Cleer Audio has announced the follow up to last year’s super long life Enduro 100 over-ear headphones. The San Diego-based company’s new Enduro ANC headphones claim an impressive 60 hours of playback with noise-cancelling and Bluetooth engaged – around two to three times more than is typically offered by the class leaders.
And if you make it through 60 hours of listening and still want more, a quick five minutes of charging via USB-C should give you two further hours of battery life.
Cleer says the new model has been designed in response to customer frustration at not being able to use power-draining features like noise-cancelling for long haul journeys without keeping a charging cable handy.
The company has achieved this feat of power management courtesy of a close industry relationship with Qualcomm, allowing it to become one of the first brands to implement Qualcomm’s new QCC5126 chip.
In addition, to blocking out noise up to 30dB, Cleer’s Enduro ANC offers customizable noise cancelling levels based on your ambient surroundings to optimise the balance between limiting unwanted noise and audio performance. Using Cleer’s ‘Connect’ app, users can adjust settings for specific situations, such as travelling by aeroplane, working in a cafe or walking outdoors.
Designed with long listening sessions in mind, the Enduro over-ears are made from lightweight, high grade moulded plastic with a flexible headband and memory foam earpads.
The headphones feature Google Fast Pair 2.0, Bluetooth AAC and aptX HD, while the 40mm drivers utilise Cleer’s patented Ironless technology, which promises a bold and articulate sound.
The Enduro ANC comes in navy or light grey and are available now for £149/$149.
MORE
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It’s still fair to call audio sunglasses a niche category, but with Bose offering several models, Amazon in the game, and counting recent announcements from Razer and JLab, it’s certainly a growing one. There are people out there who just aren’t particularly fond of earbuds — often because they dislike the feeling of silicone tips plugging up their ears. Open-style products like the standard AirPods and Galaxy Buds Live are one alternative, but then you still face the possibility of losing them. If you’re running on a trail or out for an intense bike ride, it’s not an insignificant risk.
For those people, I can absolutely see the appeal of the Bose Frames Tempo, which have speakers built right into their frame and will stay planted on their face no matter how strenuous outdoor activity gets. The Tempo glasses are the sportiest model of Bose’s Frames family, clearly geared at hikers, runners, cyclists, and anyone else who spends a good chunk of their time outside. Bose says they’ve also got the best sound performance of the bunch.
From the front, they look like your typical pair of Oakley, Nike, or Under Armour sunglasses. Bose is clearly going after that same market with the $250 Tempos. If you’re more fashion-forward or looking for a pair of audio sunglasses that don’t give the impression you’re in the middle of a triathlon, you’ll want to stick with the Tenor or Soprano styles of Frames. These come with black mirrored lenses in the box, but Bose also sells a couple of other pairs of $40 lenses that you can swap in to let different amounts of light pass through. The oversized temples are where it becomes more obvious that these are audio sunglasses.
But there’s a benefit to that chunky design: unlike the Tenor and Soprano Frames, which use a proprietary charger, the Tempo model has a regular USB-C connector on the left temple. Bose says the frame is made from “TR-90 nylon.” There’s not much give, but they feel rugged to me, and they’ve got an IPX4 water and sweat resistance rating, so if you get caught running or biking in the rain, they’ll survive.
For the first couple of days wearing the Tempos, I felt a slight squeeze at the sides of my head that got uncomfortable. Now, I’ve got an extremely large dome — they used to have to bring out a special-sized helmet in Little League, friends — but thankfully, the fit loosened up a bit because this pressure went away by the end of the first week. The sunglasses didn’t get loose enough to where they started bobbing on my head or anything; they still felt nice and secure. (My friend Theresa, who has a normal-sized head, never mentioned any headache-inducing tightness.) Bose includes three sizes of nose tips in the box, and I found the large to be the right match. Even if my face was covered in sweat from a long run, the nose tips helped ensure the sunglasses didn’t slide around.
The controls that Bose came up with are wonderfully foolproof, which is crucial when you’re trying to stay focused on other things. You swipe across the right temple to raise or lower the volume, and on the underside of that temple is a small circular button that you can press to play / pause, double-tap to skip tracks, or triple-tap to go back. In no time at all, these controls felt so natural and easy. Powering off the Frames Tempo just takes holding down the button for a few seconds. Or you can flip them over and lay them down with the top of the frame on a surface. After two seconds in that orientation, they shut off. (You can disable this in settings, but I found it really convenient and, again, natural.) Battery life is listed as eight hours, and that’s lined up with my experience so far. The sunglasses take roughly an hour to charge back to 100 percent. Bose’s mobile app lets you update the sunglasses’ firmware, but there aren’t any EQ controls or other options that adjust their performance.
Describing the sound quality of audio sunglasses can be tricky. They’re nothing like headphones or earbuds since these are essentially down-firing speakers pointed at your ears. But Bose stepped up its game compared to the first-generation Frames, which I’ve tried on occasion. These have more life to them across the whole EQ range.
There’s a surprising amount of separation between vocals and instrumentation, and the Frames Tempo have a nice clarity and even-handed balance. There’s more bass than before, but this is where I think it’s most important to set reasonable expectations: the low end you get from any decent pair of in-ear buds will blow these out of the water. No contest. That said, Bose has at least reached a place where the bass no longer sounds anemic or flat, which is a legitimate improvement over the first-gen Frames. It’s there and perceptible.
Sound bleed is easily canceled out by everyday street noise, but if you’re inside with the volume turned up, people nearby will be able to tell that you’re listening to music. These are sunglasses, after all, so I imagine those situations will be few and far between. The Bluetooth connection has held stable throughout the vast majority of my time with the Frames Tempo so far. No complaints there.
Voice calls while wearing the Tempos have also been a joy. Callers say I sound nearly as good as when speaking directly into my phone, and something about taking calls with your ears totally open just feels very cool.
Even after a relatively short time using the Frames Tempo, I get this audio glasses thing. I really get it. It’s like Dieter recently wrote: “Not having to put in or take out headphones changes your relationship to audio — it’s just always available, always there when you want it.” Do I wish I could pop clear lenses into them and wear them everywhere? In theory, you bet. But this style wouldn’t really work for that, nor is it what the Tempos are meant to be at the end of the day. So I can’t knock Bose for the disappointment I feel when switching back to my normal glasses, which now seem so very primitive.
The Bose Frames Tempo let you hear the world around you with no obstructions — with a soundtrack playing over everything, while at the same time giving your ears a bit of a break compared to normal earbuds. At $250, they will be a tough sell for some. But I’ve come to realize that audio sunglasses are the exact sort of thing you won’t ever realize you needed. Until you put ‘em on — and all of a sudden, you do.
(Pocket-lint) – The iPhone SE (second generation) is essentially an iPhone 8 externally but with the innards from the iPhone 11. It’s the natural successor to the long-discontinued but very popular iPhone SE from 2016.
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That means you’re getting some flagship features for a mid-range price. Wireless charging and waterproofing stick around, plus the single-camera from the iPhone 8, but with most of the software smarts from the iPhone 11.
We’ve now got the iPhone 12, of course, and you can see how that stacks up against the iPhone 11 here: Apple iPhone 12 vs 11 vs iPhone XR comparison: What’s the difference?
So should you order the new iPhone SE or opt for the more expensive but more advanced iPhone XR or iPhone 11? Here’s the lowdown.
Which is the best iPhone for you?
Design
iPhone SE (2020): 138.4 x 67.3 x 7.3mm, 148g
iPhone XR: 150.9 x 75.7 x 8.3mm, 194g
iPhone 11: 150.9 x 75.7 x 8.3mm, 194g
The iPhone SE (2020) is based on the iPhone 8 shell and that phone is at the bottom end of Apple’s smartphone range. Therefore it’ll slot in underneath the iPhone XR even though it has even more advanced innards.
iPhone SE is a Touch ID-based handset as opposed to the Face ID used on iPhone 11 and iPhone XR, so the screen doesn’t have a notch.
Surprisingly, it is water-resistant like the other two devices (it’s IP67-rated like the iPhone XR but not like the 11’s and IP68 rating). A glass back means it can also use Qi wireless charging.
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The iPhone SE comes in a single 4.7-inch size – there isn’t an equivalent of the iPhone 8 Plus in the SE range (that spot has now been taken by the iPhone XR, if you like).
The iPhone 8 has now been discontinued. It came in gold, silver and space grey and the SE is available in red (ProductRED), black and white. In comparison, the iPhone XR and iPhone 11 have a wider range of colours in their ranges.
iPhone 11 colours
iPhone 12 colours
Display
iPhone SE (2020): 4.7-inch, LCD, 1,334 x 750 pixel resolution
iPhone XR: 6.1-inch, LCD, 1,792 x 828 pixel resolution
iPhone 11: 6.1-inch, LCD, 1,792 x 828 pixel resolution
None of these models have OLED displays unlike the iPhone 11/12 Pro, iPhone 12, iPhone XS and iPhone X. Both the iPhone 11 and the iPhone XR have a 6.1-inch, Liquid Retina LCD display that has a 1,792 x 828 pixel resolution, giving a pixel density of 326ppi.
The iPhone SE (2020) has a 4.7-inch 1,334 x 750 pixel display, again giving 326ppi. It has True Tone tech like the other two models and yes, it’s the same as the iPhone 8 display.
The displays support Dolby Vision and HDR10 playback.
Cameras
iPhone SE (2020): Single rear camera (12MP), 7MP front camera
iPhone XR: Single rear camera (12MP), 7MP TrueDepth front camera
iPhone 11: Dual rear camera (12MP wide angle and ultra wide angle), 12MP TrueDepth front camera
The iPhone 11 is by far the better camera phone here, with a dual-camera on the rear and 12-megapixel TrueDepth camera on the front.
The iPhone 11 has a 12-megapixel ultra-wide-angle f/2.4 camera and a wide-angle f/1.8 sensor. There’s optical image stabilisation (OIS), a brighter True Tone flash and Portrait Lighting with six effects, as well as second-generation Smart HDR for photos. You also get a new night mode, a major improvement.
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The iPhone XR has a single 12-megapixel rear camera with f/1.8 aperture, OIS and 5x zoom. It also only offers three effect Portrait Lighting and first-gen Smart HDR for photos.
