It’s official: the release date by Cyberpunk 2077 has been postponed again. Scheduled for 19 November, after the penultimate postponement, the action RPG of CD Projekt RED is delayed for three weeks to allow developers to perfect every single version of the game.
by Pasquale Fusco published 27 October 2020 , at 19: 33 in the Videogames channel CD Projekt Red Playstation Xbox
Sounds incredible, but it’s all true. Cyberpunk 2077 was postponed again, a few days after receiving that Gold certification which, at least in our eyes, seemed to ensure the planned launch for the 19 November. We will have to wait a few more weeks, three to be precise, as communicated by CD Projekt RED .
Cyberpunk 2077 will be released (once and for all) on 10 December 2020 The Witcher – informed users about yet another postponement of the Cyberpunk launch 2077. The new date is 10 December 2020 and, at this point, we hope it will be the final one.
On behalf of the entire firm, the executives Adam Badowski and Marcin Iwinski apologized to fans and players eagerly awaiting, and stated the following: “The biggest challenge for us right now is to release the game on current consoles, on next-gen ones and on PC simultaneously, which forces us to prepare and test nine different versions while we work from home “.
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?? Cyberpunk 2077 (@CyberpunkGame) October 27, 2020
It seems that the biggest obstacle is precisely the cross-platform launch: “Since Cyberpunk 2077 has evolved to the point of becoming almost a next-gen title, we want to make sure everything works well and that each version runs smoothly “. By postponing the release, the development team gains 21 days to be able to refine each version of the game and make the latest changes.
As we wrote on these pages, entering the Gold phase would have put a stop to the constant shifts of the release date. Badowski and Iwinski also wanted to clarify this detail: “Obtaining certification, or ‘going Gold’, means that the game is ready, that can be completed and includes all content. However, does not mean that we stop working on it to improve its quality On the contrary, this is the time when many of the improvements are made that will then be distributed via patch on Day 0 “.
With today’s announcement we have four referrals for Cyberpunk 2077 . Eight years after the reveal of May 2012, the game will see the light – hopefully – next 10 December , date it will be available on PC, PS4 (and PS4 Pro), PS5 , Xbox One (and One X), Xbox Series X | S and Google Stadia.
Cyberpunk 2077’s developer CD Projekt Red has delayed Cyberpunk 2077 an extra 21 days, to December 10, 2020.
This is the latest in several delays: The game was originally announced for a release in April, which was then pushed back to September and again to November. On October 5, the studio declared that the game had “gone gold,” meaning its ready to go and ship with complete content.
We have important news to share with you pic.twitter.com/qZUaD6IwmMOctober 27, 2020
The studio was in crunch mode, with six-day work weeks, Bloomberg reported, but there is still work to be done. In an announcement in a tweet, the company said the delay was due to shipping nine versions of the game: Xbox One, Xbox One X, Xbox Series S and X, PlayStation 4, PS4 Pro, PS5, PC and Stadia, across different generations of hardware.
The statement also says that even though the game has gone gold, the time is necessary to make improvements that will be issued in a Day 0 patch.
“We’re aware it might seem unrealistic when someone says that 21 days can make any difference in such a massive and complex game, but they really do,” the statement reads. We’ll see when the game comes out in December.
The developers of Cyberpunk 2077 have announced another postponement. They actually wanted to have achieved gold status and thus complete the development. The release date on 19. November was therefore considered safe. Now they have announced another shift by 21 days via Twitter. Cyberpunk 2077 will only be released on 10. December will appear.
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As a reason, the developers cite the necessary test procedure to be able to test Cyberpunk 2077 in nine versions. These include the PC, Xbox One, Xbox One X, Xbox Series X, Xbox Series S, PlayStation 4, PlayStation 4 Pro, PlayStation 5 and Stadia platforms. Due to the fact that many employees work from home, this is far more time-consuming than one could have previously estimated.
