you’ll-soon-be-able-to-try-xbox-games-before-downloading-them

You’ll soon be able to try Xbox games before downloading them

Microsoft is planning to let Xbox console owners try games before they download them later this year. The new Xbox dashboard feature will allow console players to stream games through Microsoft’s Xbox Cloud Gaming (xCloud) service instantly. It’s part of a push to integrate xCloud more into Xbox consoles and into the Xbox app on Windows PCs.

“Later this year, we’ll add cloud gaming directly to the Xbox app on PCs, and integrated into our console experience, to light up all kinds of scenarios, like ‘try before you download,’” says Kareem Choudhry, head of cloud gaming at Microsoft.

Microsoft isn’t detailing all of the ways that xCloud will appear on Xbox consoles, but trying games before you download them certainly opens up possibilities for Xbox owners who want to know what a game is like before buying it.

Microsoft’s Xbox Series X dashboard.

Either way, utilizing xCloud to let Xbox players quickly jump into games before they’re downloaded will be particularly useful on day one game launches. With games regularly exceeding 100GB, it often takes hours to download titles if you didn’t plan ahead and preload a game before its launch.

In a briefing with members of the press ahead of Microsoft’s Xbox E3 event on Sunday, the company’s head of Xbox, Phil Spencer, was keen to stress Microsoft’s commitment to Xbox Game Pass and cloud gaming.

“So right now we’re the only platform shipping games on console, PC, and cloud simultaneously,” says Spencer. “Others bring console games to PC years later, not only making people buy their hardware up front, but then charging them a second time to play on PC.”

Spencer is of course referring to Sony and its ongoing efforts to bring more PlayStation games to PC years after their launch. Microsoft obviously prefers its own approach to launching simultaneously across multiple platforms and being available on Xbox Game Pass on day one.

Speaking of Xbox Game Pass, Microsoft is also committing to some form of a timeline for exclusive first-party content for the service. “In terms of the overall lineup, we want to get to a point of releasing a new game every quarter … we know that a thriving entertainment service needs a consistent and exciting flow of new content,” explains Matt Booty, head of Xbox Game Studios. “So our portfolio will continue to grow as our service grows.”

Microsoft isn’t providing an update on its Xbox Game Pass subscription growth yet. The service jumped to 18 million subscribers earlier this year, after growing steadily throughout 2020. Today’s announcements are part of some broader Xbox and xCloud news, including server upgrades to xCloud and Microsoft’s plans for an Xbox TV app and streaming sticks.

microsoft-announces-xbox-tv-app-and-its-own-xcloud-streaming-stick

Microsoft announces Xbox TV app and its own xCloud streaming stick

Microsoft is working with TV manufacturers to make an Xbox app available on devices soon. The software giant is planning to bring its Xbox Game Pass service to TVs through its xCloud streaming technology, opening up more ways to get access to Xbox games. This will be available as both an app on TVs, and with Microsoft’s own dedicated streaming stick.

“We’re working with global TV manufacturers to embed the Game Pass experience directly into internet-connected TVs so all you’ll need to play is a controller,” says Liz Hamren, head of gaming experiences and platforms at Microsoft.

Microsoft isn’t announcing exactly when this Xbox app will be available on TVs, nor which manufacturers will bundle it on their devices. Xbox chief Phil Spencer previously hinted at an Xbox app for TVs late last year, noting he expects to “see that in the next 12 months.”

Spencer also hinted at Microsoft’s own Xbox streaming stick last year, something Microsoft now says will appear soon. “We’re also developing standalone streaming devices that you can plug into a TV or monitor, so if you have a strong internet connection, you can stream your Xbox experience,” reveals Hamren.

Much like the TV app plans, Microsoft isn’t providing any details on release date or pricing for its own Xbox streaming devices. We don’t even know what they will look like. Microsoft revealed these details in a special press briefing ahead of its E3 event later this week. Microsoft will be focusing on games at its E3 showcase on Sunday June 13th, so it’s unlikely we’ll get any further details until the devices are ready to ship.

This Xbox Game Pass expansion to TVs is part of a broader effort by Microsoft to make its subscription service available beyond just phones and Xbox consoles. Microsoft is also announcing upgrades to its xCloud server blades today, and the ability to access and use xCloud on Xbox consoles later this year.

with-icloud-plus,-apple’s-privacy-promise-is-paired-with-an-upsell

With iCloud Plus, Apple’s privacy promise is paired with an upsell

Photo by Vlad Savov / The Verge

Some privacy may be paywalled

Apple has spent considerable time championing itself as a protector of user privacy. Its CEO Tim Cook has repeatedly stated that privacy is “a fundamental human right,” the company has based multiple ad campaigns around its privacy promises, and it’s had high profile battles with authorities to keep its users’ devices private and secure.

