New British tech company Zuma has launched what it is calling a “world first high-performance product that combines audio and light to give users an incredible immersive experience”.
The Zuma Lumisonic is an ultra-compact two-way loudspeaker with a low-energy LED light, all housed within an easily installable ceiling light fixture. The firm says it offers a virtually invisible, wireless and clutter-free audio experience that combines circadian rhythm and mood lighting.
It has been developed over three years by a team led by renowned industrial designer Morten Warren (Zuma’s CEO and founder) and featuring Vivid Audio’s acoustic engineer, Laurence Dickie, who was the creator of the iconic Bowers & Wilkins Nautilus speaker (one of, in our opinion, the finest examples of high-end audio engineering in history).
As it is a light fixture, the sound projects downwards vertically from the ceiling, through a 75-watt co-axial two-way driver configuration. The Lumisonic boasts support for WAV, ALAC and FLAC files up to 24bit/192kHz, plus streaming via AirPlay 2, Spotify Connect and Bluetooth (v4.2).
The Lumisonic is voice controlled, too – it will work with Alexa at launch, and you’ll still need an Alexa powered device somewhere in your home. And built into the Zuma app are a series of wellbeing features that will enable users to play atmospheric soundscapes and combine them with sympathetic lighting tones. Think transforming your bathroom into a high-end spa with music and mood lighting, connecting your Peloton via Bluetooth for that real-life spin class vibe, or the sound of rain as you sleep under a canopy of Zuma speakers.
Users can select both music and the lighting to suit certain moods, and if multiple Zuma lights are installed in a ceiling, users can surround themselves with colour-tuneable lights and enjoy a virtually invisible array of loudspeakers above for an immersive audio experience.
Zuma also says it has incorporated technology that will, later this year, allow users expand the capabilities of the devices to include motion sensors, smoke alarms and security systems to the device.
The Zuma team developed a patented spring blade mechanism which the firm says will enable quick and easy installation and removal. A selection of round and square bezels with different and flush mounting options will be available at launch.
Zuma’s Lumisonic speaker light is priced at £375 per unit (excluding VAT). A companion light-only product called Luminare will be available in the summer, priced £125 each.
MORE:
Check out the best smart speakers 2021: the best voice assistant speakers
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Only want the Google Assistant? Read best Google Assistant speakers 2021: best Google smart speakers
Sony is apparently looking to release more than 25 PlayStation 5 games under its PlayStation Studios brand. And “nearly half” of them will not be sequels or spinoffs, according to Wired’s interview with PlayStation Studio lead (and former Guerrilla Games managing director) Hermen Hulst.
That could theoretically be a lot more games than the four first-party Sony titles we already know about:
Horizon Forbidden West (2021)
Ratchet and Clank: Rift Apart (June 2021)
God of War: Ragnarok (2021)
Gran Turismo 7 (2022)
Twenty-one additional games could be a huge shot in the arm for the PS5, especially considering how slowly exclusives are trickling out; Gran Turismo has already slipped to next year.
Sony also may not be completely on the hook for producing all of the games that are unaccounted for, though. The PlayStation Studios branding is a bit murky. When it was first announced, Eric Lempel, the head of global marketing at Sony Interactive Entertainment, told GamesIndustry.biz that the branding “doesn’t mean that we outright own the developer, but it just means we brought it up as a first-party. In a lot of cases we don’t own the developer.”
Wired specifically name-drops indie games from outside studios partnered with Sony, including the upcoming Kena: Bridge of Spirits, and a game from Haven Studios. It’s unclear whether those and similar titles will be counted toward the more-than-25 figure. Sony didn’t immediately respond to a request for clarification.
Also, if Haven Studios doesn’t sound familiar, it’s because it was just formed in March when noted industry figure Jade Raymond left Google when it shut down its in-house Stadia development studios. That speaks to the idea that we many not be seeing some of these games for quite a while. Hulst did mention that some of the games would be small, however, likely taking less development time. That, along with the fact that many of the games won’t be part of existing franchises, is exciting for non-AAA aficionados like myself and could help relieve worries that it’ll take a decade for all these games to come out.
And while the games may not all be first-party games, that’s not necessarily a bad thing: Returnal was a PlayStation Studios game made by an outside developer, and it’s an example of an original game that’s received a lot of praise since its release.
It’s also worth noting that these games won’t necessarily be exclusive to the PS5. MLB: The Show 21 is a PlayStation Studios game that’s available on Xbox, and Horizon Zero Dawn has gotten a (somewhat troubled) PC port. Sony has also said it’s interested in bringing more of its games to the PC in the future. There are also, of course, games that will come out for PS4 as well as PS5: we know that Forbidden West will be released on the older PlayStation.
Even with all the caveats, it’s exciting to hear that Sony is working on a slate of games for the PS5, likely far beyond what we’ve already heard about. With Sony’s latest earnings report indicating that it’s sold 7.8 million PS5s, there are a lot of customers who will be looking for experiences that justify the cost of the PS5, and it seems like Sony is trying to make sure it’s got its bases covered.
The Aorus FV43U misses a couple of things as a TV replacement, but for gaming, it has few equals. A huge and accurate color gamut coupled with high contrast, 4K resolution and 144 Hz makes it a great choice for both PC and console gamers.
For
+ Class-leading contrast
+ Huge color gamut
+ Accurate out of the box
+ Excellent HDR
+ Solid gaming performance
Against
– No 24p support
– No Dolby Vision
Features and Specifications
If you’re looking for a jumbo-sized gaming monitor, there are plenty of routes you can take. There are multiple sizes of ultrawide 21:9 screens ranging from 34 to 38 inches diagonal. Then there’s the mega-wide 32:9, 49-inch genre. Or you can stick with flat panels in the 16:9 aspect ratio and go 32 inches or larger. Many simply opt for a TV, opening up the field to extra large displays that can top 80 inches.
If you want to stick with a desktop configuration though, the 43-inch category is a good choice. It’s large but not so big that you can’t sit close. It’s possible to play from 3 or 4 feet away, see the entire screen, and fill your peripheral vision with the image. And the 16:9 aspect ratio that 43-inch monitors come in means plenty of height, something that ultrawide and mega-wide monitors don’t have.
You can typically put a 43-inch gaming monitor on your desktop for around $1,500. That’s more than many 55-inch TVs but a computer monitor delivers a few things, like DisplayPort and high refresh rates, that consumer TVs do not. The Gigabyte Aorus FV43U makes the comparison a little easier, however, as it’s going for $1,000 as of writing.
The FV43U is a 16:9 VA panel competing with the best 4K gaming monitors with a 144 Hz refresh rate, AMD FreeSync, HDR and a quantum dot backlight that’s specced to reach 1,000 nits brightness. It also delivers decent sound from its built-in speakers, thanks to multiple sound modes. Let’s take a look.
Gigabyte Aorus FV43U Specs
Panel Type / Backlight
VA / W-LED, edge array
Screen Size & Aspect Ratio
43 inches / 16:9
Max Resolution & Refresh Rate
3840×2160 @ 144 Hz
FreeSync: 48-144 Hz
Native Color Depth & Gamut
10-bit (8-bits+FRC) / DCI-P3
DisplayHDR 1000, HDR10
Response Time (GTG)
1ms
Brightness
1,000 nits
Contrast
4,000:1
Speakers
2x 12w
Video Inputs
1x DisplayPort 1.4 w/DSC
2x HDMI 2.1, 1x USB-C
Audio
2x 3.5mm headphone output
USB 3.0
1x up, 2x down
Power Consumption
54.3w, brightness @ 200 nits
Panel Dimensions
38.1 x 25.1 x 9.9 inches
WxHxD w/base
(967 x 638 x 251mm)
Panel Thickness
3.5 inches (88mm)
Bezel Width
Top/sides: 0.4 inch (10mm)
Bottom: 1 inch (25mm)
Weight
33.8 pounds (15.4kg)
Warranty
3 years
By starting with a VA panel, the FV43U is already ahead of many premium gaming monitors that rely on lower contrast IPS technology. Most IPS monitors are specced for around 1,000:1 contrast, while the FV43U boasts 4,000:1 on its sheet and topped that dramatically in our testing with SDR and extremely when it came to HDR. HDR is aided by the monitor’s 1,000-nit backlight enhanced by a quantum dot filter for greater color volume, which our testing will also confirm.
