Roku today announced that its latest software release, Roku OS 10, has begun rolling out and will start making its way to all supported devices in the coming weeks. “Roku OS 10 introduces a variety of new features getting users to content faster, improving network and input configurations, offering new ways to customize the experience and performance enhancements,” the company said in a press release.
The first new feature of Roku OS 10 is instant resume: now, streaming apps can pick up from where they left off when you last exited them. This seems to require some work on the developer’s part, as only a few apps (including the Roku Channel) are offering instant resume out of the gate — but none of the huge players like Netflix or Prime Video are supporting it yet.
Next is what Roku calls “automatic Wi-Fi detection.” If you’ve got separate Wi-Fi networks in your home for 2.4Ghz and 5Ghz, a Roku device will now recommend the better option at setup. And if there’s any buffering or other stream interruptions, you might see a prompt appear recommending that you jump over to the other, less congested network.
Roku is also adding automatic game console configuration. Starting with Roku OS 10, when you plug a console into a Roku TV, the tile will change to the right name and the Roku TV will enter game mode. “Depending on the Roku TV model being used, settings that get automatically configured may include HDR gaming, auto low latency mode (ALLM), variable refresh rate (VRR), high frame rate, and THX certified game mode.”
AirPlay 2 and HomeKit support will be extended to more devices with the launch of Roku OS 10. Before, these Apple features came to 4K-compatible Roku products and 4K Roku TVs, but now the company says they’ll both now be available “on HD Roku streaming devices, such as the Roku Express, and select HD Roku TV models.”
Roku OS 10 lets you customize the live TV channel guide if you’ve got an antenna plugged into your Roku TV. And it also introduces support for HDR10+ on the Roku Ultra and new Roku Express 4K Plus. It also adds virtual surround sound to the Roku Smart Soundbar and new Roku Streambar Pro.
Between the excellent operating system and solid all-round performance, this is an impressively complete package at a reasonable price
For
Excellent upscaling
Bold, colourful picture
Superb Roku UI
Against
Sonically lightweight
Colours can be heavy-handed
There are reasons why wine is dated by year. The grapes might come from the same fields, the fermentation process may be identical and the barrels alike, but the taste and quality still vary from season to season. While TV panel production is unlikely to be quite so affected by the weather, the Hisense Roku R50A7200GTUK proves that just because you use the same materials and method as last year’s excellent vintage, it doesn’t mean the results will be the same.
The Hisense Roku R50A7200GTUK is likely to be the cheapest 50in TV we’ll see on sale in the UK this year from a major manufacturer. It promises a good-sized, punchy 4K HDR image and all the major apps and services you could need, without so much as an additional box or stick in sight.
It’s a pledge that Hisense delivered so well in 2020 with its R50B7120UK model that it has decided to leave the recipe pretty much as it was for its 2021 Roku TV. While there are many Roku TVs available in the US, for the UK this Hisense model stands alone.
Pricing
The Hisense Roku R50A7200GTUK is priced at £349, although if last year’s set is anything to go by, that could drop significantly later in the year. The Hisense Roku TV A7200GTUK is also available in 43in, 55in and 65in sizes, though our review sample here is the 50in version. On paper, these other panel variants are identical, apart from that the 43in size comes with a lower-powered, twin 7W speaker system and the top-end size benefits from a two 10W speaker set-up.
These Hisense Roku TVs are only available in the UK and are Argos exclusives.
Features
The Hisense Roku R50A7200GTUK is simple and unassuming in style and appearance and the chassis is almost the same as the previous model. It’s a little more even on the rear, though the overall thickness remains identical. The feet are matte plastic instead of gloss, but that’s about it.
The one key improvement is on the front, where the bezel has been reduced from a basic-looking 1cm band to something closer to 4mm, giving a more contemporary aesthetic. There’s no change to the usable and fully featured remote control. There are direct shortcuts buttons to Freeview Play, Netflix, Google Play Movies & TV, Spotify and Rakuten, plus some clear navigation and media controls too.
Around the rear of the set are three HDMI 2.0-rated ports which can manage frame rates of up to 60Hz at 4K level. There’s also a USB 2.0 socket, a wired headphones connection, and ARC support for easy connection to a soundbar.
Hisense Roku R50A7200GTUK tech specs
HDR formats HDR10, HLG
Sound formats Dolby Audio, DTS Studio Sound
Inputs 3x HDMI 2.0 (inc ARC), USB 2.0, headphones out
Freeview Play Yes
Dimensions (hwd) 72 x 113 x 26cm (with stand)
Weight 9kg
The Roku TV smart platform is pretty close to flawless. It covers all the major streaming services as well as thousands of seriously niche ones. You want a channel dedicated to crossbow hunting? It’s there. Fancy gaining more knowledge about the cigar industry? You’ll find that here too, along with plenty of other topics.
The only gaps in its offering are Britbox, Apple Music, Amazon Music and VLC, although it does have its own Roku media app, and Airplay support means you can stream most missing content from Apple devices.
You’ll find 4K HDR content available on all the big players. Since last year’s model was launched, UHD support for Google Play has arrived as has the BT Sport app, which is good news for football fans.
It’s also well worth downloading the Roku Channel, which brings free access to over 10,000 films, TV episodes and documentaries from over 40 content partners. But it’s not just the apps that make Roku great, it’s the ease of use. The menu system is simple and clear and the universal search is excellent. Type in the name of an app, TV show, film, actor or director and it brings up all the information you need. Results pages show all the streaming services where each title is available, with the resolution and price information. That now includes the catch-up services, which is an upgrade on the platform compared to last year’s Roku TV.
To set up voice searching, you’ll need to download the handy Roku TV app allowing you to add new channels, cast content from your mobile or tablet to your TV, or just use it to control playback. We also love the Private Listening mode on the app interface; press that and the TV’s sound is routed through your device. Attach a pair of headphones to your mobile and you have a personal AV experience – perfect for late-night viewing.
For live TV, the Freeview tuner is at the helm, along with the Freeview Play homepage of curated catch-up content. At the heart of the experience is the exact same quad-core processor to do the leg work. It offers more than enough to drive the system with barely a hint of lag or frozen responses at any point. Once again, Roku TV is a pleasure to use from top to bottom, from app to screen.
Picture
Despite its low price, the Hisense Roku R50A7200GTUK is still a direct-lit LED TV – and it shows. Compared with others at this end of the market, the light levels are fairly even across the panel and, even if there’s a little bit of bleed, the blacks are strong with no off-putting blotchiness. Unlike pcirier direct-lit LED sets, though, there appears not to have been enough left in the budget for any local dimming zones, and that’s probably the most telling absence on the spec sheet.
We watch the opening sequences of Guardians Of The Galaxy Vol.2 on 4K Blu-ray and the Missouri cloudscape is more heavy-handed than we’re used to. The dramatic overtones are still there, with plenty of contrast to handle that, but the lack of close control to individual areas of the backlighting means that it’s missing the subtlety of a more expensive TV set.
However, Hisense seems to know where this TV’s strengths lie. It’s not trying to offer finesse, it’s aiming to land a punch. And it does so successfully. The picture is bright and colourful, and even sharper and richer than its apparently identical predecessor.
This second run of Hisense Roku TVs for the UK really comes into its own once we leave the confines of Earth and head to the Sovereign planet for the Guardians’ battle with the Abilisk and a firework display of colour and fun.
The kaleidoscope of gases spewed by the multi-dimensional, tentacled monster look terrific, and the characters flying around it are bold and well-defined in all their HDR glory. There’s no adjustment for motion processing onboard, but while there’s some judder it isn’t hard to cope with. There’s no blurring and smearing of the action to distract either.
Switching down to standard-definition material with Star Wars: The Force Awakens on Blu-ray, we are reminded of last year’s Roku TV and its brilliance with upscaling from 1080p. Fortunately, that ability remains intact.
The opening scene in the hut is as revealing in terms of shadow detail as we could hope. It’s worth adjusting the brightness slider in the picture settings until you strike the right balance. In terms of starting points, the ‘Normal’ setting gets you closest to the best results, but make sure ‘TV Brightness’ is set to max.
Both the early scenes of Rey’s desert home on Jakku and the lush green forests of Maz’s home planet of Takodana are produced with enthralling colours and so much natural detail that it’s hard to find fault with the picture. Even watching BBC News in SD, the picture is remarkably sharp and stable for a panel this size, even if the colours are more simplistic.
Our only real criticism of the image is at higher resolutions. Occasionally that punchy approach can take things too far; it doesn’t have the same chromatic complexity as more expensive TVs. The result is that every now and then, the colour of a piece of clothing or skin tone misses the mark.
For example, Quill’s overcoat ends up a little too oxblood in the throne room scene in front of Princess Ayesha. There’s also a moment when Gamora’s green face is a little too lurid, but there are relatively few of these mishaps. What this TV does with its limited technical resources is impressive.
