Xbox Cloud Gaming will come to Windows 10 PCs and Apple iOS devices in a limited beta tomorrow, April 20, the company announced today. For now, the beta will be available to 22 countries, with more being added at a later date.
This beta will be exclusive to Xbox Game Pass Ultimate subscribers, so if you’re not a member, you won’t be able to participate in the beta. Even then, only “select” subscribers are being invited.
The service will be available at www.xbox.com/play on iPhones, iPads and PCs, where those who have been invited can play more than 100 Game Pas tittlies through Safari, Edge or Google Chrome.
To play those games, you’ll need a compatible Bluetooth or USB-connected controller. Touch controls will also be available for 50 of the 100 games and will work similarly to how they do with Android devices.
Microsoft and Apple previously had public disagreements about Game Pass, where Apple wanted each game to be to be run through the App Store, and Microsoft ultimately had to take to web browsers as a workaround.
If you don’t already have an Xbox Game Pass Ultimate subscription, you can sign up for one month of gaming goodness for
just $1
. Otherwise, it is priced at $14.99 per month and provides access to over 100 games for Xbox One, Xbox Series X and Series S, and Windows 10. Recently, Microsoft and Electronic Arts teamed up to add EA Play to Xbox Game Pass as well.
Matthew Wilson 5 hours ago Featured Tech News, Software & Gaming
Last year, we learned that Nintendo isn’t the only company facing lawsuits over gaming controller issues – there was also a case brewing against Microsoft over Xbox One controller ‘stick drift’. Now this year, Microsoft has successfully managed to remove the case from the courtroom by compelling arbitration.
The lawsuit was filed last year on behalf of a number of Xbox users, alleging that Xbox One controllers suffer from stick drift issues due to a design flaw that was undisclosed to customers. The complaint was amended in October 2020 to add more plaintiffs and demand a jury trial.
In January, Microsoft responded to this amendment by filing a motion to compel arbitration and as a result, avoiding a jury trial. Microsoft says this is in accordance with the Services Agreement agreed to when buying an Xbox One controller, a similar clause is included in the service agreement for Xbox Live.
That brings us up to our latest update this month. As reported by VGC, the law firm behind the class-action suit, CSK&D, has confirmed that the case has now been moved to arbitration, after a judge granted Microsoft’s request. What this means is that the case is unlikely to ever get a public, jury trial and the case will have to be settled privately.
The law firm is still attempting to tackle stick drift in other areas though, with active cases against Nintendo for Switch Joy-Con issues and Sony for PS5 DualSense controller issues.
KitGuru Says: This isn’t an issue I’ve encountered with Xbox One controllers personally but I’ve known people who have been affected. Have any of you encountered stick drift issues with an Xbox One controller before?
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Following last night’s Resident Evil Showcase, Capcom released new technical details for the upcoming Resident Evil Village. As with many games, Village will offer multiple graphics modes. What is unusual however is the fact that some of these modes will lock the game to 45fps.
Ahead of the release of Resident Evil Village, which is just a few weeks away, Capcom have released exact details on the multiple graphics modes available to each console. While this is nothing new, Capcom has made the odd choice to have some of the modes lock at 45fps.
On PS5, the game is available at 4K and 60fps, or 4K and 45fps with raytracing. Xbox Series X gets the exact same treatment. The Xbox Series S meanwhile will run at either 1440p 45fps or 1440p 30fps with ray tracing.
While 45 fps is technically better than 30fps, frame rates which aren’t divisible by the refresh rate of a display can introduce a number of issues, including screen tearing or noticeable stutters. This is why games will often target either 30, 60, or 120 fps. The decision by Capcom to lock a game to 45fps is an odd one – and hopefully for those who are bothered by microstutters and such, Capcom will offer an optional 30fps cap for the ray tracing modes.
The publisher also released specs for the previous gen systems, with PS4 Pro running the game at 1080p 60fps or 4k 30, and the Xbox One X running at the exact same resolutions and frame rate. The PS4 meanwhile will run at 900p and 45 fps, with the Xbox One dropping down to 30fps.
KitGuru says: What do you think of Capcom’s decision to run the game at 45fps? Should they offer a locked 30fps mode? Does screen tearing and microstutter bother you? Let us know down below.
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Today, you can fire up an Xbox game console and play Halo with a mouse and keyboard. It’s hard to believe I’m writing those words.
Five years ago, I asked a small room of first-party Xbox devs how they felt about supporting mouse and keyboard (now that their boss Phil Spencer had confirmed they were on the way), but they were seriously skeptical. It took two more years for the Xbox One to get even a handful of keyboard and mouse titles in a November 2018 update. Even though games like COD: Warzoneand Fortnite have paved the way for controller parity, the industry is still understandably wary about mixing console and keyboard players.
But now, keyboard and mouse is a native part of Halo: The Master Chief Collection (including Halo CE, Halo 2, Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4) as of a new April 2021 patch, and it’s not alone: every Xbox that can play the game will let you adjust your field of view, crosshairs, and bind controls across multiple inputs, like any good competitive PC-grade shooter should.
Not only does that mean parity with PC, but it might actually make the Xbox version of Halo: MCC preferable for some. As my colleague Tom Warren points out, it’s easier to avoid cheaters in console games:
seeing mouse and keyboard support in Halo on Xbox makes me wish Destiny 2 had this. I’d switch immediately from PC, which is full of hackers, aimbots, and other exploits that ruin the PvP experience
— Tom Warren (@tomwarren) April 7, 2021
The full patch notes also mention new accessibility options, a new “Escalation Slayer” game variant, a new map for Halo 3, and you can easily set your in-game chat and audio devices separately now on PC. And of course, there’s a new season of content dubbed “Raven.” More info on that here.
Me, I’ve played Halo with a mouse and keyboard almost since the beginning. The first copy I owned was the Gearbox port for PC. It’s been a longtime favorite at LAN parties. Ah, do I miss LAN parties.
(Pocket-lint) – If you were to pick out a gaming genre that’s hard to break into right now, online looter-shooters would be high up on the list. High-profile attempts like Anthem have shown how difficult it can be to upset the hierarchy.
That’s just what developer People Can Fly is trying to do with Outriders. And to its credit there’s clearly a solid foundation here. It’s built a looter-shooter that feels punchy and rewarding, with an endgame that has promising depth as it stands.
A survival story
Outrider’s framing story is refreshingly straightforward and intelligible. Escaping from a dying earth, your colony ship reaches its destination, a lush new planet called Enoch. However, all isn’t well and, after a scouting expedition on the surface goes awry, you wake up to find that decades have passed.
Enoch hasn’t been the welcoming paradise that was promised, and is instead home to a bizarre anomaly that’s altering the planet and its animals to fight back against the invasion of humans. The world you wake up to is war-torn and fractured, with factions battling over resources and a scarce few mutants gifted extraodinary powers by the anomaly, yourself included.
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It’s hokey stuff at times, but anyone who’s tried to understand just what on earth is going on in the Destiny universe will appreciate that simplicity can be a good thing.