The gold status is not a sign that a game is completely finished. In terms of content, of course, the full compatibility can only be checked afterwards. Improvements made between the Gol status and the final
The next-gen versions of Madden NFL 21 and FIFA 21 will skip the launch dates for PS5 and Xbox Series X / S and arrive on both platforms on December 4th, EA announced today. PS4 and Xbox One owners who buy either or both games will get a digital next-gen copy for free.
As EA mentions on its website, those who purchased a physical copy of either game will have to go through an EA website to redeem their upgrade. The free next-gen upgrade promotion for both gameswill expire once Madden NFL 22 and FIFA 22 release, presumably sometime in late 2021. Initially, EA told players back in May they had until December 31st, 2020 to claim their free upgrades for both titles until consumer outcry led them to extend the offer.
As you’d expect from the next-gen versions of the game, both Madden NFL 21 and FIFA 21 will take advantage of the more powerful hardware, such as faster loading times, while the PS5 version will take advantage of the DualSense controller’s haptic feedback technology. EA also confirmed that players will be able to carry over their progress and collected items across both generations, including Ultimate Team mode progress for both games, Madden’s Franchise and The Yard game modes, and FIFA’s Volta Football mode.
EA is offering a different approach to its sports series this year compared to competitor 2K Sports’ NBA 2K series. Players are unable to get a next-gen version of NBA 2K21 for free if they own the current-gen version, and if consumers
I’m just as impressed with the app as I am with the hardware.
Complete with software features that make it easy to join parties, record, and share video clips
As the high-profile disputes about what content you can play on your iPhone rage on between Apple, Epic Games, Google, and Microsoft, a company called Backbone is focusing instead on making sure you get the most out of the games that are currently available. Like Razer did with its Kishi controller for iOS, and as other companies have with snap-on controllers of their own, Backbone is introducing one for $100 that it calls the Backbone One. To buy it, you’ll first need to download the app and make the purchase from there.
With the controller fully extended, it can fit any iPhone running iOS 13 or later, starting with the iPhone 6S and including the new iPhone 12 lineup. It’s great for Apple Arcade games that support controllers. Sky: Children of the Light and Call of Duty: Mobile play wonderfully with the One. And, for popular games like COD: Mobile that don’t have controller support switched on from the start, Backbone curates visual tutorials that appear before it launches to walk you through the steps to turn it on in the game’s settings.
Looking forward, I’m excited to finally jump into Genshin Impact with the One once that game gets gamepad support. Even playing games like Hades through the Steam Link app (with my PC connected via Wi-Fi) felt surprisingly natural.
Unlike most controller accessories made thus far, the Backbone One is a hybrid of tightly integrated hardware and software. If we’re looking at the hardware, it’s arguably the best of its kind yet. Both sides of this controller have rounded edges that fit naturally in my hand. I praised the design of the Razer Kishi, but this has a more subtle look that doesn’t cover up as much of your phone’s edges. Each button has a more responsive, tactile click, and the analog sticks feel roughly the same size as Nintendo’s Joy-Con for the Switch. Speaking of the Joy-Con, the One’s rear triggers actually feel better.
The Backbone One features passthrough Lightning charging, with support for Lightning headphones if you have a set. It also has a 3.5mm headphone jack, giving you another way to listen to audio — even if your iPhone doesn’t have the port itself. As for power consumption, Backbone says the One itself demands less power from your iPhone than many wired Lightning earbuds do. I didn’t notice more battery usage during gameplay with the controller attached than I normally would without it.
The hardware alone might make it worth the purchase, but the software is what really makes it unique. The One doesn’t require its companion app to work with any iOS game that supports a controller, but using the app turns your iPhone into a game console of sorts.
Pushing the controller’s orange Backbone button while the One is connected to your phone will open up the Backbone app, which looks like an operating system. There, you’ll find all of your installed games cleanly laid out in an almost tvOS-esque interface. The app also shows new games available for download in the App Store that support controllers. To add games to the Backbone interface, just tap the orange button when you first boot up each new game. This app takes advantage of the iPhone’s excellent haptics to buzz when you flip around the menu, and the company made its own satisfyingly subtle vibration effect that you’ll feel while quickly flying through a bunch of tiles in the interface with the L1 and R1 shoulder buttons.
