jeep-plans-to-install-ev-charging-stations-at-us-off-road-trailheads-over-the-next-year

Jeep plans to install EV charging stations at US off-road trailheads over the next year

Jeep will install EV charging stations at off-road trailheads across the US as part of a partnership with Electrify America, the company announced. Chargers on the Jeep 4xe Charging Network will either be solar powered or connected to a power grid.

The first of the stations will open this spring in Moab, Utah; the Rubicon Trail in Pollock Pines, California; and Big Bear, California. The chargers will have Level 2 (240 volt) charging, which Jeep notes will fully recharge the 17-kWh battery pack in its Wrangler 4xe in about two hours and provide 49 MPGe and 21 miles of electric range. The chargers will be available free to Jeep 4xe owners via a mobile app, and will be compatible with its future EVs.

Over the next year, additional chargers will be added at Jeep Badge of Honor off-road trails across the US. The announcement comes a few days after Jeep unveiled its concept for an all-electric Wrangler, called the Magneto. Its design is based on the 2020 Jeep Wrangler Rubicon, with an electric motor offering up to 273 pound-feet of torque and 285 horsepower, with an 800-volt system spread across four battery packs, according to Jeep.

Rivian, the Amazon-backed electric vehicle startup, said last week it plans to install 10,000 fast EV chargers across the US and Canada by 2023.

Vergecast: OnePlus 9 review and this year’s first big tech congressional hearing

Photo by Becca Farsace / The Verge

Every Friday, The Verge publishes our flagship podcast, The Vergecast, where we discuss the week in tech news with the reporters and editors covering the biggest stories.

This week, co-hosts Nilay Patel and Dieter Bohn bring in Verge reporter Allison Johnson to chat about her review of the One Plus 9 and how the phone compares to the company’s 9 Pro model as well as other Android flagship phones out in the market.

The second half of the show is dedicated to Congress’ first big tech hearing of 2021 with Twitter CEO Jack Dorsey, Facebook CEO Mark Zuckerberg, and Google CEO Sundar Pichai. Politics reporter Makena Kelly stops by while the hearing is ongoing to comment on the effectiveness these types of proceedings have on making new tech regulation a reality, the live Twitter trolling conducted by Dorsey himself, and Zuckerberg’s thoughts on reforming Section 230.

There’s a whole lot more in between all of that — like Intel’s big changes coming with its new CEO, an augmented audio reality startup taking on theme parks, and a class action status for the butterfly keyboard suit against Apple — so listen here or in your preferred podcast player for the full discussion.

Further reading:

  • AstraZeneca COVID-19 vaccine 79 percent effective in US study
  • US officials publicly question AstraZeneca’s COVID-19 vaccine data
  • Biden’s COVID-19 vaccine website builds on a swine flu tool
  • OnePlus 9 and 9 Pro announced with Hasselblad-branded cameras
  • OnePlus 9 review: cheaper than the Pro and almost as good
  • The lower-cost OnePlus 9R is official, and it sounds surprisingly strong
  • OnePlus 9 Pro review: the elegant Android alternative
  • Here’s how the OnePlus 9 and 9 Pro compare to Samsung and Apple’s flagships
  • The $159 OnePlus Watch is OnePlus’ first smartwatch
  • Angry MacBook owners get class action status for butterfly keyboard suit
  • Intel invests $20 billion into new factories, will produce chips for other companies
  • Intel Unleashed, Gelsinger on Intel, IDM 2.0 (Stratechery)
  • The startup trying to augment audio reality in public spaces
  • Yes or no: Are these tech hearings doing anything?
  • Mark Zuckerberg proposes limited 230 reforms ahead of congressional hearing
  • Jack Dorsey is just trolling Congress with Twitter polls now
  • Lina Khan is just the first step toward tougher US tech regulation
  • Congress tries to get the FTC in fighting shape
  • Microsoft rebrands Xbox Live to Xbox network
  • The street prices of Nvidia and AMD GPUs are utterly out of control
rec-room-rides-uptick-in-users-during-the-pandemic-to-become-a-vr-unicorn

Rec Room rides uptick in users during the pandemic to become a VR unicorn

Gaming platform Rec Room is now a unicorn, valued at $1.25 billion during a recent funding round of $100 million. It appears to be one of the first, if not the first, virtual reality-focused startup to achieve unicorn status, a notable feat since Facebook’s landmark acquisition of Oculus VR for $2.4 billion in 2014 helped established the modern VR business.