The iPhone SE (2020) has the same single camera as the iPhone 8 and iPhone XR but betters the XR by having many of the camera software features from the iPhone 11. So there are all six Portrait Lighting effects and Depth Control in addition to the second-generation Smart HDR. There is no night mode however. The front camera can do portrait mode, just like the iPhone 11, but it can’t do Animoji or Memoji. Like the XR you can’t use Portrait Mode unless you have a human face in the shot. Those portraits of your cat or dog using Portrait Mode are a no-no.
All three phones are capable of 4K video recording up to 60fps and Slo-mo up to 240fps at 1080p resolution.
Hardware
iPhone SE (2020): A13 Bionic platform, 64/128/256GB storage, single SIM with eSIM
iPhone XR: A12 Bionic platform, 64/256/512GB storage, single SIM with eSIM
iPhone 11: A13 Bionic platform, 64/256/512GB storage, single SIM with eSIM
The new iPhone SE uses the A13 Bionic chipset like the iPhone 11, bettering the A12 inside the iPhone XR.
The iPhone XR and 11 come in 64GB, 256GB and 512GB storage sizes and there’s the same 64GB entry-level on the iPhone SE, with 128GB and 256GB as the other options.
As we mentioned, the new SE will use Touch ID and have a Home button unlike the Face ID-toting iPhone XR and iPhone 11. Wi-Fi 6 is also supported, as it is in iPhone 11 although the iPhone 11 wireless antennas are better. All three handsets have support for a second SIM in the form of an eSIM.
All three phones also support wireless charging via a Qi charger and Apple’s Quick Charging feature although you will have to upgrade from the charger in the box. If you use a fairly new MacBook (one with a USB-C cable) you can use that charger, although you will have to buy A new USB-C to Lightning cable for it to work. But by doing so you’ll be able to get around 50 per cent charge in around 30 minutes.
All three handsets are 4G only. If you want a 5G iPhone, you need to get an iPhone 12.
Conclusion
There’s little doubt that the iPhone 11 is the best phone here. The main advantage it has over the XR is its second camera, and it’s smaller form factor making it easier to fit in your pocket. Otherwise, the experience will be very similar.
The new iPhone SE will slot in at the bottom of the range, but while it’ll be cheaper the main thing you compromise on compared to the XR will be the Touch ID-based design. The camera on the iPhone SE (2020) in our tests is better, thanks to the additional software improvements.
Many users upgrading from older iPhones will actually find this design reassuring rather than off-putting and may prefer it as an option, especially if you aren’t ready to move to a buttonless iPhone just yet. Plus, the smaller screen size will cater for those who don’t want a large-display phone.
KEF’s first noise-cancelling wireless earbuds make a positive impression, even if they fall short of being best-in-class
For
Refined, mature balance
Weighty bass
Good battery life
Against
Beaten for dynamics and expression
Call quality could be better
KEF has dabbled in the headphone market since 2013, experimenting with both over-ear and in-ear models over the years, however it’s fair to say the hi-fi giant hasn’t set the headphone market alight. But could all that be about to change with the ambitious Mu3?
The Mu3 are KEF’s first-ever wireless noise-cancelling earbuds and, in terms of price, slot somewhere in between the big-hitting Sony WF-1000XM3 and the Bose QuietComfort Earbuds.
Build
If you haven’t heard of Ross Lovegrove before you buy the KEFs, you will have by the time you have unboxed them. His name is emblazoned on the packaging, the instructions and even on the inside of the Mu3 case.
Lovegrove has helped design several KEF products in the past, most notably the KEF Muon – an impressive-looking pair of limited-edition, aluminium, floorstanding speakers that cost an impressive £140,000 ($198,000) per pair. He also played a major part in designing the Award-winning KEF Muo wireless speaker, and now he has turned his hand to a pair of true wireless earbuds.
KEF Mu3 tech specs
Type True wireless in-ears
Bluetooth Yes
Noise-cancelling Yes
Battery life 9 hours (+15 hours from case)
Weight 5.8g (each)
From the moment you take the headphones from their packaging, you can see Lovegrove’s involvement. The case looks like a large blob of liquid metal but has a nice subtle shape. It feels robust, too, while the smooth glossy plastic helps to give a more premium first impression. It’s a similar story when you open the case up. The Lovegrove name on the inside might be one nod to the designer too many, but the sheen from the small silver earbuds also gets your attention.
The buds look and feel in keeping with the case, from the smooth glossy exteriors to the KEF logo imprinted on the surface of each bud. They’re surprisingly small, which makes them a little slippery when placed between finger and thumb, but getting them in place with a good seal isn’t too tricky. Pick your eartips (there are four different sizes to choose from), drop them in and twist the buds slightly to lock them into place.
Comfort
Provided you achieve a good seal, the level of passive noise isolation on offer is decent. While finding them pretty comfortable for a brief stroll, we are a little less convinced of their comfort during longer listening sessions. The Sony WF-1000XM3 are a slightly bulkier design but feel much less intrusive, as do the Bose QuietComfort Earbuds.
The first time you open the case, the headphones automatically start the pairing process. Once partnered to your headphones, they connect almost as soon as the lid is lifted.
On the outer surface of each earbud, you’ll find a small KEF logo that sits on a circular control button. There are no touch controls here, but the physical ones work perfectly well – and also means you won’t accidentally hit play or skip a track when putting them in place.
On the left earbud, a long press turns the volume down, while a short press switches the noise-cancelling on or off and engages the ambient mode (which lets you hear your surroundings without having to take the buds out of your ears). On the right earbud, a short press answers calls and plays or pauses music and a long press increases volume. Pressing twice stops your phone call or skips forward a track.
Battery life comes in at an excellent nine hours, with the case giving a claimed extra 15 hours of additional juice to keep the buds going. By comparison, the class-leading Sony WF-1000XM3 offer around six hours. If you’re caught short, a quick five-minute blast from the charging case (which uses USB-C) should give you an hour of playtime.
There’s a small LED on the case which blinks when the battery is low, but it’s not that obvious against the glossy plastics and it also doesn’t give any real indication of just how much charge is left. We were caught out when our buds needed charging, only to find the case was also running on empty.
Unlike many wireless earbuds around this price, there’s no app to accompany the KEF Mu3. This means there’s no EQ adjustment for you to play with, but that’s only an issue if you aren’t happy with the balance of the KEFs. And we can’t see why you wouldn’t be.
Sound
The KEFs produce a wonderfully balanced sound that’s smooth and refined. They’re quite effortless in their delivery and present the music in a mature and sophisticated fashion, making them easy to listen to over prolonged periods. You can push them to the limits of their battery life and emerge on the other side not feeling drained or tired of their sound.
We play Shout by Tears For Fears and notice fullness and finesse to the percussion, plus a good amount of space around the instruments. There is no hint of harshness as chimes cut through the song’s rich vocal and solid, yet relatively mild-mannered bass. However, the Sony WF-1000XM3 deliver the song with a greater sense of sparkle, proving capable of finding an extra gear when it comes to drama and drive.
Switch to Hayden Thorpe’s Diviner and the smooth, soulful delivery of the track plays to the KEF’s strengths. His vocal is rich and full-bodied with a good sense of expression, while the individual strokes of the piano keys come across well. Again, the Sonys take this level of dynamics and expression up a notch, forming a tighter emotional bond with the listener.
Moving on to Massive Attack’s Angel, the KEFs cope well with the track’s powerful and relentless bassline. There’s a richness to each bass pulse and they sound solid, even if rivals can paint them with greater texture.
The Mu3 do a good job of keeping outside interference to a minimum. Their noise-cancelling tech doesn’t produce such stark results as the Bose QuietComfort Earbuds, but it’s effective and, anyway, not everyone is comfortable with the vacuum-like feeling that more aggressive noise-cancelling technology can have.
The call quality could be better, though. While the best pairs of true wireless earbuds lend your voice a more natural-sounding quality, the KEFs have a slightly coarse edge and introduce more compression.
Verdict
KEF has put its head above the parapet and produced a pair of true wireless earbuds that can be considered worthy rivals to the Apple AirPods Pro. However, we have some reservations about the call quality, and while nothing about the performance stands out as being a negative, the Mu3 can’t quite match the sonic ability of the class-leading rivals at this level from the likes of Bose and Sony.
However, if you’re a fan of the KEF brand – or Ross Lovegrove in particular – and have the funds at your disposal, it’s well worth giving them a chance.
(Pocket-lint) – The Oculus Quest 2 is an updated version of Oculus’ wireless virtual reality headset, but what makes it different to the original?
Buy the Oculus Quest 2
Well, there are a number of both aesthetic and technical changes that make the Quest 2 worth considering. It might well be a brilliant purchase for those looking to get into VR or a potential upgrade option for current Quest owners. Read on to find on what’s different.
The best VR headsets to buy: Top virtual reality gear
Best Oculus Quest and Quest 2 games: Top experiences worth owning for these wireless VR headsets
Oculus Quest 2 – new white finish, cloth/material straps with updated tightening system, flip-up visor, three IPD levels
The original Oculus Quest was one of our favourite VR headsets, with an excellent lightweight design and surprisingly capable hardware making it a viable alternative to much more expensive PC VR headsets. Without the need for an accompanying gaming PC or laptop, it made a lot of sense to buy and now has been improved upon in the Quest 2.
Quest 2 stands out from the original thanks to a bold white design versus the original black and grey theme. It features much more than a colour change though.
The Quest 2 has a new head strap design which makes it easier to adjust and offers a more comfortable fit. It’s also designed to be more accessible and easier to use too.
Where the original Quest had a manual IPD slider, the Quest 2 now has a system which lets you move the lenses into three different preset positions – 58mm (setting 1), 63mm (setting 2) and 68mm (setting 3). Oculus says this design is intended to be simplified and that most users will find one of the three settings is perfect for them, removing the hassle of measuring your IPD and adjusting the levels in a granular manner.
Quest 2 has changed in other ways too. It’s 10 per cent lighter than the Quest (just 503g) and features a new and improved faceplate design that appears to let less light in while you’re gaming, resulting in a much more immersive experience. The visor also now has the ability to be flipped up slightly out of the way if you need to look at the world around you without taking the headset off.