The pitch is simple: our products protect your privacy. But this promise has shifted very subtly in the wake of this week’s iCloud Plus announcement, which for the first time bundled new security protections into a paid subscription service. The pitch is still “our products keep you safe,” but now one of those “products” is a monthly subscription that doesn’t come with the device in your box — even if those devices are getting more built-in protections as well.

iCloud has always been one of Apple’s simplest services. You get 5GB of free storage to backup everything from images, to messages and app data, and you pay a monthly subscription if you want more (or just want to silence Apple’s ransom note when you inevitably run out of storage). Apple isn’t changing anything about the pricing or storage options as part of the shift to iCloud Plus. Prices will still range from $0.99 a month for 50GB of storage up to $9.99 for 2TB. But what is changing is the list of features you’re getting, which is expanding by three.

The first change sits more within iCloud’s traditional cloud storage remit, and is an expansion of Apple’s existing HomeKit Secure Video offering. iCloud Plus now lets you securely stream and record from an unlimited number of cameras, up from a previous maximum of five.

With the new Private Relay and Hide My Mail features, however, iCloud Plus is expanding its remit from a storage-based service into a storage and privacy service. The privacy-focused additions are minor in the grand scheme of the protections Apple offers across its ecosystem, and Apple isn’t using them as justification for increasing the cost of iCloud. But they nevertheless open the door to so-called “premium” privacy features becoming a part of Apple’s large and growing services empire.

The features appear as an admission from Apple about the limits of what privacy protections can do on-device. “What happens on your iPhone stays on your iPhone” was how the company put its promise in a 2019 ad, but when your iPhone needs to connect to the internet to browse the web, receive email, and generally earn the “i” in “iPhone,” inevitably some of its privacy rests on the infrastructure serving it.

The most interesting of these new features is Apple’s Private Relay, which aims to shield your web traffic from prying eyes in iOS 15 and macOS Monterey. It hides your data from both internet service providers as well as advertisers that might build a detailed profile on you based on your browsing history. While it sounds a bit like a VPN, Apple claims the Private Relay’s dual-hop design means even Apple itself doesn’t have a complete picture of your browsing data. Regular VPNs, meanwhile, require a level of trust that means you need to be careful about which VPN you use.

Image: Apple

As Craig Federighi, Apple’s senior vice president of software engineering explains, VPNs can protect your data from outsiders, but they “involve putting a lot of trust in a single centralized entity: the VPN provider. And that’s a lot of responsibility for that intermediary, and involves the user making a really difficult trust decision about exposing all of that information to a single entity.”

“We wanted to take that completely out of the equation by having a dual-hop architecture,” Federighi told Fast Company.

Here’s how it works. When using Private Relay your internet traffic is being sent via two proxy servers on its way to its destination. First, your traffic gets encrypted before it leaves your device. Then, once it hits the initial, Apple-operated server, it gets assigned an anonymous IP that hides your specific location. Next up, the second server, which is controlled by a third-party, decrypts the web address and forwards the traffic to its destination.

Apple can’t see which website you’re requesting, only the IP address you’re requesting it from, and third-parties can’t see that IP address, only the website you’re requesting. (Apple says it also uses Oblivious DNS over HTTPS.) That’s different from most “double VPN” and “multi-hop” VPN services you can subscribe to today, where a provider may control both servers. You could perhaps combine a VPN and a proxy server to do something similar, though. Apple says Private Relay won’t impact performance, which can be a concern with these other services.

While Private Relay is theoretically more private than a regular VPN, Apple’s offering is also more limited. You can’t use it to trick websites into thinking you’re accessing them from a different location, so you’re not going to be able to use Private Relay to get around geographical limitations on content blocked by a government or a service like Netflix. And it only seems to cover web browsing data through Safari, not third-party browsers or native apps. In a WWDC developer session about the feature, Apple says that Private Relay will also include DNS queries and a “small subset of traffic from apps,” specifically insecure HTTP traffic. But there was no mention of other browsers, and Apple clarified to The Verge that it’s only handling app traffic when your app technically happens to be loading the web inside a browser window.

Hide my Email provides a slick interface for making burner email addresses.
Image: Apple

In addition to Private Relay, iCloud Plus also includes Hide my Email, a feature designed to protect the privacy of your email address. Instead of needing to use your real email address for every site that requests it (increasing the risk of an important part of your login credentials becoming public, not to mention getting inundated with spam), Hide My Email lets you generate and share unique random addresses which will then forward any messages they receive back to your true email address. It’s another privacy-focused feature that sits outside of iCloud’s traditional area of focus, and could be useful even if similar options have been available for years.