People Can Fly previously made the raucous shooter Bulletstorm, so some of that game’s brash humour can be traced through to Outriders – but it sadly doesn’t always land. Your player character is, straightforwardly, a bit of a misanthrope. That attitude can make for pithy lines, but it can also mean a baffling lack of empathy and/or sympathy for non-playable characters (NPCs) that you’re supposed to care about.
With acres of extra lore added into your codex at all times, there’s plenty of world-building to dig into here if you like, but keeping things simple in broader story terms is a welcome choice, in short. That said, Outriders could do without so many interrupting cut-scenes, given the hitch in loading that these seem to entail at present.
Class warfare
The core of the Outriders value proposition, though, isn’t really in how it delivers its side quests. It’s in how it feels to play, and this is an area where you can feel People Can Fly’s experience shining through.
Given the studio also worked on Gears of War Judgement, it’s no surprise that this is a third-person cover shooter that feels polished and fluid. After the game’s prologue, which you can later skip to create new characters quickly, you choose one of four classes.
Pyromancers have flaming abilities that mark enemies for death; Technomancers can create turrets and heal allies; Devastators can tank loads of damage and hold areas more easily; and our personal favourite, Tricksters, can zip around the battlefield slicing and dicing foes.
There’s no swapping between classes other than by changing characters entirely, but running more than one character is very straightforward and well worth trying. This will help you get to grips with which you most enjoy, and each path offers up multiple skills to choose from to tweak your loadout.
Then you’ve got the actual guns, which are multitudinous and offer increasingly enjoyable modifiers as you progress. Things start off grounded but pretty soon you’ll be freezing enemies with bullets, or shooting an SMG that has explosive rounds, or any number of other variables.
These can be relatively easily mixed-and-matched using the in-depth crafting system, too, letting you find your favourite mods and keep them in your arsenal. One miss at the moment is the lack of transmogrification, a big word that basically means letting you keep exotic weapon skins while changing what they do, but it’s reasonable to hope that might come with time.
For now, guns and powers come together to make for a cover shooter than can also be plenty mobile and reactive, and kinetic when you find a power-set that agrees with you. That said, if you’re playing alone, we’d recommend you opt for the Trickster for your first character. Some of the other paths are a little harder to manage early on without backup keeping you healthy.
There are periodically large bosses to contend with, which do a decent job of offering a different sort of battle, at scale, even if they can tend to be slightly bullet-spongey in practise. These fights still give a climactic feel to key moments.
It’s also up to you to decide what level of difficulty you want to set your game world at, with rewards corresponding to how far you can push yourself. This is another smart choice that lets you easily strap in for a more chilled session if you want to kick back with some friends, or make it tough as nails if you’re in it for top-tier loot.
Playing in solo mode is plenty fun and fairly well-balanced, but the game is really aimed at trios, where three players can pick loadouts that complement each other and dominate the chest-high cover battlefields that most fights take place in. Played like this, Outriders can be frantic good fun.
Smooth in patches
As with many cross-generation releases, the visual side of things is a mixed bag for Outriders, which largely depends on your platform. Playing on PlayStation 5, we had nice quick load times and the whole game plays at a smooth 60fps with only very rare stutters, just as it should on Xbox Series X and S.
On older-generation consoles the game runs at 30fps, something that’s hardly new for those platforms but still feels signficantly more sluggish when you try it. However, there’s no difference in what you can do and how you do it – it’s purely a visual disparity, also reflected by lower resolutions.
In art direction terms, though, Outriders posts solid results without much to write home about. Enoch might be a raw alien world but the spaces it offers up to fight in, at present, aren’t the most visually ravishing you’ve ever seen.
Its encampments and forts are straight out of Gears of War, as are the chunky oversized weapons and, while you’ll fight across different biomes, none of them are all that fresh. You’ll see ice levels, forested areas, built-up ruins and lava-strewn wastelands, and it’s all serviceable without being memorable.
That’s not helped by the fact that every arena will inevitably need to feature the age-old maze of chest-high walls to fight around, something that really hamstrings any attempt to make levels feel really naturalistic.
Enemy design is also pretty ho-hum, with a whole bunch of burly blokes in armour sets charging at you for most of the game’s span, interrupted by occasional beasties.
Still, the particle effects that your powers summon up look vibrant and jazz things up, and running on next-gen hardware the game can look great in big battles, especially when you’re in the more colourful locations.
As an always-online title, though, Outriders launched with some technical issues that were disappointing to say the least. With player numbers presumably inflated by its late-notice inclusion on Xbox Game Pass, server outages have been frequent since release, although the situation is improving all the time. Launch problems are nothing new for online titles, but that doesn’t make them acceptable, especially for those who paid full price for a game they couldn’t access.
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Verdict
As it stands (and assuming the servers straighten out after the launch troubles), Outriders is a good bit of fun for anyone who’s into third-person shooters or light role-players.
In a time when co-op experiences are thin on the ground it offers up a lengthy campaign you can play through with a couple of friends, and there’s a bombastic, if simplistic, time to be had while doing so.
With a loot and crafting system that can potentially offer up real depth for those who want something to sink into, there’s also plenty of promise in the endgame here, even before you unlock expeditions that offer up high-tier loot for the most dedicated players.
The fact that it’s a complete package is also a tonic compared to a full live-service offering, although whether it’s enough to keep people playing much beyond the campaign will remain to be seen.
Writing by Max Freeman-Mills. Editing by Mike Lowe.
After being removed and replaced by Red Dead Redemption 2 nearly a year ago, Grand Theft Auto V will return to Xbox Game Pass for consoles on April 8th, and it will also be coming to Microsoft’s cloud gaming service, xCloud.
Despite being almost eight years old, Grand Theft Auto V is still widely popular and one of the bestselling games of all time. Since its release in 2013, the game has been ported to PS4 and Xbox One, and it will receive a next-gen port for the PS5 and Xbox Series X / S later this year.
The release on xCloud will allow players to play the game, including the GTA Online mode, on the go without being tethered to their console. xCloud is included for users subscribed to Xbox Game Pass Ultimate, though the service is only available on Android devices at the moment.
Microsoft also confirmed in a blog post today that more than 50 games available in the xCloud library support touch controls, allowing you to play games on Android devices without a controller. The feature debuted last September with support for Minecraft Dungeons, but now, some of the biggest titles on xCloud, including Gears 4 and Sea of Thieves, support the feature.
If you’ve been eagerly waiting for Lego Star Wars: The Skywalker Sagato fulfill the incredible promise of its stirring trailer from last August (see above), I have some bittersweet news: the game’s been delayed again. Developer TT Games tweeted on Friday that “we won’t be able to make our intended Spring release date,” which itself was a delay from the game’s original 2020 launch window.
Bittersweet, because the delay does comes with the promise that it’ll be the company’s “biggest and best-ever LEGO game,” which is exactly what that trailer looked like last fall.
It’s been sixteen years since the first Lego Star Wars, and I can certainly wait a bit longer if there’s a chance of achieving that goal. We’ve seen far too many games shoved out before they were ready, and I can think of at least one notable reason any developer might need a bit more time now.
