youtube-tests-automatic-translation-of-video-titles-on-desktop-and-mobile

YouTube tests automatic translation of video titles on desktop and mobile

As first reported by Android Police, some users have reported that the desktop and mobile versions of YouTube have begun showing options for automatic translation of titles. The videos spotted by users displays the titles, descriptions, and closed captions all translated automatically.

YouTube titles auto-translated into Spanish

Those users who submitted these screenshots to Android Police have so far only confirmed that auto translation on YouTube is being tested for users with their primary languages set to either Portuguese, Spanish, or Turkish. A video with translated titles shows a small translation icon that precedes the title.


YouTube Videos translated into Portuguese and Turkish

The change appears to be happening on the server end, so updating the app likely won’t have an effect on enabling the auto-translate feature. Automatic translation of videos in English gives videos the potential to reach more audiences and opens accessibility for English videos to non-English speakers.

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google-announces-entertainment-space-for-android-tablets

Google announces Entertainment Space for Android tablets

Android tablets still exist, somehow. And people may still be buying them, for some reason. All of this in spite of Google’s best efforts to simply ignore the form factor completely for the past few years, and we don’t mean just by not releasing any more of its own tablets, but also in not adapting Android to the bigger screen sizes at all.

Today the search giant has suddenly remembered that Android tablets exist, and has thus announced a new feature, just for Android tablets. Can you believe it? Something in Android, tailor-made for tablets. Hell is freezing over, surely.

Anyway, that’s probably enough snark and you may be wondering what this is. It’s called Entertainment Space, and, well, the name is pretty descriptive. Google describes it as “a one-stop, personalized home for all your favorite movies, shows, videos, games, and books”.

It lets you not go through the trouble of hopping between apps to try and figure out what’s where, taking care of that for you by presenting an aggregate view of content from your apps, that’s grouped by type.

So you have the Watch tab with movies, TV shows, and YouTube videos. This includes a Continue Watching row, as well as personalized and trending recommendation rows from Google TV, Twitch, Hulu, “and many additional services”.

Then there’s the Games tab, which has a Continue Playing row (see the theme?), as well as recommendations. Select games are available to play instantly too, letting you try without having to download.

Finally, the Read tab is for your books, although it seems like this only plugs into Google Play Books. So if you’re a heavy Kindle user, you’ll still need to go to the app. Anyway, audiobooks are also to be found here, but there’s no sign of Audible. And of course, recommendations.

“Starting this month”, Entertainment Space will be available on Walmart onn. tablets and “later this year” it will roll out globally “on new and select existing Android tablets from Lenovo, Sharp, and more”. That’s about it for availability info, unfortunately.

But, on the plus side, Google says that it’s seen over 30% more people start using Android tablets in the last year, compared to the prior year. Maybe if more and more people start doing that, the company will give us more and more tablet-exclusive features? There’s a thought.

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resident-evil-village-gpu-benchmark-+-ray-tracing-analysis

Resident Evil Village GPU Benchmark + Ray Tracing Analysis

Resident Evil Village is the latest addition to the long-running horror series, and just like last year’s Resident Evil 3 remake, it is built on Capcom’s RE Engine. We test over 25 GPUs at 1080p, 1440p and 4K to find out what sort of hardware you need to run this game at maximum settings, while also looking at the performance and visual quality of the game’s ray tracing options.

Watch via our Vimeo channel (below) or over on YouTube at 2160p HERE

In terms of visual settings, there are a number of options in the display menu. Texture and texture filtering settings are on offer, as well as variable rate shading, resolution, shadows, and so on. There’s also selection of quick presets, and for our benchmarking today we opted for the Max preset, but with V-Sync and CAS disabled.

One interesting thing about the Max preset is the default ambient occlusion setting – FidelityFX CACAO, which stands for Combined Adaptive Compute Ambient Occlusion, a technology optimised for RDNA-based GPUs. To make sure this setting wouldn’t unfairly penalise Nvidia GPUs, we tested CACAO vs SSAO with both the RX 6800 and RTX 3070:

Both GPUs only lost 3% performance when using CACAO instead of SSAO, so we were happy to use the former setting for our benchmarking today.

Driver Notes

  • AMD GPUs were benchmarked with a pre-release driver provided by AMD for Resident Evil Village.
  • Nvidia GPUs were benchmarked with the 466.27 driver.

Test System

We test using the a custom built system from PCSpecialist, based on Intel’s Comet Lake-S platform. You can read more about it over HERE, and configure your own system from PCSpecialist HERE.

