it-takes-two-is-josef-fares’-latest-attempt-to-show-the-power-of-co-op-gaming

It Takes Two is Josef Fares’ latest attempt to show the power of co-op gaming

Josef Fares has strong opinions. The director of Hazelight Studio — whose latest co-op game, It Takes Two, is out today — rocketed into the spotlight at The Game Awards in 2017 with an off-the-cuff, impassioned speech about the joys of interactive video games that culminated in his meme-worthy “Fuck the Oscars!” line.

Years later, Fares (who, ironically enough, started off as a filmmaker) is still standing firm on his pro-game stance. “Look, my background is a filmmaker. The whole thing with ‘fuck the Oscars’ was actually kind of special,” he tells The Verge. “One, you have to remember when I was there on the set, everybody was talking, ‘Oh this like the Oscars, it’s like the Oscars.’ And I was like ‘Fuck the Oscars!’ because I was actually saying ‘Fuck the Oscars — because we should celebrate gaming now.’ It’s not that I have anything personal about the Oscars.”

It Takes Two is Fares’ third game, following Brothers: A Tale of Two Sons and A Way Out. Hazelight’s latest game takes a similar tack to A Way Out, in particular: it’s an exclusively co-op game that you can’t experience at all unless you’re willing to play with a friend or partner (either next to you on a couch or over the internet). According to Fares, the studio never even considered adding any sort of AI companion.

“They are designed from the beginning like that, so you have to communicate with someone,” he says. “It’s not possible to play with a random [person]. It’s not a matchmaking game where you are just randomly connected. If you want to play with someone you don’t know at all, you must have the ability to talk because if you’re not talking, you can’t progress.”

Communication is a fitting foundation for It Takes Two, which sees a husband and wife on the verge of divorce who are then magically transformed into a pair of Pixar-esque dolls and forced by a magical talking book to work out their differences.

A Way Out offered a thematically compelling narrative pulled out of a crime novel that was let down by dull gameplay that didn’t actually do much to take advantage of the cooperative nature of the game. It Takes Two flips the script: it offers a bizarre, almost nonsensical story lifted up by clever cooperative mechanics. Each of the two characters tends to split up their abilities between levels. For example, an early level gives players a pair of guns — one character can fire sap, while the other ignites it.

The more diverse gameplay isn’t an accident. “We’ve become better at finding cold co-op mechanics that can be combined,” says Fares. “So you really feel the need of co-oping. Also, I talked a lot about marrying the story and the gameplay… we tried to connect the abilities to the character as well. With May, for instance — it’s her toolbox, so she has the hammer.”

The result, though, is that It Takes Two is a much more complex game than A Way Out. To start, it’s a platformer. And while it won’t demand the kind of pixel-perfect skills as something like Celeste or Spelunky, it’s a harder game to get into than the relatively simple A Way Out. Add in the (admittedly more interesting) new mechanics that change from level to level, and the game runs the risk of overwhelming newer or less experienced players.

Still, the resulting game is a unique one, despite the uneven storytelling. As Fares rightly comments, there’s almost no one else out there making these kinds of games. “Of course there are co-op games out there that have your campaign and your add-on co-op campaign and so on, but none are actually designing, writing everything from the beginning as we do at Hazelight.”

“I think that opens up… both creatively, but also the dynamics between the characters that you’re playing, that you’re using different abilities, how you can cooperate, and also what’s going on on the couch,” says Fares. “I think there’s so much stuff to explore there.” He views the experience as similar to watching a movie or a TV show: it’s something you do together. “So why not enjoy a story together in a game?”

And it’s that level of interaction that helps games stand out to Fares from film. “The whole idea is understanding that making the interactive experience [for a game is] totally different than a passive experience as a movie,” he says. “So I sometimes hear when they talk about ‘We should bring on more movie people [to make games].’ Sure, we can be inspired on how they tell stories and so on, but we need to find our own way to tell stories in an interactive way.”

And while Fares won’t give too many details on what Hazelight’s next project will look like or if it’ll be another co-op experience, he definitely thinks there’s more room for other developers to join in — and not just with optional cooperative experiences, like with survival games or shooters like Borderlands or Halo.

“We should have our single-player narratives; I love those. But I think there’s a market here, and I think people really appreciate this type of game, you know. To play something with someone that you love or a friend or a father or a mother or whatever — just experience something together and not just a shooter game, you know what I mean?”