Founded in 2016, Rec Room is a free app that lets players build custom virtual spaces and games that can be played across various platforms. The Seattle-based company launched on Steam as a VR-focused platform, and in 2018, expanded to non-VR platforms. It’s now available on Xbox, PlayStation, iOS, and PC. CEO Nick Fajt said in an interview with The Verge that VR usage on the platform climbed over the holiday season due in part to sales of the Oculus Quest 2 headset.

In 2020, Rec Room saw a 566 percent increase in revenue — most of that comes from in-game purchases — and it now has more than 15 million lifetime users. Fajt says the company now has 1 million monthly active VR users, a number that tripled during the pandemic, The Wall Street Journal reported.

The platform’s primary users are teenagers between ages 13 and 16, Fajt said, so Rec Room benefited from students being online longer during the coronavirus lockdowns of 2020. But it was also growing in popularity before people were confined to their homes.

“The pandemic accelerated trends we’d been seeing for several years,” Fajt said. “A lot of people are looking for a digital third place that’s distinct from home and school or work where they can meet up with friends, hang out, explore, and be creative. I think that’s been true whether teenagers were going to school physically or on Zoom. People need a space like this.”

He added that while it’s possible the platform may see a decrease in users once teenagers can gather in person, he sees Rec Room as more than just a replacement for real-life socializing. “It’s helping a lot of people maintain connections with friends that are hundreds or thousands of miles away,” Fajt said. “These are friends separated by physical distance not just social distance. So if Rec Room has become part of your routine, I suspect it will stay that way even beyond the pandemic.”

Rec Room is preparing for an IPO in the coming years. In the meantime, other gaming platforms are continuing to grow thanks to a boost from pandemic audiences. Roblox, an online gaming platform for slightly younger users than Rec Room’s, also has seen a sharp uptick in use during the pandemic. Roblox went public via direct listing earlier this month and said in its prospectus that it has 31.1 million daily users, who spent an average of 2.6 hours daily on the platform in the past year.

Roblox told The Verge last summer that over half of US kids and teenagers under the age of 16 play the game. During the pandemic there has been much hand-wringing about kids’ increased screentime, but games like Roblox and Epic Games’ Fortnite provide socialization, just not the in-person kind we may be used to.

Before the pandemic, some of the appetite to develop new AR and VR hardware had started to wane — Sony PlayStation CEO Jim Ryan suggested in October that an update to Sony’s PlayStation VR headset was still a few years away. (Sony has since teased more details about its next iteration of PlayStation VR with a formal product announcement, followed by images of its new controllers.)

But other companies have for years been ramping up their efforts in AR and VR hardware. The Information reported earlier this month that Facebook has some 10,000 employees — roughly a fifth of its workforce — focused on new devices in both fields, and the company has already shown off prototypes of experimental research products and plans to release a pair of Ray-Ban-branded smart glasses later this year. Apple has long been rumored to be working on AR and VR hardware, too, and recent reports suggest the iPhone maker will debut a VR device sometime in 2022.

“The market has shown an increased appetite for gaming companies,” Fajt said. “I think that will only grow as more data becomes available about the strength and durability of these businesses.”

ds-3-crossback-e-tense-review:-electric-with-a-touch-of-flair

DS 3 Crossback E-Tense review: Electric with a touch of flair

(Pocket-lint) – The DS 3 Crossback E-Tense name might be something of a mouthful, but hidden behind the nomenclature is a nice compact hatchback, boosted to give it crossover appeal, while retaining the charms of the regular DS 3.