CPU

Intel Core i9-10900K


Overclocked to 5.1GHz on all cores

Motherboard

 ASUS ROG Maximus XII Hero Wi-Fi

Memory

 Corsair Vengeance DDR4 3600MHz (4 X 8GB)

CL 18-22-22-42

Graphics Card

Varies

System Drive

  500GB Samsung 970 Evo Plus M.2

Games Drive 2TB Samsung 860 QVO 2.5″ SSD
Chassis Fractal Meshify S2 Blackout Tempered Glass
CPU Cooler

 Corsair H115i RGB Platinum Hydro Series

Power Supply

 Corsair 1200W HX Series Modular 80 Plus Platinum

Operating System

Windows 10 2004

Our 1-minute benchmark pass came from quite early on in the game, as the player descends down into the village for the first time. Over the hour or so that I played, the results do seem representative of wider gameplay, with the exception of intense combat scenes which can be a bit more demanding. Those are much harder to benchmark accurately though, as there’s more variation from run to run, so I stuck with this outdoor scene.

1080p Benchmarks

1440p Benchmarks

2160p (4K) Benchmarks

Closing Thoughts

After previously looking at the Resident Evil 3 remake last year, a game which is also built on Capcom’s RE Engine, I wasn’t too surprised to see that overall performance is pretty similar between both games.

That’s certainly a good thing though, as the game plays very well across a wide range of hardware. At the lower end, weaker GPUs like the GTX 1650, or older cards like the GTX 1060 6GB, still deliver a very playable experience at 1080p max settings. Village also scales very well, so if you have a higher-end GPU, you will be rewarded with significantly higher frame rates.

AMD does see the benefit to its partnership with Capcom for this one, as RDNA-based GPUs do over-perform here compared to the average performance we’d expect from those cards. The RX 6700 XT is matching the RX 3070 for instance – when we’d typically expect it to be slower – while the RX 6900 XT is 7% faster than the RTX 3090 at 1440p.

In terms of visual fidelity, I don’t think the RE Engine delivers a cutting edge experience like you’d get from Cyberpunk 2077 or Red Dead Redemption 2 when using Ultra settings, but it still looks good and I am particularly impressed with the detailed character models.

The only negative point for me is that the ray tracing is pretty underwhelming. As we demonstrate in the video above, it doesn’t really deliver much extra from a visual perspective, at least in my opinion. Overall though, Resident Evil Village looks good and runs well on pretty much any GPU, so it definitely gets a thumbs up from me.

Discuss on our Facebook page HERE.

KitGuru says: Capcom’s newest game built on the RE Engine delivers impressive performance and looks good while doing so.

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anker-powerconf-c300-review:-a-little-bit-of-everything

Anker PowerConf C300 Review: A Little Bit of Everything

Our Verdict

The Anker PowerConf C300 is a consistent strong performer across lighting conditions, with a bevy of genuinely useful features that help make up for some stumbles in presentation.

For

  • + Consistent image quality
  • + Bonus features work well
  • + Lots of value

Against

  • – Detachable camera shutter feels cheap
  • – Laggy Software

Anker’s new $130 PowerConf C300 webcam is part of a new initiative from the charger company to break into productivity gear. Labeled under the Anker Work brand, this camera is clearly aimed at professionals looking to buy the best webcams for video conferences. That means it packs a detailed 1080p sensor with multiple field of view options including 78 degrees, 90 degrees and 115 degrees, plus plenty of advanced features like AI framing, HDR and 60 FPS recording.

That’s a level of customizability that’s usually reserved for more expensive, enthusiast shooters like the Razer Kiyo Pro. But while the Anker’s visual fidelity didn’t quite live up to those $200 Kiyo Pro’s, probably because it doesn’t have the Kiyo’s powerful sensor, its strong suite of features still make a strong argument for spending slightly more on it than you would on a more casual but proven camera like the Logitech C920.

Regarding those features, the Anker PowerConf C300 comes with 4 shooting modes, including Personal, Meeting, Streaming and Custom. Personal and Meeting modes both use a “flexible angle” that adjusts the field of view and image framing based on your head movement and placement, although the former tends to be more zoomed-in while the latter is more zoomed out. Streaming mode, meanwhile, locks the camera at a 90-degree field of view and turns on 60 fps recording, while custom mode lets you set your own field of view and frame rate combinations in addition to getting the option to toggle on the HDR and Anti-Flicker settings.

