cyberpunk-2077-review:-can-it-rise-from-the-ashes?

Cyberpunk 2077 review: Can it rise from the ashes?

(Pocket-lint) – Having decided to wait for the console version before reviewing the game, we ended up playing Cyberpunk 2077 first around the same time as everybody else – with our Xbox copy arriving a day or so before the official release date. Therefore, this review is somewhat late.

But, by holding off in order to play across multiple format platforms, we’ve got the full picture of the experience. We’ve also had the chance to play it on PC (through Nvidia GeForce Now and natively using a rig with an RTX 3080), Stadia and PS5. And, we’ve been able to test it across Xbox Series X and S (installed on the internal SSD), plus on an Xbox One S (on its internal HDD). Boy oh boy have we found a mixed bag of results.

There is such disparity between experiences that it is almost impossible to provide a single review of Cyberpunk 2077 that will cater for all audiences across all platforms. Therefore, the mainstay of our review is based on our experience on both Xbox Series X and S, as we’ve played it for the most part across those machines. We do, however, provide the following caveats before we progress.

Platform woes

Even after the several hotfixes released so far, if you own a base Xbox One or PS4, do not buy Cyberpunk 2077 right now! From our experience on the Xbox One S, combined with the vast amount of anecdotal evidence we’ve seen online, performance is so bad at times that you’ll just want to throw your controller at the screen. Developer CD Projekt Red has promised numerous additional bug and performance fixes over the coming months, so it’s best to hold off at the very least, to see how much the game can be improved first.

If you own an Xbox One X or PS4 Pro, it is playable but still knackered enough for you to maybe think twice – at least until performance issues are addressed. Also, don’t expect anywhere near the quality or crispness of the graphics of the PC version, which perhaps goes without saying.

If you have a PS5 or Xbox Series S, you get a better experience for sure. It’s still got more bugs than an episode of I’m a Celebrity Get Me Out of Here and can suffer crashes, freezing or gameplay errors, but it is playable and, in the case of the PS5, runs at 60fps.

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The Xbox Series X provides the best console experience – partly because of its SSD (like the other next-gen machines), partly because it has the most firepower. It also offers a choice between quality and performance modes, with the latter sacrificing resolution for 60fps. No next-gen version has ray tracing nor any other “next-gen” enhancement – those won’t be available for months as things stand – but this offering runs smoother and at a slightly higher res.

This is true of Google’s Stadia cloud gaming platform too. The experience is very similar to Xbox Series X, including the option to favour either resolution or frame rate. It is seemingly a touch more stable on Stadia too, but mostly comparable to the best console experience.

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The PC version is undoubtedly the best, depending on your setup. It is especially spectacular with ray tracing switched on. However, you can read plenty of glowing reviews of that version elsewhere, so we won’t dwell on it.

Here instead are our honest thoughts of Cyberpunk 2077 running on console, based on a decent enough experience of it running on next-gen Xbox hardware.

Hidden treasures

Perhaps the saddest thing about everything we’ve mentioned so far is that underneath the litany of bugs, glitches and performance issues, Cyberpunk 2077 is a bold, ambitious, impressive open-world role-playing game (RPG). It is hard to fully recommend right now, especially on lower-powered machines, but it has the story, voice acting, branching mission structure, and creativity of a triple-A masterpiece.

It is also stunning looking, even without true next-gen enhancements, with an art style that makes the very best of an high dynamic range (HDR) telly. Yes, there are plenty of graphical issues when you look closely, and the world is more sparsely populated (with pedestrians and vehicles) than previously promised, but Night City still fills you with awe from the first time you travel through it.

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The gameplay is fun and fluid, too, with the developer’s decision to opt for a first-person perspective clearly being the right choice. It gives you an impression of virtual reality without needing a headset, and is much more immersive than The Witcher 3, say. We do suggest you switch to an included third-person mode for driving, as it can be hard to navigate the streets otherwise, but everything else works well.