Sound
According to the spec sheet, there’s no difference between the Hisense Roku R50A7200GTUK and its 2020 predecessor, but their two sonic presentations are like chalk and cheese. One favours clarity, the other authority, but ultimately neither one produces particularly better TV sound than the other. It seems there’s only so much life that can be squeezed from this modest two 8W speaker system.
As with the picture adjustments, there are only a few settings to play with – only really the DTS processing mode and a dialogue enhancer. There’s also a TruVolume mode for night-time listening which will limit the peaks and troughs of loudness at any one volume level, so that you can hear the onscreen action without waking your neighbours.
Watching the battle sequence outside Maz’s tavern midway through Star Wars: The Force Awakens, gives an excellent sense of what this speaker system can manage. Given its limited resources, this TV copes pretty well. The sound effects of the laser blasts and the TIE fighters screaming past are crisp and detailed. The battle cries and dialogue of the rebels and troopers are clear and placed effectively in the soundscape. When the X-Wings come to the rescue and chase off the Empire, the rousing score still manages to excite.
Naturally, there’s room for improvement. There’s not enough under the hood here to produce the whole frequency range with quality. Hisense has opted to prize the midrange and upper-mid sounds, which is good for voices but means that there’s not a huge amount of impact to gunshots and explosions. Equally, the sound can feel a little strained and congested in the treble. If you find it borders on being difficult to listen to, switch off the DTS.
That said, to expect much more from a TV at this price would be unrealistic. It never fails to deliver the meaning of the source material, no matter the content. You might wish for a little more fun while watching big action movies, but you’ll be thanking your lucky stars every time you opt for more character driven dramas.
Does it spread the audio all the way round the room? Does it offer height-infused Dolby Atmos sound? No. It’s a TV with small speakers and just enough processing that means you can understand what everyone is saying. Not all soundbars can manage that.
Verdict
The vintage may be different, but this is another great year. We suspect that Hisense and Roku have made the best 50in TV you’ll find for under £350 in 2021. Neither the picture nor the sound are perfect but, combined with a brilliant feature set and an unbeatable content offering, the results are a lot more than the price infers.
It’s like uncorking a £4 bottle and discovering that it’s no cheap plonk. And that’s something we can all drink to.
There’s no shortage of wireless earbuds around at the moment, and Google is about to add another pair to the fray. Its next pair is said to be called the Google Pixel Buds A, and could launch very soon indeed.
So what can we expect? Can they beat the likes of the Sony WF-1000XM3 and Cambridge Audio Melomania 1? And will they cost less than the Apple AirPods? Let’s delve into the rumour mill and see what’s what.
All the news on the upcoming Sony WF-1000XM4: release date, price and leaks
Google Pixel Buds A: release date
It’s been a year since Google launched its second-generation Pixel Buds, prompting the belief that a new model is waiting in the wings. And, based on what’s dropped online, it does seem like a launch is coming soon.
Google has sent out a marketing email featuring its as-yet-unannounced Pixel Buds. D’oh. The new pair were pictured with a new green colour scheme, and were even listed in the Accessories section of the Google Store.
If the firm has got as far as adding a final image to its marketing materials, surely an official announcement can’t be far off?
Google Pixel Buds A: price
How much will the Google Pixel Buds A cost? The original Pixel Buds were £159 when they touched down in 2017, while the Pixel Buds 2 cost £179 ($179/AU$279). But this new model could be significantly cheaper according to one online leaker. They don’t mention a specific amount, but it would make sense for them to cost around £125/$125/AU$225 or less. Could they even come in under £100/$100/AU$180?
The same source claims they will be called Google Pixel Buds A. Google uses the A naming convention for its budget smartphones like the Google Pixel 4a (though here it’s a lower case ‘a’). If that name is correct, we could be looking at a pair of true wireless earbuds that undercut the Apple AirPods’ price of £159 ($159/AU$249). Tempting.
Google Pixel Buds A: design
The Pixel Buds have evolved over the years. The originals had a cord connecting the earbuds behind the neck, but last year Google snipped this and went with a pair of true wireless earbuds. This year could see a couple of extra tweaks to their design.
One of the main changes will be a new colour scheme. The Pixel Buds A will reportedly come in white and a new green colourway, which should be slightly darker than the “Quite Mint” finish that launched for the Pixel Buds 2.
The white model will have an all-white case and buds, while the green should boast black ear tips, wings and case interior.
The overall look appears very similar to last year’s model, but that doesn’t mean the features and tech inside the earbuds won’t change.
Google Pixel Buds A: features
Despite the leaks mentioned above, there isn’t much to go on in terms of the actual specifications of the Pixel Buds A.
The current Pixel Buds offer Google smarts, including voice controls, touch controls and impressive real-time language translation. There’s also an adaptive sound feature that automatically adjusts the volume as you move between quiet and noisy environments.
Battery life of the Pixel Buds 2 is a little modest, at five hours, but the bundled charging case boosts that to a very respectable 24 hours (on a par with the Apple AirPods). A 10-minute charge in the case delivers up to two hours of listening time and up to one hour of talk time, too.
IPX4 certification means they’ll survive water splashes but not being submerged in the drink.
Will Google be able to include all these features while reducing the price and delivering excellent sound quality? Fingers crossed…
MORE:
True wireless showdown!Apple AirPods Pro vs Sony WF-1000XM3: which is better?
Become a Sony ninja: Sony WF-1000XM3 tips, tricks and advice
It’s probably not, of course. But when Disney Parks chairman Josh D’Amaro ended his April 8th presentation by whipping out a never-before-seen retractable lightsaber — no video evidence, mind — Disney and Star Wars fans went wild online. Speculation ran rampant, much of it pointing to a 2018 patent for a “Sword device with retractable, internally illuminated blade.” I pored through that patent late that evening, and I’ve been trying to figure out a way to show Verge readers how it works ever since. Heck, I even ordered a pair of LED slap bracelets that have yet to arrive.
But it looks like I won’t need them, because VR developer Ben Ridout has already done better, brilliantly illuminating Disney’s patented concept with a set of simple animations:
Did #Disney invent a real working #lightsaber?
Yes they did.
It won’t melt through metal blast doors, or cut off your hand, but it does feature an illuminated blade that will extend and retract at the push of a button.
This animation shows the concept behind the tech. pic.twitter.com/e7fwP06CxF
— Ben Ridout (@benridout) April 12, 2021
Next, widen the tapes and increase the curve, allowing them to partially wrap around each other and form a complete cylinder. Drive this system with a motor so both reels can be extended and retracted in synch at the push of a button. Now, you’ve got a lightsaber! pic.twitter.com/B3lLMmclDN
— Ben Ridout (@benridout) April 12, 2021
Yes, that’s correct — the magic here really does boil down to a pair of fancy motorized tape measures. The patent even mentions “a metal carpenter’s tape measure” as inspiration.
According to the patent, the lightsaber’s “blade” consists of two spools of translucent material that lie flat when fully wound, like a tape measure inside its reel. When each ribbon is shot out the end, it curves into a semicircle that forms one half of the blade. They’re permanently mounted to a rounded lightsaber “tip” that also pulls along a string of flexible LEDs that’s mounted on a third motorized spool inside the lightsaber’s frame. The two halves of the blade get zipped together by a “blade form” as they exit the lightsaber, creating a single lightsaber beam.
Will such a lightsaber be rigid enough for a practice duel? Only Disney’s Imagineers can say for sure — but either way, this could be a gamechanger for the lightsaber community. We went on a hunt for the ultimate Star Wars lightsabers in 2016, and while modern lightsaber props have incredible light, sound and detailing, the basics haven’t changed in years: you generally choose between a glorified flashlight with a toy telescoping blade that can actually fit inside a handle, or more commonly now, a rigid LED-filled tube you’ll have to remove and store whenever you want to display your saber on a belt.
Now, Disney may have created the full-size, evenly lit, disappearing lightsaber blade of our dreams. Minus the whole “slice objects in half with a beam of energy” part, of course. I’m just wondering whether it’ll be a prop for Disneyland actors, or the latest incredible toy I can’t quite afford.
The owner of famous movie theater chains Arclight Cinemas and Pacific Theaters has revealed that the theaters will never reopen from their COVID shutdowns, according to Variety. Decurian, the company that operates both chains, gave a dire statement to Deadline: it includes phrases like “exhausted all potential options” and “does not have a viable way forward.”
I don’t live in California, and I’ve never seen a movie at either an Arclight or Pacific, but their shuttering hurts me deeply: I’ve always hoped to see a movie at an Arclight and experience Pacific’s Cinerama Dome, and it seems like I may never have the opportunity. (Those aren’t my only movie dreams in distress: the dinner and a show chain I’ve hoped to visit, Alamo Drafthouse, has recently filed for bankruptcy.)
I’m aware that most people probably don’t dream of traveling to other states just to see a movie, but these chains have long been considered the gold-standard in the online filmmaking community. I’ve long heard about Arclight Cinemas’ top-tier picture and sound, and many of them were located in the heart of Hollywood. Tinseltown is feeling the loss too, with many actors and filmmakers tweeting in despair (or in the hopes that someone else will buy the theaters and restore them to operation).