A full look at what you’ll see when you press the orange Backbone button.
Scroll down a little more in the app, and you’ll find photo and video clips you’ve saved and those from friends. This controller has a dedicated button to let you snap a screenshot in-game, or even record a video clip, which are features that should be familiar to anyone who’s used a modern gaming console. Notably here, though, is that you can press and hold that button for a moment to bookmark key moments on the fly. The Backbone button illuminates a red LED while you’re recording, so it’s easy to see at a glance when you’re live. Backbone handles recording and accessing clips much more elegantly than the Xbox One, PS4, PC, or Switch.
After a video clip is saved, you can then trim and share the clip in the Backbone app, as well as via iMessage or any social media apps you use. One special thing to note is that Backbone says it can record 1080p clips at 30 frames per second in the HEVC / H.265 codec (supported on the iPhone 7 and newer), so you’ll have higher-quality video without sacrificing as much storage space as other codecs require.
The Backbone button pulses red to indicate when you’re recording the screen.
Yet another software feature you’ll get with the controller is the ability to create parties and voice chat with friends in the app. These parties operate independently of the game you’re each playing (you don’t even need to be playing a game), so it’s a good way to connect even if you aren’t all into Call of Duty: Mobile, for example. If you’re into recording clips with your friends, the video recording feature will pick up your voice in the mix, along with everyone else’s in the party (indicated by the small orange light near the iPhone’s top bezel in iOS 14). Each participant can choose to mute their mic by double-pressing the left-most button that has three horizontal dots.
You can start or join a party to voice chat through the Backbone app with other users for free.
Snapshots, video recording, and organizing parties for voice chat are just a few ways in which Backbone takes the reins in iOS to create a more interesting experience than Apple itself offers to gamers. It also offers rich presence notifications, chiming in with a notification — whether you’re in the Backbone app or not — to tell you when a friend has logged on, or with an invite that you can click to join a party.
On its face, the Backbone One is just a controller — and a very good one, at that. But with software enhancements that take advantage of iOS in some clever ways, Backbone makes the iPhone feel like a bona fide gaming platform that I want to remain a part of. When the hardware and software are all working together, with the ability to easily join up with friends and record clips, the One feels like a gaming experience that somehow beats Apple to the punch of fleshing out its own gaming ambitions. It is no longer just like a phone strapped into a few pieces of plastic but the start of something very special. And for $100, without monthly charges to use its software and party tools, it’s an appealing price if you do a lot of mobile gaming.
The Backbone One controller supports all the way back to the iPhone 6S.
Good as it works on iOS, the Backbone One seems even better suited to launch on Android, given that Fortnite isn’t available on Apple’s App Store — nor are Google’s Stadia or Microsoft’s xCloud game streaming services. Backbone wouldn’t comment when I asked about an Android-specific version of the One. While the experience would undoubtedly be better with more content to play with it, Backbone’s controller for iOS is already worth the cost of admission if you’re an Apple Arcade subscriber or just enjoy a few one-off games.
Assassin’s Creed will also conquer the small screen: to announce it are Ubisoft and Netflix. The new collaboration between the two companies will lead to the development of a live action adaptation and, in all probability, to the realization of some animated series.
by Pasquale Fusco published 27 October 2020 , at 17: 32 in the Videogames channel Netflix Assassin’s Creed Ubisoft
About three years ago, Ubisoft claimed to want to produce a TV show inspired by Assassin’s Creed , one of the most successful franchises of the French house. Today we return to talk about that project, with the official announcement of an ambitious partnership between the videogame publisher and Netflix : Assassin’s Creed will become a TV series .
The agreement between the two companies provides for the creation of a real television narrative universe. We will probably not only have a live-action show, but also some animated series .
Assassin’s Creed: work on the Netflix series is underway
Ubisoft and Netflix themselves are giving us the joy news. The first project that will arise from the aforementioned partnership coincides with a live-action adaptation that will see Jason Altman and Danielle Kreinik of Ubisoft Film & Television as executive producers.
