instagram-launches-its-own-tiktok-duet-feature-called-reels-remix

Instagram launches its own TikTok Duet feature called Reels Remix

Instagram Reels already mimics TikTok in multiple ways, and now, it’s getting one more feature from the popular video app: duets. On Instagram, users can now “remix” a reel, meaning they can upload a video next to another user’s, building on top of the original clip. The feature is already popular on TikTok, often for dance challenges, under the “duet” function.

To remix a reel, tap the three dot menu on a reel and select “Remix this Reel.” From there, you can record your reel or upload pre-recorded footage. You can also control the volume for the original audio or your recorded audio, and add a voiceover, along with other editing functions. Only new reels will have remixes enabled automatically, but if you already have a reel that you want people to be able to remix, you can manually turn that on by tapping that three dot menu on your own video and selecting “Enable Remixing.” If you want to turn off remixing on all your reels, you can do so via your broader profile settings.

Reels launched in August last year and initially, Instagram seemed open to having people repurpose their TikToks on the platform. But as the months have gone by, Instagram has added more TikTok-like features while also deemphasizing any content that’s been recycled. The company is clearly serious about making the short-form video content a mainstay. It added a Reels button to its home screen and even ensured the videos made the cut for its global Lite app. It’s just getting closer and closer to resembling TikTok exactly.

belkin’s-iphone-12-stand-will-follow-you-with-face-tracking-(but-not-during-video-calls)

Belkin’s iPhone 12 stand will follow you with face tracking (but not during video calls)

Belkin has a new iPhone stand that’s useful enough to be interesting but annoyingly limited.

The company’s “Magnetic Phone Mount with Face Tracking” works with the iPhone 12’s MagSafe feature, clipping your phone into place using the device’s built-in magnets. It then uses face tracking to follow you around the room, rotating so it’s always facing you.

The catch is that this feature doesn’t work with video calls on Zoom, FaceTime, or any other similar service — surely one of the biggest potential use cases in a pandemic. In fact, judging by the product description, the tracking feature only works when recording video through Belkin’s own iOS app. That would mean you can’t even use the stand to make sure your phone is always facing you as you follow along with an exercise video or recipe. We’ve reached out to Belkin to double check this and will update this article when we know more.

You can track yourself recording video but not watching it.
Image: Belkin

Being able to record video that tracks you will definitely be useful to some people, and Belkin says its iOS app can connect directly to social media accounts (including Facebook, Instagram, TikTok, YouTube, and others) to make posting easy. But it still means the mount is more of a specialist tool than a device that could help more consumers.

Other relevant specs: the mount works in landscape and portrait orientations, can be tilted vertically from -15 to 30 degrees, rotates horizontally through 360 degrees, and is powered by three AA batteries. And of course, because it uses MagSafe to attach to your phone, it only works with the iPhone 12, iPhone 12 mini, iPhone 12 Pro, and iPhone 12 Pro Max. The mount will sell for $65, but it’s only listed as “coming soon” on Belkin’s website.

the-resident-evil-tall-lady-comes-to-life-thanks-to-a-former-olympian’s-cosplay

The Resident Evil tall lady comes to life thanks to a former Olympian’s cosplay

Resident Evil Village is coming on May 7th, but if you have been keeping up with the news surrounding the game, you may have heard about Lady Dimitrescu, a very tall woman who has become very popular on the internet. There have been a few cosplayers who’ve attempted to re-create the iconic villain, but the most recent cosplay from Yekaterina Lisina is arguably the best yet.

Lisina, a former Olympian-turned-model, recently shared some content on Instagram of her cosplaying Lady Dimitrescu, even going so far as to re-create a parody of one of the trailers for the game. But don’t take my word for it, just check out the video she shared on her Instagram page:

Lisina stands at 6 feet, 9 inches tall — which, fun fact, is the inverse height of the actual character, according to the game’s art director. This isn’t the only content we’ve seen from Lisina cosplaying as the character: she also posted a TikTok a few days ago of her in the outfit. Outside of cosplaying as the latest Resident Evil antagonist, Lisina also cosplayed as Princess Peach from the Super Mario series.

And now, I shall patiently wait to see if someone on the Resident Evil Village development team notices Lisina’s cosplay because I really want to know what their reaction is.

these-tiktoks-are-a-playful-look-into-the-harsh-realities-of-game-development

These TikToks are a playful look into the harsh realities of game development

Leslee Sullivant approaches the camera curiously. Her hair is pulled back into a ponytail, and she’s dressed in an olive green button-up against a bar background. “Are you one of the new hires?” she asks. “Oh, you’re the intern!” She offers to sneak you a drink when she learns you’re underage and asks about your boyfriend. You’re not like her wife, she says. The wife doesn’t really get the whole gaming thing. “If you’re looking for a mentor, I’m your guy,” she concludes. The caption on the TikTok video is “grooming.”

The games industry struggles with #MeToo-style reckonings every few months, and Sullivant’s video is a pitch-perfect impression of one of the many insidious ways those problems happen. On TikTok and Twitter, where she later shared the video, people can relate.

As one woman put it: “raise your hand if you’ve met this person.”

