Mustafa Mahmoud 1 day ago Featured Tech News, Software & Gaming, Tech News, Virtual Reality
Resident Evil 4 is generally agreed to be one of the best titles in the franchise, with the game still standing the test of time. Just as how RE4 took advantage of fringe technologies at the time, the game is once again stepping into new territory, as a VR version of Resident Evil 4 has officially been announced.
Making the announcement at last night’s Resident Evil Showcase, Resident Evil 4: VR is a fully translated version of the original Resident Evil 4, but made to work entirely in VR. Unlike the original game, this VR port shifts the perspective to first person, immersing players into the world of RE4 in a new way.
Currently, the game has only officially be confirmed to be coming to the Oculus Quest 2, and while details are sparse at the moment, it has been confirmed that more of Resident Evil 4: VR will be shown off at the upcoming Oculus Gaming Showcase on the 21st of April – where hopefully we will hear about further platform support.
Resident Evil 4: VR now marks the second Resident Evil game to be translated to the medium – after RE7. It will be interesting to see what Capcom’s long-term plans for VR are, and whether all previous games will eventually get the VR treatment. Hopefully we get to hear much more at the upcoming Oculus Gaming Showcase.
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KitGuru says: What do you think of this announcement? Do you own an Oculus Quest 2? What other classic games would you like to see brought to VR? Let us know down below.
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Matthew Wilson 1 day ago Featured Tech News, Software & Gaming
Viper Gaming is back in the headlines this week with a new PCIe Gen 4 NVMe SSD. Boasting write speeds of up to 7,400MB/s and up to 2TB capacity, the Viper Gaming VP4300 SSD looks to be a significant upgrade over previous generations.
This week, the Viper VP4300 M.2 SSD was announced, featuring the latest Innogrit Gen 4×4 high-speed controller and DDR4 DRAM cache, this SSD offers peak performance for PCIe 4.0 capable systems. In terms of speeds, 4K random read and wire speeds reach up to 800K IOPS and sequential read/write speeds reach up to 6,800MB/s and 7,400MB/s respectively.
Cooling is becoming increasingly important for M.2 SSDs to avoid thermal throttling and maintain peak speeds for longer periods of time. To tackle this, the Viper VP4300 comes with an aluminium heatshield and a graphene thermal pad to improve heat transfer and heat dissipation. The pad carries heat away from core components and the heat shield then spreads it out to be carried away by system fans.
Here is the full feature list for this new SSD:
Built with the latest Innogrit IG5236 PCIe Gen 4 x 4 NVMe controller to unlock ultra-fast sequential Read and Write speeds up to 7.400MB/s and 6,800MB/s.
Thermal Throttling Technology and built-in thermal sensor to provide additional protection and sustain the best performance under intense workloads.
Delivers the perfect combination of overall performance, ultra-fast transfer speeds, and enhanced multitasking capabilities.
Built on a 10-layer PCB to guarantee excellent signal integrity for ultra-stability.
Two optional heatshields included in the package: Aluminum heatshield x 1, Graphene heatshield x 1
Must be on the latest AMD CPU and Motherboard, at time of release, to obtain optimal Gen4x4 speed. Other platforms will be backward compatible with Gen3x4
As usual, this SSD is backed by Viper Gaming’s five-year warranty. The Viper VP4300 will be available for $254.99 for the 1TB model and $499.99 for the 2TB version. We recently reviewed this SSD, so if you want to check out our benchmarks and analysis, you can do so HERE.
KitGuru Says: What do you all think of the latest SSD from Viper Gaming? Are you planning to make the jump to PCIe 4 this year?
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Home/Software & Gaming/Bungie working on PvP-focused project for “a new franchise”
Matthew Wilson 1 day ago Software & Gaming
We’ve known for a while now that Bungie is preparing a new IP, which is due to launch sometime in the next four years. Now, Bungie has revealed a bit more about its plans for this game, with some new details revealed through job listings.
There are several new job openings currently at Bungie for “a new franchise” – so a separate project from Destiny. These listings reveal that Bungie has a keen interest in bringing in new PvP experts. In particular, Bungie wants a “multiplayer systems designer” for this new IP, which will focus on “competitive multiplayer” and provide “strategic depth and opportunities to counterplay”.
In addition, Bungie is hoping to land someone with knowledge of “competitive esports and gaming landscapes”, as well as a “strong understanding of map design”. What we can gather from all of this information is that Bungie is working on a competitive PvP game with an ambition to take on other esports related titles.
This is an area that Bungie has operated in before, with the early Halo games being prime examples of a fun, competitive multiplayer shooter. In fact, the likes of Halo 2 and Halo 3 were incredibly popular with tournament organisers in the early and mid 2000s.
Currently, we don’t know much else about Bungie’s new IP. The studio has trademarked a name and logo for a project called “Matter” and has received a rather large investment from NetEase to develop a new IP. Bungie’s roadmap points towards a 2025 release window for this new game, so there is still a lot of work to be done.
KitGuru Says: What do you all think of Bungie’s plans for its next IP? Were you expecting PvP multiplayer, or were you hoping for a single-player oriented game?
