Kaspersky’s latest report detects a decrease in adware and an increase in Trojans, backdoors and worms. Most of these threats are executable for Windows. The number of Android malware detected drops
by Alberto Falchi published December 2020 , at 09: 21 in the Security channel Kaspersky
How many people experienced at least one malware attack in the 2020 ? According to the Kaspersky Security Bulletin 2020, it happened to 10, 18% of users, worldwide . The Russian company’s solutions blocked just under 667 millions of attacks of various types (666. 809. 967, to be precise) from November 2019 in October 2020, of which 33. 412. 568 unique threats. Of these attacks, 549. 301 were of type ransomware , and over 1.5 million miner.
668. 619 users, finally, suffered attack attempts by banking trojans . They decrease the adware , relatively little dangerous software that, however, make advertisements appear repeatedly.
Cyber attacks are growing: in the 2020 recognized 360. 000 threats per day
That the number of cyber attacks detected by security solutions is increasing every year is a trend we have been used to for some time. This year, then, it was foreseeable that the attackers would have intensified their activity: the pandemic has forced a very large number of people to work remotely, thus attracting the attention of numerous criminals.
Most of the threats detected by Kaspersky systems are related to executables for Windows , which represent the 89,90% of the total. Curiously, they decrease by 13, 7% targeted attacks on Android devices. According to Kaspersky experts, this may be due to the attackers focusing on computers, since most of the potential victims were working or studying remotely.
Increased by 27% also the number of malicious scripts sent by e-mail or inserted into websites.
“ Over the past year, our detection systems have found many more new objects harmful than the 2019 “- explains Denis Staforkin, security expert at Kaspersky -” The pandemic has forced users around the world to spend more time on their devices and online. It is difficult to know if the attackers were more active or not or if our solutions detected more malicious files simply because of the increased activity. It could be a combination of both. However, this year we have seen a noticeable increase in the number of new malicious files, which will most likely continue to grow until 2021, as employees continue to work from home and countries continue to apply various restrictions. However, if users take basic security measures, they can significantly reduce the risks “.
The anonymizing live system Tails is now available in version 4. 14. The Linux kernel has been upgraded to 5.9, the Debian “Buster” base to 10. 7.
Fundamental changes were not made, with the exception of the newly added support for ledger hardware wallets in the Electrum crypto-currency app. Only a few bugs were fixed and the Unifont font family was removed. However, in the course of some program updates, some critical security gaps were closed. The developers therefore recommend switching to Tails 4. 14 as soon as possible.
The Linux distribution Tails (“The Amnesic Incognito Live System “) is intended to help users to navigate the Internet anonymously (if possible), to circumvent state censorship and not to leave any traces on computers used. It also brings tools with it to protect sensitive files and digital communication from unauthorized access.
Tor Browser and Thunderbird are up to date The Tor-Browser-Version contained in Tails 4. 14 is almost dewy 10. 0.7. It was only published last Tuesday and is again based on Firefox ESR 78. 6. Among other things, a critical security hole was closed, which under certain conditions enabled unauthorized reading of memory, as well as four holes with a “high” rating. We have dedicated a separate message to the updates in Firefox ESR and Tor Browser:
The Thunderbird e-mail client is only almost up to date, which is included in version 78. 5.1. The current version would also be version 78. 6, with bug fixes identical to Firefox ESR.
More details on bug fixes and Co. can be found in the release announcement for Tails 4. 14 and the changelog linked therein.
Tails 4. 14: Update and installation Who Tails already from a USB stick can perform an automatic upgrade from version 4.2 onwards. How to perform a manual upgrade is explained in a post on the Tails website. Tails developers provide instructions for reinstallation for Linux, macOS and Windows. Caution: According to the release notes, existing persistent storage (and thus also the data stored there) will be lost if you perform a new installation instead of an upgrade.
Tails 4. 15 should be in the coming year, namely on 26. January 2021 appear. If you are curious, see the roadmap for future Tails versions for information about planned innovations.
If you’re an avid Microsoft Edge user like myself, you’ll be happy to know that a new sync feature is coming that benefits those who primarily use Android and Windows 10 platforms. You’ll be able to sync recent tabs and browsing history between Edge on Android and Windows 10. This feature comes with the latest version of Microsoft Edge for Android and Windows 10.
Chrome is a very popular browser, but Microsoft Edge is a viable alternative for those who’d rather not use Chrome, but still want a Chrome-based experience. The Edge browser received a major update early this year that switched to the Chromium platform – an open-source browser developed by Google. Microsoft saw great success with the update, enough for Google to try to gain some of those users back.
The Edge browser already syncs passwords and bookmarks, and the latest update will help improve the cross-platform experience – well, at least for Android and Windows 10 users. There’s no word as to when the new sync feature will reach the stable release of the app, nor when it will come to the MacOS version of Edge.
Today, Neverware announced in an FAQ that it’s now part of Google.
Neverware, based in New York City, makes a software application called CloudReady that allows you to convert a PC into a system that runs Chrome OS. In its FAQ, Neverware states that it and its CloudReady software are “officially part of Google and the Chrome OS team.”
CloudReady offers a free version for personal use, as well as paid tiers for enterprise and education. The idea is that companies and schools (as well as individuals) can convert old, slow systems into Chromebooks rather than throwing them out — Chrome OS is a less demanding operating system for these machines to run than Windows 10 is.
According to Neverware’s FAQ, not much is going to change for current CloudReady customers in the near future. The company’s website, forums, customer support, and admin portal will continue to function as usual, though it seems that they’ll eventually migrate over to Google’s services.
As the About Chromebooks site notes, some of the software that Neverware makes could help Google continue to push Chrome OS updates to older devices, extending the time frame in which some Chromebooks can receive the latest software. (Google hasn’t said anything of the sort, so that’s just hopeful speculation for now).
Google and Neverware are well acquainted — Google led an investment round in the startup back in 2017.
On Tuesday, Mozilla updated its Thunderbird email client as well as the regular and ESR (Extended Support Release) versions of its Firefox web browser. Thunderbird and Firefox ESR are now in version 78. 6, the regular Firefox version 84 .
The security gaps that were closed hardly varied: All three programs were uniformly against one classified as critical and at least four gaps each secured with “high” classification. Some problems with the “Moderate” and “Low” risk ratings have also been fixed. The Tor Browser received an update to 10. 0.7 , which among other things which includes fixes from the Firefox ESR base of the anonymizing browser.
Reading of information and arbitrary code execution About the closed critical security hole with the ID CVE – 2020 – 16042 attackers could have read data from non-initialized memory under certain conditions. The four “high” gaps, which were uniformly eliminated from all Mozilla products, allowed, among other things, the execution of any program code, the provoking of exploitable program crashes and the circumvention of security mechanisms.
