Acer is growing its Predator lineup of its best gaming monitors with some extreme specs that should appeal to both console and PC gamers who enjoy the finer things in life. The company announced three upcoming 4K gaming displays today, including a 42.5 inch model with HDMI 2.1 and a 37.5 incher with the Nvidia’s G-Sync ESports Mode, which was originally released for 360 Hz monitors.
Acer Predator CG437K S
Starting with the largest of the screens, the Acer Predator CG437K S is 42.5 inches and will compete with the best 4K gaming monitors for console gamers, thanks to its HDMI 2.1 port. The glory of HDMI 2.1 over the old HDMI 2.0 is that with the newer port, you can enjoy uncompressed 4K video at up to 120 Hz, instead of 60 Hz. You can also use a variable refresh rate to fight screen tearing when the console and monitor’s speeds don’t match up.
This is particularly appealing to owners of the PlayStation 5 and Xbox Series X, which don’t have any DisplayPorts and, thus, need HDMI 2.1 for you to enjoy 4K gaming at the fastest refresh rates. In January, Acer introduced its first HDMI 2.1 monitor, the 28-inch Nitro XV282K KV, but clearly Acer is going bigger now.
PC gamers aren’t left behind though. The Predator CG437K S has G-Sync Compatibility too. It also boasts a handy USB hub with two USB 2.0 and 3.0 ports each and even USB-C delivering power at up to 30W. But 30W is low compared to the 240W maximum introduced yesterday (before then, the max was 100W). A KVM switch is handy for those who want to use the monitor with multiple PCs, and you also get HDR with the same level of certification as some of the best HDR monitors: VESA DisplayHDR 1000.
According to Acer, the Predator CG437K S will debut sometime in November for $1,800.Starting with the largest of the screens, the Acer Predator CG437K S is 42.5 inches and will compete with the best 4K gaming monitors for console gamers, thanks to its HDMI 2.1 port. The glory of HDMI 2.1 over the old HDMI 2.0 is that with the newer port, you can enjoy uncompressed 4K video at up to 120 Hz, instead of 60 Hz. You can also use a variable refresh rate to fight screen tearing when the console and monitor’s speeds don’t match up.
This is particularly appealing to owners of the PlayStation 5 and Xbox Series X, which don’t have any DisplayPorts and, thus, need HDMI 2.1 for you to enjoy 4K gaming at the fastest refresh rates. In January, Acer introduced its first HDMI 2.1 monitor, the 28-inch Nitro XV282K KV, but clearly Acer is going bigger now.
PC gamers aren’t left behind though. The Predator CG437K S has G-Sync Compatibility too. It also boasts a handy USB hub with two USB 2.0 and 3.0 ports each and even USB-C delivering power at up to 30W. BUt 30W is low compared to the 240W maximum introduced yesterday (before then, the max was 100W). A KVM switch is handy for those who want to use the monitor with multiple PCs, and you also get HDR with the same level of certification as some of the best HDR monitors: VESA DisplayHDR 1000.
According to Acer, the Predator CG437K S will debut sometime in November for $1,800.
Acer Predator X38 S
The Predator X38 S more targets PC gamers with competition-level skills. The 37.5-incher includes Nvidia’s G-Sync ESports Mode. The image preset debuted with 360 Hz monitors in September and, according to Nvidia, “ensures the lowest latency by turning off variable backlight,” makes blacks look darker and tweaks gamma “to offset darker contrast areas, allowing players to better distinguish objects in dark areas.” Nvidia also says the mode is specifically made for competitive titles, like CS:GO. We haven’t seen it in action, but you can check out a demo form Nvidia (so take it with a grain of salt) here.
Further appealing to gamers looking to squeeze out as much performance as possible, the Predator X38 S has a 0.3ms GTG response time coupled with a refresh rate that can hit as high as 175 Hz if you overclock it. There’s also Nvidia’s Reflex Latency Analyzer for checking if your system is competition-ready and G-Sync Ultimate.
This is an ultra-wide, 2300R curved monitor, which Acer claims will really help “immersive gameplay.” HDR also drops a certification level compared to the Predator CG437K S to DisplayHDR 600, (which requires a minimum peak brightness of 600 nits), but that should be fine for gaming.
All that makes the Predator X38 S cost even more then the Predator CG437K S: $2,000.
Acer Predator X28
The 28-inch Acer Predator X28’s refresh rate can climb as high as 155 Hz with overclock, and it has a 1ms GTG response time. It’s also supposed to be color-accurate. Acer is claiming a color error of under 1 Delta E (dE) with its IPS panel, which would make its color accuracy on par with expensive monitors geared toward creative professionals.
HDR performance will probably not be a big advantage of though, as Acer opted for DisplayHDR 400 certification here.
This smaller, 28-inch screen is a little cheaper than the aforementioned screens. Acer says the Predator X28 will arrive in August for $1,300.
Nintendo could announce its OLED Switch console in the next couple of weeks. Sources have told Bloomberg that the portable games console could be unveiled ahead of the E3 gaming conference which kicks off on 12th June.
Assembly is planned to start in July, with the console going on sale in September or October, they added.
An announcement ahead of E3 would let publishers showcase their full range of Switch games at the conference.
The new machine is likely to be more expensive than the current model, which it will eventually replace, leaving the OLED model and Switch Lite as the two models in Nintendo’s line.
The new console is thought to be called the Nintendo Switch Pro, though its official name is only known to a handful of people within Nintendo.
Its main selling point is the screen. According to leaks, it will be bigger than the current model’s (7in vs 6.2in) and use OLED technology to offer better contrast and colour (the current model has an LCD display). OLED is also more energy-efficient, which could mean better battery life – crucial for a console you can play on your travels.
It’s also thought to boast a new Nvidia chip with 4K upscaling, which would make game graphics look far better on a big-screen TV without the need for huge file sizes.
Next-gen games consoles are in the midst of a chip shortage caused by the pandemic, meaning the PS5 and Xbox Series X have been in short supply since launching in November 2020. Hopefully, the situation will be a distant memory by September, or will the Nintendo Switch Pro be another console that struggles to meet demand?
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While in-person Computex has been canceled, companies still have new product to roll out, and today Western Digital adds a trio of new drives to its gaming-focused WD_Black line. There are a pair of D30 Game Drives targeting next-gen consoles, with one model aiming for the PlayStation 5 market, and a WD_Black D30 Game Drive SSD for Xbox targeting Sony’s console competition. But for PC builders and gamers, the internal WD_Black SN750 SE will be of most interest, as it brings PCIe Gen4 support at a starting price of just $49.99. But without DRAM, it will probably have a hard time making it to our best SSD list.