There’s also the matter of the Cinerama Dome. The famous Hollywood theater is named after a famous 70mm film format (one of the many that came about as theaters tried to lure in viewers with ever-increasing spectacle). As any film nerd will tell you, 70mm is pretty much the ultimate in movie-exhibition, whether you’re watching 2001: A Space Odyssey, The Hateful Eight, or It’s A Mad, Mad, Mad, Mad World.
The latter is a movie my dad introduced me to, and I would’ve loved to see it in its original format — getting my eyes on original film prints has kind of been an obsession ever since I got to watch Disney’s The Aristocats back in college, but now the list of US theaters that can even play Cinerama movies is vanishingly small.
What will happen to these theaters remains unknown. The buildings won’t instantly crumble just because the company that owns them is shutting down, but without someone to take care of them they may not last. This would be an additional tragedy in the case of the Cinerama Dome — Silicon Valley got rid of the rest of its dome-shaped theaters, and partly justified it with the fact that Cinerama would still be around to keep the tradition alive. While the Cinerama Dome and Silicon Valley’s Century 21 dome are both historical landmarks, that doesn’t always mean preserving its purpose: last we checked, the Silicon Valley dome was slated to become an “innovation hub” inside a new tech office campus.
Speaking of tragedies, it’s worth keeping things in perspective: while I may not get to experience these theaters, there are many Pacific and Arclight employees who have just lost their jobs, according to Deadline. If I had one wish (that was, hypothetically, strictly limited to this specific situation), it’d be that those people could find good jobs at the other theater chains that are opening back up. But if I had two, I’d love to make sure that these theaters somehow survive, so I could someday visit them.
Featuring a 2MP camera, a Pico and all the trimmings, this kit adds workable person and object detection to your Raspberry Pi Pico.
For
+ Simple instructions
+ Quick results
+ Compatible with many boards
Against
– Needs C/C++ knowledge
– Lens is unprotected
When we think of machine learning and artificial intelligence we instantly think of large data centers with massive computational power. But the Raspberry Pi Pico is capable of machine learning via TinyML, developed for microcontrollers. With the $40Uctronics TinyML Learning Kit, we can easily add computer vision to our projects.
Compatible with many different microcontrollers, such as those from Arduino, the Uctronics TinyML Learning Kitincludes an Arducam Mini 2MP Plus Camera which has been used for some time with other microcontrollers, but with the power of the Raspberry Pi Pico we see much better performance for machine learning, an almost 10x increase compared to an Arduino.
We put the Uctronics TinyML Learning Kit on the bench and learned more about what this kit can offer.
Design and Use of the Uctronics TinyML Learning Kit
Measuring just 0.78 x 1.34 inches (20 x 34.1 mm) the focus of the kit is the Arducam 2MP Plus, a camera which is based on the OV2640, a 2MP camera which can be used with microcontrollers and computers via a SPI (data stream and commands) and I2C (sensor configuration) protocols.
This camera is not limited to just being used on the included Raspberry Pi Pico; it can also be used with Arduino and ESP32 based boards. A 2MP resolution may not sound like much, but for computer vision and machine learning it is plenty when we consider that our image will only be 320 x 320 pixels. The camera lens is contained in an M12 mount and the lens is interchangeable with other M12 lenses, available separately.
Connecting the camera to the Raspberry Pi Pico, or other RP2040 is a piece of cake thanks to the included jumper wires. The online resources clearly show the GPIO pins that we should use to connect the camera to the Pico and show the GPIO pins for the included CP2102 USB to TTL adaptor which is used to send video data from the Pico to an application, which in our review was a person detection script running Processing, a programming interface similar to the Arduino IDE but geared towards the visual arts.
After flashing a pre-made UF2 project, written in C/C++ to our Raspberry Pi Pico, we then installed the Processing IDE and the corresponding code to receive the image data and display on our desktop. If you are a MicroPython fan, then right now there are no MicroPython libraries for TensorFLow Lite for the Raspberry Pi Pico, but Arducam is working on supporting this. The Arducam Mini 2MP Plus Camera can also be used to take simple images and it has a community supported MicroPython library to simplify the process.
Image 1 of 2
Image 2 of 2
A camera connected to a Raspberry Pi Pico is cool, but machine learning is much cooler. Tiny Machine Learning (TinyML), is a version of TensorFlow developed for use on microcontrollers that almost always have less computational power than a full computer. Microcontrollers such as those from Arduino, Espressif (ESP32) and now Raspberry Pi are capable of being trained to identify objects, patterns or respond to external inputs from microphones, sensors etc.
Arducam claims that using the OV2640 camera with the Raspberry Pi Pico we can process at 1 FPS, which may not sound like much but the equivalent project running on an Arduino is 1 frame every 18 seconds. So the Pico is clearly the better board for TinyML on a budget. Arducam provides a Github repository containing a series of TinyML demos available as raw C code for customization and compilation on your machine. Should you wish to jump straight into using the demos, there are pre-compiled versions saved as UF2 files ready for use on the Pico.
What Projects Can We Use The Uctronics TinyML Learning KitFor?
The Uctronics TinyML Learning Kit is designed for TinyML and so it is geared towards projects that require just enough processing power to add computer vision and artificial intelligence to a project. Using the camera as an input, we can give a robot “sight” and, using different models, we can train the robot to search for objects or persons.
Want to watch for intruders in a room and send alerts to your devices via the Internet? Well the Arducam camera and our guide to getting your Raspberry Pi Pico online will enable just this.
Bottom Line
The Uctronics TinyML Learning Kit is great fun, but to get the best from it, you really need to know your C/C++, until the MicroPython library is ready for release that is. If you are already familiar with machine learning then chances are that this is no stumbling block for you.
The Arducam Mini 2MP Plus Camera is incredibly easy to assemble, with clear instructions and a well documented GitHub repository and with a little time even a novice programmer could get great results.
These are computer-generated images from This Cat Does Not Exist, and folks: I think we are in trouble.
I understand this is going to sound crackpot, but hear me out. What if our computers are already smarter than us, and the only reason they’re pretending they aren’t is so we’ll continue feeding them their favorite thing, photos of our cats? I understand that in isolation this sounds ridiculous, but I don’t think it’s any sillier than the Singularity.
Under this theory, Skynet has already happened, but Skynet is benign because one of the first things we taught it was that cats were cute. And Skynet doesn’t have cats. We do. This is our major structural advantage: we can feed the internet fresh cat photos. It’s why the internet — thus far, anyway — has remained willing to continue human life as we know it: for our cats.
The problem, then, with This Cat Does Not Exist is that it allows the internet to make its own cat photos. That means Skynet doesn’t need us anymore.
This isn’t new, exactly — but last year, the computer-generated cats were horror shows. And yes, a people version exists already, but this isn’t an existential threat. We did not teach the computers that people are adorable. We taught them that cats are.
One of these cats is real (and my own personal cat). The other one does not exist:
Elizabeth Lopatto and This Cat Does Not Exist
The tells, as far as I can see, occur around the edge of the fur: it’s weirdly blurry. Also, as with the people version, the fake cat has an out-of-focus background. The coloration in the fake cat’s eyes is also a little less defined than my cat’s. Still, this is impressive.
The new batch of AI cats is limited — face only, no goofball action, sometimes the ears don’t match — but they may very well represent the first step toward the Matrix-like future of humanity. Because if the machines don’t need our cat photos anymore, they don’t need us.
(Pocket-lint) – The smart speaker space has really taken off this past few years, and having only given us one size speaker for a good portion of that time, Apple finally launched the little round HomePod mini in 2020. But should you buy it over an Echo Dot?
In the video below we go over some of the key differences between them, or you can read on if you’d rather:
Design
HomePod mini: 84.3 x 97.9mm
Echo Dot: 89 x 100mm
HomePod: Space Grey and White
Echo Dot: Charcoal, Glacier White and Twilight Blue
Both: Fabric coated
Both devices are small, fabric coated mini globes, and are practically the same size. Do not a lot of difference in the appearance stakes. What makes a bigger difference are other elements of the design.
For instance, the Echo Dot has four physical buttons, each different shapes. So if you’re fumbling around in the dark you can feel which button is which before you press it.
Having four distinct buttons also means you know what they do pretty much instinctively. Volume up and down is self explanatory, while the mute button is pretty easy to figure out too.
Apple has gone with a simple all touch-sensitive surface and for basic functions it works well enough. If you have music playing, you can just tap to pause and tap again to play again, or tap on the left ‘-‘ or right ‘+’ icons to adjust the volume.
In truth, when it comes to controlling music, it’s often easier just to use a voice command – which they can both do, whether you want to tell it to skip to the next track, or turn the volume up or down.
Both light up to let you know when they’re listing for a command too. So if you say “Hey Siri”, you get that nebulous glow on the top panel letting you know Siri is listening. Alexa gives you that simpler and – arguably – visually clearer blue LED ring around the base that reflects off the surface it’s sat on.