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Matthew Wilson 1 day ago Featured Tech News, Software & Gaming
Last week, the ESA finally began making some of its plans for E3 2021 official announcing press conferences and appearances from a number of large publishers. Now, we are starting to get date and times for when to tune in, with Ubisoft being the first to announce its major E3 conference.
For those who missed last week’s announcement, E3 2021 will include appearances from Nintendo, Xbox, Ubisoft, Take-Two, Warner Bros, Capcom, Konami and Koch Media. Not every conference has been given a date and time yet, but we do know when Ubisoft will be taking over the spotlight.
Ubisoft’s E3 conference, known as Ubisoft Forward, will be taking place on the 12th of June at 8PM BST here in the UK, 9PM CEST, 3PM EST and 12PM PST. Whether or not a new Assassin’s Creed will be announced is up in the air, with recent rumours pointing to a 2022 return for the series to give Valhalla some extra breathing room.
What we can expect to see is future updates for Rainbow Six Siege, Rainbow Six Quarantine/Parasite, Far Cry 6, the Prince of Persia remake and the long-awaited return of Skull & Bones. We’ll likely see Splinter Cell pop up again in the rumour mill and of course, Ubisoft is also now working on a Star Wars game, but that project is still in very early development, so I wouldn’t place any bets on it being shown.
E3 2021 takes place from the 12th of June through to the 15th.
KitGuru Says: Ubisoft has a lot of projects in the works, so there’ll be plenty to announce at E3. Will many of you be tuning in for Ubisoft’s E3 showcase?
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Matthew Wilson 1 day ago Featured Tech News, Software & Gaming
Square Enix has been a key pillar in the games industry for decades now with huge historical gaming franchises under its belt. A major change could be coming though, as sources claim that “multiple parties” are exploring an acquisition of the publisher.
According to Bloomberg Japan in a report citing “bankers familiar with the matter”, multiple parties have shown interest in acquiring Square Enix recently. As you would expect, Microsoft and Sony have been thrown in as potential suitors, although it is unclear if there are any active negotiations on-going and there is nothing here to say that Square Enix is actively looking to be acquired.
Square Enix currently has a market cap of $6.88 billion, so a full acquisition would cost a lot of money, likely more than the $7.5 billion Microsoft spent last year to acquire Zenimax/Bethesda. It has long been rumoured that Microsoft is looking to bolster its first-party line-up with Japanese studios, but Japan’s business laws make an international acquisition somewhat difficult, but not impossible. As a Japanese-based company, Sony would likely have an edge here if serious acquisition talks did arise.
Square Enix is responsible for legendary franchises including Final Fantasy, Dragon Quest, Tomb Raider, Deus Ex and more. As a publicly traded company, any acquisition would require approval from the board of directors and shareholders.
KitGuru Says: Obviously, Square Enix would be a huge acquisition for any major gaming platform holder or publisher but details are currently thin. While some parties may be exploring the possibility of acquiring Square Enix internally, there is nothing to say that active talks are taking place with the company.
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Home/Software & Gaming/Days Gone PC features and improvements announced, releasing on May 18th
Matthew Wilson 2 days ago Software & Gaming
We’ve known for a while now that Days Gone is the next major PS4 console exclusive to be coming to PC. Now, we have a date and our first look at the PC version in action ahead of launch next month.
Days Gone is coming to PC on the 18th of May on Steam and the Epic Games Store. Similarly to last year’s Horizon Zero Dawn release, Days Gone will support 21:9 ultrawide displays, third-party controllers like the Xbox gamepad, as well as keyboard/mouse with remapping functions.
In the trailer above, we can see the PC version in action, running at 4K and 60 frames per second. The PC version will also include improved graphics over the PS4 version and unlocked frame rates, so you can run it well above 60 frames per second as long as you have the hardware for it. Speaking of hardware, below you will find the minimum and recommended PC specifications for the game:
Minimum:
Requires a 64-bit processor and operating system
OS: Windows 10 64-bit
Processor: Intel Core [email protected] or AMD FX [email protected]
The PC version includes increased level of detail, field of view and foliage draw distance, as well as the usual graphical customisation options we expect to balance fidelity and performance. The Photo Mode is also included for those who enjoy taking impressive screenshots.
Discuss on our Facebook page, HERE.
KitGuru Says: I skipped Days Gone on the PS4 but I’m really looking forward to picking up this PC version. Are any of you planning on grabbing this next month?
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Mustafa Mahmoud 2 days ago Featured Tech News, Online, Software & Gaming
In the past few years, Twitch has been unmatched when it comes to live streaming platforms, with many competitors coming and going, none of which have been able to compete with the sheer size of Twitch’s audience. This continues to be the case in 2021, with the service’s biggest competitors trailing far behind.
As reported by Gamesindustry.biz, during Q1 of 2021, Twitch accounted for 72% of all watched hours when it comes to streaming platforms. The service’s biggest competitors, YouTube Gaming and Facebook Gaming are still lagging far behind.