But first, let’s tackle the console-focused externals. Both models will come in 500GB, 1TB and 2TB capacities, with the Xbox model starting at $99.99 and the more generic WD_Black D30 Game Drive SSD starting at $10 less ($89.99). Both come in typical bulky-looking rugged housings with detachable stands, with the non-Xbox model delivering claimed speeds of up to 900 MBps. This drive will allow you to play and store PS4 games, but only allow for archiving of PS5 games. (The PS5 only plays the latest-gen games from the internal SSD).
The D30 Game Drive SSD for Xbox, meanwhile, will ship with a one-month membership of Xbox Game Pass Ultimate to help make up for the slight price difference. Similar to the other drive, you’ll be able to play and store Xbox One games on the drive, but only archive Xbox Series X/S titles. WD says the white-accented Xbox-branded drive should arrive in June, while the more generic black model should be available today at “select retailers” and the WD Store.
Shifting to the new internal M.2 drive, the WD_Black SN750 SE is an NVMe drive that supports PCIe 4.0 (and is also backwards compatible with Gen3). WD says it will deliver read speeds of up to 3,600 MBps. So it’s no barn-burner, but WD says it will consume up to 30% less power than the previous SN750, which may help its appeal for laptop gamers. Note, though, that this model will be a DRAM-less drive, which no-doubt helps keep costs (and power consumption) down.
The WD_Black SN750 SE will start at $49.99 for the 250GB model. Pricing on the 500GB and 1TB capacities has not been revealed, nor is there a mention of a 2TB model. But we’re sure to learn more (and hopefully have a full review for you) as we get closer to availability. WD says the WD_Black SN750 SE is available for preorder from WD now, and will land on store shelves this summer.
Star Wars Jedi: Fallen Order was one of the biggest games of 2019, selling well over 10 million copies. The 3rd person action-adventure game received PS5 and Series X|S support shortly after the consoles’ launch, but a bespoke next-gen version was also promised to be coming – with a new retailer listing suggesting that the team is aiming for an end-of-June release.
According to two separate Brazillian retailers, the PS5 (and series X|S) versions of Star Wars Jedi: Fallen Order are set to release on the 26th of June, just over a month away. Being two separate retailers, and the nature of their status within the country itself lends credence to this release date being legitimate.
EA previously announced that a native PS5 and Series X|S version of Fallen Order was in development, with a release set for some time in Summer – though no specific date was given at the time. Currently, little is known about this remaster, with the team only revealing that it will bring “a number of technical improvements to the PlayStation 5 and Xbox Series X|S console versions of the game,” and that “this will be a free cross-generation upgrade to current owners.”
With its release date seemingly so close, hopefully more specifics on the exact details will be revealed sooner rather than later. Furthermore, with the previous-gen version already receiving next-gen patches, it will be interesting to see what specific upgrades are coming to this native port.
KitGuru says: Did you play Fallen Order? What do you want to see from this upgrade? Are you excited for a sequel? Let us know down below.
For a few months now, Watch Dogs Legion has been following a content roadmap for major updates throughout the year. Some of this planned content is now being juggled around, with some updates pushed back to a later date. We also have an official date for Watch Dogs Legion’s 60 frames per second mode on Xbox Series X and PS5 consoles.
Since launching late last year, Watch Dogs Legion has offered just one graphics mode on Xbox Series X/S and PS5, enabling 30FPS gameplay with ray-traced reflections. On the 1st of June, a performance mode will be added to the game, enabling 60FPS gameplay on both new consoles.
Unfortunately, we still don’t know much about the technical changes made to reach 60 frames per second, so there’s still more to hear on resolution, graphical settings etc. Chances are, this mode will disable ray-traced reflections.
As for other upcoming content, Watch Dogs Legion will be getting its 5.0 major update in July, which will add previous Watch Dogs characters, Aiden Pearce and Wrench to the game. Online modes like Invasion and Extraction have unfortunately been delayed a bit though, moving into an August release window.
KitGuru Says: Is there anything on the Watch Dogs Legion roadmap that you are looking forward to?
Knockout City took me back to childhood games of dodgeball with a single sound: “whumphf!” That one noise, which you’ll hear a lot as dodgeballs bounce every which way, represents just how well the game’s virtual version of dodgeball mimics the real thing — including all of the chaos you might remember from games on the playground.
Knockout City is made by EA and Mario Kart Live: Home Circuit developer Velan Studios, and its primary mode involves three-on-three matches against online opponents. In each match, you’ll scoop up dodgeballs littered around the city-themed maps and launch them at your unsuspecting targets. When you charge up a throw, the game automatically locks onto a target, meaning you don’t have to worry about precise aim. Knockout City is more about timing your shots to try to catch your opponent off-guard, which the game encourages by letting you do things like curve or feint a shot to mix up your tactics.
Like in real dodgeball, though, a key part of Knockout City isn’t just throwing the ball, but also catching it, which you can do with a well-timed press of a trigger. And if you do catch a thrown ball, it will fly a little faster when you next throw it. I love trying to time catches. It adds Paper Mario-like timing to battles (though at a much faster pace) and forces you to think more about your positioning not just for offense, but for defense as well.
Knockout City also offers some fantastical elements that you won’t find in real-life dodgeball. Each match has a special type of dodgeball with unique powers, like a bomb ball that explodes on impact. My favorite was the multiball, which gives you three dodgeballs right at your fingertips, kind of like the triple shell item in Mario Kart.
And at any time, you can turn yourself into a ball so your teammates can scoop you up and toss you at an opponent for a quick knockout. Balling up for a teammate is almost like handing them a present — one they can launch at an unsuspecting person at high velocity — and it’s a great tool to assist your teammates whenever you want, without any communication required. Be warned, though, your enemies can also pick you up when you’re in ball form, meaning they might just throw you off the map for an easy point.
Like real games of in-person dodgeball, there’s often a lot going on in Knockout City. That can make it easy to lose track of things and get knocked out by a shot you didn’t see coming. And occasionally, matches can have long lulls where you’re running around the map by yourself, dodgeball in hand, hunting for an opponent. Sometimes I wish the maps were just a bit smaller to force more confrontations. But at their best, Knockout City matches are fun and chaotic. Dodgeballs flying left and right will keep you, your teammates, and your opponents in a thrilling dance of dodging, catching, throwing.
Knockout City isn’t just about outsmarting your opponents in dodgeball, though; the game also gives you lots of ways to customize your character, including the clothes they’re wearing and even your victory pose. You can earn more cosmetics from completing in-game challenges, leveling up your “street rank” (which is like Fortnite’s Battle Pass), or by buying them from the Fortnite-like in-game store.
