Next week Nvidia will kick off its annual GTC conference, a virtual-only event for the second time. GTC will traditionally start with a keynote by Jensen Huang, chief executive of Nvidia, delivered from his kitchen. The main intrigue is: what will he talk about? Last year he announced the Ampere architecture in general and the A100 compute GPU in particular.
Just like Nvidia is no longer a graphics-only company, GTC is no longer a GPU technology conference. In recent years, it covered many theoretical and practical aspects of artificial intelligence, deep learning, high-performance computing, healthcare, autonomous vehicles, robots, and many others. That said, it isn’t surprising that the core topic of this year’s GTC will be accelerated computing. But from what angle?
Apparently, Jensen Huang intends to reveal the company’s vision for the future of computing ‘from silicon to software to services.’ Computing is pervasive these days; it spans from client devices to the edge and from the data center to the cloud, so expect him to talk about many things (and perhaps even products) in his address. One of the highlights that Nvidia’s CEO is set to discuss will be its vision for manufacturing and factories of the future.
Nvidia CEO Jensen Huang’s GTC keynote is scheduled for Monday, April 12, starting at 8:30 a.m. PT. The conference will feature over 1,500 sessions covering various technological innovations.
An audit by researchers at the University of Southern California found that Facebook’s ad delivery system discriminates against women, showing them different ads than it shows to men and excluding women from seeing some ads.
“Facebook’s ad delivery can result in skew of job ad delivery by gender beyond what can be legally justified by possible differences in qualifications,” the researchers wrote in their report, “thus strengthening the previously raised arguments that Facebook’s ad delivery algorithms may be in violation of anti-discrimination laws.”
The team of researchers bought ads on Facebook for delivery driver job listings that had similar qualification requirements but for different companies. The ads did not specify a specific demographic. One was an ad for Domino’s pizza delivery drivers, the other for Instacart drivers. According to the researchers, Instacart has more female drivers but Domino’s has more male drivers. Sure enough, the study found that Facebook targeted the Instacart delivery job to more women and the Domino’s delivery job to more men.
The researchers conducted a similar experiment on LinkedIn, where they found the platform’s algorithm showed the Domino’s listing to as many women as it showed the Instacart ad.
Two other pairs of similar job listings the researchers tested on Facebook revealed similar findings: a listing for a software engineer at Nvidia and a job for a car salesperson were shown to more men, and a Netflix software engineer job and jewelry sales associate listing were shown to more women. Whether that means the algorithm had figured out each job’s current demographic when it targeted the ads is not clear since Facebook is tight-lipped about how its ad delivery works.
“Our system takes into account many signals to try and serve people ads they will be most interested in, but we understand the concerns raised in the report,” Facebook spokesperson Tom Channick said in an email to The Verge. “We’ve taken meaningful steps to address issues of discrimination in ads and have teams working on ads fairness today. We’re continuing to work closely with the civil rights community, regulators, and academics on these important matters.”
This isn’t the first time research has found Facebook’s ad targeting system to be discriminating against some users, however. A 2016 investigation by ProPublica found that Facebook’s “ethnic affinities” tool could be used to exclude Black or Hispanic users from seeing specific ads. If such ads were for housing or job opportunities, the targeting could have been considered in violation of federal law. Facebook said in response it would bolster its anti-discrimination efforts, but a second ProPublica report in 2017 found the same problems existed.
And in 2019, the US Department of Housing and Urban Development filed charges against Facebook for housing discrimination, after finding there was reasonable cause to believe Facebook had served ads in violation of the Fair Housing Act.
HUD said in a complaint that Facebook’s targeting tools were reminiscent of redlining practices, as it allowed ads to exclude men or women from seeing particular ads, as well as a map tool “to exclude people who live in a specified area from seeing an ad by drawing a red line around that area,” according to the complaint. Facebook settled the lawsuit and said in 2019 it had dropped ad targeting options for housing and job ads.
Updated April 9th 11:53AM ET: Adds comment from Facebook spokesperson
Boeing has recommended that airlines temporarily take the 737 Max out of service because of an issue with the plane’s electrical systems. It’s the latest in a now very long line of problems that have cropped up with this particular plane since two of them crashed in 2018 and 2019, killing 346 people. But it’s the first to ground the plane since the Federal Aviation Administration approved its return and it went back into service late last year.
The new problem has to do with whether there is “a sufficient ground path” for a particular component of the plane’s electrical power system, according to Boeing. Southwest Airlines, which is the most dependent in the US on the 737 Max, has already grounded 30 of the planes, while American Airlines has pulled 17 and United Airlines has pulled 16, according to Reuters. This all comes as air travel is rebounding in a big way in the US, thanks to a dramatic increase in vaccinations against the coronavirus.
That’s a different issue from the one that led to the two fatal crashes, which involved Boeing installing a piece of safety software that it didn’t tell pilots or the government about as part of a rush to bring the plane to market. But it’s not the only one to come to light since those crashes. Boeing previously found debris in the fuel tanks of 737 Max aircraft, for example.
The FAA — which was accused in December by a Senate investigation of working with Boeing to manipulate tests during the recertification process of the 737 Max — said in a statement on Friday that it “will ensure the issue is addressed.”
(Pocket-lint) – Not content with bringing its usual two-model flagship series release programme, for 2020 Huawei stepped things up by bringing not just one, not two, but three different P series handsets: the P40, the P40 Pro, and the P40 Pro+.
It’s a move that came as no surprise, in a world where many competitors have gone down a similar route – check out Samsung’s S20 series, for example – but with now three P40 series models to choose from, just how do they differ?
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Design: Colours & Finishes
P40 Pro only: Silver Frost, Blush Gold with matte-touch finish
P40 Pro+ only: Black ceramic, White ceramic
All models: Ice White, Black, DeepSea Blue
The standard P40 is smaller than the P40 Pro and Pro+, the latter two are the very same size.
But the colour options and finishes is where things differ. At the entry point there’s white, black and blue glass-backed finishes. The P40 Pro also options a silver and pink-gold finish, both of which have a matte-touch finish which is said to be fingerprint repellent – despite still being made of glass.
Lastly there’s a ceramic finish, in either black or white, for the P40 Pro+ only. Huawei tells us this “nanotech ceramic back” is comprised of ceramic beads, which are compressed at higher pressure, then kilned at 1500C for five days, creating a sapphire-strength rear with a reflective index “similar to diamond”.
Screen: Size & Resolution
P40 Pro & Pro+: Edge-to-edge ‘Overflow Display’ with curved edges / P40: Flat display
P40 Pro & Pro+: 6.58-inch OLED, 2640 x 1200 resolution
P40: 6.1-inch OLED, 2340 x 1080 resolution
P40 Pro & Pro+: 90Hz / P40: 60Hz
As we said, the P40 is the smaller handset, on account of its 6.1-inch screen. This display is also flat, not curved, with slightly larger bezels than its bigger models.