Both the Quest and Quest 2 sport some impressive integrated, rear-firing speakers built into the strap and deliver the sound right into your ears without the fuss of extra wires from the headphones. The Quest 2 offers nifty positional audio and both headsets also have microphones to capture your voice for multiplayer experiences.
These speakers do lead to a little bit of sound bleed though, so if you need a more private experience then you’ll be pleased to hear there’s the option to use a 3.5mm headset or headphones instead.
Alongside the various aesthetic and comfort changes, the Oculus Quest 2 has been given a boost in power and specs versus the original VR headset.
Quest 2 uses the latest and greatest Qualcomm system, with 50 per cent more RAM designed to help power the improved visuals and give game developers more power to play with.
The entry-level version of each headset has 64GB of internal storage for your games, but now Oculus has added significantly more storage with the Quest 2 also available with a 256GB option. The price has come down too, with that more storage-rich version costing the same as the smallest version of the original Quest.
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The extra power in the Quest 2 will hopefully give developers more freedom when developing games, while also enabling users to get even more enjoyment out of Oculus Link as well.
Both Oculus Quest and Quest 2 offer hand-tracking capabilities. This has been an experimental option with the Quest for some time, but is shipping as standard in the Quest 2.
Oculus Link has also come out of beta and is more readily available with Quest 2. Meaning it’s much much easier to connect it to your PC and play PC VR games from the Oculus store or via Steam if you so wish.
What is Oculus Link and how do you use it to play even more VR games?
The Quest 2 also supports a 90Hz refresh rate (and 120Hz in some cases), as well as other clever things like calorie tracking too.
Visuals
Oculus Quest – OLED display with 72Hz refresh rate and 1600 x 1440 pixels per eye
Oculus Quest 2 – Fast-switch LCD panel with 1832 x 1920 per eye 72Hz at launch; 90Hz support to come
Alongside the extra power under the hood, the Oculus Quest 2 has also been improved in the display department. The headset now offers 50 per cent more pixels than Quest. That’s close to 2K resolution per eye and it also comes with the promise of a faster refresh rate, which leads to a smoother and more enjoyable experience.
Where the Oculus Quest managed 72Hz refresh rate, the Oculus Quest 2 is apparently capable of 120Hz.
The 90Hz refresh rate option was rolled out a while back and needs developers to unlock it for their games in order to work, but it does mean the promise of better experiences alongside improved visuals thanks to the extra pixel count.
The Quest 2 continues to offer the Passthrough+ view which allows you to see the world around you using the inside-out tracking cameras and the intelligent guardian boundary play space system. This was available on the first Quest and is just as good on the newer device, making it easy to re-orient yourself or see the real-world without having to take the headset off.
This is nicely designed so you can simply double-tap on the side of the headset to activate it. This means you can quickly and fairly clearly see the world around you in an instant without needing to take the headset off.
As you’d expect, when it comes to games, the Quest 2 supports the same games as the original Quest, meaning you now have access to well over 200 games. Thanks to Oculus Link you can also play many more PC virtual reality games too if you have the right equipment.
Controllers and battery life
Improved battery life
The controllers for Quest 2 have had some slight design changes. The new design is inspired by a mix of the original controllers and those on the Oculus Rift S. You’ll note a familiar shape and style, but the Quest 2 controllers have a slightly larger space at the top with more room for your thumb to move about and access the buttons and thumbstick.
Both controllers use a single AA battery, but the Quest 2 controllers have been redesigned with less internal tracking LEDs to improve battery life. Oculus claims this means the Quest 2 controllers work four times longer than the original Quest controllers, without compromise of tracking capabilities.
The Quest 2 also has numerous intelligent battery management systems in place to maximise battery life both in the headset and the controllers. This includes settings to send the Quest 2 to sleep when it’s not in use and a nifty system which automatically turns controllers on when you put the headset on and pick them up.
Still, like the Quest, the Quest 2 can only manage between two and three hours of use before it needs charging. Both headsets are charged via a USB-C cable and the Quest 2 can reach full charge in around 2.5 hours.
Conclusion
We thought a lot of the Oculus Quest when we first reviewed it and we have a lot of good things to say about the Oculus Quest 2 for similar reasons. Both headsets are surprisingly capable considering they don’t need a PC to run, with impressive tracking, excellent visuals and a great line-up of games to play too.
Quest 2 features some nice enhancements in terms of visuals, power under the hood and a stylish design too. If you already own a Quest, you might find the changes aren’t quite enough to warrant the upgrade.
If you’re new to VR then the Quest 2 is a no-brainer though. It’s more affordable than the Quest was when it launched and offers a fantastic experience complete with hand tracking, wire-free VR gaming, superb visuals and much more besides. With recent software updates it’s just got better and better.
Any portable drive will let you store, backup, and transport files. But getting the best external hard drive or best portable SSD for your needs is important. An external hard drive or SSD is a do-it-all storage device. It’s a pocket-friendly gadget that lets you carry huge files (or lots of small ones) between PCs and Android devices, back up essential data, offload footage from your DSLR or drone while on the go and more.
But with dozens of models available, how do you know which is the right external drive to buy? And should you opt for a faster, more rugged (and more expensive) external SSD instead of a hard drive made up of fragile moving parts? To help you pick the best portable external drive for your needs, we thoroughly test and review key drives and publish our list of specific recommendations on this page.
If you’re headed back to school soon (whether virtually or in person), you may need a roomy external drive to tote around large files. You may already know how much you’re willing to spend on a storage drive and how much space you need. But there are still things to think about, like how rugged your drive needs to be or what connections will be available in places where you’ll want to use your drive.
If you’re curious about the kinds of speed and features that will be available with future external drives, check out our stories on USB 3.2 and Everything We Know So Far about USB 4.0.
When shopping for an external drive or SSD, consider the following:
Portable Hard Drive or SSD? Drives that have spinning storage platters inside are very affordable, with 1TB models often selling for under $50 (£40). But they’re also much slower and more fragile than solid-state drives. If you don’t need terabytes of storage and you often travel with your drive, a portable SSD is worth paying extra for. A portable SSD will also be much faster at reading and writing lots of data. But if you need cavernous amounts of external storage, a hard drive is a better option for most, as multi-terabyte external SSDs sell for several hundred dollars, but 4TB portable hard drives can sell for under $100 (£90).
Don’t Use a Portable Hard Drive as Your Only Backup. Portable hard drives are made up of spinning glass or metal platters, making them a poor choice as a primary backup of your data–especially if you carry them around. Portable SSDs are better here, but you should still keep your irreplacable data backed up on a desktop drive and / or on a cloud service. Because hardware failure is always possible, and portable drives are often small enough to lose or leave behind by accident.
Best External Hard Drives and Portable SSDs You Can Buy Today
1. SanDisk Extreme v2 Portable SSD
The Best Portable SSD
Capacities: 500GB, 1TB, 2TB, 4TB | Drive Type: SSD | Transfer Protocol: USB 3.2 Gen 2 | Sequential Reads: 1,000 MBps | Warranty: 5 Years
Competitive and consistent performance
AES 256-bit Full Disk Encryption
Weather-resistant
5-year warranty
Short cable for desktop use
SanDisk’s Extreme v2 is one of the best portable 10 GBps SSDs for content creators on the go. Powered by a fast NVMe SSD and sporting a USB 3.2 Gen 2 bridge chip, SanDisk’s Extreme v2 packs twice the performance of its predecessor and offers increased security with hardware-accelerated full disk encryption.
Not only does it respond quickly when reading your media files or documents, but even when taxed with large write transfers, it is one of the fastest-writing portable USB 10Gbps SSDs for the price. The Extreme v2’s design is similar to the Extreme Pro v2, but it is smaller and lighter. That said, the Extreme v2 lacks the rigid aluminum construction and power indicator light we see with the more expensive model. However, the Extreme v2 is fairly priced, IP55 water and dust resistant, available in capacities up to 4TB, and comes backed by a 5-year warranty.
Read: SanDisk Extreme v2 Portable SSD Review
2. WD My Passport
The Best External Hard Drive
Capacities: 1TB, 2TB, 4TB, 5TB | Drive Type: HDD | Transfer Protocol: USB 3.2 Gen1 (USB 3.0) | Sequential Reads: 120MBps | Warranty: 3 Years
Competitively priced
AES 256-bit hardware encryption
Solid software suite
3-year warranty
Dated Micro USB connection
Slides around on your desk
If you’re on the hunt for a new external hard drive, WD’s My Passport is an excellent choice. With a solid track record, password protection, and capacities of up to 5TB, it’s prepared to store a lot — if not all — of your data and keep it safe.
As street prices have started to fall, it;s become a better value than ever. It looks good and comes backed by a plentiful 3-year warranty. To top things off, it boasts top-notch AES 256-bit hardware encryption password protection to keep your content secure from prying eyes.
Read: WD My Passport 5TB Review
For those looking to spend a little less on an portable hard drive, who also don’t need 5TB of storage, should also consider Seagate’s Backup Plus Ultra, which features a good software suite AES 256-bit encryption, and USB-A and USB-C support via an adapter.
3. SanDisk Extreme Pro v2
Best Professional-grade Portable USB 20 Gbps SSD
Capacities: 1TB, 2TB, 4TB | Drive Type: SSD | Transfer Protocols: USB 3.2 Gen 2×2 | Sequential Reads: 2,000 MBps | Warranty: 5 Years
Hardware-based AES 256-bit encryption and password protection
Responsive USB 3.2 Gen 2×2 performance
Weather-resistant rugged design
5-year warranty
Short cables for desktop use
Expensive
Built for the professional market and priced as such, SanDisk’s Extreme Pro v2 has a durable, secure design. When paired with the latest systems that fully support its USB 20 Gbps connection, it delivers very fast file transfer speeds that rival the Thunderbolt 3-based competition. The Extreme Pro v2 houses WD’s SN730E, a PCIe 3.0 x4 M.2 NVMe SSD, and an ASMedia ASM2364 USB Gen 2×2 bridge chip.
