EA released a free next-gen update for Star Wars Jedi: Fallen Order on Friday, and the announcement comes with good news for people who own a physical copy of the game but have a discless next-gen console: EA will let you convert your physical copy to a digital one so you can take advantage of the upgrade, the company says in an FAQ.
If you want to upgrade your disc version to digital, click this link to EA’s support website. If you click on the Digital Edition PS5 or Xbox Series S icons, then “Codes and promotions,” then “Replace disc with code,” then “Select Contact Option,” you’ll be taken to a form to fill out to request your digital code. The form says an EA support representative will email you within 72 hours after you fill it out.
Jedi: Fallen Order’s next-gen update adds 4K / HDR resolution, improved 60fps performance, and “significantly faster” loading speeds, according to EA. It also adds a performance mode on PS5 and Xbox Series X that runs at a 1440p resolution and 60fps — when turned off, the game runs at a 4K resolution at 30fps. Those options might be disappointing for players who were hoping for a way to play in 4K and 60fps on next-gen consoles. And Xbox Series S players won’t be able to pick from either mode; the Series S version of the game will be capped at 1080p / 60fps, EA says.
You’ll also be able to transfer your saves, and if you do that, unlocked trophies and achievements will carry over, too.
Elon Musk teased that Tesla’s new Model S Plaid would be capable of running Cyberpunk 2077 earlier this year, and he’s now demonstrated the car’s “PS5-level performance.” The refreshed Model S includes a new Tesla infotainment system, powered by AMD’s Ryzen processor and a discrete AMD RDNA 2 GPU.
“There’s never been a car that has state of the art computing technology, state of the art infotainment where this is literally at the level of a PlayStation 5,” said Tesla CEO Elon Musk during a demo event last night. “This is actual PlayStation 5-level performance… yes it can run Cyberpunk. It’s high frame rate, it will do 60fps with state of the art games.”
AMD revealed last week that it’s powering this new infotainment system in both the new Model S and Model X, with 10 teraflops of compute power. That in itself is nearly identical to the 10.28 teraflops found on Sony’s PlayStation 5, although Tesla’s total compute includes both the integrated and discrete GPUs so it won’t be a full 10 teraflops for gaming alone.
We only saw a brief demo of Cyberpunk 2077 running at high frame rates on the $130,000 Model S Plaid during Tesla’s event, alongside a closer look at the updated UI on the infotainment system.
In separate demonstrations after the event, some Tesla fans were able to get pictures of what appears to be a Tesla-branded game controller. It’s not clear if the controller, which mimics the shape of the car’s steering wheel, is a dummy unit or not. It appears alongside an Xbox controller in a photo published by Reddit users (above), and videos seem to show the Xbox controller being used to play Cyberpunk 2077.
You might be wondering why you’d need PS5-level gaming performance in your car, which the Technoking is happy to answer. “If you think about the future of where the car is often in autopilot or full self-driving mode, then entertainment is going to become increasing important,” said Musk. Until that’s a reality, we’re hoping to see the folks at Digital Foundry benchmark a car running the latest AAA games against powerful PCs, the PS5, and the Xbox Series X.
While the PS5’s divisive two-tone design has led some to swap out large pieces of plastic for a more unified look, this month did at least see Sony release some official new color options for the excellent DualSense controller. There are now “cosmic red” and “midnight black” models that might appeal to you more than the black and white default.
The black controller doesn’t seem all that interesting, but as a fan of red objects I ordered the red one in to see how it looks in person. The color is actually quite unusual — Sony’s marketing info places the controller in front of a bright red nebula, in keeping with the “cosmic red” name, and it’s a pretty good match.
Basically, it’s a little pinker than you might expect, falling somewhere between crimson, ruby, and raspberry. I think it looks good with the black trim and manages to feel appropriate for the PS5’s aesthetic.
And yes, the tiny PlayStation symbols microtexture is back, though it’s still pretty much impossible to see with the naked eye:
Sony is quite slow to release its first PS5 controller color variations. Microsoft had black, white, and blue options available at the launch of the Xbox Series X and Series S, and soon followed up with red, yellow, and camo options.
I have the red Series X controller too, and it’s a much more straightforward, primary-color shade than the PS5. The difference is clear when they’re next to each other.
