ps5-and-xbox-series-x-bundles-are-in-stock-at-gamestop

PS5 and Xbox Series X bundles are in stock at GameStop

Due to the global electronic component shortage, it has been extremely difficult to buy any next-gen hardware. Whether you want Sony’s PS5 or Microsoft’s Xbox Series X, the restocks are far and stock is limited. Fortunately, GameStop is restocking a limited number of bundles for both systems today, while supplies last.

The PS5 Digital Edition bundle — which includes the console, plus one-year subscriptions for PS Plus and PS Now, an extra DualSense controller, and a $20 GameStop gift card — is selling for $600, which may sound like a lot until you factor the retail price for each item separately.

The second bundle costs $730. At that price, it nets you one PS5 with a disc drive, two $70 games (Spider-Man: Miles Morales Ultimate Launch Edition and Call of Duty Black Ops: Cold War), an extra DualSense controller, and a $20 GameStop gift card. There is also a third bundle for $745, which includes the disc drive console, three games (Marvel’s Avengers, Spider-Man: Miles Morales Ultimate Launch Edition, and Hitman 3), an extra controller, plus a $20 gift card to GameStop.

GameStop also has one Xbox Series X bundle, which costs $745. It includes a copy of Assassin’s Creed Valhalla, Hitman 3, plus a three-month subscription to Xbox Game Pass Ultimate. Additionally, an extra controller and a $20 GameStop gift card are included with the purchase.

the-q4-e-tron-is-audi’s-best-shot-yet-at-selling-a-lot-of-evs

The Q4 E-Tron is Audi’s best shot yet at selling a lot of EVs

Images: Audi

Filed under:

  • Electric Cars

Built on Volkswagen’s EV tech

Audi is taking wider aim at the growing market for electric vehicles with two new compact EVs: the Q4 E-Tron and the Q4 Sportback E-Tron. Revealed on Wednesday and due out later this year, the two electric SUVs are far more affordable than the flagship E-Tron but also don’t skimp on things like range (up to around 300 miles) and futuristic tech.

The new electric SUVs also represent a strategic shift of sorts because they’re the first models Audi will build on the modular electric vehicle platform designed by parent company Volkswagen. This architecture, which Volkswagen refers to as the MEB platform, is powering everything from the entire VW ID lineup of electric cars and SUVs, to EVs from sub-brands like Škoda and Seat, and even a Europe-focused SUV from Ford that’s part of an alliance the created in 2019.

The new Q4 E-Tron will start at €41,900 and the Q4 Sportback E-Tron at €43,900 when they go on sale in Germany in June, with sales spreading wider into Europe after that and to the US before the end of the year. That timing may just be perfect. The original E-Tron (and its own Sportback variant) were struggling mightily near the end of 2020 in the US, but sales have shot up dramatically despite the higher price tag. President Biden is making a big push to encourage electric vehicles, including potentially extending or expanding the $7,500 federal tax credit.

Audi’s actually spent about two years teasing electric versions of its popular Q-series SUVs, and one of the more remarkable things about the Q4 EVs announced Wednesday is just how much they resemble the concepts the German automaker revealed in 2019 and 2020. They both retained the same large faux front grille and aggressive body work that the concepts featured, which should help them stand apart from competing electric SUVs that are more likely to blend in — like the original E-Tron, the Mercedes-Benz EQC, or even to some extent the VW ID 4.

Audi says the Q4 E-Tron measures 4,588mm (about 15 feet) long, 1,865mm (about 6 feet) wide, and 1,632mm (about 5.4 feet) tall. While the company calls it a “compact SUV,” it has a wheelbase that’s more comparable to a midsize SUV and interior space on par with a full-size SUV, which is thanks to all of the EV tech being moved to the underlying MEB platform. It’s a bit smaller overall than the original E-Tron and the Tesla Model Y.

The base models are built on a 55 kWh version of the MEB battery pack (with 52 kWh of usable energy), and Audi says they’ll get about 341 kilometers (212 miles) and 349 kilometers (217 miles) on a full charge, respectively. While that’s a healthy chunk of range for the size of the battery pack, those estimates are based on the less stringent European WLTP test cycle, meaning their EPA range estimates will likely be a bit lower.