Video processing leaves nothing under the table. The FV43U is one of the few 4K displays that can run at 144 Hz. It manages this over a single DisplayPort cable using Display Stream Compression (DSC). That means it can process 10-bit color, though it uses Frame Rate Control (FRC) to achieve this. FreeSync operates from 48-144 Hz in SDR and HDR modes. G-Sync also works with the same signals as verified by our tests, even though it’s not Nvidia-certified. (You can see how by checking out our How to Run G-Sync on a FreeSync Monitor tutorial).
Peripheral features include two HDMI 2.1 ports, which support console operation, namely the PS5 and Xbox Series X, with variable refresh rates up to 120 Hz. The monitor’s USB-C port accepts Ultra HD signals up to 144 Hz. This is common among USB-C monitors as USB-C can replicate DisplayPort functions, but you’ll need a graphics card with USB-C, of course. The monitor’s USB-C port also allows for KVM switching (allowing you to control multiple PCs with a single keyboard, monitor and mouse) through additional USB 3.0 ports.
Assembly and Accessories
Two solid metal stand pieces bolt in place on the bottom if you set up on a desktop or entertainment center. Wall mounting is supported by a 200mm lug pattern in back. You’ll have to source your own bolts which should be part of any bracket kit.
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From the front, the FV43U looks like any modern television with a narrow bezel around the top and sides and larger bit of molded trim across the bottom. The Aorus logo and a power LED are visible in the center. The stand puts the panel a bit less than 3 inches from the table, so it’s a good height for a desktop if you plan to sit around 4 feet back. The anti-glare layer is more reflective than most smaller screens, so plan placement accordingly if you have windows in your room.
A joystick for controlling the on-screen display (OSD) menu joystick is prominently situated on the panel’s bottom center but the easiest way to control the FV43U is with its tiny remote. It only has a few keys but they’re enough to zip through the OSD, change inputs and control the gaming features.
The back is where you’ll find most of the styling elements. Two slanted shapes are rendered in shiny plastic, along with an Aorus logo in the center. The rest of the finish is matte and features some brushed textures. Angles and straight lines are the order of the day with a generous grill at the top for heat dissipation. Speakers fire from the bottom vents and deliver 12W apiece (more on that in the Hands-on section).
The input panel is on the right side which makes it easily accessible. You get two HDMI 2.1, one DisplayPort 1.4 and a USB-C, which also supports 144 Hz and Adaptive-Sync. The HDMIs are limited to 120 Hz but support Adaptive-Sync and 4K resolution, making it fit for console gaming.
OSD Features
The OSD looks just like the menu found in all Aorus monitors but you can make it larger so it can be more legible from across the room.
The Gaming sub-menu has everything needed for competitive gameplay. At the top is Aim Stabilizer Sync, which is a backlight strobe for blur reduction. It’s one of the rare implementations that can work in concert with Adaptive-Sync, and it manages to do this without reducing brightness too much out of the box (of course, you can always turn the brightness up).
Black Equalizer makes shadow detail more visible; Super Resolution adds edge enhancement (not in a good way), Display Mode changes the aspect ratio and Overdrive offers four options. Balance is the best one, as it has good blur reduction, no visible ghosting and allows you to toggle Adaptive-Sync on or off.
The Picture menu offers an extensive array of image modes (eight, plus three custom memories), along with color temp and gamma presets and something we normally see only on professional screens: selectable color gamuts. You can choose between Adobe RGB, DCI-P3, sRGB or Auto, but in our tests, Auto did not automatically switch the color gamut for different signal types. That means that if we wanted to watch SDR content in the sRGB it’s made in, we had to select the gamut manually.
You also get Local Dimming, which increases contrast significantly. It makes the picture very bright as well, but highlight and shadow detail remain solid, so it is perfectly usable. However, we recommend leaving it off unless your room has a lot of ambient light because you can’t reduce brightness when it’s on. If you prefer a Low Blue Light mode for reading, that feature is in the OSD too.
A single press of the large button in the center of the remote’s nav pad brings up a quick menu. Pressing left opens the Aorus dashboard, which can display your PC component’s internal temperatures and fan speeds. You’ll need a USB connection for this, but most motherboards will transmit the information to the FV43U.
A right press brings up Game Assist, which offers timers, counters, refresh rate info and aiming points. You also get a single cross in the OSD and can create additional reticles if you download the Aorus desktop app. Additionally, the OSD offers alignment marks in case you plan to set up additional FV43Us in a multi-screen configuration. Now that would be super cool! We’re thinking ultimate desktop flight simulator.
Gigabyte Aorus FV43U Calibration Settings
The FV43U comes set to its Green (yes, that’s the term used in the OSD) picture mode. It has nothing to do with the color green but is fairly accurate out of the box – enough to make our Calibration Not Required list. But if you’re a perfectionist and want to tweak the image, choose the User Define color temp and adjust the RGB sliders. Gamma presets and color gamut options are also available. For the full native gamut, choose Auto or Adobe RGB. Either will deliver just over 100% of DCI-P3 coverage. sRGB is also very accurate, but we found it better to choose the sRGB picture mode rather than the sRGB gamut mode. Below are our recommended calibration settings for SDR on the Gigabyte Aorus FV43U.
Picture Mode
Green
Brightness 200 nits
13
Brightness 120 nits
4
Brightness 100 nits
2 (min. 89 nits)
Contrast
50
Gamma
2.2
Color Space
Auto or Adobe
Color Temp User
Red 100, Green 97, Blue 99
When HDR content is present, there are four additional picture modes available: HDR1000, HLG, Game and Movie. HDR1000 is the most accurate, but locks out all image controls. Game and Movie allow for brightness and contrast adjustments and toggling and local dimming. We’ll explain that in more detail in the HDR tests.
Gaming and Hands-on
A question that should be answered when one considers buying a 43-inch gaming monitor is, will it function as a TV? Since some FV43Us will wind up in living rooms or entertainment centers, it’s important to know whether it can play well with things like disc players or streaming boxes.
There is no internal tuner so technically, the FV43U is not a TV. But its HDMI 2.1 inputs can accept input from any cable or satellite receiver, as well as a 4K disc player or streaming box like Apple TV. We tried a Philips BDP-7501 player and an Apple TV source. SDR and HDR10 signals were supported fine with one omission, 24p. Film cadences are present on any Blu-ray and in many streamed shows and movies from streaming services like Netflix and Amazon Prime (in addition to 50 and 60 Hz). The FV43U converted these streams to 60 Hz, which caused a bit of stuttering here and there. It wasn’t pervasive, but we occasionally saw artifacts. Note that the FV43U, like most computer monitors, doesn’t support Dolby Vision. We’ve only seen a few pro screens that includeDolby Vision.
As a monitor for controlling Windows, the FV43U was a joy to use. With its vast area, we could clearly view four or five documents simultaneously. Sitting about 4 feet back, the pixel structure was invisible, but if we sat closer we were just able to see the dots. Color, meanwhile, was beautifully saturated, great for watching YouTube and browsing the web. If you want perfect accuracy for web browsing, the sRGB mode is available with a few clicks of the remote.
Gaming is also a blast with a screen this big. SDR games like Tomb Raider rendered in vivid hues with deep blacks, bright whites and superb contrast. The large dynamic range and accurate gamma mean that you’ll see all the detail present in the original content. That lends a realism seen on only the very best computer monitors.
HDR games, like Call of Duty: WWII, also showed tremendous depth on the FV43U. We played exclusively in the HDR1000 picture mode because of its very accurate luminance and grayscale tracking. The FV43Us large color gamut was put to good use here. It was readily apparent in skin tones and natural earth shades, like brown and green. That, coupled with nearly 39,000:1 contrast, made surfaces and textures pop with a tactility that we’ve only seen from premium screens like the Acer Predator CG437K or the Asus ROG Swift PG43UQ (both go for $1,500 as of writing). Without a full-array local dimming (FALD) backlight like that Acer Predator X27 and Asus ROG Swift PG27UQ have, the FV43U doesn’t quite make the very top tier of the best HDR monitors. But it comes awfully close to their image quality while delivering a lot more screen area.