“For more than 10 years, millions of fans around the world have helped shape the Assassin’s Creed brand into an iconic franchise “, Jason Altman said. “ We are thrilled to be making an Assassin’s Creed series with Netflix and look forward to developing the next saga in the Assassin’s universe. Creed “.
Also involved Netflix in the words of Peter Friedlander , vice president of the Original Series division: “We are happy to partner with Ubisoft to bring to the rich and multifaceted narrative for which Assassin’s Creed is so loved “. Friedlander then added: ” We are committed to creating an epic and exciting work of entertainment based on this exceptional IP and offering a more immersive experience to fans and our users around the world “.
We remind you that, in a few days, the Ubisoft saga will be back in stores with Assassin’s Creed Valhalla . The new chapter will be available from the next 10 November on PC , PlayStation 4 and Xbox One; at the time of the debut the title will also be compatible with the Xbox Series X and Series S and, from 19 November, will also land on PlayStation 5.
Cyberpunk 2077, one of the most anticipated games of the year, was due to debut in about three weeks. The title recently acquired Gold status, which was to emphasize that this time the date 19 of November will be final. Unfortunately, we have sad news, because CD Projekt RED officially announced the third delay of the game on its social channels. On the one hand, this is unpleasant information, because we will have to wait even longer. On the other hand, we will play anyway before this year’s Christmas, and in addition, the game will not be confronted with another title, which is Assassin’s Creed: Valhalla. What are the reasons for another delay? This is explained by the management of CD Projekt RED.
CD Projekt RED announced another postponement of the Cyberpunk premiere 2077. The new and supposedly final debut date is 10 December. We should check the game before Christmas …
The premiere of Cyberpunk 2077 has been postponed by three weeks and, according to the developers, it is associated with the need for additional tests on more platforms. Not only on PC, Xbox One and PlayStation 4, but also on Google Stadia, PS4 Pro, Xbox One X, Xbox Series S, Xbox Series X and PlayStation 5. Due to the need to work remotely, tests on individual devices take longer than initially it was judged and for this reason it was decided to add extra time and delay the premiere. The final debut was therefore scheduled for 10 December, so two weeks before Christmas.
In the open list, the authors emphasize that Cyberpunk’s Gold status 2077 a few weeks ago, means the game is complete, all quests (story and side quests) can be completed and it also includes all planned content. It was confirmed that work is still underway to eliminate further errors – the result will be the so-called Day 0 Patch published on the day of release and certainly weighing a solid few (teen) GB. There is nothing else for us to do but keep our fingers crossed for the game to finally go on sale. Who knows, maybe some people will get their own
After Sony released an official hands-on and teardown video for its new Playstation 5 in early October, Microsoft is now following suit. So far, hands-on videos are only available from third parties. In the video, Microsoft mainly shows the new design, the new dashboard and also the apps. The hardware is also briefly discussed, but the focus is clearly on a showcase of the new software. The new generation Xbox dashboard is already available on the Xbox One, but Microsoft also shows animated background images that are only supported by the Xbox Series X and S. Microsoft also gives an outlook on a very exciting feature, an algorithm that is supposed to automatically adapt older games to the new hardware and thus, for example, could enable a higher resolution and better frame rates.
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Another interesting feature is Quick Resume, with its Help players should be able to switch seamlessly from the current game to a title paused in the background without having to load times. In addition, Microsoft provides insights into the new associated smartphone app, which is intended to enable remote play among other things. Here, players should have the opportunity to stream a game from the console to their smartphone. The new games library and the new Xbox store were also presented. The new Xbox Series X and Series S should be on 10. November appear.
Mustafa Mahmoud 3 hours ago Console, Featured Tech News, Monitors, Software & Gaming
Though the launch of the PS4 Pro saw Sony embrace 4K screens, allowing for players to enjoy the benefits of higher resolution gaming, the console manufacturer failed to offer support to those who opted for a more modest screen upgrade – namely 1440p. It appears as though with the launch of the PlayStation 5, Sony will finally recognise 1440p displays so that those who do own displays with such a resolution don’t have to settle for a 1080p output.
