Amazon is launching new lens options today for its Echo Frames smart audio glasses: two types of polarized sunglass lenses for use outside, and blue light-filtering lenses for staring at bright screens. The blue light and blue mirror sunglass options will ship on May 18th, and the “Classic” dark sunglass lenses will arrive later on June 9th. All three varieties will be available in the black version of the Echo Frames for $269.99.
Echo Frames are far simpler in comparison to other smart glasses, like Google Glass. Essentially, they’re a glasses frame with Amazon’s Alexa assistant built-in, along with some microphones and downward firing speakers. In our review of the Frames, we found Alexa’s abilities to be pretty limited (especially on the iPhone) because the assistant defaults to Amazon’s services. Frames are much more compelling as a straightforward audio device, which is where these new lens options seem to come in.
Take the sunglasses variety. Echo Frames might not make sense as a smart assistant you interact with all day, but for a bike ride or hike, it could be very helpful to have your sunglasses pull double duty as headphones for music or podcasts.
You could use the same kind of logic for the blue light-filtering lenses. Say you’re going heads down on a long project and you know you’re going to look at screens for an extended period of time. Having a way to listen to music or take calls while still keeping your ears free could be handy. (Keep in mind blue light might not be as damaging or eye-straining as some headlines suggest.)
The limit on either of these use cases is the battery life of the Echo Frames. When we originally reviewed the Frames we weren’t able to make it through a full day, despite Amazon’s more open-ended battery life claim of 14 hours of “mixed use.” For an afternoon outdoors, it seems like the sunglasses should last, but using blue light glasses inside, listening to music all day, you might have to keep a closer eye on the Frames’ battery.
Good news: Apple Music is adding lossless audio. And not only is it significantly upping the audio quality, offering high-resolution audio right up to 24-bit/192kHz, but it is also doing so at no extra cost to subscribers. Over to you, Tidal, Qobuz et al.
However, it’s not all plain sailing for those of us wanting to benefit from the very best possible sound quality using Apple products. Neither the iPhone 12, AirPods Max, AirPods Pro or either of the HomePods will play Apple Music’s ‘Hi-Res Lossless’ offering (which Apple defines as above 24-bit/48kHz, up to 24-bit/192kHz).
Apple makes that (relatively) clear itself, saying, “Due to the large file sizes and bandwidth needed for Lossless and Hi-Res Lossless Audio, subscribers will need to opt in to the experience. Hi-Res Lossless also requires external equipment, such as a USB digital-to-analog converter (DAC).”
While Apple plays its cards close to its chest over certain specs, the iPhone’s output maxes out at 24-bit/48kHz, which is fine for Apple Music ‘Lossless’ but not good enough for ‘Hi-Res Lossless’.
The AirPods Max, AirPods and HomePods, meanwhile, use the AAC Bluetooth codec, which doesn’t support the Apple Lossless Audio Codec (ALAC) that Apple Music uses for its lossless audio streams (since confirmed by Apple to T3).
AirPods Max owners might reasonably hope that their headphones could be wired to an iPhone to unlock Apple Music lossless, but this doesn’t appear to be the case either. Apple told The Verge: “When you play a 24-bit/48 kHz Apple Music lossless track from an iPhone into the AirPods Max using both the cable and Lightning dongle, the audio is converted to analog and then re-digitized to 48kHz. That re-digitization step is the reason that Apple can’t say you’re hearing pure lossless audio; it’s not an identical match to the source.”
So, what’s the solution? If you connect a compatible external DAC to your iPhone and use a wired pair of headphones, you should be able to listen to Apple Music lossless audio. Check out our guide for how to listen to hi-res audio on an iPhone. You will also be able to listen on a Mac this way.
Of course, the other big Apple Music update, spatial audio via Dolby Atmos, is much more widely available across Apple products. By default, Apple Music will automatically play Dolby Atmos tracks on all AirPods and Beats headphones with an H1 or W1 chip, as well as the built-in speakers in the latest versions of iPhone, iPad, and Mac. In fact, Apple Music Dolby Atmos will work with all headphones.
One thing’s for sure, Apple lossless audio sounds like a good excuse for Apple to upgrade its next generation of audio hardware. Might the AirPods 3 be lossless audio compatible? That would require Apple to come up with a hi-res-supporting Bluetooth codec. Or could we get an upgraded version of the AirPods Max? Is there a new HomePod HiFi in the works? We shall see.
Apple spatial audio: what is it? How do you get it?