Sullivant’s TikToks are more than a way to pass the time — they’re small performances of digital activism and education. “I’m always trying to find a way to make [the industry] better,” she tells The Verge, citing stories of abuse and harassment endemic to the field. “I don’t know how to fix it. In the past, I have raised issues internally only to get punished for them. I have written an article about my time in games, and that’s not going to move the needle. It’s really hard for one person to do something about it. Barring me raising money to start my own studio, which will what? Impact 10 people in 10 years?

“I’m desperate to change the industry for the better. This seemed like one of the ways maybe it could be far-reaching and impactful.”

Through TikTok, Sullivant, a producer with a long career in games, has a chance to reach new audiences she’d never find through other platforms. It’s lower effort than a YouTube video, allowing her to edit in-app and get her point across in less than a minute. The app’s algorithm surfaces videos to users more organically than a place like Twitter, where Sullivant will repost her content to her followers. And the playfulness of TikTok makes it easier to tackle these issues in a direct, albeit tongue-in-cheek, way.

In one video, Sullivant plays a pair of writers interrupted by an executive with terrible advice and impossible standards. In another, she gives two employees, Todd and Amy, performance reviews. Todd gets high marks and feedback. Amy not so much: “Says here you’re a huge bi—” The video cuts.

“I think a lot of these things happen and there aren’t a lot of great avenues to talk about them,” Sullivant says. “I think a lot of these discussions are discouraged, or they have to be done in secret.” That can make it hard for people to speak up at all, let alone find each other for support.

“A lot of these videos talk about stakeholders or people in power,” she says. “God forbid you bring that up at work, or you run into that kind of thing. I’m hoping this is providing an outlet for that kind of emotion and validation.”

Sullivant’s early TikToks are fashion-focused — they were motivation for her to get dressed even while working from home in a pandemic — but she was interested in making videos about millennial work culture. It just took some courage to put her face on camera. “I want to do something that really speaks to my actual work experience and the way I like to cope with my experiences in games, and that’s by poking fun of stuff that happens at game development,” she says.

She aims for “self-deprecating and also trying to highlight the weird issues” that come with a career in game development. And although she says some of her content does have some inside baseball talk, it’s still accessible to someone who doesn’t work in the industry — and maybe even still relatable for someone who doesn’t. “People don’t have to be in the know about how the games industry works to understand the impact of the thing that’s being explored in those videos,” Sullivant says.

Her videos aren’t based on any specific experience, she says, but rather a sort of conglomeration of her 11 years in development. “I was very scared at first, and I always have that sense of regret immediately after publishing a video,” she says. “Is this the one that’s going to get me doxxed?” Her aim isn’t to discuss players or the gaming community, but rather keep it within her industry, and what her peers — or future peers — experience. “The amount of people being like, ‘Oh, I didn’t realize this was a problem,’ or even the more senior game devs who were like, ‘I absolutely can see it now, but I didn’t in my 20s, and I want other young people to see this,’ was eye-opening,” Sullivant says.

“We can do a little bit of education and hopefully improve things for the better.”

this-microsoft-flight-simulator-mod-features-the-cargo-ship-stuck-in-the-suez-canal

This Microsoft Flight Simulator mod features the cargo ship stuck in the Suez Canal

The massive cargo ship Ever Given has been stuck for nearly a week in the Suez Canal, captivating the internet and frustrating the teams responsible for dislodging it and the governments hardest hit by the shutdown of the maritime trade route.

The ship (and its trademark “Evergreen” lettering painted on the side) has become so iconic, in fact, that its become a destination within Microsoft Flight Simulator, at least for one virtual pilot who appears to have created a mod that places the grounded vessel within the virtual Earth of the game, via GeekWire.

Twitter user Mat Velloso shared a video from TikTok, originally captured and uploaded by user “donut_enforcement,” showing off the the flyby of the cargo ship to a convincing-sounding pilot narration as the boat sits stuck between the banks of the canal. The scene looks shockingly realistic, which is a testament to the quality of the mod and also just the demanding visuals of Microsoft Flight Simulator.

Of course, there’s nothing stopping developer Asobo from updating the game with newer satellite imagery to include the ship for all players — there’s plenty of such photographs having been taken over the last six days. But considering the game sources its imagery from Bing Maps and doesn’t always refresh in a timely manner, that means your game won’t have the Ever Given in it unless you’re able to mod it like in the video above.

There is currently no concrete timeline for freeing the ship from its unfortunately angled predicament, so it’s certainly possible.

nerf-is-hiring-a-chief-tiktok-officer,-and-my-inner-teen-is-drooling

Nerf is hiring a chief TikTok officer, and my inner teen is drooling

As a ‘90s kid, I used to dream of winning the Nickelodeon Super Toy Run — five minutes to fill a Toys R Us shopping cart with anything I liked. I had my route all planned out: stacks of video games, a few choice Lego sets, and then a fill-up at the Nerf aisle.

The world is very different right now, of course, but Nerf may have just announced a modern, grown-up version of the dream: it’s hiring a chief TikTok officer to dream up the company’s marketing for three months, giving one lucky influencer $30,000 and “a massive amount of Nerf products” in exchange for helping Hasbro figure out how to entice Gen Z.