During Q1 of 2021, Twitch managed to generate 6.3 billion hours watched, which represents a year-on-year growth of 97%. YouTube Gaming also saw growth, though much less so, going from 1.1 Billion hours watched in Q1 2020, to 1.4 Billion hours this most recent Quarter. While Facebook Gaming continues to be in third place, the streaming service has seen a significant amount of growth, increasing by 119% year-on-year to 1.1 Billion hours watched. Furthermore, Facebook’s service grew by 34.5% over the previous Quarter, highlighting the fact that the service is not slowing down any time soon, and may in fact shortly overtake YouTube Gaming for second place.
Regardless of all this, it is clear that neither platform can compete on sheer numbers when compared to Twitch. On the publishers front, Riot Games’ titles remain the most watched, with games such as League of Legends and Valorant being watched for 834.2 million hours over the past Quarter. Second place meanwhile goes to Rockstar Games. With GTA V being as popular as ever, the publisher’s titles were watched for 536.4 million hours.
Though it would seem that not much has changed on the streaming front in recent years, it will be interesting nonetheless to see how these platforms evolve, and what might happen to viewership figures as the world slowly recovers from the global pandemic.
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KitGuru says: Do you watch live streams of games? What is your platform of choice? How many hours of gaming content do you watch a week? Let us know down below.
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Mustafa Mahmoud 2 days ago Featured Tech News, Software & Gaming
The ESA, who is responsible for the annual E3 gaming convention, recently confirmed that after skipping 2020, E3 would be coming back later this year. With the event being digital this year, and in order to “extend its reach to video game fans worldwide,” the ESA announced that it has teamed up with IGN, Polygon, GamesRadar and more.
Making the announcement, the ESA revealed that it “has joined forces with IGN, Future Games (PC Gamer and GamesRadar), GameSpot, Polygon, IGN China and Game Bonfire” in order to expand the reach of 2021’s digital E3 event as far and as wide as possible.
This has reportedly been done with the intention of providing “an unmatched experience with new levels of access for fans around the globe with major publisher showcases, press conferences, thrilling reveals, extended livestreams and special guest appearances, available free online for all attendees.”
These media outlets have been brought in to “integrate and cross promote programming and coverage within the E3 experience. This includes coordinated broadcasts, wide coverage, media talent participation and original programming, among other features.”
E3 historically has relied on its in-person events as well as the spectacle of the games showcases (many of which featured live performances, stage props and more) in order to draw in as big a crowd as possible. With this not being the case this year, it is understandable that the ESA has pursued this audience reach via other methods. It will be interesting to see how E3 pans out this year.
Discuss on our Facebook page HERE.
KitGuru says: Are you excited for E3 2021? What do you want to see from it? Is E3 still relevant in your opinion? Let us know down below.
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Matthew Wilson 2 days ago Featured Tech News, Software & Gaming
Last month, Ubisoft announced Assassin’s Creed Valhalla’s first major expansion, “Wrath of the Druids”. While the expansion was originally due to release later this month, the development team needs an extra couple of weeks, pushing the expansion back into May.
In a tweet last night, the Assassin’s Creed Twitter account confirmed that Wrath of the Druids will now release on the 13th of May. The team is currently working on a developer update article which will further explain the work that has gone into this expansion:
To deliver a more refined experience, we’re sharing that:
⛰️Wrath of the Druids will now release on May 13 📝We’re working on an article to provide transparency and share insights on our dev process
Thanks for your patience. Keep an eye on our social channels for future news! pic.twitter.com/aQUPR8cWNV
— Assassin’s Creed (@assassinscreed) April 14, 2021
During this expansion, players will take on a mysterious cult from Ireland residing in the forests. The expansion is part one of Valhalla’s two-part season pass, so there will be another expansion later in the year in lieu of a new Assassin’s Creed, which will reportedly be coming in 2022 instead.
This all follows the latest major free update for Valhalla, which brings the game up to version 1.2 and adds The Ostara Festival event, transmog for additional character customisation, new skills and other improvements.
Discuss on our Facebook page, HERE.
KitGuru Says: Are many of you still playing Assassin’s Creed Valhalla? Are you looking forward to the first major expansion?
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Mustafa Mahmoud 2 days ago Featured Tech News, Online, Software & Gaming, Tech News
Since its surprise launch in February 2019, Apex Legends has become one of the major players in the free-to-play Battle Royale genre of games. Though growth has slowed down substantially, EA reported that Apex Legends has now officially surpassed 100 million players.
Making the announcement on Twitter, the Apex Legends team said “100 million strong, and we’re just getting started. Thank you, Legends!” revealing that the free-to-play title now boasts over 100 million players just over 2 years after its launch.
Apex Legends launched on the 4th of February 2019 to rapid success, amassing over 25 million players within its first week. By October of that same year, Apex Legends boasted over 70 million players. While 100 million is a major milestone, it is interesting to see only 30 million more players added in the past year and a half – especially with the game coming to new platforms during this time.
100 million strong, and we’re just getting started. Thank you, Legends! ❤️ pic.twitter.com/FlINru0lx5
— Apex Legends (@PlayApex) April 14, 2021
For comparison’s sake, Fortnite, which was released in September of 2017, currently sits at 350 million players – though the game is available on many more platforms than Apex Legends. One of the other major competitors is Call of Duty: Warzone, which only launched in March of last year. Despite this, the game already has 85 million players while being on fewer platforms than both Fortnite and Apex Legends.