All of this is protected by a rigid aluminum chassis that’s covered in an impact-absorbing silicone. The drive is even IP55 water and dust resistant. Not only is it fast and well-designed, but it is also secure, coming with AES 256-bit full-disk encryption and password protection for those who need to keep their data locked away from prying eyes.
Read:SanDisk Extreme Pro v2 Portable SSD Review
4. LaCie Rugged RAID Pro
The Best Rugged Portable Hard Drive
Capacities: RAID0 | Drive Type: HDD | Transfer Protocols: Thunderbolt 3 , USB 3.1 Gen 1 | Sequential Reads: Depends on configuration | Warranty: 3 Years
Solid sequential performance
Rugged Build
Data recovery service free within the warranty period
Easy-to-use and effective software suite
Uses wall power for systems without TB3 / USB 3.1 Gen 2 Type C
Expensive
While it is on the pricey side, LaCie’s Rugged RAID Pro isn’t too overpriced considering its market placement and the peace of mind of data redundancy. LaCie includes one month of all Adobe apps for free, a $79.49 (£61) value. More importantly, the drive comes with three years of free data recovery protection. That service can (at times) cost thousands of dollars.
If you are a creative professional in the market for an external HDD, be sure to check this drive out. There aren’t many competitors: Most other HDD solutions are much larger, and flash-based SSDs don’t yet offer similarly-priced capacity, nor the same value-adds. The LaCie Rugged RAID Pro 4TB has a unique blend of features and accessories that make it easy to use and quite the versatile travel companion.
Read: Lacie Rugged RAID Pro Review
5. Samsung T7 Touch
Most Conveniently Secure Portable SSD
Capacities: 500GB, 1TB, 2TB | Drive Type: SSD | Transfer Protocol: USB 3.2 Gen 2 | Sequential Reads: 1,050 MBps | Warranty: 3 Years
AES 256-bit hardware encryption
Built-in fingerprint scanner
Attractive aesthetics
Available in capacities up to 2TB
18-inch USB-A and USB-C cables
3-year warranty
Small write cache
Samsung’s T7 Touch is an innovative portable SSD that blends USB 3.2 Gen 2 performance with convenient AES 256-bit hardware security that’s unlocked by the touch of your fingertip. The built-in fingerprint scanner is the most convenient way to unlock your data that we’ve seen yet. The design is elegant and to a higher standard than your ordinary run-of-the-mill portable drive. The aluminum construction is solid, and various color options are available to suit your unique taste.
Driven by an OEM variant of a Samsung 970 EVO and an Alpine Ridge Thunderbolt 3-to-PCIe bridge, Samsung’s X5 is the fastest Thunderbolt 3 portable SSD we’ve tested. Not only will it help speed up your workflow, but it also comes with an additional layer of AES 256-bit hardware-based encryption and password protection for those who need to meet compliance requirements. The three-year warranty is lacking for the professional crowd, and we wish the company offered more color options like those found with the company’s T5 and T7 portable SSDs.
Read:Samsung X5 Portable SSD Review
7. Sabrent Rocket XTRM-Q Portable TB3 SSD
Best High-Capacity/Budget Thunderbolt 3 External SSD
Capacities: 500GB, 1TB, 2TB, 4TB, 8TB | Drive Type: SSD | Transfer Protocol: Thunderbolt 3; USB 3.2 | Sequential Reads: 2,700MBps | Warranty: 5 Years (if registered)
Highest-capacity TB3 portable SSD
USB and Thunderbolt 3 compatibility
Slow write speed after write cache fills
Lacks AES hardware encryption or IP rating
With QLC NAND, Sabrent’s Rocket XTRM-Q aims to undercut most of its TLC-based competition while still delivering the storage goods. Not only does it come in high capacities, but the Rocket XRTM-Q is also very fast, performing well on both Thunderbolt 3 and USB hosts.
The Rocket XTRM-Q is an excellent pick if you plan on using it with a multitude of devices and across platforms. At lower capacities, it’s surprisingly affordable, undercutting most other TB3 drives. And if you are in the market for something as high in density as Sabrent’s Rocket XTRM-Q, we must say that without much competition at the moment this is the drive for you.
While it is expensive at 8TB and the QLC NAND flash can be slow at times, competitive pricing, fast performance, and attractive, durable design prop Sabrent’s Rocket XTRM-Q up as one of the best portable SSDs available.
Also note that, if you have a spare drive, you can easily make your own portable drive. Dozens of 2.5-inch drive enclosures can be found online for between $10-$25 (£15-25) that will let you drop in an old drive easily, and turn it into an external hard drive or SSD.
And if you have an M.2 drive that you’ve swapped out of a laptop or upgraded away from in your desktop, we’ve recently looked at NVMe enclosures from MyDigitalSSD and Pluggable. If you have a SATA-based M.2 drive that you’d like to turn into a portable drive, Silverstone’s MS09 enclosure lets you do just that. And if you’re keen on building your own speedy external SSD but don’t have a drive handy to use, the recent WD Blue SN550 is a good candidate for that task. It’s only available in capacities up to 1TB, but it’s plenty speedy for external storage, and the more spacious model is already selling for as little as $115 at various online outlets.
Just make sure you get an enclosure that matches your drive, be that SATA or NVMe. And also keep in mind that DIY external drives usually aren’t sealed, so they’re not as likely to stand up to dust and dampness as well as external SSDs and portable hard drives that are designed to do so.
Bang & Olufsen’s latest pair of headphones are the Beoplay HX. They’re over-ear, noise canceling, and offer up to a truly impressive 35 hours of battery life. The headphones launch in black today for $499 (£499 / €499), but there’s a white model coming at the end of April, to be followed by a white and brown version in May.
At $499, the Beoplay HX are among the more expensive wireless noise-canceling headphones available. But this isn’t unfamiliar territory for Bang & Olufsen: the previous Beoplay H9 headphones cost exactly the same — and this is the company that also sells an $800 pair of Bluetooth headphones.
Thirty-five hours of battery life beats pretty much all competitors (and it rises up to 40 hours if you turn ANC off). The $549 AirPods Max are rated at just 20 hours with ANC on, while our top pick $350 Sony WH-1000XM4 can go for up to 30 hours. Others, like the Sennheiser Momentum 3 Wireless or Shure Aonic are rated for 16 hours and 20 hours, respectively.
Beyond battery life, the other thing your $499 gets you is build quality. The Beoplay HX’s ear cushions are made from lambskin with a memory foam interior, while the headband uses cow hide and knitted fabric in its construction. The ear cups themselves feature an aluminum disc surrounded by a recycled plastic housing, and the arm sliders are also aluminum.
The rest of the Beoplay HX specs are typical. There’s a USB-C port for charging, a 3.5mm jack for wired connections, buttons on the left and right ear cup, and also touch controls on just the right side. The headphones support Bluetooth 5.1, and for codecs, you get aptX Adaptive, AAC, and SBC. Google Fast Pair and Microsoft Swift Pair are both included for easy pairing with their respective platforms. And yes, the headphones come with a 3.5mm cable in the box, unlike the AirPods Max.
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Sega’s latest retro gaming machine, the Astro City Mini, comes on the back of two very different products: the excellent, crowd-pleasing Genesis Mini and the baffling but adorable Game Gear Micro. The former was an obvious mainstream play, the latter a full-blown swing for esoterica.
The Astro City Mini manages to straddle both approaches. An all-in-one miniature re-creation of a specific type of arcade cabinet with 37 games preloaded, it probably wasn’t on many people’s retro console bingo cards. But the finished product is very well-executed and should be considered essential for Sega fans.
I got my Astro City Mini a few months ago when it was released here in Japan. I kept meaning to write about it, but I always found excuses to delve further into its catalog first. Well, now’s the time. Limited Run Games just announced that it’ll be selling, well, a limited run of the system for the US with localized packaging. Just 3,500 units will go on sale on Friday for $129.99.
Unlike the various consoles that have recently been re-created in miniature form, the Astro City wasn’t a specific system that anyone ever designed games for. It was a cabinet that Sega sold with the intention of letting arcade proprietors fit with various game boards, and it turned out to be one of the most popular and iconic cabinets ever produced. You can still find units today in many Japanese arcades playing host to any number of games.
That meant Sega had a lot of freedom when it came to choosing which titles to include on the Astro City Mini. Ultimately, it settled on 37 games that represent an idiosyncratic, diverse selection of the company’s arcade history, from big hitters like Virtua Fighter to lesser-known titles like Dark Edge that have never received home releases before.
The Mini hardware is chunky and solid, with Sega’s typical attention to detail. You can even buy a $39.99 “style kit” that includes a customizable marquee, a little stool, and a riser with a coin slot so that it can be used as a money bank. If there’s one thing Sega has been very good at lately (other than pumping out Yakuza games), it’s crafting cute replicas from its hardware heyday. The Astro City Mini is no different.
There are a couple of quirks, however. For some reason, Sega saw fit to use a 16:9 display even though none of the games run in widescreen; most of them are 4:3, and some are vertically oriented shooters. The only content that actually fills the screen is the main menus. You can fill in the pillarboxes with some themed borders, but the choice of panel feels like a big compromise. There’s clearly space for a 4:3 screen here, as SNK’s similar but much smaller Neo Geo Mini has a decent 4:3 panel with more vertical height than what you get on the Astro City Mini.
The Neo Geo Mini had terrible HDMI output, however, while the Astro City Mini looks far better on a TV screen. The image quality is much cleaner, and you do at least get some benefit from the wider menus, which let you shuffle through some screenshots and read some basic information about each game before launching it. (I’ll note here that while most of the games on the Astro City Mini are in Japanese, the text in most of them is fairly minimal, and the system menus can be fully switched to English.)
One element that the Astro City Mini does, unfortunately, share with the Neo Geo Mini is its lack of built-in battery, which is a bummer for a system with its own screen. It’d be a lot more convenient and practical if you could use it without tethering it to a wall or a USB battery pack. The situation is actually worse than with the Neo Geo Mini because Sega decided to go with Micro USB instead of USB-C.