As do the game mechanics. Based on a pen-and-paper role-player from the 80s, the game embraces stats and attributes, but disguises them enough to not bamboozle you with numbers. You get simple yet effective character creation tools at the start, to determine your initial attributes and skills, plus what you look like and the angle of the dangle of your bits and bobs.

The rest of the RPG elements are par for the course kind of stuff. For example, levelling up your character through earning experience gives you points to assign to both attributes and perks – the abilities you’ll need to improve weapon mastery, hacking, health, and so on. Plus, you have the obligatory inventory where you can change clothing for armour bonuses and your weapon loadout.

Cyberpunk 2077 is a little different to most (bar Deus Ex and a couple of others that spring to mind) in that it also allows you to change the cybernetics installed in your body. These provide additional modifiers for combat, tech use and the like.

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Where CD Projekt Red gets it right is that while it all sounds complex, these are each intuitively implemented. You won’t feel like you are being constantly pulled out the meat of the game just to tweak a stat here or change a jacket there. And weapons are so easily attained in missions you will have plenty to swap in and out without ever needing to buy anything.

We also generally ignored the crafting options – which give you the ability to build and improve your own weapons and items – as the loot found in the game in plentiful enough to not have to bother.

Mission street

Another area we feel the developer gets things right is in mission variety and structure. The game has a main plot thread running right down the middle, but also hundreds of side missions and objectives that pop up throughout. Indeed, we were 40 hours into Cyberpunk before we realised we weren’t even halfway through the main story.

What’s more, these missions are rarely as simple as “pick up from location A and deliver to point B” – which most open-world adventures are generally criticised for. Instead, they feature stealth, driving, first-person shooting, melee combat, puzzle solving, detective work, and often a combination of any or all of them. Many also allow you to complete them in different ways, depending on your character and playstyle.

In addition, your character type can determine the general path you’ll take through the game, what missions you are offered and some of the dialogue options you get to choose from. At the beginning, you get to choose your background – your Lifepath – between three alternatives and each will not only give you a different first 40 minutes or so, but also affect moments further down the line.

We have so far played as a Streetkid, for the console playthrough, and Nomad, which allowed us to experience something else when we started again on Stadia. There is also Corpo, which puts you in the shoes of someone who works for the largest tech corporation around. This initial choice enables second or third playthroughs to feel a bit different, although it’s worth pointing out that the main story itself maintains a similar course no matter which Lifepath you choose.

Certainly though, it’s a further example that the ambitions of CD Projekt Red cannot be questioned. Its application is another story.

A bug’s life

It’s hard to continue to wax lyrically without addressing the issues. While there is so much to like about Cyberpunk 2077, it is currently hampered by bugs that rip you from the otherwise cleverly crafted immersion. Some of them are glitches that are more visual – such as a character hovering in mid-air rather than sitting on a nearby chair – but others have direct effect on gameplay – like a boss fight being impossible to complete because of the boss himself disappearing into a wall mid-battle.

CD Projekt Red has already pushed two major patches to mend mission-breaking bugs, which has made things reasonably better, but there is so much more to be done and even on subsequent playthroughs, we’ve still encountered issues.

We mostly ran the game from an SSD on the Xbox Series X and S, and both presented a very decent form of the game (bugs aside). Indeed, in the high quality 30fps mode on Series X, it is also very good looking – not quite a 4K presentation, but still crisp and clear.

The SSD also ensured that not only were loading times speedy between fast-travel locations, graphics pop-in was almost unnoticeable. It didn’t suffer the horrible lag before textures appear on objects and pedestrians, as experienced on current-gen consoles.

We did run the game from an external HDD too as a test (after all, this is just an Xbox One game running in backward compatibility through next-gen machines) and sure as eggs is eggs, there were some issues with the graphics. But, it wasn’t anywhere near as bad as on the Xbox One S – likely thanks to the faster processing on Series X/S consoles.