It may mean one fewer game for new PS5 and Xbox Series X / S buyers to take advantage of their new consoles in the short term, though. (It’s coming to Nintendo Switch, PS4, Xbox One and PC as well.)
There’s no new release date for Lego Star Wars: The Skywalker Saga yet.
We already knew MLB The Show 21 would be the first entry in the Sony-published series to arrive on Xbox consoles. And today, Microsoft revealed the next entry in the long-running baseball franchise will also be available on Xbox Game Pass for consoles when the game releases on April 20th.
According to the blog post, the Xbox One and Xbox Series X / S versions will be playable on Microsoft’s video game subscription service. The game will also be available on Android devices via xCloud, which is available at no additional cost if you are subscribed to the pricier Xbox Game Pass Ultimate tier.
MLB The Show 21 is a huge win for Xbox owners. In the past, the series has been exclusive to PlayStation platforms, while competitors released for Xbox have never quite become true contenders to The Show. Game Pass is already home to a handful of longtime sports franchises and now includes the latest entries in the NBA 2K, FIFA, Madden, and NHL series.
(Pocket-lint) – Setting out on a mission to find the very best gaming headsets was a daunting task. There are a multitude of options out there – wired, wireless, closed and open cup designs, stereo and surround sound headsets, oval and round earcups, leather and material finishes, the list goes on and on.
A lot of what makes a great gaming headset will be down to personal preference, but what we were looking for was a product that struck a perfect balance between quality of design, value for money and features that gamers would love. To create this shortlist, we worked through a mass of PC gaming headsets (many of which are also compatible with consoles) to whittle down to a list of finalists that we’re sure you’ll love.
If you’re looking for the best gaming headset for your money, then keep with us as we break down the very best we’ve seen and the reasons why you should consider adding them to your shortlist.
Overall best surround sound gaming headset
Audeze Mobius
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100 mm Audeze planar magnetic drivers
Waves Nx fully immersive 3D audio
Closed-back earcup design
10Hz–50,000Hz frequency response
24 bit, 96KHz sample rate and bit depth
USB-C, 3.5mm and Bluetooth connection options
Uni-directional Electret condenser microphone
This is one of the most interesting gaming headsets on our list thanks to Waves Nx head tracking technology that delivers “immersive 3D audio” by changing the sound to account for the tilt or turn of your head as you play. Combine this with 7.1 virtual surround sound and hi-res audio options and you have some seriously impressive positional audio.
The Mobius boasts awesome 100mm planar magnetic drivers which are capable of delivering a max of 50,000Hz frequency response, with 96Khz sample rate and 24-bit depth resulting in a rich, impressive and convincing sound.
Deep earcups, comfortable padding and a solid build quality round off a superb package.
Verdict
The Audeze Mobius is an incredibly interesting (and incredibly expensive) gaming headset that seemingly offers it all. A premium high-quality design, fantastic audio, brilliant comfort and more. All in one package.
Most versatile wireless gaming headset
SteelSeries Arctis Pro Wireless
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10–40,000 Hz frequency response via 40mm Neodymium drivers
102 dB SPL sensitivity/32Ohm impedance
Ski Goggle headband and AirWeave material earcups
20-hour battery life via swappable batteries
2.4Ghz wireless and Bluetooth 4.1 support
DTS Headphone: X v2.0 surround sound/Dolby audio via optical input
SteelSeries Arctis Pro Wireless continues to be one of the very best gaming headsets available, thanks to great sound and incredible versatility.
It has a variety of inputs including optical and USB for PC that allow you to take advantage of the Dolby audio and DTS virtual surround sound processing power inside the transmitter box. Built-in Bluetooth and an understated design mean it can also be taken with you out of the house in place of standard headphones.
Two batteries are included, one in the headset and one in the base station which means one is always on charge so you never need to plug the headset in. The result of all this is a marvellously comfortable wireless headset with a variety of inputs, features and functionality that deliver a superb sound quality whatever you’re doing and whatever gaming system you’re playing on.
Verdict
The SteelSeries Arctis Pro Wireless is an expensive option but you get what you pay for, with great sound and convenience.
The most comfortable wireless gaming headset
Astro A50 wireless gen 4
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Open Air Over-Ear design
Cloth ear cushions upgradable to leather
40mm Neodymium Magnet drivers with 20Hz – 20,000Hz Frequency Response
Tuned Astro Audio V2 and two years free access to Dolby Atmos
Game/voice balance button
Optical Pass-through, USB Power & Soundcard, USB Charging Port, AUX In / Mic out (TRRS 3.5mm) inputs via basestation
Compatible with Astro Gaming Command Center
Up to 15-hours battery life and up to 30ft wireless range
The Astro A50 wireless is an uber-comfortable gaming headset. Sporting velour style cloth ear cushions, we feel like we’re wearing small puffs of heavenly goodness resting on our ears. It’s also lightweight and easy to wear for hours and hours.
Astro A50 is also able to deliver fantastic sound quality with deep bass notes and impressively convincing surround sound. A number of equaliser settings tuned Astro Audio V2 and Dolby options give you plenty to choose from sound-wise.
When not in use, this headset is simply docked into the charging base which connects to your computer via MicroUSB for power and audio. Thanks to 15-hour battery life and convenient charging we found we were able to get a full day’s use out of this headset on a regular basis without any need for extra juice.
The microphone on the Astro A50 is a pleasure to use too. It has deep and warm tones and manages to cancel out a fair amount of the surrounding environmental noise during use. It can be tweaked and customised in the software and adjusted to your personal preference.
We liked the sidetone capabilities here that allow you to hear your own voice and gauge volume with ease.
Verdict
The Astro A50 is in our mind, one of the best PC gaming headsets available. It’s convenient, capable and brilliantly designed. It’s easy to pick up and use and equally easy to drop in the charging dock when you need to.
We’re rarely left wanting when using this headset and would happily recommend it to anyone who is looking for a gaming headset that delivers constant comfort throughout the day.
Best closed cup wireless gaming headset
EPOS GSP 670
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10–23,000 Hz frequency response
112 dB sound pressure level
Dynamic, closed transducer
Bi-directional mic with 10–7,300 Hz frequency response
If you prefer a tight-fitting, all-encompassing, passive noise-cancelling headset then look no further than the EPOS GSP 670. This is a gaming headset, that not only offers some serious style, but also great sound as well.
It’s tighter than other headsets, but that’s no bad thing as it won’t fly off your head if you turn too quickly. This, along with the closed-back design means it blocks out a lot of background noise and keeps you immersed in your games.
The GSP 670 also shines thanks to a dual-connectivity option where you can connect via both a low-latency dongle and Bluetooth at the same time.
20-hour battery, fantastic sound, convenient controls and more round off an awesome headset.
Verdict
This is certainly one of the best wireless gaming headsets available. If you want great sound, a good looking headset and something that’s as durable as it is feature-rich then the GSP 670 is it.