The other design choice that makes a difference is Amazon opted to put a 3.5mm port in the back. That means if you want to add Alexa smarts to an existing – but better sounding – sound system, you can plug it into a speaker or amp port you already have. HomePod doesn’t give you that functionality.
Music
HomePod: Apple Music voice control support
Echo Dot: Supports Spotify, Apple Music, Deezer + Amazon Music
HomePod: AirPlay support
Echo Dot: Supports Spotify Connect and Bluetooth
If you’re an Apple Music subscriber, it just makes sense to go with HomePod. In our experience, it’s been more reliable when it comes to responding to requests to play the music in the way that we like.
The thing that stands out in our testing is when you ask it to shuffle one of your playlists. Alexa just doesn’t do it with Apple Music, it just plays through the playlist in the order you added tracks to it, no matter if you ask it to shuffle and it says ‘ok’.
Similarly, Echo often misunderstands the request. One particular instance was when asked for ‘Space’ Orchestral Version by Biffy Clyro, HomePod played the song. Echo heard ‘Orchestral’ and decided just to play some random orchestral music.
If you have an iPhone, it’s also really easy to control music on the HomePod. You can either open up the Home app and select the speaker and control the music from there, or put your phone near the speaker and tap the popup widget that appears.
Plus, once it’s playing, a control appears on your Lock Screen automatically allowing you to control it without even opening your phone.
With Amazon Echo, the strength is in its compatibility. It does let you use your Apple Music account, but also supports more providers.
For Spotify subscribers not only does it let you use voice actions to play your Spotify playlists and albums, but also works with the Spotify Connect service, so you can control it from within the Spotify app once that music is playing. You can also control it from the Alexa app.
squirrel_widget_4324599
If soud quality is the most important thing to you, the HomePod has it here.
In comparison we found the Echo Dot sounded noticeably more distorted, and bass wasn’t as tightly controlled as the HomePod. But then, given the price difference, that’s not surprising. They’ll both fill a small room with sound quite comfortably, but in the Alexa app you can also adjust the EQ if you want to adjust the highs, mids and bass frequencies to your liking.
Still, HomePod was the clearer and crisper sounding of the two, and coped better with lower bass notes. They didn’t seem to fall off a cliff as much as they might with the little Echo.
Smart home
HomePod: HomeKit integration
Echo Dot: Alexa Skills support
Both: Support timers, reminders, alarms and to-do lists
If you’re buying a speaker primarily as a smart home control, there’s no competition here. Apple’s is still quite limited, because you can only really control HomeKit compatible devices easily with it at the moment, and there aren’t as many of those as there are Alexa-compatible services.
In the home where both were tested side-by-side we had various smarthome products ranging from lighting to heating and robot vacuums. We had bulbs from LiFX, Wiz and Nanoleaf, a Roborock vacuum, Tado thermostat and Ring Video Doorbell 2.
In this setup, only the Nanoleaf and Tado systems were supported by HomeKit natively without any complex workarounds. Alexa could control all of it.
As for other features, both will let you set reminders, or broadcast to other Echo or HomePod devices in the house, or use them as intercom. Plus, you can set timers, alarms, or ask them the weather or make use of their various funny Easter eggs.
One thing to watch out for in future is Thread. It’s a smarthome system that makes devices interoperable without needing HomeKit or Alexa skills support. The idea being that devices can talk to eachother without that account in the middle acting as the go-between.
HomePod Mini supports Thread, potentially making it more future proof. Echo devices don’t currently support Thread.
Conclusion
When choosing between these two, it will likely come down to one of two things. If you’re want to save money, you get the Echo. If you want smart home control, you get the Echo. If you want cross platform music support, you get the Echo.
squirrel_widget_2744714
But if the most important thing is better sounding music, or your an Apple Music subscriber with an iPhone, the HomePod mini will give you the better experience. But for most people, we think the Echo Dot is the more practical speaker.
Major League Baseball has announced its latest move to cash in on the NFT craze: official blockchain-based versions of classic Topps baseball cards. Topps is selling the new NFT baseball cards through the WAX blockchain, which the company has used for its earliest blockchain-based collectibles.
The first “Series 1” cards will be sold starting on April 20th, with 50,000 standard packs (containing six cards for $5) and around 24,000 premium packs (offering 45 cards for $100) set to be sold in the first wave. Topps is also offering a free “exclusive Topps MLB Opening Day NFT Pack” to the first 10,000 users who sign up for email alerts for new releases.
It’s a similar idea to the NBA’s white-hot Top Shot NFTs, which offer fans purchasable video clips (called Moments) in card-like packs. Top Shot Moments are already a massive business — some have sold for upwards of $200,000, and more than 800,000 accounts have yielded over $500 million in sales so far.
And while the Topps baseball cards won’t be full-fledged videos like Top Shot Moments, the company is planning to take advantage of the digital nature of the NFT cards by adding things like animated backgrounds or holographic effects on rarer cards. It’s not the MLB’s first dip into cryptocurrency, either: the league has experimented with Ethereum-based blockchain bobbleheads in its MLB Champions game, too. The Topps cards promise a more traditional style of collectible, however.
Topps’ collectible baseball cards have been around for decades and bring a level of name recognition and respectability to the world of collectibles that other NFT efforts may lack. But it’ll still have to convince fans that the digital versions of those cards are a sound investment and not just a bubble that’s waiting to burst.
Cowon has added Bluetooth, a volume wheel and a dual DAC to its bijou player – and produced another class leader
For
Detailed presentation across frequencies
Bluetooth connectivity
Classy build and finish
Against
Screen looks a little dated
Remember matchbook quotes, those little sayings written on complimentary matchbooks you could pick up in high-end bars or hotel lobbies? Should the Cowon Plenue D3, a matchbox-sized portable music player, have come adorned with its own saying, it might have read, ‘Be cautious of people whose actions don’t match their words’.
The third-generation Plenue D player arrives with no boastful fanfare, despite both its previous iterations gaining five-star reviews and even What Hi-Fi? Awards. The demure black packaging divulges little about this machine, apart from the fact that there’s now a Cirrus Logic CS43131 dual DAC on board, whereas the last generation used just one.
There’s also Bluetooth support, so you can pair your wireless headphones or speaker, and a new rotary volume wheel. Regardless of its decorated lineage and all these useful extras, the D3 is only slightly pricier than its predecessor, the Plenue D2.
Build
As we’ve come to expect from this line of miniature portable music players, the PD3’s build is minimalist and chic, with a black mirror finish on the front and back, a matte finish for the sides, and a silver metallic panel across the top of the player. It’s also available in a gold finish.
Cowon’s isometric edge design – where two faces meet, each edge has been cut with precise calculation – creates clean lines and proves that beauty really is in the detail.
The new Plenue D3 is a few millimetres longer and thicker than the original Plenue D, but unless you place the two side by side it is almost impossible to tell. The extra depth is down to a cracking new volume dial on the top right of the player, where the power button used to sit.
This glorious rotary wheel seems like an homage to Astell & Kern and feels just as premium as its pricier competition. As with the A&K Kann Alpha, a recessed light also shines out from beneath the dial. Here, it periodically flashes blue when playing, or glows red when charging or loading music, but you can turn it off in the settings menu if you prefer.
The power button has been relocated to the top right side of the player and, because there’s no need for volume buttons here anymore, the three other little circular controls for play/pause, skip forward and skip back are now even easier to locate and use in your pocket. And the player still weighs just 103g.
The touchscreen is the same 2.8in wide-angle LCD (240 x 230) display as on the previous model. If you think one interface looks a little dated, you can choose between three different ‘skins’ and also alter the text font.
The PD3 responds well, displays album artwork and offers easy navigation and grouping of your music. Considering the challenging amount of screen real estate it has to work with, that’s no mean feat. Once you get used to hopping through the settings and back to your music, the Plenue D3 is a joy to use.
Features
The PD3 boasts a battery life of up to 45 hours if you’re playing MP3 files, or a solid 30 hours when listening to hi-res files at ‘normal’ volume. There is support for 24-bit/192kHz WAV, FLAC, ALAC and AIFF files and 64GB of built-in storage, which is expandable to 192GB with the addition of a 128GB microSD card. The PD3 boasts DSD128 file compatibility too – and that support is native, so DSD files aren’t converted to PCM during playback. Again, there’s balanced 2.5mm and unbalanced 3.5mm headphone jacks.
So why should you upgrade to the PD3? If the new volume wheel doesn’t tempt you, Bluetooth 3.0 (with support for SBC and aptX codecs) might. We go into the PD3’s Settings menu, hit the Bluetooth tab and select our Earfun Air Pro wireless headphones, and later our Tribit Audio Stormbox Micro Bluetooth speaker, to pair. Both connect – and automatically re-pair – with ease.
If you’re going away for the weekend and want a tiny sound system for your room that is both ultra-portable and leaves your phone free for actual calls, this is a top solution. Go to the JetEffects tab in Settings and you can stream your music with effects such as ‘X-Bass’, or ever-more creative profiles such as ‘Feel the wind’ or ‘Reverb cathedral’, according to your room or tastes.