Gmail, for example, lets you use a simple “+” symbol to add random extra characters to your email address. Even Apple’s own “Sign In with Apple” service pulls a similar trick, handing out random email addresses to each service you use it with. But the advantage of Apple’s new service is that it gives you an easily-accessible shortcut to generate them right in its Mail app and Safari, putting the feature front and center in a way that seems likely to boost its mainstream appeal.

Apple might be charging for Private Relay and Hide My Email by bundling them into iCloud subscriptions, but these iCloud Plus additions are still dwarfed by the array of privacy protections already built into Apple’s hardware and software. There’s no sign that any of these existing privacy features will be locked behind a monthly subscription fee anytime soon. Indeed, the list of built-in protections Apple offers continues to grow.

This includes a new Mail Privacy Protection feature in the Mail app in iOS 15, which sends your emails through a relay service to confuse any tracking pixels that might be hiding in them (read more about tracking pixels here). There’s also a new App Privacy Report feature coming to iOS 15 that will show how often apps are accessing your location, camera, microphone, and other data.

The iPhones’ list of built-in privacy features continues to expand with iOS 15.
Image: Apple

But with iCloud Plus, Apple now offers two privacy protections that are distinct from those that are included for free with the purchase of a device, and the division between the two seems arbitrary to some extent. Apple justifies charging for features like Private Relay and Hide My Email because of the incremental costs of running those services, but Mail Privacy Protection also relies on a relay server, which presumably isn’t free to run.

Regardless of its rationale, choosing to charge for these services means that Apple has opened the door to premium privacy features becoming part of its increasingly important services business, beyond just its hardware business. Adherence to privacy was already part of the company’s attempt to lock you into its devices; now it could become part of the attempt to lock you into its services. All the while, those walls around Apple’s garden creep higher and higher.

ios-4-has-been-lovingly-recreated-as-an-iphone-app

iOS 4 has been lovingly recreated as an iPhone app

iOS 4 originally appeared nearly 10 years ago as Apple’s first mobile operating system to drop the iPhone OS naming convention. An 18-year-old developer has now lovingly recreated iOS 4 as an iPhone app, and it’s a beautiful blast from the past. If you never got the chance to use iOS 4, or you’re a fan of the iPhone 3G, OldOS almost flawlessly pulls off the experience of using an iPhone from a decade ago.

OldOS is “designed to be as close to pixel-perfect as possible,” says Zane, the developer behind the app. It’s all built using Apple’s SwiftUI, so it includes buttery smooth animations and even the old iPhone home button that vibrates with haptic feedback to make it feel like a real button.

Apple’s built-in iOS 4 apps have also been recreated here, and it’s a real flashback to the skeuomorphic days of the iPhone whenever they launch. Photos lets you view your existing camera roll as you would have 10 years ago, while Notes transports you back to the yellow post-it notes of yesteryear.

Today is Launch Day

Introducing OldOS — iOS 4 beautifully rebuilt in SwiftUI.

* Designed to be as close to pixel-perfect as possible.

* Fully functional, perhaps even usable as a second OS.

* ️ Fully open source for all to learn, modify, and build on. pic.twitter.com/K0JOE2fEKM

— Zane (@zzanehip) June 9, 2021

The only apps that don’t work as you might expect are Messages and YouTube. Apple used to bundle YouTube directly into its operating system, and the developer behind OldOS says there are “still some major issues with YouTube” and Messages that they’re working to fix.

Everything else is mostly flawless. and you can even browse the web in the old UI of Safari. The App Store also list apps that will redirect you to the modern store to download and install. There are some things that simply don’t work, including folders and no jiggling to rearrange home screen apps.

We’ve seen this type of nostalgic app appear on the iPhone before. Rewound launched in the App Store back in December 2019, turning an iPhone into an iPod. Apple quickly pulled the app a few days later, citing store violations.

This latest OldOS app is available on Apple’s TestFlight service, which is typically used to distribute beta versions of apps. That means it probably won’t last long before Apple takes exception, so grab it while you can. Zane has also published the source code for the entire project on GitHub, so if you’re willing to compile it in Xcode then it will live forever.

sony-announces-the-$9,000-professional-drone-it-teased-at-ces

Sony announces the $9,000 professional drone it teased at CES

Sony is now fully revealing its Airpeak S1 drone, which it teased at CES 2021 in January. The announcement contains a lot more detail on the drone’s capabilities, features, and reveals a $9,000 pricetag for the drone sans gimbal or camera, all of which cements the idea that this drone will be aimed squarely at the professional video market.