Details, also on the extra Updates in Firefox 84 compared to the ESR variant and the e-mail client can be found in Mozilla’s advisories:
Security Vulnerabilities fixed in Thunderbird 78. 6 Security Vulnerabilities fixed in Firefox ESR 78. 6 Security Vulnerabilities fixed in Firefox 84 Information about Tor Browser and Firefox 84 The new features of the Tor Browser are described in a blog entry about the version 10. 0.7. As previously announced, the desktop version (Windows, Linux, macOS) and the Android version were published at the same time this time. Tor Browser 10 0.7 can be downloaded from the official download site and from the Distribution Directory.
We have dedicated a separate article to the new features contained in Firefox beyond the security fixes – including native M1 support and faster rendering pipeline for Linux -:
The Tor Browser: Surf the Darknet uncensored (heise tips + tricks) (ovw)
After a six-month test phase, the Khronos Group consortium has published a first final ray tracing implementation for the Vulkan graphics API. Corresponding graphics effects run on both GeForce and Radeon graphics cards and use the ray tracing cores of modern GPUs (RTX 2000 / 3000, RX 6000). On older models the whole thing works via compute shaders, but in principle with significantly lower frame rates.
Vulkan version 1.2. 162 contains seven raytracing extensions, including VK_KHR_acceleration_structure , VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query . The current Software Development Kit (SDK) provides developers with tools for integrating and testing ray tracing graphics effects in 3D games.
AMD and Nvidia provide suitable drivers: Vulkan ray tracing works with AMD graphics cards from the Radeon software adrenalin 20. 11. 3 and with Nvidia GPUs from the GeForce 460. 89 respectively the Linux version 460. 27. 04. AMD’s Linux driver has not yet received a corresponding update.
Simple DirectX – 12 – Porting With the help of the open source HLSL compiler DXC, the porting of Microsoft’s Windows API DirectX 12 with integrated DirectX Raytracing (DXR) to Vulkan turn out to be very simple. In addition, porting layers such as Proton can display DXR graphic effects with Vulkan.
Nvidia has on 15. December 2020 released the patch 1.4.0 for “Quake 2 RTX”, which the Raytracing implementation from Vulkan’s own extension VK_NV_ray_tracing updated to Khronos’ final version. As a result, the first-person shooter now also runs on AMD graphics cards, but so far not particularly fast: A GeForce RTX 3090 achieves about twice as high frame rates as a Radeon RX 6900. Mind you, “Quake 2 RTX” has not yet been optimized for AMD’s hardware ray tracing; rather, Nvidia may have tailored the game to its own architectures.
Quake 2 RTX (vanilla presets) AMD Radeon RX 6900 XT MSI GeForce RTX 3000 Gaming X Trio 515 p 269, 7 fps 515, 9 fps 1440 p 89, 2 fps 176, 5 fps 2160 p 52, 8 fps 106, 6 fps measured under Windows 10 (20 H2), Ryzen 9 5900 X, 32 GByte DDR4 – 3600 – RAM (mma)
Mozilla has released version 84 of Firefox across all three desktop platforms. The big news with this version is that it adds support for Apple Silicon on the macOS version, making it the third browser after Safari and Chrome to do so.
Starting with version 84, the macOS build of Firefox will now natively support both Intel x86 and the ARM-based Apple Silicon processors, including the current M1 SoC and all future models. While the previous version did still work on these newer machines, it would run under emulation through Rosetta whereas version 84 runs natively.
Running natively means it can fully benefit from the performance of the new architecture and the processing power of the M1 chip. Mozilla claims version 84 launches over 2.5x faster and web apps are 2x as responsive compared to version 83.
The update process is the same as before. Go to Menu > Help > About Firefox and you’ll see the option to update to version 84. Once done, restart the browser and it should be updated. To confirm if you are on the native ARM build, type about:support in the address bar and you should see a suggestion below saying Rosetta Translated as “false”. You can also check Activity Monitor to see if the program is showing up as ‘Apple’ or ‘Intel’ under the Architecture tab.
As for other changes in version 84, it also includes WebRender for macOS, Windows devices with Intel Gen 6 GPU, and Intel notebooks running Windows 7 and 8. Additionally, there’s an accelerated rendering pipeline for Linux/GNOME/X11 users along with more modern techniques for allocating shared memory on Linux, improving performance and increasing compatibility with Docker.
Finally, Mozilla has also said that version 84 of Firefox will be the last to include support for Adobe Flash.
The open source desktop IDE Eclipse is in version 2020 – 12 published. It is available in expandable IDE packages for different purposes and programming languages. A Java installation is not a mandatory requirement, at least not when using the Eclipse installer or when installing one of the popular IDE packages for Java, for Enterprise Java, for C / C ++, for Web and JavaScript, as well as for Rust. The new “Eclipse IDE for Embedded C / C ++ Developers” for writing C / C ++ code especially for ARM and RISC-V processors also contains the Java runtime environment required to run it.
The 14 IDE packages are available for Windows, Linux and macOS ready. In Linux, Eclipse now supports in addition to x 64 – also 64 – bit ARM processors. This means that the IDE can be run natively on a Raspberry Pi 3 or 4, for example, without the x 86 emulator. The new Eclipse version contains adjustments and corrections for macOS 11 aka Big Sur. Apple’s own new ARM processor M1 is not yet supported natively.
Java 15 built-in Support for Java 15, which had to be installed in the previous Eclipse version, is now permanently installed. Code coverage, for recording test coverage, now works with Java 15. Text blocks, multi-line strings that were still a preview feature in Java 14 are now final and can be use productively. The two preview features “Pattern Matching for instanceof” and “Records” remained in comparison to Java 14 same or syntactically unchanged. Only the “Sealed Classes” are new. They only allow certain classes to inherit from them, which can be useful with interfaces. In Eclipse, text blocks can be created using keyboard shortcuts and records can be created using a dialog. If a class that extends a sealed class is missing “sealed”, “non-sealed” or “final”, this can be done using a quick fix ( Ctrl + 1 ) correct.
Clean up Java code Code completion behaves different in two ways. On the one hand, existing items are overwritten by default. To prevent this, the Ctrl key must be pressed instead of the other way around. On the other hand, the IDE inserts the most suitable one as a parameter instead of the parameter name. In Eclipse 2020 – 12 there are 15 new functions for cleaning up Java source code, all of which the AutoRefactor plug-in. Cleanup functions can be applied manually to projects, packages or files or can be executed automatically as save actions when a file is saved. The new functions delete unnecessary or duplicated code, use new language features, adhere to a given style or optimize the code with regard to speed and memory consumption.
In the look of the operating system A new user interface called “System” has been added to the existing light and dark modes. The system theme takes on the colors and appearance of the operating system. It can be activated in the settings in General | Appearance . The Eclipse team has also revised the light mode in macOS: toolbars, status bar and backgrounds now shine in white instead of gray.
RIP – Farewell to Dani During the development of the release Eclipse 2020 – 12 Daniel Megert, Eclipse developer from the very beginning, passed away unexpectedly. Even before Eclipse 2001 became open source, he was active in the original team of Object Technology International in Zurich, Switzerland. Daniel Megert most recently headed the Eclipse Platform and Java Development Tools (JDT) projects.