From the SSD certainly, the game is very playable, looking decent and smooth in frame rate. That gives us hope that, once more bug fixes arrive, Cyberpunk 2077 will start to resemble the game we’d hoped for.

Indeed, everything is there for it to be a properly top tier game, it just needs the finesse that a few more months of development would have afforded. Sadly, we were among those lamenting the continual shifts in release dates. With hindsight, we wish CD Projekt Red had delayed further still.

Verdict

So much of Cyberpunk 2077 is superb. The combat belies the studio’s relative inexperience with first-person play, the story is gripping and soulful, and the voice acting and characterisations are simply next level.

Its use of Keanu Reeves as Johnny Silverhand is much more than a gimmick, adding a sense of indie sci-fi flick to the proceedings, while Night City itself is a beautifully crafted character in itself, providing an open-world setting that delights round every corner – especially if you’re a Judge Dredd fan.

But it is also broken. So much so on the base PS4 and Xbox One consoles that we cannot fathom why they were released in that state, or even ever released at all.

On next-gen through PS5 and Xbox Series X/S, there are issues still, but it’s such a better game and, once serviced by more stable updates (including the promised next-gen enhancements), will likely reach the pedestal we’ve all been putting it on throughout its development.

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We’ll revisit it then and could even change our score to match the opinions of those playing it on PC. The lucky beggars.

Writing by Rik Henderson. Editing by Mike Lowe.

best-games-console-2020:-should-you-get-an-xbox,-playstation-or-nintendo-switch?

Best games console 2020: Should you get an Xbox, PlayStation or Nintendo Switch?

(Pocket-lint) – Buying a games console can sometimes feel like it means more than it really does – if you’d believe the raging hordes on Twitter and other social media platforms, it’s like you’re pledging undying fealty to one console above any others.

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The reality is very different, of course, and owning more than one console is entirely allowed and encouraged. However, if you’re looking to pick up a console and only have room or time to get one, which should you go for? That’s a big question, but we’ve gathered the very best around for you to pick from below. See what you think!

Xbox, PlayStation, or Nintendo Switch – which is the best games console for you? 

PlayStation

PlayStation 5

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We’re going to start our list off on the very cutting edge, with the most recent additions to the console lineup, and first up it’s the PS5, Sony’s new console. 

Sony’s latest brings a super-quick SSD to make load times zippy and boosts the graphical performance. Whether you want it or an Xbox comes down to games, for us, and currently, the PS5 edges it. Plus, you can look forward to titles from the likes of Naughty Dog and Insomniac down the line. 

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Xbox

Xbox Series X

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Microsoft has got a really impressive hand to play this console generation, too, though, and the Xbox Series X is its new flagship. It’s the most powerful console ever, too.

An SSD and huge power means it’s right up there with the PS5, and the prices are similar too. However, Microsoft’s console might be a cheaper one, in the long run, thanks to Game Pass, a membership scheme that makes it affordable to play a huge range of games for a monthly fee.

After buying Bethesda recently, too, Microsoft should catch up on the exclusives front in the next couple of years, making the Series X an equally great choice. 

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Enrique Vidal Flores on Unsplash

Nintendo Switch

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Of course, even if it’s no longer super new, the Nintendo Switch has to be part of any console conversation – it’s an absolute classic, portable and for home use all in one package.

No one can beat Nintendo’s lineup of first-party games from franchises like Mario Kart, The Legend of Zelda, and mainline Mario titles, and it’s also great for playing older titles bought digitally. 

If you’ve got a family, we think this is the best choice by far – you’ve got some of the best games ever, in an amazing package, and most of them are family-friendly. 

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Xbox

Xbox Series S

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Microsoft has another next-generation console – the Xbox Series S is a more affordable, less powerful alternative to the Series X.