The P40 Pro and Pro+ have a 6.58-inch screen, so aren’t as ultra-massive as some current handsets, such as the Samsung Galaxy S21 Ultra. We think that’s a sensible decision, to make for greater ease of use with one hand.
Whichever of the Pro and Pro+ models you choose you’ll be getting a so-called ‘Overflow Display’. That’s Huawei’s way of saying Waterfall Display, really, meaning the edges spill over, much like a waterfall, so the edge bezel is barely visible. This applies to all edges – both sides and the top and the bottom – for a real screen-dominant design.
There’s no notch as a result, instead a dual punch-hole is present on all three handsets. More info about the (extensive!) cameras is further down the page.
While the P40 offers a standard 60Hz display, the Pro and Pro+ offer a 90Hz refresh rate – which is 50 per cent greater than the typical 60Hz panels. That’s all well and good, but with OnePlus running 120Hz panels and others offering up to 165Hz panels in gaming phones (the Red Magic 6 the first example of that), you might wonder why Huawei hasn’t reached to the stars here. The answer, we suspect, is cost, battery performance, and, frankly, that this extra rate won’t make a huge difference in the way most people see apps and content perform anyway.
Performance
All models: Kirin 990 processor, 8GB RAM
P40 Pro & Pro+: 4,200mAh battery
P40: 3,800mAh battery
P40 Pro+: 40W fast-charging (incl. 40W wireless)
P40 Pro: 40W fast-charging (incl. 27W wireless)
P40: 22.5W fast-charging (no wireless charging)
All three P40 models will deliver a similar experience, given their Kirin 990 processor, 8GB RAM, and 5G connectivity across the board.
None of the three will come with Google Services, though, which means no access to Google Play Store (instead there’s Huawei’s App Gallery, which lacks some of the majors at present, such WhatsApp (you can download it as an APK using a browser though – but no Google Drive will mean no backup), and more. That’s despite the P40 launching on Google’s Android 10 operating system, with Huawei’s EMUI 10.1 user interface.
What apps can you actually get on Huawei’s App Gallery?
It’s in the battery department where the three models differ a little more. The P40 has a 3,800mAh cell, which is fairly small by today’s standards, while the Pro and Pro+ up that to 4,200mAh – which is about on par with what current competitors offers.
The recharging of those batteries is speedy too. The P40 sticks to the well-established 22.5W fast-charging, while the P40 Pro and Pro+ up this to 40W – which is quick, but not the very fastest available (that goes to OnePlus with its 65W Warp Charge 65T for the OnePlus 9 Pro).
However, Huawei is introducing 40W wireless charging to the Pro+. It means wire-free charging of the handset in little more than an hour – which is impressive. The standard P40, however, has no wireless charging capability.
Cameras
P40: Leica triple camera system
P40 Pro: Leica quad camera system
P40 Pro+: Leica penta camera system
Main camera:
All models: 50MP SuperSensing (RYYB) sensor, 1/1.28in size
f/1.9 aperture, optical stabilisation (OIS)
Focal length (approx): P40 at 27mm, Pro at 25mm, Pro+ at 24mm
Ultra-wide camera:
P40: 16MP, f/2.2, 17mm equiv.
P40 Pro & Pro+: 40MP cine lens, f/1.8, 18mm equiv.
Always the P series’ big-hitting feature is its camera setup. We thought the P30 Pro set a new bar when it launched in 2019 – something that the P40 series bettered.
It’s a little complicated, though, as the camera setup for each device is rather different. The P40 has a triple camera rear, the P40 Pro a quad setup, the Pro+ a penta system.
However, all three offer one consistent thing: the same main camera. This is a 50-megapixel SuperSensing sensor – the same red, yellow, blue (RYYB) technology as in the P30 Pro – and, at 1/1.28in size, it’s a lot larger than a typical camera sensor.
That make-up and physical size work to its benefit in delivering a clean signal for better image quality overall. Not to mention the use of four pixels into one on-screen pixel means oversampling for even better quality (12.5MP output) – a method used by many others already. And there’s 100 per cent on-sensor phase-detection pixels for autofocus too.
There’s a wide-angle camera on each P40 model, too, but it’s one of two variants: the P40 has a 16-megapixel sensor at a 17mm focal length, while the Pro and Pro+ offer 40MP at 18mm (so it’s slightly less wide, likely for the sake of edge/corner quality). The higher-resolution offering is described as a ‘cine lens’ as it’s also used to cater for video, at up to 4K.
Then there’s the zoom element. All three P40 models have an optical zoom lens: the P40 a 3x zoom, the P40 Pro a 5x zoom, the P40 Pro+ a 10x zoom. That 3x is the same as we’ve seen in the P30, with just 8-megapixels of resolution for the P40 and P40 Pro+. The 5x is different to the one found in the P30 Pro, as Huawei is also utilising the RYYB SuperSensing technology here for the P40 Pro’s zoom. The 10x was the first time we’d seen such a periscope zoom, as reserved for the P40 Pro+ only (and used in tandem with the 3x zoom optic to offer the ability to step through zoom levels to deliver the most appropriate tools for each job).
The P40 Pro and Pro+ also come with a Time-of-Flight depth sensor, which derives distance information, which the software can utilise in layers to help create background blur (bokeh) in portrait mode.
All three P40 cameras will offer familiar modes, from Artificial Intelligence shooting, to Night Mode. However, these have been advanced, with the AI tech now able to shoot multiple frames before during and after pressing the shutter to select the best of a burst and suggest a top three selection.
The front cameras can be found in a dual punch-hole or ‘pill’ cut-out in all three P40 models. The main camera is 32-megapixels, which also uses four-in-one oversampling for 8MP output by default, paired with a depth sensor for background blur software effects and more.
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Price, Release Date & Conclusion
P40: €799 (at launch)
P40 Pro: €999 (at launch)
P40 Pro+: €1399 (at launch)
Once again the P40 series looks to be grappling for camera dominance. And that variety of versatile cameas – especially on the Pro+ model – make for great reading.
That said, the absence of Google Play Store on these devices is a major pain point. Sure, there’s App Gallery, and consumers have choice in what’s important to them. But, right now, it makes the P40 series difficult to recommend.
(Pocket-lint) – The gaming phone market shows no signs of slowing down. Indeed, just 20 hours prior to revealing our verdict on this very device, the Red Magic 6, Lenovo revealed its next-gen Legion Duel gaming monster.
Except, interestingly, the Red Magic 6 has a bit of a headline feature that the Lenovo lacks: there’s a 165Hz screen refresh rate, which, at the time of writing, is the fastest you’ll find in a gaming phone – or, indeed, any phone to date – to make for super smooth visuals.