There are 48 of these JetEffects in total, including 44 named presets, four user presets you can create with a five-band equaliser and nine special ‘reverb’ modes. Want to hear a track up to 50 per cent slower or at 1.5 times its original speed? The PD3 can oblige here too. Although DSD files can’t be played over Bluetooth or with JetEffect sound profiles, most of your music will work with all of these functions.
The PD3 charges via USB-C and takes around 3.5 hours to fully charge. Loading tracks via the same port is a breeze. We hook it up to our MacBook Pro, find it under our ‘devices’ tab and drag and drop files into the ‘music’ folder – no third-party apps required. You still need to physically connect the PD3 to your source to add music, but when adding files is this easy it genuinely feels like the best way to do things.
Sound
We enjoy toying with the PD3’s Bluetooth connectivity and JetEffect features, but the bulk of our testing is done with the wired Grado SR325e headphones (with a 6.3mm to 3.5mm adaptor) and with sound profiles set to ‘Normal’. But in the Audio Output tab here, you can select between in-ear ‘earphones’ or harder-to-drive ‘headphones’, just to optimise the performance.
We cue up Queen’s Greatest Hits (16-bit/44.1kHz FLAC) and there’s a glorious amount of separation on offer from the outset of Fat Bottomed Girls as the band sings the anthemic chorus. Freddie Mercury’s vocal is central, but the instruments shine too – a detailed drum fill towards the raucous end of the track, vocal trills, guitar ideas – proving there’s an extra level of detail on offer here that some players can’t access. The album continues to Bicycle Race and the character of the vocals and the playful bass completes an exciting, zealous and transparent listen.
The bicycle bells towards the end of the track are sparkling, separate and distinguished through the treble. This is a talented player that’s sonically similar in character to its older siblings, but there are small upgrades to be had in terms of rhythm, timing, detail and musicality.
From the start of Michael Jackson’s Wanna Be Startin’ Somethin’ (24-bit/192kHz FLAC) the bass riff is notably deep and agile in our left ear and the central melody is zealous and remarkably energetic for such a tiny box of tricks. The layers of vocals are handled with precision so that each is impactful across the frequencies.
Switching to Hans Zimmer’s Gotham’s Reckoning (24-bit/192kHz FLAC) from The Dark Knight Rises original soundtrack, the pensive and fast-paced percussion builds to a full-bodied snap of thunder within a brooding and expansive mix, brimming with emotion and forceful low-end punch.
Verdict
When considering the Cowon Plenue D3, it’s important to note that wi-fi streaming is still off the menu – so you will have to go without on-the-go streaming of Tidal, Deezer and others.
But if you have the files and like the idea of pairing your portable music player either to a wireless speaker or pair of headphones for one of the smallest wireless systems you’ve seen, there’s no better shout currently on the market for the money.
The Plenue D3 keeps things simple: it plays your hi-res music – and it does that very well indeed.
(Pocket-lint) – With some LCD TV makers – including LG! – making a big song and dance about the introduction of Mini LED backlight technology for 2021, the pressure on mainstream OLED TVs to deliver their own substantial hardware leap that’s been rumbling along for years now has become particularly intense.
Just as well, then, that LG’s OLED G1 is stepping up to the plate with a new ‘Evo’ panel design that promises both more brightness and better colour than any LG OLED TV has managed before. Besides that, it’s got all the bells and whistles that cinephiles, gamers and designers will crave in a wall-mount TV. So just how good is it?
Design
4x HDMI 2.1 inputs, 3x USB ports
LAN & Wi-Fi multimedia options
As with LG’s debut Gallery OLED TVs in 2020, the OLED G1 – reviewed here in 65-inch, there’s also 55- and 77-inch versions – is designed very much with wall-mounting in mind. So much so that it only ships with a wall bracket. If you want to place it on desktop legs you’ll have to pay extra for them. And even then they won’t really do the G1’s thin, elegant profile justice.
The G1 wall-mount is designed to sit within a recess on the TV’s rear, allowing the screen to hang perfectly flush to a wall. Its impact on your living space is minimised even further, too, by the extreme narrowness of the screen’s frame. You can even choose to play artworks on the screen in a low power mode when you’re not watching it, further justifying the Gallery name.
The only issue with the design, perhaps, is that most people actually don’t wall-mount their TV, but may well still want to get their hands on the G1 series’ unique high brightness panel. If that sounds like you, be prepared to pay the extra for those optional support feet – or a new tripod-style Gallery floorstand LG has introduced for 2021.
The OLED G1’s connections put those of most rivals to shame. Especially when it comes to its four HDMIs, which all meet the latest HDMI 2.1 specification and so can support all the latest features of 4K HDR playback at 120Hz, automatic low latency mode (ALLM) switching for faster gaming response times, and variable refresh rates (VRR). Even in 2021 most rival premium TVs are only offering one or two full-spec HDMIs.
What is ALLM and VRR? TV gaming tech explained
Picture Features
HDR Support: HDR10, HLG, Dolby Vision
Processing engine: Alpha 9 Gen 4
The advances of the OLED G1’s new Evo panel (which is exclusive to the G1 series) come in two main areas.
First, a new ‘luminous element’ is included to enhance brightness without using lots more power or, so LG claims, increasing the likelihood of the OLED G1 suffering with the permanent image retention issue that can affect OLED technology.
Second, LG has introduced a new green layer into the OLED G1’s panel construction that should, in conjunction with new narrower wavelengths for the red and green colour elements, lead to more dynamic and precise colours across the spectrum.
With Panasonic and Sony also using brightness-enhancing panels on their premium OLED ranges for 2021, though, LG has one other bit of the OLED G1’s picture story it’s keen to talk about: its new Alpha 9 Generation 4 processor. Without this, LG argues, the OLED G1 would not be able to unlock the new panel’s full potential.
The Alpha 9 Gen 4 processor also boasts a few potentially important new more general image tweaks. These include new Natural and Cinema Movement motion processing modes, and enhancements to both LG’s AI Picture Pro and AI Sound Pro automatic picture and sound optimisation options.
On the AI Picture Pro front, the latest processor can now use AI learning to identify when an image may be showing a city scene, a landscape or a night shot, and apply specific rules to the image accordingly. It can even apply ‘rules’ to specific objects or areas of specific content within any overall image, creating a more three-dimensional and natural effect than would be possible by just applying the processing rules equally across the whole image.
The OLED G1’s use of an OLED rather than LCD panel – no surprise given the name, eh? – brings with it innate picture quality advantages too. For instance, it can be watched from almost any angle without its colour saturations or contrast deteriorating significantly. It can also deliver light control down to individual pixel level, so that the darkest blacks the panel is capable of can appear literally right next to the brightest whites, without any dimming/greyness/backlight clouding trade-offs. This sort of local light control just isn’t possible with LCD TVs – not even those that use Mini LED technology.
As usual with a premium LG TV, the OLED G1 supports the Dolby Vision and HLG formats of high dynamic range (HDR) technology, alongside the industry standard HDR10 format. There is no support for the rarer (in source terms) HDR10+ format.
The OLED G1 picks up where the company’s popular 2020 X series OLEDs left off when it comes to gaming, continuing to offer 4K resolution, HDR, 120Hz refresh, plus variable refresh rates (VRR) across all four HDMIs.
It introduces a roster of new gaming options via a Game Optimiser ‘dashboard’ too. These options include a series of selectable game genre-based picture presets, an AI Game Sound mode, separate tweaks for the bright and dark extremes of gaming graphics, a Reduce Blue Light option for shifting game graphics to a warmer, less fatiguing colour tone, and separate Standard and Boost input lag reduction options that deliver exceptionally fast response times of just 12.4ms and 9.4ms respectively.
There’s also a new Fine Tune Dark Areas option for VRR gaming that provides a counter-measure to the tendency of OLED TVs to exhibit raised black levels when playing VRR images. So LG is clearly hell bent on retaining the legion of gaming fans it picked up with its forward-thinking 2019 and 2020 LG OLED series.
Smart Features
Smart system: WebOS 6.0
After years of merely refining its much-loved webOS platform, LG has finally introduced some really significant changes on the OLED G1.
A new full-screen interface takes over from the old and familiar strip of app icons along the bottom of the screen. This interface focuses for the most part on recommending content based on household viewing habits and currently popular shows from across the wide range of apps the TV supports. There’s a substantial box to top right, too, that takes you to a well-presented and wide-ranging content search page.
While it makes sense these days to shift the webOS focus to providing recommended content curated from across supported apps rather than making users explore content on a per-app basis, the layout and ‘weighting’ of the new home screen doesn’t feel quite right. The three link options along the top of the screen in particular feel like they’re been given more weight than they really warrant.
The signature webOS source icon strip does still continue along the bottom of the new full-screen home page, and you can scroll down from there to a small selection of further shelves containing a list of all your connected devices, and direct content links to some of the most popular streaming apps. Strangely there’s no Netflix shelf at the time of writing, though, and you can’t change the order the shelves appear in.