Oh yeah, this is definitely a marketing stunt. But it’s also a real job on the company’s real career site, and you’ll have to submit a real job application and interview for the role if Hasbro likes what you’ve got. You’ll be expected to create 10–12 TikTok videos per month, meet weekly with Nerf’s marketing team, and — sadly — be 18 or older to get hired.

It’s also completely remote, so you’ll be interfacing through Microsoft Teams, Zoom, or what have you instead of getting a tour of the Nerf labs or archives. Not as fun as could be!

But still, pretty fun. Here’s hoping this goes to a new face, not an established influencer! If you’re chosen, we’d love to hear what it was like afterward. My DMs are open.

You will be missed.
Photo by Sean Hollister / The Verge

twitter-will-set-up-a-legal-entity-in-turkey-to-comply-with-controversial-social-media-law

Twitter will set up a legal entity in Turkey to comply with controversial social media law

Twitter is planning to establish a legal entity in Turkey to continue operating there under the country’s controversial internet law that took effect last year, the company announced late Friday. Under the law, social media companies that have more than 1 million users must store Turkish users’ data in the country.

Such companies also are required to designate an official representative in Turkey, who must answer requests to take down content that violates privacy within 48 hours. If the companies refuse to comply, they could face fines, advertising bans, and eventually bandwidth reductions that could make the platforms unusable.

“We remain committed to protecting the voices and data of people in Turkey who use Twitter. We will continue to be transparent about how we handle requests from government and law enforcement,” Twitter said in its statement.

Authorities in Turkey fined Twitter, Facebook, YouTube, Instagram, and TikTok 40 million liras (about $5.1 million) each in 2020 for failing to appoint the required local representative. Facebook, TikTok, and YouTube have since established the required legal entities in the country. Earlier this year, Twitter was among the social media companies that received a ban on advertising in Turkey under the new law.

The Turkish government says Internet Law 5651, as the legislation is called, is necessary to protect the rights of social media users in the country and to fight online criminal activity. But human rights organizations caution the law is censorship that risks access to information, in a country that the Associated Press notes has a history of restricting free speech.

tiktok-banning-some-accounts-in-myanmar-in-attempt-to-stop-the-spread-of-violent-videos

TikTok banning some accounts in Myanmar in attempt to stop the spread of violent videos

TikTok says it has “aggressively banned” numerous accounts and devices in Myanmar, in an attempt to curb misinformation and the spread of violent videos on its platform.

Rest of World reported that government soldiers in Myanmar have posted hundreds of videos to TikTok since its military seized power in February. The videos ranges from traditional pro-government propaganda, to misinformation meant to confuse protesters, to threats from soldiers with weapons.

TikTok removed some of the videos earlier this month after media reports about the rise in hate speech and threats in the southeast Asian nation. But Rest of World reports that the short-form video platform admitted it had not moved swiftly enough to stop the spread of the threatening videos and other violent content.

As demonstrators continue to protest the February 1st coup, more than 200 people have been killed in Myanmar, Reuters reported.

“The promotion of hate, violence and misinformation has absolutely no place on TikTok,” a company spokesperson said in a statement emailed to The Verge. “When we identified the rapidly escalating situation in Myanmar, we quickly expanded our dedicated resources and further stepped up efforts to remove violative content. We aggressively banned numerous accounts and devices that we identified promoting dangerous content at scale.”

The spokesperson added that TikTok “will continue to make significant investment to respond to new threats in order to keep TikTok in Myanmar a safe platform.”

Activists and rights advocates told Rest of World that the use of TikTok to spread government propaganda in Myanmar bore similarities to the way the country’s military used Facebook to stoke violence and hate speech against the country’s Rohingya minority in the early 2010s.

In February, Facebook said it was banning the Tatmadaw—Myanmar’s military— and other state-controlled entities from both Facebook and Instagram.

Vergecast: The Snyder Cut, Samsung Unpacked 2021, and this week in EVs

Every Friday, The Verge publishes our flagship podcast The Vergecast, where we discuss the week in tech news with the reporters and editors covering our biggest stories.

This week, co-hosts Nilay Patel and Dieter Bohn chat with Verge reporter Julia Alexander about the long-awaited release of the Zack Snyder version of Justice League on HBO Max. Why is the aspect ratio 4:3? Julia also explains what’s in store for the next phase for streaming services — like password sharing, advertisements, and competition for TikTok.

In the second half of the show, Verge senior reporter Andrew Hawkins joins in to represent the transportation section of The Verge. Andy discusses interviewing Sen. Chuck Schumer about a new bill in Congress focused on infrastructure and electric vehicles; the various EVs being announced by Kia, Canoo, and others; and the state of e-bikes in America.

And of course the show was able to fit in some gadget talk, too. The show dedicates some time to discuss Apple discontinuing the HomePod and what the future of Apple’s smart speaker business looks like with the HomePod mini.

Also, Samsung Unpacked 2021 was this week, with the announcement of new midrange Samsung phones with faster refresh rates, expandable storage, and stabilized cameras. Nilay and Dieter discuss what role “flagship” phones play when the midrange phones are getting more sophisticated.

You can listen to the full discussion here or in your preferred podcast player.