If you want to check out Knockout City, EA is offering the full version of the game for free until May 30th on every platform where it’s available, which includes PC, PlayStation, Xbox, and Nintendo Switch. Knockout City supports both crossplay and cross-progression, so you can play with your friends no matter what platform they’re on and bring your progress over to other platforms. After the trial ends, the game will cost $19.99 — though if you have an EA Play or an Xbox Game Pass Ultimate subscription, you’ll have access to the game with one of those, too.
While it’s free, I highly recommend giving Knockout City a chance. I think it really captures the feeling of playing dodgeball in video game form — and it feels so good when you nail a game-winning shot with a satisfying “whumphf.”
Knockout City is available now on the PS4, PS5, Xbox One, Xbox Series X, Nintendo Switch, and PC.
(Pocket-lint) – Despite being TCL’s current flagship 4K TV, the C81 costs under a grand in its 65-inch format. A price which becomes all the more eye-catching when a scan of its features uncovers such high-end attractions as QLED Quantum Dot colour technology, support for both of the premium Dolby Vision and HDR10+ high dynamic range formats, and even a built-in soundbar designed by Japanese audio brand Onkyo.
The TCL C81 therefore has all the ingredients it should need to be just the sort of hit with consumers that might put it on the TV map. But what are the compromises to keep that cost down?
Design
3x HDMI 2.0, 2x USB ports
LAN & Wi-Fi Multimedia
The C81 looks unusually premium for an affordable 65-inch TV. Its metal frame delivers robust build quality for starters, and it’s remarkably slender across much of its rear panel. Almost OLED-thin, in fact. Even the inevitable ‘chunky bit’ housing the processors, image drivers, connections and a bass speaker is pretty elegantly integrated.
The most striking thing about the C81’s design, though, hangs unusually boldly from the screen’s bottom edge: a built-in soundbar. As well as benefiting aesthetically from a mild blue tint and adding too rather than detracting from the TV’s aesthetic appeal, this forward-facing speaker enclosure looks big enough to potentially do some serious audio damage.
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Unusually the TCL C81 sits on three feet rather than two. Two of these sit under the left and right corners facing forwards, while the third faces backwards from the middle of the bottom edge, counterbalancing the other two.
While the C81’s key connectivity of three HDMIs and two USBs falls short of the most high-end TVs, it’s good enough for its money. Gamers should note, though, that none of the HDMI ports can handle the 4K at 120Hz or variable refresh rate (VRR) features now being served up by the PS5, Xbox Series X/S and latest generation of Nvidia and AMD graphics cards. However, a provided game preset does get input lag down to a very respectable sub-17ms.
What is ALLM and VRR? TV gaming tech explained
Picture Features
HDR Support: HDR10, HLG, Dolby Vision, HDR10+
Processing engine: Clear Motion and IPQ 2.0 Engine
Affordable 65-inch TVs tend to struggle with high dynamic range (HDR) sources, thanks to a lack of brightness colour range. The C81, however, is having none of that.
For starters, it can produce a peak brightness of 540 nits – that’s substantially higher than the figures possible with most LCD TVs in its price range. It also boasts Quantum Dot colour technology, which can produce wider and more accurate colour gamuts, but is still typically associated with more expensive TVs than this TCL.
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It further bolsters its HDR credentials by supporting both of the Dolby Vision and HDR10+ formats. These improve on the industry standard HDR10 system by providing extra scene-by-scene picture information, usually resulting in more dynamic-looking pictures. Most TVs only support one or other of these (or sometimes neither). Given that there’s plenty of content out there that’s only available in one or other of these formats, the C81’s format-neutral stance is very welcome.
The TCL C81 uses a VA rather than IPS LCD panel type. This bodes well, since experience shows that VA panels typically produce significantly better contrast than IPS ones, even though it means less wide viewing angles are plausible.
Less promising, however, is the C81’s use of edge-based lighting. Direct lighting – i.e. where LEDs are placed directly behind the screen – typically provides better contrast, especially on screens as large as 65 inches.
However, a Micro Dimming feature raises hopes of some localised light control that might help enhance contrast. In fact, though, this feature merely refers to a system that breaks the image down into small sections for more accurate analysis.
Smart Features
Smart System: Android TV 9.0
TCL has turned to Google’s Android TV platform for the C81’s smart features. It’s version 9.0, meaning it benefits from improved stability and responsiveness, as well as enjoying the Android platform’s huge app support (backed up by Freeview Play to provide all the UK’s main terrestrial broadcaster catch up services).
As usual, using Android TV brings with it built-in Google Chromecast support, as well as the Google Assistant voice recognition system. There’s even a mic built into the TV’s main bodywork.
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The full-screen Android TV interface, though, continues to feel a bit old-school and cluttered – especially given how few customisation options it offers. Android still doesn’t feel as clever as some rival platforms, especially when it comes to providing intelligent viewing recommendations based on viewing habit analysis.
At the time of writing there’s no support on the C81 for Apple TV app or Apple AirPlay.
The 65C815K handily ships with two remote controls: a long, thin but still comfortable to hold ‘regular’ one; and a smaller, stripped back ‘smart’ one. Either works perfectly well, though most people will likely gravitate towards the smart remote after initial setup.
Picture Quality
The TCL C81 certainly stands out from the crowd. Out of the box its HDR pictures blaze off the screen with a level of brightness and, especially, colour intensity that just isn’t supposed to happen in this price bracket.
In fact, the richness of its colours leaves many way more expensive TVs looking flat and muted by comparison. Here for once, it seems, is an affordable TV that really can unlock the joys of the wide colour gamuts and volumes associated with HDR sources.
TCL
It doesn’t take long, though, before something starts to feel a bit off about the C81’s full-on colours: it starts to look overly aggressive rather than delivering a genuinely helpful, measured application of all the colour horsepower QLED technology has clearly put at the C81’s disposal.
The boldest tones regularly look over-saturated, for instance, standing out unnaturally from the rest of the image. The QLED colours push brightness and saturation so hard that subtle shading gets lost in all the histrionics. Some shades – including skin tones – look pretty unnatural as well.
Fortunately, you can tame the C81’s most gaudy out-of-the-box HDR instincts. The best fix is to try and feed the set as much Dolby Vision or HDR10+ content as possible. The extra picture information supplied by these two HDR formats has a dramatic effect, reining in the TV’s excesses and balancing the tonal range to create a far more immersive, even-looking image. Colours don’t hit the same blistering extremes that they do with HDR10, but they’re still unusually vibrant for such an affordable LCD TV. With bright Dolby Vision and HDR10+ scenes, at least, the C81 can look really very good.
This suggests that the C81’s HDR10 problems are down to issues with its tone mapping engine – the processing it uses to map HDR to its screen capabilities. There are, though, settings that can at least calm the crazy default HDR10 images down.