Buyers who want to take their Q4 E-Tron farther (or drive them longer between charges) will have to pony up for one of the more expensive configurations, all of which are built on an 82 kWh battery pack (with 77 kWh of usable energy).

The midrange Q4 E-Tron will travel the farthest, offering 520 kilometers (323 miles) of range. (There is no midrange Sportback.) Then there’s the top-of-the-line Q4 E-Tron and Sportback E-Tron, which can respectively travel 488 kilometers (303 miles) and 497 kilometers (309 miles) on a full charge. The VW ID 4 also uses an 82 kWh battery (and even has the same amount of modules — 12 — in its pack), and it just got rated for 260 miles by the EPA.

Audi didn’t reveal US pricing, and it will be a while before we get official EPA estimates for the range of each model. But it does look like there is more value in the new Q4 EVs as far as range goes when compared to the E-Tron. The original E-Tron starts at $65,900 and currently gets an EPA-rated 222 miles from its 95 kWh battery, though that’s after Audi decided to increase the usable energy from 83.6 kWh to 86.5 kWh for this year’s model. The Q4 is likely to start at a lower price point and at the very least will be around 50–60 percent more efficient with its energy.

One of the reasons the top models don’t get quite as much out of that larger battery pack as the midrange Q4 E-Tron is that they come with all-wheel drive powered by a pair of electric motors, one on each axle. This setup makes these most expensive models the quickest, but that extra weight — the top-line Q4 E-Tron weighs 2,135kg (4,707 pounds), versus 1,890kg (4,167 pounds) for the base model, and the Sportbacks are five kilograms heavier — means they won’t be lightning-quick. They can make the run from 0 to 100 kilometers per hour (62 miles per hour) in 6.2 seconds, which is about three seconds faster than the base models but still slower than some of Audi’s competition.

While the starting price is lower, buyers will have to pay extra if they want the most fanciful tech features that Audi is promising in the new Q4 electrics. The headliner is an augmented reality heads-up display system that Audi first showed off in March, which has a larger viewing area and more advanced (and animated) overlays than the typically static options found on many modern cars — including navigation markers that “float” on the road ahead of the Q4.

There’s also an optional 11.6-inch touchscreen, the largest Audi’s ever put in one of its vehicles. The standard screen is the same 10.1-inch version found in Audi’s recent cars, but regardless of which main screen buyers choose, there will be a 10.25-inch driver display behind the steering wheel. Audi is also offering a Sonos sound system as an option — which is a first for the speaker company.

Audi has, for now, abandoned plans to roll out a hands-free driving feature like GM’s Super Cruise or Ford’s BlueCruise, but the Q4 E-Trons will have a suite of optional driver assistance features that leverage three radar sensors (one in front, two in back), eight ultrasonic sensors, and five cameras.

Those who don’t want to pay extra will still get features like a wireless charging pad for their smartphones, and wireless Apple CarPlay and Android Auto. Audi has also revamped the steering wheel in the new Q4s to include backlit touch surfaces and flat buttons for a sleeker look.

Audi found success with the original E-Tron, especially outside of the United States, despite its high price tag and unremarkable range. The company delivered nearly 50,000 E-Trons and Sportback E-Trons in 2020, making it the second-best-selling EV in the larger Volkswagen Group’s stable last year behind the far-cheaper ID 3.