Stories discussed in this episode:

  • People aren’t missing their second COVID-19 vaccine dose, CDC data says
  • Some research has gotten a huge boost during the pandemic
  • Biden promises May 1st vaccine eligibility for all adults and a federal vaccine website
  • Disneyland will reopen on April 30th, for California residents only
  • Tinder is giving away free mail-in COVID-19 tests
  • Apple Maps now shows COVID-19 vaccination locations
  • Biden’s COVID-19 vaccine website builds on a swine flu tool
  • You will watch the Snyder Cut in 4:3 aspect ratio because HBO Max respects cinema
  • Zack Snyder’s Justice League remains overshadowed by its social media campaign
  • Netflix is trying to crack down on password sharing with new test
  • HBO Max will debut its cheaper, ad-supported tier in June
  • YouTube Shorts arrives in the US to take on TikTok, but the beta is still half-baked
  • Chuck Schumer wants to replace every gas car in America with an electric vehicle
  • E-bikes are expensive, but this congressman wants to make …
  • Canoo reveals a bubbly electric pickup truck
  • Kia shows off first full images of new EV6 electric car
  • Here are the biggest announcements from Volkswagen’s battery event
  • Elon Musk crowns himself ‘Technoking’ of Tesla
  • Foxconn says it might build EVs at empty Wisconsin site, or in Mexico
  • Samsung’s midrange phones now feature fast refresh rate screens, stabilized cameras
  • Samsung says it might skip the Galaxy Note this year
  • Apple discontinues the HomePod, but the HomePod mini will live on
  • New iPad Pros reportedly launching as soon as April, and the …
  • Intel puts Apple’s ‘I’m a Mac’ guy into new ads praising PCs
  • Biden to tap former Senator Bill Nelson as NASA chief
facebook-is-working-on-a-version-of-instagram-for-kids-under-13

Facebook is working on a version of Instagram for kids under 13

Head of Instagram Adam Mosseri confirms that a version of the popular photo sharing app for children under 13 is in the works, BuzzFeed News reports. The Facebook-owned company knows a lot of kids want to use Instagram, Mosseri said, but there isn’t a “detailed plan yet,” according to BuzzFeed News.

“But part of the solution is to create a version of Instagram for young people or kids where parents have transparency or control,” Mosseri told BuzzFeed News. “It’s one of the things we’re exploring.” Instagram’s current policy bars children under 13 from the platform.

“Increasingly kids are asking their parents if they can join apps that help them keep up with their friends,” Joe Osborne, a Facebook spokesperson said in an email to The Verge. “Right now there aren’t many options for parents, so we’re working on building additional products — like we did with Messenger Kids — that are suitable for kids, managed by parents. We’re exploring bringing a parent-controlled experience to Instagram to help kids keep up with their friends, discover new hobbies and interests, and more.”

BuzzFeed News obtained a message from an internal messaging board where Instagram vice president of product Vishal Shah said a “youth pillar” project has been identified as a priority by the company. Its Community Product Group will focus on privacy and safety issues “to ensure the safest possible experience for teens,” Shah wrote in the post. Mosseri would oversee the project along with vice president Pavni Diwanji, who oversaw YouTube Kids while she was at Google.

Instagram published a blog post earlier this week describing its work to make the platform safe for its youngest users, but made no mention of a new version for kids under 13.

Targeting online products at children under 13 is fraught not only with concerns about privacy, but legal issues as well. In September 2019, the Federal Trade Commission fined Google $170 million for tracking the viewing histories of children to serve ads to them on YouTube, a violation of the Children’s Online Privacy Protection Act (COPPA). TikTok precursor Musical.ly was fined $5.7 million for violating COPPA in February of 2019.

Facebook launched an ad-free version of its Messenger chat platform for kids in 2017, intended for kids between the ages of 6 and 12. Children’s health advocates criticized it as harmful for kids and urged CEO Mark Zuckerberg to discontinue it. Then in 2019, a bug in Messenger Kids allowed children to join groups with strangers, leaving thousands of kids in chats with unauthorized users. Facebook quietly closed those unauthorized chats, which it said affected “a small number” of users.

YouTube Shorts arrives in the US to take on TikTok, but the beta is still half-baked

YouTube Shorts, the company’s short-form answer to TikTok, is launching in beta in the United States starting today. The short video format has already been available for several months in India, but today marks its debut stateside (along with the addition of several new features).

For the beta launch, YouTube Shorts will feature all the basics of any TikTok clone: a multi-segment camera that makes it easy for creators to quickly string together clips, a wide selection of music tracks (with catalogs from “over 250 labels and publishers”), and a robust-looking captioning tool, the last of which is debuting alongside the US launch. “We really want to create a playground of creativity here where we give creators the raw materials to produce great videos,” says Todd Sherman, YouTube’s product lead for Shorts.

Like TikTok, users will be able to swipe through an endless, algorithmically generated feed of short videos, subscribe to their favorite creators, explore specific hashtags or sounds, and remix other videos’ audio tracks. Even the interface looks similar to TikTok’s player.

But instead of getting its own app, Shorts will live on a new carousel on the home tab of the mobile YouTube app. (The company is also experimenting with a dedicated Shorts tab.)