Apex Legends is currently on its 8th season, and with the team “just getting started” it will be interesting to see what they have planned for the future of Apex Legends.
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KitGuru says: Do you play Apex Legends? Are you still excited by Battle Royale games? Which is your favourite? Let us know down below.
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Matthew Wilson 2 days ago Featured Tech News, Security, Software & Gaming
In November 2020, Capcom confirmed it had suffered a huge data breach, with attackers stealing hundreds of thousands of confidential records and other data, including personal information of employees and plans for future games. In an update this week, Capcom confirms that it has completed its investigation into the attack.
The fourth update confirms that Capcom’s internal systems are “near to completely restored” and the company has established an “IT Security Oversight Committee”, which will help maintain security moving forward. With solutions now in place, Capcom can now be a bit more transparent with what exactly went wrong in late 2020.
According to their investigation, the attackers gained unauthorised access to servers in October 2020 by exploiting an old backup VPN device that was being used at Capcom’s US offices. At the time, Capcom had introduced a new VPN but one of the old VPN devices remained active and was not shut down. This device has now been removed from the network.
After gaining access through the VPN, the attackers were then able to compromise systems both at Capcom USA and Capcom Japan, leading to over 1TB of files being stolen. In total, the information of 15,649 people was compromised – initially the number was much larger but during the course of the investigation, Capcom was able to narrow the leak down. Capcom is contacting those who were impacted and has set up support lines for those affected to ask questions.
Following the cyberattack, there was a message left behind demanding a ransom but no specific monetary amount was specified. Additionally, Capcom confirms it “took no steps to make contact”. While this concludes Capcom’s internal investigation, the publisher continues to work with “relevant authorities” to pursue legal options against the attackers.
Discuss on our Facebook page, HERE.
KitGuru Says: While we often see a lot of companies failing to offer transparency when it comes to cyberattacks, Capcom has taken the opposite approach. We’ve had regular updates and a lot of transparency over what happened and the solutions now in place, which is excellent. More companies should look at this and handle things in a similar way.
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The Intel Core i5-11600K vs AMD Ryzen 5 5600X rivalry is a heated battle for supremacy right in the heart of the mid-range CPU market. AMD’s Ryzen 5000 processors took the lead in the desktop PC from Intel’s competing Comet Lake processors last year, upsetting our Best CPU for gaming recommendations and our CPU Benchmarks hierarchy. Intel’s response comes in the form of its Rocket Lake processors, which dial up the power to extreme levels and bring the new Cypress Cove architecture to the company’s 14nm process as Intel looks to upset AMD’s powerful Zen 3-powered Ryzen 5000 chips.
Intel has pushed its 14nm silicon to the limits as it attempts to unseat the AMD competition, and that has paid off in the mid-range where Intel’s six-core Core i5-11600K weighs in with surprisingly good performance given its $232 to $262 price point.
Intel’s aggressive pricing, and the fact that the potent Ryzen 5 5600X remains perpetually out of stock and price-gouged, has shifted the conversation entirely. For Intel, all it has to do is serve up solid pricing, have competitive performance, and make sure it has enough chips at retail to snatch away the win.
We put the Core i5-11600K up against the Ryzen 5 5600X in a six-round faceoff to see which chip takes the crown in our gaming and application benchmarks, along with other key criteria like power consumption and pricing. Let’s see how the chips stack up.
Features and Specifications of AMD Ryzen 5 5600X vs Intel Core i5-11600K
Rocket Lake Core i5-11600K vs AMD Zen 3 Ryzen 5 5600X Specifications and Pricing
Suggested Price
Cores / Threads
Base (GHz)
Peak Boost (Dual/All Core)
TDP
iGPU
L3
AMD Ryzen 5 5600X
$299 (and much higher)
6 / 12
3.7
4.6
65W
None
32MB (1×32)
Intel Core i5-11600K (KF)
$262 (K) – $237 (KF)
6 / 12
3.9
4.6 / 4.9 (TB2)
125W
UHD Graphics 750 Xe 32EU
12MB
The 7nm Ryzen 5 5600X set a new bar for the mid-range with six Zen 3 cores and twelve threads that operate at a 3.7-GHz base and 4.6-GHz boost frequency. Despite AMD’s decision to hike gen-on-gen pricing, the 5600X delivered class-leading performance at its launch, not to mention a solid price-to-performance ratio. Things have changed since then, though, due to overwhelming demand coupled with pandemic-spurred supply chain disruptions, both of which have combined to make finding the Ryzen 5 5600X a rarity at retail, let alone at the suggested $299 pricing.
Intel’s Core i5-11600K also comes with six cores and twelve threads, but Team Blue’s chips come with the new Cypress Cove architecture paired with the aging 14nm process. Intel has tuned this chip for performance; it weighs in with a 3.9-GHz base, 4.9-GHz Turbo Boost 2.0, and 4.6-GHz all-core clock rates. All of these things come at the expense of power consumption and heat generation.