In practical use, I found that most Streaming mode and Meeting mode photos tended to look identical, so for the below tests, I stuck to taking photos in Personal and Meeting modes. I did not include Custom mode in my tests, as I do not have an HDR monitor to test with.

Well-Lit Room

Anker PowerConf C300 Personal Mode

(Image credit: Tom’s Hardware)

Anker PowerConf C300 Meeting Mode

(Image credit: Tom’s Hardware)

Logitech C920

(Image credit: Tom’s Hardware)

In terms of image fidelity, the Anker PowerConf C300 was roughly on par in a well-lit room with the Logitech C920, which is our leading mid-range 1080p webcam. However, perhaps reflecting its slightly higher price and more extended feature set, the Anker PowerConf C300 was much more accurate when it came to colors.

While the Logitech tends to give me a cooler color temperature than in real life, color in photos taken with the Anker came across as far more neutral and natural. This also extended to background elements, which tend to get washed out when using the Logitech.

Low-Light Room

Anker PowerConf C300 Personal Mode

(Image credit: Tom’s Hardware)

Anker PowerConf C300 Meeting Mode

(Image credit: Tom’s Hardware)

Logitech C920

(Image credit: Tom’s Hardware)

When I drew my curtain and turned off all light sources in my office except for my computer monitor, I found that the difference between the Anker and Logitech webcams was, well, night and day. While the Anker now portrayed me with a cooler but still accurate color tone, its fidelity remained largely unchanged.

Meanwhile, the Logitech C920 introduced significant grain to its photos, especially on background elements. The Logitech’s color temperature also got even cooler than before, which made me look sickly.

Overexposed Room

Anker PowerConf C300 Personal Mode

(Image credit: Tom’s Hardware)

Anker PowerConf C300 Meeting Mode

(Image credit: Tom’s Hardware)

Logitech C920

(Image credit: Tom’s Hardware)

I also took shots with the Anker PowerConf C300 and Logitech C920 pointing towards my window, to test how they work in an overexposed environment. While this is an over exaggeration of most user setups, it can help shed light on how a webcam might work under heavy light saturation.

The Logitech was, unfortunately, mostly unusable. While it did catch a glimpse of the buildings outside my window, which is impressive given that many webcams instead render windows as pure sheets of white, my face is bathed in too much shadow for me to want to call anyone under these conditions.

The Anker, however, again retained most of its fidelity in these conditions. The edges of my head were tinged by light in shots I took with it, but none of my face was hidden by excessive shadow. And while photos did suffer from a “white sheet” effect, putting the emphasis on the face is the right choice here. Even background elements appeared without issue, arguably looking better than in more neutrally lit shots.

Build Quality of the Anker PowerConf C300

Build quality is where it feels like the Anker PowerConf C300 stumbles most, although its emphasis on versatility extends to its build as well. That means you can tilt it forward 180 degrees, plus swivel it a full 360 degrees. For placement, the monitor mount fits snugly and has the typical hole for connecting a tripod on the bottom. It also connects using a detachable USB-C cable and has an optional privacy cover, but it’s here that the camera starts to show its weaknesses.

Image 1 of 2

(Image credit: Tom’s Hardware)

Image 2 of 2

(Image credit: Tom’s Hardware)

The first, and less egregious, problem is that the webcam only includes a USB-C to USB-C cable in the box. If you want to connect over USB Type-A, you have to use a small adapter that you’re likely to lose. It’s a small price to pay for USB-C functionality and can be easily resolved with your own USB-C to USB-A cable, but small and easily lost parts are still worth bringing up. Which takes us to the removable privacy slider.

Image 1 of 2

(Image credit: Tom’s Hardware)

Image 2 of 2

(Image credit: Tom’s Hardware)

The privacy slider is a detachable and purely physical switch, which means there’s no hardware level shut-off here, and you get two in the box. While that sounds like a nice gesture, it’s a testament to how easy it is to make one of these unusable. That’s because the slider attaches using glue. This introduced a few problems, the most dramatic one being that you probably won’t want to take the slider on and off a lot. Doing so can weaken the adhesive, and it’s not like it’s easy to find a place to store the slider in the meantime without leaving the glue open to the air. While this doesn’t present a major issue if you plan to use it all the time, I personally think the slider’s kind of ugly, and wouldn’t want it on at all times. Additionally, if we’re not meant to remove it frequently, why make it detachable instead of building it into the device?