The E-Tense is the first fully electric car from DS Automobiles, arriving in full DS style, with options for lavish design and something that’s just a bit different to everything else on the road. But it’s a bit expensive considering, so does it offer true appeal?

A unique design

Being different is often enough to make you stand out when you’re a car. If it wasn’t for the super Honda e – which is even more different – the DS 3 Crossback E-Tense might be the most distinctive EV on the road, from the interior at least.

From the outside there are some quirks – such as that shark fin behind the B pillar – but you can feel the DS 3 heritage getting inflated, riding a little higher, slightly more accentuated. Otherwise the general positioning of the car as a practical hatchback remains the same.

Pocket-lint

But this is a unique DS model. While it sits on the same platform as some rivals – the Peugeot e-2008, Vauxhall Corsa e, Citroën eC4 – nothing carries these looks. There’s no old Citroën model that looks the same, and no petrol version that’s just been converted – so there is something special about this model.

There’s a huge grille on the front, while areas that look like they might have been somewhere to put other vents on a combustion car sport the same look, resulting in a car that isn’t a hugely electric-looking EV.

But that does lend some sporty charm to things, while the recessed doorhandles – which pop out as you approach the car – bring a premium sense of occasion.

Pocket-lint

The stance on the road is pretty good, but some of those styling points do start to get in the way. The fins on the side reduce the window space for the rear passengers, while the rear window looks smaller from the inside than it needs to be – a chunk of the rearview is eaten up by plastic bodywork across the bottom of the window, which we don’t really think needs to be there.

A distinctively designed interior

Since the separation of DS Automobiles from Citroën, DS has pursued a design line based around offering something inspired by French fashion. It wants to be unique and it wants to give you a higher quality experience. That’s seen heavily in the interior design, with the use of textures you might associate more with prestige watchmaking than in a car.

Up at the top level, on the Prestige Ultra model (as reviewed), that results in a sumptuous finish. It’s not just leather, it’s hand stitched in places, using special pearl stitching and – importantly – uniquely different to the premium German marques that DS Automobiles wants to compete with.

At the same time, that commitment to design can see impracticalities. We know why DS chose to put the dash buttons into diamond shapes, but they are larger than they need to be – and the couple of blank spaces are what you notice the most.

But there are choices to be made, with the DS 3 Crossback E-Tense available in five different trims, affecting the wheel size, paint colours and interior options.

To give the E-Tense its due, though, it is comfortable. We like the finish on the seats and it’s nice to be in a cabin that isn’t just the same as a whole family of cars elsewhere. Front passenger and driver get plenty of room, but the rear is a little short on knee space, just like many other hatchbacks.

Pocket-lint

The boot offers 350 litres of space, which is typical for this size of car, meaning you can stuff in a large family shop or enough baggage for a weekend away.

Interior tech

When it comes to the interior tech offering, the DS 3 Crossback E-Tense again suffers from that heavy design ethic. We’ve commented on this before – especially on the DS 7 Crossback – that some of that styling in the graphical interface isn’t especially helpful.

The DS 3 is clearer, however, with a smaller digital driver display having the benefit of not giving the software designers too much space to fiddle around. There are several views you can scroll through to customise the information – and on our review model, a heads-up display (HUD) to provide pertinent information while on the road.

In the centre of the car is a larger display, 7-inches on lower trims and a 10.3-inch on higher trims. The expansion to the larger models seems to result in empty space at the edges, or once you’ve made your selection, permanently visible cabin temperature, so it’s not a huge gain.

The infotainment system is easy enough to use, offering touchscreen interaction, working with those big buttons on the dash to work through the mainstays of music, climate control, navigation, car settings, and phone.