But there is one area where the Astro City Mini obliterates the Neo Geo Mini, and it’s far more important to the overall success of the product: the built-in controls are fantastic. While SNK inexplicably used an analog-style stick for its 2D arcade cabinet, Sega has outfitted the Astro City Mini with a small but gloriously clicky stick along with hyper-responsive, tactile buttons. It feels like a high-quality arcade stick that’s been hit with a shrink ray, and in combination with the riser, it instantly elevates the Astro City Mini from “fun desk toy” to “legitimately good way to play these games.”
If you plan to play the Astro City Mini mostly on your TV, you might want to pick up a $27.99 extra controller — not least because the regular USB pads I tried didn’t work. Fortunately, the Astro City-themed ones that Sega designed are very good, with a smooth, circular D-pad and an arcade-style six-button layout. There’s also a full-size Astro City arcade stick that Sega released in Japan, though Limited Run Games isn’t selling it.
The Astro City Mini’s game selection isn’t necessarily what I was expecting, not least because most of the titles were released before the cabinet actually made its debut in 1993. The oldest game here is Flicky, which came out in 1984 on Sega’s System 1 board, and the newest is 1994’s Puyo Puyo 2 for the C2. Other than 1993’s polygonal Virtua Fighter, the lineup can basically be seen as a well-curated journey through Sega’s pre-3D arcade history. There are notable omissions like OutRun, though that probably has as much to do with the stick-based control scheme as anything else.
All of the games included are the original arcade versions rather than the generally inferior ports seen on the Master System and Genesis. That means that, unlike most re-releases, you’re getting canonical versions of big Sega games like Space Harrier, Fantasy Zone, Shinobi, and more. The emulation generally seems to be good. The only game that stood out to me otherwise was Virtua Fighter, which has a little lag and runs at a higher resolution than I expected.
For me, the main selling point of the Astro City Mini is the games that got limited or nonexistent home releases. Dark Edge is a boundary-pushing pre-polygon proto-3D fighting game that looks and plays like nothing else. Cotton is a great scrolling shooter that only came out on the TurboGrafx-CD and the Neo Geo Pocket Color in the West. Arabian Fight is a technically impressive beat-em-up that never left the arcades. Rad Mobile is Sega’s first 32-bit game and the first to feature Sonic the Hedgehog (albeit as a toy dangling from your car’s mirror), but its only home release was for the Sega Saturn and never left Japan. The Revenge of Death Adder is the most advanced entry in the Golden Axe series, yet it was arcade-exclusive until now.
The Astro City Mini’s lineup isn’t comprehensive, but it never really could have been. It’s easy to wonder about titles that were left out. If Virtua Fighter made it on, why not Virtua Racing, for example? And were three Columns games really necessary? What’s here, though, is a strong collection that combines major names with deep cuts and should keep any fan of arcade games occupied for a long time.
The Astro City Mini is an odd, niche product with some weird flaws, but I can’t help but love it. The games are great, and the hardware is fun to play with, which is ultimately what really matters. I think it lands in a nice middle ground between the nostalgic appeal of the Genesis Mini and the obscure charms of the Game Gear Micro, while making for a better coin bank than either.
That’s why I’m glad it’s getting a US release, however low-key. If you’re a certain kind of Sega fan, or a fan of arcade gaming in general, you’ll want to pick one up.
Acer’s Predator Triton 300 SE is chasing after the hype that Asus built with last year’s excellent Zephyrus G14. It’s similar in a few key ways: it’s a sophisticated-looking gaming laptop bordering on ultrabook territory in terms of its sleek and relatively thin design. It has a 14-inch 1080p display with a fast refresh rate and respectable graphics capabilities to top it off. Even its price hits a similar spot at $1,399.
Asus’ latest G14 hasn’t made its way to us for review yet, so we don’t know exactly how it’ll compare to this one in all of the ways that matter. But in the meantime, Acer’s new model already has some clear advantages, like a built-in webcam and the Thunderbolt 4 port. It also achieves commendable gaming performance with the Nvidia GeForce RTX 3060 graphics card, but don’t let the similarities (or even the few perks) trick you. Calling the new Triton 300 SE a Predator is a little bit of a misnomer.
Last year’s G14 defied my colleague Monica Chin’s expectations for what a gaming laptop could achieve when it comes to battery life. Comparatively, Acer’s new laptop isn’t nearly as long-lasting, but it’s not terrible. The Triton 300 SE has a 60Wh four-cell battery that lasts around six hours on average with relatively light usage. More on this later, but safe to say it’s considerably less than the 10-hour battery life Acer claims. You can feel confident taking the Triton 300 SE out to a cafe to do some work for a few hours. But if you intend to be out all day, or use it to do any gaming, you’ll need to bring the charger.
Whether limited battery life bothers you or not, there are some other issues that I couldn’t help but notice. The interplay of all-plastic on the lid and an all-metal chassis looks fine, but the lid feels flimsy in a way that makes me concerned for its longevity. Applying just a few pounds of pressure to the Predator logo beneath the display makes it bow more than it should. On the unit that Acer sent us, the softer plastic built into the screen’s bezel that cushions the lid when it closes has tiny gaps where it’s not seamlessly adhered. And near the keyboard, the “Turbo” key that amps up the fans has a slight imperfection on it. Lastly, Acer stuffed far too much annoying bloatware into the Triton. About every hour, there’s a pop-up asking me to install or subscribe to something.
All of this makes for a laptop that doesn’t feel as high-end as its cost indicates it should.
There’s just one configuration of this model right now, containing a four-core Intel Core i7-11375H processor, 16GB of DDR4 RAM, 512GB of NVMe SSD storage, as well as the aforementioned RTX 3060 graphics card. The performance of that GPU depends a lot on how much power each manufacturer wants to allow it to draw. And in this case, it has a 75W maximum power draw and can be boosted up to 1,382MHz. After spending time with several RTX 3070-equipped gaming laptops with more headroom than that, I wasn’t expecting much here. However, I was pleased to see gaming performance in multiple titles getting around 60 frames per second without requiring compromises in the settings.
Horizon Zero Dawn, a system-intensive, open-world game, ran at an average of 60fps with ultra settings turned on. Testing Triton 300 SE’s RTX-enabled ray-tracing chops, Shadow of the Tomb Raider on ultra settings with the ray-tracing shadows set to medium got 61 frames per second. Turning the ray-tracing setting up to ultra knocked it down to 48fps. Running that game with ray tracing set to ultra and Nvidia’s deep learning super sampling (DLSS) technique turned on that lowers the render resolution, then uses AI to upscale textures, Acer’s laptop achieved 55 frames per second, splitting the difference. Red Dead Redemption 2, another demanding open-world game, ran at 53 frames per second on ultra settings.
It’s not surprising that, with its newer components, Acer’s laptop puts up more favorable numbers than the 2020 G14 that had an RTX 2060. Performance in some of Asus’ 2021 models could fare slightly better in terms of 1080p performance, even though it similarly uses the RTX 3060. That’s because its graphics chip has a slightly higher 80W power ceiling compared to 75W in the Triton 300 SE, not to mention that its AMD Ryzen 9 5900HS processor has eight cores compared to the four cores with this 11th Gen Intel processor.
The Triton 300 SE’s metal chassis effectively turns into a heatsink to dissipate heat under heavy use, and I noticed it getting warm during gameplay. Unlike most laptops, the heat extended all the way down to the wrist rest, but it wasn’t bothersome. I appreciate the thought that went into the cooling system, which takes air in through the back, then pushes it out the sides of the laptop. Some laptops do the inverse of this, and it can make actually using laptops on your lap a little too toasty, even for non-gaming-related tasks.
There’s a “Turbo” button located above the main batch of keys that overclocks the CPU and GPU, sending the fans loudly into overdrive. I didn’t need to use this mode to achieve the frame rates I cited earlier, and turning it on didn’t seem to make a huge difference during my testing. I also didn’t notice an appreciable difference using it with Adobe Premiere Pro to export a 5-minute, 33-second 4K video. It took 5 minutes and 40 seconds to run through the test. Considering the price and size of this machine, these results rank highly among other laptops we’ve tested recently.
Acer uses a 14-inch 1080p IPS 16:9 aspect ratio panel with a 144Hz refresh rate with up to 300 nits of brightness. During general use and gameplay, I have no complaints about the color accuracy or brightness, though there’s some noticeable ghosting, likely attributed to a higher response time that adds latency. As a result, the mouse pointer doesn’t glide across the screen as smoothly as I’ve seen on other high refresh rate screens, and it extends to gameplay looking a little blurry at times, trivializing the technical achievement of hitting 60 frames per second in games, as well as having a 144Hz refresh rate in the first place. Despite multiple requests for a comment on the response time, Acer didn’t provide the spec.
Additionally, this screen’s viewing angles are far more limited than I expect from an IPS panel. It’s easily viewable straight-on, but less so from other angles unless the brightness is amped up. Next to the less-than-stellar battery life, this is a big miss for Acer that might be less forgivable for gamers.
I was right at home with Acer’s keyboard, though, both in terms of the layout and feel of the keys here. This keyboard has three-zone backlit keys (you can customize each zone to be a different color in its Predator software), and though many features require holding the “Fn” key to use, the layout is intuitive and doesn’t feel overly cramped.
The glass trackpad supports all of the gestures I expect with Windows Precision drivers, but it isn’t as responsive to my touch as it should be. I think it’s more an issue with the screen’s response time than it is an issue with the trackpad. A fingerprint scanner you can use as an alternative to a PIN is embedded in the top-left corner of the trackpad, but I’ve found that it only works half the time. With that failure rate, I’d rather just have more trackpad real estate.
Acer included the essentials in terms of ports. There are two USB Type-A 3.2 Gen 2 ports — one on each side, with the right-facing port being able to charge some devices. The star of the show is the Thunderbolt 4 USB-C port, which can be used to transfer data or connect a display. Additionally, I’m happy to see an HDMI 2.1 port, offering up to 4K resolution at 120 frames per second. There’s also a headphone combo jack and a DC-in port for its relatively compact 180W power brick. I wish Acer allowed this laptop to be recharged via USB-C, but it’s all handled through the proprietary DC charging port.