The Airpeak with an A7S and 24mm lens attached to the sold-separately gimbal.
Image: Sony

The Airpeak S1 is built to work with Sony’s mirrorless cameras, including the A7S Mark III, FX3, or even the 8K-capable Alpha 1. They’ll be attached to a special version of the Gremsy T3 gimbal that’s been designed specifically for the Airpeak and that you’ll have to buy separately. With a camera, the drone will have around 12 minutes of flight time (though it can achieve 22 minutes without any load). It’s also worth noting that the camera needs its own batteries — it isn’t being provided power by the drone.

Sony’s already released a preview of the types of shots you can pull off with the drone, which you can see below. You can also get a shot of the retracting landing gear in motion.

One of the drone’s biggest selling points is its stability and wind-resistance. According to Sony, it can stay stable in winds of up to 44.7 miles per hour (that’s 20m/s, double what DJI quotes for the Inspire 2), and it has five sets of stereo cameras that let the drone and an infrared rangefinder that should help the drone stop before it hits obstacles and stay steady even without satellite reception. Sony even enlisted JAXA, the Japanese space agency, to help it do some of the tests for the drone:

The Airpeak is also quick — it can do 0-50 (which is close to its top speed of 55.9 miles per hour) in 3.5 seconds. It is worth noting, though, that’s without any sort of attachments — Sony hasn’t said what kind of speed or acceleration can be achieved when the drone is flying a camera. That said, Sony showed me and other journalists a video of the drone doing figure-eights in the air, which it pulled off with impressive speed and agility.

For comparison, DJI’s Matrice 600 Pro, which costs around $7,000 without a gimbal or camera, has a top speed of 40 miles per hour and a quoted battery life of 32 minutes alone or 16 minutes with a 13-pound payload, using its stock batteries.

The Airpeak S1 can be operated with just the included controller, but Sony has an app called Airpeak Flight to help make things easier. The app is iOS/iPadOS-only for now, but it will allow for control of the camera and gimbal. The Airpeak can be operated by a single person, but also allows for dual-operator mode, where one person controls flight and the other controls the camera. Sony says the controller’s range is still being tested.

The controller with an iPad running Airpeak Flight.
Image: Sony

While you won’t get a camera or gimbal for the Airpeak S1’s $9,000 price, it does come with two pairs of propellers, the controller, two batteries, and a charger. Sony expects to ship it in the fall, and will be offering a service plan to cover damage that could occur from crashes.

In light of all the legislation and controversy around drones from China, Sony is making it clear that the Airpeak S1 is designed and made in Japan; it came up repeatedly in a press briefing and again in the press release.

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Facebook plans first smartwatch for next summer with two cameras, heart rate monitor

Facebook is taking a novel approach to its first smartwatch, which the company hasn’t confirmed publicly but currently plans to debut next summer. The device will feature a display with two cameras that can be detached from the wrist for taking pictures and videos that can be shared across Facebook’s suite of apps, including Instagram, The Verge has learned.

A camera on the front of the watch display exists primarily for video calling, while a 1080p, auto-focus camera on the back can be used for capturing footage when detached from the stainless steel frame on the wrist. Facebook is tapping other companies to create accessories for attaching the camera hub to things like backpacks, according to two people familiar with the project, both of whom requested anonymity to speak without Facebook’s permission.

The idea is to encourage owners of the watch to use it in ways that smartphones are used now. It’s part of Facebook CEO Mark Zuckerberg’s plan to build more consumer devices that circumvent Apple and Google, the two dominant mobile phone platform creators that largely control Facebook’s ability to reach people.

The planned device is Facebook’s first stab at releasing hardware specifically for the wrist, opening up another area of competition with Apple at a time when the two tech giants are already at odds on other fronts. Apple has aggressively positioned itself as a protector of privacy by limiting the kinds of data that apps like Facebook can collect, while Facebook has for years been besieged by scandals regarding its handling of user data. That dynamic could create an uphill battle for Facebook to convince people to buy its forthcoming Apple Watch competitor, especially since it plans to also position the watch as a fitness device with a heart rate monitor.

Facebook is working with the top wireless carriers in the US to support LTE connectivity in the watch, meaning it won’t need to be paired with a phone to work, and sell it in their stores, the people familiar with the matter said. The watch will come in white, black, and gold, and Facebook hopes to initially sell volume in the low six figures. That’s a tiny sliver of the overall smartwatch market — Apple sold 34 million watches last year by comparison, according to Counterpoint Research.

In future versions of the watch, Facebook is planning for it to serve as a key input device for its planned augmented reality glasses, which Zuckerberg thinks will one day be as ubiquitous as mobile phones. The company plans to use technology it acquired from CTRL-labs, a startup that has demonstrated armbands capable of controlling a computer through wrist movements.