The monitor’s two 12W speakers deliver sound that’s better than what you’ll hear from smaller monitors with much more bass and overall presence. Five audio modes help you tailor sound to your preference. If you’d rather use your best gaming headset, there’s a 3.5mm jack and an additional analog output for external systems.
Sonos Arc owners can now adjust the volume of the soundbar’s height channels when playing Dolby Atmos content. Sonos is delivering this new feature in a software update rolling out to app stores today.
To adjust the volume of Arc’s height channels, simply open the Sonos app and update it to the latest version, then go to Settings > System > Arc > Height Audio. The update gives customers more control over their home cinema soundfield, allowing them to emphasise or reduce the sense of height in an Atmos mix.
As we said in our Sonos Arc review, the Atmos soundbar “delivers one of the most convincing Atmos presentations of any soundbar we’ve heard”, so while you wouldn’t want to swamp the soundfield with too much upward information, you might well be tempted to add a little more height presence. It’s something we look forward to trying out for our next Sonos Arc long-term review update.
It’s a shame this height channel adjustment doesn’t appear to be valid for stereo playback, though. Our only complaint about the Arc’s musical performance is that sound isn’t projected forward towards the listening position as much as you might expect and, as all of the Arc’s drivers are in use during stereo playback, we reckon that might be due to the upward- and side-firing speakers doing too much.
The latest Sonos firmware update also brings improvement to the battery life of the new Sonos Roam Bluetooth speaker when Google Assistant voice control is enabled.
MORE:
Read our Sonos Arc long-term review: the highs and lows
Which Sonos soundbar should you invest in? Sonos Arc vs Beam vs Playbar vs Playbase
Starting a Sonos system from scratch? Sonos: everything you need to know
The SteelSeries Arctis 9 Wireless is what I’d call a logical addition to the famous and mostly fantastic Arctis gaming headset lineup. Looking at their nomenclature, the Arctis 9 Wireless is a natural upgrade of the also wireless Arctis 7, whose first edition I reviewed back in 2017 and still happily use to this day simply because it continues to impress me with its build quality, wearing comfort, and overall performance. But let’s not waste any more time on the Arctis 7—we’re here to talk about the $200/€200 Arctis 9 Wireless.
Depending on where you buy it, the Arctis 9 Wireless costs $30–$50 more than the Arctis 7. For that price hike, you’re getting everything great about the Arctis 7 with the addition of expanded wireless connectivity. Aside from the standard 2.4 GHz RF wireless connection, the Arctis 9 Wireless also offers Bluetooth connectivity. It can be used on its own to connect to mobile devices (smartphones, tablets, laptops), TVs, and other devices which act as Bluetooth sound sources, or simultaneously with the 2.4 GHz connection. Thanks to that, you can have it connected to your PC and phone at the same time, and use it to answer phone calls without stopping what you’re doing or taking off the headset. In case you own a PlayStation, a Bluetooth connection to your phone will allow you to connect to a Discord server through Discord’s mobile app and easily communicate with your friends. Another interesting option is to connect the headset to your Nintendo Switch through a built-in analog 3.5-mm interface to hear the game while utilizing a Bluetooth connection to your phone for voice chat in Switch games that don’t support it natively. You can also use it wirelessly with the Switch because the supplied wireless dongle works perfectly fine as long as the Switch is in docked mode.
Xbox users, fear not—SteelSeries is also making an Xbox-specific version of this headset, simply called the Arctis 9X.
Specifications
40-mm dynamic drivers (neodymium magnet)
32 Ω impedance
20-20,000 Hz frequency response (specified by the manufacturer)
Closed-back, over-ear design
2.4 GHz and Bluetooth wireless connectivity
3.5-mm wired connectivity (output only)
Retractable bidirectional microphone
Over 20 hours of battery life
Supplied 1.5-meter Micro-USB charging cable
Platform support: PC, macOS, PS4, PS5, Nintendo Switch, and mobile devices
(Pocket-lint) – Sonos added a new soundbar to its range in 2020 – the Sonos Arc – succeeding the then seven year-old Playbar. You can read how the two compare in our separate feature.
Arc is a full-fledged, Dolby Atmos sound system, with HDMI eARC, Alexa and Google Assistant support, plus several other bells and whistles. The Sonos Beam meanwhile, is a smaller, more compact and cheaper soundbar.
So which is the better Sonos soundbar for your setup? We compare the Arc and the Beam to help you decide.
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Design and connections
Sonos Arc: 1141.7 x 87 x 115.7mm, 6.25kg, HDMI eARC (optical adapter included)
Sonos Beam: 651 x 68.5 x 100mm, 2.8kg, HDMI ARC (optical adapter included)
Both require broadband and power supply
You only need look at the two soundbars to see that there’s an obvious difference in design aesthetic. Both can be wall-mounted or set on a TV stand, but the Beam is more likely to be found on the latter. It is small enough to be fairly anonymous when sat in front of a television.
The Arc is much longer and more soundbar in shape.
The Beam is very much designed for use with a smaller television – 32 to 50-inches, for example. It greatly enhances the sound experience when compared to a smaller set’s built-in speakers, and happily sits out of the way when placed in front.
The Arc, on the other hand, looks more like a traditional soundbar and is likely to be matched with much larger TVs.
In terms of connectivity, both devices have 2.4GHz Wi-Fi and Ethernet ports to hook up to your home network and the internet, but the Arc ups the ante when it comes to connection to a TV.
That’s because it comes with a HDMI port supporting HDMI eARC, with the Beam’s port supporting the older HDMI ARC standard instead.
This is mainly because the Sonos Arc requires more bandwidth to receive Dolby Atmos and higher resolution audio streams. A HDMI ARC connection can do, but the TV must support Dolby Atmos itself.
Sound
Sonos Arc: 8 woofers, 3 tweeters – with Dolby Atmos
Sonos Beam: 4 woofers, 1 tweeter
Both have Class-D digital amplifiers to match speaker drivers
Naturally, the Beam is not as capable when it comes to audio presentation as its newer, larger sibling.
It sports four mid-range drivers and one tweeter for a clean, clear front-facing audio experience. That provides a better soundscape than most TVs are capable.
In comparison, the Sonos Arc has eight drivers and three tweeters, with angled speaker units left and right, plus two angled upwards specifically for use with Dolby Atmos soundtracks.
This effectively means that the Arc provides a wider, taller soundscape that is clearly going to be more immersive.
Both speakers though can be added to, with the Sonos Sub a great option for extra bass and a couple of Sonos One or Sonos One SL speakers good options to provide rear channels to a home cinema setup.
Features
Sonos Arc: HDMI CEC and auto sync, Alexa and Google Assistant on-board, Apple AirPlay 2
Sonos Beam: HDMI CEC with optional sync, Alexa and Google Assistant on-board, Apple AirPlay 2
Both the Arc and Beam are Sonos speakers first and foremost, so while they are great at expanding and enhancing TV viewing, they also work well to play music through, either standalone or as part of a Sonos multiroom system.
Both have Alexa and Google Assistant support, so can be voice controlled and work as voice assistants for search and even controlling the rest of your smart home devices.
Both also have HDMI CEC capabilities, allowing you to control your TV, soundbar and any other connected devices with just one remote (you can also opt for IR control, if you so desire).
Basically, the only main difference in features (apart from eARC support and Dolby Atmos) is that the Sonos Arc has audio sync an automatic option, while you have to enable it on the Beam.
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Price
Naturally, considering the Arc has more speaker units inside, is larger and has more audio functionality, it is more expensive. And that might be a major factor in your purchasing decision.
The Sonos Beam is usually £399 / $399, for example, in comparison to £799 / $799 for the Sonos Arc. That’s half the price. If you have a smaller TV/living room, you might never need the extra oomph of the Arc and therefore can save yourself a packet.