And while Shorts checks off a lot of the basics, it’s missing plenty of features that make TikTok such a unique viral hit. There’s virtually no collaborative features available in Shorts at launch — so users won’t be able to reply to other videos or join together in a version of TikTok’s popular duet or stitch features. Also missing is a way to view a more curated feed. For now, Shorts only offers its main, algorithmic feed (similar to TikTok’s “For You” page), with no option to only view videos from accounts to which you’ve subscribed.

Sherman says that the company views Shorts as a new avenue for the next generation of content creators to emerge. YouTube itself is filled with a hyper-competitive landscape of established creators who specialize in making videos that typically run 10 minutes or longer. Shorts offers creators a chance to break that mold, much like what YouTube originally offered to internet creators when it first launched in 2005.

“I think the real core of what Shorts is about is enabling that next generation of creators that maybe even found it too difficult, previously, to even consider creating on YouTube,” Sherman explains. “And if we can help fulfill our mission of giving them a voice, then I think that would make us feel like we’re continuing to grow a YouTube in a way that keeps it relevant for this next generation of creators to find a voice on this platform.”

That’s not to say that Shorts won’t offer anything to existing creators. For starters, YouTube will share subscriptions across traditional channels and Shorts. So any users that find your content in Shorts and subscribe to get more of it will also be signing up for any long-form videos, and creators with tons of subscribers already will have a built-in audience to whom they can deliver Shorts. In at least one implementation of Shorts that the company is trying, Shorts videos will appear directly in users’ subscription tabs.

According to Sherman, YouTube has some big plans for how it’ll tie Shorts into the broader YouTube ecosystem down the line — features that might help the fledgling service stand out in a crowded field that’s already dominated by TikTok and other (less established) competitors like Instagram’s Reels or Snapchat’s Spotlight.

And those features are going to be essential: YouTube is coming very late to a party that’s already ruled by TikTok, and as Reels and Spotlight have shown, its no small task to not only replicate but outdo TikTok’s seemingly magical blend of algorithmic alchemy, collaborative tools, and viral trends. Unfortunately, YouTube Shorts is already playing catch-up, and its uniquely YouTube features are still very half-baked.

Shorts does have a few clever ties into traditional YouTube videos: at launch, creators will be able to jump right to creating a Short from music videos for licensed songs, for instance. And in the future, the company plans to allow users to remix sound from any YouTube video for use in Shorts, a potential goldmine of content for creators to remix into new memes and videos. (YouTube users will be able to opt out, if they’d prefer to not have their audios used.)

But Shorts just still barely scratches the surface. For example, Shorts that use a song clip can link out to the music video on YouTube proper, but there’s no easy collection or link to find Shorts of a song from the regular video player, for instance.

While it’s starting from behind, YouTube is an unparalleled force for videos online, and the fact that creators can seamlessly transition between Shorts and long-form videos — while bringing their audiences with them — isn’t something to discount.

“As we grow Shorts, we can connect that ecosystem to the broader YouTube. And that means that if you are a short-form creator and you grow to be a long-form creator, that audience can grow with you,” Sherman says.

Being able to directly link to the original sources of content for audio — whether it be a song, a movie clip, or a snippet of an interview — is also a powerful advantage for YouTube, as is the sheer size of the site.

As Sherman explains, “One of the underpinnings that has helped so many people become creators is that you if give them high-quality inputs, they’re more likely to get to high-quality outputs by remixing other things.” And if you’re looking for videos to input, it’s hard to find a bigger source of them than Youtube.

But there are still big unanswered questions that YouTube has to figure out about Shorts — chief among them, how creators will make money. “I think the world has come to expect YouTube to support creators. And I think that’s going to extend to Shorts also,” says Sherman. “The way we think about it is: television has a different business model than movies, YouTube has a different business model than television, and short-form video is going to have a different business model than long-form YouTube.”

For now, though, YouTube isn’t making any announcements as to what monetization options will look like on Shorts.

Another big question is what — if anything — YouTube is planning to do to make sure that Shorts doesn’t end up as another place for clout-chasing content farmers to just repost popular TikToks and reap the rewards (something that Instagram Reels continues to struggle with.) Sherman says that it’s something that the Shorts team is looking into, but that they have a fine line to walk: YouTube doesn’t want to discourage creators from posting their content on multiple platforms, but it also doesn’t want people just reposting videos from other people that they just downloaded off TikTok either.

The company says that it’ll take a bit of time for Shorts to roll out, but that it should “be available to everybody in the US over the next several weeks.”

tiktok-will-no-longer-let-people-opt-out-of-personalized-ads

TikTok will no longer let people opt out of personalized ads

TikTok will soon make personalized ads mandatory, meaning you’ll start getting ads in the app based on the kind of content you engage with, whether you want them or not.

TikTok’s notice about ad changes.
Image: TikTok

The app currently has a setting that allows users to choose whether they’ll be served ads based on their activity within the app. “Starting April 15,” reads a notice shown when opening the app, “your settings will change and the ads you’ll see may start to be based on what you do on TikTok.”

People will still be able to control whether TikTok personalizes ads based on data pulled from other apps and websites. The change in TikTok’s privacy settings reflects the way ads already operate on many social media sites, including Twitter, Facebook, and Instagram. Users can opt out of advertising that’s personalized based on tracking across different sites, but not the personalization based on activity within the sites themselves.