We found the navigation and mapping to be pretty good, although you can’t zoom and manipulate the maps to the same sort of extent that you can a smartphone, so it does have some limitations – likely to be addressed in the new system being introduced in the DS 4.

Pocket-lint

Perhaps the thing that’s the most irksome is having to dig to find charging stations through the points of interest options. Again, as this is an EV, that sort of option should be front and centre.

Where things get a bit questionable are diving into the details of power consumption. As this is an electric car, efficiency and performance is ever more important, and getting access to that information is useful for a driver. There’s a dedicated button which is good, but the information you get could be better.

The E-Tense will present stats for your journey, giving you a sensible miles per kWh which is useful, but it also presents a graph. The Y axis on this graph has a scale that runs up to 120miles per kWh, which is utterly useless, seeing as the average is going to be around 4 – so it’s literally wasted space, unless you’re just rolling down hills.

Pocket-lint

On the Prestige Ultra there’s a Qi charging pad for your phone, but it also supports Android Auto and Apple CarPlay, so you can use a phone-based system if you want.

We found the sound quality to be good from the speakers within the car, although it’s always a pleasure listening to music in an electric car when you’re not fighting with any engine noise.

Equipped with cameras, there’s fancy parking assistance, able to view the car’s surroundings on the screen, making it really easy to put yourself into a tight parking space – especially useful for reversing into awkward EV charging locations.

Driving, battery size and range

The DS 3 Crossback E-Tense is a nice car to drive. It rides pretty high, so there’s a sense of road domination which is great from a smaller car. The ride is pretty quiet, too, so you don’t hear too much noise coming into the cabin – extending the feeling that this is just a little better than average.

The suspension is perhaps a little on the hard side – while we didn’t have a problem with it on broken suburban roads, it could just be a little softer. The steering is a little light, probably designed to suit the urban driver that’s likely to buy this car, rather than the B-road racer who might want something a little heavier.

Pocket-lint

One of the advantages of electric cars is that they offer instant torque for a spritely drive and the E-Tense is no different in that regard. There’s a D and B position on the gear selector, with the B (battery) option giving you a stronger regeneration when lifting off the pedal. This goes some way to offering one-pedal driving, although the car won’t come to a complete standstill in this mode, it will just slow down and then creep along the road.



The best electric cars 2021: Top battery-powered vehicles available on UK roads


By Chris Hall
·

There are also driving modes which have a bigger impact on the setup of the car – eco, normal, sport – with the names very much revealing what they do. Eco cuts the throttle response so you don’t expend so much energy in acceleration. It works well, we just wish you could have the car startup in these modes, rather than having to select it every time.

Turning to the important range, and the DS 3 Crossback E-Tense is equipped with a 50kWh battery and a 100kW motor. That gives you a larger battery than the Mini Electric, a smaller battery than the Kia e-Niro – and that’s generally reflected in the resulting range.

Pocket-lint

The range, on paper, is 191-206 miles. In our driving we found we could, with a little effort (aircon off, eco mode, infotainment off), get averages of around 4.7 miles per kWh around town, which would bring it in at 235 miles. Casually nipping to the supermarket sat closer to 3.2 m/kWh, which would give you 160 miles. We couldn’t find long-term averages for the car during our review.

It also supports up to 100kW charging, which will take it to 80 per cent in 30 minutes. Home charging on a 7.2kW will take about seven-and-a-half hours to completely charge it.

That sits the E-Tense in a reasonable position, although the Kia e-Niro gives you more range for your money in a similar size car, while the Peugeot e-2008 is a healthy chunk cheaper for much the same setup. There is a premium to pay for all that prestige, it seems.

Verdict

There are some elements of the DS 3 Crossback E-Tense that we really like. It’s a nice car to drive and the performance is pretty good, making it a practical electric car, sizeable enough to seat a small family, so great for everyday use.