However, for a smart Dolby Atmos-capable soundbar, with Alexa and Google Assistant on board, and the enter suite of Sonos streaming abilities, the Arc is actually very reasonable if you do fancy splashing out more on your home entertainment.
Conclusion
The biggest decision to make is what you actually want your soundbar to do. If you simply need something to improve the audio performance of your TV viewing, while also presenting all the cool music streaming features of a Sonos system, the Beam could be more than ample for you.
But, if you are looking for a neat home cinema system that has plenty of room for new features in future, the Arc is a very compelling offering – one without compromises. Albeit at a heftier price point.
Writing by Rik Henderson. Editing by Britta O’Boyle.
(Pocket-lint) – Google’s second generation of its smallest Google Assistant speaker comes in the form of the Nest Mini.
The Nest Mini replaces the Google Home Mini, and while it looks very similar, there are a few differences and a few upgrades. Here’s how the Nest Mini compares to the Home Mini and what the differences are.
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What’s the same between the Nest Mini and Home Mini?
Design
Features
Price
The Google Nest Mini and Home Mini share the same cute puck-like design and they offer the same dimensions too. They are both circular with a material covering and they both feature LED lights at the top, which light up when Google Assistant is activated.
The two devices also offer the same main features in that they both offer Google Assistant built-in, like the other Google Home devices and Nest Hub devices, allowing you play music, control smart home devices and ask Google pretty much any question you want an answer to, whether that be what the weather is like, what your calendar is like for that day or how old Einstein was when he died.
The launch price was also the same between the Home Mini and the Nest Mini with both costing $49/£49, though you might struggle to get your hands on the Home Mini now.
What’s different between the Nest Mini and Home Mini?
There would be little point in releasing a second generation model if there were no improvements, so unsurprisingly, the Nest Mini offers some upgrades to the Home Mini.
Design
Nest Mini: Built-in screw mount, more sustainable
Home Mini: Accessory required for wall-mounting
While the main design between the Google Home Mini and the Nest Mini is the same, the Nest Mini adds a screw mount on the rear, allowing the device to be wall hung.
This makes the Nest Mini much more flexible when it comes to placement, given the wall-hung option is built-in rather than requiring an additional accessory, like the Home Mini.
Additionally, the Nest Mini is more sustainable than the Home Mini, made from 35 per cent recycled plastic, while the fabric is made from recycled bottles.
Home Mini: Tap volume controls, physical microphone mute button
The Google Home Mini has a physical microphone mute button and it’s also possible to control the volume with a tap on each side of the device.
The Nest Mini meanwhile, also has a physical microphone mute button, but the volume tap controls are next to the LED lights on the top of the device and there’s an ultrasound detector built-in that lights up when your hand approaches, allowing you to tap to pause too.
Sound
Nest Mini: 40mm driver, 360-degree sound
Home Mini: 40mm driver
The Google Home Mini is a great little device for an entry point into Google Home and Nest speakers, but its sound quality isn’t as good as the other devices in the range. Fine for background music and for answering your questions, but not necessarily a device you’d use to listen to music day-in-day-out.
The Nest Mini meanwhile, has an improved hardware platform and 40 per cent better bass response compared to the Home Mini.
Features and hardware
Nest Mini: Three microphones
Home Mini: Two microphones
Along with sound improvements, the Nest Mini adds a third microphone compared to the Home Mini. It enables the second generation model to respond to voice better and faster than the original model.
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Conclusion
The Google Nest Mini retains the cute, compact design of the Home Mini that we know and love, but it makes it more sustainable, whilst adding the convenience of a built-in wall mount.
The second-gen device also improves the sound quality, adds more on-device control and adds an extra microphone for better voice response, whilst retaining the same price.
The Nest Mini is a no brainer over the Home Mini if you are choosing between the two. If you are considering an upgrade, you’ll get some good improvements over your Home Mini, but it’s probably worth considering the Nest Mini as an extra Google Assistant device in your home, rather than a replacement to the Home Mini as the Home Mini is still great.
Think you’re ready for the the Euros on June 11th? Best make sure you’ve got the right audio kit then, because LG has just unveiled the FA4, the official England football earbuds.
Not to be confused with the Tone+, LG’s first shot (sorry) at the true wireless in-ear market a year ago, which included UV lights for disinfection while charging, the new limited edition model also boasts sound performance tuned by Meridian in a more AirPods-esque, toothbrush-head design.
The FA4 isn’t shy of wearing the colours, either. ‘ENGLAND’ is proudly written down the length of the stems, in red on the left earpiece and in blue on the right. Under the hood, a custom-built driver unit promises to optimise how you experience Meridian sound.
And the buds boast good call clarity too (for calling friends to discuss the ref’s incompetence, perhaps) thanks to built-in dual microphones. The upper microphone takes care of what LG is calling “Echo Cancellation and Noise Reduction”, to detect and minimise unwanted noise, while the lower microphone aims to amplify your vocals even in crowded places such as beer gardens.
A simple tap on your FA4 earbuds promises to make you fully aware of your surroundings, too. This mode is useful when you need to have a quick conversation – that definitely was/wasn’t a pen or red card, for example.
The included ear gels are made with a non-toxic and hypoallergenic silicone in three size options, and LG’s FA4 earbuds are IPX4-rated, too, meaning they should see you through even the most sweat-inducing penalty shoot-out.
Battery life is 18 hours total: six from the buds plus a further two charges held in the compact case – which really is FA-branded with England’s three lions badge (above). And a quick five-minute jolt of juice will give you an hour of playback – more than enough time to charge up during half-time ready for the last 45 minutes of the game plus stoppage.
The LG FA4 is available now, priced £99.98.
No, you don’t need them to buy them to demonstrate your love of England and the Euros. But if you still see that tackle by Moore and when Lineker scored, Bobby belting the ball, and Nobby dancing…
MORE:
Read our pick of the best true wireless earbuds: the best AirPods alternatives 2021
(Pocket-lint) – The HTC Vive Pro was revealed as the successor to the HTC Vive, back at CES 2018 in Las Vegas. Since then the company has launched the HTC Vive Pro Eye and HTC Vive Cosmos. In 2021, at Vivecon, the company the revealed the HTC Vive Pro 2.
While Oculus is focussing on making accessible and affordable VR headsets for the masses with the Oculus Quest line-up, HTC is very much aiming for the top-tier, best-in-class VR experience.
We’re summarising the differences between the headsets so you know what’s changed.
HTC Vive Pro 2: Dual front-facing cameras, adjustable comfort dial
The original HTC Vive was a striking VR headset with a funky black finish and an unmistakable pocked-marked design. A wired virtual reality headset that required a fairly high-end gaming PC in order to work. This headset was the start of serious VR headsets from HTC and the company has continued to improve upon an award-winning formula since then with various iterations of the Vive Pro line-up.
The HTC Vive Pro is immediately recognisable thanks to some striking design changes. Where the original headset came in black, the HTC Vive Pro came in a bold blue with two front-facing cameras.
The classic pocked-marked design remained with the sensors still a key part of the VR tracking experience, but the Vive Pro included some comfort upgrades missing from the original Vive. As well as other improvements too.
Where the HTC Vive featured three velcro straps that need adjusting to get the right fit, the Vive Pro had an updated design that includes a solid strap, integrated headphones and a clever comfort system. This included a dial at the back that allows for easy fit and comfort adjustment.
The design of the HTC Vive Pro also features enhanced ergonomics to give a more balanced fit by decreasing weight on the front of your face while you play. This includes a redesigned face cushion and nose pad combination which blocks out more light than the current design on the original HTC Vive.
The HTC Vive Pro has two front-facing cameras that look like eyes on the front of the headset. These are primarily designed for developers to take advantage of, but allow for better tracking of your environment as you game too.
The HTC Vive Pro 2 has mostly maintained the same outward design aesthetics as the Vive Pro. The main difference being the front faceplate is now black instead of blue. A lot has changed under the hood, but HTC has taken an “if it isn’t broken don’t fix it” attitude to the general setup of the headset itself.
The HTC Vive Pro uses a DisplayPort 1.2 connection. This is something to bear in mind if you’re considering the upgrade or purchase of the HTC Vive Pro – as not all graphics cards have a DisplayPort output and you might need an adapter.