It Takes Two is available now for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X / S.

the-original-ninja-gaiden-black-and-ii-code-has-apparently-been-lost,-so-you’re-getting-sigma

The original Ninja Gaiden Black and II code has apparently been lost, so you’re getting Sigma

People who missed out on the first 3D-action Ninja Gaiden games released in the aughts (and that other one that we don’t really talk about from 2012) will have a chance to play all three this coming June in Ninja Gaiden: Master Collection, announced for Nintendo Switch, Xbox One, and PS4. But sadly, the first two entries in the trilogy will be based on the Sigma re-releases that originally came out on PS3 and PS Vita, not their definitive versions (Ninja Gaiden Black for the original Xbox and Ninja Gaiden II for the Xbox 360) because the team says their source code went missing.

Citing a recent Famitsu interview (via Kotaku), a staffer from developer Team Ninja told the publication that “there are only fragments of the data that remain. We couldn’t salvage them.” So, it’s not that the company prefers the Sigma remakes over the beloved original titles: this was Team Ninja’s only option, apparently.

Another screengrab from Ninja Gaiden Black running on Xbox One X, showcasing the original design of the Xbox as an easter egg.

“I am aware there are pros and cons,” says Team Ninja brand manager Fumihiko Yasuda, referring to the Sigma remakes. “For me personally, Ninja Gaiden II was my debut, and so I have a deep feeling for it,” Yasuda said in Famitsu. The pros he’s speaking of are the graphical and performance enhancements and extra content. The cons are more plentiful, like how many people felt Ninja Gaiden Sigma and Sigma II were made easier than the 2004, 2005, and 2008 copies of those games, and that some of the level design, game items, story beats, and enemies were changed. The interview doesn’t address whether the data for the original 2004 version of Ninja Gaiden still exists, or if Sigma is really the only complete copy of the game in existence.

I’m still looking forward to playing all of these games again, possibly on my Nintendo Switch, but this is yet another example of why preservation in gaming is so important. These aren’t even particularly old titles, with the original Ninja Gaiden releasing on the Xbox just 17 years ago. But, regardless of age, gaming’s rich history is better off remembered by having those games around rather than wishing they still existed. Well, time to go clutch my copy of Ninja Gaiden Black and never let go.

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Final Fantasy VIII is now on iOS and Android

The oft-forgotten Final Fantasy VIII has made its way to smartphones, just a few decades after it originally debuted.

Today, Square Enix launched the classic roleplaying game on both iOS and Android; it’s available for $16.99 right now, but that price will jump to $20.99 starting on April 5th. Final Fantasy VIII first launched on the original PlayStation back in 1999, though this version is the more recent remaster, which hit consoles like the Xbox One, PS4, and Switch in 2019. The game is also available on Steam. In addition to improved visuals, the remaster includes some quality-of-life tweaks, like the option to speed up combat and world exploration.

And while Final Fantasy VII tends to garner much of the franchise’s nostalgia — and the big-budget remakes — VIII is a notable entry in the series, one that saw Final Fantasy expand into more adult storytelling. It was still full of battles and monsters and magic, but the core of the experience was on a budding romance.

“The Final Fantasy series always placed emphasis on drama, and with Final Fantasy VII, from a broad perspective, I believe we reached the pinnacle of depicting a story where ‘protagonists face a large force of evil,’” director Yoshinori Kitase told The Verge in 2019.

“On the flip side, the series has evolved on a more granular level since Final Fantasy IV, as it began to include narratives that focused on characters’ emotions. With the advancement of CG technology allowing for a more delicate expression of characters’ emotions, we decided to take on the challenge to focus on ‘love,’ which delves deeper into the internal aspect of humankind, as our theme.”

xbox-series-x-is-available-at-best-buy

Xbox Series X is available at Best Buy

Microsoft’s Xbox Series X consoles launched a few months ago, but if you have been keeping up with the news, you know that these consoles are some of the hardest products to buy right now. Those looking for another shot at the $500 Series X can try their luck right now at Best Buy. You will have the option to pay for either console in full or through Xbox All Access, which would allow you to get the console with no upfront cost.

Due to the high demand, the retailer is releasing small waves of inventory for the console every few minutes.

Xbox Series X

  • $500

Prices taken at time of publishing.

The Xbox Series X is Microsoft’s flagship console, serving as its most powerful (and biggest) option that costs $499.99. While the $299.99 Series S is aimed at smooth 1440p performance, the Series X is focused on fast 4K gameplay.


  • $500


    at Best Buy (Series X)

Once you’ve secured your next-gen Xbox, you might want to buy some additional items, such as games to play on your new console. Several of the most popular games to play on these consoles include third-party titles like Yakuza: Like a Dragon. Additionally, some popular Xbox One titles, such as Forza Horizon 4 and Gears 5, received graphical updates that take advantage of the next-gen hardware.

Of course, if you are unsure what games to buy, you could always subscribe to Xbox Game Pass Ultimate, which gives you access to a slew of first- and third-party titles from various developers and publishers.