Coming back to battery life, it’s not the biggest flaw that this laptop can only get between five and six hours of battery life per charge while using apps like Microsoft Edge, Spotify, and Slack. The issue here is that Acer claims it will last up to 10 hours, but it doesn’t outwardly mention that you’ll only get that kind of longevity if you’re doing something very simple, like watching HD video with no other apps running. That’s fine if you’re on an airplane for hours on end, but most people rely on a laptop for more than that, so it’s far from the best method for judging battery performance. Based on my testing, the best results you should expect with light usage is about six hours at most. It’s not bad for a gaming laptop, but it keeps the Triton 300 SE from hanging with the battery performance you can get from other ultrabooks or even the Zephyrus G14.
It was daring of Acer to jump into the ring against Asus’ Zephyrus G14, a gaming laptop that ticks a lot of boxes (aside from the missing webcam) for the price. This is a more elegant-looking machine than the G14, and compared directly, it’s hard to not appreciate its Thunderbolt 4 port and a webcam. It’s also a capable performer with games. But Asus proved that a gaming laptop can be more than just a powerful machine. It can also have good battery life for portable use and competent build quality without a bunch of bloatware. The competition is fierce, but the Triton 300 SE is more like prey than a bonafide Predator.
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1More has absolutely flooded the true wireless earbud market, and it’s confident enough in its new ComfoBuds Pro noise-canceling earbuds to proclaim them as superior to the AirPods Pro — for a fraction of the price. They slot in between the company’s flagship True Wireless ANC earbuds ($200) and less expensive options like the $50 PistonsBuds and the standard ComfoBuds, the latter of which has an open-style design. 1More says with the Pro model, it’s “sure to bring the fight to Apple and give their loyal fanbase a serious dilemma in choosing what pair of earbuds are right for them.”
I don’t think forcing such a direct comparison was the right move because, despite 1More claiming that it offers “so much more” than Apple’s flagship buds, the ComfoBuds Pro can’t match up with the AirPods Pro in all areas — as is expected with such a price discrepancy — but they’re still an excellent product in their own right. The sound is fantastic for the money, they have several useful noise cancellation modes to switch between, and the fit certainly delivers on the “comfort” part of their name.
The ComfoBuds come in either gunmetal gray or white, and they lay flat in their elongated, capsule-shaped carrying case. This makes for a compact, pocketable design, but the trade-off is that removing them from the case isn’t so simple: you’ve got to press down on the stem, which pushes up the main earbud portion, and then pluck that out of the case. Once you’ve done it a few times, you’ll have it down.
LEDs hidden at the bottom of the teardrop stem indicate pairing and charge status, and there’s also a light on the case’s exterior so you know when they’re fully topped off. Battery life is rated at 6 hours with ANC enabled, which outlasts the 4.5-hour AirPods Pro. The case has enough extra juice for you to reach 20 hours of total listening time. It charges over USB-C but doesn’t offer wireless charging.
1More also beats out Apple on the scale, with each ComfoBud Pro weighing 5.2 grams compared to the 5.4-gram AirPods Pro. In your ears, they feel similarly light and barely there. This results in comfort that lasts over extended stretches, which can’t always be said of heavier options like the Bose QuietComfort Earbuds (8.5 grams) and Jabra Elite 85t (7 grams). Four sets of silicone tips come in the box, with an extra small size thrown in alongside the standard small, medium, and large. I’d have appreciated an XL option, as even the largest size took some adjustment for a snug seal.
Instead of any actual buttons, the ComfoBuds Pro have a touch-sensitive area on the outer stem. It works well enough, even if it’s not obvious exactly where you should be tapping. The most confounding thing about 1More’s controls is there’s no single-tap action. You can choose what happens with a double tap, long press, or triple tap, but the single-press option — commonly used by other manufacturers to play / pause — just doesn’t exist here. So although 1More lets you customize the controls that are here, you’re a bit limited.
By default, two taps is pause, three activates a voice assistant, and a long press toggles between the noise-canceling modes. I ended up switching the three-tap gesture to track controls, but that meant settling for no direct volume access. Each earbud has an IR sensor on the outside for auto-pause if you remove them. They reliably resumed the music whenever I put them back in my ears.
1More has a good reputation for delivering on sound quality, and I think the ComfoBuds Pro might set a new bar for what to expect if you’re on a $100 budget. They’ve got excellent clarity without the bass bloat that’s common in this price bracket. Everything gets its ample space in the mix; the many layered vocal tracks by Taylor Swift and Justin Vernon on “Exile” are all distinct and come through with clarity. The funky groove of Lake Street Dive’s “Hypotheticals” is a good demo for the punchy bass these earbuds are capable of. Usually, there’s one genre or even a style of music production that will expose the weaknesses of a particular set of earbuds, but I struggled to find that with the ComfoBuds Pro. They can adapt to pretty much anything without coming off as harsh or thin. 1More doesn’t include any options for EQ customization, so what you get is what you get. Either earbud can be used standalone.
But do they sound better than the AirPods Pro? You could make the case they do, yeah. I think some people will prefer the deeper low tones and how much wider 1More’s earbuds can feel; vocals stay planted in the center, but you’ll hear a ton of detail out of the left and right channels. Still, there’s something to be said for the no-nonsense, straightforward audio reproduction of the AirPods Pro that so many people find pleasing across all sorts of different audio. 1More’s pricier True Wireless ANC also sound a bit fuller and more precise since they have a dual-driver design compared to the single 13.4-millimeter driver in the ComfoBuds Pro.
These earbuds offer a few different levels of noise cancellation intensity. There’s the default “strong” option, which goes the furthest in quieting outside noise. But 1More also includes a less powerful mode it says is suitable for “chatty” environments like cafes and offices, plus another that’s meant to avoid wind noise, which is common with noise-canceling earbuds since they constantly use the exterior microphones to sample ambient sound. If you’re outside on a windy day, that could be a good trick to lean on. (These latter two modes require the 1More mobile app to activate.) Finally, there’s a full-on transparency mode for getting a clear sense of everything happening around you. 1More’s active noise cancellation worked pretty well when I was sitting outside at a Brooklyn coffee shop, but this is one area where the AirPods Pro pull ahead. They don’t have the same variety of modes, but Apple’s premium earbuds do a better overall job of bringing down the volume of the outside world, which is what’s most important.
Even so, all of these things make the ComfoBuds Pro a great value. But the AirPods Pro still rank above in several respects. First, the ComfoBuds Pro case doesn’t support wireless charging. Second, Apple’s transparency mode still sounds more natural and airy than 1More’s. And 1More can’t match the software flexes (automatic switching, spatial audio, seamless pairing, audio sharing, etc.) that exist between AirPods and other Apple devices. That’s a huge part of what makes them so popular. Again, we’re talking about quality-of-life conveniences that you’d rightfully expect from a $250 product. And these cost nowhere near that. But if 1More is going to make the comparison, the differences are worth pointing out. Despite putting a huge focus on voice mic performance, 1More also winds up behind the AirPods Pro there — as does everyone else. It’s a draw on sweat resistance, with both sets of earbuds rated IPX4.
1More has put together a fantastic pair of budget earbuds with the ComfoBuds Pro. I wish the company had focused on the sheer value you get in exchange for your $99 instead of trying to take down the AirPods Pro, which just isn’t realistic. Despite matching them on comfort and edging them out in other areas like battery life, there are still valid reasons why many iPhone owners will go right for Apple’s buds. It’s hard to put a price on those exclusive Apple ecosystem features and the superior noise cancellation. But if you’ve only got around $100 to put toward earbuds, the ComfoBuds Pro are a standout pair that won’t leave you missing much else. Only thing is, the AirPods are far from the only competition they’ll need to stand out from.
(Pocket-lint) – It’s safe to say OnePlus has been on something of a journey over the past few years. It lifted itself out of that initial ‘plucky upstart’ role and started to become a real smartphone company.
It’s gone from being a company that launched one or two new phones a year to launching six phones in 2020, with varying specs and at different price tiers. In 2021 that output glut looks set to continue – and it starts with the OnePlus 9.
Design
Dimensions: 160 x 74.2 x 8.7mm / Weight: 192 grams
Finish options: Winter Mist, Arctic Sky, Astral Black
3D Corning Gorilla Glass back
Dual stereo speakers
Look at the camera housing and you’ll see an evolution of design when you compare the OnePlus 9 to its most recent predecessors: the OnePlus 8T and OnePlus 8. The 9’s two main cameras have very deliberate metallic ring around them, while the camera housing has been designed to colour-match the rest of the phone’s rear panel.
It’s a classy and minimalist look, now with the addition of a Hasselblad logo. Because, yep, OnePlus is all about a camera partnership with this new series.
It’s in the rest of the build where we’ve seen OnePlus move backwards compared to its previous models though. The 9’s frame is made from a similar shiny plastic to what we first saw on the OnePlus Nord. Or, as OnePlus calls it: “fibreglass infused polymer”. Thankfully, the back is covered in Corning Gorilla Glass for protection.
It’s not the slimmest or lightest phone around either, certainly feeling thicker than previous models, but that’s almost certainly down to the move towards a flat screen. Rather than have those curved edges on both sides of the phone, it only has them on one side, so you lose that more sleek effect. Still, the OnePlus 9 feels noticeably chunkier than the 8T – another flat-screened model – which was thicker than the OnePlus 8 before it.
Of course, there are real benefits to having a flatter screen. There’s very little chance you’ll suffer from accidental touches, because it doesn’t curve around the edges, so that makes the phone a bit easier to use.
Our own review unit is the Winter Mist model, which has a light purple colour, with the rear featuring a gradient refraction effect. That means the bottom part of the phone is really glossy and reflective, but the top is more frosted and gradients between these two finishes. We think some people will like it, but we prefer the softer fully frosted look of some of the blue Arctic Sky model. It’s also a bit of a fingerprint magnet, which diminishes the overall finish effect.
There are all the usual OnePlus buttons and ports though. That means the volume rocker is within easy reach on the left side, with the alert slider switch on the right near the power/sleep button. The dual nano SIM tray is on the bottom edge near the USB-C port and the bottom-firing loudspeaker – which joins with a speaker near the earpiece to form stereo sound that’s boosted by Dolby Atmos tech.
