady days when anyone with a couple of test vehicles, some LIDAR, and a vision for the future could launch a startup are at an end. And there will definitely be more shrinkage to come.
“The consolidation is long overdue,” said Raj Rajkumar, robotics professor at Carnegie Mellon University. “The AV industry has promised too much for too long, and has delivered too little.”
There are other signs of general unease in the AV world. Last month, John Krafcik announced that he was stepping down as CEO of Waymo after helping lead the company since 2015. Krafcik oversaw the transformation of Google’s self-driving car division from “Project Chauffeur” to its own standalone company. During his time, Waymo struck partnerships with several automakers, launched a limited ride-hailing pilot with fully driverless vehicles in Arizona, and expanded its commercial ambitions to include trucking and last-mile delivery.
As a former auto executive with years of experience at Hyundai and Ford, Krafcik was seen as someone who could bring self-driving cars to the mainstream. But his decision to step aside at a time of heightened uncertainty highlights the difficult road ahead for self-driving cars — especially as many of those early predictions have failed to come to pass.
Krafcik was not able to bring to market an autonomous vehicle that can drive on any road and in any conditions without years of rigorous testing. Aside from a small area outside Phoenix, Waymo’s cars require backup drivers to monitor the vehicle’s operations and take control if anything goes wrong.
Waymo still has a commanding lead in autonomous vehicles, but diminished expectations about the future of self-driving cars are affecting its business in other ways, too. In 2018, Morgan Stanley published a research note valuing the company at $175 billion based on its perceived leadership in the space and the potential for massive amounts of revenue from its autonomous vehicles.
A year later, the bank slashed Waymo’s valuation to $105 billion, still an extraordinary amount of money for a company with no revenue. But last year, when Waymo announced its first external funding round of $2.25 billion, the company declined to discuss what valuation that investment was based on. Later, the Financial Times reported it to be $30 billion — a nearly 85 percent decrease from 2018.
Valuations aren’t the sole indicator of where things stand with autonomous vehicles. But they do point to investor sentiment. And right now, investors are not feeling as confident in the prediction that autonomous vehicles will soon become the dominant form of transportation.
For years, Missy Cummings, director of the Humans and Autonomy Lab at Duke University, has been criticizing rosy predictions about our driverless future. She’s consistently warned that the technology is much further away and harder to get right than anyone in the industry cares to admit.
The recent trend in consolidation is vindication for her position, she says.
“It’s kind of like the elephant in the room,” she said of the shrinking of the AV world. “People will mention that and then they’ll stop themselves from making the Socratic connection to what this means about the viability of this industry.”
But Cummings doesn’t think people in the industry will be able to ignore the truth for much longer. “There is an embarrassingly large sum of money that’s been invested in this, so people feel like they have to keep going down that path because surely all these people who invested all this money can’t be wrong,” she says.
“Not everyone is delusional,” she added. “Just most people in this business.”
That said, Toyota and Aurora weren’t delusional when they decided to buy the automated driving teams at Lyft and Uber, respectively. They likely saw the value in the code produced by those teams, as well as the talent accrued by the ride-hailing companies over the years. When you can’t hire the people you’d like to staff your own projects, then you have to acquihire them, the distinctive Silicon Valley practice of buying a smaller company for the express purpose of acquiring their team of software engineers. Also, Uber and Lyft were very motivated to sell as recently public companies under pressure to staunch the bleeding and become profitable.
Another recent acquihire was when Apple bought bankrupt self-driving startup Drive.ai back in 2019. Apple had just laid off over 200 engineers from its secretive Project Titan, its own floundering self-driving operation. The Drive.ai team, composed of several graduates from Stanford’s AI lab, had already had some modest success with a ride-hailing pilot in Texas. Unhappy with its own team, Apple simply fired them and bought a new one.
“The buying up of these companies represents companies being able to buy skill sets that they would not otherwise be able to recruit,” Cummings said. “And I think that’s very valuable.”
The recent reorganization of the self-driving car industry may also point to a new set of priorities. Namely, robotaxis are out, and logistics and industrial applications are in.
Four years ago, the industry saw plenty of startups come out of stealth promising to do everything: they were going to make hardware and software; they were going to build their own vehicle; they were going to do robotaxis and delivery and trucking. And of course, they were going to change the world in the process. “It was a little bit like the decathlete business model,” said Reilly Brennan, general partner at venture capital firm Trucks. “We’re going to be very good at 10 different things.”
Now, most investors are interested in more “structured” applications of automated driving technology, such as construction, mining, middle-mile delivery, and agriculture. “So instead of being a decathlete, you had to pick a javelin thrower,” he said.
That’s not to say robotaxis are completely dead — far from it, with major players like Waymo, Cruise, Argo, and Baidu as well as smaller startups like Pony.ai, May Mobility, and Optimus Ride still banking on the proliferation of autonomous ride-hailing vehicles by the middle of this decade. But Brennan says the robotaxi craze has definitely cooled in recent years.
“Frankly, we stopped seeing robotaxi startups in probably the end of 2017,” Brennan said. “Here we are in 2021 and there are very few ongoing robotaxi startups that aren’t, you know, Cruise, Waymo, or Argo.”
Brennan thinks the concept of autonomous vehicles that can drive anywhere under any conditions is still possible, but much further out than originally thought. They will require huge financial investments — “11 figures” by Brennan’s estimates — and a willingness to tolerate zero cash flow until the technology is mature and safe enough to launch. There are only so many companies with deep enough pockets to take on that challenge: major car companies like Ford, GM, and Volkswagen or tech giants like Apple, Alphabet, and Intel. Everyone else is probably not long for this world.