Intel specs the 14nm 11600K at a 125W TDP rating, but that jumps to 182W under heavy loads, while AMD’s denser and more efficient 7nm process grants the 5600X a much-friendlier 65W TDP rating that coincides with a peak of 88W. We’ll dive deeper into power consumption a bit later, but this is important because the Core i5-11600K comes without a cooler. You’ll need a capable cooler, preferably a 280mm liquid AIO or equivalent air cooler, to unlock the best of the 11600K.
Meanwhile, the AMD Ryzen 5 5600X comes with a bundled cooler that is sufficient for most users, though you would definitely need to upgrade to a better cooler if you plan on overclocking. Additionally, a more robust cooler will unlock slightly higher performance in heavy work, like rendering or encoding. Still, you’d need to do that type of work quite regularly to see a worthwhile benefit, so most users will be fine with the bundled cooler.
Both the Core i5-11600K and Ryzen 5 5600X support PCIe 4.0, though it is noteworthy that Intel’s chipset doesn’t support the speedier interface. Instead, devices connected to Intel’s chipset operate at PCIe 3.0 speeds. That means you’ll only have support for one PCIe 4.0 m.2 SSD port on your motherboard, whereas AMD’s chipset is fully enabled for PCIe 4.0, giving you more options for a plethora of faster devices.
Both chips also support two channels of DDR4-3200 memory, but Intel’s new Gear memory feature takes a bit of the shine off Intel’s memory support. At stock settings, the 11600K supports DDR4-2933 in Gear 1 mode, which provides the best latency and performance for most tasks, like gaming. You’ll have to operate the chip in Gear 2 mode for warrantied DDR4-3200 support, but that results in performance penalties in some latency-sensitive apps, like gaming, which you can read about here.
For some users, the 11600K does have a big insurmountable advantage over the Ryzen 5 5600X: The chip comes with the new UHD Graphics 750 comes armed with 32 EUs based on the Xe graphics engine, while all Ryzen 5000 processors come without integrated graphics. That means Intel wins by default if you don’t plan on using a discrete GPU.
Notably, you could also buy Intel’s i5-11600KF, which comes with a disabled graphics engine, for $25 less. At $237, the 11600KF looks incredibly tempting, which we’ll get to a bit later.
Winner: AMD
The Ryzen 5 5600X and the Core i5-11600K are close with six cores and twelve threads (and each of those cores has comparable performance), but the 5600X gets the nod here due to its bundled cooler and native support for DDR4-3200 memory. Meanwhile, the Core i5-11600K comes without a cooler, and you’ll have to operate the memory in sub-optimal Gear 2 mode to access DDR4-3200 speeds, at least if you want to stay within the warranty.
The Core i5-11600K comes with integrated graphics, so it wins by default if you don’t plan on using a discrete GPU. Conversely, you can sacrifice the graphics for a lower price point. AMD has no high-end chips that come with integrated graphics, though that will change by the end of the year when the Ryzen 5000 Cezanne APUs arrive.
Gaming Performance on AMD Ryzen 5 5600X vs Core i9-11600K
The Ryzen 5 and Core i5 families tend to be the most popular gaming chips, and given the big architectural advances we’ve seen with both the Zen 3 and Cypress Cove architectures, these mid-range processors can push fast GPUs along quite nicely.
That said, as per usual, we’re testing with an Nvidia GeForce RTX 3090 to reduce GPU-imposed bottlenecks as much as possible, and differences between test subjects will shrink with lesser cards, which you’ll see most often with this class of chip, or higher resolutions. Below you can see the geometric mean of our gaming tests at 1080p and 1440p, with each resolution split into its own chart. PBO indicates an overclocked Ryzen configuration. You can find our test system details here.
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At stock settings at 1080p, the Core i5-11600K notches an impressive boost over its predecessor, the 10600K, but the Ryzen 5 5600X is 7.8% faster over the full span of our test suite. Overclocking the 11600K brings it up to snuff with the stock Ryzen 5 5600X, but the overclocked 5600X configuration is still 3.6% faster.
As you would expect, those deltas will shrink tremendously with lesser graphics cards or with higher resolutions. At 1440p, the stock 5600X is 3.3% faster than the 11600K, and the two tie after overclocking.
Flipping through the individual games shows that the leader can change quite dramatically, with different titles responding better to either Intel or AMD. Our geometric mean of the entire test suite helps smooth that out to one digestible number, but bear in mind – the faster chip will vary based on the game you play.
Notably, the 11600K is 14% less expensive than the 5600X, and that’s if (a huge if) you can find the 5600X at recommended pricing. You could also opt for the graphics-less 11600KF model and pay 26% less than the 5600X, again, if you can find the 5600X at recommended pricing.
Winner: AMDOverall, the Ryzen 5 5600X is the faster gaming chip throughout our test suite, but be aware that performance will vary based on the title you play. This class of chips is often paired with lesser graphics cards, and most serious gamers play at higher resolutions. In both of those situations, you could be hard-pressed to notice the difference between the processors. However, it’s rational to expect that the Ryzen 5 5600X will leave a bit more gas in the tank for future GPU upgrades.
Pricing is the wild card, though, and the Core i5-11600K wins that category easily — even if you could find the Ryzen 5 5600X at suggested pricing. We’ll dive into that in the pricing section.