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Using the Movie or Low Power presets rather than the default one is a good start. But even with the relatively restrained settings of these presets it’s a good idea to also turn off the Dynamic Contrast and Black Stretch options, since whenever anything’s left in play that might enhance the dynamic range things tend to go off the rails again.
Brightness, too, plays a big part in how well the C81 holds up with HDR10 content. Only with the brightness level reduced by around a quarter from the default 540 nit level do the picture’s excesses really melt away. Which is a pity, of course, since with that much light removed from the picture, colours look less punchy, and the images start to look more typical of the ‘normal’ affordable TV market.
There’s another issue with C81’s pictures that proves a more stubborn one to address: backlight clouding.
It’s always difficult for edge-lit TVs to control their light evenly across large screens – and the 65C815K proves this point. A number of pronounced areas of light inconsistency are routinely visible during dark scenes – a situation not helped by how they’re not restricted to the image’s edges.
The extent to which the backlight clouding distracts depends to some extent on ambient light levels. In bright rooms it’s much less likely to be a major distraction than it is in dark rooms. But even the most casual users will likely want to dim the lights for a movie night from time to time, and when they do, as noted previously, there isn’t any setting in the TV’s menus that really fixes the clouding issue really satisfactorily.
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Despite these highlighted issues, with the right content and preset selection, the TCL C81 can deliver good images. As noted, Dolby Vision and HDR10+ images look vibrant and dynamic, plus baseline black levels can actually look pretty respectable for an edge-lit TV too – though ironically this fact arguably exaggerates the impact of the clouding problems.
While motion can cause a little softness to creep into the image, the TV’s native sharpness with relatively static 4K images is also very good. And finally, even though the C81’s processing engine is rather hit and miss, it scores a solid hit when it comes to upscaling HD sources to the screen’s native 4K resolution.
Sound Quality
Working with Onkyo on the C81’s audio has paid off handsomely. The distinctive integrated soundbar proves to be powerful and expressive, casting sound a surprising distance left, right and forward of the screen.
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The directness and scale of the sound is backed up by good dynamic range, too, so that punchy, tight bass is able to sit in effective opposition to crisp, clean treble details. High frequency sounds appear largely free of harshness, too, even at high volumes.
There is a limit to the available bass though, so don’t expect the rear-mounted subwoofer to deliver the same sort of rumble depths you’d expect from a good external soundbar. Heavy basslines can cause a little unwanted humming on occasion too, and voices sometimes sound slightly detached from the onscreen action. Overall, though, the C81’s sound is way above the affordable TV norm.
Verdict
At first glance the TCL C81 looks like it might rewrite the affordable LCD TV rulebook. Its QLED colours are explosively rich and dynamic for its price point, and it’s bright enough to give HDR real impact. It pushes the boat out sonically, too, with its impressive Onkyo-designed speaker system.
Unfortunately, closer examination uncovers some clouding issues from the edge-illumination, while many presets are overly punchy when it comes to colour and finesse. It’s a common issue at this price, really, and that’s the compromise.
Still, there are times when – with the right content and/or presets selected – that pictures can look pretty good. Find Dolby Vison or HDR10+ content and this is where the TCL finds its groove. But otherwise the C81 is a bit too out of control and high maintenance to deserve a whole-hearted recommendation.
Also consider
LG 65NANO906
A new power management system that counteracts most of the contrast issues associated with the 65NANO906’s IPS panel type, together with LG’s excellent Nanocell colour technology, results in LG’s most effective LCD TV to date. Though as with the 65C815K, it’s better suited to bright than dark rooms. score
The PlayStation 5 has one of the smallest storage sizes of any console over the last decade, but it’s not as bad as it seems. Sony is reportedly using a specialized data compression technology that can shrink game file sizes by as much as 60%. This would more than compensate for 825GB of storage on the console.
Twisted Voxel reported that the survival game Subnautica has just a 5GB file size on the PS5. Compare this to 14GB on the PlayStation 4 and you’re saving more than 60% of storage space.
TechRadar reports that Control: Ultimate Edition also benefits significantly from Sony’s compression tech, coming in at just 25.79GB on the PS5 compared to 42.5GB on the Xbox Series X. That’s a 39% reduction in file size.
A lot is still unknown about Sony’s compression technology, all we know at this time is Sony’s name for the tech, so-called “Kraken”. We don’t know if all PS5 games are supported, or if games need to be optimized for this compression tech. Kraken could also extend to support PS4 games and older but we’re making educated guesses at this point.
Traditionally, compression technologies have never required game developers to optimize for compression, so technically all games running on the PS5’s built-in SSD should support Kraken.
Hopefully, PS5’s Kraken compression will expand to the console’s second M.2 SSD slot, once Sony unlocks it. We could also see Kraken coming to external USB drives, but that could be wishing for too much.
It’s great to see such massive advances in compression technology in an era where games are doubling in size every three to four years. Hopefully it means people can upgrade their storage a bit less often and keep more games on their systems.
One of the bestselling games of all time is coming to next-gen consoles at the end of the year. Today, Rockstar announced that Grand Theft Auto V and its online spinoff will both be launching on the PlayStation 5 and Xbox Series X on November 11th; the new version was previously announced at the PS5’s reveal event last year.
We don’t yet know what exactly will be changed for the next-gen iterations, but Rockstar says they will be “expanded and enhanced.” It’s also not clear what the upgrade path will look like for current owners of the game. GTA Online, meanwhile, will be available as a standalone title, and Sony previously said that it would be free for all PS5 owners during its first three months of availability.
Despite launching in 2013 — it debuted on the PS3 and Xbox 360 — GTAV has proved to be an enduring hit, one that will soon span three generations of game consoles. Publisher Take Two says the game has sold more than 140 million copies to date.
(Pocket-lint) – We couldn’t have been more excited when we heard that the original Mass Effect trilogy was to be remastered for a new collection. But must admit to feeling slightly deflated when we realised the games weren’t to be remade completely.
That means, while the graphics and gameplay have undergone extensive tweaking, they haven’t been completely reimagined for modern consoles. After experiencing what’s possible with the superb Final Fantasy VII Remake, that seemed to be a backwards step to us. Initially, at least.
However, just a couple of hours into ME1, we soon realised why the development team decided on a fresh coat of paint and refinements rather than renewal. The trio just wouldn’t be the same games otherwise – unlikely to have retained the character of the originals. Warts and all.
So, in remastering the original Mass Effect games to 4K HDR, adding all downloadable content (DLC) released over the original games’ lifespans, and slathering on some clever technical glue to match it all together, we get the original trilogy at its best. All the while retaining exactly what made them special in the first place.
Plot points
Something that didn’t need refinement is the story. BioWare has always been a master at storytelling and characterisation. Go further into its past and you can see just how well Baldur’s Gate and Star Wars: Knights of the Old Republic hold up today – purely thanks to their narratives and clever, interwoven scripting.