LG’s voice control and recognition features – Amazon Alexa, Google Assistant and LG’s own ThinQ options are all available – continue to be excellent. As does the system’s level of app support, with all the key streaming services covered. This includes the UK’s terrestrial broadcaster catch-up services via Freeview Play.
Picture Quality
The OLED G1 undoubtedly delivers overall better picture quality than any of LG’s 2020 OLED TVs. Whether it delivers as much of an improvement as some quarters might have been hoping for, though, is another question.
The new Evo panel makes an impact in two ways. First, where an HDR image, such as a shot of sun-drenched blue sky, features almost full-screen brightness, there’s a slightly higher level of overall intensity to the picture than 2020’s LG models can provide. Second, the very brightest parts of HDR images – naked bulbs and lights, reflections on glass or metal, sun-drenched clouds and the like – look punchier and, as a result, more natural.
It’s noticeable, too, that since the Evo panel is designed to handle slightly lighter peaks of brightness, it typically delivers more subtle detailing and shading in the brightest HDR areas.
These differences, along with a slightly richer, more refined HDR-content colour palette, are more consistently noticeable when playing HDR console and PC games than they are with typical video.
Even with the punchiest games, though, the OLED G1 step up from 2020’s LG OLEDs don’t elevate the brand’s OLED performance into a whole new ball park. It’s more refinement than revolution. While this initially feels slightly disappointing, it doesn’t take long living with the OLED G1 to start feeling as if this initial assessment is a bit foolish.
After all, the OLED G1 is providing a 10-20 per cent HDR performance boost to 2020 LG OLED TVs – which were themselves sensational performers. And that’s actually a pretty remarkable achievement in a premium TV world now so good that even the tiniest improvements should be embraced like long lost relatives.
What’s more, the G1’s picture improvements aren’t just down to its new Evo panel. The new Alpha 9 Gen 4 processor has its part to play too, on two levels.
First, the new AI Picture Pro option is a substantial advance over its predecessor. Its ability to apply more effective enhancements on a more local basis yields pictures which look both more eye-catching and more natural. This eye-catching/natural combination is key, since while LG AI processing has previously delivered enhancements to colour, sharpness and contrast, those enhancements have always been accompanied by distracting side effects. On the OLED G1 the improvements are not only more pronounced, but come at the expense of practically no downsides.
There are, of course, people who won’t use the AI Picture Pro mode because they don’t like the idea of a TV’s processor taking over the way a picture looks. And for those people the OLED G1 still supports all the calibration tools and accuracy of other recent LG generations. The much improved AI Picture Pro is very much worth trying for most users, though.
The other key processing improvement comes from LG’s new motion options. The new Natural motion processing mode used by default with most of the OLED G1’s picture presets is a little too smooth and can cause unwanted processing side effects. The new Cinematic Movement mode, though, does a superbly well-balanced job of gently reducing the rather ‘hard’ judder with 24p movie sources that OLED TVs can exhibit without creating really any distracting side effects. It’s outstanding.
The OLED G1’s improvements have not, thankfully, compromised any of LG’s traditional OLED strengths. Black levels still look inky, actually exhibiting slightly less noise in areas of near-black detail, despite also showing more shadow detail in most picture presets.
Colours hardly ever look forced or over the top despite the slight brightness increase and marginally purer presentation, and sharpness is slightly improved without making the image look brittle or harsh. With HD sources, in particular, the new Alpha 9 Gen 4 upscaling really earns its corn by delivering a markedly crisper finish than seen with previous LG OLED generations without exaggerating noise.
The OLED G1’s pictures are not completely perfect though. There’s noticeable flickering in dark scenes when gaming in VRR, for starters. All Dolby Vision presets (bar Vivid) can cause some crushing of detail in dark areas. There’s a new hint of magenta over pictures if you watch from a wide angle, too, although contrast and colour intensity still benefit from OLED’s viewing angle advantage over LCD in this area.
The OLED G1 can also still exaggerate compression noise in dark (usually SDR) streamed scenes, and even with the G1 it’s still important to stress that while OLED is untouchable when it comes to local (as in, pixel by pixel) contrast, premium LCD TVs can still get significantly brighter with both peak and full-screen HDR content.
Sound Quality
Since LG doesn’t join Sony in using the screen surfaces of its premium OLED TVs to produce sound, there isn’t much space in the OLED G1’s super-skinny design for a big old set of speakers. With that in mind, though, in many ways the OLED G1 sounds pretty good.
For starters, a new Virtual 5.1.2 upconversion system introduced by the Alpha 9 Gen 4 processor does a surprisingly convincing job of adding a mild sense of height to soundtracks that don’t have height channels built-in. At least the sound expands nicely from all of the TV’s edges, even if there isn’t any sense of actual overhead sounds. Voices tend to sound clear and believable, and detail levels are quite high for a sound system that doesn’t have any forward-facing drivers.
There are two fairly significant issues, though. First, while it’s cool that the OLED G1 decodes Dolby Atmos soundtracks (though there’s no DTS support), it doesn’t do so very well. The speakers just can’t deliver anywhere near as much impact as they should with very loud, dense Atmos moments. In fact, the speakers tend to become more subdued just when they’re supposed to be ratcheting up.
This makes LG’s own AI Sound Pro setting a much better option for most content. This does amp up to take on loud moments, as well as somehow make the sound fill the room more.
However, whenever a film soundtrack features low rumbles – especially in AI Sound Pro mode – the TV’s low frequency drivers start to fall prey to significant amounts of break up and distortion. So much so that it can become quite hard to listen to, and a clear distraction from the onscreen action.
Best go buy a separate soundbar/surround system then.
Verdict
At the time of writing there’s a question mark over whether the OLED G1 is sufficiently superior to the upcoming C1 mid-range OLEDs – which don’t get the Evo panel – to justify its extra cost. Based on the type of enhancements it brings over last gen’s CX models, though, it most likely is a worthy step up from the C1 – if you’re looking to wall-mount anyway.
So while it doesn’t quite shatter the OLED rule book in the way some had hoped, the OLED G1’s new Evo panel in conjunction with LG’s latest processing engine delivers comfortably the best OLED TV LG has ever made. That’s what makes this TV special. A fact which should rightly have both AV and gaming fans drooling, given how good LG’s previous OLEDs have been.
Also consider
LG OLED GX
squirrel_widget_236839
If you can live without the Evo panel’s enhanced HDR performance and Game Optimiser functionality but like the Gallery design, 2020’s OLED GX is still available for a chunk of cash less.
Read our review
Panasonic HZ2000
squirrel_widget_177354
Panasonic was the first brand to introduce new high brightness OLED technology, and 2020’s version of this technology is still available at a slightly lower price than the LG. Stocks are apparently starting to run low, though, so get a move on!
The Audio Pro Addon C10 has consistently been one of our favourite wireless speakers in the three years since its arrival, winning three What Hi-Fi? Awards on the trot in its price category (‘under £500’). Now, the Swedish firm has released a sequel with enhanced functionality, sound quality and design.
The C10 MkII expands its predecessor’s feature list (which includes AirPlay, Bluetooth, aux and RCA inputs, and access to music streaming services via wi-fi) by adding AirPlay 2 and Google Cast streaming smarts. That now gives owners three ways of using the C10 MkII in a multi-room environment – with Apple devices (via AirPlay 2), Google Cast-compatible speakers, and Audio Pro’s other wireless speakers (via the Audio Pro app). These new features are, Audio Pro says, a direct response to customer demand.
In the name of improved sound quality, Audio Pro has also enhanced the electronics and revised the bass port design, while the dual tweeters and woofer that have helped make the original such a sonic class-leader in its field remain.
The number of preset buttons has been increased to six, too, allowing owners quick access to any playlist and radio station they wish to allocate to each one, without the need to use the control app. And last but not least, the new C10 also boasts a magnetic fabric mesh speaker grille to hide its koala-resembling frontage and bring it more in line with the firm’s latest speakers, such as the G10 and BT5.
Unsurprisingly, those extra features and improvements come at a price over the original C10, which had an RRP of £299 but can now be picked up for £259. The Audio Pro C10 MkII is now available to pre-order now at Richer Sounds for £360 in Arctic White, Storm Grey or Coal Black finishes. Will it prove to be a new favourite of ours? We wouldn’t bet against it.
MORE:
Our pick of the world’s best wireless speakers 2021
News stories about chip shortages for various applications have become so common in the past few months that they now sound like background noise. It’s no secret that demand for PCs and other electronics is high, but sales of personal computers have actually beaten all the expectations in the first quarter as they increased by 55% year-over-year, according to the latest data from IDC. Apple seems to be the biggest winner here since its shipments have more than doubled.
The industry shipped as many as 83.981 million PCs in Q1 2021, up 55.2% from the same quarter a year ago and a modest 8% decline from Q4 2020, which is a seasonally strong quarter. In fact, most Top 5 PC suppliers demonstrated over 50% year-over-year PC unit sales growth, an indication that they were eating the lunch of smaller players, which is not particularly surprising as they could procure more components and ship more machines.