A must-have accessory I think is worth buying is an additional Xbox controller if you plan to play couch co-op games with family or friends.

gotham-knights-is-delayed-until-2022

Gotham Knights is delayed until 2022

Gotham Knights, the upcoming title by Warner Bros. Games Montreal, has been delayed into 2022, the company announced today. In a statement posted on Twitter, the development team explains that it wants to give the game “more time to deliver the best possible experience for players.”

While not directly stated, the delay is likely COVID-related, as studios continue to adapt to working from home. This is the second highly anticipated title from Warner Bros. Interactive Entertainment getting pushed back into next year, following the announcement in January that Avalanche Software’s Hogwarts Legacy will not hit its 2021 release window.

Announced during the DC FanDome event in late August, Gotham Knights is an open-world action RPG featuring Batman and some supporting cast such as Batgirl and Robin. While no firm release date has yet been announced, Gotham Knights will release on PC, PS5, PS4, Xbox Series X / S, and Xbox One.

otterbox’s-mobile-gaming-clip-is-clever-but-clumsy

OtterBox’s Mobile Gaming Clip is clever but clumsy

OtterBox, the company best known for its ruggedized cases, has developed a $30 clip that can attach your phone to an Xbox controller for playing games. Called the Mobile Gaming Clip, it’s part of a growing trend of accessories for playing cloud-based console games right on your phone. What makes OtterBox’s clip different is it can also work as a phone stand, separate from the controller — although the phone stand feature isn’t quite as robust as what I was hoping for.

OtterBox’s clip is designed specifically for Xbox controllers, and it works with controllers made for the Xbox One, Series X / S, or the Elite Series 2 controller. There’s also a little cutout for the charging port, meaning if you need to connect your Xbox controller to a USB cable, you will not need to remove the clip from the controller. You can also detach the arm from the clip itself and use it as a stand to prop up your smartphone for tabletop gaming, watching movies, or video calls.

With Microsoft rolling out xCloud, it’s partnering with multiple manufacturers to make a variety of mobile gaming accessory companies, including OtterBox, Razer’s Kishi, and 8BitDo’s SN30 Pro for Android, provide different experiences. Microsoft is aiming to ensure there is a big ecosystem of gaming peripherals once its cloud gaming service becomes more widely available.

Setup for the OtterBox Mobile Gaming Clip is straightforward: connect your Xbox controller to your phone, attach the clip to your controller, mount the phone, and start playing. It does require more force than other gaming clips to attach it to the controller. Once you have it properly installed, the clip tightly clasps across the controller, so you don’t have to worry about it getting loose and falling off.

Some mobile gaming clips, like PowerA’s MOGA Mobile Gaming Clip, tend to feel unbalanced, particularly with a big or heavy phone or a phone with a bulkier case. OtterBox’s Mobile Gaming Clip has a better distribution of weight, which made the controller feel a bit more balanced.

One reason for that is OtterBox’s Mobile Gaming Clip has a “rapid adjust feature,” which means you can adjust the angle of your phone when using the clip. The clip’s arm can extend a bit, allowing you to experiment with the angles you prefer. There’s also a latch located on the arm of the Mobile Gaming Clip that allows you to lock it in place so it doesn’t shift around while in use.

There are three claws to keep your phone in place. The bottom claw extends, allowing bigger phones to fit into the accessory by extending a few centimeters. This makes it easy to fit bigger phones into the gaming clip. The claws don’t block me from reaching the volume or power buttons on my iPhone XR, though it is a bit cumbersome to have to unlock my phone while using the mount because it’s sideways in the mount. The design also makes it easy to use a pair of wired earbuds or connect a charger to charge my phone while I continue gaming.

I had to remove a case I was using that had a PopSocket attached in order to securely get my phone in place.

I did have some issues when I tried to mount my phone; the phone case I use primarily has a PopSocket attached in the center, and it added too much thickness and made my phone less secure in the clip, even popping out when I moved the clip even slightly. I ended up having to remove the case from my phone every time I wanted to use the clip. If you don’t have an accessory like a PopSocket on your phone, the clip should work with almost any standard case.

The most interesting feature for OtterBox’s Mobile Gaming Clip is tabletop mode. You can switch from the controller to tabletop mode by detaching the arm to the clip portion of the accessory, allowing you to use the gaming clip as a viewing stand for gaming or even watching movies and TV shows. The tabletop feature is an ambitious idea, but it ends up being more of a kickstand than an actual stand. You have limited ability to adjust the angle of the phone in this mode, and you can’t raise the phone up off the table in any way.

Yet, the option for a tabletop mode does address one of the biggest problems with mobile gaming clips: hand fatigue from the weight of a controller, phone, and clip combined. OtterBox helps solve this problem by allowing you the ability to take a break from the gaming clip but still giving you that freedom to continue gaming on your phone.

