best-tech-toys-2020:-connected-toys,-robots-and-more

Best tech toys 2020: Connected toys, robots and more

(Pocket-lint) – For many, the days of just building a spaceship out of Lego or playing a game of Monopoly are long gone.

Today, kids want interactive tech toys that are powered by an app or that connect to the internet. They want animals that learn and grow as you play with them, or robots that will answer back.

  • The best coding toys: From robots to iPad games, these toys will help teach your kids to code

And thankfully, toy manufacturers are happy to oblige. There are plenty of different tech toys to suit all ages – maybe even for yourself.

We’ve played, poked, crashed, and tested a wide range of crazy and sometimes scary toys, to bring you a list of the best tech toys around right now. 

Our pick of the best tech toys to buy today

Nintendo / Velan Studios

Mario Kart Live: Home Circuit

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This is an amazing new toy from the genius minds at Nintendo, and lets you have all the fun of playing Mario Kart but in your real-life home. You’ll set up tracks around your rooms before playing them out using the Nintendo Switch.

The karts have cameras on them to give you a Mario’s-eye view of things, and you can pick up Mario or Luigi karts for multiplayer racing, if you like. This looks like it might be one of the hot toys of the year. 

Pocket-lint

Upriser Ducati

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The humble remote control car has been around for years, and while we occasionally see remote-controlled bikes they’ve always got wheel-supports on them to stop them falling over. Spin Master has solved that problem with this new Ducati remote-controlled bike that has a number of gyros inside it to keep it upright no matter what you do with it. Capable of going up to 20km an hour and performing wheelies, it isn’t cheap, but by the eighth doughnut you won’t care. 

Pocket-lint

Tonies

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This toy brings the “Game-to-life” concept found in video games like Skylanders and Disney Infinity to storybooks. At its heart, it is a padded speaker that comes with various children’s book character figurines that can be placed on top to start reading the story. Tap the side and it skips to the next track – a game or song or such like, while removing the toy stops the book altogether.

There are two types of character figurines; ones with pre-loaded stories and others, called “creative-tonies”, that are blank so you can load your own MP3 tracks on them. 

Pocket-lint

Artie 3000

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A new coding robot that likes to draw, Artie 3000 can be programmed to draw a range of pre-programmed shapes, or simply whatever you can come up with. Reminiscent of the drawing turtle from the 1980s, it’s a simple to use and code robot. Kids will be able to program the robot via a PC, Mac, or tablet and Artie includes a number of games so it’s not all work, work, work.  

Pocket-lint

Osmo

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Bringing traditional play to iOS, Osmo creates a number of interactive games that use an iPad as the gaming board, while also using the tablet’s on board camera to see what you are doing. Games include Coding Jam, which uses physical coding blocks to solve on screen puzzles, and even gives your child the opportunity to manage a pizza shop, which encourages maths. Osmo also offers simpler, but still very clever learning apps, like drawing, basic maths and English.

Kano

Harry Potter Kano Coding Kit

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With this coding kit, Harry Potter fans can follow step-by-step instructions to build a wand, which includes a gyroscope, accelerometer, and magnetometer so that it can track location, speed, and the position of a hand. The sensors allow the wand to detect the motions of spells in the Harry Potter world, and then kids can use the wand to do Harry Potter-related challenges inside the Kano app.

Sensible Objects

Beasts of Balance

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It’s a stacking game that uses an iPad, iPhone, or Apple TV app to help give it an extra dimension and marries brilliantly traditional gaming with a technological twist. The end result is great fun as you not only challenge of balancing the numerous array of beautifully crafted animals on the included scales, but as you do so seeing what creatures you can create by adding different counters and animals. Anyone for a Hogtopus? Yes, that’s a beast that’s half warthog half octopus if were wondering. The game ends when you can’t stack anymore. 

Pocket-lint

Furreal Roarin’ Tyler

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Roar at Roarin’ Tyler and he’ll answer back. The cute, fluffy tiger cub comes with 100 different sound and motion combinations and reacts to all manner of touches and noises. If that wasn’t enough to interest you, the tiger cub can also move his eyes, ears, head, mouth and tail. Hasbro even throws in a toy chicken so he won’t try to eat your TV remote control.

Pocket-lint

Luvabella

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This very life-like baby doll will need feeding, putting to sleep and tickling if you are to get along. While that’s the same with most dolls, the difference here with Luvabella is the true-to-life facial expressions that will have you thinking she’s real – rather worryingly. She’ll even play peek-a-boo.