The change is likely related to Apple’s upcoming rollout of iOS 14, which will require developers to get users’ permission to track their data across apps for targeted advertising. Any apps that don’t request permission will risk suspension or removal from the App Store. Making personalized ads mandatory allows TikTok to target advertising to some extent as more people opt out of cross-app tracking.

facebook’s-next-big-ai-project-is-training-its-machines-on-users’-public-videos

Facebook’s next big AI project is training its machines on users’ public videos

Teaching AI systems to understand what’s happening in videos as completely as a human can is one of the hardest challenges — and biggest potential breakthroughs — in the world of machine learning. Today, Facebook announced a new initiative that it hopes will give it an edge in this consequential work: training its AI on Facebook users’ public videos.

Access to training data is one of the biggest competitive advantages in AI, and by collecting this resource from millions and millions of their users, tech giants like Facebook, Google, and Amazon have been able to forge ahead in various areas. And while Facebook has already trained machine vision models on billions of images collected from Instagram, it hasn’t previously announced projects of similar ambition for video understanding.

“By learning from global streams of publicly available videos spanning nearly every country and hundreds of languages, our AI systems will not just improve accuracy but also adapt to our fast moving world and recognize the nuances and visual cues across different cultures and regions,” said the company in a blog. The project, titled Learning from Videos, is also part of Facebook’s “broader efforts toward building machines that learn like humans do.”

The resulting machine learning models will be used to create new content recommendation systems and moderation tools, says Facebook, but could do so much more in the future. AI that can understand the content of videos could give Facebook unprecedented insight into users’ lives, allowing them to analyze their hobbies and interests, preferences in brands and clothes, and countless other personal details. Of course, Facebook already has access to such information through its current ad-targeting operation, but being able to parse video through AI would add an incredibly rich (and invasive) source of data to its stores.

Facebook is vague about its future plans for AI models trained on users’ videos. The company told The Verge such models could be put to a number of uses, from captioning videos to creating advanced search functions, but did not answer a question on whether or not they would be used to collect information for ad-targeting. Similarly, when asked if users had to consent to having their videos used to train Facebook’s AI or if they could opt out, the company responded only by noting that its Data Policy says users’ uploaded content can be used for “product research and development.” Facebook also did not respond to questions asking exactly how much video will be collected for training its AI systems or how access to this data by the company’s researchers will be overseen.

In its blog post announcing the project, though, the social network did point to one future, speculative use: using AI to retrieve “digital memories” captured by smart glasses.

Facebook plans to release a pair of consumer smart glasses sometime this year. Details about the device are vague, but it’s likely these or future glasses will include integrated cameras to capture the wearer’s point of view. If AI systems can be trained to understand the content of video, then it will allow users to search for past recordings, just as many photo apps allow people to search for specific locations, objects, or people. (This is information, incidentally, that has often been indexed by AI systems trained on user data.)

Facebook has released images showing prototype pairs of its augmented-reality smart glasses.
Image: Facebook

As recording video with smart glasses “becomes the norm,” says Facebook, “people should be able to recall specific moments from their vast bank of digital memories just as easy as they capture them.” It gives the example of a user conducting a search with the phrase “Show me every time we sang happy birthday to Grandma,” before being served relevant clips. As the company notes, such a search would require that AI systems establish connections between types of data, teaching them “to match the phrase ‘happy birthday’ to cakes, candles, people singing various birthday songs, and more.” Just like humans do, AI would need to understand rich concepts comprised of different types of sensory input.

Looking to the future, the combination of smart glasses and machine learning would enable what’s referred to as “worldscraping” — capturing granular data about the world by turning wearers of smart glasses into roving CCTV cameras. As the practice was described in a report last year from The Guardian: “Every time someone browsed a supermarket, their smart glasses would be recording real-time pricing data, stock levels and browsing habits; every time they opened up a newspaper, their glasses would know which stories they read, which adverts they looked at and which celebrity beach pictures their gaze lingered on.”

This is an extreme outcome and not an avenue of research Facebook says it’s currently exploring. But it does illustrate the potential significance of pairing advanced AI video analysis with smart glasses — which the social network is apparently keen to do.

By comparison, the only use of its new AI video analysis tools that Facebook is currently disclosing is relatively mundane. Along with the announcement of Learning from Videos today, Facebook says it’s deployed a new content recommendation system based on its video work in its TikTok-clone Reels. “Popular videos often consist of the same music set to the same dance moves, but created and acted by different people,” says Facebook. By analyzing the content of videos, Facebook’s AI can suggest similar clips to users.

Such content recommendation algorithms are not without potential problems, though. A recent report from MIT Technology Review highlighted how the social network’s emphasis on growth and user engagement has stopped its AI team from fully addressing how algorithms can spread misinformation and encourage political polarization. As the Technology Review article says: “The [machine learning] models that maximize engagement also favor controversy, misinformation, and extremism.” This creates a conflict between the duties of Facebook’s AI ethics researchers and the company’s credo of maximizing growth.