The latter game was clearly a huge influence on Mass Effect (and itself heavily rumoured for a remaster). However, free from the restraints of the Star Wars lore book, the studio managed to rebottle lightning – several times.
There are many characters you encounter in the Mass Effect games, not least Shepard him or herself – who you play as throughout – but perhaps the most impressive of all is the universe that BioWare created.
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It took a blank canvas and built its own sci-fi saga, complete with new alien species, political factions, historical mythos and much more. And there’s nary a trade dispute in sight – well, not one that any of the trilogy is hinged on. It’s so complex and involving, it has inspired comic books, fan fiction, even a whole range of cosplay enthusiasts. It will also grip you from the very start.
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That’s partly thanks to the speed at which the main story thread reveals itself – which we’ll spare you because you’ve either already played the games first time around and know it already, or want to discover for yourself and therefore avoid spoilers. But it’s mainly thanks to the superb dialogue and neatly woven nature of the games across the entire run.
Many games have adopted inter-threading plots and character development over the years, but few do it quite as well as the Mass Effect series. It enables you to take your lead character – whether created from scratch or using presets – from one game to the next after each completion, literally picking up from where you left off. In addition, actions you make in each chapter have ramifications on the next.
EA / BioWare
By the time you get to Mass Effect 3 and, specifically, the ending, you could experience several key differences to someone else’s journey. It feels organic and, for us, still represents many of the studio’s finest moments.
The same is true with character development and relationships in the game. Each main non-playable character (NPC) in the game forms bonds and relationships with your lead character, depending on your conversational and practical choices. That could end in a friendly or romantic bond, or with them keeping you at arms-length. It results in you empathising with each of your in-game team members more so than in most games – role-playing games (RPGs) or otherwise.
When those NPCs are in peril or decisions on their fate are presented you are genuinely moved or troubled. It’s what made Mass Effect so superb in the first place, and continues to resonate now.
Ch-ch-changes
Of course, that can also be said of the original trilogy releases, each of which being still available through backward compatibility (on Xbox and PC, anyway). Of perhaps more interest are the numerous changes and improvements to this collection.
EA / BioWare
As with many repackaged collections of older games, all of the original DLC from Mass Effect 1, 2 and 3 are present – bar one. Pinnacle Station from ME1 is not present, as the version available to BioWare while putting together the Legendary Edition turned out to be corrupt and it couldn’t find the original files.
Still, you get over 40 DLC packs integrated into the games (where possible). That includes promo weapons and armour.
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The games are also presented with a new launcher, with all three accessible from the same screen. On PlayStation all games are installed to be played from the off, on Xbox (the version tested here), you need to download ME2 and ME3 from the launcher itself. This allows you to save disk space when you are only playing ME1.
Once you start the games, you notice a couple of changes to the options. The first Mass Effect has perhaps the biggest alterations, in that it has the options, plus character creation and models of the subsequent titles. BioWare changed a fair bit in the three years between ME1 and ME2, so the later benefits have now been adopted.
EA / BioWare
That also includes combat. The Mass Effect series combines deep, involving dialogue-based storytelling with action combat sequences. These are third-person and generally use a duck-and-cover mechanic. The first game, however, had clunky, under-realised combat that was tricky to use. We went back to the Xbox 360 original to check for ourselves and found that aiming – especially through the sniper rifle – was a twitchy affair. It has been greatly improved now, with the lessons learned for the sequels being implemented.
The look during combat – the user interface (UI)– has also been unified across the series now. However, ME1 still has some unique foibles. There’s unlimited ammo, for starters, with cooldown times for weapons instead. That was ditched later in the series. On the whole though, it has been polished into a more playable form for sure, which is great to revisit.
Another thing that helps is higher frame rate. While the graphics have been made higher-res and new lighting effects added, to suit the 4K consoles especially, enhanced frame rates make the most difference to gameplay. It differs depending on the format, but the games are now playable in up to 60 frames-per-second on consoles thanks to a ‘favour frame-rate’ option. The Xbox Series X even gets up to 120fps.
EA / BioWare
You do have a resolution drop to get the best frame rates, but it’s very much worth it. We’ve been playing the game largely across Xbox Series S and X, which run the game in backward compatibility but somewhat optimised. We favour frame-rate on the S, which gives up to 1440p and 60fps, while we switch to ‘favour quality’ mode on the X for 4K 60fps. Both run beautifully.
If you’re a PC owner with the right spec, you can even get up to 240fps and run the game in an 21:9 aspect ratio, but we haven’t been able to test that ourselves.
Graphically speaking
In terms of the new graphics themselves, there is a marked improvement, naturally, but you will still have to put up with a lot of the shonkiness of the originals.
EA / BioWare
The artificial intelligence (AI) upscaling process used for many of the texture upgrades did a fine job of creating details that were just fuzzy before, while the manual touching-up work produces excellent character models especially.
However, don’t expect a game that looks like Returnal or Miles Morales. It must be remembered that the original games were released between 2007 and 2012 and, while highly polished, they still look dated. Animations especially are janky. But they are liveable too.
Lighting has been greatly improved through, with the first Mass Effect showing the most change. Outdoor scenes are particularly impressive, with great use of lens flare and recoloured vistas that look significantly better than before. Plus, high dynamic range (HDR) has been added for further saturation and contrast boosts.
That’s not to say it’s all good. Sometimes the picture sharpening does the game a disservice. The Normandy (your space craft) can look overlaid onto a background now, whereas its blurriness helped it blend in before.
EA / BioWare
There are also the occasional annoying bugs or glitches – some old, some new. We’ve experienced some texture pop-in when a level loads, scenery clipping, or the odd character jerking about when faced with unsteady terrain. Sometimes team members just steadfastly refuse to follow you until you save and reload. But, there’s nothing that can’t be worked around or overlooked.
In all honesty, the original games had their fair share of caveats too, but we never minded at the time.
Hit the motherload
Another of the more significant improvements that you get with the Legendary Edition is loading times. Anyone who’s had to sit through the Citadel elevator loading issues of the original Mass Effect will understand just how thrilling it is to finally run the game from an SSD (on console).
We can’t comment on loading times for Xbox One or PS4 (or even PS5, as we’ve not played that copy) – although each are meant to be greatly enhanced too – but our experience of loading on both Xbox Series consoles couldn’t have been any better.
EA / BioWare
When stepping into any of the elevators on the Citadel, it is mere seconds before you reach the next area. This used to take a minute or more. In fact, all the clever tricks BioWare added to help alleviate the loading pain – such as in-elevator conversations or tannoy announcements – are now superfluous. You can still listen to them, but a skip option is also available as they are no longer needed to paper the cracks.