Application Performance of Intel Core i5-11600K vs Ryzen 5 5600X
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We can boil down productivity application performance into two broad categories: single- and multi-threaded. The first slide in the above album has a geometric mean of performance in several of our single-threaded tests, but as with all cumulative measurements, use this as a general guide and be aware that performance will vary based on workload.
The Core i5-11600K takes the lead, at both stock and overclocked settings, by 3.8% and 1%, respectively. These are rather slim deltas, but it’s clear that the Rocket Lake chip holds the edge in lightly threaded work, particularly in our browser tests, which are a good indicator of general snappiness in a standard desktop PC operating system. We also see a bruising performance advantage in the single-threaded AVX-512-enabled y-cruncher.
The Core i5-11600K is impressive in single-threaded work, but the Ryzen 5 5600X isn’t far behind. It’s too bad that the 11600K’s lead in these types of tests doesn’t equate to leading performance in gaming, which has historically been the case with processors that excel at single-threaded tasks.
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Here we take a closer look at performance in heavily-threaded applications, which has long been the stomping grounds of AMD’s core-heavy Ryzen processors. Surprisingly, in our cumulative measurement, the Core i5-11600K is actually 2.5% faster than the 5600X at stock settings and is 1.8% faster after we overclocked both chips.
These are, again, slim deltas, and the difference between the chips will vary based on workload. However, the Core i5-11600K is very competitive in threaded work against the 5600X, which is an accomplishment in its own right. The substantially lower pricing is even more impressive.
Winner: Intel
Based on our cumulative measurement, Intel’s Core i5-11600K comes out on top in both single- and multi-threaded workloads, but by slim margins in both categories of workloads, and that can vary based on the application. However, given that the Core i5-11600K has significantly lower pricing and pulls out a few hard-earned wins on the application front, this category of the Core i5-11600K vs Ryzen 5 5600X competition goes to Intel.
Overclocking of Ryzen 5 5600X vs Core i5-11600K
We have reached the land of diminishing returns for overclocking the highest-end chips from both AMD and Intel, largely because both companies are engaged in a heated dogfight for performance superiority. As a result, much of the overclocking frequency headroom is rolled into standard stock performance, leaving little room for tuners, making memory and fabric overclocking all the more important. There’s still plenty of advantages with overclocking the midrange models though in today’s Ryzen 5 5600X vs Core i5-11600K battle, but be aware that your mileage may vary.
Intel benefits from higher attainable clock rates, especially if you focus on overclocking a few cores instead of the standard all-core overclock, and exposes a wealth of tunable parameters with its Rocket Lake chips. That includes separate AVX offsets for all three flavors of AVX, and the ability to set voltage guardbands. Intel also added an option to completely disable AVX, though that feature is primarily geared for professional overclockers. Rocket also supports per-core frequency and hyper-threading control (enable/disable) to help eke out more overclocking headroom.
The Core i5-11600K supports real-time memory frequency adjustments, though motherboard support will vary. For example, this feature allows you to shift from DDR4-2933 to DDR4-3200 from within Windows 10 without rebooting (or any other attainable memory frequency). Intel also supports live memory timing adjustments from within the operating system.
Intel has long locked overclocking to its pricey K-series models, while AMD freely allows overclocking with all SKUs on almost any platform. However, we see signs of some improvement here from Intel, as it has now enabled memory overclocking on its B560 and H570 chipsets across the board. That said, Intel’s new paradigm of Gear 1 and Gear 2 modes does reduce the value of memory overclocking, which you can read more about in our review.
AMD’s Ryzen 5000 chips come with innovative boost technology that largely consumes most of the available frequency headroom, so there is precious little room for bleeding-edge all-core overclocks. In fact, all-core overclocking with AMD’s chips is lackluster; you’re often better off using its auto-overclocking Precision Boost Overdrive 2 (PBO2) feature that boosts multi-threaded performance. AMD also has plenty of Curve Optimization features that leverage undervolting to increase boost activity.
Much of the benefit of the Ryzen 500 series0 comes from its improved fabric overclocking, which then allows you to tune in higher memory overclocks. We hit a 1900-MHz fabric on our chip, allowing us to run the memory in a 1:1 mode at a higher DDR4-3800 memory speed than we could pull off with the 11600K with the same 1:1 ratio. It also isn’t uncommon to see enthusiasts hit DDR4-4000 in 1:1 mode with Ryzen 5000 processors. There’s no doubt that Intel’s new Gear 1 and 2 memory setup isn’t that refined — you can adjust the 5600X’s fabric ratio to expand the 1:1 window to higher frequencies, while Intel does not have a comparable adjustable parameter.
Winner: Tie
Both the Ryzen 5 5600X and the Core i5-11600K have a bit more overclocking headroom than their higher-end counterparts, meaning that there is still some room for gains in the mid-range. Both platforms have their respective overclocking advantages and a suite of both auto-overclocking and software utilities, meaning this contest will often boil down to personal preference.
Power Consumption, Efficiency, and Cooling of Intel Core i5-11600K vs AMD Ryzen 5 5600X
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The Core i5-11600K comes with the same 125W TDP rating as its predecessor, but that rating is a rough approximation of power consumption during long-duration workloads. To improve performance in shorter-term workloads, Intel increased the PL2 rating (boost) to 251W, a whopping 69W increase over the previous-gen 10600K that also came with six cores.