Facebook isn’t the only big tech company pursuing advanced AI video analysis, nor is it the only one to leverage users’ data to do so. Google, for example, maintains a publicly accessible research dataset containing 8 million curated and partially labeled YouTube videos in order to “help accelerate research on large scale video understanding.” The search giant’s ad operations could similarly benefit from AI that understands the content of videos, even if the end result is simply serving more relevant ads in YouTube.

Facebook, though, thinks it has one particular advantage over its competitors. Not only does it have ample training data, but it’s pushing more and more resources into an AI method known as self-supervised learning.

Usually, when AI models are trained on data, those inputs have be to labeled by humans: tagging objects in pictures or transcribing audio recordings, for example. If you’ve ever solved a CAPTCHA identifying fire hydrants or pedestrian crossing then you’ve likely labeled data that’s helped to train AI. But self-supervised learning does away with the labels, speeding up the training process, and, some researchers believe, resulting in deeper and more meaningful analysis as the AI systems teach themselves to join the dots. Facebook is so optimistic about self-supervised learning it’s called it “the dark matter of intelligence.”

The company says its future work on AI video analysis will focus on semi- and self-supervised learning methods, and that such techniques “have already improved our computer vision and speech recognition systems.” With such an abundance of video content available from Facebook’s 2.8 billion users, skipping the labeling part of AI training certainly makes sense. And if the social network can teach its machine learning models to understand video seamlessly, who knows what they might learn?

lip-syncing-app-wombo-shows-the-messy,-meme-laden-potential-of-deepfakes

Lip-syncing app Wombo shows the messy, meme-laden potential of deepfakes

You’ve probably already seen a Wombo video floating around your social media. Maybe it was Ryu from Street Fighter singing the “Witch Doctor” or the last three heads of the US Federal Reserve miming in unison to Rick Astley’s “Never Going to Give You Up.” Each clip features exaggerated facial expressions and uncanny, sometimes nightmarish animation. They’re stupid, fun, and offer a useful look at the current state of deepfakes.

It’s certainly getting quicker and easier to make AI-generated fakes, but the more convincing they are, the more work is needed. The realistic Tom Cruise deepfakes that went viral on TikTok, for example, required an experienced VFX artist, a top-flight impersonator, and weeks of preparation to pull off. One-click fakes that can be created with zero effort and expertise, by comparison, still look like those made by the Wombo app and will continue to do so for the immediate future. In the short term, at least, deepfakes are going to be obviously fabricated and instant meme-bait.

The Wombo app launched late last month from Canada after a short development process. “Back in August 2020 I had the idea for Wombo while smoking a joint with my roommate on the roof,” app creator and Wombo CEO Ben-Zion Benkhin tells The Verge. Releasing the product was “an enormous joy,” he says. “I’ve been following the AI space, following the meme space, following the deepfake space, and just saw the opportunity to do something cool.” In just a few weeks, Benkhin estimates the app has seen some 2 million downloads.

Wombo is free and easy to use. Just snap a picture of your face or upload an image from your camera roll, and push a button to have the image lip-sync to one of a handful of meme-adjacent songs. The app’s software will work its magic on anything that even vaguely resembles a face and many things that don’t. Although similar apps in the past have been dogged by privacy fears, Benkhin is adamant users’ data is safe. “We take privacy really seriously,” he says. “All the data gets deleted and we don’t share it or send it to anyone else.”

The app’s name comes from esports slang, specifically Super Smash Bros. Melee. “If a player lands like a crazy combination then the casters will start yelling ‘Wombo Combo! Wombo Combo!’” says Benkhin. True to these origins, Wombo has proved particularly popular with gamers who’ve used it to animate characters from titles like League of Legends, Fallout: New Vegas, and Dragon Age. “I did some digging into [the origins of the slang],” says Benkhin, “and apparently there was some pizza place that started all this, where they would put a shit-ton of toppings on all their pizza and call it a Wombo Combo.”

Benkhin says the app works by morphing faces using predefined choreography. He and his team shot the base video for each song in his studio (“which is really just a room in my apartment”) and then use these to animate each image. “We steal the motions from their face and apply it to your photo,” he says. The app is also an example of the fast-paced world of AI research, where new techniques can become consumer products in a matter of weeks. Benkhin notes that the software is built “on top of existing work” but with subsequent tweaks and improvements that make it “our own proprietary model.”

Currently, Wombo offers just 14 short clips of songs to lip-sync with, but Benkhin says he plans to expand these options soon. When asked whether the app has the proper licenses for the music it uses, he demures to answer but says the team is working on it.

As with TikTok, though, it seems the reach offered by Wombo could help ameliorate license-holders’ worries about rights. Wombo has already been approached by artists wanting to get their music on the app, says Benkhin, and it’s likely this could offer a revenue stream in addition to the current premium tier (which pays for priority processing and no in-app ads). “It’s going to give [artists] a completely new way of engaging audiences,” he says. “It gives them this new viral marketing tool.”

Wombo is far from the first app to use machine learning to create quick and fun deepfakes. Others include ReFace and FaceApp. But it’s the latest example of what will be an ever-more prominent trend, as deepfake apps become the latest meme templates, allowing users to mash together favorite characters, trending songs, choreographed dances, public figures, and so much more. The future of deepfakes will definitely be memeified.

how-facebook-could-escape-the-ftc’s-antitrust-lawsuit

How Facebook could escape the FTC’s antitrust lawsuit

I.