Despite significantly upgraded visuals, it’s said that any machine capable of running the Vive Pro will be handle the Vive Pro 2 as well. That’s thanks to something called “Display Stream Compression” which downscales visuals if necessary on lesser hardware.
HTC Vive Pro review: The best VR experience… if you can afford it
HTC Vive Pro Eye review: The future of VR is controller-free
HTC
The Vive Pro Eye was an interesting addition to the Vive line-up. A powerful VR headset that’s was more aimed at “professional” users than gamers.
It features similar design aesthetics to the HTC Vive Pro but stands out as having rings around the two front-facing cameras. The highlight of this device is the internal tech though as the HTC Vive Pro Eye features eye-tracking technology. This design, therefore, includes LED sensors around the lenses that both track and analyse eye movements as you observe the virtual world.
The HTC Vive Pro, the HTC Vive Pro Eye and Vive Pro 2 all features adjustable headphones, head strap and eye relief system to ensure you get a comfortable gaming experience. All these headsets are compatible with a wide range of games available from Steam and Viveport.
Best HTC Vive and Vive Pro games: Incredible experiences to play right now
HTC
Display resolution and specifications
HTC Vive Pro: 1400 x 1600 per eye (2800 x 1600 overall resolution), 110-degree field of view, 90Hz refresh rate
HTC Vive Pro Eye: 1400 x 1600 per eye (2800 x 1600 overall resolution), 615 PPI, 110-degree field of view, 90Hz refresh rate
HTC Vive Pro 2: 2448 x 2448 pixels per eye (4896 x 2448 overall resolution), 120-degree field of view, 120Hz refresh rate
The original HTC Vive was the pinnacle of VR when we first reviewed it. Things have come a long way since then and screen technology has changed a lot.
The HTC Vive Pro offered an increased resolution to deliver an even better optical experience. Dual-OLED displays on the headset offered a total resolution of 2880 x 1600. That’s 1400 x 1600 per eye compared to 1080 x 1200 per eye on the original HTC Vive.
The HTC Vive Pro Eye offered the same visual specifications as the Vive Pro. With the only difference being in the way this headset tracks your eyes.
The HTC Vive Pro 2 has lept forward even more with the offer of not only 4896 x 2448 pixels but a faster 120Hz refresh rate and a wider field of view too.
HTC claims the Vive Pro 2 has the “best-in-class” display with the highest resolution to date, even compared to top-of-the-line competitors like the HP Reverb G2 and Valve Index.
This resolution change improves clarity during gaming as well as enhancing immersion for gamers. The HTC Vive Pro 2 offers clearer text rendering and a crisper picture whether playing games or watching videos while using the headset. In-game textures are smoother and more realistic as well as stunning to look at.
HTC has also improved the Vive Pro 2 with the addition of a dual-stack lens design with two lenses redirecting the image for a wider field of view. This is said to have a bigger sweet spot and a more realistic view of the world around you. The fast-switch LCD IPS panel also sports RGB subpixel technology and that, combined with the high pixel count should result in virtually no screen-door effect.
Despite these changes, the Vive Pro 2 can still run on similarly specced gaming PCs:
The recommended specifications are:
Processor: Intel Core i5-4590 or AMD FX 8350, equivalent or better.
Graphics: NVIDIA GeForce® GTX1060 or AMD Radeon RX480, equivalent or better.
Memory: 4 GB RAM or more
Video out: DisplayPort 1.2 or newer
USB ports: 1x USB 3.0 or newer port
Operating system: Microsoft Windows 8.1 or Windows 10
Audio quality and features
HTC Vive Pro: High-performance Hi-Res certified headphones with a built-in amplifier and 3D spatial sound, dual microphones with active noise cancellation
HTC Vive Pro Eye: Hi-Res certified headphones, built-in digital amplifier, 3D spatial sound, dual microphones with active noise cancellation
The HTC Vive Pro includes earcups built right into the design. These headphones offer a similar design to the Deluxe Audio Strap upgrade for the HTC Vive, but with improvements to enhance them further.
The HTC Vive Pro includes high-performance headphones with a built-in amplifier that delivers a superior audio experience including a “heightened sense of presence” and better spatial sound.
The HTC Vive Pro only requires a single cable to connect to the link box which then attaches to your PC, so there are far fewer cables to get in the way as you game.
The headphones click down into place when you need them and click up out of the way when you don’t.
The design of the HTC Vive Pro also includes dual built-in microphones with active noise cancellation for a superior communication experience when playing multiplayer or co-op games. These headphones also include volume controls and a mic mute button built right into the design for easy access while you play.
The HTC Vive Pro Eye and the HTC Vive Pro 2 offer the same audio experience as the HTC Vive Pro. There are no upgrades here as far as we can see from the specs or from testing. It is worth noting though that the headphones on the HTC Vive Pro 2 are detachable so you can pop them off and use your own if you so wish.
HTC
Tracking compatibility and upgrades
HTC Vive Pro: Backwards compatibility with original base stations (sold separately)
The original HTC Vive required users to plug two base stations into the mains power supply in the room that would make up the playspace. These sensors would then help track and relay movement data of both the headset and controllers back to the PC. With a base station in either corner of the room, users can achieve a Room-Scale play space of around 4×3 metres.
The HTC Vive uses sensors that make it capable of tracking six degrees of movement – meaning it can track all movement up and down, back and forth and around the play space as long as the base stations can see you.
The HTC Vive Pro is compatible with the original HTC Vive base stations meaning theoretically if you own the original VR device you can just buy the new headset and it will work fine with the original setup. New and improved base stations also offer an increased level of Room-Scale tracking with up to 10×10 metre playspace.
Similarly, the Vive Pro 2 follows the same logic and with the headset available to buy on its own it makes a logical upgrade path for anyone who owns the original headsets.
As we mentioned earlier, the HTC Vive Pro Eye boasts an upgrade in terms of its tracking capabilities that includes LED sensors that monitor eye movements. This is said to not only allow your eyes to act as a controller but also allows the headset to gather data on your eye movements while you play or look around the virtual environment.
In practice, this will result in faster reactions in gaming and useful data for businesses who are trying to track audience gaze. For example, monitoring what products or virtual objects get the most attention from a lingering look. It also presents the possibility of controlling games with just your eyes – whether indicating where you want to go or by controlling different menus within the game.
The Vive Pro 2 is interesting as it’s still compatible with the HTC Vive wireless adapter, it will also work with the Facial Tracker and with the Vive Tracker 3.0 setup which means you can theoretically track anything in the real world.
The Vive Pro 2 will also work with both Vive wand controllers and Valve’s Knuckle controllers, giving you more options to control the headset with ease.
HTC
Which is the right HTC headset for you?
The HTC Vive Pro 2 is now the most logical choice for those considering an HTC VR headset. It isn’t cheap, but if you’re upgrading from previous HTC headsets then you can save some money by just purchasing the headset and nothing else.
For those who are new to VR, the HTC Vive Pro 2’s price tag might seem high compared to the likes of the Oculus Quest 2, but with some serious specs under the hood, it should be the pinnacle of VR. Though you’ll need a high-end PC to make the most of the headset and the full kit in order to successfully track it.
We thought the HTC Vive Pro was one of the best VR headsets money could buy and the Vive Pro 2 should continue that trend too.
The new Atom’s headline ability is headphone playback, but don’t underestimate its value as a preamplifier. It’s a classy and versatile addition to Naim’s Uniti range.
For
Top-notch streaming
Great headphone stage
Also a great smart preamp
Against
No HDMI ARC input
Sound+Image mag review
This review originally appeared in Sound+Image magazine, one of What Hi-Fi?’s Australian sister publications. Click here for more information on Sound+Image, including digital editions and details on how you can subscribe.
UK-based Naim Audio became first renowned for its amplification, proving the importance of power quality from the early 1970s. Three decades later Naim was also quick to recognise the future of file-based and streaming music, and today enjoys great success with its Mu-so wireless speakers, while the Uniti range of all-in-one streaming systems deliver simple but definitely hi-fi ‘just-add-speakers’ solutions.
