Far Cry 6 with support for RT, Variable Rate Shading and FidelityFX CAS

Source: Pure PC added 25th Nov 2020

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In July this year, the game Far Cry 6 was officially presented at the Ubisoft Forward industry event. After a series of trailers and several gameplays, the exact release date was also announced, which was set on 18 February 2021 of the year. In addition to the PC, Xbox One and PlayStation 4 versions, the game will appear simultaneously on the Xbox Series X and PlayStation 5, where in both cases the manufacturer will offer the game in 4K resolution at 60 frames per second. As we expected, Far Cry 6 is made in collaboration with AMD. So it is opposite to Watch_Dogs: Legion, which in turn was created with optimizations for NVIDIA. What techniques can we expect on PC? Ubisoft and AMD confirm the presence of Ray Tracing, Variable Rate Shading, FidelityFX CAS and FidelityFX Stochastic Screen Space Reflections.

AMD has confirmed that the upcoming Far Cry 6 will be equipped with Ray techniques Tracing, Variable Rate Shading and FidelityFX CAS.

Older Ubisoft developer working on the upcoming game Far Cry 6, Oleksandr Polishchuk, has confirmed that the upcoming sixth installment of popular shooters will see several technologies prepared in cooperation with AMD. DirectX Ray Tracing is in the foreground, although the studio has still not confirmed what specific effects will be implemented. Far Cry 6 will also use the Variable Rate Shading (VRS) technique, which is a new technology that further optimizes the use of the GPU by prioritizing environmental objects and the way they are displayed. This should provide a more stable frame rate without sacrificing the quality of the displayed image. It’s worth noting that both DirectX Ray Tracing and VRS are part of DirectX 12 Ultimate. The game will therefore use a lot of resources from Microsoft’s extensive API.

Ubisoft’s upcoming game will also benefit from FidelityFX CAS (FidelityFX Contrast Adaptive Sharpening), which gives you a cleaner and more detailed picture without affecting performance. In the above video footage, Ubisoft’s creator also confirms the use of asynchronous computing, which is a strong point of AMD Radeon graphics cards. Async Compute enables AMD chips to process graphics and computation simultaneously, maximizing hardware utilization and providing gamers with greater performance. In addition, Far Cry 6 will use the AMD FidelityFX Stochastic Screen Space Reflections (SSSR) technique to prepare more realistic reflections on surfaces. The game should debut around 26 May and then we’ll see how Ubisoft and AMD will work together on the upcoming Far Cry 6.

Source: WCCFTech