The original Dune movie is also getting a 4K release this year

Dennis Villeneuve’s Dune isn’t the only film adaptation of Frank Herbert’s novel getting a 4K release this year. That’s because the original adaptation, made in 1984 by a young David Lynch, is getting a limited edition 4K Blu-ray release on August 30th. The film was both a critical and box office bomb that Lynch later disowned, but it’s also a fascinating historical artifact and sci-fi cult-classic.

Arrow Films, the distributor handling the release, says the 4K restoration is sourced from the film’s original camera negative, scanned at 4K 2160p and mastered in Dolby Vision HDR. It also includes uncompressed stereo audio and a DTS-HD Master Audio 5.1 surround sound mix.

There are two versions of the 4K release available to pre-order: a standard edition containing the film along with a bonus disc of extra content, and a steelbook edition which adds a third non-4K Blu-ray disc containing the HD version of the film. Extra features include brand new audio commentaries (from film historian Paul M. Sammon and podcaster Mike White), a new feature-length documentary, and mix of new and old featurettes. It will be available to buy in the UK, US, and Canada when it releases next month.

It’d probably be an understatement to say the original Dune got a mixed reception upon its release. Critic Robert Ebert called it “an incomprehensible, ugly, unstructured, pointless excursion into the murkier realms of one of the most confusing screenplays of all time.” But the story of how it came to be is fascinating, with Ridley Scott being attached to direct at one point before he dropped out and directed Blade Runner instead. Vulture has a good timeline of the struggles various filmmakers have been through over the years trying to adapt the novel.

Meanwhile, the 2021 Dune adaptation is currently due to release on October 1st, when it will be available simultaneously to watch in cinemas as well as HBO Max in 4K HDR.

amd-debuts-fidelityfx-super-resolution-to-take-on-dlss-at-computex

AMD Debuts FidelityFX Super Resolution to Take on DLSS at Computex

(Image credit: AMD)

After

a long wait

, AMD has finally introduced FidelityFX Super Resolution (FSR), the company’s upscaling technology to rival Nvidia’s machine learning-powered DLSS. It was introduced during AMD chief executive Dr. Lisa Su’s virtual keynote address at Computex, which is being held online this year. The new feature will launch on June 22.

AMD promises that FSR will deliver up to 2.5 times higher performance while using the dedicated performance mode in “select titles.” At least ten game studios will integrate FSR into their games and engines this year. The first titles should show up this month, and the company also detailed FSR’s roots in open source. The feature is based on

AMD’s OpenGPU suite

.


 

(Image credit: AMD)

FSR has four presets: ultra quality, quality, balanced and performance. The first two focus on higher quality by rendering at closer to native resolution, while the latter two push you to get as many frames as possible. FSR works on both desktops and laptops, as well as both integrated and discrete graphics.

In its own tests using Gearbox Software’s Godfall (AMD used the

Radeon RX 6900 XT

,

RX 6800 XT

and

RX 6700 XT

on the game’s epic preset at 4K with ray tracing on), the company claimed 49 frames per second at native rendering, but 78 fps using ultra quality FSR, 99 fps using quality, 124 fps on balanced and 150 fps on performance. 

(Image credit: AMD)

But FSR works on other hardware, including Nvidia’s graphics cards. AMD tested one of Nvidia’s older (but still very popular) mainstream GPUs, the GTX 1060, with Godfall at 1440p on the epic preset. It ran natively at 27 fps, but at 38 fps with quality mode on — a 41% boost. In fact, AMD says that FSR, which needs to be implemented by game developers to suit their titles, will work with over 100 CPUs and GPUs, including its own and competitors. 

(Image credit: AMD)

We’ll be able to test FidelityFX Super Resolution when it launches, starting with Godfall on June 22, so keep an eye out for our thoughts. While the performance gains sound impressive, we’re also keen to check out image quality. We’ve been fairly impressed by

Nvidia’s DLSS 2.0

, but the original DLSS implementation was far less compelling. It seems as though AMD aims to provide similar upscaling but without all the fancy machine learning.

Su’s keynote included other graphics announcements, such as the launch of the

Radeon RX 6800M, RX 6700M and RX 6600M mobile GPUs

based on RDNA 2, as well as a handful of new APUs.