Tomas Rawlings had gotten cheese everywhere. At a lunch with some of the best and brightest minds of the European Space Agency, he dropped a roll that exploded “like a cheese grenade.” Melted goo fused with the wirey carpet. Those brilliant scientists and researchers he’d hoped to impress were now treading it all over.
“I had this nightmare scenario of a future thing where like, the ExoMars mission would crash because they found a piece of cheese wedged in some critical solar panel,” Rawlings says.
Rawlings isn’t just a menace to clean carpets; he’s also CEO of Auroch Digital and a game designer. Together with ESA, the team at Auroch has been working to create a strategy simulation that feels true to how agencies operate. In Mars Horizon — available for the PlayStation 4, Xbox One, PC, and Nintendo Switch today — the goal is to complete a crewed mission to Mars. But first, players will have to secure the funding and do proper research to get there.
Mars Horizon kicks off in 1956, at the dawn of the space race, but extends into the not-so-distant future. It offers players an “alternative history” to explore, rather than restricting players to the past, by giving them the freedom to choose what agency they’ll act as. Players can pursue joint missions and cooperate or advance more competitively.
The game is about reducing risk. Each mission offers different support that will prepare their agency for Mars. Certain tasks will increase your chances of a successful landing, but it’s also important to calculate potential losses. Failing a crewed mission, for example, might lead to lost resources or even dead astronauts. Being an agency with a high mortality rate won’t shut you down; it will make rebuilding funds hard, meaning you may lose your chance to be first.
For developers working on games about space exploration, agencies like ESA can be an invaluable educational resource. “If somebody mails you and says ‘I don’t think you’ve got that satellite right,’ you’re like, ‘Well I think we have. We did our research,’” Rawlings says. “But if somebody mails you and says, ‘I don’t think you’ve got that satellite right because I designed that satellite,’ I guess I’ll go with you on that.”
But getting their approval, let alone cooperation, is another matter. ESA doesn’t work with just anyone. “We are approached quite often by game companies who want to create a game of going out, seeking new life, and blowing it to bits,” says Emmet Fletcher, head of partnerships for ESA. “But that’s not what we’re about.”
ESA’s goal is to answer the big questions, Fletcher says: where did the Universe come from? Why are we here? Is there life on other planets? Destruction may serve an important narrative purpose in a video game, but the realities of Earth’s space agencies are far tamer. It’s a peaceful agenda pursued by thinkers who are more interested in studying than growing a military arm. “How does that reflect into video games? It’s tough,” Fletcher says. “Blowing things up is spectacular. Launching stuff is pretty spectacular — hopefully it’s not too spectacular. We like to keep the spectacular level in our launches to a specific level. But looking at the things that we’ve found in our Universe so far, far outweigh going out and developing a new weapon.”
During Mars Horizon’s development, ESA and Auroch worked together to hammer out the details of how agencies run. Development team members went to events, saw mission control at the European Space Operations Center, and spoke with, in some cases, rocket scientists to create an experience that feels authentic. Sometimes that means incorporating actual prototypes from missions as players combine research and resources to build their vehicles. Sometimes it boils down to the relationship between agencies across the globe. In the real world, cooperation is fundamental to success.
“While governments have competed a lot, space is one of the areas where cooperation has proceeded, even at some of the darkest moments of the Cold War,” says Rawlings. “I think that speaks to actually a quite positive thing of humanity, where we can make these things work when we try. Ultimately, there’s too much to be gained by cooperation and too much to be lost by conflict.” Mars Horizon doesn’t simulate the politics of the world around it, but it does, inevitably, butt against it — whether players choose to manage their agency as a solo operation or use diplomacy.
There’s a bigger philosophical argument as to how and why this all matters, even when it’s contained within a video game. “The exploration of space puts a huge perspective onto what we’re doing on Earth,” Fletcher says. “Critical disputes, ideological disputes, when you look at just how many things are out there that are completely mind-boggling. The more we travel away from our planet, the more we realize how important the planet is to us.” The ratio of what we know about space versus what we don’t is staggering. One horrifying example: some astronauts living in zero-g find that, upon returning to Earth, their vision is altered because the shape of their eyeballs has changed. “Not everybody,” Fletcher says. “We don’t know why.” (Mercifully, that is not part of Mars Horizon.)
The point, then, is not to definitively understand the how and why of space travel. It’s that every inch of progress made in space travel has come from incremental steps, Fletcher says. No one can jump in immediately and declare they’re ready for a Mars mission. “This is something that Mars Horizon does reflect,” Fletcher says. “You’re developing all this [knowledge and tech] to reduce the risk in order to make your chances of success higher. There’s no guarantee because everything we do is the first time we’ve done it. There’s always something unknown there.”
Microsoft is creating a new security chip that’s designed to protect future Windows PCs. Microsoft Pluton is a security processor that is built directly into future CPUs and will replace the existing Trusted Platform Module (TPM), a chip that’s currently used to secure hardware and cryptographic keys. Pluton is based on the same security technologies used to protect Xbox consoles, and Microsoft is working with Intel, AMD, and Qualcomm to combine it into future CPUs.
This new chip is designed to block new and emerging attack vectors that are being used to compromise PCs, including CPU security flaws like Spectre and Meltdown. Intel revealed back in 2018 that it was redesigning its processors to protect against future attacks, and Pluton is an even bigger step in securing CPUs and Windows PCs in general.
Existing TPMs are separated from CPUs, and attackers have also been developing methods to steal the data and information that flows between a TPM and CPU when they have physical access to a device. Just like you can’t easily hack into an Xbox One to run pirated games, the hope is that it will be a lot more difficult to physically hack into a Windows PC in the future by integrating Pluton into the CPU.
Pluton is the same security found in Xbox One consoles.Photo by James Bareham / The Verge
“We shipped the Xbox which has this physical attack protection, so people can’t just hack it for games etc,” explains David Weston, director of enterprise and OS security at Microsoft. “We learned principles of effective engineering strategies from that, and so we’re taking those learnings and partnering with Intel to build something for the PC that will stand up to that emerging attack vector.”
A number of firms sell kits, or 0-day vulnerabilities, that let attackers gain access to machines and literally crack open PCs to steal critical data that can unlock other ways to get into company systems or access personal information. “Our dream for the future is that’s just not possible on the PC platform,” says Weston.
Pluton is essentially the evolution of the TPM, baked directly into a CPU. “This is a better, stronger, faster, more consistent TPM,” explains Weston. “We provide the same APIs as TPM today, so the idea is that anything that can use a TPM could use this.” That means features like BitLocker encryption or Windows Hello authentication will transition over to using Pluton in the future.
Microsoft’s work with Intel, AMD, and Qualcomm also means that Pluton will be updated from the cloud. Updates will be issued monthly on the same Patch Tuesday that regular Windows fixes arrive. The hope is that this should improve system firmware updates for both consumers and businesses that run Windows PCs.
Windows Hello will transition to Pluton in the future.Photo by Tom Warren / The Verge
It’s not clear when PCs with Pluton chips will start shipping, but Intel, AMD, and Qualcomm are all committing to build this functionality into their future CPUs. You’ll still be able to build custom PCs with Pluton chips embedded inside, and there should even be support for Linux in the future, too.
“This is a future thing we’re going to build in,” says Mike Nordquist, director of strategic planning and architecture at Intel. “The idea is that you don’t have to look for a motherboard with a TPM chip… so you just get it.” Nordquist says Intel also supports choice for operating systems, and that it doesn’t “want to start doing different things for a bunch of different OS vendors.” There are no firm details on Linux support just yet, but Microsoft already uses Linux with Pluton in its Azure Sphere devices, so it’s likely to be available whenever these chips ship.
New chips and security do mean new fears about DRM, and the fact that processors will now call back to Microsoft’s cloud infrastructure for updates. “This is about security, it’s not about DRM,” explains Weston. “The reality is we’ll create an API where people can leverage it, it’s definitely possible for folks to use that for protection of content, but this is really about mainstream security and protecting identify and encryption keys.”
Microsoft, Intel, AMD, and Qualcomm all clearly believe that processors that are continually updated with security built into them is the future for Windows PCs. Spectre and Meltdown were a wake up call for the entire industry, and Pluton is a significant response to the complex security threats that modern PCs now face.
(Pocket-lint) – If you just bought a Nintendo Switch for either yourself or a loved one, your next step should be to look at accessories.
Nintendo’s portable console comes with a few goodies inside the box, but there’s a whole ecosystem of first- and third-party add-ons available that’ll provide the Switch with added protection, more juice for playtime, and expanded functionality. From cases to adaptors, here are the must-have accessories for your Switch. Most of them are super cheap, and all of them have exceptional reviews.
Best Nintendo Switch accessories
amFilm
amFilm Tempered Glass Screen Protector
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Many people love glass screen protectors. If you’re one of them, consider getting this protector for your Switch. It is clear, bubble-free, and scratch-resistant. Two protectors come in the box, however, just in case you need a spare.
Samsung
128GB Samsung Evo Select
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If you own a Switch, you need a microSD card for storage. This one has super fast random-read speeds, and it’s not crazy expensive.
Nintendo
Nintendo Switch Pro Controller
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The Switch Pro Controller is a lot like the Xbox One controller in terms of shape, and it supports motion controls and Amiibo scanning. It’s perfect if you’re a gamer who tends to use the Switch for long sessions.
Amazon
Portable dock
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You might find, like us, that as portable as the Switch is you don’t want to bring the docking station with you on the off chance you find a TV. This diminutive little docking system allows you to hook up to displays without the full dock, and is a great way to save space if you’re travelling.
Gulikit
Gulikit Route Air Bluetooth Adapter
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This Bluetooth adapter is really well-priced, and lets you pair any Bluetooth headset or earbuds with your Switch. That’s true freedom.
Tomtoc
Tomtoc Nintendo Switch Slim Case
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Cases are the worst. We like slim, sleek ones for our phones and for our Switch. We rather enjoy this option that offers pretty great protection.
RAVPower
RAVPower Portable USB-C Battery
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This can charge your Switch while you play it. It offers 30W via USB Power Delivery and has other ports for charging additional devices.
Nintendo
Joy-Con Charging Grip
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The Joy-Con Grip that comes in the box with your console doesn’t charge your controllers. For that, you need this Charging Grip directly from Nintendo.
Writing by Maggie Tillman. Editing by Max Freeman-Mills.
Matthew Wilson 3 days ago Console, Featured Tech News
Microsoft has been stacking cards in its favour for the upcoming generation of gaming, having doubled down on powerful hardware and a slew of first-party development studios. A lot of consumers are already buying into Microsoft’s next-gen promises too, with the Xbox Series X/S having the “biggest launch in Xbox history”.
Microsoft announced today that the Xbox Series X/S launch was the biggest in Xbox history. The day-one numbers for Xbox Series X and Xbox Series S outpaced the original Xbox, Xbox 360 and Xbox One.
Image credit: Microsoft/Xbox
Aside from that, over 3,500 games were played by day-one console buyers, spread across four generations. This is said to be “the most games ever played during an Xbox console launch”. The final milestone Microsoft is touting this week is that 70 percent of next-gen console buyers have signed up or were already using Game Pass.
Game Pass is of course Microsoft’s biggest selling point, delivering a large library of games and benefits for a monthly fee, in addition to the promise of first-party games being available through the subscription on day-one.
At the moment, the Xbox Series X/S is out of stock at most retailers , but Microsoft is “working tirelessly” to get more consoles shipped in the weeks and months to come.
KitGuru Says: These are early days for next-gen consoles but things on Microsoft’s end are looking promising so far. It will be interesting to see what Sony has to say about the PS5’s day-one performance in the next few days.