Upgrade or Download More details and the respective innovations of the Eclipse projects involved in the issue are on the website for 2020 – 12 Find release. The new Eclipse IDE packages can be installed via the Eclipse Installer or downloaded as a ZIP file. Updating an existing Eclipse IDE can be done via Help | Initiate Check for Updates (for older versions, the “Latest Eclipse Release” update site must be activated).
12/7/2020 Update: We have now tested Cyberpunk 2077 benchmarks on a collection of GPUs, using a preview build. Based on our initial testing results, it looks like the official Cyberpunk 2077 system requirements target performance of 30-40 fps.
The official Cyberpunk 2077 system requirements have been updated with recommendations for ultra quality as well as ray tracing. As we expected, running at higher settings and resolutions will need a fair amount of hardware, at least on the graphics card front. After pushing the launch back to December 10 (from November 19), here’s the sort of PC hardware you’ll need to run the game in all its glory.
We’ve known that Cyberpunk 2077 will support ray tracing and DLSS 2.x for a while. It’s no surprise then that if you want the full fidelity experience, you’ll need one of the best graphics cards, something from the top of our GPU benchmarks — and by that, we mean you’ll want at least a GeForce RTX GPU. Cyberpunk also requires DirectX 12, though Windows 7 is supported as DX12 has been ported to it.
If you have the money and some luck, any of the latest GPUs should suffice. For dream territory, there’s the GeForce RTX 3090, and the GeForce RTX 3080 or GeForce RTX 3070 will also suffice. The new AMD Radeon RX 6800 cards don’t show up on the list, but we’ll assume that’s because they were just launched on November 18. Unfortunately, the latest word is that supply likely won’t catch up to demand until February 2021.
We have our own thoughts on the type of hardware you’ll need as well, but let’s start with the official Cyberpunk 2077 system requirements. We’ll then move on to our own recommendations. So let’s jack into the matrix, put on a Cyberpunk 2077 Brain Dance, and get ready for the year’s most anticipated game.
Cyberpunk 2077 Minimum PC: 1080p Low
CD Projekt Red and Nvidia provided the above slide detailing all of the recommended specs. Interestingly, all mention of AMD graphics cards has been scrubbed from the list. However, the left two columns of the list basically haven’t changed since what was stated in Night City Wire episode 3 (starting around the 20:30 mark), with Nvidia apparently adding five additional columns. Let’s start with the minimum specs first:
Core i5-3570K or FX-8310
GTX 780 3GB (or RX 470 4GB)
8GB RAM
3GB VRAM
70GB storage
Windows 7 or Windows 10 64-bit
Target: 1080p Low
So, that’s your clunker standard cyberdeck that’s barely enough to get you started as a netrunner. It has a CPU from 2012, a GPU from 2013 (Nvidia) or 2016 (AMD), a modest amount of memory, and a 64-bit version of Windows. Cyberpunk 2077 requires DirectX 12 (DX12), which was backported to Windows 7 but not Windows 8/8.1.
What sort of experience will this deck get you? It says 1080p low, but it doesn’t state whether that’s for 60 fps or 30 fps. If we were to hazard a guess, it’s closer to 30 than 60.
Cyberpunk 2077 Recommended PC: 1080p High
Core i7-4790 or Ryzen 3 3200G
GTX 1060 6GB, GTX 1660 Super (or R9 Fury)
12GB RAM
6GB VRAM
70GB SSD storage
Windows 10 64-bit
Target: 1080p High
The recommended hardware for 1080p high is still pretty tame. The GPUs are moderately faster — according to our GPU benchmarks and perforamnce hierarchy, Nvidia’s 1060 6GB is about 30 percent faster than the GTX 780; meanwhile, AMD’s R9 Fury X is about 30 percent faster than the RX 570 4GB, so the vanilla R9 Fury is perhaps 35 percent faster than the minimum RX 470. Note that the R9 Fury X is also about 25 percent faster than the GTX 1060 6GB.
For newer GPUs, both the GTX 1650 Super and RX 5500 XT provide similar performance, but the 1650 cards only have 4GB VRAM, so Nvidia also suggests the GTX 1660 Super. That’s a big spread in performance, as the 1660 Super is over 40 percent faster than the 1060 6GB.
On the CPU side, things are a bit weird. The Core i7-4790 is similar to the i7-4770K, and both should be substantially faster than the Ryzen 3 3200G. A Ryzen 5 1400 would have been a more sensible minimum CPU, so it feels a bit like CDPR is just pulling models out of a hat. Ryzen 3 3200G is limited to an x8 PCIe bus link, plus it’s a 4-core/4-thread CPU. It’s not going to beat a Core i7 Haswell or Devil’s Canyon in gaming performance, in other words.
While the recommended PC hardware targets 1080p high, we again don’t know if that’s 30 fps or 60 fps. The 1060 will probably land in the 35-45 fps range on average, while the GTX 1660 Super should be close to 60. Again, it’s a pretty low bar for a gaming PC.
Cyberpunk 2077 Recommended PC: 1440p Ultra
Core i7-4790 or Ryzen 3 3200G
RTX 2060 (or RX 5600 XT)
12GB RAM
6GB VRAM
70GB SSD storage
Windows 10 64-bit
Target: 1440p Ultra
Moving up to 1440p ultra recommendations, the only real change is in the GPU department. This is still without ray tracing enabled, and CD Projekt Red (or Nvidia) recommends an RTX 2060. It’s not clear if that’s with or without DLSS, but we figure an RX 5600 XT should be relatively close to the RTX 2060 if the recommendation is for without DLSS.
Cyberpunk 2077 Recommended PC: 4K Ultra
Core i7-4790 or Ryzen 3 3200G
RTX 2080 Super, RTX 3070 (or RX 6800)
16GB RAM
8GB VRAM
70GB SSD storage
Windows 10 64-bit
Target: 4K Ultra
4K ultra continues to push up the GPU ladder, and it also moves to recommending 16GB of system RAM and 8GB of VRAM. The RTX 2080 Super and RTX 3070 are recommended here, but is this with DLSS or not? We don’t know for sure. An RX 6800 from AMD should also do pretty well, we think, but we’ll have to test next month to see how they actually stack up.
Cyberpunk 2077 Recommended PC: 1080p Medium Ray Tracing
Core i7-4790 or Ryzen 3 3200G
RTX 2060 (or RX 6800)
16GB RAM
6GB VRAM
70GB SSD storage
Windows 10 64-bit
Target: 1080p RT Medium
Of course, turning on ray tracing kicks the requirements up quite a bit on the GPU front. For the medium ray tracing setting, running at 1080p (and almost certainly with DLSS enabled now), we’re back at 1080p now. The CPU continues to be a bit of an oddity, the VRAM obviously drops back to 6GB (because that’s what the 2060 has), but otherwise, it’s basically the 1440p ultra non-RT specs. AMD’s RX 6800 is most likely going to be highly competitive in this range, but then it’s a $580 card going up against a $300-$350 card.