The same is true with loading in other areas of each of the games. Space travel, for example, is almost instant. Even the games load superfast at the beginning, once chosen on the launcher.
There are also many other smaller, often imperceptible tweaks (like an increased number of autosave points), so we could go on and on. It’s worth stressing though, that all of these have been made to improve and existing experience, not replace it. And, as life-long game fans ourselves, there is something altogether noble in that.
Verdict
We’ve played several hours of each of the three Mass Effect games in the Legendary Edition, but haven’t yet completed them this time around (we have in the past, a couple of times). However, we think we’ve seen enough to be able to give an honest opinion.
This collection is like a masterwork or remastering of one of the great music albums. It doesn’t go completely to town, or likely far enough for some, but the subject matter has been treated with the reverence it deserves. Let’s face it, you’d be hard pushed to find better scripting or storytelling out there, even in the biggest budget, most modern games. That’s where the Mass Effect trilogy’s real heart lies – and you can slather on as much polish as you like, but that’s what will draw you back.
Newcomers might initially baulk at the in-game visuals and their many caveats, but once the story grips they’ll find themselves as enamoured as we all were first time around. As for the rest of us, this is like revisiting an old friend and regaling memorable tales – all 100 plus hours of them. Wonderful.
Dolby Vision gaming is arriving on the Xbox Series X and S for testers who are a part of the Xbox Insider’s “alpha ring” group. This HDR format offers an upgraded set of features like support for dynamic metadata. Microsoft says the feature means “brighter highlights, sharper contrast, and more vibrant colors” in games when you’re playing on a Dolby Vision-compatible TV, offering “better clarity in both light and dark scenes.” The consoles currently support HDR via the less advanced HDR10 standard.
We’ve known Microsoft’s current generation of Xboxes would support Dolby’s HDR standard since before the consoles’ release. Last September, Dolby announced that they’d be “the first consoles to support the Dolby Vision HDR format with dynamic metadata for gaming.” Sony’s PS5, meanwhile, currently does not support Dolby Vision.
Get ready to transform your gaming experience with full-spectrum visuals! Rolling out to Xbox Insiders this week: Dolby Vision for gaming on Xbox Series X|S. pic.twitter.com/iU2RktHvPG
— Larry Hryb ☁ (@majornelson) May 14, 2021
As well as improvements in picture quality, Microsoft says Dolby Vision support should be easier to configure for users. “Dolby Vision games automatically map to any display with Dolby Vision, you’re always seeing the best possible picture available,” the company says. “This means … no more sliders to adjust your picture settings.” However, it advises that testers might need to update their TV’s firmware to take full advantage of the technology.
During an earlier test of the feature in March, Forbes notes that users reported that all HDR games appeared to be outputting in Dolby Vision, rather than needing to specifically support the upgraded format. However, it’s unclear if this will be the case when the feature officially releases. As part of today’s announcement, Microsoft said it will be sharing more about the games that will take “full advantage” of the standard “soon.”
An earlier limited test of the feature got a positive reception. Forbessays alpha testers reported improvements to brightness, black levels, and color saturation in HDR games. At the time the feature seemed to be limited to 60Hz, but Forbes has more recently reported that Dolby is working with TV manufacturers to enable the standard to work at 120Hz.
In order to benefit from the feature, your TV will need to be Dolby Vision-compatible, as an increasing number of 4K TVs now are. But always be careful and check your specs. For example, Samsung — the largest TV manufacturer globally — doesn’t support the format.
Microsoft didn’t provide a timeline for when it expects the feature to roll out to everyone, noting only that it will be available “once we’ve completed testing.”
The Aorus FV43U misses a couple of things as a TV replacement, but for gaming, it has few equals. A huge and accurate color gamut coupled with high contrast, 4K resolution and 144 Hz makes it a great choice for both PC and console gamers.
For
+ Class-leading contrast
+ Huge color gamut
+ Accurate out of the box
+ Excellent HDR
+ Solid gaming performance
Against
– No 24p support
– No Dolby Vision
Features and Specifications
If you’re looking for a jumbo-sized gaming monitor, there are plenty of routes you can take. There are multiple sizes of ultrawide 21:9 screens ranging from 34 to 38 inches diagonal. Then there’s the mega-wide 32:9, 49-inch genre. Or you can stick with flat panels in the 16:9 aspect ratio and go 32 inches or larger. Many simply opt for a TV, opening up the field to extra large displays that can top 80 inches.
If you want to stick with a desktop configuration though, the 43-inch category is a good choice. It’s large but not so big that you can’t sit close. It’s possible to play from 3 or 4 feet away, see the entire screen, and fill your peripheral vision with the image. And the 16:9 aspect ratio that 43-inch monitors come in means plenty of height, something that ultrawide and mega-wide monitors don’t have.
You can typically put a 43-inch gaming monitor on your desktop for around $1,500. That’s more than many 55-inch TVs but a computer monitor delivers a few things, like DisplayPort and high refresh rates, that consumer TVs do not. The Gigabyte Aorus FV43U makes the comparison a little easier, however, as it’s going for $1,000 as of writing.
The FV43U is a 16:9 VA panel competing with the best 4K gaming monitors with a 144 Hz refresh rate, AMD FreeSync, HDR and a quantum dot backlight that’s specced to reach 1,000 nits brightness. It also delivers decent sound from its built-in speakers, thanks to multiple sound modes. Let’s take a look.
Gigabyte Aorus FV43U Specs
Panel Type / Backlight
VA / W-LED, edge array
Screen Size & Aspect Ratio
43 inches / 16:9
Max Resolution & Refresh Rate
3840×2160 @ 144 Hz
FreeSync: 48-144 Hz
Native Color Depth & Gamut
10-bit (8-bits+FRC) / DCI-P3
DisplayHDR 1000, HDR10
Response Time (GTG)
1ms
Brightness
1,000 nits
Contrast
4,000:1
Speakers
2x 12w
Video Inputs
1x DisplayPort 1.4 w/DSC
2x HDMI 2.1, 1x USB-C
Audio
2x 3.5mm headphone output
USB 3.0
1x up, 2x down
Power Consumption
54.3w, brightness @ 200 nits
Panel Dimensions
38.1 x 25.1 x 9.9 inches
WxHxD w/base
(967 x 638 x 251mm)
Panel Thickness
3.5 inches (88mm)
Bezel Width
Top/sides: 0.4 inch (10mm)
Bottom: 1 inch (25mm)
Weight
33.8 pounds (15.4kg)
Warranty
3 years
By starting with a VA panel, the FV43U is already ahead of many premium gaming monitors that rely on lower contrast IPS technology. Most IPS monitors are specced for around 1,000:1 contrast, while the FV43U boasts 4,000:1 on its sheet and topped that dramatically in our testing with SDR and extremely when it came to HDR. HDR is aided by the monitor’s 1,000-nit backlight enhanced by a quantum dot filter for greater color volume, which our testing will also confirm.