There’s also the question of whether the glue will leave residue on your device, although I haven’t found this to be the case with my unit. It can be tricky to pry the slider off, though, which I suppose makes me happy that I have long fingernails.

As for the slider itself, it does its job well when attached securely, although its thin plastic has me worried about the slide rail’s durability over time. I’m also worried that the glue could break down over time, although this didn’t happen to me in the few days I used this camera while writing this review.

There’s also no guiding marks for where the slider should go on the webcam, so it’s easy to make a mistake when installing it, and adjusting it could weaken the glue.

Top: Logitech C920, Bottom: Anker PowerConf C3900 (Image credit: Tom’s Hardware)

The Anker PowerConf C300’s cord measured a little over 59 inches when pulled fully taut, which was long enough to easily reach all of my desktop’s USB ports.Logitech says the C920 has having a nearly-identical 60-inch cord, but as you can see in the picture above, its cord is noticeably longer than the PowerConf C300’s. When I pulled it taut and measured it with some measuring tape, it hit 70 inches, making it nearly a foot longer.

The PowerConf C300 also has built-in dual microphones that produce loud audio but also tended to give my voice a somewhat warbly effect that hurt clarity.

Special Features on the Anker PowerConf C300

The Anker PowerConf C300’s guide gives you instructions for downloading the free AnkerWork app, which is how you’ll access the camera’s different preset recording modes, adjust settings like brightness and saturation and set up a custom recording mode with HDR, anti-flicker, and/or 60FPS support.

Image 1 of 2

(Image credit: Tom’s Hardware)

Image 2 of 2

(Image credit: Tom’s Hardware)

The user interface is simple and light, although it’s a bit annoying to me that I need to scroll down a long list to see all the different ways a recording preset will affect my shot. I would have preferred a layout that puts as much information on my screen at once as possible. But the biggest problem here is lag, which makes the image setting section (where you can adjust photo settings like brightness or sharpness) near unusable.

Every time you press a button or move a slider in the AnkerWork app, you’re going to need to wait at least a second while it applies your changes to the camera. This is obnoxious but not insurmountable when turning HDR or Anti-Flicker on or off. But for image settings, it makes it difficult for you to select a specific number, move by small increments, or test out different settings. That’s because the lag starts as soon as you click on the slider and move your mouse, and can last as long as 5 seconds. You won’t get to see where your slider ended up until after the lag ends. There’s buttons to move the slider by increments of 1 for fine tuning, which helps with this somewhat, but using them takes agonizingly long thanks to each button press triggering even more lag.

Compare this to the user interface and snappy response times for the software for the Razer Kiyo Pro, which also supports HDR and 60fps shots, and it’s easy to see there’s a lot of room for improvement here. A large firmware update and software pitch did hit as I was finishing this review, which helped reduce lag times in most instances, but they are still present and still make the image menu almost intolerable to use.

(Image credit: Tom’s Hardware)

As for the HDR and Anti-Flicker support, turning them on is as simple as flipping a toggle (and waiting for the lag), although the former is only available when recording at 30 fps. I wasn’t able to test HDR as I don’t have an HDR monitor, but turning it on even on my non-HDR setup still made images appear slightly brighter and richer.

As for 60 fps recording, it works smoothly once you click the toggle on. A 20 second video recorded at 60 fps also only took up 45.5 MB on my hard drive, which was only 0.5 MB larger than a 30 fps video of the same length. You can also stream at 60 fps, which I had no issue doing on a private YouTube stream.

Anker’s auto frame and solo frame options can be a little trickier to see the benefits of. While they automatically zoom in to put the focus on your face as soon as you turn them on, you really have to move a lot to see the frame actually adjust to follow you.

Bottom Line

(Image credit: Tom’s Hardware)

The Anker PowerConf C300 has consistent fidelity and enough premium features to more than justify its $130 price tag, even if the implementation for those features needs some work. Regardless of lighting conditions, it always had color accurate shots with no visible artifacting in my testing. And on top of that, its multiple fields of view and auto framing options made taking those shots in the best conditions possible easy.

60 FPS and HDR recording are also boons at this price point, as they’d usually require you to upgrade to something like the $199 Razer Kiyo Pro. They work well here, although the PowerConf C300’s picture quality doesn’t match those premium webcams and the software for accessing those features can frequently be unbearably laggy.

Still, if you want a webcam that can do more than your typical casual shooter but don’t need to go full premium, the Anker PowerConf C300 is an easy choice.