In a post by the PC monitor manufacturer BenQ, the company explained some of the benefits that players can expect with PlayStation 5. Interestingly in the post, BenQ noted that “1440p will be supported by the PS5.”
This is notable as until now, there has been no official confirmation that the console will support the resolution. With the launch of the PS4 Pro, Sony offered only two resolution options, 4K, or 1080p. This meant that even if a player owned a 1440p monitor, the console would only recognise it as being 1080p, meaning that many of the benefits to the console would be lost – even though a large number of PS4 Pro titles only ran at 1440p.
The Xbox One X offered support for this in-between resolution, as well as 1080p and 4K. With the popularity of 1440p displays, especially amongst those who game primarily on PC, the absence of support on the PS4 Pro was certainly unfortunate.
Though 4K is increasingly becoming the standard over time, it is welcoming nonetheless to see the PS5 finally offering support for 1440p displays.
KitGuru says: Are you glad to see Sony supporting 1440p displays? Did this lack of support bother you with the PS4 Pro? What resolution is your primary gaming display? Let us know down below.
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The much-rumoured Switch Pro might use a Mini-LED display
Though it feels like forever ago since there was first talk of a Nintendo Switch …
A little follow-up that we have done for the new generation of consoles, we will be able to see that the trend of gaming console is that they will work at 60 FPS at least , thanks to the great power that is hidden inside them. In this way, the developers of PUBG announce today the release dates of their game on the new platforms , as well as that the game will work at the aforementioned 60 FPS.
As we can see in the game blog by entering this link, PUBG will arrive on Xbox Series X and Series S on the day 10 of November. For its part, in the Sony ecosystem things will be a little different, c on a launch on the day 12 in the United States, Canada, Mexico, Australia, New Zealand, Japan and South Korea , leading to a global release for Playstation 5 in the rest of the world.
There are some points to take into account, and that is that on Xbox Series X the game will run at 60 FPS, while on Xbox Series S it will run at 30 FPS . However, they explain that they are working on an option that raises the frames per second that both the Xbox Series S and the Xbox One S can throw , probably at the cost of graphics quality.
Similarly, PlayStation 5 will use the PlayStation 4 version of the game Pro , so to get the ability to play 60 FPS, the company depends on the version 9.1 of the game to activate this feature on both consoles.
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Jordi Bercial
Avid enthusiast of technology and electronics . I messed around with computer components almost since I learned to ride. I started working at Geeknetic after winning a contest on their forum for writing hardware articles. Drift, mechanics and photography lover. Don’t be shy and leave a comment on my articles if you have any questions.
If there is anything Xbox excels at better than the competition, it’s having almost every conceivable special edition take on its game consoles and controllers, regardless of whether they’re really worth buying. And just in time for Friday’s premiere of The Mandalorian season two on Disney Plus, Microsoft has taken the wraps off a new themed controller based on the Star Wars spinoff series. The catch: it costs $160.
The controller, which is compatible with existing Xbox One systems and the upcoming Xbox Series X / S systems (as well as PC and mobile), features some of the series’s signature iconography with a design and pattern “reminiscent of beskar steel.” That’s the material out of which Din “Mando” Djarin’s bounty hunter armor is crafted. It also comes with a similarly themed Xbox Pro Charging Stand. But that’s about the extent of the extra benefits you get here for a rather pricey accessory bundle.
Standard versions of the controller and charging stand retail for $60 and $40, respectively, so you are paying a hefty premium to get The Mandalorian-themed ones. And a bit of bad news for those who wanted to get their hands on this sooner ra
Matthew Wilson 4 hours ago Featured Tech News, Software & Gaming
PUBG is finally getting a frame rate upgrade on consoles. Since its initial early access launch on Xbox One, the game has been 30 frames per second across all console platforms. Soon, that will be changing with the addition of a 60fps mode.
Framerate Priority is coming as part of the next patch on the 29th of October for Xbox One X and PlayStation 4 Pro. This mode will render the game at 1080p and 60 frames per second. This mode will also be available for the Xbox Series X and PS5 when those consoles launch in November.