Cyberpunk 2077 Recommended PC: 1440p Ultra Ray Tracing
Core i7-6700 or Ryzen 5 3600
RTX 3070 (or RX 6800 XT?)
16GB RAM
8GB VRAM
70GB SSD storage
Windows 10 64-bit
Target: 1440p RT Ultra
1440p ultra ray tracing continues the march up the GPU ladder, with the RTX 3070 getting the primary recommendation. Again, likely with DLSS enabled, we’re looking at hardware that AMD may not actually be able to match in terms of RT performance. 1440p DLSS quality means rendering at something like 1810×1018 and upscaling, and as we showed in the RX 6800 XT review, Nvidia generally has superior ray tracing performance plus Tensor cores that AMD can’t match. If you want ray tracing at 1440p, your best bet will be the 3070 or a 2080 Ti, and maybe the RX 6800 XT will come close.
The CPU finally gets a bump up as well, to the i7-6700 or Ryzen 5 3600. The latter certainly makes a lot of sense. Can the original Skylake 4-core/8-thread i7-6700 actually keep up, though? We doubt it, unless everything is just GPU limited at this point (which it probably is). Still, we’d suggest aiming for the i7-8700 or higher on the Intel side if you want to run at maxed-out settings.
Cyberpunk 2077 Recommended PC: 4K Ultra Ray Tracing
Core i7-4790 or Ryzen 3 3200G
RTX 3080 (or RTX 3090)
16GB RAM
10GB VRAM
70GB SSD storage
Windows 10 64-bit
Target: 4K Ultra
Finally, for 4K ultra with ray tracing enabled, only the RTX 3080 will suffice, or the RTX 3090 if you really have deep pockets and can find one. The CPU recommendations are the same as for 1440p RT Ultra, and VRAM is bumped to 10GB (because that’s what the 3080 has). Will this provide 60 fps using DLSS quality, DLSS balanced, or DLSS performance? That’s what we want to know.
Tom’s Hardware Cyberpunk 2077 Recommended PC
Given the above recommendations and trends, here’s our recommendation for a complete high-end Cyberpunk 2077 PC build. We still need to run the benchmarks, but with DLSS, even 4K should be viable.
Core i7-10700K : $378
GeForce RTX 3080: $700 (when supply improves)
NZXT Kraken X63 : $149
Asus TUF Gaming Z490-Plus : $180
G.Skill Aegis 2x16GB DDR4-3200 : $115
Adata XPG Gammix S5 1TB M.2 NVMe SSD : $110
Phanteks Eclipse P400A : $70
Thermaltake GF1 850W Gold : $130
TOTAL PRICE: $1,832
Obviously, that’s a lot of money for a gaming PC, but there’s a good chance you won’t need to upgrade everything just to play Cyberpunk 2077 at max settings. Mostly, getting the GeForce RTX 3080 is your best bet at being able to handle anything Night City might throw at you. Good luck finding one this side of February 2021.
In terms of performance, while we don’t know exactly how demanding Cyberpunk 2077 will be, having the fastest current GPU (that doesn’t cost over $1,000) should suffice. If you already have a 2070 Super or similar GPU, 1080p or 1440p with ray tracing should be fine as well.
Cyberpunk 2077 ‘Budget’ Ray Tracing Build
If you’re more interested in the minimum requirements to get Cyberpunk 2077 running with ray tracing support, here’s a lesser build. It’s still moderately expensive, and we can’t guarantee high framerates with all the graphics settings turned up. But it matches the CDPR / Nvidia recommended RT PC and should deliver a good gaming experience.
Ryzen 5 3600 (6-core/12-thread) : $200
ASRock B550 Phantom Gaming 4/ac : $125
G.Skill Aegis 2x8GB DDR4-3200 : $57
Adata XPG Gammix S5 512GB M.2 NVMe SSD : $65
Asus ROG Strix RTX 2060 : $360
Corsair Carbide 175R : $60
Thermaltake 600W Gold: $74
TOTAL PRICE: $941
That’s about half the total cost, but it’s also about half the performance. It’s also half the memory and half the storage capacity — you might want to add a secondary drive or just upgrade to a 1TB SSD for $35 more. Nvidia hasn’t officially announced the RTX 3060 Ti or an RTX 3060, but both are expected to arrive in the coming month or two. Whether they’ll actually be available in sufficient quantities is another matter, but if you’re looking to buy a new GPU, we wouldn’t pay for an RTX 20-series these days.
Hopefully, this type of PC will be able to run Cyberpunk 2077 at 1080p and high settings, with ray tracing and DLSS, while still getting close to 60 fps. However, that’s only a guesstimate as we don’t actually know what actual performance will be like. We do know that adding even one ray tracing effect can drop performance quite a bit in other games, and there are four RT effects planned for Cyberpunk 2077.
Cyberpunk 2077 Graphics Card Considerations
You don’t need to buy an entire PC either, naturally. If you already have a decent PC, the main consideration for running Cyberpunk 2077 is your graphics card. You can see how performance stacks up between the various options in our full GPU benchmarks and performance hierarchy, but Nvidia’s RTX 30-series GPUs are obviously enticing, what with their superior ray tracing performance and the added benefit of DLSS.
We selected the penultimate consumer GPU right now, the RTX 3080. The GeForce RTX 3090 might be a bit faster, but at more than double the price, we’re not going to be heavily recommending that. The RTX 3080 is a beast on its own, pummeling the last-gen RTX 2080 Ti by over 30% on average at 4K, or sometimes more with ray tracing and DLSS games.
What about AMD GPUs? Nvidia has been working with CDPR to get ray tracing effects incorporated into Cyberpunk 2077 for at least the past year, plus DLSS, so an Nvidia GPU is probably the safer bet. The RX 6800 and RX 6800 XT should also be able to do ray tracing, but probably only at 1080p, considering they’ll have to stick to native rendering.
Based on the various rendering features planned for Cyberpunk 2077, DLSS is pretty much required for a decent ray tracing experience. Here’s the rundown of what CDPR has implemented, courtesy of Nvidia’s blog post:
Ray-traced ambient occlusion – Ambient occlusion is a shading and rendering technique used to calculate how exposed each point in a scene is to ambient lighting. The result is a diffuse shading effect that darkens enclosed and sheltered areas and enhances the rendered image’s overall tone. In Cyberpunk 2077, ray-traced ambient occlusion additionally can be used with local lights to approximate local shadowing effects where shadows are missing.
Ray-traced diffuse illumination – This technique is used to capture sky radiance as well as emissive lighting from various surfaces, which is difficult to achieve with traditional rendering techniques.