But the Q4 E-Tron and Q4 Sportback E-Tron are the German automaker’s best chance yet at going truly big in the electric vehicle space. By leveraging Volkswagen’s more efficient and more cost-effective MEB platform, Audi is ready to make a far more compelling pitch with these new EVs — one that will look all the more attractive as governments around the world continue to emphasize and incentivize a consumer shift to electric vehicles. It may still be far behind Tesla when it comes to total EV sales, but Audi’s not in bad shape to capitalize on the rise of electric vehicles considering its role at the heart of the Dieselgate scandal just a few short years ago.

fantasian-isn’t-just-charming;-it’s-the-most-approachable-jrpg-i’ve-ever-played

Fantasian isn’t just charming; it’s the most approachable JRPG I’ve ever played

Before Fantasian launched on Apple Arcade, most of the discussion centered on how it looked. There was a good reason for that. Mistwalker, the studio helmed by Final Fantasy creator Hironobu Sakaguchi, pioneered a new technique that involved crafting more than 150 incredible, charming dioramas, which were then photographed to become the locations you explore in the game. Whether you’re venturing through a wind-swept desert, luxury cruise ship, or robot metropolis, every area you visit in Fantasian was handcrafted from real-world materials. It not only looks amazing, but it lends the game’s fantasy world a very particular vibe.

Fantasian is also just a great game. It’s not particularly original, hewing very closely to the Final Fantasy games that Sakaguchi built his career on. But it also takes those ideas and mechanics and changes them just enough to feel fresh, while also making some notable quality-of-life changes. Fantasian isn’t just an adorable handcrafted game from the creator of Final Fantasy; it’s the most approachable Japanese RPG I’ve ever played.

The premise is, admittedly, not very original. If you’re played a JRPG any time over the last two decades, it’ll probably feel familiar. You play as Leo, a hero who has lost his memory and quickly gets pulled into a quest for the fate of the world. It’s hard to talk too much about details of the story since, for most of the game, Leo doesn’t even know what’s going on. Early on, you’re mostly just following leads, as Leo goes pretty much anywhere he can in order to potentially learn more about who he is. You’ll explore mysterious and well-guarded vaults, visit gorgeous cities on the water, and eventually be transported to a mechanical realm ruled by robots. It’s a lengthy adventure, though what’s available now is actually only the first of two parts, with the second expected to release later this year.

The story itself is… fine. Fantasian certainly doesn’t live up to its spiritual predecessors in that regard. I never felt any real sense of urgency as I saved the world, and few of the main cast of characters are very memorable. It’s cute at times, and there are some interesting surprises and worldbuilding details to dig into. Mostly, it just gets the job done. Fantasian is much more about the vibe than the narrative. I loved poking around each and every location, seeing the buildings and landscape from different angles. I didn’t really care why I was doing it. The handmade diorama art style is reminiscent of the pre-rendered backgrounds from the PlayStation era, except with a much finer level of detail. An incredible soundtrack from frequent Sakaguchi collaborator Nobuo Uematsu only adds to the nostalgia. It’s a world you want to linger in.

Fantasian doesn’t just look and sound familiar; it also plays a lot like the classics it’s inspired by. That means random battles, turn-based combat, and a relatively straightforward character customization. The battles, in particular, do some interesting things. While there are familiar elements — like enemies with elemental weaknesses and bosses that change forms mid-fight — there are also some nice twists, like spells and weapons that you can aim to maximize your attack by hitting as many enemies as possible in one shot. It makes battles, particularly bosses, feel more strategic and less mindless. It’s really satisfying when you line things up just right.

Perhaps the best addition is the awkwardly named dimengeon — a portmanteau of dimension and dungeon — that lets you put off random battles for a short period. Essentially, when you turn the feature on, any monster you come across gets trapped in this device, and it can hold up to 30 of them at a time. Whenever you want — or whenever it’s full — you can then take on all of the trapped monsters in one giant brawl. It’s a great feature for when you just want to explore without fighting or when you’re in a rush to get to a save point.

There is a handful of other quality-of-life tweaks — plentiful save points, locations that are big but simple to navigate, touch and gamepad controls that work equally well, little need for grinding — that add up to an incredibly accessible take on the classic formula. Fantasian streamlines the genre, keeping the parts that work best, while updating the rest for modern tastes. There are a few small hiccups, like flat cutscenes and some jarring difficulty spikes toward the end. But at its best, Fantasian is everything Sakaguchi does best, just in a slightly smaller and more refined package.

Fantasian is available now on Apple Arcade.