Best headset for pro gamers
Astro A40 TR with MixAmp Pro TR
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Dynamic, Open 40mm drivers with 20 – 20,000 Hz frequency response
48 kHz @ 16-bit game audio/16 kHz @ 16-Bit
Cloth ear cushions upgradable to leather
Tuned Astro Audio V2 with two years free access to Dolby Atmos
Optical Pass-through, USB 2.0 Full Speed and USB Audio 1.0, Aux port line in/out
3-metre Micro-USB and Optical cables, detachable 3.5mm audio cable
6.0mm Uni-directional boom microphone
Optional voice isolating upgrade, sidetone and noise gate settings in software
If you’re serious about sound and your gaming, then the Astro A40 Tournament Ready edition might well be for you. Another comfortable headset from Astro, but a wired one that includes the option to daisy chain multiple headsets together for LANs or eSports events.
The Astro A40 TR is an undeniably brilliant gaming headset. It’s snazzy, comfortable and packed full of great sound possibilities. Positional audio is great in-game and you can hear footsteps of your enemies or the rumble of a car in the distance with ease.
Other highlights include long connection cables, easy controls on the MixAmp and a decent noise-isolating microphone too.
Verdict
If you’re looking for a serious headset that’s as useful in an eSports arena as it is at home, then the Astro A40 TR might well be it. It’s comfortable to wear, fantastic to hear and easy on the eye too.
Best affordable wireless surround sound headset
SteelSeries Arctis 1 Wireless
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40mm drivers
20-20,000 Hz frequency response
32 Ohms impedance
SteelSeries classic cushion design
Wireless and wired options via MicroUSB and USB-C dongle
MicroUSB charging cable
3.5mm jack
Equaliser pre-sets, mic volume/sidetone settings
9-metre/30-foot wireless range
2.4GHz wireless
Approximately 20 hours battery life
Bidirectional Noise-Cancelling
100-6,500Hz frequency response
Detachable design
Mic mute button on the rear
If you’re the sort of gamer that likes to play on a multitude of different devices, then you might find the Arctis 1 wireless highly appealing.
This is a wireless gaming headset that not only works on PC, but is also compatible with PS4, Nintendo Switch and even your phone. You get all those connectivity options, plus the great sound of the Arctis range at a pretty incredible price.
The build quality isn’t quite as good as others we’ve seen but for the price this headset has surprisingly good and sound and plenty more to offer. That includes 2.4GHz wireless audio transmitted over a 30-foot range for up to 20 hours. Up to 20,000Hz frequency response also results in clear and rich audio thanks to the high-quality drivers.
Despite the lack of Dolby or DTS surround sound options, this headset sounds great in-game. If you want a headset that can connect to multiple devices, has a decent battery life and still has good audio too then this is it.
Verdict
We’re thoroughly impressed with the Arctis 1. It’s an affordable, comfortable and feature-packed headset that’s well worth considering. If you want a headset that can connect to multiple devices, has a decent battery life and still has good audio too then this is it.
There’s no Bluetooth, but the USB-C wireless dongle is multi-capable and a great alternative. If you’ve been eyeing the likes of the Arctis Pro Wireless but were put off by the price, then this headset is the one for you.
Most stylish gaming headset
Logitech G Pro X wireless gaming headset
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50mm Neodymium drivers with 20 Hz – 20 kHz frequency response
32 Ohm impedance and 91.7 dB sensitivity
Faux leather or cloth ear cushion options
1.8m USB-C charging cable
Virtual DTS Headphone:X 2.0 surround sound on PC
Noise-cancelling microphone with Blue Voice technology
20 hours battery life
If style and looks matter to you and you’re bored of the same old boring headsets, then this Logitech headset might be an option. Styled more like traditional headphones, the Logitech G Pro X wireless is far more understated, doesn’t have any RGB and as is pleasing to the eyes as it is to the ears.
It’s comfortable, thanks to a choice of faux leather and cloth styled ear cups. It also has large drivers that offer a good range of sound with deep bass levels and a brilliantly immersive sound quality that gamers will love.
One of the main selling points of this headset is the microphone. This headset makes use of the Blue Voice technology (within Logitech G Hub) that allows you to customise the live sound captured from the microphone and adjust it on the fly.
Verdict
All-in-all, the Logitech G Pro X wireless is an impressive headset for the money. It’s comfortable and delivers great sound, but most importantly it does so with style. Unfortunately, there’s no Bluetooth, 3.5mm connection and you can’t connect to your phone using USB-C either. But if you’re gaming on PC and that’s all you need it for then you won’t be disappointed.
We found this headset was capable of delivering rich sound, despite not having as high a frequency response as other headsets on this list. It’s also incredibly comfortable and the choice of (included) ear cup options makes it thoroughly appealing too. The added bonus of Blue Voice tech might be a bit of a gimmick for some, but is a nice touch.
Best high-fidelity gaming headset
Corsair Virtuoso RGB Wireless
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High-fidelity 96kHZ/24-bit audio
Hi-Res Certified
32 Ohms @ 2.5kHz impedance
109db sensitivity
20-40,000Hz audio response over wireless
RGB lighting on earcups
Equaliser pre-sets, surround sound, RGB illumination controls and mic controls in software
Corsair iCue compatible
Virtual surround sound
RGB lighting on both earcups and mic
Omni-directional microphone with 2.0k Ohms and 100Hz – 10,000Hz frequency response
If you think of yourself as a bit of an audiophile and only the very best audio is enough whatever you’re doing then the Corsair Virtuoso RGB wireless may be for you. The Virtuoso has a few different strings to its bow that make it highly interesting. Multiple connection options, high-fidelity audio, a premium design and hours of battery life are just some of the highlights.
It’s well designed and comes with a high-quality finish that includes faux leather ear cups, a padded headband and an adjustable size that can be easily tweaked to fit your head.
The Virtuoso sports 50mm custom drivers that are capable of delivering hi-res, high-fidelity (96Khz) audio when you plug into a PC. Alternatively, you can use it wirelessly with 40,000Hz audio for as long as 20 hours.
A high-quality, broadcast-quality microphone rounds off a superb package.
Verdict
The Corsair Virtuoso is our favourite high-res, high-fidelity gaming headset with audio that really floats our boat.
Best affordable 3.5mm headset
Fnatic React
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53mm stereo drivers
1.2m and 2.0m extension 3.5mm connection cables
20Hz-40kHz frequency response
Detachable distortion-free boom mic
Large protein leather ear cups with memory foam padding
Also compatible with Xbox One, Mobile, Nintendo Switch, Mac and more
Fnatic’s React headset is interesting proof that a good gaming headset doesn’t have to cost the earth. It also shows that you can have a good set of gaming cans without all the extra bling, RGB or over-the-top features.
Highlights to this headset are the large, all-encompassing earcups that cover the entire ear and boast a premium protein leather design with memory foam cushioning. This design is not only comfortable, but blocks out a lot of external noise and prevents sound bleed too.
We were pleasantly surprised to find that, despite its price, the Fnatic React is capable of delivering a pretty impressive soundscape with a rich sound experience for the money.