Ray-traced reflections – In Cyberpunk 2077, ray-traced reflections are used on all surfaces and can trace ranges for up to several kilometers. They are present on both opaque and transparent objects to simulate the way light reflects from glossy and metal surfaces by tracing a single bounce of reflection rays against the scene. This includes smooth natural mirrors like window glass, but also rougher surfaces like brushed metal. Unlike screen space techniques which can only reflect what’s on screen, ray-traced reflections incorporate the entire scene around the character, and can accurately represent objects outside the camera view or facing away from the camera.
Ray-traced shadows – Cyberpunk 2077 preview supports directional shadows from the sun and the moon. These shadows aim to be physically accurate and even account for light scattering from clouds. Shadows may be enhanced in the final release to support other types of light sources where it is needed.
If that’s all a bit complicated, let’s sum up: At maximum quality settings, you can expect Cyberpunk 2077 to push ray tracing hardware to the limit. Many previous games have only used one of those techniques: RT shadows are in Shadow of the Tomb Raider and Call of Duty: Modern Warfare; RT reflections are used in Battlefield V, Control, and Wolfenstein Youngblood; and RT AO and diffuse lighting are used in Metro Exodus.
Combine all of those in one game, and we expect framerates to plummet. Just look at the Control and Fortnite RT benchmarks from the RX 6800 review as an example. (This is at native resolution, without DLSS.)
Image 1 of 6
Image 2 of 6
Image 3 of 6
Image 4 of 6
Image 5 of 6
Image 6 of 6
DLSS 2.0 will help offset that, but perhaps more important than having a GPU that can do ray tracing effects will be having a second-gen ray tracing GPU. Which brings us back to the RTX 3080 and Ampere.
The RTX 3080 is nearly double the performance of the RTX 2080, and roughly twice the ray tracing performance of Turing, thanks to improvements in the architecture. You’re basically going to need that for 4K ultra. Or for 1440p, the RTX 3070 is probably the next best option.
Cyberpunk 2077 CPU Considerations
Cyberpunk 2077 doesn’t seem to be going too high on CPU requirements, but it’s always good to have a fast processor for the smoothest experience. Average fps might not drop too much by running on an old Haswell i7 chip, but minimum fps will almost certainly suffer.
Our best recommendation for a CPU you can actually buy right now is the Core i7-10700K, which is basically just a new name on the old i9-9900K. Yes, AMD’s new Ryzen 7 5800X is likely a close match, maybe even superior in performance … but it’s not in stock. That’s also why we have the Ryzen 5 3600 (and not the Ryzen 5 5600X) as the baseline recommendation.
Games also tend to be more forgiving of older CPUs than of previous-gen GPUs, so even a CPU that’s several generations old should still be okay. As far as minimum CPU requirements go, Cyberpunk 2077 will probably still run okay even on a second-gen Core i5, FX-series AMD, or similar. Just don’t plan on a smooth 60 fps or more if you’re sporting an old CPU. Worst case, though: Give it a shot. If it doesn’t run well, you can always upgrade after the fact.
Cyberpunk 2077 System Requirements, Closing Thoughts
The main hurdle for any PC to run Cyberpunk 2077 is undoubtedly going to be the graphics card. If you’re willing to run at minimum quality and a lower resolution, or maybe enable resolution scaling, and if you’re okay with 30 fps, it will probably run just fine on whatever hardware your current gaming PC has. That’s assuming you have a GTX 970 or R9 390 or better GPU. You might even be able to go to older / slower hardware and still run the game, but no guarantees — and none of the fancy graphics effects.
But if you want to get the most out of Cyberpunk 2077, judging by what we’ve seen and the promised graphics features, we recommend at least running a 6-core CPU to hit a consistent 60 fps or more in the crowds of Night City, and perhaps even that won’t be sufficient.
One thing to keep in mind is that while Cyberpunk 2077 will be launching on PC and the next-generation PlayStation 5 and Xbox Series X consoles, it will also be available on current-gen consoles. The hardware in the PlayStation 4 and Xbox One is pretty decrepit by today’s standards, so any modest PC should be fine if you just want to run the game. It might be at 30 fps, but it should still be playable. That’s basically what CDPR seems to be aiming for.
So we’re not suggesting that you run out and buy a new PC or upgrade your existing PC in advance of the game launch. If you’re already running an Nvidia RTX graphics card, you should be okay for at least trying ray tracing. If you have an AMD, maybe the ray tracing effects won’t really be that amazing (or worth the hit to performance). Rest assured, we’re planning to run a full suite of Cyberpunk 2077 benchmarks once the game arrives. We’ll see you then.
Hardly a week has passed since the major graphics card manufacturers released their new driver software for download, when NVIDIA is already presenting us with its next current Game Ready 460. 89 WHQL driver. Interestingly, the release notes do not mention any new fixed problems, only additions to the list of known problems. Obviously, due to the short update period, the current version contains significantly fewer changes and updates than the driver before. Above all, the game Quake II RTX V 1.4.0 receives support for the new Vulkan Ray Tracing Extensions, and the CUDA 11. 2 Support and the finalized general support of ray tracing extensions added.
Extension of the NVIDIA control panel version 460. 89 WHQL:
Control of the maximum image r ate of the background application has been added (page “Manage 3D settings”)
“Color Accuracy Mode” function has been added (Display page> Customize Desktop Color Settings)
Known Issues Game Ready Version 460. 89 WHQL:
Nicehash and other mining -Software: Mining software does not recognize the NVIDIA GPU
GeForce GTX 1080 Ti: The desktop screen may flicker
Steam VR Game: Jerks and delays occur when starting a game on
HDR: When HDR is activated, the black levels are not displayed correctly
G-SYNC NVIDIA Ampere GPU Architecture: The power consumption the GPU can increase in idle mode on systems with certain G-SYNC monitors with a higher refresh rate
YouTube: The video playback stutters when scrolling down the YouTube page
Notebooks: Some Pascal-based notebooks with high refresh rate screens may randomly access 60 Hz fall
G-Sync Vulkan Apps: Leis downturn occurs when using G-SYNC and switching from full screen mode to windowed mode via the game settings. To work around the problem, either start the game directly in windowed mode or disable G-SYNC
GeForce RTX 3070 Clone mode: If the resolution is set to 2560 × 1440 @ 144 Hz is set, the power status remains at maximum power
NVIDIA Turing (or earlier) Windows Movies and TV-Player: When playing a 4k video in full screen mode on a 2560 × 1440 HDR monitor stretches the video extends beyond the edge of the screen
On the NVIDIA homepage you can see the complete release notes and the driver for everyone Windows 10 – variants can be downloaded. The Windows 7 and Windows 8 operating systems are also supported and are also available on the manufacturer’s website.
LG cut down to the bone to bring us a 32-inch monitor with 4K prowess. For under $400 you get native 4K, HDR support and even Adaptive-Sync. Gamma and HDR performance could use work, but this is still a great choice for budget 4K.
For
Decent build quality
Good contrast
Adaptive-Sync
Against
No portrait mode or adjustable height
No USB ports
HDR is lacking
Like many vendors, LG has a wide variety of monitors depending on your focus. There’s the UltraWide line, UltraGear line targeting those seeking the best gaming monitors and UltraFine monitors aimed for video and photography. The LG 32UN500-W is a shot at another market: those who want a 4K resolution HDR monitor on a budget.