The red and black PS5 controllers are out this week in Japan and should be available next week in North America, though like the PS5 itself it’ll probably be difficult to find stock. The black version costs $69.99, while the red version is for some inexplicable reason $5 more expensive at $74.99.
Microsoft is hosting another Summer Game Fest event to give you a chance to play demos of some unreleased Xbox Series X / S and Xbox One games. This year’s event is coming up soon, running from June 15th through June 21st, and there will be more than 40 demos to check out, the company said in a blog post. While Microsoft hasn’t released the full list of games just yet, it has shared a few that you can look forward to.
One that I have my eye on is Sable, which looks like a comic from Jean “Moebius” Giraud come to life and takes inspiration from The Legend of Zelda: Breath of the Wild. After years in development, Sable is set to release on September 23rd, and you can see some footage from it in this performance from Thursday’s Summer Game Fest Kickoff live event by Japanese Breakfast, who wrote a song for the game:
Microsoft’s event will also feature Tunic, an isometric adventure game starring an adorable fox adventurer that I’ve been looking forward to ever since it was announced at E3 2018. You can get a preview of that game in this new video:
Lake, The Riftbreaker, and Echo Generation will also be among the demos included as part of the demo event.
Elden Ring, the long-awaited action RPG made in collaboration between FromSoftware and writer George R.R. Martin, has finally shown new signs of life. We got a surprise trailer today at the end of the Summer Game Fest Kickoff Live event as well as a release date. January 21, 2022 is when you’ll be able to play it on PC, PS5, Xbox Series X, and last-gen consoles.
The first gameplay from the elusive title that was announced during E3 2019 shows plenty of PvE magic and swordplay while traversing through fantastical environments on horseback. I’m sure we’ll see more gameplay in the near future, but this first look at Elden Ring looks like it should please fans of Bloodborne and Dark Souls.
It seems to be delivering a new take on the studio’s signature action RPG gameplay, nestled into deep, entrancing game design. Congratulations to George R.R. Martin for delivering some new content in this decade — maybe now he can get back to finishing The Winds of Winter.
Though there was a long gap between when this game was announced and when we got this trailer today, we’ll likely hear more from FromSoftware and publisher Bandai Namco as the game’s release date is approaching.
Borderlands developer Gearbox and 2K Games announced a new fantasy shooter called Tiny Tina’s Wonderlands on Thursday at Summer Games Fest. It has an all-star cast, including Andy Samberg, Will Arnett, Wanda Sykes, and Ashly Burch. The new game is set to launch in early 2022.
At the event, Burch, who voices Tiny Tina in the Borderlands series, described it as a “high fantasy looter shooter,” and in the trailer, it certainly looked a lot like a Borderlands game, both with its cel-shaded visual style and the appearance of a ridiculous-looking gun that shot some kind of electric laser beam. Unlike in Borderlands, though, you’ll create your own character.
The game will be coming to PlayStation 4, PlayStation 5, PC (on Steam and the Epic Games Store), Xbox One, and Xbox Series X when it launches early next year. It will have a full-length campaign and four-player co-op, Polygon reports.
Ahead of E3 Microsoft and Xbox are putting a heavy emphasis on cloud gaming and its Game Pass subscription program alongside its existing console ecosystem. This includes new, dedicated streaming hardware for any TV or
monitor
. It is also updating its cloud datacenters to use the
Xbox Series X
, so that gamers who stream are getting the company’s most powerful hardware.
Xbox’s announcement
comes ahead of Xbox’s joint E3 games showcase this Sunday with its recent acquisition, Bethesda, and also comes with a slew of new attempts to push Xbox onto just about any device you might already have. The Xbox division is moving to get its software embedded into internet-connected TVs, which would require no additional hardware other than a controller to play cloud games.
Additionally, the company is looking into new subscription offerings for Game Pass. (though it didn’t get into specifics), and is looking into new purchase options for Xbox All Access, which lets people buy the console and Game Pass for a monthly fee, rather than paying up front. (This is similar to how many pay for smartphones in the U.S.).
Building its own streaming devices, however, is a bigger push to make Xbox an ecosystem outside of consoles and even moves Xbox into competition, to a degree, with Chromecast, Roku and Apple TV for the living room. (Chromecast is scheduled to get
Google Stadia
support later this month).