In December, the Federal Trade Commission voted 3-2 to sue Facebook for illegally maintaining a monopoly in social networking. The lawsuit, which was accompanied by a separate suit joined by 49 US attorneys general, alleges that Facebook used acquisitions and software restrictions on developers to prevent competitors from succeeding.

The government’s case appeared shaky from the start, I wrote at the time. Its allegation that Facebook owns a monopoly in advertising-supported social networking felt overly narrow and blinkered; the case does not even mention the existence of TikTok. And its suggestion that Facebook should have done more to share data with third-party developers seemingly runs counter to the FTC’s own privacy enforcement actions — in 2019 the agency fined Facebook $5 billion for sharing too much data with developers.

At the same time, the case contains numerous incriminating emails suggesting that Facebook executives acted knowingly to reduce competition by making acquisitions including Instagram and WhatsApp. And the states’ suit in particular articulated a compelling theory of harm: that Facebook’s privacy policies worsened as competition decreased, making life worse for the average consumer. This is important because recent antitrust law has focused on cases that have caused prices to rise for consumers; companies like Facebook (and Google and Amazon) have escaped scrutiny until now in large part because they offer their services for free.

It’s against that backdrop that I read Facebook’s response to the government, which it filed in court on Wednesday. Here’s Brent Kendall in The Wall Street Journal:

Facebook on Wednesday asked a federal judge to dismiss antitrust lawsuits by the Federal Trade Commission and state attorneys general, arguing that government enforcers have no valid basis for alleging the social media giant is suppressing competition.

The FTC “utterly ignores the reality of the dynamic, intensely competitive high-tech industry in which Facebook operates,” the company said in seeking to dismiss the commission’s case. In a second motion, Facebook argued the states’ case “does not and cannot assert that their citizens paid higher prices, that output was reduced, or that any objective measure of quality declined as a result of Facebook’s challenged actions.”

A motion like this is, on one hand, totally expected — if you’re Facebook, why not try to get this case thrown out as soon as possible — and, on the other hand, unlikely to succeed. No matter how wobbly the government’s case against Facebook appears from Silicon Valley, it is the product of years of investigation. I imagine a judge would be inclined to at least let the government make its case at trial, but we’ll see.

At the same time, Google — which is facing a similar set of US antitrust lawsuits — declined to filed such a motion when presented with the opportunity last year. So why does Facebook think its Hail Mary has a better chance of success?

The company laid out its arguments in a blog post yesterday. As expected, it complains about the government’s tortured efforts to define a market small enough for Facebook to credibly monopolize. It complains that the government cannot specify what exclusionary things it did in the wake of purchasing Instagram or WhatsApp, or restricting access to its data, that actually broke the law. And it raises various questions of standing and timing that I won’t try to assess here.

In response, the government dismissed these arguments, though not in any great level of detail.

“Facebook is wrong on the law and wrong on our complaint,” New York Attorney General Letitia James, who is leading the states’ case, told The Verge. “We are confident in our case, which is why almost every state in this nation has joined our bipartisan lawsuit to end Facebook’s illegal conduct. We will continue to stand up for the millions of consumers and many small businesses that have been harmed by Facebook’s unlawful behavior.”

II.

Is there a better case to be made against Facebook than the antitrust complaints that actually got filed?

I wondered that while rereading this great 2018 David Streitfeld profile of Lina Khan, who President Biden will reportedly nominate to the FTC. Khan helped inspire the current antitrust moment with a widely read paper, “Amazon’s Antitrust Paradox,” which moved the discussion of competition issues away from a decades-long focus on price increases.

“We’re finally beginning to examine how antitrust laws, which were rooted in deep suspicion of concentrated private power, now often promote it,” Khan told Streitfeld.

This has been a necessary and productive reversal. As more of our lives move online, we can’t help but notice all the ways in which our activities are enabled and monitored by a small handful of West Coast companies.

Facebook owns three of the most popular apps in the world; is a primary news source for billions; hosts a significant portion of global political speech; runs a large marketplace for physical goods; is building a significant consumer hardware division; and developed a cryptocurrency (now operated by a consortium) intended to power a worldwide payments network.

It is a quasi-state operating in parallel with all the other nations where it exists.

Laws that were truly rooted in a suspicion of concentrated power, I think, might have intervened earlier in this state of affairs. Regulators could have expressed more skepticism about acquisitions; crafted a national privacy law; or written standards for data portability. They could have required Facebook to offer nondiscriminatory access to parts of its infrastructure, as if it were a public utility.

None of which would have required rethinking antitrust laws that may not be suited to the purpose that regulators are now pursuing.

Perhaps existing laws will turn out to be well-suited for that purpose after all. Perhaps the newly Democratic Congress will write some new ones, as they have long been promising to do.

Or perhaps, given that the consumer internet is now the most competitive it has been in the past half-decade or so, it won’t much matter either way.

I don’t think Facebook’s motion to dismiss is likely to end the government’s ambitions to rein in the company. But it does highlight the steep challenge facing the FTC in the short term. A badly written lawsuit could still succeed at trial — but first it has to make it there.


This column was co-published with Platformer, a daily newsletter about Big Tech and democracy.