The 32UN500-W is a stripped down version of the LG 32UL950-W and 32UN650-W. Both are pricier monitors in the UltraFine line for art and video work. To deliver the 32UN500-W’s excellent $350 MSRP while retaining the basic features you’d expect in a 4K HDR monitor, LG had to make a few changes and cuts. What you’re left with is a large monitor that’ll do you just fine if you don’t live on the bleeding edge of gaming or productivity.
LG 32UN500-W Specs
Panel Type / Backlight
VA / W-LED
Screen Size / Aspect Ratio
31.5 inches / 16:9
Max Resolution & Refresh Rate
3840 x 2160 @ 60 Hz
Native Color Depth & Gamut
10-bit / DCI-P, HDR10
Response Time (GTG)
5ms
Max Brightness
350 nits
Contrast
3,000:1
Speakers
2x 5W
Connectivity
2x HDMI 2.0, DisplayPort 1.4, 3.5mm Audio Out
Power Consumption
Up to 55W
Up to 55W
28.1 x 20.2 x 8.2 inches (713.7 x 513 x 208.28mm)
Weight
16.9 pounds (7.7kg)
Warranty
1 year
Right from the jump, you can see a few places where LG made cuts to reach the price point on a 32-inch panel. The 32UN500-W sports a VA panel, which is often preferred due to its high contrast levels. You lose the excellent response times of the TN panels, but make up for it with excellent contrast and image depth.
This monitor has a refresh rate of 60 Hz, which some gamers might scoff at, but if you’re gaming at 4K without a beefy enough graphics card, you won’t always be hitting 60 frames per second (fps) anyway. The 32UN500-W is about those trade offs for size and resolution.
Here, you have 3840 x 2160 native resolution (140 ppi) with support for AMD FreeSync, although LG doesn’t specify the range. Even though the monitor’s not Nvidia-certified, we were able to get G-Sync running on it as well (see our How to Run G-Sync on a FreeSync Monitor article).
There’s HDR10 support and the monitor is rated at a brightness of 350 nits, so we’re not expecting it to be the best HDR monitor. But it still looks pretty good when combined with the pixel density, a high contrast ratio and a solid color gamut. Again, there’s a little give-and-take here.
Assembly and Accessories of LG 32UN500-W
The 32UN500-W is fairly easy to put together out of the box — no tools needed. The stand isn’t attached, but it’s a standard VESA 100 x 100mm mount that you can snap right on. You then slide the bottom of the stand into place and use the metal screw handle to tighten it into place. It only took me a few minutes from box to desk.
The monitor comes packaged with a high-speed HDMI cable, DisplayPort cable and a power supply, both in the same stark white as the back of the monitor.The power supply is not a standard IEC cable; instead, it’s a DC power cable with a huge brick near the plug, which could be an inconvenience for those with a tighter power strip.
Product 360: LG 32UN500-W
Image 1 of 6
Image 2 of 6
Image 3 of 6
Image 4 of 6
Image 5 of 6
Image 6 of 6
Keep in mind that 32 inches is a lot of screen, particularly if you’re used to 24-27 inches. Make you sure you have adequate space to sit far enough away from the monitor so you can take in the entire image.
The LG 32UN500-W’s bezels are relatively thin. The physical bezel on the top and sides is 0.125 inch thick, but a black border continues onto the actual display space. All told, the darkened space is around 0.25 inch, which is small enough that the clip on my Logitech C920 (one of the best webcams) actually intrudes into the display space a bit. The bottom bezel is around 1 inch thick, sporting the LG logo and not much else.
Without the stand, the monitor is 1.8 inches thick. Oddly, LG decided to make the front black but the back white. On the underside of the monitor near the LG logo is a control nub which you hold in to turn the monitor on and rock in four directions to navigate the on-screen display (OSD) controls (more on that in the next section.
On the rear of the 32UN500-W is one DisplayPort 1.4 and two HDMI 2.0 ports, alongside a 3.5mm audio out and the power supply port. It’s worth noting that these are all rear facing, so DisplayPort and HDMI cables will stick out a bit if you’re trying to wall mount the monitor. There are also two integrated speakers.
The 32UN500-W’s stand is another place where LG made a cut over its more expensive models. It doesn’t offer height adjustments like the stands on the 32UN550-W or 32UN650-W models do; the height is the height. You can tilt the screen, but it doesn’t rotate for a portrait view. There’s also a little wobble to the monitor overall in the stand, but that’s to be expected in this size.
OSD Features
Pressing the control nub on the bottom activates the OSD for the 32UN500-W. This begins with a smaller menu with only four options: Power Off, Input, Picture Mode and Settings. “Power Off” is up on the menu, which is activated by pushing the nub away from you. It took a little while to get used to that, but eventually it became second nature. If you don’t press the nub first, left and right changes the monitor’s volume, while up and down shows your current port and picture mode.
You can connect multiple systems into the LG 32UN500-W and manage them with the Input Options menu. The Picture Mode menu offers a few presets: Custom, Vivid, HDR Effect, Reader, Cinema, FPS, RTS and Color Weakness. By default, the 32UN500-W is set to “Vivid,” which has reds that are way too oversaturated out of the box.
Any image mode other than Custom locks out options like contrast and sharpness sliders or the Response Time setting. When connected via HDMI, there are four gamma modes, multiple color temp options and direct RGB sliders. We used the monitor’s default settings for our testing.
I used DisplayPort to test the monitor with an Nvidia graphics card and unofficial G-Sync support. When I turned on the FreeSync option, I was locked out of the Color Adjust menu. The same is true if you turn on HDMI Ultra Deep Color on an HDMI port. In addition, passing an HDR signal to the monitor greyed out the Reader, Color Weakness and HDR Effect picture presets.
There are numerous other options in the OSD. Super Resolution+ improves clarity on images with lower resolution, Black Level lets you change the contrast ratio, DFC automatically adjusts the brightness according to what’s on the screen.
Hands-on with LG 32UN500-W
Image 1 of 7
Image 2 of 7
Image 3 of 7
Image 4 of 7
Image 5 of 7
Image 6 of 7
Image 7 of 7
In standard SDR at 4K the crowds and shining colorful flags and awnings of the Miami level in Hitman 2 looked fantastic. Even if you’re not taking the plunge into HDR, this should be a great budget monitor for your needs. In fact, I’d gather a number of folks buying this monitor probably won’t spin up HDR at all.
Let’s put the 32UN500-W through its paces shall we? First, I tried out some 4K HDR video content. Given that this was an LG monitor, I went with the LG OLED test video first. Right off the bat, the colors absolutely popped, and the great contrast of the VA panel offered some deep blacks. It’s no LG CX OLED TV, but it’ll certainly do for normal lighting conditions for day-to-day work and play.