Still, the company sees its consoles, the Xbox Series X and Series S, as its top-notch offering, even while it expands in mobile, on PC and in streaming. In fact, that’s the other major piece of hardware Xbox is working on: the next console.
“Cloud is key to our hardware and Game Pass roadmaps, but no one should think we’re slowing down on our core console engineering. In fact, we’re accelerating it,” said Liz Hamren, corporate vice president of gaming experiences and platforms.
“We’re already hard at work on new hardware and platforms, some of which won’t come to light for years. But even as we build for the future, we’re focused on extending the Xbox experience to more devices today so we can reach more people.”
This isn’t exactly surprising. Consoles start getting designed years in advance, and these days, the mid-life cycle refresh cycle is common. Microsoft has also positioned the latest consoles as a “series” of devices, so it’s possible there will be new entries in the line that remain compatible with the current options.
Cloud gaming in Xbox Game Pass Ultimate is set to launch in Brazil, Japan and Australia later this year. Meanwhile, cloud gaming in a web browser, including support for Chrome, Edge and Safari, will go live to Game Pass Ultimate subscribers “in the next few weeks.” The Xbox app on PC will also get cloud gaming integrated this year.
Hamren said that Game Pass has more than 18 million subscribers, though that wasn’t broken down between the console, PC and ultimate plans, (which include game streaming).
The Series X and S haven’t seen a ton of new titles from Microsoft Studios yet, but it sounds like that will change.
“In terms of the overall lineup, we want to get to a point of releasing a new game every quarter…” said Matt Booty, the head of Xbox Game Studios. “We know that a thriving entertainment service needs a consistent and exciting flow of new content. So our portfolio will continue to grow as our service grows.”
Xbox has more than 23 studios and also recently acquired ZeniMax Media, the parent company of Bethesda Game Studios, as well as id Software, ZeniMax Online Studios, Arkane, MachineGames, Tango Gameworks, Alpha Dog and Roundhouse Studios.
Game Pass games are released simultaneously on PC and Xbox, which Xbox Head Phil Spencer used to poke at its competitors, namely Sony and its
PlayStation 5
.
“So right now, we’re the only platform shipping games on console, PC and cloud simultaneously,” Spencer said. “Others bring console games to PC years later, not only making people buy their hardware up front, but then charging them a second time to play on PC. And, of course, all of our games are in our subscription service day one, full cross-platform included.” (PlayStation brought Horizon Zero Dawn and Days Gone to PC but long after their PlayStation 4 releases.)
Tim Stuart, the chief financial officer for Xbox, said “we’ll do a lot more in PC for sure.” There have been rumors of big changes to the Microsoft Store on Windows, including making it easier for developers to sell games. That’s another avenue we may see explored soon, as Microsoft explores
what’s next for Windows
later this month, after E3.
The Xbox and Bethesda Games Showcase will take place on Sunday, June 13 at 10 a.m. PT / 1 p.m. ET and will stream on YouTube, Twitch, Facebook and Twitter.
Microsoft is making some significant upgrades to its Xbox Cloud Gaming (xCloud) service in the next few weeks. The Xbox cloud streaming service will be moving to Xbox Series X hardware on the server side, bringing dramatic improvements to load times and frame rates. Microsoft is also moving xCloud on the web out of beta, which is good news for owners of Apple devices.
“We’re now in the final stages of internal testing, and we’ll be upgrading the experience for Ultimate members in the next few weeks,” says Kareem Choudhry, head of cloud gaming at Microsoft. “The world’s most powerful console is coming to Azure.”
The upgrade will include major improvements to xCloud, with players able to benefit from the same faster load times and improved frame rates that are available on Xbox Series X consoles. Microsoft’s xCloud service launched in September, powered by Xbox One S server blades. The load times have been one of the troubling aspects of using Xbox game streaming, and this upgrade will dramatically reduce the wait time of launching games. Players will also be able to access Xbox Series X / S optimized games.
Alongside the server upgrades, Microsoft is launching Xbox Cloud Gaming through the browser for all Xbox Game Pass Ultimate members in the next few weeks. The service is currently in an invite-only beta mode, but the expansion will make it available for all Xbox Game Pass Ultimate members to access xCloud streaming on iPhones, iPads, and on any device with a compatible browser (Chrome, Edge, and Safari).