The mid-level engineers always knew this to be true, Brennan said. It was the CEOs who were making the erroneous predictions about the availability of self-driving taxis by 2020. “I think the CEOs of those companies knew that they were going to be playing golf by 2020,” he said.
(Pocket-lint) – When the Xiaomi Mi 11 Ultra touched down at Pocket-lint HQ it made for a moment of genuine excitement. This flagship, which has more features than, well, any other handset we’ve seen in recent times, is one of those rare moments of a company trying to be different; to standout for the right reasons.
Not only does the Mi 11 Ultra have one of the boldest screens on the market, it has a second screen on its rear too. It’s one of those unusual double-screen devices – we’ve seen other different implementations before, from the Vivo NEX Dual Display to the Meizu Pro 7 and beyond – with the Xiaomi’s smaller touchscreen integrated into the camera unit to act as a notification and control centre. You can see why the tech nerd in us got all excited, right?
Except, having used the Mi 11 Ultra for two full weeks as our own device, it’s stood out for too many of the wrong reasons. The camera bump is huge, the second screen adds nothing of genuine use (and sometimes actively gets in the way), the screen’s touch-responsiveness is unacceptably bad, and the MIUI software continues to deliver irks that, at this high-end level, simply don’t add up to the ‘Ultra’ experience we were expecting.
Design
Dimensions: 164.3 x 74.6 x 8.4mm / Weight: 234g
IP68 dust- and water-resistant (1.5m for 30 mins)
Finish options: Cosmic White, Cosmic Black
Build: Ceramic back in aluminium frame
Under-display fingerprint scanner
Upon pulling the Mi 11 Ultra from its box, it was impossible to not continually stare at the rear camera unit. That protruding bump is huge – the biggest we can ever recall seeing on a phone. At least it’s wide enough that the device doesn’t rock around when laid flat (well, flat-ish) on a desk.
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The build quality is second to none, though, especially standout if you’re seeking high-end details such as a ceramic rear, aluminium frame, water-protection, and curved screen edges. It’s every bit the flagship in such regards.
Odd, then, that the included transparent case does an assured job of undoing much of that high-end look. It’s an essential for protection, though, so we’ve had it wrapped around the phone’s body the majority of the time. But it’s just a budget translucent bit of plastic.
The reason it’s ultra-light plastic is likely to avoid adding too much additional weight to the Mi 11 Ultra’s already hefty frame. We thought the Poco X3 Pro, at 215g, was one chunky monkey. The Xiaomi tops that, at 234g. It’s not as though it’s going to hurt your wrist during use or anything, but it’s an undoubtedly heavy phone to be carting around and using day to day.
In addition to offering face unlock sign-in, the Mi 11 Ultra also has an under-display fingerprint scanner – which we’ve found generally ok, but occasionally to falter. We actually prefer the Mi 11 Lite 5G’s side-positioned one.
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Thinking about it, we actually prefer the Lite model for its overall lightweight design and eye-catching colour finish. Which really isn’t the position this Ultra should be in – being somewhat usurped by the baby in the Mi 11 range.
Rear (within camera unit): 1.1-inch AMOLED, 126 x 294 resolution
The Mi 11 Ultra’s 6.81-inch AMOLED display has some truly flagship specifications. It’s got a WQHD+ resolution, for starters, which means more pixels are packed onto its surface than you’ll find in many competitors these days. There’s also a 120Hz refresh rate to up the smoothness, which is particularly noticeable when scrolling or in some faster moving games.
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There are other headline features here, too, such as Dolby Vision for HDR (high dynamic range) playback and a peak 1700 nits brightness – meaning the maximum punch this screen can output is really, very bright. But you’re not likely to have it cranked up to the max much of the time and, actually, when it’s in lower-light conditions and the brightness falls it begins to crush black levels – a problem others, such as the Oppo Find X3, can also suffer. It’s subtle, but it’s there, and can affect those Netflix sessions.
The screen is also curved, which might look nice to the eyes, because it helps diminish the appearance of edge bezel, but in the case of the Mi 11 Ultra is an often fatal flaw. Why? Because the screen’s touch responsiveness is terrible. By this we don’t mean touch sampling rate, rather the simple fact that the software will often think the screen in being accidentally touched and ignore your input. Even really prominent input, such as when scrolling through pages, often stutters or ignores input.
There’s a software section to choose between the degree of accidental edge touch that’s permissible, or even custom adjust it, but whatever we’ve done it’s been an ongoing issue. Furthermore the screen seems to time-out – such as when watching an advert in a game, for example – and isn’t actively ready for input immediately afterwards. It can take two, three or more taps to get the device to re-engage. And that’s nothing to do with the standard 15/30/60-second auto-timeout. No, this is different. And it goes a good way in breaking the Mi 11 Ultra’s potential.
Accidental touch is something that also affects that rear display. So often we’ll have Spotify running and pick the phone up, only to accidentally skip back to the beginning of the current track. We get that having such controls available for a quick tap could be useful, but most of the time it’s just been a hindrance. And quite often the notifications, owed to poor servicing from the MIUI software, will say things like “checking for messages” from WhatsApp, for example, without delivering anything of actual use.
We’ve already said the tech nerd in us was excited about the prospect of this small second screen to the rear, as it seemed like a smart way of getting quick notifications that you could then pay further attention to. In reality, however, that’s what a full-size always-on display can do already – which the Mi 11 Ultra offers.