The Red Magic 6 is all about its gaming focus elsewhere, too, thanks to a top tier processor, stacks of RAM, plus a built-in cooling fan. So does all that make it a case of game on, or should you go game elsewhere?
Design & Display
6.8-inch OLED panel, 1080 x 2400 resolution, 20:9 aspect ratio
165Hz refresh rate, 500Hz touch sampling rate
Dimensions: 170 x 77 x 9.7mm / Weight: 220g
Finish options: Eclipse Black, Aurora
Dedicated switch for Game Space
Under-display fingerprint scanner
Built-in shoulder triggers
3.5mm headphone jack
Visually speaking the Red Magic 6 looks much like the Red Magic 5G and 5S devices that came before it. Except it’s actually a little bit bigger. Yup, as if those aforementioned slabs weren’t substantial enough, Nubia has gone and installed a yet bigger screen – up from 6.65-inches to 6.8-inches – making for a slightly wider overall package (although, thankfully, it’s a slither thinner than its predecessors).
In this Eclipse Black finish it’s also approaching subdued for a gaming phone. Perhaps that’s because the 5S we had came in a so-called ‘Pulse’ colourway. Which was loud to say the least. Not that the Red Magic 6 lacks some flashy “look at me” moments – helped along for the most part by rear lighting that can be set to various colours and patterns based on notifications, calls, gameplay and more (or switched off entirely, if you prefer).
The principal attraction of the Red Magic 6, we think, is its screen. This 6.8-inch OLED panel is quite the monster, plus it’s equipped with some headline-grabbing features. First, it’s flat, not curved, which makes it very practical for gaming (and anything, really, which is why we see curved screens on the decline). Second, it’s got a 165Hz refresh rate, meaning it can refresh that many times every second if you want – or select from 60Hz, 90Hz, 120Hz from the settings instead to conserve battery. It’s bright, too, with a 630 nits peak brightness claimed.
We’re always a little on the fence about fast-refresh panels, though, as the Red Magic 6’s sell over the 5S is basically 144Hz vs 165Hz. Will your eyes notice those extra 21 cycles per second? No, it’s not humanly possible. But it’s there, so it’s “one better” on paper nonetheless. You’ll most certainly see a big jump from the base 60Hz, though, so there’s obvious benefit to having a higher refresh rate panel. Plus, with 500Hz sampling rate, it’s super responsive to finger taps.
Not that you have to just tap the screen. Being a gaming phone, Red Magic continues with its gaming focus, which includes integrated shoulder triggers to one edge, which you can programme for certain games. You can even adjust the screen’s responsiveness in zones using the Game Space application.
Activating Game Space is a simple case of flicking the red switch to the upper left side (facing) of the device. It’s a nice touch, able to transport you into a games carousel, along with the ability to select various key options – such as do not disturb (DND), permitting specific apps to notify (such as Discord in a pop-up overlay), controlling lighting, the cooling fan, and screen refresh rate.
We just wish that switching into Game Space would automatically apply selected presets. For example, we’d (perhaps) activate 165Hz when in the space, but drop that to 90Hz once done and flicking the switch back to ‘normal’ for our everyday activities. But that doesn’t happen – the selected refresh rate remains in play, so you have to manually adjust it.
Elsewhere in terms of design, the Red Magic 6, rather unusually, features a 3.5mm headphone jack. So you can plug in your wired headphones. That’s an increasing rarity for high-end devices, although we suspect most will just use Bluetooth anyway.
Performance & Battery
Qualcomm Snapdragon 888 platform, 12GB LPDDR5 RAM
128GB UFS 3.1 storage, no microSD card slot
5050mAh battery capacity, 66W fast-charge
Turbofan and liquid cooling system
Dual-Core Cooler accessory
Wi-Fi 6E (802.11 a/b/g/n/ac)
5G connectivity
So why is the Red Magic 6 so chunky, at almost a full centimetre wide? There’s a number of reasons: the massive battery capacity (5,050mAh), the integrated physical cooling fan, the spatial capacity to ensure airflow won’t overheat the processor inside. And that’s just three reasons.
There’s no doubting the Red Magic 6 has got the goods when it comes to power. Utilising Qualcomm’s Snapdragon 888 platform, alongside 12GB RAM, there’s nothing more powerful inside phones right now. Which makes the asking price of this phone all the more phenomenal.
Motorola’s new Moto G9 Plus is a stunner of a phone – find out why, right here
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For most people the difference between a Snapdragon 888 and, say, 870 isn’t going to make much difference for casual use. But the Red Magic 6 is all about gaming – so it has a processor that can put in the extra work to eke out those extra frame-rates and graphical options that you might otherwise not get elsewhere.
That said, only so many games are able to really tuck in. The same goes with the refresh rate debate: which games will genuinely benefit from 165Hz? Not many, perhaps none at all. Running Red Magic’s own FPS checker in real-time showed that many of our favourites – South Park: Phone Destroyer being the main, PUBG Mobile being the other – apparently max out at 31fps. Surely an error on Red Magic’s software? Because PUBG Mobile can run at 90fps.
That self administered punch to the face aside, however, and the Red Magic 6 does a darn good job when it comes to playing games. There’s no delay, no fuss with fidelity, no issues with graphics textures, and so forth. It’s about as good as it gets.
However, that cooling fan doesn’t half make a lot of noise. It’s whirring sound whistles quite irritatingly. Having it on will undoubtedly use up power, too, so we’ve opted for leaving the standard cooling system minus the additional fans to take care of things. It’s a good job you can manually adjust this from the settings shade – because the fan also activates when fast-charging kicks in, unless you tell it not to.
The reason for that is the fast-charging, at 66W, is really quick. You can fill it from dead in under 40 minutes, assuming you have the correct plug at the wall, which is borderline ridiculous. Pop it on a slower recharge and you’ll be kinder to the battery’s health, but it’ll take a fair lot longer.
As for realistic longevity per charge. With this phone, more than most, that’s going to depend on how much you game. We’ve found the battery life a little unpredictable in general, with a day of ‘normal use’ (at 90Hz, note) and some gaming thrown in delivering close to 15 hours. That’s fine for a single day, except there are some moments when the battery will bomb and that’ll leave you reaching for the charger when you might not usually expect so – and that can render the 165Hz plus cooling fan as limited time options.
It would also be remiss to not speak on software, which here is Red Magic OS (V4.0), built over Google’s Android 11 operating system. It’s fairly harmless, in that it has various obtuse Themes, but there are some fundamentals that are just broken.
Notifications, for one, are scruffy, filling up layers per app in a not-too-useful format. But at least, unlike with the Poco X3 Pro, we get consistent notifications, eh?
The home screen also can’t accept new apps being dragged from the app drawer and onto it as icons – they just vanish, unless you load multiple apps into a folder and drag them from there. It’s a ridiculous and irksome bug. That, in a sense, is indicative of what to expect when it comes to software experience: a unique yet unpredictable one.