Video processing leaves nothing under the table. The FV43U is one of the few 4K displays that can run at 144 Hz. It manages this over a single DisplayPort cable using Display Stream Compression (DSC). That means it can process 10-bit color, though it uses Frame Rate Control (FRC) to achieve this. FreeSync operates from 48-144 Hz in SDR and HDR modes. G-Sync also works with the same signals as verified by our tests, even though it’s not Nvidia-certified. (You can see how by checking out our How to Run G-Sync on a FreeSync Monitor tutorial).
Peripheral features include two HDMI 2.1 ports, which support console operation, namely the PS5 and Xbox Series X, with variable refresh rates up to 120 Hz. The monitor’s USB-C port accepts Ultra HD signals up to 144 Hz. This is common among USB-C monitors as USB-C can replicate DisplayPort functions, but you’ll need a graphics card with USB-C, of course. The monitor’s USB-C port also allows for KVM switching (allowing you to control multiple PCs with a single keyboard, monitor and mouse) through additional USB 3.0 ports.
Assembly and Accessories
Two solid metal stand pieces bolt in place on the bottom if you set up on a desktop or entertainment center. Wall mounting is supported by a 200mm lug pattern in back. You’ll have to source your own bolts which should be part of any bracket kit.
Product 360
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From the front, the FV43U looks like any modern television with a narrow bezel around the top and sides and larger bit of molded trim across the bottom. The Aorus logo and a power LED are visible in the center. The stand puts the panel a bit less than 3 inches from the table, so it’s a good height for a desktop if you plan to sit around 4 feet back. The anti-glare layer is more reflective than most smaller screens, so plan placement accordingly if you have windows in your room.
A joystick for controlling the on-screen display (OSD) menu joystick is prominently situated on the panel’s bottom center but the easiest way to control the FV43U is with its tiny remote. It only has a few keys but they’re enough to zip through the OSD, change inputs and control the gaming features.
The back is where you’ll find most of the styling elements. Two slanted shapes are rendered in shiny plastic, along with an Aorus logo in the center. The rest of the finish is matte and features some brushed textures. Angles and straight lines are the order of the day with a generous grill at the top for heat dissipation. Speakers fire from the bottom vents and deliver 12W apiece (more on that in the Hands-on section).
The input panel is on the right side which makes it easily accessible. You get two HDMI 2.1, one DisplayPort 1.4 and a USB-C, which also supports 144 Hz and Adaptive-Sync. The HDMIs are limited to 120 Hz but support Adaptive-Sync and 4K resolution, making it fit for console gaming.
OSD Features
The OSD looks just like the menu found in all Aorus monitors but you can make it larger so it can be more legible from across the room.
The Gaming sub-menu has everything needed for competitive gameplay. At the top is Aim Stabilizer Sync, which is a backlight strobe for blur reduction. It’s one of the rare implementations that can work in concert with Adaptive-Sync, and it manages to do this without reducing brightness too much out of the box (of course, you can always turn the brightness up).
Black Equalizer makes shadow detail more visible; Super Resolution adds edge enhancement (not in a good way), Display Mode changes the aspect ratio and Overdrive offers four options. Balance is the best one, as it has good blur reduction, no visible ghosting and allows you to toggle Adaptive-Sync on or off.
The Picture menu offers an extensive array of image modes (eight, plus three custom memories), along with color temp and gamma presets and something we normally see only on professional screens: selectable color gamuts. You can choose between Adobe RGB, DCI-P3, sRGB or Auto, but in our tests, Auto did not automatically switch the color gamut for different signal types. That means that if we wanted to watch SDR content in the sRGB it’s made in, we had to select the gamut manually.
You also get Local Dimming, which increases contrast significantly. It makes the picture very bright as well, but highlight and shadow detail remain solid, so it is perfectly usable. However, we recommend leaving it off unless your room has a lot of ambient light because you can’t reduce brightness when it’s on. If you prefer a Low Blue Light mode for reading, that feature is in the OSD too.
A single press of the large button in the center of the remote’s nav pad brings up a quick menu. Pressing left opens the Aorus dashboard, which can display your PC component’s internal temperatures and fan speeds. You’ll need a USB connection for this, but most motherboards will transmit the information to the FV43U.
A right press brings up Game Assist, which offers timers, counters, refresh rate info and aiming points. You also get a single cross in the OSD and can create additional reticles if you download the Aorus desktop app. Additionally, the OSD offers alignment marks in case you plan to set up additional FV43Us in a multi-screen configuration. Now that would be super cool! We’re thinking ultimate desktop flight simulator.
Gigabyte Aorus FV43U Calibration Settings
The FV43U comes set to its Green (yes, that’s the term used in the OSD) picture mode. It has nothing to do with the color green but is fairly accurate out of the box – enough to make our Calibration Not Required list. But if you’re a perfectionist and want to tweak the image, choose the User Define color temp and adjust the RGB sliders. Gamma presets and color gamut options are also available. For the full native gamut, choose Auto or Adobe RGB. Either will deliver just over 100% of DCI-P3 coverage. sRGB is also very accurate, but we found it better to choose the sRGB picture mode rather than the sRGB gamut mode. Below are our recommended calibration settings for SDR on the Gigabyte Aorus FV43U.
Picture Mode
Green
Brightness 200 nits
13
Brightness 120 nits
4
Brightness 100 nits
2 (min. 89 nits)
Contrast
50
Gamma
2.2
Color Space
Auto or Adobe
Color Temp User
Red 100, Green 97, Blue 99
When HDR content is present, there are four additional picture modes available: HDR1000, HLG, Game and Movie. HDR1000 is the most accurate, but locks out all image controls. Game and Movie allow for brightness and contrast adjustments and toggling and local dimming. We’ll explain that in more detail in the HDR tests.
Gaming and Hands-on
A question that should be answered when one considers buying a 43-inch gaming monitor is, will it function as a TV? Since some FV43Us will wind up in living rooms or entertainment centers, it’s important to know whether it can play well with things like disc players or streaming boxes.
There is no internal tuner so technically, the FV43U is not a TV. But its HDMI 2.1 inputs can accept input from any cable or satellite receiver, as well as a 4K disc player or streaming box like Apple TV. We tried a Philips BDP-7501 player and an Apple TV source. SDR and HDR10 signals were supported fine with one omission, 24p. Film cadences are present on any Blu-ray and in many streamed shows and movies from streaming services like Netflix and Amazon Prime (in addition to 50 and 60 Hz). The FV43U converted these streams to 60 Hz, which caused a bit of stuttering here and there. It wasn’t pervasive, but we occasionally saw artifacts. Note that the FV43U, like most computer monitors, doesn’t support Dolby Vision. We’ve only seen a few pro screens that includeDolby Vision.