Plus, as we’ve come to learn when trying to watch shows in near black-out darkness, having this second screen means you don’t get to “hide” your phone from alerting you and lighting the room in one way or another – unless, of course, you turn the feature off entirely.
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Oh, but what about selfies, surely that’s where this screen comes into its own? Well, you’d think so. But to use the main cameras to shoot you’ll need to select the ‘Rear display preview’ from within the camera app, which will show you all selfie ready in that small display, but then there’s no logical way to shoot the shot. Fumble too much and you’ll likely end up clicking out of the main camera app with your fingers touching around the phone anyway. So, no, it just adds layers of confusion that needn’t be there.
Overall, then, this second screen has served as little more than a because-it-can gimmick.
Performance
Qualcomm Snapdragon 888 platform, 12GB RAM
67W fast-charging (wired and Qi wireless)
5,000mAh battery capacity
Wi-Fi 802.11 a/b/g/n/ac/6e
24-bit/192kHz audio
5G connectivity
Being a true flagship, Xiaomi has gone all-out when it comes to top-tier specification. The Mi 11 Ultra is kitted out with the Snapdragon 888 platform and 12GB RAM, so no current app is going to be a bother to run.
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What is a bother, however, is as we’ve highlighted above: the screen’s response. Load up a game like South Park: Phone Destroyer and because the screen will often not register touch input, you’re left with the frequent possibility of losing during play as a direct result of this hardware/software combination. PUBG Mobile? Forget about it.
So while the Mi 11 Ultra has the capacity to deliver these games at their very best – the smoothest frame-rates and so forth – it’s irrelevant. It’s not a gamers’ phone by any means as a result.
The battery capacity, at 5,000mAh, is relatively large. Depending on how you approach using this phone that can mean decent longevity. However, given all the available features – WQHD+ resolution at 120Hz – there’s greater likelihood that it’ll be a stretch to get through the day. We’ve been just about managing it, but often with 20 per cent left after around 13 hours of use.
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Using the phone in this way will see the software suggest doing a large number of things that dumb the features down. Resolution drop. Refresh rate drop. Dark mode activation. Quicker screen auto-off. Always-on display deactivation. Disallowing apps to auto-start. The kind of things that you would otherwise want to always keep operational for that true flagship feel in use. So, in many ways, it’s as though the Mi 11 Ultra’s software is keen to hamper its performance potential.
We’ve seen Xiaomi’s MIUI software in numerous iterations and it’s often varied in its success – sometimes for no apparent reason. In the Mi 11 Lite 5G, which is our favourite in this series, we had no issues with receiving app notifications. In the Mi 11 Ultra, however, it can be temperamental. As we’ve said in many other Xiaomi/Poco/Redmi reviews (multiple brands under one roof) you’ll need to dig into the software and tinker with whether an app has no restrictions to ‘Battery Saver’ – otherwise it may not always be readily available.
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One clear positive we can highlight about the Mi 11 Ultra is the fast-charging. It’s got a 67W charger, which is among the fastest you’ll find anywhere, and makes for rapid top-ups. It’s the same for wireless charging apparently – although we haven’t been able to test and verify this. Good job, really, as that quick-to-deplete battery has a way to help keep it juiced up in little time.
Given the prominence of place given to the camera unit on the rear of the Mi 11 Ultra, it’s safe to say that it’s the most prominent feature of this flagship. It’s here that the Xiaomi often pulls its (considerable) weight, delivering images that are high quality and frequently outclass the competition.
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As a quick summary, the rear unit houses three cameras: the main wide-angle, a 24mm equivalent wide-angle with 50-megapixel resolution; a 0.5x ultra-wide with 48-megapixel resolution; and a periscope zoom, also 48-megapixel, that delivers 5x optical zoom (so a 120mm equivalent).
There’s no gimmicky lenses, no useless macro or dedicated mono sensor, just the core of what you’re really likely to want. Now, the 5x zoom is quite a ‘steep’ jump from the main sensor, but it is possible to pinch-zoom between the two with results of varying quality. You can even do this when live-recording video, which is pretty impressive in result.
As we’ve seen from pretty much every maker with multi-faceted cameras, there’s a slight disparity between the colour balance and quality from each lens though. There’s also a delay when ‘jumping’ between the available lenses – select between the main optic and 5x, for example, and you’ll first see a digital zoom from that main sensor before it suddenly updates with a different fill from the true optical zoom sensor. Not a major drama, but it’s not 100 per cent immediate when selecting between the lenses.
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: Main cameraMain camera
The Mi 11 Ultra’s ultra-wide lens is also a bit toowide-angle – we think it should be 0.6x to avoid some of the more considerable barrel distortion really. But, unlike typical 8-megapixel ultra-wide sensors, this one is capable of delivering decent quality at 12-megapixels (using four-in-one processing technology, as the Mi 11 Ultra does on all its shots).
It has to be said that the Mi 11 Ultra’s 5x optical zoom delivers crisp and clear shots. It’s particularly apparent here, because so many competitors use digital or hybrid zooms and talk them up to such an extent that you almost believe the results will be good – but nothing can beat a true optical zoom as Xiaomi has graced the Mi 11 Ultra with here.
Epic v Apple, future of projectors and more – Pocket-lint Podcast 102
By Rik Henderson
·
The main sensor is equipped with on-sensor phase detection autofocus, there’s laser autofocus too, and optical image stabilisation to keep everything smooth and sharp. It’s a well equipped sensor that delivers fine results indeed – whether in daylight, low-light, backlit or really any given set of conditions.