Tabletop mode is a great idea that can reduce hand fatigue, but the feature feels mostly like an afterthought.

In the last few years, the cloud and mobile gaming market has become a more exciting space in the industry, with successful free-to-play titles like Call of Duty Mobile and Microsoft truly beginning its push into cloud gaming. As cloud gaming continues to grow, there’s likely going to be a big expansion in the availability and variety of gaming clips like this one. This means if you do not like the current options available on the market, there is a high probability that similar products will be released in the coming months and years.

OtterBox’s Mobile Gaming Clip is not the perfect mobile gaming accessory, but it is one of the better mobile gaming accessories available now. It allows me the option to use a controller I own and not one designed for a specific product (aside from the fact that it has to be an Xbox controller). It’s also a bit more flexible in how to use it when compared to other mobile gaming accessories such as the Razer Kishi, which encloses your phone in a pair of controllers.

At $30, OtterBox’s clip is less expensive than those solutions, but there are still cheaper options if you want to clip your phone to an existing controller. I like how the clip does not feel unbalanced when attached to the controller, and the tabletop mode is interesting. But it ends up feeling like more of an afterthought because of how limited the clip ends up being when used on a table. Yet, the things OtterBox’s Mobile Gaming Clip does right are enough to justify the $5 to $10 price premium compared to other options available on the market.

Photography by Taylor Lyles / The Verge

a-new-life-is-strange-is-coming-in-september,-and-the-original-is-being-remastered

A new Life is Strange is coming in September, and the original is being remastered

During today’s Square Enix Presents live stream, the company announced the next main entry in the Life is Strange series, called True Colors, will arrive on September 10th, 2021 for PC, PS4, PS5, Xbox One, Xbox Series X / S, and Stadia.

Life is Strange: True Colors is developed by Deck Nine, a studio that previously worked on Before the Storm. In Life is Strange: True Colors, players control Alex Chen, an Asian American woman who has a supernatural ability to “experience, absorb, and manipulate” the strong emotions other people experience. The story will focus on Alex as she tries to embrace her power to figure out the mystery surrounding her brother’s death.

Unlike previous games in the series, all episodes for Life is Strange: True Colors will be available at launch, meaning you can play the full game on launch day or use chapter breaks to tackle one episode at a time.

Additionally, Square Enix announced the Life is Strange Remastered Collection: a compilation that includes enhanced versions of the original Life is Strange and its prequel, Before the Storm. The remastered collection will feature remastered visuals and improved character animations.

Life is Strange Remastered Collection has no release date yet, but Square Enix is aiming to release the game sometime this fall on PC, PS4, Xbox One, and Stadia. Those who purchase Life is Strange: True Colors’ Ultimate Edition will receive a copy of the Remastered Collection, but the game will also be available as a standalone purchase.

microsoft-brings-its-xbox-one-auto-hdr-feature-to-windows

Microsoft Brings Its Xbox One Auto HDR Feature To Windows

(Image credit: Microsoft and Xbox)

When Microsoft announced that Auto HDR would make its way to the Xbox Series X and S, many wondered if it would also make an appearance on Windows 10. Today, Microsoft has announced that a test build of Windows 10 (21337) is currently available and incorporates Auto HDR.

To give the preview a test drive, you’ll need to be a member of the Windows Insider Program (Dev Channel) to gain access to the Windows 10 21337 build (see also how to get Windows 10 for free or cheap). If you aren’t already a member, you can join and access the proper channel here. You’ll also need a display that’s capable of handling an HDR signal. If you don’t have a monitor, you can also try using a 4K TV if you have one of those.

Auto HDR is a technology developed by Microsoft for use with the Xbox Series family of consoles and Windows. It uses artificial intelligence to convert standard dynamic range (SDR) material to a high dynamic range (HDR) image. This is made possible thanks to Microsoft’s use of machine learning., which then trains the Auto-HDR algorithm on what to look for when converting from SDR to HDR. 

In the image below, Microsoft has provided examples of an SDR image (left), Auto HDR image (middle), and one in native HDR (right). As we can see by the heatmap, the lighting or luminance isn’t as pronounced in the Auto HDR example but does provide the benefit of HDR, without the impact that running a title at native HDR image would produce. 

(Image credit: Microsoft and Xbox)

As of now, there’s a limited amount of titles that support Auto HDR, but Microsoft says that more PC games, both DirectX 11 and 12, will benefit from Auto HDR. The company says that is working through the process of selecting titles and will announce the selection of games when they become available.

Currently, Auto HDR is a preview/beta build and Microsoft is still working to improve it. If you do enable the preview, you will encounter bugs, and things may not work correctly. So be sure to provide any feedback to Microsoft via its feedback hub app.