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(Pocket-lint) – The Xbox One has been a superb console, and thanks to Microsoft’s all-inclusive ideas about the next generation of console gaming, looks set to be a mainstay for a few more years, even with the Xbox Series X and S out now.
Best Xbox One headsets: Superb headphones tested for party chat and gaming
Top Xbox One games: Best Xbox One S and X games every gamer must own
Like most games consoles, though, as you get used to the Xbox One, whether it’s a powerful Xbox One X, or a sleek Xbox One S, there are some things you’ll notice that could be improved. A few simple accessories can make a huge difference to your experience of your Xbox. We’ve gathered some of the very best available, right here.
Our pick of the best Xbox accessories to buy today
Xbox
Xbox One Play and Charge Kit
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For all that we love the Xbox One, it frustrates us to this day that its controllers come with AA battery packs by default, which get expensive or fiddly quick.
This charging pack from Microsoft takes care of the problem, giving you longer batterlife that’s easily recharged with the included cable, which is also of really good quality.
Amazon
AmazonBasics charging cable
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Whether you’ve got that rechargeable battery or not, there will be times when you need to plug in your controller while you play, and a good cable is a must.
If you just want a new cable, then, Amazon’s cheap range will do the trick nicely, and a long version will make sure that you have plenty of room to move around.
Xbox
Vertical Stand
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How you arrange your consoles will depend on a whole bunch of factors around your space and TV stand, but for many people being able to stand them vertically would be really useful.
This stand is one of a few you can find, with version to fit every Xbox One model, letting you stand them up without worrying about toppling over.
The Xbox One controller is absolutely brilliant without any changes, but after a while, you might find yourself wanting some extra control and precision on the thumbsticks.
If so, KontrolFreek has a whole heap of different styles to pick from. We like this pattern for its texture and grippiness, but others can help in different ways.
Logitech
Logitech G920
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Racing wheels are a bit of tech that many people might consider overkill if they’re looking for a simple good time on a driving game.
If you want to take your immersion to the next level, though, in the likes of Forza Horizon 4 or Project Cars 3, there’s nothing quite like a wheel and pedal combo. This set from Logitech is as good as they come, although it’s got a price to match.
Razer
Razer Atrox
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If you’re at all into your fighting games you’ll know that a fighting stick is basically essential to take you to a new level of skill.
Standard controllers just don’t cut it. This stick from Razer, though, is a beauty, with great build quality and fully swappable controls that let you set it up exactly as you want. It’s really pricey, obviously, but it’s for the enthusiast market.
SteelSeries brings forward the same award-winning design of previous Arctis headsets with the Arctis 9 Wireless. The sound is still mostly great, even if the competition has caught up or surpassed the line, but if you don’t need Bluetooth, the $50 premium over the Arctis 7 might be hard to swallow.
For
Impressive wireless connectivity
Can connect to 2.4 GHz and Bluetooth simultaneously
Great battery life
Against
Expensive
Flat audio profile with muted bass
Questionable durability
SteelSeries has been on a run with its Arctis series of gaming headsets, first introduced in 2016 and bringing high-end audio and a great microphone in three price points. Combined with the unique ‘ski goggle suspension’ design, the Arctis headsets made players stand up and take notice of SteelSeries in another hardware category. While the line started with the SteelSeries Arctis 3, SteelSeries Arctis 5 and SteelSeries Arctis 7, it has since expanded with the low-end Arctis 1 and the upper-end Arctis 9X and Arctis Pro cans.
Our review focus, the SteelSeries Arctis 9 Wireless ($200 as of writing) builds on the same design of SteelSeries’ Arctis Pro Wireless and Arctis 9X Wireless. The latter is designed for Xbox One consoles, connecting to the system without the need for cables or a dongle. It also offers SteelSeries’ ClearCast microphone, a Discord-certified mic with great clarity and a simultaneous Bluetooth connection. If you’re an Xbox gamer, the Arctis 9X Wireless is a great choice. For everyone else though, SteelSeries needed to offer up another candidate for best gaming headset.
Enter the Arctis 9 Wireless, which trades in an Xbox wireless connection for a wireless dongle with support for PC, PlayStation 4, the upcoming PlayStation 5 and the Nintendo Switch in docked mode. Otherwise, it carries the same audio drivers, design, simultaneous Bluetooth connection and price point as the Arctis 9X Wireless.
SteelSeries Arctis 9 Wireless Specs
Driver Type
40mm neodymium
Impedance
32 Ohms
Frequency Response
20 Hz-20 KHz
Microphone Type
Arctis ClearCast bidirectional mic
Connectivity
2.4 GHz USB Type-A wireless dongle cable, Bluetooth 4.1
Weight
0.8 pounds (376g)
Cords
5.1-foot (1.6m) charging cable, 3.4-foot (1m) USB dongle cable
Lighting
None
Software
SteelSeries Engine 3
Design and Comfort of SteelSeries Arctis 9 Wireless
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SteelSeries has settled on a strong design with its high-end Arctis headsets. There’s no RGB lighting here, casting the entire unit in a clean look; only the white lines of the adjusting strap and SteelSeries logo break up the pure matte black. There are no exposed wires either, something that’s a personal bugbear of mine in other cans, like the similarly priced Razer Blackshark V2 Pro and Logitech G Pro X Lightspeed. The Arctis 9 just looks so dang professional when you pull it out of the box the first time.
The ski goggle design also means this is an easy headset to fit on your noggin. A Velcro strap surrounds a steel headband and is adjustable for a tighter fit for smaller heads. The design makes it easy to pass the Arctis 9 Wireless to another person without too much tweaking. Many headsets push in on your head from the sides, but the Arctis 9 Wireless’ weight is actually held here by the strap around the headband. With the Velcro strap at the widest setting, I was able to fit it on my massive head, but the strap elasticity meant the ear cups were pushing up on the bottom of my ears. I got used to it, but those with big heads should keep this in mind.
Once it’s on your head though, you’ll barely feel the weight of it. The Arctis 9 Wireless, as well as the wireless SteelSeries Arctis 7, is 0.8 pounds. That’s a little heavier than some headsets I’ve recently reviewed, like the 0.7-pound wireless BlackShark V2 Pro. Logitech’s G Pro X Lightspeed, meanwhile, is also 0.7 pounds, and the Asus ROG Strix Go 2.4 is even lighter at 0.6 pounds. Despite some headsets being trimmer, the Arctis 9 Wireless felt weightless on my head.
SteelSeries’ Airweave cloth, which is supposed to take sweat into account, covers the ear cups’ light foam. Alternatively, leatherette here can often help block outside noise, and our review focus’ passive noise cancellation is weak. I was able to hear outside noise while wearing the headset. I could hear the typing on my clicky mechanical keyboard during slight lulls in my music, for example.
The left ear cup contains the retractable microphone. This has always been one of the better choices from the Arctis line, as you can safely stow the mic inside the ear cup when you don’t need it. That’s much better than a hard microphone arm or a detachable option that you can lose. The microphone also has a red LED to let you know when it’s muted. Finally, the ear cup also includes a ChatMix roller to change the mix between chat audio and game audio.
On the right ear cup, you’ll find most of the controls: a volume roller, microphone mute switch, power button, Bluetooth button, Micro USB slot for charging and 3.5mm jack. Many manufacturers put the mic mute button on the same ear cup as the microphone, but I find that means that hitting the button puts an audible pop or click in your recording; putting it on the other ear cup minimizes that. Another good choice for SteelSeries here. There’s an LED indicator in-between the power and Bluetooth buttons. When connected to the wireless dongle in PC mode, it blinks white. It blinks blue when connected to Bluetooth, and alternates when both connections are active.
The wireless dongle is actually a wired one instead of the USB drive-style dongle in most other wireless headsets. The dongle has a 3.4-foot USB Type-A cable, and the bottom of the unit has a PC/PlayStation switch and a pairing button. The Arctis 9 comes paired with the wireless dongle out of the box, making the unit mostly plug-and-play. I plugged it into my PC and was off to the races, no software installation required.
Moving the dongle over to my PlayStation 4 and changing the switch was equally easy, and the PS4 saw the headset immediately. I also used the wireless cans with a PlayStation 5, and true to SteelSeries’ claims, the Arctis 9 works with the console. No muss, no fuss.
The USB cable included in the box is purely for charging purposes. Hooking the cable to a PC without the dongle does see the headset come up in Device Manager, but not for audio purposes. This is a wireless-only headset, pure and simple.
Arctis 9 Wireless Performance
SteelSeries rates the Arctis 9 Wireless to maintain its cable-free connection from up to 40 feet (12.2m), and I didn’t have any problems with the connection, being able to walk around my entire apartment with nary a crackle or connection drop.
The Arctis 9 Wireless carries the same 40mm neodymium drivers you’ll find in the Arctis 9X, Arctis Pro and Arctis Pro Wireless. When it first launched, the Arctis line boasted strong audio compared to other gaming headsets. But competitors have moved to newer drivers this year: Razer put its 50mm Triforce Titanium drivers in the new BlackShark line. Similarly, Logitech has its 50mm Pro-G drivers, and HyperX offers 50mm drivers on its mid-range headsets. The larger drivers can allow for stronger sound, especially in terms of bass. And the frequency response on the Razer BlackShark V2 Pro is simply higher, topping out at 28 KHz, as opposed to 20 KHz on the Arctis 9 Wireless.
Out of the box, sound on the Arctis 9 Wireless was good on the higher side of the profile but missing something. With no equalizer tweaking, the mids came across great, treble was decent, and bass was pretty disappointing. The bass here lacks punch in comparison to fellow competitors from 2020.
I loaded up the SteelSeries Engine 3 to tweak the sound settings in the equalizer, kicking up the bass in the equalizer and utilizing the Bass Boost preset. Even with those additions, that only brought the bass in the Arctis 9 up to ‘good.’
Doom Eternal is one of my favorite PC games for testing bass, with the satisfying BOOM of the Super Shotgun always offering visceral excitement. But the shotgun’s report wasn’t strong on the Arctis 9 Wireless.
The results in Death Stranding and Horizon Zero Dawn were a little better because both games have audio that leans slightly more on the mids and highs. The mechanical screams of the machines hunting Aloy and the soft patter of the Timefall weather come across with clarity on the Arctis 9 Wireless. This is largely a great headset in terms of audio, but in comparison to the BlackShark V2 Pro or the G Pro Wireless, it feels like the Arctis 9 can do better.
The Arctis 9 supports DTS Headphone:X v2.0 for its virtual surround sound. This is the standard for a number of different headsets, but the THX Spatial Audio on the Razer BlackShark V2 Pro, is more robust. That said, when I used the Arctis 9 Wireless with Borderlands 3, I could pick out the barks of enemies and the quips of my teammates from every direction. without suffering from sounds blending together too much. DTS Headphone:X v2.0 works well for surround sound gaming.
Over on the PS4, the sound profile in Ghost of Tsushima, which doesn’t rely as heavily on bass, was also pretty darn good. Likewise, in Resident Evil 3, I could pick out every creak and groan on the mutated, undead hordes of Raccoon City. Note that you need to set the volume on the system and the headset. When I first hooked up the Arctis 9 Wireless, the audio was low, even with the volume all the way up on the PS4’s headset volume slider. It took me a few minutes to realize I needed to turn up the headset volume roller as well.
On music playback, the story was much the same as it was on gaming. Listening to NCT’s R&B heavy Resonance Pt. 1 album, I missed some of the deep thrumming that underpins the silky vocals of tracks like “From Home.” The upbeat tones of BTS’ “Dynamite” sounded excellent on the Arctis 9 Wireless, despite missing a tiny bit of the funk oomph; the distinctive pluck of the bass guitar was muted, robbing the track of some of its background color. The droning industrial of “On My Own” from Jaden Smith from the soundtrack for Marvel’s Spider-Man: Miles Morales pushed forward on the Arctis 9 Wireless with solid percussion, as did Kid Cudi’s background vocals. I’m not a hard audiophile in regard to music, but the Arctis 9 Wireless does what I need here.