The detachable microphone is also superb too. Clear, capable and convenient.
Verdict
All told, the Fnatic React is the underdog but almost certainly one of the best value for money headsets money can buy. If you’re looking for a headset that sports large, capable cans without all the extra fluff and a 3.5mm connection, then look no further. However, we will say that if you want perfect positional audio then you might like to look at others on this list. However, even the React can be improved with the addition of Dolby Atmos.
Most personalisable
nuraphone + nuraphone gaming microphone
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Bluetooth aptX H3671301D and 3.5 mm connection options
Up to 20hrs battery life, recharged in 3 hours
Active Noise Cancellation (ANC) + Dual passive isolation
Soft-Touch silicone material with over-ear and in-ear design
Unique hearing profile
This is a fairly interesting bundle that takes the unique Nuraphone headphones and transforms them into a gaming headset. We enjoyed the Nuraphone design and sound when we originally reviewed them as earphones, so we were intrigued to see what this setup could bring to gaming.
If you don’t know already, Nuraphones selling points are sound and design. These are unusual headphones which use both in-ear and over-ear designs to immerse you in the sound. The technology contained within these headphones also allows them to be personalised to your specific hearing. On initial setup, the app measures the way your eardrum responds to sound and adjusts audio accordingly. The result is incredibly personalised audio that you really need to witness to appreciate.
The in-ear and over-ear design is then backed up by active noise cancellation to really immerse you into what you’re listening too. Plug into the nura gaming microphone and you can then take this personalised sound into the gaming world as well.
This connection uses a single 3.5mm jack, meaning you need a mixed mic/headphone jack on your PC, but the result is some really interesting gaming sounds and a decent microphone to match.
The design takes some getting used to, as you have silicone tips in your ears the whole time, but the way the audio surrounds you is undeniably excellent. You can also crank the immersion up within the app and get a much more bassy experience with a warble that’s close to sticking your head near a subwoofer or next to a trundling tank (perfect for first person shooters).
Verdict
This set up certainly won’t be for everyone. The fit of these headphones is undoubtedly unique and we aren’t entirely sold on comfort, but the sound of Nuraphone is certainly something special. If you’re already a fan, then adding a mic and plugging in is an awesome way to bring that rich, personalised sound to your gaming fun as well.
Others to consider
HP Omen Blast
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53mm drivers, 24-bit USB DAC
Retractable microphone
3.5mm connection options
Adjustable headband
The HP Omen Blast is a headset that’s perfect for those with larger heads. It’s got a large flexible headband and earcups to match. It also has a 24-bit USB DAC, 7.1 surround sound and drivers capable of delivering good quality audio too.
EQ settings in the software mean you can adjust sound to focus on footsteps and get the edge on the competition in FPS and Battle Royale games.
It’s not the best looking or sounding headset on this list, but it’s still worth considering if you’re looking for something that’s solidly built and easy to wear.
If you’re looking for a large flexible wired headset that doesn’t break the bank, this might be it.
HyperX Cloud II wireless
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Dynamic, 53mm with neodymium-magnet drivers
15Hz–20kHz frequency response
Closed-back design with memory foam cushioning and faux leather earcups
30 hours battery life with 2.4 Ghz wireless (20-meter range)
Detachable mic
The HyperX Cloud II is a bold looking headset with a comfortable fit and a great overall aesthetic. It’s solidly built with an aluminium frame, memory foam cushioning and nice large earcups.
This headset sports large 53mm drivers making it loud enough for a great gaming session and it also makes use of HyperX’s own virtual 7.1 surround sound.
We found this headset not only had a great battery life but sounded fantastic while listening to music, watching movies and more. The positional audio is great and it has a fairly decent microphone too. A great all-rounder but it lacks the audio richness and bass of other headsets on this list and the mic is a bit compressed.
Razer BlackShark V2 Pro
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12 Hz – 28 kHz frequency response
50 mm Razer TriForce Titanium drivers
THX Audio
Breathable memory foam cushion ear cups
Razer HyperClear Supercardioid Mic
This is a wireless version of Razer’s BlackShark headset that Razer pitches as an “eSports Wireless Gaming headset”. It offers an interesting design, comfortable fit and great sound thanks to large drivers and THX audio. The mic isn’t as good as we’d like, but if you’re a Razer fan and want a wireless headset, this is well worth considering.
Logitech G733 Lightspeed
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PRO-G 40 mm drivers, 20 Hz-20 KHz frequency response,
29 hours battery life
Lightweight design
Blue Voice tech
DTS Headphone X 2.0 surround sound
The Logitech G733 Lightspeed is a lightweight gaming headset which comes in various different colourways but also sports some other interesting highlights that make it stand out from the crowd. It has RGB lighting that you can show off on camera if you’re a streamer, a lightweight design that makes it comfortable to wear all day long and more besides. DTS headphone X 2.0 gives this headset great surround sound and it can also manage as much as 29 hours use before it needs recharging too. If you want something snazzy, give this one a look.
SteelSeries Arctis 9
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Neodymium Drivers 40 mm with 20–20000 Hz frequency response
20 hours of battery life
Dual connectivity with Bluetooth
DTS Headphone X V2
40-foot range
The SteelSeries Arctis 9 is essentially a more affordable version of the Arctis Pro wireless but with fewer features. Nonetheless, it’s a fantastic headset with great sound, a decent microphone, good looks and more besides. The highlight of the Arctis 9 is the connection options. It’ll work with PC, PS4 and PlayStation 5 as well as a multitude of other things thanks to Bluetooth connectivity. You can also use Bluetooth and wireless at the same time, playing audio from two different places. That alone is fantastic.
EPOS GSP 601
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10–30,000 Hz frequency response
112dB sound pressure
Dynamic closed back transducer
2.5 m PC cable / 1.5 m Console cable
The EPOS GSP 601 and GSP 602 are new models in the EPOS range, with a snazzy finish and a large, wired headset design. They’re closed-back, with ergonomic leatherette earpads that block out loads of surrounding noise and let you focus on the game at hand. We prefer the GSP 670, but if you want something with stylish looks and a wired setup, then this might be the one to turn to.
Sound BlasterX G6
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Dynamic Range: 130dB
Sampling rate: up to 32bit 384kHz
Dolby audio, SoundBlasterX sound, Scout Mode, various equaliser modes
Also works with Xbox One, Nintendo Switch and PS4
Although not technically a gaming headset, the Sound BlasterX G6 can be considered as an alternative to buying a gaming headset if you already own a good pair of 3.5mm headphones. This snazzy looking thing is an external DAC that works not only as a USB soundcard but also as an amplifier too.
Plug it into your PC using a USB cable and you get a boosted sound for your headphones, Dolby audio and tuned Sound Blaster sound. The G6, therefore, adds virtual surround sound to any stereo headphones plugged into it, it also ups the levels too. Not only is this Digital-to-Analog converter able to produce a sampling rate of up to 32bit 384kHz it can also deliver 130dB.