In a way the Uniti players brought together everything Naim has learned – the wireless, multiroom and control elements of the Mu-sos, with the solid hi-fi amplification developed over decades, including more recent trickle-down tech from the developmental fillip of investment made in the company’s no-holds-barred Statement amplifier project.
Now here comes the Uniti Atom Headphone Edition (£2399/$3290/AU$4299), which takes the smallest of the existing Uniti all-in-ones and does something rather unexpected for Naim – it throws out the part on which the company built its reputation, the amplification.
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Features
Well, that’s not entirely true. There are no amplifiers for loudspeakers, as provided on the other Uniti units (excepting only the Uniti Core, which adds networked hard-drive storage to the range).
But as the ‘HE’ of the new name suggests, it caters instead to headphones. On the front there are headphone outputs for jacks of full-size quarter-inch (6.5mm in new money) and 4.4mm Penteconn balanced connections, while round the back there’s a second balanced connection on 4-pin XLR.
We’re told that for this product Naim has used an all-new amp implementation designed especially so it delivers the best headphone amplifier experience, including a new transformer design to provide power tailored to the needs of the headphone amplification.
But this is not only a headphone amp. It’s also a preamplifier, and Naim has optimised its preamplifier performance also, “including elements originally used in our flagship Statement Amplifier” it says.
As a preamplifier it offers one analogue input pair on RCA sockets, and then digital inputs: two optical and one coaxial, plus USB-A slots both front and rear. There’s also Bluetooth available, which includes the aptX codec.
What doesn’t it have? It loses from the original Atom the HDMI ARC connection which was handy to play audio from your TV, and there’s still no USB-B connection to play direct from computer.
But its outputs are expanded, its variable preamplifier output available on both unbalanced RCA and balanced XLR outputs to feed your downstream amplification. This could play straight to power amps, since there is full volume control in the Atom HE – either from the remote, from its app, or from the heavenly Naim knob which sits on top, the only disadvantage of this positioning being that it is hidden when the unit goes on a good rack shelf, though its minimal height of 9cm means you should still be able to squeeze your hand in there for a knob spin when the urge presents itself.
Streaming
And in addition to physical inputs, this Naim has all the streaming prowess of other Uniti members, and that’s to say as complete a set of protocols as you’ll find anywhere – so many, indeed, that when the range originally launched, it was significantly delayed by the paper trail for all the licensing involved.
So this includes being easily addressed from any Spotify app, free or paid, or using Apple’s AirPlay 2 to stream the output of a Mac or any app on an iOS app, and Chromecast too, for point-to-point streaming from Android devices. Those with music libraries on a PC can use its UPnP ‘server’ function. It’s also Roon Ready, and although the Roon-direct licensing was still going through when it arrived for review, it was nevertheless available in Roon via its Chromecast and AirPlay abilities.
Then there are the services available within the Naim app itself. These include internet radio and podcasts, Tidal, and Qobuz (the latter newly available to Australia). You may note these are services which offer higher-quality subscriptions; Naim emphasises this quality also in its internet radio app, with a section devoted to higher-rate streams than the often grungy desk-compressed pop stations.
And one last batch of capabilities – the Atom HE is multiroom-capable with other Naim equipment including the Mu-so wireless speakers, so you can have music playing in unison (and Uniti) throughout your home. Chromecast and AirPlay 2 offer other paths to multiroom and multi-device playback.
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Setting up
Having previously reviewed the standard Uniti Atom, we found set-up here to be a breeze. You have to pair the remote control by holding it to the full-colour five-inch front-panel panel display while you push ‘Home’ for three seconds. Our Naim app, already installed on an iPad Pro, needed a reinstall before it saw the Atom HE on the network and delivered it a firmware update, losing contact until the update was complete.
Beyond that, we had absolutely zero operational issues, and indeed throughout our testing we were able to generate no criticisms at all – not one – because Naim has honed its highly versatile and potentially complex operation to something near perfection.
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The Naim app presents all its streaming services on one screen, the inputs on a scrolling second screen; if that doesn’t appeal you can use the settings to reorder the inputs to your preference, banishing unused ones to the second screen.
We had connected a Thorens turntable via a phono stage into the analogue input. We connected our computer to an optical input, using a DAC between them as a USB-to-SPDIF converter.
To kick off, we ran the Atom HE’s unbalanced pre-outputs to our resident power amps, always a slightly nervous connection to make when the preamp is digitally controlled and might flick the output to max accidentally. (Once we had Roon connected, we specified a safety level beyond which the volume slider then can’t go.)
We addressed it first from Tidal on the Naim app, then from the Tidal app itself, then from Roon.
Indeed during the Atom’s visit it may have be physically located in one room, but it seemed omnipresent. Wherever we accessed music – on the music room computer, on our Chromebook, the iPhone, a tablet – there was the Naim Atom as a playback device waving at us as if saying ‘Play to me! Play to me!’ There are so many ways to play that surely any current preferred path to playback will fit right in.
Listening
We can fully believe Naim’s claim that the preamp of the Atom HE is actually superior to those of the current Uniti range. Even in our initial set-up without the benefit of the balanced connections, all the cues from our favourite tunes poured from power amp and speaker references, dynamically delivered, cleanly resolving the good and the bad.
The effect on Alex the Astronaut’s main vocal for Split the Sky can sound curiously excessive on systems lacking resolution, degenerating into a mush. Here it could be discerned separately, part delay, part reverb. More to the point, the music and the emotion were entirely unchecked. The quite awful subject matter of her remarkable I Like To Dance is chilling; her Triple J cover of Mr Blue Sky – The Go-Betweens’ Lindy Morrison on drums – is sheer joy.
The Tidal stream through the Atom HE easily outperformed Spotify’s relatively softened sound. Naim’s Uniti platform does not support the MQA encoding which Tidal uses to ‘unfold’ its high-res Masters to their high definition – Naim could change this by firmware update, it has said, but is being led by demand.
Whatever you might think of MQA, it may be that uncompressed FLAC high-res streaming as offered by Qobuz and Deezer represents a purer future – after all, with today’s bandwidths defined by streaming 4K video, what need for data compression of high-res music any more?
So with Qobuz newly launched in Australia, we took the opportunity to connect our Roon to Qobuz, and our Roon to the Uniti. Roon’s excellent quality check pop-up box reminded us that Roon via Chromecast dropping the high-res to 48kHz, so we switched to Qobuz direct inside the Naim app. And what a joy that was. Fleetwood Mac’s Go Your Own Way was almost alarmingly crisp; details on Toto’s Africa (the left-channel chuckle on the intro) astoundingly apparent, especially as our usual playback preference for this slice of soft rock is the vinyl 45.
Best music streaming services
On Kate Bush’s Running Up That Hill, the continuous rolling drums’n’bass were entirely segregated from the other parts, and the emotional lift of multitracked Kates as we reached the first ‘Come on baby, come on darlin’ was thrilling at an almost tactile level. We began regretting our agreement to return the Atom HE to distributor BusiSoft AV within an unusually brief two weeks; we were barely getting started and we were missing it already.
Headphone playback
Naim Uniti Atom Headphone Edition specs
Inputs: 1 x analogue RCA, 2 x optical digital, 1 x coaxial digital, 2x USB-A
Streaming: Apple AirPlay 2, Chromecast, UPnPT, Spotify Connect, TIDAL, Qobuz, Roon Ready, Bluetooth, Internet radio
Also visiting from Naim’s Australian distributor were the Final Audio D8000 Pro headphones, themselves a mere AU$4999 (£3995, US$4299) with their silver-coated cables trailing away to the Atom HE’s full-size headphone jack like weighty twisted tinsel.
The Naim had not the slightest trouble driving these esoteric 60-ohm planar magnetic headphones to their maximum ability, whether delivering a tight and punchy kick drum under the guitar and synthscape of The Triffids’ Wide Open Road, or highlighting the curiously lo-fi elements opening Gotye’s Somebody That I Used To Know.