Amazon announces new Echo Buds with more powerful ANC and better comfort

Amazon is today introducing its second-generation pair of Echo Buds. The new true wireless earbuds improve on the originals with a more comfortable design — they’re now 20 percent smaller — and enhanced active noise cancellation. But Amazon is staying aggressive on price: the 2021 Echo Buds are priced at $119.99 for the earbuds and a USB-C charging case or $139.99 for an upgraded case with wireless charging. For a limited time, both are being discounted. The regular set drops under $100 to $99.99, with the wireless charging pair costing $119.99. The new Echo Buds will be released on May 13th.

Aside from shrinking them down, Amazon has also made comfort-focused design changes to the Echo Buds. They now have a vented design (like the AirPods Pro, Pixel Buds, etc.) to reduce unwanted ear pressure. The company has shortened the nozzle so that the Echo Buds don’t sit as deep in your ear canal, and the external depth has been reduced for a more flush fit. The ear tips — four sizes come included — are now oval-shaped, and you also get two sizes of optional wing tips in the box.

Instead of a glossy touch surface like on the original Echo Buds, the outside-facing exterior is now all matte. But Amazon has slapped its logo onto the earbuds this time around, which I could’ve done without. They now come in white in addition to black.

Four sizes of ear tips and two wing tips come included.
Image: Amazon

With the first Echo Buds, Amazon borrowed some of Bose’s noise-reduction technology. But this time, it’s doing everything itself. The company says that the second-gen earbuds “cancel twice as much noise” as before. When in passthrough mode, you can adjust the amount of ambient noise you want to come through. Sound quality has also seen some improvements, according to Amazon’s press release:

Echo Buds deliver crisp, balanced sound with extended dynamic range — so you get the most out of your music, regardless of genre. The premium speakers are optimized for increased fidelity in bass and treble, which reduces distortion during media playback, delivering vibrant melodies and clear spoken word.

The second-gen Echo Buds are rated IPX4 for water and sweat, which Amazon says should cover any exercise and “light rain.” And Amazon says the microphones on these earbuds — three on each bud — are improved, too; they’re “optimized to capture lower frequencies compared to the prior generation,” which apparently results in better quality for voice calls. Either bud can be used standalone in mono mode.

Amazon has made comfort a big priority with the second-gen Echo Buds.
Image: Amazon

Battery life is estimated at five hours of listening with noise cancellation enabled, with two additional full charges in the case for a total of 15 hours. (The case now has status LEDs for each individual earbud, which is a handy addition.) If the battery runs low, charging over USB-C for 15 minutes should get you around two hours of playback.

To see just how aggressive Amazon is on pricing, let’s compare the Echo Buds against the wider market of popular true wireless earbuds. Most of these have noise cancellation, though some (like the Pixel Buds) don’t:

$279 Bose QuietComfort Earbuds

$249.95 Sennheiser Momentum True Wireless 2

$249 Apple AirPods Pro

$229.99 Jabra Elite 85t

$229.99 Sony 1000XM3 earbuds

$199.99 Samsung Galaxy Buds Pro

$179.99 Google Pixel Buds

$179.99 Jabra Elite 75t

$139.99 Amazon Echo Buds with wireless charging ($119.99 for a limited time)

$129.99 Anker Liberty Air 2 Pro

$119.99 Amazon Echo Buds with USB-C ($99.99 for a limited time)

Just like the first model, Amazon hopes a big part of the appeal with the Echo Buds will be the ability to use Alexa everywhere you go. You can ask for a specific artist or song, of course, but Amazon also added the option late last year to ask for music by activity type. You can control your smart home, play an Audible audiobook, ask for transit directions, or even use Alexa’s local search powers to find the nearest COVID-19 testing site.

You can also ask any nearby Alexa device to find your buds, and they’ll play an audible chime to help make them easier to locate. Amazon says “later this year,” it will add the VIP Filter feature that debuted on its Echo Frames, which allows you to choose the notifications you want to hear and avoid the rest.