We combined it with the Logitech G Pro X, which is already on this list, to see the difference it made. The volume difference alone was staggering. Then with the accompanying software (and easy access buttons) also gave us access to more sound customisation and tweaks that weren’t present on the headset alone. Everything from equaliser changes to voice-altering settings for mic capture. The Sound BlasterX G6 is a great upgrade to your gear as an alternative to a purchase of a new gaming headset.
Turtle Beach Elite Atlas Aero
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50mm Nanoclear drivers with Waves NX 3D audio technology
Superhuman Hearing Optimized For PC
On-the-fly sidetone adjustment
Pro Specs Glasses Relief system
Up to 30 hours of battery life
The Turtle Beach Elite Atlas Aero is, in our mind, one of the very best gaming headsets we’ve seen from the company. It has a number of features that make it fairly outstanding, not least of which is a rechargeable battery system that lasts for up to 30 hours.
Other highlights include ultra-deep, uber comfortable gel-infused memory foam cushioned ear cups that do a fantastic job of blocking out external noise without making your ears unnecessarily hot. Large drivers with Waves Nx and Maxx technologies offer an impressive 3D audio experience. While the software gives you access to a wealth of customisation options that include masses of EQ presets and custom options.
The Turtle Beach Elite Atlas Aero, unfortunately, doesn’t have the same wireless range of other headsets, but it has plenty of awesome features that we love. The glasses relief system allows you to tighten up the ear cups and create a channel for your glasses so you don’t get any unnecessary pressure on your face while you game.
A detachable microphone and the ability to use this headset with other devices via a 3.5mm cable make this a capable and delightful device to own.
HyperX Cloud Orbit S
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100 mm Audeze planar magnetic drivers
Waves Nx fully immersive 3D audio
Closed-back earcup design
10Hz–50,000Hz frequency response
USB-C and 3.5mm connection options
Uni-directional Electret condenser microphone
The Cloud Orbit S is essentially a more affordable version of the Audeze Mobius, that comes with most of the same features but no Bluetooth.
The HyperX Cloud Orbit S is undeniably an expensive bit of kit, but with large capable drivers, interesting 3D audio technology and a versatile design it’s also highly appealing.
This is a comfortable, great looking headset that delivers really rich convincing audio whatever you’re doing. It’s smashing for gaming and much more besides.
Microsoft has started testing a new version of its Edge browser on Xbox consoles. The software giant provided access to the Chromium version of Edge to Xbox Insiders earlier this month, offering an early look at the improved browsing capabilities coming to the Xbox One and Xbox Series X / S. I’ve had a chance to try out this early version over the past few days, and I’ve been able to test Discord, Stadia, and other web services running inside Edge on the Xbox. It’s like having the full version of Edge from PC running on your TV.
The Xbox version of Edge looks almost identical to the one you can find on PC or Mac right now. It even includes features like vertical tabs and Collections. Like Edge on PC and mobile, the Xbox version also syncs all your settings, favorites, tabs, and web history.
Extension support is the only big feature that’s really missing right now. I’m not sure if this is a general restriction with the Xbox version, or whether Microsoft might implement it once this Chromium version is ready to release. Either way, if you try to add a Chrome or Edge extension it will fail.
The big reason you might want to use this new version of Edge on the Xbox is for the greatly improved web compatibility. This allows services like Discord, Skype, or even Google Stadia to run on the Xbox version of Edge. Discord will let you join voice calls and participate in text channel chats, but microphone support isn’t there just yet. This is a really early version, so it’s likely that it will be supported eventually. Likewise, if you switch to another game or app, Discord calls in the Edge browser do not continue in the background. This may also change before this Edge update is broadly available, too.
Google Stadia works really smoothly. I’ve been able to stream multiple games using the service, and the Xbox controller is automatically detected and supported in games. I’ve also tried to use Nvidia’s GeForce Now streaming service, but Nvidia appears to be blocking the Edge user agent string, and there are no developer tools or extensions that will allow me to spoof the Chrome user agent.
Elsewhere, I’ve also tested out Office web apps in this Xbox version of Edge. They work as reliably as you’d expect, and you can even hook up a keyboard to the Xbox and type away. Unfortunately, mouse support isn’t available in this Edge browser yet. That appears to be part of a broader restriction on Xbox apps accessing a mouse on Microsoft’s consoles, so it’s not clear if this will be fully supported in the future.
Edge on Xbox is currently based on Chromium 91, which is expected to debut on desktop versions of Edge in May. Microsoft hasn’t revealed when it plans to release this Xbox version, though.
This Edge browser is already a big improvement over the legacy version that exists on Xbox today. Full sync support, web compatibility, and just the general interface is greatly improved. While Xbox typically gets dedicated streaming apps for most services, this Edge update will be useful for many who want to access everything the web has to offer.
Great news for high-end audio lovers and gamers alike: Bang & Olufsen has just announced its first-ever wireless gaming headphones, the Beoplay Portal. The high-end Danish firm promises that the Beoplay Portal brings the hallmarks of its design to a gaming headset.
Whether you plan on using them for gameplay, watching movies or enjoying music, Beoplay Portal offers an impressive set of features, including low-latency surround sound, Adaptive Active Noise Cancellation, Transparency Mode, Dolby Atmos for Headphones support, and on-ear touch controls (for volume, ANC, transparency, playback and call-handling).
Beoplay Portal was developed as part of the ‘Designed for Xbox’program, and it’s not the first time a collaboration between B&O and Microsoft has been touted. As such, the headphones connect seamlessly to Xbox Series X/S and Xbox One consoles via Xbox Wireless protocol for a high-bandwidth, low-latency connection. The Beoplay Portal headphones are also compatible with PC and mobile devices via Bluetooth 5.1, aptX Adaptive, and USB-C, allowing gamers to take their immersive audio experience on the go.
They sport two custom-designed 40mm drivers with neodynium magnets, with support for Dolby Atmos for Headphones processing adding virtual surround sound and texture to compatible games, movies and music.
There’s a new generation of the company’s adaptive active noise cancellation technology, plus something B&O is calling Own Voice. Thanks to the four voice mics and four mics for ANC (two per earcup), users should be able to hear their own voices while simultaneously cancelling out extraneous sounds.
In terms of design, the earcups feature touch-sensitive aluminium discs; the jaw-supporting earpads are crafted from lambskin-wrapped memory foam; and there is a subtle protrusion on the rear of each cushion that conforms to the shape of the user’s head and promises to minimise sound leakage. The inner headband features offset padding designed to relieve pressure on the top of the head and it is covered with a high-quality bamboo fibre textile, chosen for its durability and breathability.
And at 282g, the Beoplay Portal headphones are quite light for the category, helped no doubt by a feature B&O calls an “all-new virtual boom arm”, which the company claims eliminates the need for the traditional (read: actual) boom arm found on most gaming headsets. Using Directional Beamforming technology, the array of microphones promises to isolate and amplify the user’s voice while eliminating background noise, allowing for clear conversations – whether calling out objectives to teammates or talking on the phone to friends.