Cameras
Triple rear system:
Main (26mm): 64-megapixel, f/1.8 aperture, 0.8µm pixel size
Wide (13mm): 8 MP, f/2.0, 1.12µm
Macro: 2MP
Selfie camera: 8MP, f/2.0
One area where we’ve been critical of previous Red Magic devices is with the cameras. Although the Red Magic 6 doesn’t get away Scot-free by any means, its main camera is fairly decent – outshining the likes of the Moto G100, that’s for sure.
Thankfully the rear of this phone is slightly curved so it slots into the hand pretty elegantly. There’s no giant camera bump in the way. No unwarranted protrusions or oddities. But that’s because the cameras here simply aren’t as high-end as you’ll find in some devices.
According to the specification, the Red Magic 6 has a 64-megapixel main sensor (a S5KGW3 – which is Samsung’s GW3 sensor) that squeezes images down to 16-megapixels by using one-in-four processing. Then there’s an 8MP wide-angle (a HI846, so a typical Hynix sensor). Lastly there’s a 2MP macro for close-ups (the OV02A10, supplied by OmniVision).
Thing is, the camera app doesn’t offer any wide-angle shooting. It’s not to be found anywhere. So you can already forget about getting any ultra-wides out of this device. Yet another problem of the software, perhaps?
The macro, given that it’s just 2-megapixels, is also of really poor quality – so we doubt you’ll ever want to use it. At least the system does prompt you to use it when very close to a subject, though, and the magnifying glass-style focus symbol on the screen is particularly useful to get in-focus shots. Not that they’ll be all that sharp, given the limit in quality.
So it all falls to the main lens to sell the camera system. Think of the Red Magic 6 as a single camera and it’s reasonably successful. The real-time phase-detection autofocus is snappy at showing what it’s focusing onto. The quality of images is fairly decent in a variety of conditions, too. Oversharpened, sure, but there’s detail here that could easily be negated by a lesser setup.
Just make sure you turn off the watermark feature (as you can see from the gallery above, we didn’t) – because it’s on by default, will plaster your images with unwanted words that you can’t remove, and it’s still beyond perplexing to us that this is an acceptable practice. Kill the watermark default already.
Not that you’ll be taking pictures, right? You’ll be playing games. Because, ultimately, that’s what the Red Magic 6 is all about.
Verdict
If you’re in the market for a gaming phone then the Red Magic 6 has a lot going for it: it’s well priced, it’s seriously powerful, and it has a faster screen refresh rate than you’ll find on any other phone right now.
Thing is, whether you’ll get genuine use from 165Hz is a whole other matter. And with it active the cooling fan’s whining drone sound isn’t delicate on the ears. Plus it rather affects the battery life for the worse.
That there is physical fan-based cooling, however, is testament to how gaming-focused this phone is. With its Game Space dedicated switch, too, there’s quick-access to controls and gaming-specific settings.
Just like its predecessors, the Red Magic 6 does what it sets out to achieve: being an alluring gaming phone. But while it’s “game on” in that regard, it’s “game off” for everyday use – where the software comes up short, the sheer size approaches unwieldy, and the cameras are way off their billing.
Also consider
Lenovo Legion Phone Duel
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Ok, so it’s the first-gen model – the second-gen has just been announced – and it’s pricier than the Red Magic. But with the Lenovo’s side-positioned pop-up camera and dual charging facility, it’s a super-powered gaming device unlike anything else on the market.
A flight from the UK to Spain took off with more than a tonne of unexpected weight after a software error classified female passengers using the title “Miss” as children. This led to the flight’s load sheet estimating the weight of 38 female passengers as 38 kg or 77 pounds each, the standard weight for children, instead of 69 kg or 152 pounds, the standard weight used for female adults.
The error was classified as a “serious incident” by the UK’s Air Accidents Investigation Branch (AAIB) but did not affect the flight’s safety. Despite a discrepancy of 1,244 kg (2,743 pounds) between the expected and actual mass of the aircraft, the thrust used in takeoff by the pilot was only “marginally less” than what was required. “This meant the safe operation of the aircraft was not compromised,” concluded the AAIB.
The error was introduced to the software after the flight operator suspended operations for several months due to COVID-19 restrictions. During this time, it upgraded its IT systems, but in the country where the software was programmed, the honorific “Miss” is used for children while “Ms” is used for female adults. The error affected two more flights from the same operator that same day, July 21, 2020, before it was corrected.
According to a report by the Press Association, the flight was operated by Anglo-German company Tui. In statement the company said: “The health and safety of our customers and crew is always our primary concern. Following this isolated incident, we corrected a fault identified in our IT system. As stated in the report, the safe operation of the flight was not compromised.”
Apple knows that iMessage’s blue bubbles are a big barrier to people switching to Android, which is why the service has never appeared on Google’s mobile operating system. That’s according to depositions and emails from Apple employees, including some high-ranking executives, revealed in a court filing from Epic Games as part of its legal dispute with the iPhone manufacturer.
Epic argues that Apple consciously tries to lock customers into its ecosystem of devices, and that iMessage is one of the key services helping it to do so. It cites comments made by Apple’s senior vice president of Internet Software and Services Eddie Cue, senior vice president of software engineering Craig Federighi, and Apple Fellow Phil Schiller to support its argument.
“The #1 most difficult [reason] to leave the Apple universe app is iMessage … iMessage amounts to serious lock-in,” was how one unnamed former Apple employee put it in an email in 2016, prompting Schiller to respond that, “moving iMessage to Android will hurt us more than help us, this email illustrates why.”
“iMessage on Android would simply serve to remove [an] obstacle to iPhone families giving their kids Android phones,” was Federighi’s concern according to the Epic filing. Although workarounds to using iMessage on Android have emerged over the years, none have been particularly convenient or reliable.
According to Epic’s filing, citing Eddie Cue, Apple decided not to develop iMessage for Android as early as 2013, following the launch of the messaging service with iOS 5 in 2011. Cue admits that Apple “could have made a version on Android that worked with iOS” so that “users of both platforms would have been able to exchange messages with one another seamlessly.” Evidently, such a version was never developed.
Along with iMessage, Epic cites a series of other Apple services that it argues contribute to lock-in. Notably, these include its video chat service FaceTime, which Steve Jobs announced would be an open industry standard back at WWDC 2010. FaceTime subsequently released across iPhones, iPads, and Macs, but it’s not officially available for any non-Apple devices.
The U.S. Commerce Department has added seven Chinese entities to the DoC’s Entity List, essentially barring these companies and organizations from obtaining almost all advanced technologies developed in the U.S. Among the entities are two major CPU developers from China: Tianjin Phytium Information Technology and Sunway Microelectronics (or Shenwei Microelectronics).