For most of my testing, the Arctis 9 Wireless worked fine with no issues. In the last couple of days though, the left earcup occasionally wouldn’t put out any sound. This would happen sometimes when the headset was connected to my PC or PS4 via the wireless dongle. Resetting the headset and reinstalling the software did nothing. Sometimes it works for a while, only to drop out again eventually.
Looking online, we found numerous threads discussing similar issues. It’s an intermittent problem, but when it happens, there’s no way to reliably fix it. You just have to roll the dice and hope. We reached out to SteelSeries about this, and a spokesperson told us that it’s common for a small number of units to experience issues. If this happens, it’s recommended you contact the support team, “and if there is an issue with the headset, more often than not, we’ll just replace it.” The Arctis 9 WIreless has a 1-year warranty.
Microphone on Arctis 9 Wireless
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SteelSeries opted for a retractable microphone with its ClearCast noise cancelling branding, a bidirectional design and Discord certification.
Microphone quality on these cans is great. Some recording I did sounded uniformly excellent and accurate for a headset mic. Noise cancellation was also solid. I had the news on in the background while recording one sound file, and that didn’t come across in the recording.
The Arctis 9 Wireless will show up to every gaming session on Discord with no problem, capturing every errant scream you make in Phasmophobia.
Battery Life on Arctis 9 Wireless
SteelSeries has rated the Arctis 9 Wireless at 20 hours of battery life on a single charge. Testing across two days, I landed at just under that. This is pretty great for a wireless headset, especially since I’m you’re more likely to charge it between uses than, say, the best wireless mouse or any of the best wireless keyboards. Since it charges over Micro USB rather than the faster USB-C, charge time felt long (around 4-plus hours), but you can still use the headset wirelessly while it’s charging.
The LED in between the power and Bluetooth buttons tells you the headset’s charge status: Green for 100-50%, Yellow for 49-20%, Red for 19- 10% and then a blinking Red for 9-1%. You can also find a general battery level indicator in the SteelSeries Engine 3 software, but it lacks hard percentages for detailed monitoring.
Software on Arctis 9 Wireless
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The SteelSeries Engine 3 is a little stripped down in comparison to software suites from other competitors. With DTS off, you get access to a 10-band digital equalizer and a few equalizer presents. With DTS on, you can change the Surround Profile (Studio, Game, Cinema), the Stereo Profile and enhance the bass or dialogue. The Microphone settings only allow you to change the mic volume and the sidetones,or how much of your own voice and surrounding noise you’ll hear in your headset.
For comparison, Razer’s Synapse software offers more toggles for things like volume normalization, and nothing compares to the Blue microphone options for Logitech’s current gaming headsets.
With Engine, however, you can create profiles of different settings and have them load up automatically in different applications. The software doesn’t automatically find any currently installed application for you though. You’ll need to know where the executables for your applications are to make it work.
Bottom Line
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If you’re looking for a tether-free gaming headset, the SteelSeries Arctis 9 Wireless is a terrific option. The ski goggle design means it’s easy to put on, the button placement is great and the retractable microphone is an option more manufacturers should look at.
That said, competitors have caught up to SteelSeries in terms of audio quality, offering larger 50mm drivers and more robust digital audio tweaks via software.
But the biggest problem with the Arctis 9 Wireless is you’re essentially paying $50 more than the very similar SteelSeries Arctis 7, for the addition of Bluetooth.
Then there’s the competitors in the $200 price range. The Logitech Pro X Wireless is the same price as our review focus, and the Razer BlackShark V2 Pro is $20 cheaper. The Arctis 9 Wireless is a great headset, but it’s a great headset in a space that’s becoming more crowded in 2020 and beyond.
Bluetooth can be handy though. The ability to roll from being in the box to being connected to your device in minutes is also a boon. The Arctis 9 Wireless is still a winner for the Arctis line overall, but I’d caution buyers to look at the Arctis 7 if Bluetooth and dual connectivity isn’t really necessary.
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There is a plethora of streaming services available for anyone with a credit card handy. Hulu and Netflix are general entertainment providers offering licensed content and originals for subscribers. Others, like anime provider Crunchyroll and NFL Sunday Ticket, are targeted at specific interests. Streaming services like Disney Plus and Apple TV Plus are flashy newcomers that are trying to find their place in an overly crowded space.
It’s getting trickier to figure out where to spend your money every month. Netflix and Hulu used to be sufficient; subscribers could watch their favorite shows and popular originals like Stranger Thingsor The Handmaid’s Tale. Now, between live sports, movies, original TV shows, and even nightly news, no single service offers everything.
Take a look at the most popular shows streaming today: Friends and The Office were two of the most-watched shows on Netflix, but Friends has returned to its proper WarnerMedia home now that HBO Max has launched, and The Office will leave Netflix in 2021 and be a staple of NBCUniversal’s new streaming service, Peacock. New CW shows, which would normally arrive on Netflix after their seasons aired on TV, are now destined for either HBO Max or CBS All Access. ER and other NBC favoritesare on Hulu now, but they will eventually wind up on Peacock. Having trouble following along? So are we.
Some streaming services are better suited for your personal needs. Instead of listing every platform under the sun, we’ve listed a few key categories and the best streaming option in those sections. Note: some services may be duplicated depending on the category.
Photo by Robyn Beck / AFP via Getty Images
Amazon Prime Video
Pros: Different types of streaming options, incorporation of retail shopping, original series and popular licensed content
Who it’s for: People who use Amazon to shop regularly
Cost: $8.99 a month for Prime Video only / $12.99 a month or $120 a year for full Amazon Prime
Top original shows: TheMarvelous Mrs. Maisel, Transparent, Good Omens, Bosch
Compatible devices: Smart TVs, Blu-ray players, Roku, Google TV, TiVo, Nvidia Shield, Amazon Fire TV, Fire TV Stick, PlayStation 4, Xbox One, Android devices, iOS devices, Fire Phone, Fire tablets
Apple TV Plus
Pros: Free for anyone who purchased a new Apple product, low cost for standalone subscribers, star-studded shows
Who it’s for: People looking to stay up to date on the conversation
Cost: $4.99 a month, or free for one year for anyone who’s purchased a new or refurbished Apple product recently
Top original shows: Dickinson, The Elephant Queen, For All Mankind
Compatible devices: Amazon Fire TV, Apple TV, Browser, iOS, Roku
CBS All Access
Pros: Low cost, popular original series, big library of content
Who it’s for: Star Trek fans and people looking to binge past classics. CBS All Access is a general entertainment streaming service.
Cost: $5.99 a month for ad-supported and $9.99 a month for ad-free
Top original shows: The Good Fight, Star Trek: Discovery, Strange Angel
Compatible devices: Amazon Fire TV, Android, Android TV, Apple TV, Browser, Chromecast, iOS, Xbox, Roku, PlayStation
Disney Plus
Pros: Exclusive home for Disney TV shows and movies, low cost, entirely family-friendly, large library of shows and movies
Who it’s for: Families and Disney aficionados
Cost: $6.99 a month or $69.99 a year. It can also be bundled with ad-supported Hulu and sports streaming service ESPN Plus for $12.99 a month (see below).
Top original shows: The Mandalorian, Imagineering Story, High School Musical: The Musical: The Series
Compatible devices: Amazon Fire TV, Android, Android TV, Apple TV, Browser, Chromecast, iOS, Xbox, Roku, PlayStation
HBO Max
Pros: Includes HBO content, heavy focus on human curation, incredibly large movie and TV show library
Who it’s for: HBO Max is a general entertainment streaming service. It’s also a great option for anyone looking to upgrade their HBO Now accounts.
Cost: $14.99 a month. People with HBO Now, AT&T TV Now, or standard HBO cable subscriptions can get it for free.
Top original shows: The Wire, Succession, Game of Thrones, The Sopranos, Love Life
Compatible devices: Android, Android TV, Apple TV, Browser, Chromecast, iOS, Xbox, PlayStation
Hulu
Pros: Next-day programming for certain shows, large quantity of shows and movies, reality TV programming, variety of genres to choose from
Who it’s for: Everyone. Hulu is a general entertainment streaming service.
Cost: Ranges from $5.99 for an ad-supported plan to $60.99 a month for a subscription that includes live TV
Top original shows: The Handmaid’s Tale, Castle Rock
Compatible devices: Amazon Fire TV, Android, Android TV, Apple TV, Browser, Chromecast, iOS, Xbox, Roku, PlayStation
Netflix
Pros: Large quantity of movies and TV shows, easy-to-use interface, variety of genres to choose from, interactive programming
Who it’s for: Everyone. Netflix is a general entertainment streaming service.
Cost: Ranges from $8.99 for a basic plan to $15.99 for top-tier
Top original shows: Stranger Things, The Umbrella Academy, You, When They See Us
Compatible devices: Amazon Fire TV, Android, Android TV, Apple TV, Browser, Chromecast, iOS, Xbox, Roku, PlayStation
Peacock
Pros: Live news, some live sports, ad-supported cheaper tier, next-day programming
Who it’s for: Peacock is a general entertainment streaming service
Cost: A free ad-supported tier comes with a smaller portion of 7,500 hours of television and film content. Peacock Premium (the full 15,000-plus hours of content and access to everything) with ads will cost $4.99 a month, but it will be free to Comcast subscribers. Peacock Premium Ad-Free will be $9.99 a month or $4.99 a month for Comcast subscribers.
Top original shows: Brave New World, Intelligence
Compatible devices: Xfinity One, Xfinity Flex, Amazon Fire TV, Apple TV, Chromecast, Roku, iPhone, iPad, browsers, Android phone and tablet
Image: Disney
Disney Streaming Bundle (Disney Plus, Hulu, ESPN Plus)
Pros: Low cost, different types of streaming services, something for everyone
Who it’s for: With a sports streaming service, general entertainment platform, and family-friendly option, the Disney Streaming Bundle is made for a wide array of people
Cost: $12.99 a month
Compatible devices: Amazon Fire TV, Android, Android TV, Apple TV, Browser, Chromecast, iOS, Xbox, Roku, PlayStation
Disney Plus
Pros: Exclusive home for Disney TV shows and movies, low cost, entirely family-friendly, large library of shows and movies
Who it’s for: Families and Disney aficionados
Cost: $6.99 a month or $69.99 a year. It can also be bundled with ad-supported Hulu and sports streaming service ESPN Plus for $12.99 a year.
