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Among Us is finally coming to PS4 and PS5, three years after its 2018 debut

The hit social deduction game Among Us is coming to PlayStation 4 and PlayStation 5 sometime this year, Sony announced during its State of Play presentation on Thursday.

Like on other platforms, the game will support crossplay and online multiplayer so that you can play with your friends no matter what platform you’re on. But PlayStation players will be the only ones who can get exclusive Ratchet & Clank-themed cosmetics: a skin and hat to dress up like Ratchet and a pet that is an adorable little Clank.

AMONG US – COMING TO PLAYSTATION

get ready to welcome a whole new crew on board!!

✨ on PS4 and PS5 consoles later this year

✨ exclusive Ratchet & Clank skin, hat, and pet

✨ crossplay and online multiplayer

tell your friends but more importantly.. tell your enemies heh pic.twitter.com/E6BduFfNwU

— Among Us (@AmongUsGame) April 29, 2021

Among Us blew up last year on PC and mobile devices, eventually becoming 2020’s most-downloaded mobile game, but the game didn’t debut on consoles until a surprise release on Nintendo Switch in December. Two days after, Microsoft confirmed the game would be hitting Xbox consoles sometime in 2021, and now, we know it’s on the way for PlayStation consoles, too.

Sony also showed off 16 minutes of stunning gameplay for the PS5-exclusive Ratchet & Clank: Rift Apart during Thursday’s show.

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Microsoft to Focus on Bringing More Gaming Features to PC

(Image credit: Microsoft)

Earlier today, Microsoft released a blog post sharing the company’s thoughts on the gaming industry and its focus for gaming in 2021 and beyond. Microsoft’s goal has changed for the Xbox team and its gaming initiatives from focusing more on a specific platform (i.e the Xbox consoles) to being focused on multiple platforms, specifically the PC.

Microsoft’s end goal is to be a ‘player first’ company, focusing more on the game rather than the platform it’s on. This means that we’ll be seeing more and more features being focused on the PC platform, and not just the Xbox consoles alone.

This is good news for PC gamers is that Microsoft is now focusing more than ever before on the PC gaming ecosystem, which hopefully means more and more gaming optimizations for the PC and more cross-play potential, which is what Microsoft also highlighted in its blog post.

For example, Microsoft shares more details on Halo Infinite which is getting a significant amount of PC development time and will fully support features such as ultrawide (21:9) and super ultrawide (32:9) screens, triple keybinds, and higher fidelity graphics which will be PC exclusive.

Plus, Halo infinite will also have cross-play capabilities with PC and the latest Xbox Series X/S consoles.

Microsoft is also expanding its cloud gaming services to allow any device to stream over 100 console games to your PC. A few days ago, Microsoft announced the beta for its cloud gaming service, and it will work with both Windows 10 devices and Apple iOS devices through web browsers such as Edge, Chrome, and Safari.

As for developers, Microsoft is adding more features to give developers an easier time making games for PCs. Currently, there’s a new DirectX12 feature called the Agility SDK, allowing developers to push the latest DirectX 12 features and updates to their games without the end user (player) requiring an operating system update.

Microsoft is also working on other features like Auto HDR technology and continuing to work on DirectStorage technology, which was an Xbox exclusive feature but is now being developed for the PC.

These are just some of the features Microsoft addressed in its blog post, but overall it’s great to see Microsoft focusing on the PC player experience just as much as on the Xbox consoles.