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: Main cameraMain camera
In short: the Ultra’s forte really is found in its photography prowess. Whether it’s worth having such a giant hunk of a camera unit to the rear for the sake of that, however, is another question.
Verdict
The Xiaomi Mi 11 Ultra does a really good job of shouting “shiny, shiny!” from the rooftops and being undoubtedly alluring for all the bells, whistles, and other embellishments that make it an altogether different and standout device. It wants you to look at it and think “that’s more exciting than the Samsung Galaxy S21 Ultra” – because, from a pure features and spec point of view, it really is.
But once you brush away what are frankly excess features – some of which, such as the second rear screen, are nothing but gimmicky – you’re left with a device that fails to get many of the basics right. The screen response is unacceptably bad. The camera bump is huge – and not really worth it for the sake of that second rear screen. The MIUI software has various moments of failing to send notifications too.
The Mi 11 Ultra is a rare moment from Xiaomi. One that’s excited us more than any other phone of late. Yet, when it comes to the crunch, it’s the one Mi 11 device that’s left us ultra disappointed. The promise is huge, but it just hasn’t lived up to the potential.
Also consider
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Samsung Galaxy S21 Ultra
A neater camera integration, better software, and fewer irks make the Samsung the phone that Xiaomi should have beaten – but failed to do so.
Read our review
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Xiaomi Mi 11 Lite 5G
This, our favourite of the whole Mi 11 range, is everything the Ultra isn’t: it’s lightweight, its colour finish is more eye-catching, its battery lasts longer (despite being less capacious), and, for whatever reason, the software implementation here hasn’t been problematic. You don’t get outstanding cameras by comparison, of course, but you do save two-thirds on the Ultra’s asking price. And you still get 5G connectivity!
The Federal Trade Commission (FTC) has published its long-awaited report on how manufacturers limit product repairs. The “Nixing the Fix” report details a host of repair restrictions, especially those imposed by mobile phone and car manufacturers. The anticompetitive practices covered by the FTC range from limited availability of spare parts and diagnostic software to designs that make repairs more difficult than they need to be. In response, the FTC wants to develop new laws and rules surrounding repairs, but it also wants better enforcement of existing legislation like the Magnuson-Moss Warranty Act (MMWA).
While debates around right to repair rules in the EU have tended to focus on the environmental impact of sending broken devices to landfills, the FTC’s report leads with the impacts they have on people. It says repair restrictions are bad for consumers when they can’t easily repair their devices, and adds that these “may place a greater financial burden on communities of color and lower-income Americans.” Independent repair shops also suffer as a result of repair restrictions, “disproportionately [affecting] small businesses owned by people of color.”
The timing of the report is also important. Not only has it arrived during an unprecedented period of working from home and remote learning, where teleworking equipment is more important than ever, but it also coincides with a global semiconductor shortage that’s made buying new equipment particularly difficult. Combined, they make it particularly important to be able to repair our existing devices.
According to the FTC, manufacturers are guilty of using numerous tactics that make it difficult for customers and independent businesses to repair their products. Here’s the full list from the FTC’s report:
Product designs that complicate or prevent repair;
Unavailability of parts and repair information;
Designs that make independent repairs less safe;
Policies or statements that steer consumers to manufacturer repair networks;
Application of patent rights and enforcement of trademarks;
Disparagement of non-OEM parts and independent repair;
Software locks and firmware updates; or
End User License Agreements
Manufacturers have long argued that they have legitimate reasons for at least some of these restrictions. These include protecting their intellectual property, cybersecurity, and possible safety risks associated with independent repairers opening up our devices and replacing failed parts. But the FTC isn’t buying it. “There is scant evidence to support manufacturers’ justifications for repair restrictions,” the report states, adding that “the majority” of manufacturers’ explanations for repair restrictions “are not supported by the record.”
Apple, one of the companies most frequently criticized for its repair policies, has made moves to make spare parts and diagnostic tools more available to independent repair shops in recent years. But critics say the new policies still give the company too much power over independent businesses.
The CEO of repair specialists iFixit welcomed the FTC’s report. “This is a great step in the right direction,” said Kyle Wiens. “The bi-partisan report shows that FTC knows that the market has not regulated itself, and is committing to real action.”
With the findings submitted to Congress, the question now is how to make repairing devices easier. The FTC’s report makes several suggestions, including the introduction of new legislation to address repair restrictions and open repair markets. While it also encourages manufacturers to self-regulate, the FTC concedes that the broad range of industries and products involved would make that a challenge.
The FTC suggests consumers could be given more information on how repairable devices are, such as with repairability scores like those recently introduced in France. But the FTC also wants consumers to report when manufacturers aren’t obeying existing rules surrounding repairs, as described in an accompanying blog post:
Let’s say you took a product to an independent repair shop to fix or maintain it. Then later you go to the product’s manufacturer for a repair — but one not related to the earlier fix. If that repair is covered by your warranty, and if your warranty hasn’t expired, the manufacturer can’t refuse to make the repair.
If you’re told that your warranty was voided or that it will be voided because of independent repair, we want to hear about it. Report it to the FTC at ReportFraud.ftc.gov.
The FTC’s report follows efforts by several US states, as well as a European Parliament vote last year, to expand right to repair rules.
According to a Vice report, some Amazon delivery drivers are instructed by their employers to turn off Amazon’s safe driving monitoring app, so they can drive faster and get their deliveries done. The drivers don’t work for Amazon directly, but instead for companies known as Delivery Service Partners, and they report that their managers or dispatchers ask them to turn off Amazon’s Mentor app after leaving it running long enough to get a good score.