Microsoft is also expanding cloud gaming to Australia, Brazil, Mexico, and Japan later this year, and hinting at plans for new Xbox Game Pass subscriptions. “We need to innovate to bring our games and services to more people around the world, and we’re investigating how to introduce new subscription offerings for Xbox Game Pass,” says Liz Hamren, head of gaming experiences and platforms at Microsoft.
These new Xbox Game Pass subscriptions will likely include some form of access to xCloud game streaming. Microsoft currently only offers Xbox game streaming to those who subscribe to the Xbox Game Pass Ultimate tier, which is priced at $14.99 per month. It’s easy to imagine a future where Microsoft offers a separate Game Pass tier that only provides access to Xbox Cloud Gaming (xCloud).
Microsoft is also announcing plans for an Xbox TV app and its own streaming stick today, alongside the ability to access and use xCloud on Xbox consoles later this year.
Microsoft is planning to let Xbox console owners try games before they download them later this year. The new Xbox dashboard feature will allow console players to stream games through Microsoft’s Xbox Cloud Gaming (xCloud) service instantly. It’s part of a push to integrate xCloud more into Xbox consoles and into the Xbox app on Windows PCs.
“Later this year, we’ll add cloud gaming directly to the Xbox app on PCs, and integrated into our console experience, to light up all kinds of scenarios, like ‘try before you download,’” says Kareem Choudhry, head of cloud gaming at Microsoft.
Microsoft isn’t detailing all of the ways that xCloud will appear on Xbox consoles, but trying games before you download them certainly opens up possibilities for Xbox owners who want to know what a game is like before buying it.
Either way, utilizing xCloud to let Xbox players quickly jump into games before they’re downloaded will be particularly useful on day one game launches. With games regularly exceeding 100GB, it often takes hours to download titles if you didn’t plan ahead and preload a game before its launch.
In a briefing with members of the press ahead of Microsoft’s Xbox E3 event on Sunday, the company’s head of Xbox, Phil Spencer, was keen to stress Microsoft’s commitment to Xbox Game Pass and cloud gaming.
“So right now we’re the only platform shipping games on console, PC, and cloud simultaneously,” says Spencer. “Others bring console games to PC years later, not only making people buy their hardware up front, but then charging them a second time to play on PC.”
Spencer is of course referring to Sony and its ongoing efforts to bring more PlayStation games to PC years after their launch. Microsoft obviously prefers its own approach to launching simultaneously across multiple platforms and being available on Xbox Game Pass on day one.
Speaking of Xbox Game Pass, Microsoft is also committing to some form of a timeline for exclusive first-party content for the service. “In terms of the overall lineup, we want to get to a point of releasing a new game every quarter … we know that a thriving entertainment service needs a consistent and exciting flow of new content,” explains Matt Booty, head of Xbox Game Studios. “So our portfolio will continue to grow as our service grows.”
Microsoft isn’t providing an update on its Xbox Game Pass subscription growth yet. The service jumped to 18 million subscribers earlier this year, after growing steadily throughout 2020. Today’s announcements are part of some broader Xbox and xCloud news, including server upgrades to xCloud and Microsoft’s plans for an Xbox TV app and streaming sticks.
The next Battlefield is coming this fall — and it appears to be bringing plenty of mayhem. At an event today, EA revealed Battlefield 2042, the latest entry in Dice’s long-running shooter series, for the Xbox One, Series X, PS4, PS5, and PC through Origin, Steam, and the Epic Game Store. Among other changes to the formula, the game will introduce new tornadoes that move around the map, wingsuits so players can fly around, and weapons that can be customized on the fly.
Despite being a series primarily known for ridiculous action set pieces, the upcoming near-future title has a very serious premise. Here’s the world that the game takes place in, according to EA:
In Battlefield 2042, the world is on the brink. Shortages of food, energy and clean water have led to dozens of failed nations, creating the greatest refugee crisis in human history. Among these Non-Patriated, or No-Pats, are families, farmers, engineers — and even soldiers. Amidst this crisis, the United States and Russia draw the world into an all-out war. No-Pat Specialists join both sides, not fighting for a flag, but for the future of the Non-Patriated in this new world.