Power consumption and heat go hand in hand, so you’ll have to accommodate that power consumption with a robust cooler. We didn’t have any issues with the Core i5-11600K and a 280mm liquid cooler (you could get away with less), but we did log up to 176W of power consumption at stock settings during our Handbrake benchmark.
In contrast, the Ryzen 5 5600X sips power, reaching a maximum of 76W at stock settings during a Blender benchmark. In fact, a quick look at the renders-per-day charts reveals that AMD’s Ryzen 5 5600X is in another league in terms of power efficiency — you get far more performance per watt consumed, which results in lower power consumption and heat generation.
The 5600X’s refined power consumption comes via TSMC’s 7nm process, while Intel’s 14nm process has obviously reached the end of the road in terms of absolute performance and efficiency.
Winner: AMD
AMD wins this round easily with lower power consumption, higher efficiency, and less thermal output. Intel has turned the power up to the extreme to stay competitive with AMD’s 7nm Ryzen 5000 chips, and as a result, the Core i5-11600K pulls more power and generates more heat than the Ryzen 5 5600X. Additionally, the Core i5-11600K doesn’t come with a bundled cooler, so you’ll need to budget in a capable model to unlock the best the chip has to offer, while the Ryzen 5 5600X comes with a bundled cooler that is good enough for the majority of users.
Pricing and Value of AMD Ryzen 5 5600X vs Intel Core i5-11600K
AMD was already riding the pricing line with the Ryzen 5 5600X’s suggested $299 price tag, but supply of this chip is volatile as of the time of writing, to put it lightly, leading to price gouging. This high pricing comes as a byproduct of a combination of unprecedented demand and pandemic-spurred supply chain issues, but it certainly destroys the value proposition of the Ryzen 5 5600X, at least for now.
The Ryzen 5 5600X currently retails for $370 at Microcenter, which is usually the most price-friendly vendor, a $69 markup over suggested pricing. The 5600X is also $450 from Amazon (not a third-party seller). Be aware that the pricing and availability of these chips can change drastically in very short periods of time, and they go in and out of stock frequently, reducing the accuracy of many price tracking tools.
In contrast, the Core i5-11600K can be found for $264 at Amazon, and $260 at Microcenter, which is surprisingly close to the $262 suggested tray pricing. Additionally, you could opt for the graphics-less Core i5-11600KF if you don’t need a discrete GPU. That chip is a bit harder to find than the widely-available 11600K, but we did find it for $240 at Adorama (near suggested pricing).
Here’s the breakdown (naturally, this will vary):
Suggested Price
Current (volatile for 5600X)
Price Per Core
Core i5-11600K
$262
$262 to $264
~$32.75
Ryzen 5 5600X
$299
$370 to $450
~$46.25 to $56.25
Core i5-11600KF
$237
$240 (spotty availability)
~$29.65
The Core i5-11600K doesn’t come with a cooler, so you’ll have to budget that into your purchasing decision.
Winner: Intel
Even at recommended pricing for both chips, Intel’s aggressive pricing makes the Core i5-11600K a tempting proposition, but the company wins this stage of the battle convincingly based on one almost insurmountable advantage: You can actually find the chip readily available at retail for very close to its suggested tray pricing. With much cheaper pricing both on a per-core and absolute basis, the Core i5-11600K is the better buy, and if you’re looking for an even lower cost of entry, the Core i5-11600KF is plenty attractive if you don’t need integrated graphics.
AMD’s premium pricing for the Ryzen 5 5600X was a bit of a disappointment for AMD fans at launch, but the chip did offer enough advantages to justify the price tag. However, the arrival of the Core i5-11600K with its disruptive pricing and good-enough performance would probably merit a slight pricing adjustment from AMD, or the release of a non-X model, if these were normal times. These aren’t normal times, though, and instead of improving its value proposition, AMD is facing crippling supply challenges.
Bottom Line
Intel Core i5-11600K
AMD Ryzen 5 5600X
Features and Specifications
X
Gaming
X
Application Performance
X
Overclocking
X
X
Power Consumption, Efficiency, and Cooling
X
Pricing and Value Proposition
X
Total
3
4
Here’s the tale of the tape: AMD wins this Ryzen 5 5600X vs Intel Core i5-11600K battle with a tie in one category and a win in three others, marking a four to three victory in favor of Team Red. Overall, the Ryzen 5 5600X offers up a superior blend of gaming performance, power consumption and efficiency, and a bundled cooler to help offset the higher suggested retail pricing, remaining our go-to chip recommendation for the mid-range. That is if you can find it at or near suggested pricing.
Unfortunately, in these times of almost unimaginably bad chip shortages, the chip that you can actually buy, or even find anywhere even near recommended pricing, is going to win the war at the checkout lane. For now, Intel appears to be winning the supply battle, though that could change in the coming months. As a result, the six-core twelve-thread Core i5-11600K lands with a friendly $262 price point, making it much more competitive with AMD’s $300 Ryzen 5 5600X that currently sells far over suggested pricing due to shortages.