Mentor, the app made by a company called eDriving, gives delivery drivers a safe driving score based on variables like their braking, acceleration, speed, and distraction throughout the course of their 10-hour shift. Many drivers report that the score that the app gives them is factored into their bonuses (and the bonuses and incentives paid to the delivery companies contracted to Amazon).
Vice reports that some of the delivery companies will have the drivers keep the app on for part of the day to try to trick Amazon and the Mentor app, with one company sending drivers messages like “everyone needs to be logged into Mentor for at least 2 hours no more no less.” A driver in Michigan said the company wanted the app turned off to improve delivery times. “They were harsh on drivers that weren’t going as fast as they wanted.”
An Amazon spokesperson told Vice that the behavior is unacceptable and that it “does not adhere to the safety standards that [Amazon expects] of all Delivery Service Partners.” They also said that “more than 90% of all drivers are able to complete their deliveries before the scheduled time while following all safety procedures.” (Amazon didn’t immediately respond to a request for comment on how it collected and validated that statistic.) As Vice points out, it’s Amazon’s software that determines the delivery routes and Amazon that sets the productivity targets the drivers are incentivized to hit.
According to Vice’s report, Mentor is also buggy when it’s on, with drivers reporting that it dings them for distracted driving when they haven’t touched the phone. The app’s reviews on the App Store have titles like “inaccurate and they don’t care,” “Frustration personified,” and “inaccurate data will cost us our jobs.”
Delivery companies also reportedly ask employees not to report damage to vehicles to Amazon, instead electing to fix the vans themselves to avoid them being taken out of commission.
It’s unclear how Amazon’s recent introduction of AI-powered monitoring cameras will change this dynamic between the Delivery Service Partners and their drivers. One could imagine that having a camera in the van would make it easy to determine if employees were turning off other monitoring devices. One could also imagine there are other ways to ensure safe and quick deliveries that don’t require an Orwellian work environment.
Amazon did not immediately respond to a request for comment on if it tracks which companies make these requests of drivers.
The New York attorney general’s office issued a report Thursday confirming that some of the US’s largest broadband providers engaged in a massive campaign to flood the Federal Communications Commission with fake comments in the run-up to the commission’s 2017 order to roll back net neutrality.
The attorney general’s multi-year investigation found that fake comments accounted for the vast majority of comments received in response to the order — nearly 18 million, out of a total of 22 million.
Out of those 18 million, 8.5 million were submitted through a process called “co-registration,” which saw outside companies promising “gift cards and sweepstakes entries” in order to attract consumers to join in the campaign. They would then use that information to file form responses to the order, even as the people behind the comments had no idea their names had been used.
According to the report, many of these companies filed fake consumer responses as well. More than half a million fake letters to Congress were also fabricated.
The attorney general’s office found that the largest groups funding this influence campaign were three of the largest telecom companies in the US, together with an industry trade group. All told, the parties represented more than 65 million subscribers and a combined market value of half a trillion dollars.
“The public record should be a place for honest dialogue, but today’s report demonstrates how the record informing the FCC’s net neutrality repeal was flooded with fraud. This was troubling at the time because even then the widespread problems with the record were apparent,” FCC Acting Chair Jessica Rosenworcel said in a statement Thursday. “We have to learn from these lessons and improve because the public deserves an open and fair opportunity to tell Washington what they think about the policies that affect their lives.”
The three main companies found to have falsely influenced the FCC’s rollback — Fluent, React2Media, and Opt-Intelligence — entered into settlements with the attorney general’s office, requiring the companies to pay over $4 million in total.
The attorney general’s office also found 9.3 million fake comments were sent to the FCC in support of net neutrality using false identities. “Most of these comments were submitted by a single person — a 19-year-old college student using automated software,” James said in the statement.
“Americans’ voices are being drowned out by masses of fake comments and messages being submitted to the government to sway decision-making,” New York Attorney General Letitia James said in a statement Thursday. “Instead of actually looking for real responses from the American people, marketing companies are luring vulnerable individuals to their websites with freebies, co-opting their identities, and fabricating responses that giant corporations are then using to influence the policies and laws that govern our lives.”
Concerns were raised about automated commenting during the comment period, with a number of media outlets reporting on comments filed either by dead people or people who had no recollection of filing a comment. The New York attorney general’s office began investigating the claims in November 2017, a month before the FCC was set to vote to repeal the Obama-era net neutrality rules.
Updated May 6th, 2021 at 11:08AM ET: Included a statement from FCC Acting Chair Jessica Rosenworcel.
Gigabyte Aorus Gen4 7000s is a high-performance, premium-priced M.2 NVMe SSD that keeps cool under any workload due to its sleek pre-installed heatsink.
For
+ Competitive performance
+ Attractive design
+ Effective cooling
+ AES 256-bit encryption
+ 5-year warranty and high endurance ratings
Features and Specifications
Today, we have Gigabyte’s Aorus Gen4 7000s in the lab for review with cooling that is fit for an SSD that can gulp down over 8.5 watts of power. With an extremely well-crafted heatsink that is decked out with tons of fins, it’s ready for the harshest of workloads and will add some bling to a high-end gaming build. Designed to compete with the best SSDs, the Aorus Gen4 7000s dishes out up to 7 GBps and surprisingly, from testing, shows improvement over earlier Phison E18 NVMe SSD samples we’ve come across.