Pocket-lint

Hatchimals Surprise

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With Hatchimals Surprise you get two little critters keen to break out of the shell rather than just the one. The aim of the toy is to nurture each Hatchimal with love in order to help it hatch. When they do come into the brave new world, the owner must help them progress from baby to toddler to kid. The twins, as they are known, can identify one another, share secrets, play games and dance.

Pocket-lint

Sphero Mini

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Sphero Mini is a smaller version of the original app-enabled robot toy, only even smaller. The size of ping pong ball, you can control it with different modes in the Sphero Mini app, or you can just use your face thanks to a new feature called Face Drive. This uses your facial expressions to steer the ball.

Sphero Mini sports a little gyroscope, accelerometer and LED lights, as well as bright, interchangeable shells. It uses Micro USB charging and gives you about one-hour of play after an hour of full charging. It also comes with three mini traffic cones and six mini bowling pins for different games.  

Pocket-lint

Little Bits R2-D2

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Using LittleBits’ electronic blocks technology and the free Droid Inventor app, kids big and small will be able to teach their R2 Unite robot new tricks and take it on more than 16 missions across the Star Wars universe. Kids can even level-up their inventor expertise and reconfigure their droid to give it new skills, allowing it to be controlled by The Force or similar. The Droid inventor Kit comes with everything kids need to create and customise their R2 Unite straight out of the box. 

Boxer

Boxer AI robot

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Boxer is not only is he diminutive and hand-sized, but he can pull off impressive tricks with a personality usually associated with larger and more expensive toys.

He has an expressive dot-matrix face that offers expressions and interactions with the player. He can detect movement in front of him and respond to it in a variety of ways. Following fingers or kicking a small ball around are just the tip of the iceberg. A range of cards can be scanned to set him playing a wide variety of games. Best of all you don’t need a smartphone to play with him. 

Writing by Max Freeman-Mills.

Best USB-C headphones for Android phones 2020

(Pocket-lint) – The headphone jack might just be dead – when Apple first got rid of it, the outcry was widespread, but we’ve now come to accept its absence as the default. Many Android phone makers are opting for Bluetooth and USB-C audio instead. 

Removing the jack enables phones to be made thinner, use less connectors and to be made waterproof more easily. However, adoption of USB-C headphones has been slow because many opt for Bluetooth headphones instead. 

There are advantages to using wired though; a digital connection can help improve audio quality, as headphones can be made with dedicated DACs integrated into them, such as the Audeze Sine and iSine that use the Lightning port on the iPhone. 

  • Best in-ear headphones: 10 great wired, wireless and wire-free earphones

So we’ve rounded up the best USB-C headphones we’ve found – there aren’t huge numbers of options, as you’ll see. 

Moshi

Moshi Mythro C

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These well-rounded USB-C earphones sound great and bass reproduction is decent. That’s thanks to a built-in DAC and four in-line buttons with mic and a DJ Boost mode. As with many other earphones you also get many different eartips as you’d expect. 

Note that while these headphones say they are compatible Google Assistant compatible, they don’t have the assistant built-in as with some other devices such as the Pixel headphones below. 

Libratone

Libratone Q-Adapt In-ear USB-C

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Libratone already has a pair of Q-Adapt in-ear headphones for the iPhone and has also released a pair with a USB-C connector too. They were made specifically for the Google Pixel 2 and fall under the “Made for Google” program. 

They’re sweatproof, so can be used when exercising, have in-line controls for controlling music playback and even have a noise-cancellation mode when taking phone calls with power coming directly from the USB-C port. 

Google

Google Pixel USB-C Earbuds

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Google released these earbuds alongside the Pixel 3 and, while they aren’t as good as wireless options they are dirt cheap. They also have native compatibility with Google Assistant so you can hear your notifications (just press and hold the volume up button) and get real-time translation from Google Translate. 

Razer

Razer Hammerhead

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Earbuds aren’t purely useful for music and chatting, though, and can be great for immersive gaming, too. Razer’s Hammerhead earbuds are slightly pricy, but if you really want the edge on mobile games they’ll do very nicely indeed. We also really like the look and feel of the tangle-resistant cable. 

Xiaomi

Xiaomi ANC Earphone

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Bringing ANC to the table are these earbuds from Xiaomi which offer a nice alternative to the set from Libratone above, especially if those older buds are out of stock. These have an unremarkable design but do everything you need them to very well. 

OnePlus

OnePlus Type C Bullets

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OnePlus rounds out our list with these really solid, incredibly simple earbuds, which aren’t particularly noteworthy but equally are priced pretty sensibly and sound really good for the price, too. 