Display
6.55-inch AMOLED panel
Full HD+ resolution (2400 x 1080 pixels; 402ppi)
120Hz refresh rate
OnePlus has focused on having lightweight and fast software for years. Its latest iteration of Oxygen OS is no different, and the display is primed and ready to take full advantage of that fluidity too.
The AMOLED screen on the front of the OnePlus 9 isn’t quite as sharp as that of the 9 Pro, but with a pixel density over 400 pixels-per-inch it should be sharp enough for most content you’d want to watch.
What’s more, with a refresh rate peak of 120Hz, it can keep up with any fast frame-rate gaming. OnePlus says it has improved the colour accuracy and the automatic brightness adjustment too – the result of adding in two ambient light sensors, while the brightness has more than 8000 different levels to enable smoother adjustment.
Like Apple’s True Tone, there’s a Comfort Tone feature that adjusts the colour temperature of the display to match your environment, which should be handy when reading ebooks on a white screen, making it seem a bit more like a paper surface.
Brightness itself shouldn’t be a problem either. With a peak of up to 1100nits and HDR10+ certification you should find a very attractive, vivid and bright panel. Of course, we need a bit more time to test it thoroughly, but all early indicators are good.
Hardware and performance
Qualcomm Snapdragon 888 platform
128GB/256GB UFS 3.1 storage
8GB/12GB LPDDR5 RAM
4,500mAh battery capacity
Warp Charge 65W charging
15W Qi wireless charging
With a top OnePlus flagship you know one thing for certain: you’ll always get the latest, most powerful mobile processor. That means the Snapdragon 888 platform for the 9 series, along with suitably quick LPDDR5 RAM and UFS 3.1 storage.
What that means in daily use is that, not only will your apps and games load quickly, but any downloads and installs will be fast too. That’s helped further by 5G support, presuming you’re in an area with 5G coverage, for speedy and low-latency connectivity.
All this power needs cooling for efficiency. For the OnePlus 9 there’s something called the OnePlus Cool Play system. Essentially, the manufacturer has made the vapour chambers larger and added more layers of graphite and copper to dissipate heat when you’re powering your most demanding games.
We’ve not yet experienced a OnePlus phone that under-delivers on speed and performance, so we don’t expect the OnePlus 9 will be any different. Our first few days of use have been pretty much plain sailing.
Regarding the battery and it’s really the charging that sells this phone. You may remember OnePlus saying in the past that it didn’t want to use wireless charging until it was as fast and convenient as its fast wired system. Well, for the non-Pro model in the OnePlus 9 family, it turns out it’s forgotten all about that.
The regular OnePlus 9 does have wireless charging, but it’s not blindingly fast. Instead, it uses a fairly standard 15W Qi-compatible wireless charging. That means it’s nowhere near as quick as the new Warp Charge 65T wired charging capability which can keep those 65W speeds pumping for longer and give you a full charge in under 30 minutes.
Cameras
Triple camera system with Hasselblad tuning:
Main: 48-megapixel, f/1.8 aperture, Sony IMX689 sensor
Ultra-wide: 50MP, f/2.2, SonyIMX766 sensor
Mono: 2MP
Front-facing camera: 16-megapixel
Video: 8K30p / 4K120p
OnePlus has listened to its critics over the past few years and says it’s finally delivering a flagship level camera experience. That’s thanks in part to its new collaboration with Hasselblad, to help tune the image processing to strict standards, ensuring your pictures should come out looking great.
It’s not just that tuning that’s changed though. The regular OnePlus 9 features the same main camera sensor found in the OnePlus 8 Pro from 2020, and has the same sensor in the ultra-wide as found in the excellent (and more expensive) Oppo Find X3 Pro.
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Those two are joined by a low-res monochrome sensor for extra light detail, but that’s it. No macro lens or gimmicky chroma filter camera in sight this time.
What’s more, the video recording capability can reach the heights of 8K resolution at 30fps or – perhaps more impressively – can capture 4K up to 120fps, which should enable some fantastically sharp slow-motion video.
Hasselblad’s partnership has led to some other more inconsequential features, like the orange colour of the shutter button, and a leaf shutter sound when you press it. However, where you’ll see the biggest influence is in the ‘Pro’ camera mode.
The user interface has been designed to look like one developed by Hasselblad for some of its cameras. This includes a focus peaking feature that will highlight in-focus areas in orange when you’re using the manual focus.
First Impressions
The OnePlus 9 design may not have wowed us that much, but this company knows its users are all about getting the best performance out of every area of its phones.
So if cutting corners and adding in a plastic frame means being able to stick two flagship cameras on the back, add wireless charging, a capacious battery, and market-leading speed, then we think that’s a compromise worth making.
We can’t quite get out of our heads that the OnePlus 9 is similar to the much cheaper Nord in some respects, and that might still be worth considering, but on the whole – from the spec conscious – this latest OnePlus looks like it will deliver an experience much closer to its Pro-labelled sibling this year.
Also consider
OnePlus Nord
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If you’re all about price then the last-gen affordable OnePlus model is a sensible option.
The wraps are finally off the OnePlus 9 Pro and OnePlus 9 smartphones and the features are very much what we would expect of a pair of 5G flagship Android handsets seeking to impress on the audio and video front.
The more premium OnePlus 9 Pro looks to be the one to choose for movies on the move with its 6.7in QHD+ (1440x3216px) gently curved, 1300nit, AMOLED display, including LTPO power saving technology. It is capable of 10-bit colour depth and a dynamic refresh rate up to 120Hz, but that can be controlled automatically to bring the speed down to something kinder on battery life when not gaming.
The 6.55in OnePlus 9 is a little lower-specified, but it still offers a healthy-sounding 2400x1080px, 1100nit, flat display with a pixel density of 402ppi (compared with 525ppi). There’s no LTPO with the AMOLED screen this time, and although there is the 120Hz refresh rate, there’s no dynamic switching.
Both units support HDR10+ and Dolby Atmos sound which should add some AV appeal. They support playback of MKV, MOV, MP4, H.265 (HEVC), AVI and other video formats, with both Apple lossless and FLAC enabled on the audio side.
Both phones will allow 8K video capture at 30fps, 4K video at 120fps (60fps with the OnePlus 9) and Super Slow Motion at 720p as well for those looking to make movies of their own.
OnePlus, like most manufacturers, continues its stance against the 3.5mm headphones socket. Instead, wired listening is done through the USB-C port, as is wired charging, via the OnePlus Warp Charge 65T power adaptor that’s included in the box. It allows a complete recharge of the 4500mAh battery in the OnePlus 9Pro and OnePlus 9 in just a claimed 29 minutes. The Warp Charge 50 Wireless charger (£70) is available to buy for both and should do the job in 43 minutes.
For wireless audio, there’s Bluetooth 5.2 with aptX and aptX HD included as well as LDAC technology which allows hi-res audio streaming over Bluetooth at up 24-bit/96 kHz.
Running the show for both mobiles is the Qualcomm Snapdragon 888 chip and either 8GB or 12GB of RAM depending on whether you opt for the 128 or 256GB storage version respectively.
Expect that space to disappear pretty quickly too if the Hasselblad cameras on these phones are as good as OnePlus is hoping. The OnePlus 9 range is the first of a three-year partnership between the two companies.
The 9 Pro features a four-camera array with the 48MP Sony IMX789 behind the main lens, a 50MP ultra-wide shooter, an 8MP telephoto with 3.3x optical zoom and a monochrome lens specially tweaked by Hasselblad to capture even more black and white information. The Swedish optical company has calibrated all of the cameras to provide what it feels are the best and most natural colours possible. Both phones get a 16MP front facing camera too but the OnePlus 9 doesn’t get the telephoto lens.
The camera bumps on these devices have been designed to be more streamlined and in tune with the bodies of the phones than on previous OnePlus models. The 197g chassis on the 9 Pro is made of an aluminium frame and measures 163 x 74 x 9mm. It’s also IP68-rated for water and dust resistance. The OnePlus 9 is a 182g fibre glass infused polymer build of 160 x 74 x 9mm.
Both phones run Android 11 with the OnePlus Oxygen OS interface on top. They’re available to buy now in Astral Black, Arctic Sky or Winter Mist (OnePlus 9) and Stellar Black, Morning Mist or Pine Green (OnePlus 9 Pro). The Morning Mist and Astral Black 9 Pros come with 8GB RAM and 128GB of storage and cost £829/$969/€899. The souped-up Pine Green is the 12GB/256GB version and comes in at £929/$1069/€999.
As for the OnePlus 9, the Winter Mist colour (£729/$829/€799) indicates the better-specified phone, with 12GB RAM and 258GB of storage. The other two finishes are 8GB/128GB phones and cost £629/$729/€699.
The phones are available to pre-order from 3.30pm GMT today at OnePlus.com, Amazon, John Lewis and Three, with open sales from 31st March (OnePlus 9 Pro) and 26th April (OnePlus 9).
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And how about a pair of the very best headphones to go with them?
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There are a lot of topics, both serious and fun, that are out there to be covered by The Verge, and it falls on our news writers to cover them: from coronavirus and space exploration to YouTube and Super Nintendo World. Mitchell Clark is one of those writers; among other articles, he wrote one of the best explanations you can find of what exactly NFTs are. We took a look (remotely via photos) of Mitchell’s desk and asked him some questions about his stuff.
Tell me a little about yourself. What is your background, and what do you do at The Verge?
Like Jay, I’m a news writer, tasked with keeping The Verge’s readers up to date with news about pretty much anything you could think of. Lately, it’s been a lot of NFTs, but it’s really just a grab bag every day I come into work, which keeps it exciting.
I also literally just got here — I started in December. I previously did a little of everything, from slinging fast-food chicken fingers, professionally fixing people’s phone problems, and doing training, testing, and coding for software the government uses. Basically, pretty much anything not related to my degree in video production.
How did you decide where and how to set up your workspace?
I live in a relatively small and cheap city, so I’m luxuriating in a two-bedroom apartment. I’ve worked at home ever since we moved here in 2017, so as soon as we got all the moving boxes out of the second room, I claimed it as my office. As for where the desk is: it used to be up against the window, but the sun kept getting in my eyes, so I moved it against the wall instead.
Tell me a little about the desk itself.