We’ve had our hands on many Phison PS5018-E18-based SSDs in the past few months and they all deliver very high performance. But with such high speed, these SSDs also have high power consumption in comparison to other SSDs such as Samsung’s 980 Pro and WD’s Black SN850, and concurrently, this results in high heat output in heavy usage, especially for the higher capacity models like Sabrent’s 4TB Rocket 4 Plus.
As awesome as Sabrent’s recently reviewed 4TB Rocket 4 Plus is, when relying solely on the thin heat spreader to keep it cool, it is still susceptible to throttling under massive write workloads. Because of this, many of these new Phison 18-powered SSDs are rolling out, equipped with heatsinks to ensure throttle-free, (or at least hopefully throttle-free), operation.
Corsair went as far as to develop both a heatsinked MP600 Pro as well as an MP600 Pro Hydro X edition for those with custom water-cooled rigs who demand completely throttle-free operation. In our hands, we now have Gigabyte’s Aorus Gen4 7000s, an interesting alternative that hasn’t gone to such drastic measures. Coming with a surface area maximized heatsink, the Aorus Gen4 7000s utilizes a more traditional design approach to tackle the minor heat problem, but what’s not so traditional is that it also incorporates a nanocarbon coating that is stated to reduce temperatures by 20%.
Specifications
Product
Gen4 7000s 1TB
Gen4 7000s 2TB
Pricing
$209.99
$389.99
Capacity (User / Raw)
1000GB / 1024GB
2000GB / 2048GB
Form Factor
M.2 2280
M.2 2280
Interface / Protocol
PCIe 4.0 x4 / NVMe 1.4
PCIe 4.0 x4 / NVMe 1.4
Controller
Phison PS5018-E18
Phison PS5018-E18
DRAM
DDR4
DDR4
Memory
Micron 96L TLC
Micron 96L TLC
Sequential Read
7,000 MBps
7,000 MBps
Sequential Write
5,500 MBps
6,850 MBps
Random Read
350,000 IOPS
650,000 IOPS
Random Write
700,000 IOPS
700,000 IOPS
Security
AES 256-bit encryption
AES 256-bit encryption
Endurance (TBW)
700 TB
1,400 TB
Part Number
GP-AG70S1TB
GP-AG70S2TB
Warranty
5-Years
5-Years
The Gigabyte Aorus Gen4 7000s is available in two capacities, 1TB and 2TB, priced at $210 and $390, respectively. Gigabyte rates each capacity to hit 7,000 MBps read, but the 1TB is rated to deliver 5,500 MBps write while the 2TB model can hit 6,850 MBps write. In terms of peak random performance, the SSD is rated capable of up to 650,000 / 700,000 random read/write IOPS at the highest capacity.
Gigabyte backs the Aorus Gen4 7000s with a 5-year warranty and each comes with respectable write endurance ratings – up to 700TB per 1TB in capacity. Such high endurance is thanks to Phison’s fourth-generation LDPC and RAID ECC, wear leveling, a bit of over-provisioning. Also, like Corsair’s MP600 Pro, the SSD supports AES 256-bit hardware encryption, perfect for those on the go who need to meet security compliance standards when handling sensitive data.
Software and Accessories
Gigabyte provides a basic SSD Toolbox that can read the SSD’s health, S.M.A.R.T. data, as well as secure erase it (assuming it’s a secondary drive).
A Closer Look
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Gigabyte’s Aorus Gen4 7000s comes in an M.2 2280 double-sided form factor. The included aluminum heatsink measures 11.5 x 23.5 x 76 mm and the black and silver two-tone looks fantastic, too. We’re not too sure how much the nanocarbon coating helps by itself, but based on the way this heatsink is designed, we’re fairly confident that there is plenty of surface area to dissipate all the heat it needs to without it. The SSD is sandwiched between two thick thermal pads that transfer heat from the PCB to the heatsink and baseplate.
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As mentioned, Gigabyte’s Aorus Gen4 7000s is powered by Phison’s second-generation PCIe 4.0 x4 SSD controller, the PS5018-E18. It leverages DRAM and features a triple-core architecture that is paired with the company’s CoXProcessor 2.0 technology (an extra two R5 CPU cores) for fast and consistent response. The main CPU cores are Arm Cortex R5’s clocked at 1 GHz, up from 733MHz on its predecessor, the PS5016-E16, while the CoXProcessor 2.0 cores are clocked slower for better efficiency.
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Our 2TB sample comes with 2GB of DDR4 from SK hynix, split amongst two DRAM ICs, one on each side of the PCB. These chips interface with the controller at speeds clocking 1,600 MHz and consume 1.2V. Additionally, there are eight NAND flash emplacements in total for storage, each containing 256GB of Micron’s 512Gb 96L TLC flash (32 dies in total). This NAND operates at fast speeds of up to 1,200 MTps and features a quad-plane architecture for fast, responsive performance.
Apple’s HomePod and HomePod mini smart speakers now support voice control for Deezer.
In Australia, Canada, France, Germany, Japan, Mexico, Spain, the UK and the USA, subscribers of Deezer Premium, HiFi, Family or Student tiers can now ask Siri to play specific tracks, artists, albums, favourites or playlists on their Apple wireless speaker hands-free.
Saying “Hey Siri, play my Flow”, for example, will begin an endless mix of tracks based on the user’s tastes, plus suggested tracks to help them discover new artists. Voice commands aren’t, however, supported for Deezer’s podcasts, audiobooks and live radio.
Deezer can be set as the default music service on the (now discontinued) HomePod and the HomePod mini, however subscribers who don’t wish to do this can still use voice control with HomePod; they simply have to say “on Deezer” at the end of their command.