Writing by Dan Grabham. Editing by Max Freeman-Mills.

steelseries-arctis-9-wireless-review:-capable,-elegant-simplicity

SteelSeries Arctis 9 Wireless Review: Capable, Elegant Simplicity

Our Verdict

SteelSeries brings forward the same award-winning design of previous Arctis headsets with the Arctis 9 Wireless. The sound is still mostly great, even if the competition has caught up or surpassed the line, but if you don’t need Bluetooth, the $50 premium over the Arctis 7 might be hard to swallow.

For

  • Impressive wireless connectivity
  • Can connect to 2.4 GHz and Bluetooth simultaneously
  • Great battery life

Against

  • Expensive
  • Flat audio profile with muted bass
  • Questionable durability

SteelSeries has been on a run with its Arctis series of gaming headsets, first introduced in 2016 and bringing high-end audio and a great microphone in three price points. Combined with the unique ‘ski goggle suspension’ design, the Arctis headsets made players stand up and take notice of SteelSeries in another hardware category. While the line started with the SteelSeries Arctis 3, SteelSeries Arctis 5 and SteelSeries Arctis 7, it has since expanded with the low-end Arctis 1 and the upper-end Arctis 9X and Arctis Pro cans.

Our review focus, the SteelSeries Arctis 9 Wireless ($200 as of writing) builds on the same design of SteelSeries’ Arctis Pro Wireless and Arctis 9X Wireless. The latter is designed for Xbox One consoles, connecting to the system without the need for cables or a dongle. It also offers SteelSeries’ ClearCast microphone, a Discord-certified mic with great clarity and a simultaneous Bluetooth connection. If you’re an Xbox gamer, the Arctis 9X Wireless is a great choice. For everyone else though, SteelSeries needed to offer up another candidate for best gaming headset.

Enter the Arctis 9 Wireless, which trades in an Xbox wireless connection for a wireless dongle with support for PC, PlayStation 4, the upcoming PlayStation 5 and the Nintendo Switch in docked mode. Otherwise, it carries the same audio drivers, design, simultaneous Bluetooth connection and price point as the Arctis 9X Wireless.

SteelSeries Arctis 9 Wireless Specs

Driver Type 40mm neodymium
Impedance 32 Ohms
Frequency Response 20 Hz-20 KHz
Microphone Type Arctis ClearCast bidirectional mic
Connectivity 2.4 GHz USB Type-A wireless dongle cable, Bluetooth 4.1
Weight 0.8 pounds (376g)
Cords 5.1-foot (1.6m) charging cable, 3.4-foot (1m) USB dongle cable
Lighting None
Software SteelSeries Engine 3

Design and Comfort of SteelSeries Arctis 9 Wireless

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SteelSeries has settled on a strong design with its high-end Arctis headsets. There’s no RGB lighting here, casting the entire unit in a clean look; only the white lines of the adjusting strap and SteelSeries logo break up the pure matte black. There are no exposed wires either, something that’s a personal bugbear of mine in other cans, like the similarly priced Razer Blackshark V2 Pro and Logitech G Pro X Lightspeed. The Arctis 9 just looks so dang professional when you pull it out of the box the first time.

The ski goggle design also means this is an easy headset to fit on your noggin. A Velcro strap surrounds a steel headband and is adjustable for a tighter fit for smaller heads. The design makes it easy to pass the Arctis 9 Wireless to another person without too much tweaking. Many headsets push in on your head from the sides, but the Arctis 9 Wireless’ weight is actually held here by the strap around the headband. With the Velcro strap at the widest setting, I was able to fit it on my massive head, but the strap elasticity meant the ear cups were pushing up on the bottom of my ears. I got used to it, but those with big heads should keep this in mind.

Once it’s on your head though, you’ll barely feel the weight of it. The Arctis 9 Wireless, as well as the wireless SteelSeries Arctis 7, is 0.8 pounds. That’s a little heavier than some headsets I’ve recently reviewed, like the 0.7-pound wireless BlackShark V2 Pro. Logitech’s G Pro X Lightspeed, meanwhile, is also 0.7 pounds, and the Asus ROG Strix Go 2.4 is even lighter at 0.6 pounds. Despite some headsets being trimmer, the Arctis 9 Wireless felt weightless on my head.

SteelSeries’ Airweave cloth, which is supposed to take sweat into account, covers the ear cups’ light foam. Alternatively, leatherette here can often help block outside noise, and our review focus’ passive noise cancellation is weak. I was able to hear outside noise while wearing the headset. I could hear the typing on my clicky mechanical keyboard during slight lulls in my music, for example.