Top original shows: The Mandalorian, Imagineering Story, High School Musical: The Musical: The Series
Compatible devices: Amazon Fire TV, Android, Android TV, Apple TV, Browser, Chromecast, iOS, Xbox, Roku, PlayStation
Nick Hits
Pros: Catalog of classic Nickelodeon shows, full seasons available to stream, low cost
Cost: $7.99 a month or free with Amazon Prime Video Channels subscription
Top original shows: SpongeBob SquarePants, Hey Arnold!, iCarly
Compatible devices: Amazon Fire TV, Android, Android TV, Apple TV, Browser, Chromecast, iOS, Xbox, Roku, PlayStation
PBS Kids
Pros: Free, recognizable programming
Cost: Free
Top original shows: Sid’s Science Fair, CyberChase Shape Quest
Pros: Includes HBO, cloud DVR capabilities, multiple prestige channels
Who it’s for: Cord-cutters looking for HBO in their TV package
Cost: $55 per month for 45-plus channels; $80 per month for 60-plus channels
Compatible devices: Amazon Fire TV, Apple TV, Chromecast, Roku, Browsers, iPhone / iPad, Android Phone, Android Tablet, Samsung Smart TV, and Android TV
Hulu with Live TV
Pros: Comes with Hulu, on-demand playback, affordable pricing
Who it’s for: Cord-cutters looking to bundle a live service with streaming
Cost: $54.99 a month
Compatible devices: Apple TV, Chromecast, Roku, iPhone, iPad, Browsers, Android Phone Android Tablet, Android TV, Xbox, LG Smart TV, Samsung Smart TV, Vizio Smart TV, Amazon Fire TV
Sling TV
Pros: Cheaper than competitors, different package offerings, ability to rent new movie releases
Who it’s for: Cord-cutters not trying to break the bank
Cost: Sling’s three different packages come in at $30 a month (Sling Orange, 30-plus channels, or Sling Blue, 40-plus channels) and $45 a month (Sling Orange and Blue, 50-plus channels)
Compatible devices: Amazon Fire TV, Apple TV, Chromecast, Roku, iPhone, iPad, Browsers, Android Phone, Android Tablet, Android TV, Xbox, Samsung Smart TV, LG Smart TV, and Vizio Smart TV
YouTube TV
Pros: Easy-to-use interface, excellent DVR capabilities, local networks
Who it’s for: Cord-cutters looking for local broadcasts
Cost: $64.99 a month
Compatible devices: Apple TV, Chromecast, Roku, iPhone, iPad, Browsers, Android Phone Android Tablet, Android TV, Xbox, LG Smart TV, Samsung Smart TV, Vizio Smart TV, Amazon Fire TV
Photo by Stefan Etienne / The Verge
BritBox
Pros: Vast library of British television shows, top series like Doctor Who, classic British series
Who it’s for: Anyone looking to watch classic British television
Cost: $6.99 a month or $69.99 annually
Top original shows: Doctor Who, Absolutely Fabulous, Black Adder, Coronation Street
Compatible devices: Browsers, Roku, Chromecast, Apple TV, iPhone, iPad, Android devices, and Samsung Smart TVs
Boomerang
Pros: Classic cartoons all in one spot, family-friendly, new shows, wide variety of content
Who it’s for: Adults looking for a nostalgic kick and families
Cost: $4.99 a month or $39.99 annually
Top original shows: The best part of Boomerang is the collection of classics, like Scooby-Doo, Bugs Bunny, The Jetsons, Johnny Quest, Yogi Bear, Paddington Bear, and Tom and Jerry
Compatible devices: Android, iOS, Apple TV, Roku, Kindle, Browser, Amazon FireTV or Fire Stick
Crunchyroll
Pros: The biggest selection of anime titles, ability to read manga, streaming titles not long after airing in Japan
Who it’s for: Anime fans
Cost: $7.99 a month, $22.99 for three months, or $79.99 a year
Compatible devices: Apple TV, Amazon Fire TV, Roku, Xbox One, PlayStation 4, Chromecast, iOS, Android, Browsers
DC Universe
Pros: Wide array of DC TV shows, exclusive animated series, classic animated DC films, and digital comic books
Who it’s for: DC comics fans
Cost: $7.99 a month or $74.99 annually
Top original shows: Titans, Harley Quinn, Doom Patrol
Compatible devices: Amazon Fire TV, Android, Android TV, Apple TV, Browser, Chromecast, iOS, Xbox, Roku, PlayStation
Who it’s for: Anime fans looking for access to original and licensed shows as well as next-day offerings
Cost: There are three plans. The $5.99-a-month ($59.99 annually) Premium plan comes with ad-free streaming and two simultaneous streams. The $7.99-a-month ($79.99 annually) Premium Plus plan comes with ad-free streaming, offline viewing, and two simultaneous streams. The $99.99 annual Premium Plus Ultra plan comes with all of the above plus exclusive member perks.
Compatible devices: Apple TV, iOS, Android, PlayStation, Xbox, Amazon Fire TV, Chromecast, Roku, Amazon Kindle, LG and Samsung smart TVs
Plex
Pros: Ability to share content, good movie selection, host downloads
Who it’s for: If we’re being honest, people looking to share pirated content
Cost: A free tier includes playback of anything on your server, as well as podcasts, news, and web shows. There are also paid tiers at $4.99 a month, $39.99 a year, or $119.99 for a lifetime subscription, which gives people access to other subscription services and more apps.
Compatible devices: Browsers, iOS, Android, PlayStation 4, Xbox One, Amazon Alexa, Amazon Fire TV, Android TV, Apple TV, Chromecast, Roku, Sonos, TiVo
Shudder
Pros: Huge selection of titles, cost-effective, original movies and TV shows, podcasts, and live-streaming events
Who it’s for: Horror aficionados who want more than what’s on Netflix or Hulu
Cost: $5.99 a month or $56.99 annually
Top original shows: Creepshow, Deadwax
Compatible devices: Apple, Android, Roku, Fire TV, Browsers
Image: Criterion
Criterion Channel
Pros: Thematically programmed with special features, a wide array of titles, more than 1,000 classic and contemporary movies
Who it’s for: Cinephiles looking for classic films and additional material on beloved titles
Cost: $10.99 a month or $99.99 annually
Compatible devices: Amazon Fire TV, Android TV, Apple TV, Browsers, Chromecast, Roku
Kanopy
Pros: Free, large catalog of classic movies, wide array of independent titles
Who it’s for: University students and library users where Kanopy is available
Cost: Free
Compatible devices: Apple TV, Chromecast, browsers
Photo by Presley Ann / Getty Images for WarnerMedia
HBO Max
Pros: Includes HBO content, heavy focus on human curation, incredibly large movie and TV show library
Who it’s for: HBO Max is a general entertainment streaming service. Also a great option for anyone looking to upgrade their HBO Now accounts.
Cost: $14.99 a month. People with HBO Now, AT&T TV Now, or standard HBO cable subscriptions can get it for free.
Top original shows: The Wire, Succession, Game of Thrones, The Sopranos, Love Life
Compatible devices: Android, Android TV, Apple TV, Browser, Chromecast, iOS, Xbox, PlayStation
Showtime
Pros: Budget-friendly, good selection of new and older series, easy-to-use interface
Who it’s for: People who want prestige series on a budget
Cost: $8.99 a month
Top original shows: Billions, Shameless, The Affair
Compatible devices: Amazon Fire TV, Android TV, Apple TV, Chromecast, LG Smart TVs, Roku, Samsung Smart TVs, Xbox One
Top original shows: Outlander, Girlfriend Experiment, Power, Black Sails
Compatible devices: Kindle Fire Tablet, Amazon Fire TV and Stick, Android Phone, Android Tablets, Android TV, Nexus Player, Nvidia Shield, Razer Forge, Apple TVs, Browsers, iPhone, iPad, Roku, Xbox One
ESPN Plus
Pros: Carries big UFC fights, a number of other live sports options, low cost
Who it’s for: UFC fans and people looking for a cost-effective way to keep up with sports that air on ESPN
Cost: $4.99 a month or $49.99 annually
Compatible devices: Apple TV, Amazon Fire TV, Chromecast, Roku, Android TV, Android, iOS, Amazon Fire, Xbox One, PlayStation 4, browsers
MLB.TV
Pros: Plenty of games available to watch, different pricing tiers, single-team subscription, off-season plans
Who it’s for: Baseball fans trying to keep up with teams outside of their regional network
Cost: Currently, MLB.TV is not accepting new subscriptions. Previous prices were $24.99 a month (giving people the ability to cancel a little easier) or $116.99 a year for full-league coverage. A single team subscription was $89.99 a year.
Compatible devices: Roku, Apple TV, Chromecast, Amazon Fire Stick and Fire TV, Android TV, PlayStation 4, and Xbox One
NBA League Pass
Pros: Subscription packages for individual teams, ability to watch every game, international
Who it’s for: Basketball fans trying to keep up with their team or the NBA at large
Cost: There are four different options: NBA TV (live games, $6.99 a month or $49.99 annually), One Team ($59.99 annually gets you access to every single game from one team), All Teams ($99.99 annually, every single game), and All Teams, No Commercials ($124.99 annually, gives you every single game without ads)
Compatible devices: iPhone, iPad, Android Phone, Android Tablet, Kindle Fire, Roku 3, Apple TV, Android TV, Amazon Fire TV and Fire Stick, Xbox One, PlayStation
NFL Sunday Ticket
Pros: Every Sunday NFL game that’s not broadcasting in your city, Red Zone
Who it’s for: Football fans who don’t live in the same town as their favorite team and fantasy players who need to watch every single game
Cost: Currently, NFL Sunday Ticket is not accepting new subscriptions. Previous prices were $293.94 a season for the games, $395.94 a season for the games and Red Zone / Fantasy Zone channels
Compatible devices: Roku, Apple TV, Chromecast, Amazon Fire Stick and Fire TV, PlayStation 4, Xbox One, iOS and Android devices
NHL.TV
Pros: Three different subscription tiers, single team options
Who it’s for: Hockey fans looking to not miss out on a big game or favorite team
Cost: Currently, NHL.TV is not accepting new subscriptions. Previous prices started at $24.99 for one month of games, $119.99 a year for single team access, and $144.99 a year for the entire NHL season’s live games
Compatible devices: Roku, Apple TV, Chromecast, Amazon Fire Stick and Fire TV, PlayStation 4, Xbox One, iOS and Android devices
DAZN
Pros: Exclusive league games, available globally, fights are available to replay
Who it’s for: Boxing fans, MMA fans, people with interests in sports that aren’t the NFL, MLB, MLS, NHL, or NBA
Cost: $19.99 a month or $99.99 a year
Compatible devices: Android, Fire OS, iOS, Amazon Fire TV, Apple TV, Chromecast, Roku, PlayStation, Xbox, and browser
Update July 1st, 2020, 11:15AM ET: The monthly price for YouTube TV has been updated. Update July 16th, 2020, 11:40AM ET: Information about Peacock has been updated.
The Xbox Series X and Xbox Series S launched two days ago, and Microsoft’s closing out the week by sharing some celebratory news – the Xbox Series X/S launch was apparently the company’s “most successful [console] debut in history.”
If the dozens of sold out online listings weren’t a clue, the Xbox Series X and S sold very well when they became available to the public this Tuesday. Granted, we can attribute some of that to scalpers, but according to Microsoft, writing this off completely as aftermarket shenanigans wouldn’t be telling the full story. We don’t have actual sales numbers yet, but the company did pull back the curtain on what play looked like in the first 24 hours of launch.
“More games played, 3,594 total, spanning four generations, setting a record for the most games ever played during an Xbox console launch,” Microsoft said of its Xbox Series X/S player ecosystem on launch day. That means some actual players must have gotten their hands on the thing.
However, what’s more impressive is that the Xbox Series X and Xbox Series S together sold “more new consoles than any prior generation” did at launch. Microsoft didn’t post official numbers, but we can infer how impressive this achievement is from past sales. The Xbox One, for instance, sold “
more than one million consoles
” at launch, and while we don’t have official numbers on Xbox 360 launch sales, that console is famous for beating the PS3 to market by almost a year, which made it the only HD console option for a significant amount of time.
The Xbox Series S may be what made the difference here, as Microsoft says that its budget next-gen console added “the highest percentage of new players for any Xbox console at launch.” That wording’s a little confusing, but we’re guessing this means that, of players who didn’t own an Xbox One and bought a next-gen Xbox, most of them bought the Series S.
Sony has yet to post any insight into how the PS5 launch went, so we won’t be able to compare statements anytime soon. But that console is also universally sold out now as well, and as we can tell from the Xbox One’s eventual fate, lots of launch sales don’t necessarily transfer to long-term success.
Still, the Series X is taking a different tack than the Xbox One intended to take at launch, focusing less on being an all-in-one set-top box and more on being a sort of mini-gaming PC. It’s also got Game Pass, which Sony has yet to compete with seriously. Both consoles earned equal marks in our reviews, so whichever one ends up being on top this generation is still up in the air.
