Sony PlayStation 5 will receive support for Variable Refresh Rate
Source: Pure PC added 25th Nov 2020Owners of TVs with HDMI 2.1 were certainly not happy to learn that Variable Refresh Rate support would not be available at the launch of the PlayStation 5, despite that it technically supports said image transmission system. The bitterness is filled with the fact that competing Microsoft has been adding support for variable refresh rates since the launch of the Xbox One X. Fortunately, Sony has just officially confirmed that it plans to introduce an update in the future that will support VRR. Unfortunately, it is still not known when this update is to come. All that’s left is to wait patiently …
Variable refresh rate allows the display to be synchronized with the current frame rate generated by the GPU from the PC (or, in this case, the console) . Even though PS5 does not currently support VRR, Sony has confirmed that I plan to upgrade with tech support.
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Variable Refresh Rate is also a guarantee of no tearing of the image, in addition to the input delay compared to the classic V-Sync technique. This is one of the biggest advantages of Microsoft’s Xbox Series X over the PS5, as demonstrated by Digital Foundry in a recent analysis of Assassin’s Creed: Valhalla. However, there is nothing bad that would not turn out to be good. The FAQ on the official PlayStation blog says that a future software update will indeed enable Variable Refresh Rate support in compatible games.
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PS5 hardware supports Variable Refresh Rate (VRR) over HDMI 2.1. With a future system software update, PS5 owners will be able to use VRR features on compatible TVs while playing games that support VRR. – we read on the PS5 blog. Sony could have a bit of a mess here, because it looks like the PS5 will only support VRR via HDMI 2.1. It has not been officially confirmed yet. Xbox One X and Xbox Series X support VRR over both HDMI 2.1 (4K @ 120 fps) and HDMI 2.0 (4K @ 60 fps). 4K support at 120 fps via HDMI 2.1 is possible only for games that support 120 FPS. PlayStation 4 (Pro) games will not be able to use such high frame rates without studio creating a full (separate) game port.
Source: WCCFTech, FlatpanelsHD