The Naim and Finals delivered a mind-meltingly zingy portrayal of The Go-Betweens’ Streets of your Town, currently resurrected for advertising purposes by Ampol but here crisply separated to the point where our attention was constantly darting around the soundstage to small sonic elements like the cunning combination of panned rhythm guitars, the tight block hits in the left, each element easily individually selectable by the mind’s ear, yet held together in a finely musical whole.
We also ran more affordable headphone references – open AKGs, closed Sennheisers – and there wasn’t a pair which didn’t display their full abilities or receive more than enough power on tap from the Atom HE – enough, indeed, to achieve quite worrying levels without any hint of congestion or distortion.
The relevant figures are 1.5 watt-per-channel output into 16 ohms (from all headphone outputs), and output impedance of 4.7 ohms. The headphone amp remains in pure Class-A except for lower impedance headphones pushed to the extremes of volume, when a Class-AB circuit is “seamlessly” invoked.
If you like it loud (bearing in mind the dangers of so listening), the Atom HE will at least ensure you get your music with a minimum of damaging distortion.
After a head-pumping serve of Wolfmother’s The Joker and the Thief we wondered if we should take a rest, but Qobuz continued serving such delights that we didn’t, instead diverting to some high-res classical. This confirmed the dynamic reserve of the headphone output and a remarkable ability to stay tonally accurate across different impedance headphones. All this was from the standard unbalanced quarter-inch headphone socket; the balanced outputs could potentially lift the Atom HE’s game still higher.
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Having an assortment of active stereo speakers in residence for our group test this issue, it occurred to us that the Atom HE’s abilities as a preamp perfectly complemented just such devices. The ELAC Navis, for example, has balanced XLR inputs, to which we connected the Atom HE’s balanced outputs.
The result was wildly successful – a brilliant pair of speakers provided with a perfectly-pitched preamp output backed by physical inputs, streams galore, an app, a physical remote control and Naim’s big knob. Adding good active speakers to the Atom HE makes for a wonderfully compact yet versatile system, boosted by its particular powers to make your headphones sing when privacy is required.
Verdict
The Atom HE is an excellent addition to the Naim Uniti range – something genuinely different in offering a streaming preamplifier with a top-quality headphone amplifier. Use it alone with headphones, with power amps, or with active speakers, and you have a system just as versatile in its streaming abilities as the Mu-so, more versatile in its connections, and far higher in its hi-fi quality. And it comes with the best knob in hi-fi. It’s a big thumbs up from us.
Bose announced today that it will begin selling direct-to-consumer SoundControl hearing aids for adults with mild to moderate hearing loss on May 18th. They’ll cost $849.95 and will be sold directly by Bose in five states — Massachusetts, Montana, North Carolina, South Carolina, and Texas — before they’re available nationally.
The hearing aids are meant to be fit and controlled by the wearer without needing to see an audiologist for a hearing test and professional fitting. They use standard hearing aid batteries that Bose says will last up to four days if used 14 hours a day. Volume, treble and bass, and modes for different listening environments can be adjusted and preset in the Bose Hear app on iOS or Android. There’s a “Focus” feature with different settings, including a “Front” setting for filtering noise in busy rooms and an “Everywhere” setting that allows all sounds during walks outside or around the house.
“In the United States alone, approximately 48 million people suffer from some degree of hearing loss that interferes with their life. But the cost and complexity of treatment have become major barriers to getting help,” said Brian Maguire, category director of Bose Hear, in the press release.
Prescription hearing aids can cost several thousand dollars and are rarely fully covered by insurance. Less costly personal sound amplification products (PSAPs) are sold in stores, but they aren’t as effective or adjustable as hearing aids and aren’t regulated by the Food and Drug Administration. The SoundControl hearing aids are the first to be authorized by the FDA for use without assistance from a health care provider.
An older design for Bose hearing aids with “self-fitting technology” was cleared by the FDA through De Novo classification in 2018, meaning it’s a low-risk product, and there are no direct-to-consumer devices like it on the market. That design had a neckband and a rechargeable battery like Bose’s Hearphones, a hearing amplifier that was discontinued last year. The new design looks more like traditional hearing aids, with a receiver behind the ear and a small tip that sits in the ear canal, and was cleared by the FDA last week based on substantial equivalence to the 2018 De Novo authorization.
TikTok’s next move to compete with Facebook might be to add an in-app shopping feature, according to a new report from Bloomberg. The publication writes that TikTok is testing in-app sales in Europe by partnering with several brands, including UK-based streetwear company Hype.
TikTok’s made some shopping moves in the past, like giving creators the ability to sell merchandise through an integration with Teespring, partnering with Shopify, and reportedly working on some kind of live-video informercial product. This new prototype sounds more like how shopping’s been integrated on Instagram, with a separate shopping tab under a brand’s account that lists products with images and prices, Bloomberg writes.
The Hype account page currently does show what looks like a shopping section (though it’s blank for my US account) and the company did confirm to Bloomberg that it was participating in the test. We’ve also reached out to TikTok for further confirmation the shopping test is happening.
Shopping and TikTok seem like they could have a real peanut butter and jelly type of relationship. The bite-sized length and “stickiness” of TikTok videos seem perfectly suited for advertising, while the passive watching that TikTok encourages (at least in me) makes it easy to consume a lot of content. So far, this shopping prototype doesn’t sound quite as video-focused as whatever informercial-style feature TikTok was previously considering, but I wouldn’t be too surprised to see links to the hypothetical shopping tab littered throughout a brand or creator’s videos at some point in the future.
It’s also more or less exactly what Facebook’s on its way to doing with Instagram, its TikTok competitor Reels, and the normal Facebook app itself. The company went on a slightly different kind of shopping spree in 2020, adding commerce functionality like the previously mentioned shopping tab, product information in Reels, and it hasn’t stopped there. Facebook is also testing sticker ads in Stories.
Wherever TikTok lands with shopping, tests like these seem to show the viral video app is ready to take advantage of its status as a household name and grow — whether it’s shopping or spreading TikTok features across other apps.
HTC has unveiled the new Vive Pro 2, an update to its high-end virtual reality headset that adds a host of small but worthwhile improvements.
The biggest change is the new display, which now offers 5K resolution (or 2448 × 2448 pixels per eye), 120Hz refresh rate, and a 120-degree field of view. That’s a decent step up from the original Vive Pro, released in 2018, which had a 2880 x 1600 resolution, 90Hz refresh rate, and 110-degree field of view. The new Vive Pro 2 also supports Display Stream Compression, or DSC, a first in a VR headset. DSC is a visually lossless standard most frequently seen in high-end monitors.
As a result of all this, HTC says the Vive Pro 2 delivers “minimal motion blur.” The company also claims that the meshed lines noticeable in many older VR headsets, commonly known as the screen door effect, have been “virtually eliminated” — although these have vastly improved in other newer devices like the Oculus Quest 2 and HP Reverb G2, too.
Display aside, the Vive Pro 2 has the usual ergonomic features of high-end headsets, including adjustable straps, quick-adjust sizing dials, and adjustable interpupillary distance (IPD). The integrated headphones are Hi-Res Audio Certified with 3D spatial sound, and the headset also works with third-party headphones. The new Vive Pro 2 will also work with all Vive SteamVR accessories, including Vive trackers, the new Vive Facial Tracker, and any SteamVR controllers and other accessories.
Design-wise, the renders make the new Vive Pro 2 look a little sleeker and more compact than its predecessor. Though we’ve not yet received weight or dimensions of the new headset nor seen it in person to actually compare.
If you’re upgrading from the original Vive Pro, HTC is running a special promotion during the preorder period, selling the headset on its own (without controllers or external trackers) for $749 / £659 / €739. Once that promotion ends, the price for the standalone headset will be $799 / £719 / €799. A fully kitted-out Pro 2, including Base Station 2.0 and controllers, will be available to buy from June 4th for $1,399 / £1,299 / €1,399.
If you’re wondering why every company under the sun has released new gaming laptops today, it’s because Intel has announced its newest flagship mobile processors. They’re the newest members of its 11th Gen “Tiger Lake H” series. Asus and Intel have announced the new Zephyrus M16, which will pair the chips with Nvidia’s GeForce RTX 3000 GPUs (up to a 3070).