The next-generation of Xbox gaming is a little more complicated than what we’re used to. For starters, Microsoft has released not one but two new consoles this week: the Xbox Series X and the Xbox Series S. Many of the initial crop of first-party games is also designed to be playable on its last generation Xbox, the Xbox One, as well as Windows PCs. And that’s before we get into Microsoft’s game streaming service, xCloud, which could mean you won’t need any Xbox hardware at all to play many of the latest games.
Each new generation tends to deliver big changes for console gaming, and Microsoft’s successors to the Xbox One are no different. Games look better thanks to more powerful graphics hardware and built-in support for more realistic lighting technology, and in some cases feel more responsive thanks to support for frame rates of up to 120fps. They also also load quicker because both consoles now include fast solid-state storage, a big improvement over the mechanical hard drive included in the Xbox One.
But Microsoft’s approach to this new generation is a big departure from how console launches have worked previously. Typically, we’ve seen Sony and Microsoft release just one new piece of hardware at launch, and each one tends to come with an exclusive library of games that you have to buy the new console in order to play. While Sony, too, has operated a game streaming service for years, it’s only typically used PlayStation Now to offer access to older titles, rather than brand-new releases like xCloud is promising.
Microsoft’s new consoles give you a lot more freedom with how you play its new games, but depending on where you choose to play them, you won’t get exactly the same experience. The Xbox Series X is a much more powerful machine than the Series S or the current Xbox One, for example, which has a big impact on performance.
Microsoft’s two new consoles
This week, Microsoft released its two new Xbox consoles. There’s the $499 (£449, €499) Xbox Series X, and a cheaper $299 (£249, €299) Xbox Series S. You can read our reviews of both of them by following the links below.
It’s not unusual for console manufacturers to offer a couple of different hardware options at launch, but normally, the differences are minor. The PS3, for example, was initially available in two models. There was a version with a 60GB hard drive as well as a cheaper version with a smaller 20GB hard drive, no Wi-Fi support, and fewer ports. Meanwhile, Microsoft also originally sold a “Core” version of the Xbox 360 in 2005, which included compromises like including a wired rather than wireless controller and omitting a hard drive.
The differences between the Xbox Series S and Series X are more substantial and have a big impact on how games look. While Microsoft says the Series X is targeting running games at 60fps at a full 4K resolution, the Series S instead targets a lower 1440p resolution at 60fps. It’s a big power disparity, similar to what we saw between the Xbox One and the Xbox One X, but this time, the two consoles were available on day one, rather than releasing years apart.
Microsoft has a good rundown of the main differences between the Xbox Series X and the Series S on its website. Both have 8-core CPUs, although the X has a slightly higher maximum clock speed of 3.8GHz, rather than 3.6GHz on the Series S. Both support expandable storage of up to 1TB via an expansion card, both output over HDMI 2.1, and both are backwards compatible with “thousands” of Xbox One, Xbox 360, and original Xbox games. Both support hardware-accelerated ray tracing for more realistic lighting in games, both support Dolby’s high-end Atmos audio technology, and both will support the Dolby Vision HDR standard. They’re also both backwards compatible with all officially licensed Xbox One accessories like controllers and headsets — although there are no plans to support the Kinect camera.
There are, however, big differences between the two. The Series X has a 4K Ultra HD Blu-ray drive, but the Series S is digital-only, so you’ll have to download your games rather than buy them on disc. And yet, the disc-based X also has double the amount of internal storage with 1TB as opposed to 512GB. We found the storage in the Series S filled up quickly as a result. The Series X also has more RAM at 16GB compared to 10GB in the Series S. Physically, the Series S is also a lot smaller than the Series X; Microsoft calls the console its “smallest Xbox ever.” Despite the size differences, we’ve found both consoles have good cooling systems, and are run cool and quiet when in use, so long as you don’t try blowing vape smoke into them.
Although they have different amounts of storage, both consoles use fast solid-state drives. For starters, that means that games load very quickly. We’ve found that many games that took over a minute to load on the Xbox One X now boot up in seconds. Games like Destiny 2 and Sea of Thieves, for example, load in half the time on the Series X as they did on the One X, and we found The Outer Worlds loaded in just six seconds on the new console.
Xbox Series X load times
Game
Xbox Series X
Xbox One X
Game
Xbox Series X
Xbox One X
CoD: Warzone
16 seconds
21 seconds
Red Dead Redemption 2
52 seconds
1 min, 35 seconds
The Outer Worlds
6 seconds
27 seconds
Evil Within 2
33 seconds
43 seconds
Sea of Thieves
20 seconds
1 min, 21 seconds
Warframe
25 seconds
1 min, 31 seconds
AC: Odyssey
30 seconds
1 min, 7 seconds
No Man’s Sky
1 min, 27 seconds
2 mins, 13 seconds
Destiny 2
43 seconds
1 min, 52 seconds
This fast storage also helps enable a feature called Quick Resume on both consoles, which allows you to switch between games incredibly quickly in a lot of cases. The big problem right now is that it’s not supported by every game, although Microsoft is working to enable it across more titles. When it works, though, Quick Resume is one of the consoles’ best new additions, and Sony’s PS5 doesn’t have an equivalent feature.
Photo by Tom Warren / The Verge
One of the most significant differences between the Series S and Series X is found in the graphics department. Although both consoles use AMD’s RDNA 2 graphics architecture, the Series X has 52 compute units. That’s not only more than double the 20 compute units you’ll find in the Series S, but they’re also clocked faster at 1.825GHz compared to 1.565GHz. In total, that means the Series X has 12.15 teraflops of graphical horsepower according to Microsoft, compared to 4 teraflops for the Series S.
The Xbox Series X is technically a shade more powerful than the PS5 in the graphics department. While Sony’s consoles are also based on AMD’s RDNA 2 architecture, both models of the PS5 clock in with 10.28 teraflops of GPU power. They’ve got a smaller number of compute units (36), but their maximum cap is higher at 2.23GHz. They’ve also got 8-core CPUs, but they’re clocked at 3.5GHz. However, it’s important to note that the PS5’s CPU and GPU clock speeds are variable based on the total workload, so it’s not quite an apples-to-apples comparison with the new Xbox consoles. This approach could benefit the PS5 in certain scenarios but limit it in others. Otherwise, the PS5’s specs on paper are similar to the Series X. It has 16GB of RAM, 825GB of storage, and a 4K Ultra HD Blu-ray drive.
There aren’t many cross-platform titles that allow us to see how the performance of the PS5 and Series X compare in practice, but an analysis of Devil May Cry 5 by Digital Foundrysees Sony and Microsoft’s consoles performing very similarly. In some modes the Series X offers slightly faster performance, while the PS5 is ahead in others.
Like Microsoft, Sony also has a step-down digital-only version of its next console, but here, the differences are a lot more basic. The lack of a disc drive means that the digital console is a little slimmer, but otherwise, PlayStation CEO Jim Ryan tells CNET that its two consoles are “identical products.” That means we shouldn’t see the same power disparity as Microsoft has.
Xbox Series X vs Series S vs PS5
Categories
Xbox Series X
Xbox Series S
PS5
PS5 (digital-only)
Categories
Xbox Series X
Xbox Series S
PS5
PS5 (digital-only)
CPU
8-core AMD Zen 2 CPU @ 3.8GHz (3.6GHz with SMT Enabled)
8-core AMD Zen 2 CPU @ 3.6GHz (3.4GHz with SMT Enabled)
8x Zen 2 Cores @ 3.5GHz with SMT (variable frequency)
8x Zen 2 Cores @ 3.5GHz with SMT (variable frequency)
“Thousands” of Xbox One, Xbox 360, original Xbox games. Xbox One accessories.
“Thousands” of Xbox One, Xbox 360, original Xbox games. Xbox One accessories.
“Overwhelming majority” of PS4 games
“Overwhelming majority” of PS4 games
Disc Drive
4K UHD Blu-ray
None
4K UHD Blu-ray
None
Display Out
HDMI 2.1
HDMI 2.1
HDMI 2.1
HDMI 2.1
MSRP
$499/£449/€499
$299/£249/€299
$499/£449/€499
$399/£349/€399
The difference in power generally mean early Series S and the Series X’s games run at different resolutions, but often perform similarly. For example, Watch Dogs: Legion targets 4K at 30fps on the Series X, and 1080p 30fps on the Series S, and both support ray-tracing for better looking reflections (check out both in action here).
Similarly, Sea of Thieves and Forza Horizon run at 60fps at 1080p on the Series S, compared to 4K 60fps on the Series X.
Despite the differences in resolution, Microsoft says both consoles are targeting frame rates of 60 frames per second and can support up to 120fps. For example, Rocket League will have a performance mode on both consoles that will allow it to run at 120fps, albeit in both cases at a reduced resolution compared to its 60fps mode. That said, there are some games that target different frame rates across the two consoles. Destiny 2’s crucible mode can run at 120Hz on Series X, but not on Series S, for example.
For now, however, the trend has been for games to feel just as smooth to play regardless of the console, but to look less detailed on the cheaper machine because of their lower resolution. That might not matter as much if you’re playing on an older 1080p TV, but it’ll be more apparent if you’re using a modern 4K set.
Although Microsoft has said the Series S targets 1440p, some early Series S games are running at 1080p. Yakuza: Like a Dragon and Gears Tactics target 1440p, but others like Sea of Thieves, Forza Horizon 4, Fortnite, and Watch Dogs: Legion are 1080p. That may change as developers get more comfortable working with the new hardware, but based on past experience it might not. For example, Microsoft billed the Xbox One X as being capable of 4K gaming at 60fps but many of the most popular games around didn’t run at full 4K. Fortnite, for example, runs at a maximum of 1728p on the Xbox One X, while Doom: Eternal tops out at 1800p.
Although your existing Xbox One controllers will work on the Xbox Series X and Series S, there’s also an updated controller for the new consoles, which is available in white, black, and blue. Although it’s broadly similar to the design Microsoft has used for its previous controllers, it’s slightly smaller and has a dedicated share button to simplify the process of uploading screenshots and video clips. Its D-pad is also a circle like the recent Xbox Elite Series 2 controller, rather than a cross like it was on the Xbox One.
New games, new hardware
New hardware needs new games to make the most of it, and Microsoft and its partners have announced a host of games that are coming to its new console. The biggest of these is Halo: Infinite, the latest entry in the long-running sci-fi first-person shooter franchise that’s become synonymous with the Xbox brand since its debut way back in 2001.
Unfortunately, Microsoft recently delayed Halo: Infinite, meaning it will now release in 2021, rather than arriving alongside the new console. News of the delay, which Microsoft attributed in part to the pandemic, came after the game’s visuals were met with criticism after their initial unveiling, prompting developer 343 Industries to admit, “We do have work to do to address some of these areas and raise the level of fidelity and overall presentation for the final game.”
With other Xbox staples like Fable and Forza Motorsport without release dates, the delay has left third-party publishers to fill in the rest of the launch lineup, including Assassin’s Creed Valhalla, Dirt 5, Watch Dogs Legion, and Yakuza: Like a Dragon. Here’s a guide to the best launch day games, and here’s what the months ahead are looking like in terms of new releases.
Assassin’s Creed Valhalla is a high-profile launch title for the new consoles.Image: Ubisoft
These games support different Xbox Series X and Series S features. Watch DogsLegion, for example, run in 4K on the Series X and supports ray tracing for more realistic-looking lighting on both consoles, but there’s no ray-tracing support in Assassin’s Creed Valhalla. Another interesting title in the launch lineup is Dirt 5, which can run at up to 120fps on the Xbox Series X. A high frame rate like this is especially important in a fast-paced racing game, and it means Dirt5 feels more responsive to play on compatible TVs.