As a monitor for controlling Windows, the FV43U was a joy to use. With its vast area, we could clearly view four or five documents simultaneously. Sitting about 4 feet back, the pixel structure was invisible, but if we sat closer we were just able to see the dots. Color, meanwhile, was beautifully saturated, great for watching YouTube and browsing the web. If you want perfect accuracy for web browsing, the sRGB mode is available with a few clicks of the remote.
Gaming is also a blast with a screen this big. SDR games like Tomb Raider rendered in vivid hues with deep blacks, bright whites and superb contrast. The large dynamic range and accurate gamma mean that you’ll see all the detail present in the original content. That lends a realism seen on only the very best computer monitors.
HDR games, like Call of Duty: WWII, also showed tremendous depth on the FV43U. We played exclusively in the HDR1000 picture mode because of its very accurate luminance and grayscale tracking. The FV43Us large color gamut was put to good use here. It was readily apparent in skin tones and natural earth shades, like brown and green. That, coupled with nearly 39,000:1 contrast, made surfaces and textures pop with a tactility that we’ve only seen from premium screens like the Acer Predator CG437K or the Asus ROG Swift PG43UQ (both go for $1,500 as of writing). Without a full-array local dimming (FALD) backlight like that Acer Predator X27 and Asus ROG Swift PG27UQ have, the FV43U doesn’t quite make the very top tier of the best HDR monitors. But it comes awfully close to their image quality while delivering a lot more screen area.
The monitor’s two 12W speakers deliver sound that’s better than what you’ll hear from smaller monitors with much more bass and overall presence. Five audio modes help you tailor sound to your preference. If you’d rather use your best gaming headset, there’s a 3.5mm jack and an additional analog output for external systems.
A Twitter user has shared the first photographs of the AMD 4700S Desktop Kit. The 4700S processors are widely thought to be defective chips that didn’t make their way into the Xbox Series X, but AMD has declined to comment on that aspect.
AMD doesn’t officially list the 4700S on its website, so the processor’s specifications are unknown to the public. However, a couple of convincing benchmarks and retailer listings helped us put the pieces together. Based on the Zen 2 microarchitecture, the AMD 4700S wields eight cores and 16 threads with a 8MB L3 cache. We’ve spotted the 4700S operating with a 3.6 GHz base clock and a boost clock that peaks at 4 GHz. The octa-core chip is paired with 16GB of what appears to be GDDR6 memory.
According to a retailer’s listing, the AMD 4700S is slower than the Ryzen 7 4750G (Renoir) in both single-and multi-threaded performance. Although the 4700S loses to the Core i7-9700 in single-threaded performance as well, the AMD chip delivers higher multi-threaded performance.
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The AMD 4700S Desktop Kit resides on a tiny, green motherboard, although we’re uncertain if it conforms to the standard mini-ITX form factor. It draws power from a standard 24-pin connector and 8-pin EPS connector. The motherboard doesn’t offer memory slots of any kind, which seems to confirm our suspicion about the usage of soldered GDDR6 memory chips. It features a custom heatsink and a small cooling fan. Given the size of the heatsink’s backplate, the GDDR6 memory chips may be located at the backside of the motherboard.
Like the typical mini-ITX motherboards on the market, the AMD 4700S Desktop Kit provides a single PCIe 3.0 x16 expansion slot for you to add a discrete graphics card. We suspect that AMD added the slot because the iGPU inside the 4700S is either disabled or defective.
There are a total of eight USB ports on the AMD 4700S Desktop Kit. The black ones are obviously USB 2.0 and the red ones are likely USB 3.0, although we don’t know the exact specification of the latter. The motherboard also provides three 3.5mm audio connectors and one Ethernet port.
We’ve seen the AMD 4700S Desktop Kit selling for around $317.38 at a Finnish retailer. Unfortunately, we’ve been unable to find the kit in the U.S. market to verify its pricing. And since AMD’s keeping a tight lip around the 4700S, we’ll just have to wait until the next clue pops up.
The Xbox has gone through several visual periods during its life span, from an edgy and yet somehow dorky green alien thing, to a modern look that could be described as “I know how to use Excel but I can still have fun.” But like stumbling on a Facebook album from high school, you can still hold on to a bit of the past. As spotted by senior editor Tom Warren, the original Xbox background is now an option for the Xbox Series X / S.
The new (old) styling was added as a new dynamic background as part of Tuesday’s system update, which notably also brought improvements to quick resume. Titled “The Original,” it looks like a higher-resolution version of the glowing green orb that was at the center of the first Xbox’s user interface. Please note: it’s not the interface itself (Microsoft wouldn’t abandon tiles like that), but it is a recognizable part of it.
My experience with the original Xbox is admittedly secondhand. To me, it was the loud box that lived at my friend’s house and let us play Halo: Combat Evolved. But I do think you can get a pretty solid hit of nostalgia just by looking at this background and remembering what used to be. A simpler, more green time, when consoles were consoles and not Metro-inspired (or I guess Fluent Design-inspired) pseudo-Windows machines.
Microsoft and the Xbox team have been through a lot since the 2001 launch of the Xbox — the Xbox One was briefly positioned as a sort of cable box — but there’s some charm missing in the current dashboard and user experience. That charm was exchanged for a mostly better, if more complicated experience overall, but the heart still remembers what the brain forgot.
For a longer trip down memory lane, check out our visual history of the Xbox Dashboard and ponder with me how the Xbox 360’s “Blades” could be crammed on the Series X and S.
Some Destiny 2 players have been able to play with people on other platforms after developer Bungie inadvertently switched the feature on. Bungie previously said that crossplay would be coming in fall 2021 for every platform that the game is available on, including PC, PS4/5, Xbox One, Xbox Series X/S, and Google Stadia.
The Verge’s Tom Warren spotted that the crossplay feature went live and was able to load up a game with players on both PC and Stadia.
Bungie community manager Cozmo, however, confirmed that crossplay was not supposed to have launched yet. “We are seeing reports that some players are able to get a sneak peek at Crossplay,” he wrote in a tweet. “This isn’t meant to be live yet and is not representative of the full experience. We will be implementing a fix to remove public access later this week, but in the meantime feel free to partake.”
Bungie just today launched Destiny 2’s latest seasonal update, Season of the Splicer, which brings the usual array of new content and activities. It’s unfortunate that crossplay appears to have been an unintended inclusion — particularly if you’re a Stadia player in need of more people to join your games — but for now it sounds like you’ll be able to check it out a little longer.
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