The range sits in the middle of the pack and you can get a little more range for around the same price elsewhere – it’s hard to ignore the offerings from Peugeot which are also more affordable.

Ultimately, the DS 3 Crossback E-Tense again delivers something a little different. Stylistically that interior is like nothing else on the road. That could make the E-Tense stand apart – but at the same time, there are things that could be done to make it a more attractive buy too.

Also consider

Pocket-lint

Kia e-Niro

It’s one of the top rated electric cars and that comes down to value for money, efficiency of the drive, and the option for a pretty big battery.

  • Read our review
Pocket-lint

Nissan Leaf

Nissan has been in this game a long time and that shows in the Leaf. There’s efficiency and the option for bigger batteries to provide a useful range. 

  • Read our review

Writing by Chris Hall. Editing by Mike Lowe.

the-startup-trying-to-augment-audio-reality-in-public-spaces

The startup trying to augment audio reality in public spaces

A startup called Spatial is unveiling its first suite of products today, focused on creating audio experiences that are immersive, interactive, and automatically generated. The products themselves are a little complicated to explain, but the result is simple: ambient and interactive audio for public spaces that’s easy to create and more dynamic than the usual tracks.

Although Spatial has a consumer offering, the most likely customers are going to be businesses. Think hotels that want a different audio experience in their lobby, theme parks that want to develop audio for their spaces faster, brand activations, or AR experiences (National Geographic is an investor). Think about how corny the canned audio at the zoo often is; Spatial wants to fix that.

In one demo a couple of weeks ago, I sat in a room and heard the sounds of a forest all around me, with birds chirping in one spot and then moving to another — until a dragon flew overhead and scared them all away for a little while.

That’s frankly nothing special: audio positioned in space is simple. What’s complex is the engine that created all of that audio. Spatial’s goal is to make designing custom sound for a space easy and also to make that sound happen generatively instead of on a loop or a track. There are three main pieces to it.

First, there’s Spatial Studio, a Mac app that’s a sort of unholy melding of Logic and Unreal Engine. It defines a 3D space where users can place audio objects – either sounds they’ve created themselves or pulled from Spatial’s library. Users can even pipe in live audio as an object – say, if they want to bring the sound of the nearby ocean up into the lobby or just run a Sonos stream.

What’s special about Spatial is that those audio objects have behaviors. A bird might move along a predetermined track (with some randomness so it doesn’t get boring) or an ocean tide might appear at certain times of day, for example. Those audio objects might also react — either to each other or to something that happens in the real space.

The second part of Spatial’s system is turning all those dynamic audio objects into actual sound that you can hear in a space. For that, it uses Mac minis (or, for corporate customers, Linux) to run a real-time audio engine called Spatial Reality. It will take inputs from various sensors if need be, or simply let the little audio world run its course — and since the things in that little audio world have different behaviors, it will sound different all of the time. Spatial has also created an iPhone app for more direct interaction.

You’d think the third part is the speakers, but that’s actually Spatial’s third trick: it can work with any speaker setup. Spatial’s engine serves as an abstraction layer that is aware of the speakers’ position in the room and automatically adjusts the sound to ensure correct 3D positioning of the audio. Instead of a strict set of placement rules, Spatial can work with what you’ve got.

Michael Plitkins, one of the cofounders, tells me that fundamentally he believes that laying down audio on a static track is backwards. It’s better, he says, to let the computers figure it out in real time based on what they know about the speaker system. As the product stands right now, Spatial isn’t bothering with any real-time tuning to the audio in the room. It will work with any speaker setup, but users will need to program in what they have in the Spatial Studio app.

At the start, Spatial’s main competition is some combination of Muzak for public spaces and whatever custom tools Disney Imagineers use for the audio in their theme parks. It may appeal to some hobbyists too — part of the inspiration for the company was Plitkins’ desire to create a soundscape in his own back yard. I had a demo of that space too, complete with cave sounds under the deck so authentic it was eerie.