One common feature a lot of these games share is that they’ll also be available for current-gen consoles like the Xbox One and PS4. What was more surprising was when Microsoft said that would be true for even its own flagship games. If Microsoft keeps that promise, it would be a big departure from how console manufacturers have treated these games in the past, where these exclusive games have previously been an essential part of the sales pitch for new hardware.
New games, old hardware
Microsoft has said you won’t have to buy new hardware to enjoy its upcoming first-party titles because many of them will also come to Xbox One. Here’s how Xbox chief Phil Spencer described the company’s approach back in July, where he said that every Xbox Game Studios game in the next couple of years will be playable on the Xbox One.
You won’t be forced into the next generation. We want every Xbox player to play all the new games from Xbox Game Studios. That’s why Xbox Game Studios titles we release in the next couple of years—like Halo Infinite—will be available and play great on Xbox Series X and Xbox One. We won’t force you to upgrade to Xbox Series X at launch to play Xbox exclusives.
And if you’re more of a PC gamer and don’t own an Xbox One, then Microsoft also typically releases its major titles there as well, and it says it plans to continue this policy this year.
Microsoft has promised to bring Halo Infinite to PC and Xbox One as well as its new Xbox consoles.Image: 343 Industries
There are some caveats you should be aware of. First is that these promises only cover Microsoft’s first-party titles, aka those published by Xbox Game Studios. Microsoft isn’t making any promises about how other publishers like EA, Ubisoft, or Activision will handle their new games.
Even then, Microsoft has been pretty explicit about the fact that this only covers its own games that will release across the “next couple of years,” and there are signs that some high-profile games that have already been announced might not be coming to the Xbox One. After Microsoft’s high-profile Xbox event in July, we noted that a majority of the title cards for Microsoft’s first-party games, including Forza Motorsport and Fable, didn’t mention that they’d be coming to the Xbox One.
Finally, in case this wasn’t obvious, you’re probably going to see a very different-looking game if you’re choosing to play on a base Xbox One from 2013 compared to a shiny new Xbox Series X.
There’s even been some concern that trying to continue to support the Xbox One could hold back Microsoft’s next-generation games, which could give Sony an advantage since it can focus all of its attention on the new hardware. Spencer, as well as developers we’ve spoken to, have said this shouldn’t be a problem, but so-called “cross-gen” games on previous consoles have never made the most of the latest hardware.
New games, no hardware
Say you don’t own an Xbox or a gaming PC, but you do have an Android phone. Does Microsoft have any next-gen gaming options for you? Thanks to game streaming, it does. On September 15th, Microsoft added game streaming to Xbox Games Pass Ultimate, which costs $14.99 a month. The feature, which was known previously as xCloud, could give you a way to play many of the biggest Xbox Series X games without having to own any gaming hardware at all. You can stream them to a device as simple as an Android phone, for example (but not iOS, which we’ll get into in a second).
Game streaming isn’t an entirely new idea — Sony launched its PlayStation Now service way back in 2014 to a muted response — but Microsoft is taking a much more interesting approach. Rather than focusing on older titles, as Sony did with PlayStation Now, Microsoft says its new games will be available to stream the day they release and lists recent first-party titles like Forza Horizon 4, Gears of War 5, Tell Me Why, The Outer Worlds, and Ori and the Will of the Wisps as being among the 150-plus games available to stream at launch.
Microsoft promises to let you stream major Xbox games straight to your phone.Photo by Nick Statt / The Verge
There are currently a couple of compromises to this approach, as we found recently when we tested the service for ourselves. For starters, load times and lag and noticeable, and are worse than competing cloud gaming services from Google and Nvidia. Getting into gameplay can take between a minute and a minute and a half, and fast-paced games can feel sluggish. Microsoft says that the servers powering the service will be upgraded to Series S/X hardware next year, but as it stands the service feels unfinished.
xCloud also currently isn’t available on every platform. At the moment, xCloud is available for Android, but the restrictions Apple places on game streaming services mean that its yet to come to iOS. That should change next year, however, since Microsoft is planning to develop a web version of the service that will be able to run on Apple’s devices.
Since xCloud will be included with an Xbox Game Pass Ultimate subscription, it’s offered alongside a huge array of content beyond game streaming. Xbox Game Pass Ultimate’s $14.99 a month subscription also lets you download and play over 100 games directly on your Xbox or Windows 10 PC, as well as EA Play. It also includes an Xbox Live Gold subscription, which gives access to online multiplayer on Xbox.
PlayStation Now is still around, of course, but Sony isn’t promoting it as a way to play its recent games. It might have a huge catalog of over 800 titles, but it doesn’t feel like a serious attempt to compete with Microsoft’s game streaming, even after a recent price cut to $9.99 a month.
The backwards compatibility question
The ability to play a previous generation’s games on your new hardware (so-called “backwards compatibility”) has varied between different consoles and generations. Nintendo’s Wii U could happily play every Wii game, and the Wii could play every GameCube game before it. In contrast, the PS4 can’t natively play any games that were released for previous PlayStations — although some can be streamed via PlayStation Now.
With its new consoles, Microsoft has outlined three ways your old games will eventually be playable on its new hardware. Some games will be backwards compatible, some will receive enhancements, and others will receive a free upgrade when newer versions are released.
With the Xbox Series X, Microsoft is making big promises about your ability to play your old Xbox games on its new hardware. For starters, “thousands” of games released for the original Xbox, Xbox 360, and Xbox One are playable on the new consoles, and Microsoft has got a handy tool to let you browse them all. That includes almost every game released for the Xbox One, barring those that required its Kinect camera accessory.
The Xbox Series S can still play older games, but it doesn’t include their Xbox One X enhancements like higher resolutions. So in most cases, you’ll essentially be playing the version of the game that was designed for the less-powerful Xbox One S. That said, in some cases those older games can still benefit from more modern hardware such as the faster solid-state drive, and games with dynamic resolution scaling can run at higher resolutions. Backwards compatible original Xbox and Xbox 360 games run at an enhanced 1440p resolution.
The Series S won’t include Xbox One X enhancements for games.Photo by Tom Warren / The Verge
That’s the baseline, but in some cases, Microsoft says that games will be enhanced, running in higher resolutions and frame rates than they were originally released with and with support for new technologies like HDR. In particular Microsoft says games can be updated to run at double their original frame rate on both the Series S and Series X. We already seen Microsoft achieve impressive results with some of this technology.
Finally, there’s Smart Delivery, which is essentially a free upgrade program that means you won’t have to re-buy an Xbox One game — like Assassin’s Creed: Valhalla, Cyberpunk 2077, or Doom Eternal — if it also gets released on the new hardware. Although this will theoretically offer the biggest upgrade, the feature is being selectively used. If you previously bought the original Control for Xbox One, for example, you won’t get a free upgrade to the next-gen version. That’s reserved for owners of Control’s new Ultimate Edition.
Sony has promised more modest improvements for PS4 games running on the PS5. It’s confirmed that the “overwhelming majority” of PS4 games will run on its new hardware, and says that some will have better loading speeds and more stable frame rates. Some developers have said they’ll offer free upgrades to the PS5 versions of their games.
Paying the price
If you want to continue to pay for your hardware and games up front, then that’s still an option with Microsoft’s new Xboxes. As mentioned above, the Xbox Series X retails for $499, while the Series S costs $299. Major releases, meanwhile, seem to be priced similarly or at a $10 premium to current-gen titles. The PS5 costs between $399 for its disc-free model, and $499 for its model with a 4K Blu-ray drive.
But going into this generation, Microsoft is making a big bet on people wanting to spend their money on games in monthly installments. For the Xbox Series X, that means paying $34.99 a month for 24 months via its Xbox All Access bundle (total cost: $839.76), while the Series S is available for $24.99 a month (total cost: $599.76). All Access will be available in 12 countries this year: Australia, Canada, Denmark, Finland, France, New Zealand, Norway, Poland, South Korea, Sweden, the UK, and the US.
That’s more expensive than buying the console upfront, but included with Xbox All Access is Xbox Game Pass Ultimate — a subscription service that gets you free access to over 100 Xbox One titles, including big recent titles like Tell Me Why, Ori and the Will of the Wisps, and Forza Horizon 4 — free games via EA Play, Xbox Live Gold (a subscription that comes with its own monthly free games as well as access to online multiplayer), and game streaming via xCloud. Oh, and it gives free access to over 100 Windows 10 games as well, such as the recently released Microsoft Flight Simulator.
If you’d rather buy your hardware outright and buy a subscription to one of Microsoft’s game services separately, then Xbox Game Pass is available in a couple of different variations. Factor in the cost of these subscriptions to the total price of Xbox All Access, and the price of the console hardware itself drops to just $10 or $20 a month.
Xbox Game Pass comparison
Categories
Xbox Game Pass Ultimate
Xbox Game Pass
Xbox Game Pass for PC
Categories
Xbox Game Pass Ultimate
Xbox Game Pass
Xbox Game Pass for PC
Platform
PC/Xbox
Xbox
PC
Games included
250+ games
250+ games
200+ games
Xbox Live Gold
Yes
No
No
xCloud
Yes
No
No
EA Play
Yes
No
Yes
Monthly price
$14.99/£10.99/€12.99
$9.99/£7.99/€9.99
$9.99/£7.99/€9.99
Suffice it to say, if you don’t have the cash to make a big upfront purchase, then Microsoft still wants to get you on board for its next generation of consoles. You won’t own any of the games you can play (aside from the older Xbox 360 games you can download with Xbox Live’s Games with Gold service), but that’s the trade-off you make.
Microsoft’s plans for the next generation of gaming are sprawling. Two consoles that are available via subscription and can play a huge chunk of your existing Xbox games, a new roster of games that will be playable on your existing Xbox One, a continuing focus on PC gaming, and a game streaming service mean that, no matter what hardware you own, there’s a decent chance you’ll be able to pay Microsoft to play its games.
We’ve written before about how the focus on trying to sell subscriptions rather than premium hardware means that the “true next-gen Xbox” is the subscription itself, rather than the hardware it plays on. Microsoft is casting its net wide, and it doesn’t want any hardware requirements to get in the way of you subscribing.
Sony, meanwhile, is doing what it’s always done: it’s making a new console, developing exclusive games for it, and selling it. It’s hard to argue too much with the approach when it’s done so well for the company so far, especially with the PS4.
As of this writing, the PS4 has reportedly outsold the Xbox One by a factor of over two to one, so it’s hard to see why Sony would want to change its strategy too much. Microsoft is coming into this next generation as an underdog, and it’s doing everything in its power to change the rules of the game.
Update November 12th, 1:30PM ET: Added hands on impressions now that the Xbox Series S and Series X have launched.
Correction: An earlier version of this article stated that the PS5 will have 16GB of GDDR5 RAM. This is incorrect. It actually has 16GB of GDDR6 RAM.
Matthew Wilson 1 hour ago Featured Tech News, Software & Gaming
Assassin’s Creed Valhalla appears to be off to a good start for Ubisoft. Today, the publisher announced that Valhalla has already broken a record, reaching a higher day-one player count compared to Assassin’s Creed Odyssey.
Assassin’s Creed Valhalla officially launched on the 10th of November and according to Ubisoft, it doubled the number of active players at launch compared to Odyssey. Beyond that, Valhalla also brought in higher “viewership and engagement on Twitch and YouTube” than any other Ubisoft game to date.
Assassin’s Creed has been rebuilding over the last few years, embarking on a transition to being an Adventure-RPG rather than a stealth/action game. This began with Assassin’s Creed Origins, with the new formula being improved in Odyssey. Valhalla is the latest to take these elements and implement new improvements.
Assassin’s Creed Valhalla is available on PC, Xbox One, Xbox Series X/S, PS4, PS5 and two cloud gaming services – Google Stadia and Amazon Luna.