The Core i5-11600K has a very competitive price-to-performance ratio compared to the Ryzen 5 5600X in a broad swath of games and applications. The 11600K serves up quite a bit of performance for a ~$262 chip, and the graphics-less 11600KF is an absolute steal if you can find it near the $237 tray pricing. If you don’t need an integrated GPU, the KF model is your chip.
Even if we compare the chips at AMD’s and Intel’s standard pricing, the Core i5-11600K is a potent challenger with a solid value proposition due to its incredibly aggressive pricing. While the Core i5-11600K might not claim absolute supremacy, its mixture of price and performance makes it a solid buy if you’re willing to overlook the higher power consumption.
Most gamers would be hard-pressed to notice the difference when you pair these chips with lesser GPUs or play at higher resolutions, though the Ryzen 5 5600X will potentially leave you with more gas in the tank for future GPU upgrades. The Ryzen 5 5600X is the absolute winner, though, provided you can find it anywhere close to the suggested retail price.
Google’s Project Zero, a team of dedicated security engineers tasked with reducing the number of “zero day” vulnerabilities around the entire internet, says it will give developers an extra 30 days before disclosing vulnerability issues, in order to give end-users time to patch their software.
Developers will still have 90 days to fix bugs, but Project Zero will wait another 30 days before it discloses the details of the bug publicly. If a flaw is being actively exploited in the wild, a company will have seven days to issue a patch, and a three-day grace period if requested. But Google Project Zero will wait 30 days before it discloses technical details.
In 2020, Google announced a trial to allow developers 90 days to work on patch development and adoption, with the idea that if a dev wanted more time to allow users to install a patch, they’d ship the fixes early in the 90-day period. “In practice however, we didn’t observe a significant shift in patch development timelines, and we continued to receive feedback from vendors that they were concerned about publicly releasing technical details about vulnerabilities and exploits before most users had installed the patch,” Project Zero’s Tim Willis wrote in the blog post. “In other words, the implied timeline for patch adoption wasn’t clearly understood.”
The goal of the 2021 update, Willis wrote, is to make the patch adoption timeline an explicit part of its vulnerability disclosure policy. “This 90+30 policy gives vendors more time than our current policy, as jumping straight to a 60+30 policy (or similar) would likely be too abrupt and disruptive,” he wrote. “Our preference is to choose a starting point that can be consistently met by most vendors, and then gradually lower both patch development and patch adoption timelines.
SpaceX’s new Starlink satellite internet service is in a very limited beta testing period right now, but the company is already thinking ahead: as first noted by CNBC, SpaceX has filed an application with the FCC for Starlink components that would allow the service to work on moving vehicles. Big moving vehicles, that is — Elon Musk tweeted that the existing Starlink terminals are too big for Tesla’s vehicles, and the idea is targeted at planes, RVs, trucks, and ships.
Not connecting Tesla cars to Starlink, as our terminal is much too big. This is for aircraft, ships, large trucks & RVs.
— Elon Musk (@elonmusk) March 8, 2021
This would be a big change for Starlink, which right now does not even allow customers to move the existing hardware from address to address — if you can get in the beta, the signup forms are clear that the service is limited to the location you enter at checkout. That’s because the Starlink satellite constellation isn’t fully built out yet, so it’s not a permanent limitation, but it’s still a limitation today, and one that Elon once again clarified today in a tweet:
Yeah, should be fully mobile later this year, so you can move it anywhere or use it on an RV or truck in motion. We need a few more satellite launches to achieve compete coverage & some key software upgrades.
— Elon Musk (@elonmusk) April 15, 2021
I actually have a Starlink system that I’ll be reviewing for The Verge’s upcoming Infrastructure Week — the promise of fast, reliable satellite internet that can compete with America’s various broadband monopolies is very enticing, but early testers have reported mixed results. (Which, again, Elon says will improve.) Let me know if you have questions in the comments below!
Tesla and former Tesla engineer Cao Guangzhi have come to a settlement after the electric car company accused Cao of stealing the Autopilot source code. Cao, an engineer focused on autonomous driving, told Reuters that the source code has never been used since he parted ways with Tesla.
In 2019 Tesla sued Cao after the engineer left Tesla to work at its rival, the Chinese carmaker XMotors. Tesla accused Cao of stealing trade secrets — specifically the source code for its Autopilot driver-assistance software. In the initial filing, Tesla referred to it as the “crown jewel of Tesla’s intellectual property portfolio.” While Tesla and its fans often liken it to autonomous driving, it’s really more a sophisticated form of cruise control and Tesla has previously come under fire for misrepresenting its capabilities.
Cao left Tesla to work on automated driving technology at Xmotors. He later admitted that he uploaded multiple zip files containing the source code to his iCloud account in 2018 while he still worked for Tesla. Yet he insisted he never used the source code in his work at Xmotors, and continues to insist the same today.
XMotors confirmed to Reuters that Cao is no longer with the company, and says it respects intellectual property rights. Cao is on the hook with Tesla and per the terms of the settlement must pay the company. The details of the settlement have not been disclosed, so it’s unclear how much he owes Tesla.
As a reminder, never upload sensitive company materials to your personal cloud. You might have the best of intentions, but your employers probably won’t assume the same.
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