The left ear cup contains the retractable microphone. This has always been one of the better choices from the Arctis line, as you can safely stow the mic inside the ear cup when you don’t need it. That’s much better than a hard microphone arm or a detachable option that you can lose. The microphone also has a red LED to let you know when it’s muted. Finally, the ear cup also includes a ChatMix roller to change the mix between chat audio and game audio.

On the right ear cup, you’ll find most of the controls: a volume roller, microphone mute switch, power button, Bluetooth button, Micro USB slot for charging and 3.5mm jack. Many manufacturers put the mic mute button on the same ear cup as the microphone, but I find that means that hitting the button puts an audible pop or click in your recording; putting it on the other ear cup minimizes that. Another good choice for SteelSeries here. There’s an LED indicator in-between the power and Bluetooth buttons. When connected to the wireless dongle in PC mode, it blinks white. It blinks blue when connected to Bluetooth, and alternates when both connections are active.

The wireless dongle is actually a wired one instead of the USB drive-style dongle in most other wireless headsets. The dongle has a 3.4-foot USB Type-A cable, and the bottom of the unit has a PC/PlayStation switch and a pairing button. The Arctis 9 comes paired with the wireless dongle out of the box, making the unit mostly plug-and-play. I plugged it into my PC and was off to the races, no software installation required. 

Moving the dongle over to my PlayStation 4 and changing the switch was equally easy, and the PS4 saw the headset immediately. I also used the wireless cans with a PlayStation 5, and true to SteelSeries’ claims, the Arctis 9 works with the console. No muss, no fuss.

The USB cable included in the box is purely for charging purposes. Hooking the cable to a PC without the dongle does see the headset come up in Device Manager, but not for audio purposes. This is a wireless-only headset, pure and simple.

Arctis 9 Wireless Performance

SteelSeries rates the Arctis 9 Wireless to maintain its cable-free connection from up to 40 feet (12.2m), and I didn’t have any problems with the connection, being able to walk around my entire apartment with nary a crackle or connection drop. 

The Arctis 9 Wireless carries the same 40mm neodymium drivers you’ll find in the Arctis 9X, Arctis Pro and Arctis Pro Wireless. When it first launched, the Arctis line boasted strong audio compared to other gaming headsets. But competitors have moved to newer drivers this year: Razer put its 50mm Triforce Titanium drivers in the new BlackShark line. Similarly, Logitech has its 50mm Pro-G drivers, and HyperX offers 50mm drivers on its mid-range headsets. The larger drivers can allow for stronger sound, especially in terms of bass. And the frequency response on the Razer BlackShark V2 Pro is simply higher, topping out at 28 KHz, as opposed to 20 KHz on the Arctis 9 Wireless.

Out of the box, sound on the Arctis 9 Wireless was good on the higher side of the profile but missing something. With no equalizer tweaking, the mids came across great, treble was decent, and bass was pretty disappointing. The bass here lacks punch in comparison to fellow competitors from 2020.

I loaded up the SteelSeries Engine 3 to tweak the sound settings in the equalizer, kicking up the bass in the equalizer and utilizing the Bass Boost preset. Even with those additions, that only brought the bass in the Arctis 9 up to ‘good.’

Doom Eternal is one of my favorite PC games for testing bass, with the satisfying BOOM of the Super Shotgun always offering visceral excitement. But the shotgun’s report wasn’t strong on the Arctis 9 Wireless.

The results in Death Stranding and Horizon Zero Dawn were a little better because both games have audio that leans slightly more on the mids and highs. The mechanical screams of the machines hunting Aloy and the soft patter of the Timefall weather come across with clarity on the Arctis 9 Wireless. This is largely a great headset in terms of audio, but in comparison to the BlackShark V2 Pro or the G Pro Wireless, it feels like the Arctis 9 can do better.

The Arctis 9 supports DTS Headphone:X v2.0 for its virtual surround sound. This is the standard for a number of different headsets, but the THX Spatial Audio on the Razer BlackShark V2 Pro, is more robust. That said, when I used the Arctis 9 Wireless with Borderlands 3, I could pick out the barks of enemies and the quips of my teammates from every direction. without suffering from sounds blending together too much. DTS Headphone:X v2.0 works well for surround sound gaming.

Over on the PS4, the sound profile in Ghost of Tsushima, which doesn’t rely as heavily on bass, was also pretty darn good. Likewise, in Resident Evil 3, I could pick out every creak and groan on the mutated, undead hordes of Raccoon City. Note that you need to set the volume on the system and the headset. When I first hooked up the Arctis 9 Wireless, the audio was low, even with the volume all the way up on the PS4’s headset volume slider. It took me a few minutes to realize I needed to turn up the headset volume roller as well.