The Department of Commerce’s Bureau of Industry and Security (BIS) believes that the newly added seven entities supported modernization of the Chinese People Liberation Army by producing supercomputers used for military purposes, development of new weapons of mass destruction as well as other destabilizing efforts. In particular, BIS blacklisted four supercomputer sites in China, including the National Supercomputing Center Jinan, the National Supercomputing Center Shenzhen, the National Supercomputing Center Wuxi, and the National Supercomputing Center Zhengzhou.
Also, the blacklist now includes CPU designer Tianjin Phytium Information Technology, which develops system-on-chips for client and server PCs based on the Armv8 ISA, and Sunway Microelectronics, which as a part of Shanghai High-Performance Integrated Circuit Design Center, designs proprietary supercomputer processors.
The inclusion of an entity into the Entity List restricts its ability to access items and technologies that are parts of the U.S. Export Administration Regulations (EAR). American companies cannot export, re-export, or transfer items subject to the EAR to entities in the Entity List without a special license, which will be subject to a presumption of denial.
CPUs and SoCs, including those for supercomputers, are designed using electronic design automation (EDA) as well as other tools and technologies developed in the U.S. Without access to these tools and technologies, it will be close to impossible for Phytium or Sunway to develop their processors. It is unclear whether contract makers of semiconductor like TSMC or SMIC can actually produce chips for Phytium and Sunway.
“I have not in my decade in China met a chip design company that isn’t using either Synopsys or Cadence,” said Stewart Randall, a consultant in Shanghai who sells electronic design automation software to top Chinese chipmakers in a conversation with The Washington Post.
Many supercomputer centers in China nowadays use CPUs and SoCs developed in the country, but they still use certain technologies designed in the U.S. From now on, those who want to sell the aforementioned four supercomputer centers in China something made or developed in the U.S. will have to apply for an appropriate license.
“Supercomputing capabilities are vital for the development of many – perhaps almost all – modern weapons and national security systems, such as nuclear weapons and hypersonic weapons,” said U.S. Secretary of Commerce Gina M. Raimondo in a statement. “The Department of Commerce will use the full extent of its authorities to prevent China from leveraging U.S. technologies to support these destabilizing military modernization efforts.”
Previously the DoC blacklisted Huawei Technologies and its chip design arm HiSilicon as well as contract maker of chips SMIC on the same grounds of supporting Chinese military efforts.
In about three months, Samsung will announce the Galaxy A22. Read all about the expected budget phone here and take a look at the possible design.
Every year, Samsung releases a large number of smartphone models, a significant part of which is housed within the Galaxy A series. A considerable number of 2021 models have already been announced, varying from cheap budget models to mid-range phones with 5G support. It started with the introduction of the mid-range Galaxy A42. Not long after, the cheap Samsung A12 and A02s were announced, followed by the A32. Recently, the Galaxy A52 and A72 have been added to the sales range. We now have to wait for the Galaxy A82 and the A22.
In this publication we limit ourselves to the Galaxy A22, the cheap brother of the already introduced A32. It will likely be the cheapest 5G phone that Samsung will announce in 2021 – with an expected retail price of around €250. It is the successor to the Galaxy A21 / A21s released in June.
Samsung A-Series smartphone 2021
Meanwhile, the expected Samsung A22 has been in the news several times. It is known that both a 4G and 5G version will be released – just as is the case with the Galaxy A32 and A52. There is also information available about the colors. The budget phone is expected to arrive in 4 color variants: gray, white, light purple (violet) and light green.
Based on all available information, graphic designer Technizo Concept, in collaboration with LetsGoDigital, has created a series of product renders in which the possible design of the Samsung Galaxy A22 is central. In addition to the four expected colors, Technizo Concept has also added a fifth variant, which in our opinion would fit well into the delivery program; pale yellow.
Much is still unclear about the specifications. Presumably, the new A-series model will be equipped with a flat 6.5-inch LCD display. Although the A21 was still equipped with a punch-hole selfie camera, we expect the new model to feature a notch as all budget models within the A-series are equipped with a notch this year.
Budget phone with quad camera
There is still some uncertainty about the camera system at the rear. It is in line with expectations that Samsung will build in a quad camera – this was also the case with its predecessor. The main sensor will likely be able to capture 48 megapixel resolution photos. In addition, an ultra-wide-angle camera, a depth camera and a macro camera will most likely be implemented.
Samsung could choose to implement a square module, such as with the A12 and A42. For the product renders, however, we assumed that the camera of the A22 will have a rectangular design, as we also see with the A21 and the more recent A32.
With the latter model, Samsung chose not to place a camera frame around the lenses, the cameras are placed directly on the rear panel. We have also reflected this renewed and refreshing design in the A22, as can be seen in the following YouTube video of Technizo Concept.
Hardware & Software
The Samsung A22 is probably powered by a MediaTek Dimensity 700 chipset. This is a mid-range 5G SoC. A MediaTek Helio chip may be used for the 4G model. It is still unclear whether both models will be introduced simultaneously. Recently, a Samsung roadmap appeared online (thanks to Evan Blass) listing the Galaxy A22 5G model for a July release.
With the A32, Samsung chose to introduce the 4G model at a later date. This device was equipped with less powerful hardware, but also with a nicer display and a higher resolution camera than its 5G counterpart. It is quite possible that Samsung wants to apply the same differentiation with the A22.
Samsung is expected to release at least two memory variants: 4GB RAM / 64GB ROM and 6GB RAM / 128GB ROM storage memory. A model with 3GB RAM / 32GB ROM may also be released in some markets. The memory will in any case be expandable with a microSD memory card. This is of course a great advantage. With the high-end models, such as the Samsung Galaxy S21, this option is no longer supported.
Android 11 smartphone
The smartphone will run on the Android 11 operating system, combined with the One UI 3.1 user interface from Samsung. This is a user-friendly and clear interface with many personalization options.
Since it is a budget phone of less than € 300, software- and security updates will also be performed less frequently. Based on other cheap A-series models, Samsung will likely make a security update available 4x per year (once per quarter).
Although Samsung has expanded its software update policy last year, by providing most models with Android OS updates for 3 years, this will probably not apply to the A22. The more expensive models from the A series can count on 3 years of software updates, such as the Galaxy A52, the A72 and the A82 expected later this year.
Battery & charging options
Samsung will probably provide this budget phone with a plastic back panel and a plastic frame. The fingerprint sensor is most likely processed on the side of the device, in the on / off button.
Like all Samsung Galaxy A-series models this year, the A22 will also have an old-fashioned, but still much-loved 3.5mm headphone connection. This way you can use a wired headset to fully enjoy your music.
A USB-C connection is provided for charging. As yet no information is known about the battery capacity, nevertheless it is likely that it concerns a 5,000 mAh battery. This is also the case with its cheaper and more expensive brother; the A12 and A32. Charging is probably possible with a maximum charging power of 15 Watts.
