league-of-legends-spinoff-ruined-king-will-launch-on-consoles-in-‘early-2021’

League of Legends spinoff Ruined King will launch on consoles in ‘early 2021’

Ruined King: A League of Legends Story, the upcoming single-player League of Legends spinoff that will see the franchise debut on consoles for the first time, has released its first (albeit, vague) bits of information. It’ll launch sometime in “early 2021” on Nintendo Switch, PlayStation 4, Xbox One, Steam, and the Epic Games Store at launch, with PlayStation 5 and Xbox Series X / S versions set to follow shortly after. (PS4 and Xbox One players will be able to upgrade for free.)

Along with news of a release window, Riot Forge also announced some additional details on what Ruined King will actually be: a single-player, turn-based RPG set in the Bilgewater and Shadow Isles regions of Runeterra (the planet on which League of Legends is set). The company also revealed the roster of League of Legends champions who’ll appear as playable characters in Ruined King: Miss Fortune, Illaoi, Braum, Yasuo, Ahri, and Pyke.

There’s still no look at actual gameplay yet, but Riot Forge is already promising more information on Ruined King in December.

The release will be the first game from Riot Games’ new indie publishing label, Riot Forge, which was announced last year as part of a new initiative to partner with other developers to expand the League of Legends universe into new games and genres.

Along with Ruined King — developed by Airship Syndicate, the team behind Darksiders Genesis — Riot Forge is also working on Convergence, developed by Double Stallion Games, which will also be out for consoles and PCs, although it has yet to get a release date.

That’s all in addition to the other League of Legends titles that Riot is working on itself, like its collectible card game Legends of Runeterra (released earlier in 2020), League of Legends: Wild Rift (a mobile game that ports the popular MOBA gameplay of the original PC game to Android and iOS), an animated series, and a fighting game.

ubisoft-details-which-of-its-ps4-games-will-not-work-on-the-ps5

Ubisoft details which of its PS4 games will not work on the PS5

Ubisoft has announced its own backward compatibility list for playing older PS4 games on the PS5 today. Instead of sharing its list of older PS4 titles that will not be supported on Sony’s next-gen console, Ubisoft has flagged the titles on its own website.

The French publisher says that the following nine games released for the PS4 will not work on the PS5:

  • Assassin’s Creed: Syndicate
  • Assassin’s Creed: Chronicles Trilogy Pack
  • Assassin’s Creed: Chronicles India
  • Assassin’s Creed: Chronicles China
  • Assassin’s Creed: Chronicles Russia
  • Risk
  • Star Trek: Bridge Crew
  • Werewolves Within
  • Space Junkies

Interestingly, these games do not appear on Sony’s PS5 backward compatibility list, which currently has ten titles that the company says will not work on the new console. In contrast, all of the Ubisoft titles released on the Xbox One will run on Microsoft’s Xbox Series X and S consoles, according to the company.

Sony previously said that the PS5 will support an “overwhelming majority” of PS4 titles with more than 4,000 games released on the console expected to be playable on the next-gen hardware, but they will come with a few limitations.

What’s most surprising is the fact Star Trek: Bridge Crew and Space Junkies, two PlayStation VR titles, are supposedly not backward compatible. Sony has already said that the PS5 will support the PlayStation VR, but you will need a special adapter to use the headset with the new console.

cyberpunk-2077:-ready-for-pc,-problems-on-ps4-and-xbox-one.-new-crunch-controversy

Cyberpunk 2077: ready for PC, problems on PS4 and Xbox One. New crunch controversy

Yet another postponement of the Cyberpunk’s launch 2077 caught millions of players off guard. According to rumors, there would be the current-gen versions behind the last postponement, with a PC version already good and ready. The ‘crunch’ issue is also discussed again.

by Pasquale Fusco published , at 12: 01 in the Videogames channel

CD Projekt Red Playstation Xbox

In the last few days we have been talking about Cyberpunk 2077 and yet another postponement that postponed the release date about three weeks. A completely unexpected news given the recent Gold certification of the CD Projekt RED , but the developers themselves have talked about the problems encountered in the last tweaks intended for the nine versions of the game.

Let’s find out the possible reasons behind the postponement, through the words of the developers of the Warsaw studio.

CD Projekt RED clashes with current-gen consoles

On the occasion of a meeting with investors, last Tuesday Adam Kicinski spoke on the issue of the postponement of Cyberpunk 2077.

The co-CEO of CD Projekt RED provided further explanations on the latest decision of the Polish producer and, according to his words, the ‘blame’ has been attributed to the current generation consoles. Kicinski has in fact explained that “the game for PC is ready and runs well on next-gen consoles, the company is completing the process related to the consoles current-gen .

Put simply, the PlayStation 4 and Xbox One by Cyberpunk 2077 have obvious problems in the eyes of the developers. Those 21 extra days will allow the team to improve the quality of the current versions -gen and to guarantee a single day one for all platforms.

We remind you that the game will not only land on PC and on ‘old’ and new generation consoles, but also on Google Stadia , where it will be accessible via the Mountain View Cloud.

Adam Kicinski: “The crunch? It’s not that bad

During the same call as above, the co-CEO of the software house also addressed the topic ‘ crunch ‘ and the controversy raised by journalists regarding the grueling working hours addressed by Cyberpunk developers 2077.

To report statements by Adam Kicinski and Jason Schreier, reporter for Bloomberg. Regarding the crunch phenomenon, the manager declares that “in reality is not the case evil and never was “ and points the finger at media that had ‘magnified’ this story. However, Kicinski admitted that some people have been working for many hours, but that most of the team have now finished their intended work.

Here’s CD Projekt Red co-CEO Adam Kiciński talking to investors about crunch yesterday (left) and him apologizing to his employees for those comments today in an email obtained by Bloomberg News (right). Quite a turnaround pic.twitter.com/YaYNtPDphY

?? Jason Schreier (@jasonschreier) October 12, 2020

It wasn’t many hours before Kicinski backed off. In an email obtained from Bloomberg, the executive of CD Projekt RED apologized for minimizing the problem of crunch: “I didn’t want to comment on the crunch, yet I did it, and I did it in a humiliating and harmful way” . Kicinski then added: “I have nothing to say in my defense. What I have said cannot be considered unfortunate, it was absolutely wrong” .

Controversy aside, Cyberpunk 2077 will be available from next one 10 December on PS4, PS5, Xbox One, Xbox Series X | S, PC and Google Stadia – as long as there are no further postponements.