The claimed battery life is strong, too, at up to 24 hours of continuous playtime using Bluetooth and ANC, or 12 hours of playtime using Xbox Wireless, Bluetooth and active noise cancellation.
Beoplay Portal will be available in three colourways – Black Anthracite, Grey Mist and Navy – from 29th April, priced at £449 (€499, $499, 3749 DKK), however a Black Anthracite finish is launching in the United States and Canada from today (30th March) exclusively at Bang & Olufsen, Best Buy and the Microsoft Store for a limited time.
MORE:
See our Sony PlayStation Pulse 3D Wireless Headset review
Read up on the best wireless noise-cancelling headphones 2021
Looking for a PlayStation 5? See PS5 stock and where to buy: latest PS5 restock details
Pretty much the only wireless headset you should consider if you’re a PS5 gamer
For
Punchy and exciting sound
Convincing 3D audio
Comfortable over long sessions
Against
Mic picks up background noise
Extravagant design
One of the best features of the Sony PlayStation 5 is its support for 3D audio. Sony’s so-called Tempest Engine does all of the hard work so that any standard pair of wired headphones can deliver immersive 3D sound when plugged into the DualSense controller.
But what if you want to go fully wireless? Currently, the only wireless headset compatible with the PS5’s 3D audio feature is this, the official PlayStation Pulse 3D Wireless Headset.
Having just one option is rarely a good thing, but the Pulse 3D headset comes from good stock – its predecessor on the PS4 combined excellent core sound quality, excellent comfort and (limited) 3D audio to the tune of a five-star rating.
Comfort
Sony has decided to visually tie the Pulse 3D headset to the controversial design of the PS5, opting for the same white finish for the headband as on the faceplates of the console. It is instantly clear that the two products are related, but the headset’s design may be too attention-grabbing to consider using it as a standard pair of headphones when out of the house.
The plastic band also feels a bit cheaper than the brushed metal of the Platinum Wireless Headset, but that can be forgiven because the Pulse 3D headset genuinely is cheaper by some margin. Besides, having now used the headset for several months, there’s no sign of the slightly cheap feel translating into flimsiness. We have no reason to believe that the headset won’t last for many years.
It feels comfortable, too. The earcups are firmer than some headphones, but they create a good seal around the ears and the headband provides just the right amount of pressure. There’s no obvious heat generated around the ears in use, either.
Build
The Pulse 3D headset’s controls are located around the edge of the left cup. They include a rocker to adjust the balance between game audio and chat, a switch for turning monitor mode on or off (useful for ensuring you don’t speak too loudly), volume, mute and power on/off. Most button presses are accompanied by an on-screen notification, something you won’t get from third-party headsets.
Sony PS5 Pulse 3D Wireless Headset tech specs
Compatibility PS5, PS4 and PC (wireless), Xbox One, Xbox Series X and Xbox Series S (wired)
Wired Yes
Wireless Yes
Surround sound Yes
Battery life 12 hours
Weight 295g
There’s no button to enable or disable the 3D audio feature as there was with the Platinum Wireless Headset, but that’s because the tech is built in more at a system level.
Using the headset wirelessly involves plugging a dongle-like USB transmitter into your PS5 (you can use the socket on the front or rear) and from that point, the console will automatically output sound to the headset whenever you switch it on. Battery life is 12 hours, which isn’t huge by Bluetooth headphone standards but should cover even the longest of gaming sessions. Charging is via USB-C.
As well as the PS5, you can also use the Pulse 3D headset wirelessly with a PC or PS4, and there’s also an included 3.5mm cable for when you run out of batteries or want to use the headset with an Xbox, phone or tablet. The microphone works in wired mode, too, but you only get 3D audio when wirelessly connected to a PS5 or PS4.
The microphone picks up and projects your voice clearly, but it’s also prone to picking up background noise more than most, which will be of concern to anyone who plays online while there are others in the room. We understand why Sony would opt for a slick and minimalist appearance, but an optional stalk mic would be a nice touch.
Sound
While you probably won’t be using the Pulse 3D headset primarily as a standard pair of wired stereo headphones, there’s value in benchmarking against models in this class to get a sense of the core sound quality of the headset.
Surprisingly, despite all of the additional tech on board, the Pulse 3D headset more than stands its ground against sub-£100 wired headphones in most areas. There’s energy, enthusiasm and a crispness to the delivery that’s foot-tappingly enjoyable. While some go deeper, there’s still more than enough bass here and it’s punchy and tuneful.
The treble, meanwhile, has a sparkle and zing that never veers into brightness, and the midrange is textured and clear, with vocals delivered directly. Dynamics are decent, too, with the headset able to convey subtle shifts as well as epic crescendos, and there’s more than enough detail for a pair of headphones costing this much.
But they fall down slightly on timing. When music tracks become particularly busy, the Pulse 3D headset struggles to maintain a complete grip on each strand, and that can make these sections a little hard to follow. Luckily, though, this timing issue isn’t apparent when gaming and the generally strong core sound quality translates well when you use the Pulse 3D headset for its intended purpose.
Of course, the quality of the 3D effect depends on the way it has been implemented into the game, but opt for Spider-Man: Miles Morales or even PS4 game Ghost Of Tsushima and you get not only a sense of the direction that each sound is coming from, but also how far away it is. The sonic presentation becomes all-enveloping and it’s easy to audibly pinpoint effects.
Switch to Call Of Duty: Black Ops Cold War and the 3D audio gives a real sense of the cavernous nature of the CIA safehouse, the distance of each character as they speak and the echo as their voices hit the interior walls of the warehouse. You get none of this when listening in standard stereo.
Though you can get 3D audio by plugging a pair of standard wired headphones into the DualSense controller, the crispness and precision of the Pulse 3D headset makes for a more engaging and exciting experience than is offered by most similarly-priced wired headphones. It feels as though the 3D audio delivery has been tailored for the official headset – there’s every chance that in some cases it has been – which is a benefit of having just one product on the market.
That’s not to say that the Pulse 3D headset is an adequate replacement for your surround sound speaker package. The Pulse headset is surprisingly accomplished at creating a 3D soundfield, but the placement of effects is even better with a properly calibrated home cinema system. Effects placed directly in front of or behind the listening position are a particular struggle for 3D audio via headphones, which is no issue with physical speakers in those positions.
Verdict
The Pulse 3D Wireless Headset is really the only option here, but it’s also particularly good at what it does. Those slight timing issues aside, it boasts an accomplished core audio performance that can take your gaming to new levels when combined with the PS5’s 3D audio processing.
If you don’t have the money, space or circumstances for a home cinema system, this is pretty much the next best thing as far as PS5 gaming is concerned, and that makes it a great buy.
SCORES
Sound 5
Comfort 5
Build 4
MORE:
Read our guide to the best gaming headsets
Read our Sony PlayStation Platinum Wireless Headset review
Bang & Olufsen has announced Beoplay Portal, its first wireless gaming headset. The product maintains the company’s signature sophisticated look, and it has more features than your average headset.