Facebook aims to release the first version of the watch in the summer of 2022 and is already working on second and third generations for subsequent years. Employees have recently discussed pricing the device at roughly $400, but the price point could change. While it’s unlikely, Facebook could also scrap the watch altogether, as the device has yet to enter mass production or even be given an official name.

Facebook’s track record for making hardware is spotty. Its 2013 phone with HTC was a spectacular flop, and it has yet to disclose sales for its Oculus VR headsets or Portal video chat device for the home. In recent interviews, executives have said that sales for the Oculus Quest 2 headset have surpassed all previous Oculus headsets combined.

Facebook’s interest in building a smartwatch dates back at least a few years. It looked at acquiring Fitbit in 2019 before Google bought the fitness wearable maker. Since then, the social network has spent roughly $1 billion to develop the first version of its watch and has hundreds of people working on the effort, according to one of the people with knowledge of the matter.

A Facebook spokesperson declined to comment for this story. The Information earlier reported that Facebook was building a smartwatch with health and messaging features, but details about its cameras and other specifics in this story are new.

Using a custom version of Google’s Android operating system, Facebook plans to lean on its suite of apps and external partnerships to create compelling experiences for the watch, which will include a companion app for phones. Even still, Facebook’s wrist wearable resonating with people is far from guaranteed. Smartwatches with cameras on them have so far failed to catch on, and Apple has cornered the high end of the market already.

android-12-beta-2-has-a-new-way-of-managing-wi-fi-connections

Android 12 Beta 2 has a new way of managing Wi-Fi connections

Google has announced that it is rolling out the second beta for Android 12 to Pixel phones today. It adds a few more of the Android 12 features that were announced at Google I/O last month but weren’t included in the first beta. But it also has a couple of newer features, including a new way to manage your internet connection.

In Quick Settings, Android 12 now has a new button called “Internet” that replaces the old Wi-Fi button. Tap it and you’ll get a screen that will let you switch between Wi-Fi networks and also shows your current cellular connection (which you can also toggle).

The new Internet settings in Android 12.
Image: Google

Google says the idea is to help users “switch between their Internet providers and troubleshoot network connectivity issues more easily.” Google’s post asks readers to “Let us know what you think,” a sign that maybe this UX might not be a sure thing. Google often introduces and then backtracks on new user interface ideas during Android betas.

Android 12 is also picking up a “Clipboard read notification,” which will appear any time an app reads the current clipboard. It shows up when one app reads the clipboard from something you’ve copied in another app. In other words, it won’t annoyingly pop up if you copy and paste within the same app. Unlike other notifications, this one will apparently appear from the bottom of the screen. It’s similar to a feature that arrived first on the iPhone, as more people realized that apps were asking for clipboard content when they really shouldn’t be.

Those are the two new features, but there are a few more that Google announced but didn’t include in the first beta. The first is the Privacy Dashboard, which lets a user see how often apps request to use a phone’s microphone, camera, and location. Apple, by the way, just announced a similar dashboard for iOS 15 — though it includes a few more data points than Android’s.

The Privacy Dashboard on Android 12.
Image: Google

Google is also turning on previously announced privacy features related to the microphone and camera. When either is on, an indicator will be displayed in the upper right of the status bar. Android 12 will also now have toggles in Quick Settings to turn those sensors off.

It’s a neat system. If you disable either the mic or the camera in quick settings, the next time an app tries to access one, the system will ask if you want to turn them back on. If you decline, then the app will think it has camera or mic access, but all it actually sees is darkness and all it hears is silence. It is, as I noted in my original Android 12 preview, a mood.

With this release, Google is keeping pace with its roadmap to release Android 12 this fall. Expect a couple more betas to land before the final release. This beta is available on Pixel phones now, and when the final update is released, it’ll hit Pixel phones first. When other phones will get updated remains an open — and vexing — question. Since this version of Android has the biggest redesign in years, don’t be surprised if other smartphone makers need a little more time to figure out how to apply their own styles to the new “Material You” design system.

Android 12 beta timeline.
Image: Google

apple-podcasts-says-it’ll-launch-in-app-subscriptions-globally-on-june-15th

Apple Podcasts says it’ll launch in-app subscriptions globally on June 15th

After some major hiccups and a delay, Apple Podcasts says it’s launching in-app subscriptions next week. The global launch of subscriptions and channels, which are groups of shows, will happen on June 15th, the company said today in an email to podcasters, which The Verge has viewed.

Apple first debuted in-app subscriptions in April with a launch planned for May. It then emailed creators to tell them the feature launch would be pushed to June to “ensure we are delivering the best experience for creators and listeners,” likely because of issues the company introduced with a recent backend update. Through the feature, listeners can subscribe to certain shows or networks for early access and ad-free content, among other perks.