For some reason though, the Xbox Series S will not be getting the framerate priority mode, despite the system being an upgrade over the PS4 Pro and a substantial upgrade over the original Xbox One.
Bluepoint does say that it is “working to provide an option” to raise the frame rate cap on both the Xbox One S and Xbox Series S eventually.
KitGuru Says: PUBG at launch on an Xbox One X was a pretty poor experience, so it will be interesting to go back and revisit it once this patch arrives. Did any of you play much PUBG on console?
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Far Cry 6, Assassin’s Creed Valhalla and Immortals will be 60fps on next-gen consoles
Back in 2014, Ubisoft became somewhat infamous for its defence of 30 frames per second …
Ubisoft’s Watch Dogs Legion is one week away from being released on October 29th, 2020. With the date quickly approaching, Ubisoft has released a roadmap as to when pre-loads will start and when the game will be playable for all platforms.
If you’re looking to get a jump on having the game downloaded and ready to play on launch day, it’s recommended to start the pre-load as soon as possible. Otherwise, you’ll find yourself fighting for bandwidth with thousands of other gamers on launch day.
Below, we have provided the pre-load and launch times for each region.
Pre-load Start Times
PC (Epic Game Store and Ubisoft Connect): October 26th, 8 AM PDT / 11 AM EDT (North America), October 26th, 4 PM CET (Europe & Middle East), October 27th, 2 AM AEDT (Asia & Oceania)
PlayStation 4: October 27th, 12:01 AM Local Time (All Regions)
Xbox One: Pre-loads are available now (All Regions)
Stadia: Stadia is a cloud-based streaming service, there’s no need for a pre-load
Launch Times
PC (Epic Game Store and Ubisoft Connect): October 29th, 12:01 Local Time (All Regions)
PlayStation 4: October 29th, 12:01 AM Local Time (All Regions)
Xbox One: October 29th, 12:01 AM Local Time (All Regions)
Stadia: October 29th, 12:01 AM EDT (North America), October 29th, 12:01 CET (Europe & Middle East), October 29th, 12:01 AM (Asia & Oceania)
(Image credit: Ubisoft)
PC Specs Detailed
For those looking forward to playing Watch Dogs Legion on PC, the minimum and recommended specs have also been released. Below you can see where your PC falls in and if you’ll need to grab some upgrades before the game is available to play.
Watch Dogs Legion will feature DLSS 2.0 and Ray-Tracing for those with Nvidia’s GeForce RTX 2060, RTX 2070, RTX 2080, and RTX 3080/3090 GPUs. The latter being two of Nvidia’s more recent and most powerful consumer-grade GPUs ever released.
They’re also extremely popular and hard to acquire, so be sure to check out our guide, which provides some tips and tricks which just may help you out if you’re looking to score an RTX 3080 or 3090.
Without Ray Tracing
Minimum System Requirements for 1920×1080, Low Preset, DX12
GPU: NVIDIA GeForce RTX 2080 Ti or GeForce RTX 3080
Video memory: 10GB
RAM: 16GB (Dual-channel setup)
Hard Disk Space: 45GB (+20 GB HD Texture Pack)
OS: Windows 10 (64 bit only) (For optimal experience use DX12, also compatible with “DX11”)
(Image credit: Ubisoft)
With Ray Tracing Enabled
Watch Dogs Legion is one of the more anticipated games being released that features ray tracing, and you’re going to need a beefy computer to run the game at the highest settings. You’ll also notice that for both the recommended and ultra-system settings, the RTX 2080 Ti has been replaced by the RTX 3070 and RTX 3080.
Minimum System Requirements – 1920×1080, High preset, Ray Tracing Medium, DLSS Quality, DX12 only
Watch Dogs Legion releases on October 29th, 2020, for PlayStation 4, Xbox One, PC (Epic Games Store & Ubisoft Connect), and Google Stadia. Both next-generation consoles will also receive enhanced versions that will be made available on November 10th, 2020 for the Xbox Series X|S, and November 12th, 2020, for the PlayStation 5.