If the noise cancellation improvements are as significant as Amazon claims, the second-generation Echo Buds could prove quite compelling — especially at their low price versus the competition. Stay tuned for a full review in the next few weeks.

Urbanista is the latest company to take a swing at solar-powered headphones

Urbanista’s new wireless noise-canceling Los Angeles headphones have a solar panel integrated into the length of the headband, allowing them to draw power from both indoor and outdoor light, Wired reports. Although its built-in 750mAh battery can be charged traditionally via USB-C and offers up to a respectable 50 hours of battery life, the real appeal to these headphones is the solar charging. They’re due to ship in early summer for £169 (around $232), according to Wired.

Although Urbanista’s site promises “infinite playtime” from the headphones, the exact amount of power these headphones can generate while solar charging varies. One hour spent in the sun should generate enough power for three hours of playtime, but on a cloudy day that drops to just two hours, the company says. In a worst case scenario on a long-distance plane flight, Wired notes you’d need around eight hours of light exposure to get an hour of listening.

The solar panel is built neatly into the headband.
Image: Urbanista

Beyond their solar-powered smarts, the Urbanista’s Los Angeles headphones are similar to its existing Miami range. They’ve got built-in microphones for use with voice assistants like Siri or Google Assistant, on-ear detection, an ambient sound mode, and they wirelessly connect over Bluetooth 5.0. In the box you get a carrying case, audio cable, and in-flight adaptor.

JBL announced a very similar pair of solar-powered headphones back in December 2019, which was subsequently crowdfunded on IndieGoGo. However, the Reflect Eternal headphones aren’t yet available. In December 2020 the company posted an update on the project’s page saying the headphones were facing “major delays” due to the pandemic, and that it would be offering refunds to its backers.

Both JBL’s and Urbanista’s headphones rely on the same Powerfoyle solar charging technology developed by a company called Exeger. “JBL were a bit unlucky with Covid hitting, and so Urbanista became lucky because we’re in the same city,” Exeger’s CEO Giovanni Fili told Wired. “We’re looking forward to picking it up with JBL as soon as they can.”

sony’s-immersive-360-reality-audio-format-could-be-coming-to-android

Sony’s immersive 360 Reality Audio format could be coming to Android

(Image credit: Future)

It’s been two years since Sony launched 360 Reality Audio, a format that uses Sony’s object-based spatial audio technology to deliver 360-degree sound. In that time, 360 Realit Audio has become available on Deezer, Tidal, Amazon Music HD  and nugs.net, with subscribers to those services able to listen to them in all their immersive glory.

Compatible products include Sony’s dedicated SRS-RA5000 and SRS-RA3000 wireless speakers, Amazon’s Echo Studio smart speaker and certain Sony headphones (such as the WH-1000XM4) via the firm’s dedicated Headphone Connect app.

Now, however, it seems as though Sony has plans to widen compatibility for the format to more Android devices. In the Android Open Source Project, code reviews and comments from both Sony and Google have directly mentioned Sony 360 Reality Audio, as spotted by XDA Developers. The report highlights a comment by Sony software engineer Kei Murayama: “This is one of the patches mentioned in the meeting ‘Android OS 360RA support’ between Google and Sony.” 

That suggests a collaboration is in the works to bring Sony’s custom decoder for the format (which is built on the open MPEG-H 3D Audio standard) to the wider Android world, presumably allowing app providers to easily offer 3D audio playback.

While 360 Reality Audio can support up to 64 channels of audio, the code mentions support for a 13-channel audio layout “which uses surround 5 channels, top 5 channels and bottom 3 channels”. It also states that a “Virtualizer can place individual sounds in a 360 spherical sound field from these channels on any headphones” – so it looks like the technology may be able to work in a psuedo capacity with any set of headphones or, indeed, speakers.

With that Sony and Google joint venture in mind, plus the fact Sony recently announced video streaming capabilities for 360 Reality Audio and 360 Reality Audio Creative Suite content creation software, we could well be seeing – and hearing – more of Sony’s immersive audio efforts in the near future. Look out, Dolby Atmos Music.

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