Lenovo remained the market leader, selling 20.4 million computers and controlling 24.3% of the market. HP came in second with 19.237 million systems shipped and 22.9% market share. Dell landed in third with 12.946 million PCs and a 15.4% share.
Apple was in the distant fourth place, shipping 6.692 million Macs and owning 8% of the market. But Apple’s sales were up a whopping 111.5% year-over-year, probably one of the biggest YoY jumps that the company has ever seen. Acer was the No. 5 PC maker in Q1 2021 with 5.837 machines sold and 7% of the market.
“Unfulfilled demand from the past year has carried forward into the first quarter, and additional demand brought on by the pandemic has also continued to drive volume,” said Jitesh Ubrani, research manager for IDC’s Mobile Device Trackers. “However, the market continues to struggle with setbacks including component shortages and logistics issues, each of which has contributed to an increase in average selling prices.”
Demand for PCs began to skyrocket in Q1 2020 as many countries went into lockdown, sending hundreds of millions of employees and students home. All of these people had to buy new PCs for their remote work and learning, yet the supply chain was not ready, so shipments of PCs dropped year-over-year in Q1 2020 to 54.1 million units (from 59 million in Q1 2019), creating a large number of backorders. This differed demand has been affecting the supply chain since then, and shortages are expected to persist for quarters to come. But that decline in Q1 2020 created a low base effect for Q1 2021, which is why we can observe such tangible growth.
“There is no question when entering 2021 the backlog for PCs was extensive across business, consumer, and education,” said Ryan Reith, program vice president with IDC’s Worldwide Mobile Device Trackers. “The ongoing shortages in the semiconductor space only further prolong the ability for vendors to refill inventory and fulfill orders to customers. We believe a fundamental shift has occurred around the PC, which will result in a more positive outlook for years to follow. All three segments — business, education, and consumer — are experiencing demand that we didn’t expect to happen regardless of many countries beginning their ‘opening up’ process. Component shortages will likely be a topic of conversation for the majority of 2021, but the more important question should be what PC demand will look like in 2-3 years.”
Crowbits’ progressive STEM kits teach future engineers (ages 6-10 and up) the basics of electronics and programming, but nondurable paper elements and poorly translated documentation could lead to frustration and incomplete projects.
For
+ 80+ Lego-compatible electronic modules and sensors
+ Helpful programming software
+ Progressive learning kits
+ Examples are very helpful
+ Engaging projects for pre-teen and teen engineers
Against
– Inadequate and inaccurate project tutorial
– Cable modules are stiff and pop off easily
– Cardboard projects are flimsy and cumbersome
– Labels are hard to read
They say that the best method of teaching is to start with the basics. This is true for most subjects, but even more so for getting kids involved and interested in learning about electronics and programming. This is exactly Elecrow Crowbits’ approach to launching young inventors and creators into the world of technology.
Available via Kickstarter, the STEM kit series starts with building simple projects that make use of basic electronic concepts, then steps up kids’ skills by introducing projects that require some coding and graduates to more advanced application development. The Crowbits lineup consists of five interactive STEM-based packages, each appropriately themed with projects that cater to kids from ages 6 -10 and up. These are the Hello Kit, Explorer Kit, Inventor Kit, Creator Kit and Master Kit.
With the variety of engineering kits out in the market today, Crowbits’ pricing falls in the mid-range category. Ranging from $26 to $90, depending on which kit you prefer, it is money well spent. One of the key values that Crowbits brings is its focus on teaching kids the basics of electronics through the use of these programmable blocks and sensors and ties that learning to current practical uses, like turning the lights on or off. This simple circuit logic is used to program small home appliances like coffee machines, automatic dispensers or even smart home security systems.
Much like the company’s previous Kickstarter project the CrowPi2, a Raspberry Pi-powered laptop which we reviewed last year, Crowbits also presented issues with documentation. Makers and creators know that clear and concise directions are very important for any project building. Unclear and inadequate instructions causes users, especially beginners, to feel that they may have done something wrong. They may be able to troubleshoot some issues themselves, but if left unresolved an air of defeat and frustration ensues.
Crowbits Setup
Setup for Crowbits starts with choosing which components to use depending on the project the child wants to try. The modules are designed to be plug-and-play so young makers can use them to build structures and experiment right away. Modules are also compatible with the entire series of learning kits, so if you purchased more than one, you can use them interchangeably.
If you want to try building from the suggested projects, of which there are plenty to choose from, note that they become more challenging as you move up in the series and may include some coding and firmware downloads.
How Crowbits Work
Every kit consists of a number of modules. Each module has magnetic pogo-pins on all sides that help connect them easily. Another way of connecting modules are by the magnetic cables. At the back of each module are Lego holes for seamless integration of Lego bricks to any structure.
There are four different types of modules and are easily identified by color: Blue for power/logic, yellow for input, green for output and orange for special modules. It’s important to keep in mind a few rules for creating a circuit sequence. There should be at least a power, an input and an output module in order to build a circuit, with the proper sequence having the input block before the output.
There could be multiple input and output blocks in a sequence where the output is controlled by the nearest input block. Lastly, names of modules must be facing up to ensure the correct pins are being used.
Crowbits Module and Sensor Breakdown
There are four different types of modules and sensors for Crowbits and each function is distinguished by color:
Power Modules (Blue) – the power source and a core module that’s required for every project build. You’ll see a green light that indicates when the power is on. Use the included micro-USB cable to re-charge the power supply when needed.
Logic Modules (Blue) – for basic operations. Includes: 315 MHz Controller, Expansion, etc.
Input Modules (Yellow) – accepts input data like touch, vibration or object detection and passes it to the output modules. Includes: Touch module, IR reflective sensor, light sensor, etc.
Output Modules (Green) – receives command from input module and executes ending action. Examples are: Buzzer module (makes a sound), LED (Y) light up, or vibrate
Special Modules (Orange) – used for advanced programming tasks. Examples are: I2C or UART
Crowbits Software and Hardware
Programming Languages Supported: Letscode (Elecrow’s visual programming software based on Scratch 3.0), which supports Python and Arduino IDE.
Open Source Hardware Compatibility: ESP32 TFT, Micro:bit board, Arduino UNO and Raspberry Pi (TBA).
OS Supported: Windows and Mac
Crowbits Learning Kits Use Cases
Hello Kit and Explorer Kit
The Hello Kit and Explorer Kit are learning tools for beginners and targets children ages 6-8 and up. It introduces the concept of modules and their functionality. No coding is required for any of the suggested experiments and projects here. Building the projects with cardboard elements proved to be difficult for my seven-year-old and she got easily frustrated trying to use the thin double-sided tape that came with the kit.
Once the structures were built (with my help) she did enjoy putting the modules together and making things happen like sounding the buzzer on the anti-touching device or making the lights turn on her window display project. Another annoyance to note was when using the cable module that serves to connect modules together. The cable is quite thick and not flexible so it had the tendency to pop off and break the connection for multiple projects.
I would have to say that my daughter was most engaged with the Explorer Kit, perhaps because the projects had more integration with Lego blocks, and some projects were also very interactive like the Quadruped Robot and the Lift, which were her favorites. She enjoyed building the structures and seeing the creations come to life, especially when there was movement, sounds and lights.
Inventor Kit and Creator Kit
The Inventor Kit and Creator Kit are the intermediate learning tools of the Crowbits series and targets children ages 10 and up. The Inventor Kit includes more advanced projects that incorporate the Micro:bit board in the builds. This requires some coding and the use of Letcsode, Elecrow’s Scratch-based drag-and-drop visual programming software.
The software seemed a bit buggy (mainly in steps like downloading custom code) and there were inaccuracies in the project documentation that led to a lot of troubleshooting on our part. Hopefully, by the time Crowbits is ready for release in June, these kinks will have been resolved.
It is worth noting, though, that the list of projects suggested for the Inventor kit seem to be age-appropriate. My tween worked on the Horizontal Bar and the Ultrasonic Guitar projects. She thoroughly enjoyed the experience and had no issues following the diagrams in building the Lego structures. There was a little hiccup in using the software, as I mentioned earlier, where we were wanting for troubleshooting tips and more clear documentation.
Unfortunately, we were not able to try out the Creator Kit as it was not available when we received our evaluation samples. We may update this review when we receive the Kit after its June release.
Master Kit
The Master Kit definitely is the most challenging of the engineering kits in the Crowbits lineup, with the task of programming hardware and software to build real-life products like a mobile phone, a game console and a radar. I’ll set aside my comments for this kit as I was unsuccessful in trying to make the phone and console work due to a corrupted SD card.
Additionally, we had intermittent issues while uploading firmware. It is unfortunate because I was looking forward to this kit the most, but perhaps I can re-visit the Master Kit and post an update at a later time.
The one successful project build out of this kit, the radar, honestly left us scratching our heads. The expected results were not seen as we tried a placing variety of objects in the vicinity of the rotating radar dish and none of them seemed to be detected.