2042’s new maps reflect this bleak setup. They include a map set in the Antarctic where players fight over oil, a version of Doha besieged by sandstorms like something from Mad Max, a dried-up seabed in India filled with the remains of stranded ships, and a gleaming South Korean metropolis where players have to seize control of “a quantum powered disinformation hub.” Dynamic events appear to be a big focus; one map takes place amid a rocket preparing to launch into space.
Dice says that the maps have been built with next-gen hardware in mind, and the biggest change appears to be the sheer number of players. In the main mode, “all-out warfare” matches will feature 128 players if you’re playing on PC, PS5, or Xbox Series X. For older consoles, that number will shrink down to a more standard 64. Outside of that mode, 2042 will also have a squad-based mode called “hazard zone” (which, Dice stresses, will not be a battle royale), as well as a third, yet-to-be-announced multiplayer mode. The game won’t feature a traditional single-player campaign.
When 2042 does launch later this year, EA says that it will act as a live service game, with seasonal battle passes — both free and paid — that “will push the narrative of the world forward,” as well as add new features.
Battlefield 2042 launches on October 22nd. A mobile Battlefield spinoff is also in the works.
Microsoft is returning to selling products at brick-and-mortar stores, kind of. The software giant will start selling products at its “Experience Centers” in London, New York City, and Sydney next month. Select Microsoft products will be available on July 1st, but the global chip shortage will impact what’s available to buy.
Xbox Series X / S consoles won’t be available initially, until stocks of these devices improve to meet demand. Other Xbox-related products will be available, alongside Surface devices and Microsoft 365 subscriptions.
“Our Microsoft Experience Centers were created to provide customers a way to experience our products in person,” said Travis Walter, Microsoft’s head of retail stores, in a statement to The Verge. “We use these spaces to test and experiment, and continue to evolve the experience based on customer feedback. Starting July 1st, customers will be able to purchase select Microsoft products at the New York, London and Sydney locations.”
Microsoft permanently closed its retail stores in the US and around the world last year, shortly after the pandemic began. The company has been moving store employees to areas that help sell to, train, and support Microsoft’s business customers.
This move doesn’t signal a return of Microsoft’s retail stores, and there won’t be online ordering or pick up in store available. Microsoft has been using its four Experience Center locations to host business customers, and the ability to purchase items is primarily aimed at those who visit.
Fortnite is getting a visual boost on PC very soon. As part of the upcoming Chapter 2: Season 7, which will launch on June 8th, the PC version of the game is getting a new “epic” graphical setting.
Epic says it will include “new and enhanced effects plus improved post-processing features and shadow quality.” Among other changes, it sounds like many of the great visual enhancements that came to the PS5 and Xbox Series X versions of the game are coming to PC, including “more advanced explosion effects.” In other words, after you update, try to find a rocket launcher to play with.
As part of the update, the system requirements for Fortnite are now getting a tweak. Basically, there are now three ranges: epic, recommended, and minimum. Here’s what you’ll need:
Samsung could enable HDR10+ for gaming, according to a German blog post spotted by HDTVtest. The article claims Samsung executives are working with ‘various unnamed studios’ to set up a steady supply of HDR10+ titles.
The HDR10+ format was created by Samsung and is a competitor to Dolby Vision. Like Dolby Vision, HDR10+ is all about adding dynamic metadata to the HDR signal to deliver more detail. Unlike Dolby Vision, companies don’t need to pay a fee to license HDR10+.
The report doesn’t reveal whether Samsung is planning to bring the technology to games consoles or reserve it for mobile devices such as the HDR10+- supporting Samsung Galaxy S21.
However, it’s interesting to note that Dolby Vision is supposed to be exclusive for the Xbox Series X and S for the next two years. Could Samsung be working with Sony to bring HDR10+ gaming to the PS5? It’s certainly a possibility.
The Xbox Series X and Xbox Series S systems have supported Dolby Atmos since launch, with Dolby Vision support expected later this year. Microsoft recently announced a Dolby Vision HDR test program for Alpha Ring members ahead of ‘general availability’.