Beyond this rollout being delayed, podcasters have complained that Apple’s latest Podcasts update, made in preparation for the subscription offerings, completely bonked the system. Podnews wrote two weeks ago that multiple creators experienced a range of issues, including their episodes being delayed, their analytics breaking, and artwork going missing. Hopefully Apple will have all that sorted prior to this rollout.

Meanwhile, Spotify announced and launched its plan for subscription podcasts in the time since Apple debuted its product and delayed the release. Spotify’s solution doesn’t allow people to subscribe in-app, thereby allowing the creators and the company to skirt around Apple’s App Store fees. Instead, listeners have to navigate to an external Anchor webpage. Though that also puts a big hurdle between creators and potential subscribers.

Apple’s big idea is that putting a subscribe button in the podcast app could draw more premium listeners to various services, like Luminary and Wondery Plus. Those groups have had to get over the hurdle of making people subscribe in an app separate from their usual listening platform. Starting this month, we’ll finally see how powerful a subscribe button might be.

cooler-master-mm720-review:-respawn

Cooler Master MM720 Review: Respawn

Our Verdict

The Cooler Master MM720 is a unique gaming mouse that improves on its predecessor, the Spawn, with a case, sensor and cable that compete with other high-end mice.

For

  • + Unique design with ring finger support
  • + Pure PTFE feet
  • + Very lightweight, flexible cord

Against

  • – Side buttons can be hard to reach
  • – Cable already suffers from light kinking

It took nearly a decade, but Cooler Master finally announced a followup to its Spawn gaming mouse at CES 2020. The vendor has followed up its cult classic with the Cooler Master MM720. Available for $40$50 as of writing, the MM720 is ready for the new millennium with a honeycomb-style chassis, upgraded sensor and a cable with both pros and cons. Ultimately, it’s a winning package that not only competes favorably against modern rivals but also its predecessor, which some consider the best gaming mouse of yesteryear.  

Cooler Master MM720 Specs

Sensor Model PixArt PMW-3389
Sensitivity Up to 16,000 CPI native or 32,000 via software 
Polling Rates 125, 250, 500, or 1,000 Hz
Programmable Buttons 6
LED Zones and Colors 2x RGB
Cable 6 foot (1.8m) USB Type-A 
Connectivity  USB Type-A
Measurements (LxWxH) 4.15 x 3.01 x 1.47 inches (105.42 x 76.5 x 37.4mm)
Weight (without cable)  1.72 ounces (49g) 
Extra Replacement PTFE feet

Design and Comfort 

Modern gaming mice often seem like they were made from the same mold. That isn’t necessarily a bad thing because manufacturers have mostly settled on shapes that can appeal to a broad audience, and breaking that mold can result in a truly awful mouse. But that didn’t stop Cooler Master from eschewing the staid designs of modern mice in favor of the unique, seemingly hand-molded case that inspired the original Spawn gaming mouse.

The Cooler Master MM720 is short, wide and defined by its curves. It almost seems like the company handed someone a ball of Silly Putty, told them to pretend it was a mouse and then used the resulting shape as inspiration. There is nary a flat surface on the mouse; every point of contact has been contoured in some way to better accommodate the natural shape of most people’s hands. This looks weird, yes, but it feels great during use.

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But all of those things were true of the Spawn when it debuted a decade ago. The Cooler Master MM720 complements that ergonomic design with an ABS plastic honeycomb shell that weighs roughly half as much as its predecessor, a PixArt PMW-3389 optical sensor that’s been moved to a more sensible location under the mouse and a braided cable that should offer a better experience than the rubber cable Cooler Master had to use in the Spawn.

Cooler Master has also welcomed modern design trends with the MM720 in the form of two color options, white and black, with either a glossy or a matte finish. There’s a subdued Cooler Master logo on the palm rest that—along with the scroll wheel—provides the new mouse’s obligatory RGB lighting. And, of course, the honeycomb shell makes the MM720 look much different from the Spawn’s solid plastic construction.

The result is a mouse that is familiar in many ways, thanks to its similarity to mice like the similarly priced Cooler Master MM710 and Glorious Model D, yet still novel because of its shape. The Cooler Master MM720 measures 4.15 inches long, 3.01 inches wide and 1.5 inches tall and weighs 1.72 ounces. For comparison, the MM710 is 4.59 x 2.46 x 1.51 inches and about 1.87 ounces, and the Model D- is 4.72 x 2.40-2.64 x 1.30-1.57 inches and 2.4 ounces. 