KitGuru Says: Have many of you played Valhalla since launch? What do you think of the game so far?
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The Playstation 5 is already available in the USA and Japan, in Germany buyers have to register until 19. November be patient. However, heise online has been playing on the PS5 for over two weeks – and is organizing a live stream around the clock for the international launch from 17 new Sony console. Launch titles like “Demon’s Souls”, “Astro’s Playroom”, “Devil May Cry 5 Special Edition” and “Spiderman: Miles Morales” are ready. We have also connected the PS4 Pro for a direct comparison.
Playstation 5 – Launch-Stream (Games, OS, possibilities, your questions)
In the comments section you can suggest games that we should show in the live stream. In addition to the games, Michael Wieczorek also answers further questions from viewers and forum users. The waiting time until the live stream can be spent, for example, with our test talk on the Playstation 5.
Test-Talk for Playstation 5 from heise online More software, weaker hardware Sony is releasing two versions of the PS5: one with and one without a drive. The hardware of the two PS5 versions does not differ, however. Microsoft is pursuing a different strategy: The Series X is the main model, which is in direct competition with the PS5 from Sony. It costs 500 euros. 200 The Series S costs euros less, but it also has to get by with weaker hardware. Both consoles support the same video games.
Microsoft does not offer any exclusive new titles, Sony offers with “Astro’s Playroom” and “Demon’s Souls” are at least two tracks that you won’t find anywhere else. In addition, the extended rumble functions in the controller offer a new kind of gaming experience.
In comparison between the Xbox Series X / S and Playstation 5, the two Microsoft consoles make the somewhat more solid impression: They are quieter and appear more robust than the Playstation. But if you really want to play demanding games in the Microsoft ecosystem, you should get the faster Xbox Series X. The Series S, on the other hand, is a successful entry-level console in itself, but embodies the generation leap since the Xbox One X only to a limited extent.
(Pocket-lint) – There are amazing games coming out for Xbox One in the coming months. Whether you own an Xbox One S, 4K-ready Xbox One X or one of the newly-released next-gen consoles, most games work across them all.
We’ve rounded up the Xbox One games we’re looking forward to the most for you to get excited about too.
If you’re more into Sony, here’s our list of the best upcoming PS4 games, instead
There are release dates where possible and a trailer for each. We’ll also be updating the round-up throughout the year so come back wherever possible.
Cyberpunk 2077
Release date: 10 December 2020
Xbox One exclusive: No, also on PS4 and PC
Publisher: CD Projekt Red
Read more: Cyberpunk 2077 initial review: The most stunning open-world RPG we’ve seen by far
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We got to see around 50 minutes of the game played in front of us in a behind closed doors session at E3 2018 and 51 minutes later we could pick our jaws up off the floor.
Now over a year later and we’re still hyped. This is an open-world RPG from the maker of The Witcher 3 that is quite simply stunning. Our only question is whether it really will run properly on an Xbox One or if it’ll have to wait until the Xbox Series X turns up for the best performance. We’ve got a release date now and the chance to pre-order as well!
Outriders
Release date: December 2020
Xbox One exclusive: No, also PC and PS4
Publisher: Square Enix External Studios
See the official site
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From the team behind Gears of War Judgement and Bulletstorm comes a brand new co-op shooter with a dark sci-fi vibe. We don’t know much about the game at this point, but it certainly looks intriguing and a whole lot of fun to play with friends.
Immortals Fenyx Rising
Release date: 3 December 2020
PS4 exclusive: No, also on PS4, PS5 and PC
Publisher: Ubisoft
See the official site
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An all-new IP from Ubisoft, Immortals looks for all the world like it’s taken plenty of inspiration from The Legend of Zelda Breath of the Wild.
A hero is on a quest to save the gods while exploring a beautiful fantasy world where tricky puzzles, mysterious dungeons and heroic feats await.
Halo Infinite
Publisher:Xbox Game Studios
Release date:2021
Exclusive?No, also on Xbox Series X and Windows 10
Halo Infinite is going to be a big game for Xbox Series X, but will also be coming out for Xbox One, meaning that almost anyone can play it – plus it’ll be on Game Pass from day one.
The game will put players back in the hallowed Spartan armour of Master Chief, as he combats the Banished, a new threat to humanity, and promises more freedom than any recent game in the series, with huge levels and the choice of how and when to tackle your objectives.
Dying Light 2
Release date: 2020
XBox One exclusive: No, also on PS4 and PC
Publisher: Techland Publishing
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The first Dying Light offers an excellent blend of parkour, first-person combat and more than a touch of role-playing. We have even bigger hopes for the sequel, which looks to add a dynamic world to the mix. The characters and circumstances change depending on your actions – a potentially great concept.
The next outing also seemingly promises a world that changes based on your choices, so you’ll have much more influence on the world around you. The new trailer also appears to show various factions of humans fighting it out for supremacy, so there’ll be more than just brain chompers to worry about.
Microsoft Flight Simulator
Release date: 2020
Xbox One exclusive: No, also PC and Xbox Series X
Type: Simulator
Publisher: Xbox Game Studios
See the official site
The next update to Microsoft’s Flight Simulator series is coming in 2020. Flight Simulator has already hit PC, but is coming to Xbox One as well.
Flight Simulator promises players the freedom to create their own flight plan and jet off anywhere in the world, flying day and night against realistic weather conditions.
Vampire the Masquerade: Bloodlines 2
Release date: 2020
Xbox One exclusive: No, also on PS4 and PC
Publisher: Paradox Interactive
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After a decade and a half, we’re finally getting a sequel to Vampire the Masquerade: Bloodlines. Similarly a first-person RPG, it’ll put you in the shoes of a bloodsucker ready to wreak havoc on mortals and the vampiric alike. We can’t wait.
Psychonauts 2
Release date: 2020
Xbox One exclusive: No, also on PS4 and PC
Publisher: Double Fine
See the official site
Double Fine studios were at E3 2019 showing off gameplay footage for Psychonauts 2, alongside the announcement that the company is joining Xbox Game Studios.
Psychonauts 2 has been a long time coming, but will no doubt have fans of the series thoroughly excited.
“Psychonauts 2 tells the story of Razputin Aquato, a gifted acrobat with psychic powers, as he fulfils his life-long goal of becoming an international psychic super-spy. In other words, a Psychonaut. Raz joins the Psychonauts at a dangerous time: a mole has infiltrated the organization and is planning to resurrect history’s most cruelly powerful psychic villains. Not knowing who to trust, Raz must dive into the history of the Psychonauts, and that of his own family, to fight the demons of their shared past.”
Twelve Minutes
Release date: 2020
Xbox One exclusive: No, also PC
Publisher: Annapurna Interactive
See the official site
Twelve Minutes is an “interactive thriller” where your character is stuck in a time loop. A romantic evening with your wife is interrupted by a police detective rudely entering your home, accusing your wife of murder and then beating you to death.
Things get interesting when time starts all over again and you’re forced to suss out what’s happening and how to stop it. Twelve Minutes should certainly make for an awesome gaming experience.
Biomutant
Release date: 2020
Xbox One exclusive: No, also PC
Publisher: THQ Nordic
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Biomutant is a new open-world action RPG coming later this year. Biomutant will allow players to combine mutant powers and a wealth of weaponry to customise their characters into the ultimate hero or villain. The fate of the world is in your hands.
Skull & Bones
Release date: 2020
Xbox One exclusive: No, also on PS4 and PC
Publisher: Ubisoft
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If there’s a game to starkly contrast the jovial pirates of the recently released Sea of Thieves then, well, Ubisoft has hit the nail on the head with Skull & Bones. This multiplayer battle game takes you to the seas where you’ll need to play co-operatively with others to sink competitors’ ships and abscond with the loot.
Rainbow Six Quarantine
Release date: 2020
Xbox One exclusive: No, also on PS4 and PC
Publisher: Ubisoft
See the official site
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There’s a new threat coming to the world in the form of a mutated alien parasite that’s infecting people and wreaking havoc on the planet. Your team is sent to save the day.
This is a 3-player tactical co-op FPS where you’ll be teaming up to battle it out against the environment and survive unpredictable missions.
Lego Star Wars: The Skywalker Saga
Release date: 2021
Xbox One exclusive: No
Publisher: WB Games
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It seems that a new Lego game is coming at some point soon. This new platformer isn’t just a remaster of the previous Lego Star Wars games – it promises hundreds of different characters and different levels throughout. It’s being pitched as a brand-new Lego video game unlike any other with fun-filled adventures and plenty of humour too.
Tunic
Release date: TBD
Xbox One exclusive: Yes
Publisher: ID@Xbox
Looking like a cross between the SNES Zelda games and Monument Valley, Tunic is a cute, isometric adventure game with exploration and puzzles at its heart. Very much an indie game to watch.
Starfield
Release date: TBC
Xbox One exclusive: No, also on PS4 and PC
Publisher: Bethesda
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Touted as “Skyrim in Space”, Starfield will be the first new intellectual property from Bethesda Softworks in many a year. We don’t expect to see anything about it until 2021 at least, though.
The Elder Scrolls VI
Release date: TBC
Xbox One exclusive: No, also on PS4 and PC (probably)
Publisher: Bethesda
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Yep, it’s just music and a logo, but doesn’t it make the hairs on your arms stand on end like it does ours?
Beyond Good & Evil 2
Release date: TBC
Xbox One exclusive: No, also on PS4 and PC
Publisher: Ubisoft
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It’s been more than 15 years since the original game, so this sequel has us excited more than most. We still haven’t seen much of the gameplay yet, but the CGI effects are quite simply jaw-dropping. What’s more, you can have some of your music or artwork included in the game. Find out more at hitrecord.org.
Elden Ring
Release date: TBC
Xbox One exclusive: No, also PC
Publisher: Bandai Namco Entertainment
See the official site
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Another cracking game reveal at E3 2019 was Elden Ring – a game co-written by Game of Thrones’ George RR Martin and developed by FromSoftware. As if that wasn’t enough, it’s also set to be an action-RPG in the style of Dark Souls. If that’s not enough to get your pulse racing, then what is? That said, we’d be very surprised if this one doesn’t slip its release date at this stage, since we’ve heard so little about it.
Writing by Rik Henderson and Adrian Willings. Editing by Max Freeman-Mills.
Andrew Munro 2 hours ago Featured Tech Reviews, Mouse, Reviews
As an MMO player since 2004, the original Razer Naga from 2009 changed my life. Those 12 extra buttons on the left side of the mouse made the Naga stand out against the crowd. Now, 11 years later, the Naga Pro Wireless takes the Naga Trinity and turns it up a notch. This comes with three interchangeable side panels, one for MMO, FPS and Battle Royale play styles to give you the edge in your favourite games. Alongside Razer’s Optical 70m switches and Optical Focus+ sensor, plus wired, Bluetooth LE and Hyperspeed 2.4GHz wireless modes, is this the only mouse you’ll ever need? Let’s find out.
Watch via our Vimeo channel (below) or over on YouTube at 2160p HERE
Specifications:
Razer Focus+ Optical sensor with 99.6% resolution accuracy
Up to 20,000 DPI
650 IPS
50G Acceleration
Razer Optical mouse switches rated for 70m clicks
Bluetooth LE, Wired & Hyperspeed 2.4Ghz connectivity modes
Included USB-A dongle for Hyperspeed 2.4Ghz wireless
3 Interchangeable side panels – MMO, FPS & Battle Royale
19+1 Programmable buttons with MMO side panel attached
100% PTFE glide pads
Ergonomic right-hand design
4+1 On-board profile support
16.8m colour RGB zones
1.8m Speedflex cable for charging and wired use
Razer charging dock compatible (not included)
100 Hours battery life via Hyperspeed 2.4Ghz wireless
150 Hours battery life via BLE
Dimensions: 119 x 74.5 x 43 mm
Weight: 117g Excluding dongle
Razer synapse software support
Compatible with Xbox One for basic input
You can purchase the Razer Naga Pro Wireless, from Overclockers UK for £149.99, HERE!