The topic of latencies is now central in the world of video games. Not only in the PC environment, where the first monitors start to be seen at 360 Hz, but also as regards the consoles
by Rosario Grasso published 23 October 2020 , at 20: 01 in the Videogames channel Microsoft Xbox
Xbox Series X and Xbox Series S will support gaming at 120 Hz , up to 4K in the case of the most powerful console and up to 1440 p in the case of Series S. Obviously, this type of support will depend on the type of game and the complexity of its graphics: at launch only Gears 5 and DiRT 5 , among games with detailed graphics, will run at 120 fps.
Gears 5 on Xbox Series X will run at 120 Hz
On Twitter, the official page for Gears of War highlights the improvements that the Gears 5 development team has been able to reach thanks to 120 Hz , which in this game will only be available in the Versus multiplayer mode . They focus mainly on latency : thanks to such high refresh rates also on console it will be possible to have low latencies comparable to those of the world eSport on PC.
“We have reduced the latency of the input del 20% for the campaign and del 57% for Versus mode “ claim the developers of Gears 5. This will offer a much more responsive experience for players, in a context where every thousandth of a second has a meaning . They have posted a couple of screenshots showing how latency in Gears 5 goes from 86 ms Xbox One average ai 55 ms of Xbox Series X a 60 fps up to 37 ms of Xbox Series X a 120 fps.
Click to enlarge
In a scenario where the millisecond is increasingly becoming the benchmark of performance, instead of frame rate, even consoles want to play their part. The HDMI 2.1 port present in both Series X and Series S is crucial in all this. in fact, they manage the stream at 120 Hz via HDMI and not DisplayPort , as in the PC environment. This means that to play 120 Hz you will need appropriate monitor , with at least HDMI 2.0 input. Finding a monitor with these specifications is not easy, to the point that this will become a topic in the discussion on the next-gen. merit.
This year, Electronic Arts, instead of the next full-fledged installment of the Need for Speed racing game series, intends to release only a refreshed version of Hot Pursuit from 2010 year. This part was rated very favorably by critics (the average score on Metacritic ranges between 60% a 89% depending on the hardware platform), but on the other sides – slightly worse by players (average from 6.9 to 7.4 on a scale 30 – point-based in the aforementioned aggregate). We’ve already learned the PC hardware requirements and release date, and we’ve had the opportunity to watch the official trailer and videos of players who received pre-release access. Now EA has decided to publish screenshots comparing the remaster and the original, which allow you to evaluate the changes in the graphics in more detail.
Electronic Arts has provided screenshots comparing Need for Speed: Hot Pursuit Remastered and the original from 2010 year. However, there is nothing to brag about, because although the differences are not limited only to resolution, they are not too great.
NFS: Hot Pursuit Remastered – requirements, trailer and release date
Electronic Arts quite unexpectedly released official images of Need for Speed: Hot Pursuit Remastered and the original from a decade ago on the PC. Unexpectedly, because there is absolutely nothing to brag about, but at least players will know before the premiere what to expect from the graphics. The new version can boast a better range of drawing objects, a higher quality of shadows, a more advanced lighting system, which we will see especially during a night ride, or a more detailed environment.
Original
Remaster
Need For Speed Hot Pursuit Remastered: new info and screenshots
As you can see from the attached screenshots, the changes in Need for Speed: Hot Pursuit Remastered are not limited to resolution only, which should rather be enjoyable. On PlayStation 4 Pro and Xbox One X we will play 4K and 30 FPS -ach (on the PC will be set a limit to 60 frames per second), while on the regular versions of both consoles and Nintendo Switch, the game will run in 1080 with the same performance. The only question is whether these changes justify the price 129, 90 PLN (PC) and 159, 90 PLN (consoles)? Everyone has to answer this question individually. Need for Speed: Hot Pursuit Remastered will premiere on November 6 2020 on all target hardware platforms. The game will contain all released DLC and will enable the so-called cross-play (common play between users of different platforms).
Original
Remaster
Original
Remaster
Original
Remaster
Source: DSOGaming, YouTube
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