Creative apps like the Adobe Creative Suite, including Adobe PhotoShop and Adobe Premiere Pro are great about using the available screen space, allowing you room for your current project while also opening more panels. With TweetDeck, which shows Twitter feeds in columns, I was able to double the number of available columns I could take in on a single screen. No scrolling, ma! If you’re working from home right now and are not a top-tier art professional needing perfect color accuracy, this is a great monitor.
The next step was running through a few movie scenes packed with color. Blade Runner 2049 and John Wick 3: Parabellum are fantastic showcases for 4K HDR. The Oscar-winning cinematography of the legendary Roger Deakins makes Blade Runner 2049 a wonderful choice to show off your new monitor or TV. What could’ve been drab and lifeless colors on another monitor pop on the 32UN500-W, especially against darker scenes, thanks to the high contrast ratio. The brilliant gold cityscape with the bright blue accents of the city streets or the pink and purple tones of the huge holographic Joi look fantastic.
Many of John Wick 3’s action scenes allowed me to take in the 4K detail work and great colors on the 32UN500-W. The shifting red and green highlights during the horsebound chase sequence, and bright, striking crimson of Angelica Huston’s coat among the mostly blue Ruska Roma theatre came through. John Wick 3 is just an excellent use of color contrast, and this monitor’s wide color gamut and saturation combine for a pleasing video watching.
The two 5W speakers on the 32UN500-W use MaxxAudio and are fine. You’re not getting a ton of bass or anything, but these are built-in speakers. I generally use a pair of headphones, but if you’re building a PC, don’t have intense audio needs and want to skip buying a set of speakers, this monitor has you covered.
Onto gaming then. I hooked up to my Nvidia GeForce RTX 2060 Super via a DisplayPort cable. Hooked up to HDMI, you have access to the native 4K resolution and 60 Hz refresh rate, but note the ports on the 32UN500-W are HDMI 2.0, not HDMI 2.1. If you have an AMD graphics card, you can run FreeSync over HDMI, but you need HDMI 2.1 or DisplayPort to activate either Nvidia G-Sync or Windows’ built-in variable refresh rate. This all made DisplayPort the more appealing option for Adaptive-Sync.
Recent release Immortals Fenyx Rising sees Ubisoft moving away from its normal lean on realistic worlds toward something more fanciful and fun. It’s one of the better games from Ubisoft this year, and one of the most beautiful when you find just the right combination of lighting and location. In addition, it supports HDR, making it great for testing purposes.
With HDR on, gliding over the Valley of Eternal Spring was an amazing explosion of pink and green, with fields gently swaying below. Fenyx’s luminescent wings pulsed with light. The frame rate-killing vista from the Hall of the Gods was a sight to behold, especially on the 32UN500-W. There was very little ghosting during play, but I also lacked the horsepower to really push Immortals far above 60 fps at 4K.
Brightness and Contrast of LG 32UN500-W
Our testing includes use of a Portrait Displays SpectraCal C6 colorimeter To read about our monitor tests in-depth, check out Display Testing Explained: How We Test PC Monitors. We cover brightness and contrast testing on page two.
For comparison, we brought in a couple monitors in the same price range as the LG 32UN500-W. The Philips 328E1CA is a 32-inch VA panel, like our review focus, but curved and with a 75 Hz refresh rate. Then there’s the AOC CU32V3, another 4K VA panel that matches the 32UN500-W’s 60 Hz refresh.
Image 1 of 3
Image 2 of 3
Image 3 of 3
We recorded the LG 32UN500-W at 375.4 nits at max brightness, which is more than good enough for your normal well-lit living room or office. It’s also the brightest of the monitors in our comparison group. The black level of 0.16 nits, on the other hand, isn’t the lowest among our competing monitors, but all the numbers here are just a hair away from each other.
That leaves us with a contrast ratio of 2,353:1 with the monitor set to max brightness. That’s well below the rating from LG of 3,000:1, but it’s possible you could achieve that with some tweaking. Still, the LG 32UN500-W’s contrast ratio is decent for this price — just below the Philips and far above the AOC. It’s also better than what we’d expect from most IPS or TN competitors.
Benchmarks: Grayscale and Gamma Tracking
We describe our grayscale and gamma tests in detail here.
As you’ll notice in the graphs above, the LG 32UN500-W has pretty solid grayscale tracking. The only visible error (above the 3 Delta E threshold represented by the yellow horizontal line) is at 90% brightness, where the monitor has a blue tint. This is good performance, especially for a more budget screen.
The LG 32UN500-W’s 1.9 average gamma is below the 2.2 we’d like to see, and you’ll see visible grayscale errors, particularly at 10% brightness and from 60-90% brightness. On the dimmer side of the spectrum, you can expect lost shadow detail while at the 60-90% brightness steps, you’re looking at a more washed out image.
Image 1 of 2
Image 2 of 2
With a grayscale error of 2.84dE, the LG 32UN500-W is in third place among our comparison group, but all three numbers here are excellent and below the 3dE visible threshold. We look for each monitor to have the tightest gamma range possible, and, again, the LG 32UN500-W didn’t do badly here, but both the Philips and AOC screens did better.
Color Gamut Accuracy of LG 32UN500-W
For details on our color gamut testing and volume calculations, click here.
The LG 32UN500-W provides excellent accuracy with just a 2.1dE out of the box when it comes to its native DCI-P3 color space, meaning no visible errors. As per the chart above, green, cyan, and yellow get somewhat close in terms of the DCI-P3 spec. The red looks undersaturated, but, again, you shouldn’t notice this during daily use. Blue, meanwhile, is oversaturated at the 100% mark but undersaturated elsewhere.
Image 1 of 2
Image 2 of 2
The color gamut error of 2.12dE put the LG in the middle of the pack between these three monitors, but with some calibrating, the LG should be even more accurate. According to our measurements, the LG 32UN500-W covers 85.3% of DCI-P3. This is good for a budget monitor and in line with the all displays in our comparison group.
In terms of the smaller sRGB space, this monitor will look extra colorful at 126.5% coverage. If you’re looking for perfectly accurate color gamuts for photo work, you should consider something more targeted at creative professionals.
HDR Performance of LG 32UN500-W
Without any edge-array or, better yet, full-array local dimming (FALD) backlight, or DisplayHDR certifications for brightness, HDR performance on the LG 32UN500-W is bound to be lacking. Contrast won’t change much from SDR to HDR content, meaning you won’t notice a huge difference between the two.
With HDR on, the LG 32UN500-W shows a notable shift to blue, as well as oversaturation of that color up until the 100% saturation point, where blue starts lacking. Red is undersaturated at the 100% mark, while yellow and green also struggle. If you want a premium HDR experience, you’ll have to pay more than what LG is asking for the 32UN500-W.
The 32UN500-W’s grayscale tracking shows obvious errors from 35% brightness on, where the image has an overly cool look to it. While EOTF tracks well, you’ll want to get a monitor with an edge array or FALD backlight if you want serious HDR performance.