What’s exciting about the M16 is that it has a QHD, 165Hz display with a 16:10 aspect ratio. 16:10 is highly unusual to see in gaming laptops; it’s more commonly found in business and productivity machines due to the extra vertical space it provides. Asus hopes the new look will help the Zephyrus line reach content creators and other customers seeking a device that can work as well as game.
“It takes gaming laptops to an audience that wouldn’t have gone to a gaming laptop,” says Sascha Krohn, Asus ROG’s director of PC and laptop technical marketing.
The slim-bezeled M16 has been around two years in the making. “It’s really tricky to do a laptop with super slim bezels, because you have to design the laptop around that screen,” Krohn said. The M16 has a 94 percent screen-to-body ratio, meaning it has smaller bezels in relation to its size than the Dell XPS 15 and almost any other consumer laptop on the market. The Razer Blade 15, for comparison, has just above an 80 percent screen-to-body ratio.
Asus’ G-series (including the renowned Zephyrus G14 and Zephyrus G15) will remain the more “mainstream” Zephyrus options going forward. The M16 is more expensive, and the Intel chip enables features that enthusiasts and content creators may value more, including Thunderbolt and Intel’s Quick Sync as well as the 16:10 display.
Intel worked closely with Asus to equip the M16 with a number of modern features, including Dolby Atmos audio with Intel’s Smart Sound Technology Driver and MS Hybrid Mode. Mainly, the company believes its CPUs will provide enough power to take advantage of the 165Hz QHD display, a feat that only really became possible this year.
“We’re really ensuring that we continue to deliver the gaming performance that we had in 10th-Gen, where we outgamed the competition earlier this year, and focused on making sure that your IPC gains and our single-threaded performance is at the level that we expect it,” says Kim Algstam, Intel’s interim GM of premium and gaming notebooks.
Algstam also claims the new Tiger Lake chips will be better at multithreaded workloads and will outpace the competition (read: AMD) on battery life, which is an important consideration for the M16’s target audience. “We’ve spent incredible time making sure that the performance tuning and battery life tuning is up to expectations,” Algstam says. “Customers want to do more than just game. They want to work, they want to do more personal tasks when they’re out and about, and that happens on battery.”
AMD has set a high bar in that regard. The Ryzen-powered Zephyrus G15 and Zephyrus G14 were two of the longest-lasting gaming laptops I’ve ever reviewed. Many comparable 10th Gen Intel systems have lasted significantly less time in our testing.
The elephant in the room is Alder Lake, Intel’s next generation of hybrid chips, which are slated for release in the second half of this year. The company called the new line “a significant breakthrough in x86 architecture” at a preview in January. Should enthusiasts wait for that? Algstam didn’t address Alder Lake directly but did give a clear verdict. “I would definitely not wait,” he says. “I would buy today.”
Asus has not yet announced pricing or a release date for the Zephyrus M16.
Razer has just announced new versions of its Blade 15 workhorse gaming laptop, complete with some of the biggest changes to the lineup in some time.
Like many other laptops announced today, the new Blade 15 Advanced features Intel’s 11th Gen H-series processors and Nvidia’s RTX 30-series graphics chips, with up to a Core i9 11900H (2.5GHz base clock, 4.9GHz boost clock), an RTX 3080 GPU with 16GB of video memory (Razer declined to share the total graphics power ahead of publishing), and a 4K touchscreen.
The most welcome improvement might be the new fingerprint-resistant coating making its way to all of these new models. I can’t imagine that it’ll eliminate fingerprints altogether, but this should address one of the biggest annoyances with the prior models. The Windows Hello webcam is getting bumped up to 1080p resolution (from 720p), and Razer claims the trackpads have improved palm rejection.
For the new design, Razer managed to shave off a little more than a millimeter from the thickness of the Blade 15 Advanced, coming in at 15.8mm thick. Razer claims that it’s the smallest 15-inch gaming laptop with RTX graphics and is 17 percent smaller by dimensions compared to the MSI GS66 Stealth. This size reduction applies only to the starting model that has the RTX 3060, though. Thinner might sound more appealing, but it isn’t usually better for gaming performance. Nvidia allows OEMs like Razer to choose the wattage and clock speed of the GPU based on their laptop designs, and generally speaking, the thinner the laptop is, the worse it can be running games compared to thicker laptops that typically allow for bigger cooling systems.
The higher-specced options are thicker than this 15.8mm model, but that’s roughly the same thickness as the previous generation. The width and depth of these machines debuting today are also unchanged from the previous gen at 355 and 235mm (13.98 and 9.25 inches), respectively.
The latest (and thinnest) Blade 15 Advanced starts at $2,299, and this model has a 240Hz QHD IPS panel with 2.5ms response time and 100 percent coverage of the DCI-P3 gamut. It has an octa-core Intel Core i7-11800H processor, the RTX 3060 GPU with 8GB of video memory, and 16GB of DDR4 RAM clocked at 3,200MHz. A 1TB NVMe SSD that supports PCIe 4.0 for faster read / write and transfer speeds and a 80Wh battery come standard across all Advanced models.
The selection of ports across the Advanced lineup is similar but not exactly the same as the models released earlier in 2021. The most notable exceptions are the two new Thunderbolt 4 ports. In addition, you’ll find an UHS-III SD card reader, two USB-A 3.2 Gen 2 ports, a headphone jack, and an HDMI 2.1 port. Aside from that, all new Blade 15 models support Wi-Fi 6E, Bluetooth 5.2, 20V charging via USB-C.
All of the Advanced models also support upgradeable storage and RAM. The starting model has only one M.2 slot because of its thin design, but all other new models have an additional M.2 slot for a total of up to 4TB of storage supported.
Spending more will get you a better screen, processor, and GPU. Below you can see the specs of each option, as well as the most recent version of the prior Blade 15 Advanced.
QHD (240Hz IPS), upgradeable to FHD (360Hz IPS), or 4K (60Hz OLED with touch)
QHD (240Hz IPS, 2.5ms response time)
OLED 4K touchscreen (60Hz, 1ms response time)
Storage
1TB PCIe NVMe SSD (supports a second M.2 drive for a total of up to 4TB)
1TB PCIe 4.0 NVMe SSD
1TB PCIe 4.0 NVMe SSD (supports a second M.2 drive for a total of up to 4TB)
Memory
16GB dual-channel DDR4-2933MHz RAM (upgradeable to 32GB, user replaceable up to 64GB)
16GB dual-channel DDR4-3200MHz (upgradeable to 32GB, user replaceable up to 64GB)
32GB dual-channel DDR4-3200MHz (user replaceable up to 64GB)
Processor
Intel Core i7-10875H (2.3GHz base clock, 5.1GHz boost)
Intel Core i7-11800H (2.3GHz base, 4.2GHz boost)
Intel Core i9-11900H (2.5GHz base, 4.9GHz boost)
Graphics
Nvidia RTX 3070 (upgradeable to Nvidia’s RTX 3080 with 16GB of VRAM)
Nvidia RTX 3060 with 8GB vRAM
Nvidia RTX 3080 with 16GB vRAM
USB-C ports
Two (one being a Thunderbolt 3 port with four lanes of PCIe throughput)
Two Thunderbolt 4 ports
Two Thunderbolt 4 ports
USB-C charging
Yes (20V charging)
Yes (20V charging)
Yes (20V charging)
Battery
80Wh
80Wh
80Wh
USB Type A ports
Three (3.2 Gen 2)
Two (3.2 Gen 2)
Two (3.2 Gen 2)
HDMI 2.1 support
Yes
Yes
Yes
SD card reader
Yes (UHS-III)
Yes (UHS-III)
Yes (UHS-III)
Ethernet port
No
No
No
Headphone port
Yes
Yes
Yes
Webcam
Windows Hello 720p
Windows Hello 1080p
Windows Hello 1080p
Wi-Fi 6E support
Yes
Yes
Yes
Bluetooth
5.2
5.2
5.2
Starting price
$2,499
$2,299
$3,399
All of these new Blade 15 Advanced machines will be available for preorder starting Monday, May 17th from Razer. They’ll go on sale and ship sometime in June.
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