For Deezer voice commands on HomePod to work, Deezer subscribers must be using iOS 14.3 and above and have their HomePod running the latest software. In the Deezer app settings, their account has to be connected their HomePod.
Deezer joins Apple Music, Spotify and Pandora in supporting Siri voice control on HomePod, with the likes of Amazon Music and Tidal still without it.
MORE:
Just in: Some HomePod owners can’t access Apple Music after 14.5 iOS update
Read our Deezer review
Our pick of the best music streaming services 2021
Apple Music HiFi tier could launch alongside AirPods 3 in coming weeks
Safari just doesn’t support key features — and Safari’s the only option
Something keeps coming up at the Epic v. Apple trial as a potential alternative for getting Fortnite on the iPhone: web apps. It’s an intriguing idea, as web apps are able to do surprisingly complex things: just look at a Chromebook or even game streaming services on the iPhone. But potential is far from reality, because the ability for web apps to look, feel, and perform as well as native apps on iOS is severely limited.
These web apps aren’t the preferred way for consumers or developers to use or create apps on the iPhone, either. But Apple has forced companies like Microsoft and Nvidia to use web apps, instead of native ones available in the App Store.
Though the term itself hasn’t really come up explicitly, what’s being discussed are Progressive Web Apps, or PWAs. If you’re unfamiliar, think of them as slightly more advanced web apps that you can “install” directly from your web browser on to your home screen. Google has been pushing the idea (though support for PWAs on its own platforms is a little mixed), and some companies like Microsoft and Twitter have wholeheartedly embraced PWAs.
Not Apple, though. There are a variety of reasons for that — ranging from genuine concern about giving web pages too much access to device hardware to the simple fact that even Apple can’t do everything. There’s also the suspicion that Apple is deliberately dragging its feet on support for features that make PWAs better as a way to drive developers to its App Store instead.
But the App Store has restrictions that aren’t tenable for some developers. That’s the whole crux of this trial for Epic, after all. On the stand, a Microsoft executive detailed the company’s struggles to get its xCloud game streaming service onto iOS. Lori Wright, VP of Xbox business development at Microsoft, revealed the company spent around four months talking to Apple to try and get xCloud launched as a native app. Apple seemed, initially open to the idea of letting Microsoft use the same model as Netflix or Audible. But Apple changed its mind and forced Microsoft, Nvidia, and others to list cloud games as separate apps.
Submitting Xbox games one-by-one was simply a nonstarter for Microsoft, so it resorted to making a web app. In addition to the technical hurdles a web app involves, it also introduces a discoverability issue. Users simply aren’t used to installing apps from the web on their iPhones. Apple has effectively trained everybody that if they want an app, they go to the App Store.
Wright essentially admitted that the only reason Microsoft is releasing Xbox Cloud Gaming (xCloud) as a web app is because Apple’s terms on the App Store are too onerous. “People don’t play games through the browser on iPhone,” said Wright, but “it was our only outcome in order to reach mobile users on iOS.”
Even the judge in the case seemed confused by Apple’s rule, which says that services that stream movies can offer them all in a single app but services that stream games have to separate each game for individual listing and review. “I can use Netflix with a native app and I can see lots of different movies or TV shows or whatever. Is it that you didn’t want to use a subscription model?” Judge Yvonne Gonzalez Rogers asked at one point.
But back to those technical hurdles: they’re tall, numerous, and can be blamed both on the nature of web apps and Apple’s own decisions. Safari on the iPhone only recently became capable of supporting a service like Xbox Cloud Gaming via specific controller support. Until then, that sort of thing was on the list of features Apple was reticent to include in Safari. There are legitimate reasons to block things like Bluetooth access from web apps, including fingerprinting for tracking, but it was getting harder to justify and Apple needed some kind of escape valve as pressure mounted to support cloud gaming services.
Google software engineer Alex Russell recently published a very comprehensive list of all the features that Safari on iOS doesn’t support yet — and it’s a long list. For PWAs to truly be a viable alternative to App Store apps, there are at least a few of these features that need to be enabled. The inability to send push notifications via a web app, for example, is particularly galling as it’s already possible on Safari on macOS. An app that can’t send notifications is simply not competitive with an app that can.
Grant is touching on some more of the benefits to native versus web apps; push notifications and ARKit both come up. The former is another example of Apple letting native apps reduce friction points — Epic needs to convince the judge these smaller features are meaningful.
— Adi Robertson (@thedextriarchy) May 5, 2021
As Russell notes, his “interests and biases are plain” as a Google engineer. But it doesn’t change the fact that there are many things that a PWA cannot do on the iPhone that a developer like Epic would need to support Fortnite as a web app.
“Native [iPhone] apps would have access to a far wider range of APIs than web apps,” explained Andrew Grant, engineering fellow at Epic Games, during the trial. “Access to things like push notifications, to Siri, to health data, and augmented reality features” are also limited to native apps, said Grant. Web apps also have to be far smaller than native apps, and are capped at about 50MB in size.
Plus, from a simple performance perspective, web apps have more overhead than native apps — and lack access to Apple APIs that can speed up games like Fortnite.
In fact, this was a sticking point for a lot of the questioning of an Nvidia employee. Nvidia, like Microsoft, has been trying to get its GeForce Now cloud gaming service into the App Store, but has faced the same restrictions that Microsoft is struggling with. Nvidia director of product management Aashish Patel spent a lot of time answering questions around latency in a browser and the benefits of using native apps.