Pros:
Comfort is next level, it’s perfectly ergonomically designed.
Aesthetics are great with minimal, subtle, RGB zones.
Reliable and solid performance all-round.
Razer’s Focus+ & optical switches are excellent.
Adjustable lift off distance works accurately.
Thick 100% PTFE glide pads make the mouse glide effortlessly.
All side panels design and configuration are superb, none feel like an afterthought.
All panels buttons are consistent in feel with no pre or post travel (improved upon since the Naga Trinity).
Three reliable connectivity modes and great battery life.
Software lets you re-programme all buttons bar the left click.
Synapse software is intuitive and holds a whole suite of customisation.
Cons:
Micro-USB port on the mouse and cable, why is there no USB-C?
Price makes this only accessible to high-end gamers, prosumers and enthusiasts.
Razer charging dock does not come included.
KitGuru says: The Razer Naga Pro ticks all the boxes for a high-end mouse and it really is your one-stop shop regardless of your gaming preference, as neither of the panels feels like an afterthought. As I mentioned before, light-weight mice users won’t be a fan but if you like a larger, heavier mouse, you will love it.
(Pocket-lint) – Sony’s PlayStation 5 is finally here. While there are some superb games to enjoy at launch already, there are even more coming down the pike over the next few months.
Best PlayStation 5 games: Amazing PS5 titles to pick up
We’ve gathered the best contenders, right here for you, from confirmed releases to games that we’re certain are in the pipeline, including new trailers wherever they exist.
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Call of Duty Black Ops: Cold War
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Release date: 13 November 2020
PS5 exclusive: No, also on Xbox Series X, Series S, Xbox One, PS4 and PC
Publisher: Activision
The next Call of Duty is taking us back to the 1980s, returning to the period that first spawned the Black Ops franchise, and it’s looking pretty visually sumptuous on PS5 from what we’ve seen so far. There’s the promise of more freedom than ever before across its singleplayer campaign, plus that ever-addictive multiplayer offering, a new and refreshed Zombies mode and the allure of Warzone. It should be a doozy!
Cyberpunk 2077
Release date: 10 December 2020
PS5 exclusive: No, also on Xbox Series X, PS4, Xbox One, Stadia and PC
Publisher: CD Projekt Red
The new open-world game from CD Projekt Red looks like it’s going to be an absolutely unreal experience, with a huge map to explore and a totally deep world to sink into, with cybernetic enhancements and futuristic weaponry the name of the game.
Cyberpunk 2077 initial preview: The most stunning open world RPG we’ve seen by far
It’s looking absolutely stunning so far, a dystopian adventure set in a massive open-world city with myriad ways to play and choices to make, from the developers of the superb Witcher 3. We can’t wait.
Immortals Fenyx Rising
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Release date: 3 December 2020
PS5 exclusive: No, also on Xbox Series X, PS4, Xbox One, Stadia, Switch and PC
Publisher: Ubisoft
This delightful-looking adventure title from Ubisoft looks like a mixture of The Legend of Zelda with its trademark Assassin’s Creed series, with a gorgeous painterly style that we can’t wait to get stuck into.
Outriders
Release date: Holiday 2020
PS5 exclusive: No, also on Xbox Series X, PS4 and Xbox One
Publisher: Square Enix
Stop us if you’ve heard this before, but outriders is a loot shooter, in the mold of the likes of Destiny or The Division 2 – it’s got a focus on multiplayer action. It’s got a far grittier tone, and also has a bunch more gameplay out there for you to watch.
The game is in development as a cross-generation title, meaning that it will launch on both the PS4 and the PS5, although obviously players on the latter hardware can expect a boost in performance and graphics.
Rainbow Six: Siege
Release date: Holiday 2020
PS5 exclusive: No, also on Xbox Series X, PS4, Xbox One and PC
Publisher: Ubisoft
Rainbow Six: Siege has been one of the slow success stories of the current console generation, starting out as an interesting reimagining of Rainbow Six’s tactical gameplay, before slowly and carefully evolving into a really popular online shooter that’s not going anywhere.
Rainbow Six Siege review: Thoroughly infectious strategy shooter
The game’s director, Leroy Athanassof, recently made an interesting statement, though, indicating that the game would be available to play on next-gen consoles at launch. Whether that will involve cross-generational play or not, it’s great to know that you’ll be able to pick up Siege on PS5 from day one.
Hitman III
Release date: January 2021
PS5 exclusive: No
Publisher: IO Interactive
After the slow-burn success that IO’s enjoyed with Hitman and Hitman 2, it’s completing its new trilogy with a third instalment that looks absolutely beautiful. The trailer we’ve seen shows locations as ambitious as anything we’ve played yet, and we’re anticipating more ways to finish off our targets than ever before.
Releasing in January 2021, it’ll be one of the first big third-party games for next-gen consoles, which is always a thrilling time.
Far Cry 6
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Release date: 18 February 2021
PS5 exclusive: No
Publisher: Ubisoft
The latest in the Far Cry series is on its way, and it looks like it’ll be as explosive as ever. It’s set on the fictional island of Yara, which you can pretty clearly see is inspired by Cuba, and looks colourful and fun, with a wide range of weapons, vehicles and allies to call upon.
Deathloop
Release date: Q2 2021
PS5 exclusive: No, also on PC
Publisher: Bethesda
This stylish tactical stealth-shooter is from the genius team at Arkane Studios that did such incredible work on the Dishonored series, and looks like it takes a few leaves from that book. A Groundhog Day-style time loop looks like it’ll be a really fun challenge to break out of.
Final Fantasy XVI
Release date: 2021
PS5 exclusive: No, also on PC
Publisher: Square Enix
The next mainline game in the storied Final Fantasy series will be a console exclusive for the PS5, at least for some time, and the first trailer looks absolutely great. It’s a return to a more tied-down fantasy realm, along with a grittier style and a combat system that looks more responsive than ever. We can’t wait to find out more and try it out.
Hogwarts Legacy
Release date: 2021
PS5 exclusive: No, also on Xbox Series X and PC
Publisher: Warner Bros
It’s finally happening – a proper, big-budget game set in the marvellous world of Harry Potter (even if it’s ditching his name). This sprawling RPG has finally had a trailer and looks absolutely incredible, although we’ll look forward to learning more about exactly what structure it’ll take. Players will have their own wizard to guide through 1800s Hogwarts and the world around it, all of it bringing brand-new stories to the table.
Resident Evil 8
Release date: 2021
PS5 exclusive: No
Publisher: Square Enix
The next chilling chapter in Square Enix’s long-running and beloved series will indeed be coming to PS5, unsurprisingly, although we honestly didn’t expect an announcement this early. It looks like another terrifying chapter, this time returning to a more rural setting that’s reminiscent of the classic days of Resident Evil 4.
We know it’s coming in 2021, so shouldn’t have to wait too long to find out more.
Horizon: Forbidden West
Release date: 2021?
PS5 exclusive: Yes
Publisher: Guerilla
Horizon: Zero Dawn was a cult hit from the PS4 era – it garnered rave reviews at launch and has attracted more and more players to its lush singleplayer adventure over time. People were crying out for a sequel and they’re getting it – it looks like Aloy’s journeying to what remains of the US this time around.
It looks absolutely gorgeous from this showing, with new mechanical monsters and adversaries to overcome, and is set to be a showcase for the PS5’s graphical capabilities. Sadly, we don’t have a release window yet, so we’d be surprised if it came before 2021.
Gran Turismo 7
Release date: 2021?
PS5 exclusive: Yes
Publisher: Sony
One of the grand old names of racing games is coming to the PS5, just as we hoped it would – the next Gran Turismo looks like it will once again push the envelope in terms of graphical fidelity and realism – with a revamped campaign mode that should be a little easier for players to get to grips with.
The extended trailer above makes it look just as awesome in motion as you’d want, although we don’t have a firm release date yet. That’s a slight issue, because we all know that Gran Turismo games don’t tend to get rushed out of the oven.
Ratchet and Clank: Rift Apart
Release date: 2021?
PS5 exclusive: Yes
Publisher: Insomniac
Insomniac is really doing the business for Sony nowadays, surprising nobody, and alongside the next Spider Man, it’s got a brand new Ratchet and Clank adventure, in the form of Rift Apart. It looks like another colourful, joyous romp, with a new twist.
Players will be moving trans-dimensionally at a rate of knots, it would seem, which should act as a marvellous showcase for the PS5’s lightning-quick SSD’s load times. It should be a barrel of laughs and fun!
Rockstar
Grand Theft Auto 6
Release date: TBC
PS5 exclusive: No, also on Xbox Series X and PC
Publisher: Rockstar
There are almost too many rumours swirling around Rockstar’s likely next game in the Grand Theft Auto franchise to adequately summarise, but suffice to say that it almost has to be on the way. It’s also really likely that it will appear on next-gen consoles, especially given that we’re not sure it’ll see the light of day in 2020 at all.
Grand Theft Auto 6: Release date, platforms, and everything you need to know about GTA VI
At the moment speculation is rife that it will see players return to Vice City and the surrounding area, but nothing is confirmed yet. Still, it’s almost guaranteed that one of the world’s biggest entertainment franchises will make its way to the PS5 before long.
The Elder Scrolls 6
Release date: TBC
PS5 exclusive: No, also on Xbox Series X and PC
Publisher: Bethesda
The above teaser trailer, in retrospect, feels a bit premature given that we’ve heard almost nothing about the next Elder Scrolls game in the meantime, but we’re still awash with excitement at the idea of a sequel to Skyrim on next-gen hardware.
There’s no way of knowing where it’s set yet (although our money is on Hammerguard, personally), but it’s for sure on the way. Don’t expect a release date anytime soon, though, sadly.
Dying Light 2
Release date: 2021
PS5 exclusive: No, also on Xbox Series X, PS4, Xbox One, and PC
Publisher: Techland
We don’t know for sure that Dying Light 2 is coming to next-generation consoles but its lengthy delays seem a little suspicious to us, to the point where we’d again be pretty surprised if it was only for the current generation.
Dying Light review: Breathing new life into zombie games
We’ve seen plenty of gameplay already, though, and it looks like Techland is making another hard-hitting parkour-and-zombies mashup that should be perfect for fans of the first game.
Home/Software & Gaming/Minecraft Dungeons gets cross-platform multiplayer next week
Matthew Wilson 4 hours ago Software & Gaming
Minecraft was one of the first games to push cross-platform multiplayer between consoles, PC and even mobile. Minecraft Dungeons launched without cross-play multiplayer, but that will be changing later this month.
Earlier this year, Mojang announced that a future update would bring cross-platform multiplayer to Minecraft Dungeons, but no date was given. Today, that changed, with a November 17th date given for the update.
Heroes, are you listening?!
Cross-platform play arrives on November 17 for Nintendo Switch, PlayStation 4, Windows and Xbox One! It’s almost time to join forces – whatever platform you play on! pic.twitter.com/wDusUWYYOY
— Minecraft Dungeons (@dungeonsgame) November 11, 2020
As we can tell from the tweet above, that means friends across PC, Xbox One, PS4 and Nintendo Switch will be able to play together, teaming up and taking on challenging dungeons.
With the Xbox Series X and Xbox Series S consoles now also out in the wild, those consoles will be included too.
KitGuru Says: I’ve been enjoying Minecraft Dungeons on the Nintendo Switch recently. Have many of you played this at some point since launch? Will you be grouping up with any friends from other platforms?
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