Only a handful of titles make use of Dolby Vision HDR (Gears 5, Halo: The Master Chief Collection and Borderlands 3 are the biggies) but last month Microsoft revealed plans for a major push into Dolby Vision gaming.
If the rumours are true, HDR10+ for gaming could bring better contrast and more vibrant colours to your favourite titles, although you’ll still need a compatible 4K TV.
Remember when Elon Musk claimed you’d be able to play The Witcher 3 and Cyberpunk 2077 on a 10 teraflop gaming rig he’s stuffing into the new Tesla Model S and X? AMD is officially providing the guts — during its Computex 2021 keynote, the chipmaker just revealed that the new Tesla infotainment system consists of an AMD Ryzen processor paired with an AMD RDNA 2 GPU.
“So we actually have an AMD Ryzen APU powering the infotainment system in both cars as well as a discrete RDNA2-based GPU that kicks in when running AAA games, providing up to 10 teraflops of compute power…. we look forward to giving gamers a great platform for AAA gaming,” says AMD CEO Lisa Su.
And if you combine that information with another piece of news AMD revealed today, plus a earlier leak in January, we may now have a passing idea of how powerful that “10 teraflop” infotainment system could theoretically be: likely a little less than Sony’s PS5.
You see, leaker Patrick Schur dug up a Tesla block diagram in January that singled out an AMD Navi 23 GPU specifically for Tesla’s new vehicles, and today AMD announced the new Radeon 6800M, 6700M and 6600M laptop graphics chips — the weakest of which just so happens to use Navi 23, AnandTech reports.
As we learned today, that Radeon 6600M chip comes with 28CUs and 1792 shader units— compared to the 36CUs and an estimated 2304 shader units worth of RDNA 2 GPU in Sony’s PlayStation 5, which also claims to be a 10-teraflop gaming rig. While it’s not quite apples-to-apples, it’s largely the same technology beneath, and a smaller number of cores on the same GPU architecture suggests we should expect slightly less performance from a Tesla compared to Sony’s console. (The higher-end Radeon 6700M / Navi 22 has the same number of CUs as the PS5, for what it’s worth.)
Performance depends on the software platform, though, as we’ve seen with the 10-teraflop PS5 and the 12-teraflop Xbox Series X — and a recent job posting by Tesla suggests game developers may actually be building for Linux if they want to target the new Tesla in-car gaming rigs.
Linux isn’t necessarily a benefit when it comes to gaming performance, though. Google’s Stadia cloud gaming also boasted 10 teraflops of performance from its AMD GPUs, but ports of games from Bungie and Square Enix didn’t look nearly as good as they did on weaker Xbox and PC hardware at the service’s launch.
The most important question is probably still the one I asked back in January, though: Who is going to sit in their $80,000 sports car and play a triple-A video game?
Tesla CEO Elon Musk tweeted on Saturday that the Model S Plaid, which includes the new AMD system, will start deliveries on June 10th.
EA just released its chaotic and fun new multiplayer dodgeball game, Knockout City, on May 21st, and for the launch, had put together a special promotion: the full game would be free to play until May 30th, after which you could pay $19.99 on the platform of your choice if you wanted to keep playing. (It’s also included with an EA Play or Xbox Game Pass Ultimate subscription.)
But on Sunday, EA and developer Velan Studios announced that even if you missed that window to try Knockout City without paying for it, you can still check it out without dropping a dime: the game is now free to try up until you level up your “Street Rank” (Knockout City’s take on a Fortnite-like battle pass) to 25.
Block Party is over, but new players to Knockout City can still start brawlin’ for free! If your friends are just joining us, they’ll be able to play for free and level up to Street Rank 25 before purchasing the game. That’s also enough game time to teach them to pass the ball. pic.twitter.com/aWjPjKS0ES
— Knockout City (@knockoutcity) May 30, 2021
That level cap should give you few hours of playtime to try Knockout City for yourself and decide if you want to pay full price for it. And I recommend you give the game a whirl — I was impressed with just how well it captures the feeling of actually playing dodgeball.
Knockout City is available on PC, PS4, PS5, Xbox One, Xbox Series X / S, and Nintendo Switch, and it offers crossplay multiplayer, meaning you can play with your friends no matter what platform they’re on.
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