Bottom Line
The LG 32UN500-W comes in at a compelling $350 MSRP while offering a large, 4K screen with support for HDR content and Adaptive-Sync. Gamers shouldn’t get too excited — with a 60Hz refresh rate and 5ms GTG response time, this isn’t one of the best 4K gaming monitors. But it’ll at least enable casual gamers who don’t mind frame rates of 60 fps and under. If you’re looking for more serious 4K gaming on budget, check out the Asus TUF Gaming VG289Q.
The LG wins out in some other comparisons though. The BenQ PD2700U 4K HDR is a 27-inch IPS monitor that stacks up well, but it lacks DCI-P3 color and costs $50 more. And jump up to 32 inches from the same manufacturer, the BenQ PD3200U, you’re looking at a price premium of $350. Another competitor is the Dell U3219Q UltraSharp, a 32-inch IPS monitor that the LG 32UN500-W stacks up well against pound for pound. You get better DCI-P3 color and picture-in-picture functionality, but is that really worth the $440 price hike. (And that’s the sale price. The monitor’s MSRP is actually $1,049.99.) The VA panel alone gives the LG a leg up, but price keeps it more than competitive.
You might find a monitor with a better stand, better response time, or USB ports. But you’re not going to find many great 32-inch 4K monitors with HDR support at this price point. (The competition in this article and the Samsung UJ590 are probably the closest in this range.) For $349, you’re looking at a great performer for work, some video watching, and a little bit of light gaming. And you can use the money you save for upgrading other parts of your system.
Mozilla is bringing the last Firefox update for this year: With version 84, Adobe Flash will also be supported for the last time – Adobe itself will end support next year. Originally it was said that 84 is over. As of the upcoming browser version, it will no longer be possible to activate Flash support via about: config.
The focus of the browser is mainly due to the native support of macOS devices with silicon processors. According to a blog post about the update, Firefox will start 2.5 times faster on Apple’s M1 devices in the future, web apps should be twice as responsive as before with the non-native support in version 83. In order to be able to use the new architecture, the browser must be closed after the update. Under about: support you can then check whether Rosetta Translated is false. Mozilla also warns, however, that there may still be problems playing encrypted content – this affects most streaming services. There is an extra help page that explains how to install Rosetta so that the services are running again.
WebRender for Linux WebRender is now also available for macOS Big Sur as well as Windows devices with Intel Gen 5 and 6 and Intel laptops with Windows 7 and 8. Mozilla had the rendering engine with Firefox 67 first introduced, but since then availability has only been achieved gradually. For Linux, Gnome and X 11 users there is also an accelerated rendering pipeline for the first time. In addition, “more modern techniques” for the allocation of shared storage under Linux would be used, which increase both the performance and the compatibility with Docker.
For developers the network panel has been improved. It can handle unexpected crashes and display debugging details and associated Stack.Traces.
The new version also comes with 14 Patches for security holes, some of which have been classified as critical.
GeForce drivers include a Game Ready stamp for a recent update to Quake II RTX that adds support for official radius tracking extensions to the Vulkan interface.
NVIDIA has released new drivers for its graphics cards. GeForce 460. 89 Drivers are available for Windows 7, 8 (.1) and 10 operating systems and support all of the company’s desktop graphics cards Kepler and mobile graphics from the Maxwell generation. Along with the drivers, new Studio 460 89 drivers were also released.
The most significant update to the GeForce 460. 89 drivers is the official Game Ready stamp for the Quake II RTX update released today. A new update to the game adds support for official radius tracking extensions to the Vulkan interface. In addition, the drivers have new support for the CUDA 11 interface and the final radius tracking extensions of the Vulkan interface.
Exceptionally, no bugs have been fixed in the drivers. Known issues include possible desktop flicker on GeForce GTX 1080 Ti graphics cards, incorrect black levels when HDR is enabled, higher-than-normal power consumption on some G-Sync displays with Ampere architecture graphics cards, and Steam VR games experience extra delays and jerks when the game starts. For any driver changes, see the NVIDIA article and their release bulletin (PDF).
Studio 460. 89 drivers include the latest optimizations for Chaos Vantage, OctaneRender 2020 .2, V -Ray 5 for Benchmark and Boris FX Sapphrie 2021, Unreal Engine 4 26 and NVIDIA Omniverse Open Beta. In addition, the drivers include new support for the newly released NVIDIA RTX A 6000 Professional Graphics Card 48 in gigabytes of memory. For more information on Studio drivers, see the NVIDIA article and their release notes (PDF).
At this point it is no longer a surprise that many companies are carrying out the support for ARM processors due to the launch of the new Apple M1 processors, and this time it is Microsoft who has updated its Microsoft Office office suite to accommodate the new processors.
Although being an office suite does not require spectacular CPU performance, It is always better to run a native version of the application than a version translated through Rosetta , especially in the event that Rosetta 2 support ends in the future .
Also, that Microsoft has ported the Office suite to Macs with Apple M1 processors implies that it will also have a better support and understanding of ARM in general , something that should also positively affect all those Windows computers with ARM, as they would be those equipped with Qualcomm processors.
This update also brings a major change to Outlook for Mac, and is that, for the first time, it will have support for iCloud , so that users who have an Apple email account will be able to receive their email messages in Outlook, just as they would in other email clients.
End of Article. Tell us something in the Comments or come to our Forum!
Jordi Bercial
Avid enthusiast of technology and electronics . I messed around with computer components almost since I learned to ride. I started working at Geeknetic after winning a contest on their forum for writing hardware articles. Drift, mechanics and photography lover. Don’t be shy and leave a comment on my articles if you have any questions.
If you’ve been using Microsoft Office on an M1 Mac, it’s about to get better — Microsoft is announcing an update today that brings native support for Apple’s new custom chip architecture to the Windows productivity suite. The apps getting the updates are Word, Excel, Outlook, PowerPoint, and OneNote. Notably absent, however, is Teams.
The updates are making the apps universal ones — meaning these versions will run on both Intel and Apple Silicon Macs, so any upcoming updates or features will be coming at the same time for both platforms.
If you’re a heavy user of Teams, you may be disappointed to hear that it hasn’t been included in today’s rollout of updates. Microsoft promises they’re working on that platform in their blog post, but the company hasn’t announced any sort of timeline. Meanwhile, Microsoft’s main communications competitor, Slack, has native support available in a public beta. It seems like you’ll have to stick with the emulated version for now, if your team uses Teams.
Office users who have automatic updates turned on should have the new versions sometime today, and anyone else can update it through the Mac App Store or Microsoft’s AutoUpdate software (depending on if you downloaded Office through the App Store or directly from Microsoft). Outlook users will get not only native Apple Silicon support, but support for iCloud accounts as well, allowing them to sync their email, contacts, and calendars to the app if they use Apple’s service to store them.
We use cookies on our website to give you the most relevant experience. By clicking “Accept”, you consent to the use of ALL the cookies.
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.