Unfortunately, the matte black option of the Cooler Master MM720 we tested is also a fingerprint magnet, which gives the already odd-looking mouse an even less appealing aesthetic. This problem might not be as noticeable on other versions of the mouse though, especially the white ones. And it’s merely a cosmetic issue. Cooler Master says the MM720’s case offers IP58 dust and water resistance, thanks to its special coating. The company also claims “you can dunk this bad boy in water to clean it off,” but I wasn’t brave enough to test that claim.

I also noticed some light kinking on the cable after just a little over a week of use. At this point it’s more of a visual distraction than anything else, but it does raise concerns about the cable’s long-term durability.

Gaming Performance

The Cooler Master MM720 is surprisingly comfortable to use for extended periods, and that’s mostly because it offers a place to rest your ring finger while you’re playing. Most gaming mice tend to ignore the existence of our ring fingers entirely—companies typically account for our thumbs, index fingers and middle fingers before calling it quits. But the Cooler Master MM720’s design accounts for one of those neglected appendages (sorry, pinky), and this seemingly inconsequential change makes a noticeable difference over the course of a long play session.

It’s also surprisingly easy to fling the Cooler Master MM720 around a mousepad. Many of the changes Cooler Master made to this mouse contribute to that ease of movement: the 100% pure PTFE feet are smoother than Rob Thomas, and the braided cable offers minimal drag, although it was still somewhat distracting coming off the wireless mice I’ve reviewed lately. I’m firmly in the wireless camp at this point, (see our Best Wireless Mouse page for recommendations), but if you insist on having a cable you could do worse than the Cooler Master MM720 when it comes to actual gameplay. Of course, your final views will depend on how founded or unfounded those concerns about durability prove to be.

The Cooler Master MM720’s light weight, smooth feet and braided cable are complemented by the PMW-3389 optical sensor, specced for up to 16,000 counts per inch (CPI) sensitivity, a max velocity of 400 inches per second (IPS) and max acceleration of 50g. Many other mice, including the excellent Razer Naga Pro, use the same sensor to great effect. 

The sensor’s also in a sensible position on the MM720: smack-dab in the middle of the mouse, as opposed to the offset sensor found in the original Spawn. I didn’t have any trouble popping heads in Valorant with the Cooler Master MM720, and the PMW-3389’s reliability is a big contributor to that. 

Another contributor: The LK optical micro switches used in the primary mouse buttons. They are certainly responsive, and I only found myself shouting “but I clicked!” because of network problems, not because of a missed input. Cooler Master markets the switches as offering “nearly instant actuation” and reducing debounce time to “practically zero.”

In fact, the only problems I had in-game with the Cooler Master MM720 involved the side buttons. They appear to be well-made, as I didn’t notice any pre or post-travel during everyday use, but their placement just doesn’t work for me. Practically every aspect of the mouse lends itself to a relaxed grip, so I want to rest my thumb in the dedicated groove along the side of the case, but the side buttons are located above that groove. This placement wouldn’t be a problem with my normal fingertip grip, but because of the Cooler Master MM720’s design, I would end up using something closer to a palm grip that forced me to stretch my thumb every time I wanted to press a side button. Cooler Master says the MM720 is fit for palm and claw grippers, but I can’t comfortably use a claw grip and take advantage of the ring finger rest, so it ended up being a matter of which trade-off I was most willing to live with.

Whether or not that’s a problem for you will depend on the grip you use, the size of your hand and how much importance you put on the side buttons. But it did seem a bit strange that this one aspect of the Cooler Master MM720’s design was at odds with the rest of the mouse. Maybe there’s a technical limitation preventing a lower placement for the side buttons or perhaps the grip I settled on wasn’t actually what Cooler Master had in mind. Hopefully others fare better in that regard.

Features and Software

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(Image credit: Tom’s Hardware)

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The Cooler Master MM720 is configured using the comically named Cooler Master MasterPlus+ software. The utility offers information about your system, like the temperature, usage percentage, and voltage of your CPU and GPU by default. You can also use it to manage your other Cooler Master hardware. It checks for any new firmware on first launch, offers to install it and then gets out of the way so you can configure the Cooler Master MM720 using its many distinct settings.

The six programmable buttons can all be configured under the appropriately titled Buttons page. Because of the software’s Mouse Combo feature, there are actually just five programmable buttons—the side buttons, right mouse button and the scroll wheel directional inputs—by default. That setting allows each of the mouse’s buttons to perform a secondary function when the scroll wheel button is held down. Luckily that setting, which is enabled by default, can be disabled right on this page.

The MasterPlus+ software offers a variety of actions. Each button can be disabled, set to behave like another mouse button, keyboard key, or DPI switch, used to control multimedia playback or tasked with executing a macro, switching between profiles or performing a Rapid Fire action that repeats a given input up to 99 times as quickly as possible. There’s also an option to disable the sensor, which could prove useful if you want to stop someone from clicking around your system or if you want to watch a video without the controls popping up because you happened to jostle your desk, and the DPI switch on the bottom of the mouse can be assigned any of these functions as well.