It’s called the iMovR Energize, and it’s a motorized standing desk. And yes, I do actually work standing up a lot. I don’t often work sitting at it, though — the cat is banned from the office, but if I’m in here he’ll sit outside the door and scream. So if I’m going to work sitting down, I do it on the couch so he doesn’t guilt-trip me.
Half of the reason why I chose the Energize was because it’s ostensibly made in the US, and the other half is that there are almost no reviews of it, and I wanted to do one and have it stand out. As far as I can tell, I’m still the only person who’s done a video review of it on YouTube, the TL;DR of which is that it’s a good desk. If it lasts for 10 years, it may actually be worth the almost $1,000 price tag.
I think that’s the simplest desk chair I’ve seen so far.
Yeahhhh, it’s an Ikea Trollberget. I went with it over an office chair in the optimistic hope that it would help me not slouch so much. The seat part of it tilts back and forth, so it really requires some core strength to sit up straight, which is great when I actually do that, but honestly I usually just put my elbows on the desk and curve my body into some horrible “S” shape. If I lived somewhere I could find a used Herman Miller, I’d probably give one of those a try.
Tell us a bit about your audio setup. It looks like you’ve put considerable thought into it.
Yes, I have. It’s a Shure Beta 87A microphone, mounted on a Heil PL2T arm and connected to a Focusrite Scarlett 2i4 audio interface. The headphones are the Beyerdynamic DT 770 Pro 80 ohms, which aren’t super fun for music (hence the fifth-gen iPod with KZ ES4 earbuds) but are great for accurately reproducing vocals.
The whole setup is optimized for one thing: making sure that my voice is as clear and echo-free as possible. I was tired of having to go into a cave of blankets to record voiceovers, so I got a microphone with a very narrow (supercardioid) pickup pattern, and it works great. I also sometimes use it as an improvised video mic, for which it’s only okay. Usually, it just makes me sound really great on Zoom calls (and lets me pretend I’m going to make more episodes of a podcast I made three episodes of and then gave up on).
Okay, now it’s time to talk about your other tech: your computer, display setup, and other tech stuff.
Alright! My computer is a 13-inch M1 Macbook Pro — I went with the Pro over the Air mainly for the brighter screen. When I’m working from my desk and not the couch, I plonk that on a Twelve South Curve stand, and plug it in to a… *checks B&H order history* Dell U2415 24-inch monitor.
It’s 16:10, which is nice, but unfortunately it’s got a 1920 x 1200 resolution. I seem to be especially sensitive to low resolutions (I can immediately tell the difference between YouTube at 1080p and 720p on my iPhone Mini), so my next big upgrade may be to LG’s 24-inch UltraFine 4K (if I can find one used).
I switch between a Magic Trackpad and Logitech G502 Hero for my mousing needs. Changing which device and hand I use helps stave off wrist pain, and I’ve discovered that any mouse without Logitech’s ratcheting / free-spinning scroll wheel is almost unusable for me. For my keyboard, I use the peculiarly named Ducky One 2 with Cherry MX Browns. The main theme is wired: I’ve always run into weird, annoying issues with Bluetooth keyboards and mice.
The final Big Thing on my desk is an OWC ThunderBay 4. Being into video production and photography (Fujifilm X-T3 for digital, Nikon F3HP for film, by the way), I accumulate a lot of absolutelymassive files: I’ve currently got 11TB of data spread out across 17TB of drives.
You mentioned that you had a bit of a cable issue.
Yeah, I just up (down? side-to-side?)-graded from an iMac Pro, which had just enough ports to plug in my five bajillion peripherals. Now my computer has two ports, so I have an absolute nightmare of a situation.
Here’s my current setup: I connect my laptop with Thunderbolt to the ThunderBay 4. Somehow that provides enough power to trickle-charge the laptop, and provides a Thunderbolt pass-through, which I currently have a USB-C Satechi Clamp Hub Pro plugged into. Plugged into that are my mouse and keyboard, and my monitor’s built-in USB hub, which has even more devices plugged into it (notably the scanner and Scarlett). Then I use my laptop’s second Thunderbolt port to plug in the monitor (good thing the ThunderBay can charge the computer, I’m out of ports).
I’ve got an OWC Thunderbolt 4 Dock on preorder to save me from this triple-hub chain nightmare, but until then, I’ve just got a mess of wires and am hoping nothing breaks.
I see your keyboard is right near your desk. Do you ever take a break to make some music?
I can’t actually play piano to be honest, even though I’ve literally had this keyboard since I was seven years old. I do have it hooked up to my computer through the Scarlett’s MIDI interface, so sometimes if I find a really cool-sounding synth in Logic, I’ll mash at the keyboard until I get something that sounds good. Its main job, though, is to sit there, guilting me until I actually learn even a drop of music theory.
Looks like a great setup for storing your bikes, but I’d be nervous about crashing into them if I push my chair back too hard…
I’d never even thought about that, but thankfully my chair doesn’t have wheels so I’d really have to try for it. The biggest risk with the bikes is that I’ll look out my window, see the paved trail that runs right outside it (and keeps going for 100 miles into a different state), and not be able to resist the temptation to take a ride!
For any other apartment-dwellers, the bike stand is probably a great option: it’s made by a company called Delta Design. I bought mine at Costco, but as always when I find something I like there, it’s no longer available. Amazon still sells it, and REI has a nicer-looking version, too.
Tell us a bit about your decorations: the great collection you’ve got on your bulletin board, the sculptures on your windowsill, etc.
I always want to have things that, as Marie Kondo would put it, spark joy around me while I’m working. So, I try to decorate with things made by creators or friends, or with art that is associated with some sort of memory. Some of the pins are from webcomics or podcasts that I enjoy, some are from Etsy, and the vintage and Michigan-related ones I got from my grandma, who apparently collected them. I’m on the record as absolutely loving Kentucky Route Zero, so I figured I’d get a poster of it, too.
The coolest story, though, goes with the metal bonsai trees. I did karate for about 10 years (and have missed doing it for six), and my sensei had a friend who would make the trees by hand. He’d give them out every year as awards for people who exemplified certain qualities of the Shotokan dojo kun. I don’t remember which I got them for, but they’re good reminders of some pretty good rules.
What’s on the shelving beneath the bulletin board?
A little bit of everything! There’s an Epson Perfection V550 scanner, which I use for everything from the mundane (scanning documents and birthday / holiday cards) to the exciting only to me (scanning all the film negatives I’ve developed). I also keep all my camera gear there, with one of the drawers having a mishmash of GoPro accessories, a Rode VideoMic Go, Zoom H5, and other video gear. The other drawer has “ancient media” like VHS tapes, cassette tapes, and vinyl records.
Oh, and there’s a label maker, which I’m pretty sure doesn’t have any tape left.
Finally — do you often hide under your desk?
Only in the summer, when it’s hot and I need to get out of the sunlight! But I do work from the floor a lot, either just sitting on it or laying down. I’ve been told it’s weird (usually by my wife, who comes home and finds me laying on the floor, with the cat having sprawled himself across my legs), but it works for me.
OnePlus has released its new batch of phones, the OnePlus 9 and the 9 Pro. As is the tradition with OnePlus, the phones are equipped with the latest high-end Snapdragon chips and are priced lower than most of the competition.
Both phones also include charging features that Apple and Samsung don’t match: they wirelessly charge at a super-fast 50W and can charge at 65W over wired charging. They also both have Hasselblad’s camera tuning and software.
The OnePlus 9 and 9 Pro are very similar, but there are a few differences to watch out for:
The Pro has a bigger screen
The Pro includes a telephoto camera and mmWave 5G
The unlocked and T-Mobile versions of the Pro have IP68 certification — only the T-Mobile version of the regular phone is IP68 certified
The Pro includes “Hyper Touch” where it polls for finger input at 360Hz
At retail prices, the regular OnePlus 9 is $70 cheaper than Samsung’s regular Galaxy S21 and $100 cheaper than the iPhone 12. Both of those phones include mmWave and IP68 water resistance. But if those aren’t features you care about, it may be worth the savings to you.
The 9 Pro can’t quite match the all-out specs and features of the Galaxy S21 Ultra, but it’s also priced well below it, too. For fun, we also threw in Oppo’s latest flagship phone, which isn’t available for purchase in the US but is pretty similar to the Pro.
USB-C ports, I am occasionally forced to admit, are somewhat confusing. Different standards, different charging speeds, different data and video capabilities, proprietary labels like Thunderbolt, all on top of identical-looking plugs — it can be a lot.
But one thing that USB-C ports had going for them was a solution for one of the biggest annoyances of USB-A — it’s no longer possible to insert a USB cable the “wrong” way, thanks to the symmetrical design of the plugs.
Or, at least, it was, until mechanical engineer Pim de Groot came along with a USB-C gadget from hell, which does behave differently depending on which way your USB-C plug is facing. And I hate it so, so much.
The device itself is rather simple: when the USB-C cable is plugged in one way, a green LED lights up on the top of the device. Plug it in reversed, and the bottom LED lights up green, a malevolent horror balefully blazing out in a sea of black silicon.
What unearthly science has birthed this horror? Well, as de Groot explains, USB-C plugs aren’t entirely symmetrical — there’s a set of contacts that are only used when connecting plugs as a USB 2.0 device that’s only found on one side of the plug. And when you connect a plug to use in a USB 2.0 setting, you apparently can take advantage of that to create de Groot’s cursed device above, which uses a pair of microcontrollers that each only light up when they detect those contacts. (USB-C 3.0 connections apparently are immune to the trick, thankfully.)
Unfortunately, instead of viewing de Groot’s eldritch sigil-etched monstrosity as a cautionary tale, some developers are looking to take things even further by trying to intentionally build a USB-C cable that requires a “superposition” maneuver of constantly unplugging and replugging it in different orientations before it successfully works. For the sake of all that is good in this word, we can only hope that these efforts fail to come to fruition.
Hey @Laughing_Man, is there a way for a Type C cable to detect rotation? I want to to make a Type C cable that implements “Type A mode” so it never works until you have unplugged & rotated it at least twice.
I’m don’t see any orientation indicator possibilities from host 🙁 pic.twitter.com/Z8v8E8KQzy
— _MG_ (@_MG_) March 8, 2021
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