Although Samsung no longer includes a charger in the sales package for the S-series models, all A-series models are still being supplied with a charger this year. You can therefore assume that you will also find a charger in the sales box of the A22.
Samsung A22 price and model variations
It seems that Samsung is planning to launch the Galaxy A22 worldwide. The device is also expected in Europe, both as a 4G and 5G variant. The latter model is expected in July, it remains to be seen whether the 4G model will be introduced simultaneously.
No concrete information is yet known about the price. Nevertheless, a price indication can already be given on the basis of its predecessor and the other A-series models. The price will probably be somewhere between € 210 and € 275, where the 5G model will of course be slightly more expensive than the 4G model.
The 5G version will be equipped with a more powerful chipset. Perhaps Samsung will make some concessions in other areas, in order to keep the price difference between the two models small – think of a lower screen resolution and / or refresh rate and less high-resolution cameras.
Alternatives for Samsung Galaxy A22
If you don’t want to wait until July and are you looking for a new Samsung smartphone, then the 2021 range already offers sufficient diversity. For those who do not place too many demands on their mobile phone, the A12 may be a suitable candidate. If you are looking for just a little more, Samsung offers a good alternative with the A32. The one-year-old Galaxy A51 is also worth considering, this was the best-selling smartphone in Europe last year.
Obviously, there are also plenty of other brands, with interesting models within this price range. Consider, for example, the Nokia 5.4, the Motorola Moto G9 Plus, the OnePlus Nord N10, the Oppo A74 and the Xiaomi Mi 10T. The range of budget phones is wide. Although these smartphones usually offer a good price / quality ratio, the differences between them can be significant. It is therefore always advisable to compare a few models first, so you can make a good decision based on your personal preferences.
Note to editors :The product images shown in this publication are created by Technizo Concept in collaboration with LetsGoDigital. The presented 3D renders are for illustrative purposes only. This product is not for sale. The images are copyright protected. Feel free to use these renders on your own website, please be so respectful to include a source link into your publication.
Many digital eyes and ears are on us as we move about our daily lives. Surveillance cameras watch us on the street and smart devices listen for us in our homes. What if some of that watching happened through an expressive simulacrum of a human eye?
Researcher Marc Teyssier took it upon himself to craft such a device, giving a webcam synthetic flesh and a moving eyeball, complete with brow and lashes. Observe: the Eyecam.
You can see it in action – blinking, glancing, emoting – in the video below, which also commands us to use our imaginations:
Imagine Eyecam waking up on its own.
Imagine Eyecam observing every one of your steps.
Imagine Eyecam always being there …
… even when you don’t want it to be there!
If you can get past the uncanny valley creepiness, it is a neat device. Watching the people in the video carry it around in their palms makes it look almost cute. And the project, part of research at the Saarland University Human-Computer Interaction Lab, does explore interesting questions. How would we interact with our devices if they were more human? How would our behaviors change if the surveillance around us felt that much more tangible?
If you’d like to make a watchful companion of your own, the Eyecam’s design and software are available on Github, and Teyssier promises a full step-by-step build video is in the works. More details are available at Teyssier’s website, along with a plethora of images at each stage of the build process.
If you’re in the mood to fall into a rabbit hole of eerie gadgets, there’s also Teyssier’s phone with a moving finger and flesh-covered phone case. When you’re sick of skin, check out Disney’s fleshless robot and this furry robot dog.
A YouTuber recorded himself entering SpaceX’s Starship rocket facilities in south Texas last month, freely sauntering on site. No security stopped him from wandering around the underside of SN11, the 16-story-tall rocket prototype that would launch and explode just a few days later.
The video was posted to a small YouTube channel called Loco VlogS, which is run by “Caesar.” Caesar did not respond to multiple emails and DMs asking for comment.
For space enthusiasts, SpaceX’s sprawling rocket campus in Texas just a few miles north of the Rio Grande is a tantalizing museum of rocketry just laying out in the open, housing millions of dollars worth of tech — some of which SpaceX has pitched to the Air Force and NASA. It doesn’t have the towering walls or advanced security one might expect a company to have for safeguarding sensitive (and potentially dangerous) rocket hardware.
Development of Starship, the centerpiece of Elon Musk’s goal to ferry humans and cargo to the Moon and Mars, is aided in part by a $135 million NASA contract to help mature its design under the agency’s Human Lunar Landing system program.
“NASA takes safety and security very seriously,” said Monica Witt, spokeswoman for the agency. “The Human Landing System contracts include requirements for the contractors to appropriately safeguard information, software, and hardware. SpaceX notified NASA that they investigated this incident.”
Caesar entered the rocket site and seemingly moved around SpaceX hardware and equipment with ease, recording closeups of Starship SN11’s Raptor engines. The video garnered 5 likes and at least 100 dislikes, as well as a barrage of comments from pissed-off SpaceX fans, before he deleted it, according to a different YouTube account that archived the video. In a classic YouTube move, Caesar posted an apology video a few days later on April 1st.
“Yes it was wrong, yes it was illegal,” he said in the apology video. “But in my eyes, in that time of moment, I didn’t really think about that… What went through my mind was, ‘Okay, I’m never gonna get this opportunity again.’ So I went for it. And, well, this happened.”
The Federal Aviation Administration, which regulates launches and launch infrastructure for the sake of public safety, said it was aware of the video and brought it to SpaceX’s attention. “Maintaining the physical security of a launch facility is an important aspect of ensuring public safety,” a spokesman said. SpaceX did not respond to a request for comment.
The site has had similar security issues before. In 2019, a SpaceX fan was arrested after posting pictures of himself near another Starship prototype to social media.
Verizon said Thursday it is working with the Consumer Product Safety Commission (CPSC) to recall 2.5 million hotspot devices after an investigation found the devices’ lithium-ion batteries could overheat and pose fire and burn hazards.
The Ellipsis Jetpack mobile hotspot models MHS900L, MHS900LS, and MHS900LPP were imported by Franklin Wireless Corp. and sold between April 2017 and March of this year, according to the CPSC. The model numbers are all for the same device but vary depending on how the customer purchased the device — through a consumer prepaid or postpaid plan.
“The safety of our customers is our highest priority,” Verizon said in a statement. “We are taking the situation very seriously, and we are working diligently to determine the cause of the issues with the supplier and to provide replacement devices for all of our customers, free of charge.”
The CPSC bulletin indicated Verizon had received 15 reports of the devices overheating; six of the reports involved fire damage to bedding or flooring. Two incidents included minor burn injuries, the CPSC said.
A Verizon spokesperson said in an email to The Verge that about 1.3 million of the hotspot devices are currently in use by customers. The recall is focused on the entire device, not just the batteries, and customers should not try to remove the batteries themselves.
