Cyberpunk 2077 – CD Projekt RED Game Graphics and Game Performance for PlayStation 4 (Pro), PlayStation 5, Xbox One (X) and Xbox Series X | S

Source: Pure PC added 15th Dec 2020

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The premiere of Cyberpunk 2077 was not as successful as Polish studio CD Projekt RED would probably wish that. The biggest problem is the technical condition of the new RPG running on the improved engine from The Witcher 3 (Red Engine 4), especially in the version for old-generation consoles, which are ailing in this game, which translates into poor performance. The rash of bugs in Cyberpunk 2077 plagues every hardware platform, but the console editions are – rightly – the most criticized. The Digital Foundry team from the British website Eurogamer decided to look at the game running on each console. What does the graphics and optimization look like on PlayStation 4 (Pro), PS5 and Xbox One (X), Series X and Series S? It’s not pink on older devices, to say the least …

The Digital Foundry team checked Cyberpunk 2077 on all consoles. Conclusions? The Xbox One version was the worst in the tests – both in terms of graphics and performance, while the best visual experience is provided by the game running on the Xbox Series X.

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Cyberpunk 2077 failed yet a full-fledged release of the game on PS5 and Xbox Series X / S (it will be released only next year). The title is therefore backwards compatible. How is it going? On PS5, the game runs in dynamic resolution (minimum 972 p, and maximum 28 FPS. Dips typically go to the lower end of 50 frames per second while driving. On the Xbox Series X there are two graphics modes: performance (1080 p with 60 FPS) and qualitative (resolution between 1512 bye 1728 p / 1800 p for fixed 30 FPS with increased crowd and vehicle density or better reflection quality and ambient occlusion). Performance on the more powerful version of the Microsoft console is a bit more shaky than on the PS5, because it drops to approx. 40 frames per second during major matches. In the resolution mode, the smoothness of the animation is practically maintained. For people who prefer graphics over performance, the best choice for Cyberpunk 2077 is the Xbox Series X.

However, for many players it may be more important to act and the appearance of the game on other consoles: Xbox Series S, PlayStation 4 (Pro) and Xbox One (X). On the weaker representative of the new generation, the game offers a variation on the quality mode from the Xbox Series X, which translates into the resolution sometimes falling below 1080 p, to get 1296 p, or even more than on PS5, with practically stable 30 FPS, despite the increased number of NPCs and cars and the activated graphic options like ambient occlusion.

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Digital Foundry finally left itself Cyberpunk 2077 running on PlayStation 4 (Pro) and Xbox One (X) and it is hardly surprising that the players were bitter, some of whom decided to return because they felt cheated by CD Projekt RED. After all, the developers did not show the game running on the basic versions of the previous generation consoles, which they apologized for recently. The game was tested after Update 1. and on regular PS4 the maximum resolution is 900 p with drops to 720 p, but excluding graphics, liquidity can drop to 15 – 17 frames per second, and often does not exceed 25 frames / sec. Value 30 FPS actually succeeds achieved mainly indoors. The situation looks better on PS4 Pro, which has the resolution of the PS5, i.e. the range 972 p – 1188 p depending on the screen situation. Cyberpunk 2077 works slightly better on this console, but also drops below 20 FPS e.g. in crowded places or while driving in the Night City.

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As predicted, it is the worst at Cyberpunk 2077 Primary Xbox One with resolution at most 810 p with dips in more aggressive scenes to below 720 p. In turn, performance while exploring Night City is not very stable. The number of frames per second drops to even a dozen. The comfort of the game on the Xbox One X is better (drops to slightly below 670 frames), although the game performs worse than on PS4 Pro (e.g. 25 – 26 vs FPS 28 – 29 FPS during the scene of shooting enemies from the car). The bigger difference can be seen in the image quality thanks to the higher resolution (the rest looks the same). The game runs on Xbox One X in dynamic 1674 p with decreases to the maximum resolution of PS4 Pro and PS5, i.e. 1188 p, which is a very good result considering the current state of the game and its effect on other consoles. Cyberpunk 2077 will get a new update 1 in the next few days. 05, which is said to slightly improve optimization (also on PC), followed by larger patches in January and February. Hopefully, by then, the game will be brought to the state that Cyberpunk 2077 should be on the release date, i.e. . 10 of December.

Source: Eurogamer

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