“There are less controls over the streaming, so you could argue in some ways it’s worse,” than a native app, said Patel. Developers are also locked into using the video codecs provided in Safari on iOS, whereas they could use alternatives that might be better at handling latency inside a native iOS app.
All of this is compounded by yet another Apple policy: no third party browser engines. You can install apps like Chrome, Firefox, Brave, DuckDuckGo, and others on the iPhone — but fundamentally they’re all just skins on top of Apple’s Webkit engine. That means that Apple’s decisions on what web features to support on Safari are final. If Apple were to find a way to be comfortable letting competing web browsers run their own browser engines, a lot of this tension would dissipate.
As it relates to Epic v. Apple, a lot of this PWA discussion isn’t germane to the fundamental arguments in the case. Fortnite as a PWA would necessarily be a streaming app instead of a native game and that introduces an entirely different set of compromises. Which is why it’s so fascinating to see Apple’s lawyers float web apps as a potential solution — because web apps on the iPhone are famously more limited than they are on other platforms, including even Apple’s macOS.
The human-readable versus machine-readable code bit is back now — Grant is talking about how web apps don’t go through the same kind of compilation process that increases processing efficiency, yet another reason they’re not as good as native apps.
— Adi Robertson (@thedextriarchy) May 5, 2021
Even if every single browser feature was available on mobile Safari or even if Apple allowed alternative browser engines on the iPhone, a web app will never match the performance of a native app. At the end of the day, though, all the discussion of web apps in the Epic v. Apple case highlight the limitations of Apple’s App Store policies, not PWAs.
Microsoft is finally preparing to refresh its Windows 95-era icons. The software giant has been slowly improving the icons it uses in Windows 10, as part of a “sweeping visual rejuvenation” planned for later this year. We saw a number of new system icons back in March, with new File Explorer, folder, Recycle Bin, disk drive icons, and more. Microsoft is now planning to refresh the Windows 95-era icons you still sometimes come across in Windows 10.
Windows Latest has spotted new icons for the hibernation mode, networking, memory, floppy drives, and much more as part of the shell32.dll file in preview versions of Windows 10. This DLL is a key part of the Windows Shell, which surfaces icons in a variety of dialog boxes throughout the operating system. It’s also a big reason why Windows icons have been so inconsistent throughout the years. Microsoft has often modernized other parts of the OS only for an older app to throw you into a dialog box with Windows 95-era icons from shell32.dll.
Hopefully this also means Windows will never ask you for a floppy disk drive when you dig into Device Manager to update a driver. That era of Windows, along with these old icons, has been well and truly over for more than a decade now.
All of this work to improve the consistency of Windows is part of Microsoft’s design overhaul to Windows 10, codenamed Sun Valley. The visual changes are expected to appear in the Windows 10 21H2 update that should arrive in October. Microsoft has not officially detailed its Sun Valley work, but a job listing earlier this year teased a “sweeping visual rejuvenation of Windows.”
Microsoft has so far revealed new system icons for Windows 10, alongside File Explorer icon improvements, and more colorful Windows 10 icons that appeared last year. Rounded corners will also be a big part of Sun Valley, alongside changes to built-in apps and the Start menu.
We’re expecting to hear more about Sun Valley at Microsoft’s Build conference later this month, or as part a dedicated Windows news event.
Nintendo Switch sales were up 44 percent percent from January to March compared to the same pandemic-impaired quarter from a year earlier. Today’s numbers bring total Switch sales to 28.83 million for the fiscal year, up 37 percent compared to the 21 million Switch consoles the company shipped the year prior, and beating the company’s own revised forecast.
In February, Nintendo raised its annual forecast to 26.5 million Switch units for the fiscal year ending March 31st on the strength of increased demand during the COVID-19 pandemic, a number that had already been raised from 19 million units at the start of the year. The lifetime-to-date sales figure now stands at 84.59 million Switch units shipped worldwide since its launch in 2017, creeping up on the Wii console’s 101.63 million lifetime sales mark.
Game sales for the year also spiked by 37 percent, selling 230.88 million units compared to 168.72 million units in the previous fiscal year, led by Animal Crossing: New Horizons with 20.85 million units sold. Other notables were Mario Kart 8 Deluxe (10.62 million units), Super Mario 3D All-Star (9.01 million units), and Ring Fit Adventure (7.38 million units). Nintendo claimed 36 million-seller titles during the fiscal year, 22 from Nintendo and 14 by other publishers. Newly released Super Mario 3D World + Bowser’s Fury sold5.59 million units.
Looking forward, Nintendo is planning to release a blue Switch Lite in May. The company is also preparing global launches for additional first-party software titles, including Miitopia in May, Mario Golf: Super Rush in June, and The Legend of Zelda: Skyward Sword HD in July. Pokémon Brilliant Diamond and Pokémon Shining Pearl are planned for late 2021. Nintendo says that it’s working with Niantic “to develop a new application featuring Pikmin for smart devices” that will be released in the second half of 2021.
Nintendo’s full-year revenue increased to 1.76 trillion yen, up 35 percent compared to the 1.3 trillion yen earned last year, netting a full-year profit of 480.3 billion yen (about $4.4 billion). The company is forecasting sales of 1.6 trillion yen against 25.5 million Switch consoles for the year ending March 2022.
Nintendo is rumored to be working on a new Switch with 4K output that will better compete with more powerful Xbox and PlayStation consoles. It’s said to have a larger 7-inch 720p OLED panel built by Samsung that’s set to enter mass production in June for July assembly.
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