Demand for hotspots increased over the past year during the coronavirus pandemic, with schools and libraries seeking the devices for students who didn’t have internet access at home so they could complete their schoolwork remotely.
Verizon has sent a software update to the affected hotspots that are powered on that should help reduce the risk of the devices overheating, as it prevents the hotspot from charging up while it’s on. The company also recommends turning off the hotspots while they’re not in use and keeping them on flat surfaces without anything covering them. It’s also not a good idea to expose the hotspot devices to extreme temperatures for long periods, Verizon said.
To request a replacement hotspot or get more information, customers can go to ellipsisjetpackrecall.expertinquiry.com or call 855-205-2627.
New filings show both sides’ legal strategies at work
On May 3rd, Fortnite publisher Epic Games will finally have its day in court, forcing Apple to defend kicking Fortnite off the iOS App Store last year. Epic’s antitrust lawsuit is bigger than a single game; it’s a direct challenge to the App Store model, the most significant legal challenge Apple has faced since the Xerox days.
Last night, both sides filed a document called a “proposed findings of fact,” essentially laying out every factual claim they’ll rely on in their arguments. The documents run more than 650 pages in total, giving a detailed roadmap of how each side sees the case — from the early days of the iPhone to Epic’s specific preparations for picking this fight with Apple. But the filings also bring the case into focus, raising three questions that will be central to the trial over the coming months.
The heart of the case is the so-called App Store tax — a 30 percent surcharge Apple collects on purchases made through the App Store. Fortnite was kicked off the App Store for dodging that tax by installing its own payment system, which is forbidden under App Store rules. Now, Epic is making the case in court that the rules should never have been put in place.
You often hear that this case is about whether the App Store is a monopoly — but Epic’s argument is more subtle than that, drawing on antitrust ideas around legal monopolies and abuses of market power. As Epic sees it, Apple’s monopoly over iOS is legal, but it’s using the market power from that monopoly to dominate the secondary market for app distribution. Epic compares the situation to Microsoft’s antitrust case in the ’90s: a legitimate monopoly over Windows, extended illegally to the secondary market in web browsers.
It’s a good theory, but it only works if you see the App Store model as fundamentally separate from iOS. In its statement of facts, Apple describes the exclusive App Store as a fundamental part of the iPhone, part of the broader offering that makes the devices valuable. “Apple wanted to ensure that iOS devices were more protected from those malware and instability issues and quality issues that the PC world was used to,” Apple claims in its filing. App Store exclusivity is part of that, but so are security measures like the code-signing and hardware root-of-trust systems. On the software side, there is a range of private APIs and OS-level entitlements that are only enabled after App Store review, tying the systems that much tighter together.
Of course, it’s inconvenient for this argument that Google is offering a competing mobile operating system with none of these restrictions — to say nothing of Apple’s own macOS, which allows side loading. Clearly, it would be technically possible to allow competing app stores on iOS. The question is whether the court sees that as changing Apple’s business model or changing iOS itself.
One of the biggest challenges for Epic is that the App Store model is fairly widespread. Consoles like Xbox and PlayStation operate on basically the same playbook, delivering games digitally through an open but curated digital store that’s locked to the hardware and controlled by the manufacturer. That alone doesn’t make it legal, but it adds credence to Apple’s claim that the App Store lockdown isn’t trapping consumers. If you don’t want to play Fortnite on an iPhone, you can play it on a console or a PC. Some devices come locked into a specific distribution channel and some don’t, giving users the chance to vote with their feet.
Epic’s counter to this argument, as explained in the filing, is that “video game consoles operate under a radically different business model than smartphones.” Development for console games is slow and expensive work, and consoles are useless without a steady supply of those games, so console manufacturers are under immense pressure to attract developers. That means hardware itself is often sold at cost, leaving App Store commissions as the primary source of profit.
Apple is different, Epic argues, because most of its profits still come from iPhone sales. “Developers do not participate in those profits,” the filing argues, “even though the availability of apps contributes greatly to the sale of devices.”
On some level, this boils down to the argument that console companies are nicer to developers, so their platform power is less of an issue. The constant competition between Xbox and PlayStation gives game developers leverage to extract more favorable terms. But iOS and Android don’t compete for app developers in the same way, and the lower cost of mobile development means the competition happens on vastly different terms. Apple has given people lots of reasons to buy an iPhone, which means there’s less pressure on any given line of business. But that’s well short of the standard for monopoly power, and Apple ultimately comes away from the console comparison looking pretty good.
Underneath everything else, Apple is facing a profound question of how much control it can exert over its own devices. For critics, this is Apple’s original sin, using industrial and graphic design to lure customers into a walled garden, then locking the gate. For fans, it’s Apple’s genius, integrating hardware and software to deliver a more purposeful and powerful user experience. But it all rests on Apple’s ability to maintain a closed stack, using hardware integration to control what happens in software.
This trial won’t undo that stack, but it could limit what Apple can do with it. The Epic Games fight started over payment processing, but the same legal standard could allow for alternative app stores or limit the restrictions Apple can place on rogue apps like Parler. It’s a first step toward setting regulatory limits on how tech companies operate, similar to the regulations on wireless carriers or banks. At its most basic level, Epic is arguing that Apple’s ecosystem has grown too big and too powerful for it to be run entirely out of Cupertino, and it’s time for it to be directly accountable to antitrust law.
Hundreds of pages in Apple’s filing are devoted to the benefits of that system for developers and iPhone owners, much of it undeniably true. There really is less malware on iOS devices because of Apple’s software controls, even if scam apps sometimes slip through. The system really does generate a lot of money for iOS developers, many of whom couldn’t compete outside of Apple’s walled garden. The shift to digital distribution really has saved money for developers who don’t need to distribute their product through brick-and-mortar retail anymore.
But in a sense, all of that is beside the point. Abuses of market power aren’t excused just because they’re sometimes helpful, and classical monopolies like Standard Oil or Bell Telephone had lots of side benefits, too. The bigger question is whether courts are ready to dive into the mobile software stack and start dictating the terms of how tech companies can set up their marketplaces. That’s a hard question, and it won’t be settled by a single ruling or a single case. But one way or another, it’s a question this court will have to take on.
HMD is announcing six new midrange devices today led by the Nokia X20, a midrange handset priced starting at €349 / £299.99 (around $415). It will release in “select markets globally” such as the UK starting next month, but we’re still waiting on HMD to confirm exact US pricing and availability. I’ve been using the phone running near-final software over the past week, which has been enough to get some rough first impressions about the device.
To be frank, the Nokia X20 isn’t the most exciting device. But HMD’s promises about ongoing software and hardware support for the phone make it compelling.
The Nokia X20 is specced like a device at this price point is expected to be. It’s powered by a modest Qualcomm Snapdragon 480 processor paired with either 6 or 8GB of RAM (my device has 6GB), 128GB of expandable storage, and a 4,470mAh battery. It’s got a 6.67-inch, 1080p 60Hz display with a small hole-punch notch and four rear cameras including an ultrawide, macro, and depth sensor.