The Cooler Master MM720 also offers a surprising amount of control over its performance. The usual settings are all here: You can enable angle snapping, toggle lift-off distance, or set the polling rate to 125, 250, 500, or 1,000 Hz. There are also sensitivity controls between 200 and 32,000 CPI; just be warned that setting the CPI any higher than 16,000 uses software and also causes problems because of the PMW-3389’s limitations. And by “causing problems” I mean the cursor is nigh impossible to control, skips around the screen, and is essentially unusable. Cooler Master provides seven CPI stages for toggling with the CPI switch that all offer separate values for their horizontal and vertical sensitivity; although, the two are linked by default.

MasterPlus+ also offers sliders for angle tunability, button response time and the operating system’s settings for double-click speed and pointer sensitivity. But the premier feature is Surface Tuning, which is supposed to optimize the sensor for your particular mousepad. I didn’t notice any improvement, but I’m also used to adapting to a variety of sensors in numerous mice, so maybe someone who spends months on end with the same mouse and/or sensor would better appreciate the setting.

The software’s RGB settings are similar to those found in most other utilities. Cooler Master offers seven preset colors, as well as slots for seven custom colors that you can set by using a color wheel or providing RGB values and adjusting the brightness slider. There are four built-in effects—Static, Breathing, Color Cycle and Indicator—that mostly perform as expected. I say mostly because Indicator is a bit of an odd duck. It’s not clear what exactly it’s indicating, and it’s the only built-in effect that uses different colors for the two RGB zones—blue in the palm rest and pink under the scroll wheel— but those colors don’t appear to be customizable and they remain static even if I move the mouse or click around the app.

There’s also the option to create a custom lighting effect, but this seems to be limited to solid colors because the LED speed and LED direction settings are grayed out. Aside from using the Indicator setting, this appears to be the only way to set different colors for the two RGB zones, but the process isn’t particularly intuitive. You have to select a color and then, entirely without prompting, click on the zone you want to assign that color in the preview window.

Macros, meanwhile, are surprisingly limited. All you’re able to do is tell MasterPlus+ to start recording your keyboard or mouse inputs, tell it when to stop recording and then set the input delay for the individual actions you performed. The only other option is to run a macro once, have it loop for as long as the designated execution key is held down or have it loop until that key is pressed again. That isn’t to say the macros can’t prove useful, but they are more limited than they are in other utilities.

Finally, there are profiles. Cooler Master offers five by default, and they can each be reset, renamed, overridden by an imported profile, exported, or viewed as a .exe file in your file system. Otherwise, they simply store the settings managed by the other sections in the app to the mouse’s 512KB of onboard storage. You can change the mouse’s current profile without having to open (or download) the app again by using the profile switch button.

Bottom Line

(Image credit: Tom’s Hardware)

I said in my review of the MSI Clutch GM41 Lightweight Wireless that it featured the “prototypical gaming mouse look.” Nobody could say that about the Cooler Master MM720. It’s a unique mouse that breaks the mold with purpose—providing a more comfortable gaming experience—instead of a misguided attempt to simply look different from the other mice on the market. Sure, the groundwork for this design was laid over a decade ago, but it’ll still be novel to most of its potential customers. 

The Cooler Master MM720 is also a surprisingly good value, with  a honeycomb shell, modern-day sensor, braided cable, large 100% pure PTFE feet and two RGB lighting zones, starting at $40 as of writing. Many companies would either charge more for mice with those components or choose different parts. The HK-Gaming Mira-M (currently $40), for example, relies on a PMW-3360 sensor and smaller feet.

The primary drawbacks to the Cooler Master MM720 are the placement of its side buttons and the questionable durability of its cable. But of far greater concern is the mouse’s shape and if it fits your style. I preferred palm gripping with the MM720, and people who’ve been waiting for a followup to the Spawn or a more ergonomic gaming mouse should be excited by the MM720. If you prefer an ambidextrous mouse or a claw grip, the Glorious Model D- and Mira-M may be better options. 

There isn’t necessarily a clear winner between the Mira-M, Model D- and MM720, which all earned our Editor’s Choice Award. But that might actually be a good thing: Having options with quite different shapes but similar pricing, specs and performance is a sign that this ultralight segment is maturing. Now you can opt for the mouse that best suits your hand size, grip and play style. 

For gamers seeking a unique, ergonomic-minded option, the Cooler Master MM720 is a solid product. Let’s just hope it doesn’t take Cooler Master another decade to release a followup, eh?