It’s designed to play games at 1080p or 1440p instead of 4K, which will still satisfy many people, and you’ll get all the next-gen games goodness coming to the Series X. If you want the latest games, getting a Series S and an Xbox Game Pass membership is the most affordable way to do it. There’s no disk drive here, though, so don’t expect your discs to work!

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Pocket-lint

Nintendo Switch Lite

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Nintendo wasn’t done when it released the Switch and followed it up with the absolutely stellar Switch Lite, a portable-only console that holds its own against the big boys. 

Being portable makes it a bit different from the others here, but if you don’t have space for a full console and want to play some stone-cold classics, it’s an affordable and practical way to do so, with a great screen and really comfortable controls. Not being able to dock it to play on a TV is a bit of a drawback, though. 

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Sony Interactive Entertainment

PlayStation 5 Digital Edition

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The PlayStation 5 is here in two variants, and this more affordable Digital Edition could work nicely for a lot of people. It has all the same power and storage of the standard PS5 but simply loses the disk drive.

That makes for a chunky saving on the cost upfront, and if you’re happy to buy your games digitally it could be perfect, especially since it makes the console a little smaller, too. However, that lack of disks could be an issue for some people, so consider your approach!

Sony Interactive Entertainment

PlayStation 4 Pro

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Of course, though there are new consoles out there, that doesn’t mean you can’t pick up an older one. The PS4 Pro still has pretty great power to call on relative to the current generation and a huge library of stunning games it can run.

We’d advise you to get a PS5 instead, at the moment, but if you see a PS4 Pro for cheap there’s every reason to pick it up. 

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Pocket-lint

Xbox One X

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On the other side of the aisle, the Xbox One X makes arguably an even better case for itself, as Microsoft seems likely to continue supporting it with games for longer than Sony with the PS4 Pro. 

Again, we still think you’d be better off plumping for an Xbox Series S or X, but if you see a knock-down price for the Xbox One X you could still have a great time playing older titles on it, and some newer releases, too. 

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Writing by Max Freeman-Mills. Editing by Britta O’Boyle.

cyberpunk-2077-hotfix-1.06-solves-game-save-corruption-bug

Cyberpunk 2077 Hotfix 1.06 Solves Game Save Corruption Bug

(Image credit: CD Projekt Red)

A few days ago, we reported on a Cyberpunk 2077 bug that causes game saves that surpassed 8MB to become corrupted. After days of being radio silent, CD Projekt Red has released hotfix 1.06, which addresses the game save corruption dilemma.

According to CD Projekt Red, once this hotfix is installed, the original 8MB limit will be removed, allowing the game to continue to grow without worrying about corruption. This hotfix will correct the issue on both the PCs and consoles. However, it will not fix the game saves that are already corrupted. It also includes improved memory management and stability, which will hopefully result in fewer crashes for everyone who meets the Cyberpunk 2077 System Requirements or even attempts to run Cyberpunk 2077 on integrated graphics.

This is the second update released for Cyberpunk 2077 in less than five days, with hotfix 1.05 being released on December 19th, 2021.

#Cyberpunk2077 Hotfix 1.06It removes the 8MB save file size limit & requires additional temporary free space on your drive to successfully update.Worry not – if insufficient space is detected, you can choose a “temporary game update folder” on a different drive in GOG GALAXY. pic.twitter.com/efMLDw5mdZDecember 23, 2020

This hotfix comes just in time as Cyberpunk 2077 has been under fire due to underwhelming performance issues on the base PlayStation 4 and Xbox One, as well as numerous bugs, all of which have prompted PlayStation, Xbox, Best Buy, Gamestop, and even CD Projekt Red to offer refunds on both the digital and physical copies of the game. 

In addition to these incremental hotfixes, CD Projekt Red has promised to release two larger updates, one in January 2021, with another following in February 2021. Both of which will address the performance issues across the board.

Despite the negative publicity and tech problems, the game remains incredibly popular, having sold more than 13 million copies.