The company says it’ll provide three years of monthly security updates for the X20 after launch, three years of OS updates, and to ensure the hardware doesn’t give up the ghost before software support ends, it’s also extending its normal manufacturer’s warranty by an extra year. “In the majority of places,” a company spokesperson says, “that extends it to three years.” If all goes to plan, the Nokia X20 should still be under warranty when it receives its Android 14 update.
In the past, HMD has generally been good at updating its phones over time, though ComputerWorld’sAndroid 11 upgrade tracker reports that it’s been more sluggish lately. Recently, HMD updated its Nokia 8.1 and Nokia 3.2, which released in 2018 and 2019, to Android 11 as part of an upgrade roadmap that includes over a dozen of its devices.
Three years of security updates is a little less than the four years Samsung recently said it would offer for its Galaxy devices, but Samsung’s warranty varies between one and two years depending on whether you’re in the US or UK. Apple recently updated its 2015 iPhone 6S to iOS 14 (five years after its release), but its standard limited warranty also typically only covers new phones for between one and two years.
Along with aiming for three years of use, HMD has also made a couple of other decisions with the Nokia X20 in the name of being eco-friendly. First, in the EU it’s joining Apple and others by not including a power brick in the box, just a USB-C cable. What you do get in the box is a 100 percent compostable phone case. It’s a neat idea producing a case that won’t end up in a landfill, but the accessory itself is frustrating to use. The portion of the case that covers the phone’s volume rocker just isn’t flexible enough, making it hard to press the side of the button that I wanted.
The speed and performance of the phone was generally fine, but I saw the occasional hitch while switching quickly between apps, which made me question how this phone will perform after three years of OS updates. Otherwise, I didn’t have any problems with performance in everyday usage. The X20 supports Sub-6GHz 5G, which won’t matter much to you now but could in three years’ time.
You can find a selection of photo samples below, but in my time with the phone I was underwhelmed by the Nokia X20’s camera performance. The phone has a total of four rear cameras: a 64-megapixel main camera, a 5-megapixel ultrawide, a 2-megapixel depth sensor, and a 2-megapixel macro.
HMD Nokia X20, macro camera.
Ultrawide camera.
Performance in daylight is broadly fine, but when things are more dimly lit you quickly start to lose detail and definition. Neither the ultrawide camera nor the macro camera have the resolution to take decent photographs, and the 2-megapixel macro camera in particular is a pointless and puzzling inclusion.
HMD’s Nokia X20 can’t make any big claims about being a flagship hit, but its modest price tag and HMD’s promises about continued support could make it a safe, dependable smartphone if that’s what you’re after.
A newly announced “Crypto Climate Accord” aims to erase cryptocurrencies’ legacy of climate pollution. That’s a tall order considering the enormous amounts of energy that the most popular cryptocurrencies — bitcoin and Ethereum — consume. The loose goals laid out in the plan so far face potentially insurmountable challenges.
The “accord” is led by the private sector — not governments — and outlines a few preliminary objectives. It seeks to transition all blockchains to renewable energy by 2030 or sooner. It sets a 2040 target for the crypto industry to reach “net zero” emissions, which would involve reducing pollution and turning to strategies that might be able to suck the industry’s historical carbon dioxide emissions out of the atmosphere.
Lastly and perhaps most realistically, it aims to develop an open-source accounting standard that can be used to consistently measure emissions generated by the crypto industry. They also want to develop software that can verify how much renewable energy a blockchain uses.
If achieved, those goals would solve a very real problem. Bitcoin alone has roughly the same carbon footprint annually as Hong Kong, while Ethereum’s annual carbon emissions rival Lithuania’s. Their climate pollution is growing even as scientists’ research warns that global emissions need to be cut almost in half this decade to avoid the worst effects of climate change.
The accord has support from some influential names in climate action and the crypto industry — including cryptocurrency company Ripple, blockchain technology conglomerate Consensys, billionaire climate crusader Tom Steyer, and the United Nations-appointed “climate champions.”
While tackling the environmental damage done by the crypto industry might be a worthy challenge, critics say the broad goals are unlikely to result in meaningful change.
“Some things just can’t be fixed,” says economist Alex de Vries.
Unfortunately for the Crypto Climate Accord, bitcoin is the biggest player in the game, and it’s likely to cause the accord the most trouble because of how much energy it uses. Bitcoin is purposely inefficient — which is a problem renewables can’t fix. It uses a model called “proof of work” to keep its ledgers secure. “Miners” who verify transactions to get new coins do so by using energy-guzzling machines to solve increasingly difficult puzzles. (Ethereum also uses proof of work but has said for years that it will eventually transition to another model.)
Those machines will continue to compete for renewable energy with arguably more essential needs, like keeping the power on in people’s homes. And if cryptocurrencies increase electricity demand beyond available renewable resources, utilities might turn to fossil fuels. That’s why cleaning up energy sources and increasing energy efficiency are two sides of the same coin when it comes to tackling climate change.
Regardless, the accord’s founders are optimistic about a greener future for bitcoin. “I’ve been in conversation with folks from the bitcoin ecosystem, it’s a pretty simple pitch,” says Jesse Morris, chief commercial officer of the nonprofit Energy Web Foundation, which is spearheading the initiative. “If we can make bitcoin green, it will be much easier and lower risk for other organizations to come in and buy more Bitcoin.”
Bitcoin still accounts for more than half of the entire cryptocurrency market capitalization. But it is facing competition from newer cryptocurrencies that have found ways to be greener. Other cryptocurrencies use different blockchain technology than bitcoin and consume very little energy in comparison as a result. For those cryptocurrencies, like Ripple’s XRP, running on renewables could be more feasible.
And while renewable energy costs have fallen dramatically, luring bitcoin miners to places with abundant renewable energy would likely require heavy subsidies to keep them from turning to cheaper, dirtier fuel sources, de Vries says. “Just the sound of that — It sounds really wrong,” he says. “Why would you want to subsidize an industry that uses energy just because it is set up to waste resources?”
The new crypto accord, however, is “not about coming together and asking for subsidy by any means,” says Morris. “We just want to get everybody together and start nailing the action here.” Many blockchains, like bitcoin, were designed to be a decentralized system with no top-down oversight. So getting everyone on board, even within a single blockchain, will be a huge task.
The accord’s objectives are supposed to be fleshed out and finalized by the time a big United Nations climate conference rolls around in November. But Morris admits that the initial plans chase big aspirations rather than fine details. “So many of these other decarbonization efforts are very much thinking their way into acting,” Morris says. “Whereas in Crypto, because it’s kind of the Wild West, it’s about acting our way into new thinking.”
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