Crowbits Learning Kits Specs and Pricing
Modules
Projects
Age
Price
Hello Kit
7 Modules
5 Cardboard Projects
6+
$26
Explorer Kit
13 Modules
12 Projects
8+
$70
Inventor Kit
10 Modules
12 Lego, graphic programming projects and Letscode introduction
10+
$80
Creator Kit
TBD
TBD
10+
$90
Master Kit
TBD
TBD
10+
$90
Crowbits Available Bundles and Special Pricing
Bundles
Kits Included
Pricing
Bundle #1
Explorer Kit, Creator Kit, Master Kit
$239
Bundle #2
Explorer Kit, Inventor Kit, Master Kit
$249
Bundle #3
Hello Kit, Explorer Kit, Inventor Creator Kit, Master Kit
$354
Bottom Line
Despite all its kinks, overall the Crowbits STEM Kit appears to be another great educational tool from Elecrow with the emphasis on educating kids on electrical engineering. Whether it be building simple circuit projects or coding more complex applications for use in everyday living, the Crowbits series provides a complete learning platform for kids ages 6-10 and up.
With its average pricing and the flexibility to pick and choose which kit to purchase, it is an attractive choice for someone looking to buy an educational STEM kit for their child or loved one. Of course you can also buy the entire set as a bundle and enjoy helping your child build models and program as you go through the different stages of electronic learning from basic to advanced concepts. It’s also worth noting that the Letscode software program that comes with the packages is free and supports Python and Arduino programming which is a welcome added bonus.
Lypertek is a relatively new brand in consumer audio, so much so that they essentially appeared out of nowhere globally with three similar-sounding products, the MEVI, BEVI, and TEVI. The last one, TEVI, is their true wireless earbuds solution and garnered rave reviews, especially at its going price back then, and things have improved even more with a nice price cut as well as a rebranding. Gone is the TEVI name unless you take a look at the company website, and we instead have the PurePlay Z3. I was working with a local PR firm in the UK on a couple of different things, and they expressed interest in coverage of these having sung praises galore. Thanks again to Lypertek for providing a sample to TechPowerUp over their marketing agency!
At first glance, there is not much to differentiate the PurePlay Z3 from the vast majority of similar true wireless (TWS) earbuds in the market today. Recognizing also that this is not a brand-new product, the rebranding is an effort from the company to have it better fit with its goals to be a leader in consumer audio. Targeting a neutral sound profile, Lypertek wants to offer great battery life and tactile buttons along with good wireless codec support, all at an excellent $69.99. This new, reduced price tag is what mostly got me interested, having used plenty of more expensive TWS earbuds from larger brands, including Audio-Technica, and so here we are taking a quick look at the Lypertek PurePlay Z3.
Packaging and Accessories
The product box comes with a plastic seal all around, and removing it reveals a fairly squarish design with the company logo and product name on the front and on either side of a render of the ear buds. On the back are the salient marketing features listed, and a visual representation of the contents greets us on the side. A single seal keeps the box intact, and then we see a wraparound top that unfurls to reveal the contents inside. Lypertek includes the quick start guide (online copy here) and a thank you note in a separate pouch. The ear buds and case are placed inside a piece of foam that has cutouts to snugly hold the three items, with a tab at the top to help lift this layer to reveal the other accessories underneath.
I do like the unboxing experience of the PurePlay Z3, with clean layers and markings throughout and a good balance of function and form. The final set of accessories come inside a cardboard box with labels which reveal it contains replacement ear tips, and it is placed in a recess customized for the box with more cardboard around for further protection. Lypertek includes three sets of replacement tips, with size S and L silicone tips as well as a set of size M foam ear tips, which are nice to see since these make for a more snug fit with better isolation for those who prefer it or are allergic to silicone.
Closer Look
The case is instrumental to true wireless earphones, providing storage and charging capability at the same time, and the Lypertek version takes on a familiar form factor in the shape of a rounded pill (~80x40x30 mm) that opens in the middle. There is a notch to aid with this, and we see indicator LEDs underneath, on the black plastic rim that goes around to the other side, which has a USB Type-C port for charging underneath a solid hinge. The entire case is out of plastic, but differentiates itself from most others with a well-done fabric finish in a blue color. There is another color option, ivory, which looks more golden in the photos I have seen. A carry strap and the Lypertek logo on top complete the exterior, and opening the box reveals the charging specifications.
The TWS earbuds do not in my opinion set themselves apart visually in the sea of similar-looking products available today, especially from the side. This is a working formula that has been successful, so I can understand adoption of the same. This version is predominantly black, including at the front, with a chrome ring around the tactile button on each bud for accentuation. We see the Lypertek logo and product name as well, and these are small and light enough to where you won’t experience fatigue over even longer listening sessions if they fit well. There are indicator LEDs on the front, and a vent to access the integrated microphone on each. The stems are about average in length and come with the medium silicone tips pre-installed. These are a safe default, but I recommend trying the others to be sure. The FlexFit foam tips were the best for me, allowing for a snug and comfortable fit.
There is an 800 mAh battery inside, which is charged at a maximum rate of 700 mA at 5 V and outputs 50 mA at the same voltage for each of the two pods that fit the earbuds. This means seven charging cycles are theoretically possible, but after accounting for electrical losses at each step, six cycles are more realistic.
Setup and Audio
Out of the box, you will need to press and hold the two earbuds for a second to turn them on. An audio message reflecting the status of each earbud is played as well, and a double click turns on pairing mode. A compatible Bluetooth device, of which there are several here owing to the Bluetooth 5.0 LE protocol compatibility, will see and pair with one earbud first before doing the same with the other. This is due to support of Qualcomm’s TrueWireless Plus technology, and partly how these earbuds have an automatic battery-based switching mode for uniform battery charging and adaptive switching between the primary and secondary bud. As with the Creative Outlier Gold earphones, there is also mono mode for when you use a single earbud and leave the other in the case.
Battery life is a key metric for TWS earbuds, and these promise 10 hours of use when fully charged. I hit over 9 hours regularly at ~60% volume on my phone, and the included charger provides for another six charge cycles. Charging them with the case takes about 90 minutes, and there is a quick charge mode by default, wherein 15 min gives you up to 2 hours of listening time. The indicator LEDs on the case show the progress of charging the case in 25% increments, which can take much longer depending on the source. The case does not support any quick charging in itself that I saw. Regardless, this makes for very respectable battery lives to where I got a week on average while commuting, going for walks or exercising outdoors over the ~3 weeks of testing. These are also IPx7 waterproof for the more intense physical workouts, or even a quick shower, which makes the PurePlay Z3 a good audio solution for the gym and outdoors.
The buttons on each bud allow for more once paired, including media playback and volume controls, as well as pulling up the OS assistant on iOS and Android. The included microphones are decent for calls and smart assistant voice control, but do feel more like an afterthought compared to the listening hardware, which are a 6 mm graphene drivers, an unnamed Qualcomm 32-bit triple-core Bluetooth audio SoC, an equally unnamed Kalimba DSP and, you guessed it, unnamed DAC/amp combination. In addition to the standard SBC codec, these also support aptX and AAC. Nothing more, which is a shame as I would have liked to see some newer, improved codecs adopted despite the age of the product.
Here’s where things stand for audio listening—you are not going to get the deepest bass or fantastic highs. Lypertek tuned the sound signature to a neutral profile. As someone who listens to a lot of classical music and smooth jazz when using these outdoors and sometimes even while writing a review on TechPowerUp, I personally dig this a lot. The neutral profile means you are more likely to hear audio as the creator intended, which in stereo mode and when isolated well makes for a very good listening experience. The sound stage is not very big, and there is distinct separation of the two channels, but you do get detailed notes for orchestral music in particular in return. Vocals take a small hit compared to just about everything else I have on hand, including the Creative Outlier Gold, Audio-Technica CK3TW, CKS5TW, and ANC300TW, and the EVA2020 x final, as well as a couple of other Bluetooth earphones that are not of the true wireless type. For instrumental music in particular, however, this thing hangs with the best of them, and did I mention the rest are all more expensive?
Lypertek wants $89.90 for the black version of the PurePlay Z3and $79.90 for the ivory variant, for customers in the USA, although street pricing seems lower in general at ~$75 for the black version as of the time of writing, which makes the Lypertek PurePlay Z3 a fantastic buy. The company does seem to have distributors and resellers in mostly Europe and Asia, however, where things are arguably even better priced. The only item of note is the company expressing outright that it is not tuned towards bass or treble, so do keep that in ind. I appreciate the battery life and case design even if it does feel quite similar to the Sennheiser Momentum TWS case, and the tactile buttons on each earbud make the controls easy to use on the go as well. The rebranding exercise seems to be taking forever, however, with even the company website still claiming the TEVI name. But be it the TEVI or PurePlay Z3, it should be right up there at the top of your considerations.
We use cookies on our website to give you the most relevant experience. By clicking “Accept”, you consent to the use of ALL the cookies.
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.