These were created with the Xbox ecosystem in mind, and with a push of its pairing button, they can connect to the Series X, Series S, Xbox One, or to a PC that has the Xbox Wireless adapter plugged into it. Additionally, they support a concurrent connection via Bluetooth 5.1 for other devices (including other consoles if you supply the Bluetooth adapter). This way, you can take calls without totally detaching from game audio.
Similar to the Bose QC35 gaming headset that released last year, the Beoplay Portal look like high-end wireless headphones (and in many ways, act like them, too), and come with a high-end price. These cost $499 and are available now in the black colorway at Best Buy, the Microsoft Store, and through Bang & Olufsen’s site. Two other colors, gray and navy, will be available starting April 29th.
This model has adaptive active noise cancellation (ANC) and a gaming audio mode that automatically activates when connected wirelessly to a console or when wired via USB-C to a PC (the port through which the headset also gets its charge). These also have a 3.5mm headphone jack.
The Bang & Olufsen app for iOS and Android has some new features that the Beoplay Portal benefits from, like microphone optimization and a game / chat audio balance. The company reports that its “Own Voice” feature allows for voice monitoring while keeping out extraneous noises thanks to its adaptive ANC. These have 40mm drivers with Dolby Atmos support for virtualized surround sound.
Build quality is another area where Bang & Olufsen is trying to distinguish itself from other gaming headsets. The memory foam ear pads are wrapped in lambskin leather, and it uses bamboo fiber textile to cover the headband padding. Elsewhere, there are a few anodized aluminum details on the Portal, like the touch-sensitive discs on the outside of each ear cup that are used to control them. Impressively, the company says the headphones weigh 282 grams, which is lighter than the mostly plastic Xbox Wireless Headset that, until now, I considered to be lightweight at 312g.
This gaming headset can last up to 12 hours per charge when you’re connected through both Bluetooth and Xbox Wireless protocol, and using the active noise cancellation feature. If you’re just using Bluetooth and noise cancellation, Bang & Olufsen says you can expect up to 24 hours of use.
Given the high asking price, I’m skeptical that these will be worth the cost for most people — especially those who intend to use them exclusively for gaming. It seems like a better value if you want to use them as your everyday headphones, too.
I’m also skeptical about the “virtual boom arm” the Beoplay Portal employs instead of a traditional articulating boom mic. It says its beamforming microphones allow for “crystal clear” conversations, and help to amplify your voice while filtering out sounds in the background. This is something I’ll need to test to see if it’s as good as Bang & Olufsen claims.
Do you need a $500 gaming headset? Probably not. While there are plenty of differences in terms of features and build quality, most people should be suited well by Microsoft’s $100 Xbox Wireless headset. But I’ll be reviewing these to see for myself what five times that amount can get you in a gaming peripheral.
One of the things that makes Animal Crossing so special is it’s soothing. There aren’t a lot of other games like it; it’s laid-back and comforting in a way that most games aren’t. Sometimes it can feel less like a game and more like a relaxing space to hang out in. But now that New Horizons has been out for more than a year, you may be looking for something just a little different. Cozy Grove might be just the thing: it has much of what makes Animal Crossing so great but in a tighter package. Also, there are lots of ghosts.
Much like New Horizons, Cozy Grove drops you on a seemingly uninhabited island with the goal of turning it into a bustling town. The difference is that in Cozy Grove, the island used to be inhabited. And it still kind of is. When you first arrive, it’s mostly devoid of color and life. But eventually, you’ll meet a few ghosts, and as you help them out, life will slowly return. You’re helped out by a sentient campfire — reminiscent of Calcifer from Howl’s Moving Castle — who constantly wants to eat something called spirit wood.
What you actually do in the game is very similar to Animal Crossing. You can catch fish, gather fruit, collect seashells, and craft new tools and items to decorate your campsite. There are no time limits or penalties for failure. But Cozy Grove is a bit more structured. The ghosts, which are all adorable animals, will ask for very specific things, like finding some lost earmuffs or catching fish for dinner. You can do a handful of these tasks each day, which will earn you some spirit wood; feed enough to your fire, and the island will grow.
It’s a good system for those who need that extra bit of structure, and Cozy Grove also does something unexpected: it encourages you to log off. There are only a handful of quests each day, and they’ll probably take you less than 30 minutes to complete. After that you’re free to do what you want — fish, decorate, craft — but the game makes it clear that you can’t progress any further until the next day. It’s always nice when a game is respectful of your time. Just like Animal Crossing, Cozy Grove has turned into a habit for me, a nice space to dip into for a brief period each day. It helps that its hand-drawn world is incredibly charming. There’s even some hilarious writing and lore to dig into if you really want.
Cozy Grove is available now through Apple Arcade, and I’ve found it to be a perfect fit for mobile. Once I get a notification that new quests are available, I hop into the game for 20 minutes, and then I’m done. It might be the most peaceful part of my day. For those who don’t subscribe to Apple’s gaming service, Cozy Grove is also coming to the Switch, PS4, Xbox One, and PC on April 8th.
Hulu’s Android TV apps can finally stream in 1080p on new Nvidia Shield TV set-top-boxes and Sony Bravia TVs, as spotted by users on Reddit, and written up by Gizmodo, Android Central, and 9to5Google.
Users first noticed the change in the “App & Device Info” page in the Hulu app. After updating, the app lists the new max video resolution as “1920 x 1080”. It’s sort of a sneaky way to make the change. Looking at the update description on the Play Store, there’s no mention of it, so it’s possible something changed on Hulu’s server side as well.
Gizmodo says it was able to confirm that at least the Nvidia Shield from 2019 and Bravia TVs received the 1080p bump on March 23rd, but the change hasn’t been reflected in Hulu’s support pages, which were last updated in February. Hulu doesn’t seem to specifically list which devices stream in each resolution (outside of Live TV streaming) on its support site, but it does provide minimum bitrates for each:
Standard Definition (SD): 1.5 Mbps
High Definition (HD) 720p: 3 Mbps
High Definition (HD) 1080p: 6 Mbps
4K Ultra HD: 16 Mbps
For the newer Chromecast with Google TV, which runs a skinned version of Android TV, it’s not clear when 1080p Hulu support was added, or if it launched with it. I was able to check on my own Chromecast’s Hulu app and it does currently support 1080p. We’ve reached out to Hulu to confirm which other Android TV devices might have been affected by this update.
4K streaming is even more limited on Hulu. 4K content is primarily limited to Hulu’s original shows and movies, and according to Hulu’s likely out-of-date list, the devices that can actually stream in 4K are the 5th generation Apple TV, the Chromecast Ultra, Amazon’s Fire TV and Fire TV Stick, LG UHD TVs from 2017 onwards, Roku devices, Vizio TVs with SmartCast, and the Xbox One S and X.
It’s nice that more devices could theoretically stream in a higher resolution, especially for folks who’ve shelled out money for higher resolution displays. I do think it’s worth mentioning, however, that some of the Redditors who first found this change had no idea they’d been streaming in 720p all this time.
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