Whomever the customers end up being, it probably won’t be an easy sell. (And launching a product meant mainly for public spaces while a pandemic is still on is another challenge.) Dynamically created rain and birdsong doesn’t sound any different from a static audio track if you only listen for a couple minutes.

But during a long interview in a conference room where the team explained the ins and outs of their product, they turned off the cabin in the woods-themed audio that had been gently playing the whole time. The silence was weirdly stressful, the way conference rooms usually are.

amd-radeon-software-update-adds-performance-tuning-tool-and-improves-radeon-boost-and-anti-lag

AMD Radeon Software update adds Performance Tuning tool and improves Radeon Boost and Anti-Lag

Home / Component / Graphics / AMD Radeon Software update adds Performance Tuning tool and improves Radeon Boost and Anti-Lag

João Silva
12 hours ago
Graphics

Besides a multitude of fixes, AMD’s latest Radeon Software 21.3.1 driver also comes with some new improvements for Radeon Boost and Radeon Anti-Lag, as well as a new stress test to ensure all of your settings are stable. 

With the AMD Radeon Software Adrenalin 2020 Edition 21.3.1 driver, users can take advantage of Anti-Lag in DirectX 12 titles. Radeon Boost also received DX12 support, allowing users to optimise selected games featuring Variable Rate Shading.

Another feature included in this driver is the Performance Tuning Stress Test, a new built-in stress tool to test GPU overclock stability. AMD has also redesigned portions of the UI to simplify the process.

The following list includes all the fixes coming with AMD Radeon Software 21.3.1 driver:

  • Radeon Software may sometimes have higher than expected CPU utilization, even when a system is at idle.
  • A system hang or crash may be experienced when upgrading Radeon Software while an Oculus™ VR headset is connected to your system on Radeon GCN graphics products.
  • Minecraft DXR may exhibit corrupted or missing textures when ray tracing is enabled on Radeon RX 6000 series graphics products.
  • An application crash may occur in Call of Duty: Modern Warfare with ray tracing on Radeon RX 6000 series graphics products.
  • Lighting fails to render correctly on Radeon RX 6800 series graphics products in Star Citizen.
  • A black screen may occur when enabling and disabling Enhanced Sync while vsync is enabled in some Vulkan API games.
  • A black screen or system hang may occur on Hybrid Graphics systems for some Vulkan API games when Enhanced Sync is enabled.
  • Bethesda launcher may experience an application crash on startup when launching some games.
  • Users may be unable to create a new scene in the Radeon Software Streaming tab on first launch or after a settings factory reset.
  • Game specific performance tuning profiles may fail to load when a global performance tuning profile has been created or set.
  • Disabling HDCP support and performing a factory reset and/or system restart may sometimes trigger a system crash.
  • Epic Games social overlay or launcher may exhibit color corruption.
  • Xuan-Yuan Sword VII may experience an application crash with DirectX 12 ray tracing enabled on Radeon RX 6000 series graphics.
  • Color corruption may be experienced in Cyberpunk 2077™ when Radeon Boost is enabled.
  • Display flicker or corruption may occur on high refresh rate/resolution multi-monitor system configurations on Radeon RX Vega series graphics.
  • Audio loss or cut-out may intermittently occur on some TV displays when Windows® audio is set to use 5.1 or 7.1 speaker configurations.

The new Radeon Software graphics driver also adds support for Radeon RX 6700 graphics and DOOM Eternal: the Ancient Gods – Part Two. Lastly, it also brings back Frame Rate Target Control (FRTC) and enhances Vulkan support.

You can download the new AMD Radeon Software Adrenalin 2020 Edition 21.3.1 driver HERE.

KitGuru says: The Performance Tuning Stress Test and DirectX 12 support on Radeon Boost and Radeon Anti-Lag are welcome additions to the software. Did you already try these new features? What do you think of them so far? 

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