On music playback, the story was much the same as it was on gaming. Listening to NCT’s R&B heavy Resonance Pt. 1 album, I missed some of the deep thrumming that underpins the silky vocals of tracks like “From Home.” The upbeat tones of BTS’ “Dynamite” sounded excellent on the Arctis 9 Wireless, despite missing a tiny bit of the funk oomph; the distinctive pluck of the bass guitar was muted, robbing the track of some of its background color. The droning industrial of “On My Own” from Jaden Smith from the soundtrack for Marvel’s Spider-Man: Miles Morales pushed forward on the Arctis 9 Wireless with solid percussion, as did Kid Cudi’s background vocals. I’m not a hard audiophile in regard to music, but the Arctis 9 Wireless does what I need here.

For most of my testing, the Arctis 9 Wireless worked fine with no issues. In the last couple of days though, the left earcup occasionally wouldn’t put out any sound. This would happen sometimes when the headset was connected to my PC or PS4 via the wireless dongle. Resetting the headset and reinstalling the software did nothing. Sometimes it works for a while, only to drop out again eventually.

Looking online, we found numerous threads discussing similar issues. It’s an intermittent problem, but when it happens, there’s no way to reliably fix it. You just have to roll the dice and hope. We reached out to SteelSeries about this, and a spokesperson told us that it’s common for a small number of units to experience issues. If this happens, it’s recommended you contact the support team, “and if there is an issue with the headset, more often than not, we’ll just replace it.” The Arctis 9 WIreless has a 1-year warranty.

Microphone on Arctis 9 Wireless

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SteelSeries opted for a retractable microphone with its ClearCast noise cancelling branding, a bidirectional design and Discord certification.

Microphone quality on these cans is great. Some recording I did sounded uniformly excellent and accurate for a headset mic. Noise cancellation was also solid. I had the news on in the background while recording one sound file, and that didn’t come across in the recording.

The Arctis 9 Wireless will show up to every gaming session on Discord with no problem, capturing every errant scream you make in Phasmophobia.

Battery Life on Arctis 9 Wireless

SteelSeries has rated the Arctis 9 Wireless at 20 hours of battery life on a single charge. Testing across two days, I landed at just under that. This is pretty great for a wireless headset, especially since I’m you’re more likely to charge it between uses than, say, the best wireless mouse or any of the best wireless keyboards. Since it charges over Micro USB rather than the faster USB-C, charge time felt long (around 4-plus hours), but you can still use the headset wirelessly while it’s charging.

The LED in between the power and Bluetooth buttons tells you the headset’s charge status: Green for 100-50%, Yellow for 49-20%, Red for 19- 10% and then a blinking Red for 9-1%. You can also find a general battery level indicator in the SteelSeries Engine 3 software, but it lacks hard percentages for detailed monitoring.

Software on Arctis 9 Wireless

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The SteelSeries Engine 3 is a little stripped down in comparison to software suites from other competitors. With DTS off, you get access to a 10-band digital equalizer and a few equalizer presents. With DTS on, you can change the Surround Profile (Studio, Game, Cinema), the Stereo Profile and enhance the bass or dialogue. The Microphone settings only allow you to change the mic volume and the sidetones,or how much of your own voice and surrounding noise you’ll hear in your headset.

For comparison, Razer’s Synapse software offers more toggles for things like volume normalization, and nothing compares to the Blue microphone options for Logitech’s current gaming headsets.

With Engine, however, you can create profiles of different settings and have them load up automatically in different applications. The software doesn’t automatically find any currently installed application for you though. You’ll need to know where the executables for your applications are to make it work.

Bottom Line

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If you’re looking for a tether-free gaming headset, the SteelSeries Arctis 9 Wireless is a terrific option. The ski goggle design means it’s easy to put on, the button placement is great and the retractable microphone is an option more manufacturers should look at.

That said, competitors have caught up to SteelSeries in terms of audio quality, offering larger 50mm drivers and more robust digital audio tweaks via software.

But the biggest problem with the Arctis 9 Wireless is you’re essentially paying $50 more than the very similar SteelSeries Arctis 7, for the addition of Bluetooth.

Then there’s the competitors in the $200 price range. The Logitech Pro X Wireless is the same price as our review focus, and the Razer BlackShark V2 Pro is $20 cheaper. The Arctis 9 Wireless is a great headset, but it’s a great headset in a space that’s becoming more crowded in 2020 and beyond.

Bluetooth can be handy though. The ability to roll from being in the box to being connected to your device in minutes is also a boon. The Arctis 9 Wireless is still a winner for the Arctis line overall, but I’d caution buyers to look at the Arctis 7 if Bluetooth and dual connectivity isn’t really necessary.