Astell & Kern’s digital expertise comes good in this entertaining USB-C cable DAC
For
Notable improvement to audio
Clean, precise character
Nicely made
Against
No iOS device compatibility
No MQA support
For a relatively simple product, Astell & Kern’s first portable DAC has a rather convoluted moniker. ‘Astell & Kern AK USB-C Dual DAC Cable’ isn’t something you’d want to say out loud (or type) often but, to the company’s credit, it sums up the product perfectly: it’s a USB-C cable with two DACs inside.
Thankfully, the name doesn’t attempt to further explain its purpose, so let us fill in the gaps.
Features
Portable DACs – compact DACs that don’t rely on mains power – have arrived in force in recent years with the mission of conveniently improving the sound quality between your phone or computer and wired headphones. That’s because the digital-to-analogue converters and analogue output stages of these do-all devices are generally pretty poor.
Though wireless headphones connected to a device may be the portable audio preference of many nowadays, a wired set-up generally still offers the best performance-per-pound value, particularly if you want to play hi-res audio.
Astell & Kern AK USB-C Dual DAC Cable tech specs
Input USB-C
Output 3.5mm
Hi-res audio PCM 32-bit/384kHz, DSD256
Weight 27g
While there are a number of traditional box or USB stick portable DACs in existence, the AK USB-C Dual DAC Cable is one of an increasingly common group of DACs designed to enhance on-the-go or desktop sound quality in cable form. This Astell & Kern, like the Zorloo Ztella and THX Onyx, is essentially an extension of your headphones cable; the discreet middleman between them and your source device.
At one end is a 3.5mm output, and at the other is a USB-C connection for plugging into any device with that output, such as an Android phone, Windows 10 PC, tablet or MacOS computer. For the bulk of our testing, we use it with a Samsung Galaxy S21 and Apple MacBook Pro.
Some portable DACs, such as the multi-Award-winning Audioquest DragonFly Red, have a USB-A connection instead, but now that USB-C is becoming more prevalent it makes sense for a portable DAC like this one to adopt it. You can always buy a USB-C-to-USB-A adapter to cater for devices with such ports.
Portable DACs can often be used with Apple’s camera adapter to make them compatible with iPhones and iPads, but Astell & Kern says that isn’t the case here “due to the dual DAC incompatibility and power restrictions of iOS devices”. So iPhone users will have to look elsewhere.
The dual DACs (specifically, two Cirrus Logic CS43198 MasterHIFi chips) support native high-resolution audio playback of PCM files up to 32-bit/384kHz and DSD256. However, due to the AK USB-C Dual DAC Cable’s lack of MQA file support, Tidal HiFi subscribers won’t be able to benefit from the (MQA-encoded) hi-res Tidal Masters that are part of the tier’s offering. It’s also worth noting that the DAC has been built for sound output only, so it won’t work with headphones with an in-line remote.
A portable cable DAC is new territory for Astell & Kern – the company is most renowned for its portable music players but also makes headphones and desktop audio systems. But digital-to-analogue conversion technology is something the company is well versed in. And that shows.
For the AK USB-C Dual DAC Cable, Astell & Kern says it developed a circuit chip on a six-layer PCB just 14 x 41mm in size, featuring bespoke capacitors found in its music players, and optimised to prevent power fluctuations. The analogue amplifier (with a 2Vrms output level), meanwhile, is designed to drive even power-hungry and high-impedance headphones.
Sound
We use a range of headphones, from high-end Grados to more modest Beyerdynamic on-ears and Sennheiser Momentum earbuds – and the Astell & Kern doesn’t struggle to power any of them. However, we would be wary of your playback device’s volume output level when you first connect the DAC and plug in your headphones (especially if you’re using more than one pair) to avoid getting an unexpected earful. It’s something Astell & Kern advises in the manual, too.
Adding the AK USB-C Dual DAC Cable between these headphones and our source devices (which provide power to the DAC) makes the world of difference. As the likes of the Zorloo Ztella and Audioquest DragonFly Black have shown, even a modest outlay can make a significant improvement to your portable sound.
The Samsung Galaxy S21 is by no means the worst-sounding smartphone out there, and yet the Astell & Kern makes music come through our wired headphones much clearer, cleaner and punchier than with just a standard USB-C-to-3.5mm dongle. This little DAC doesn’t just do the basics by amplifying the sound and beefing up its tone, it also goes the extra mile to open up music and let you in on more of its detail.
Considering the increasing competition in the portable DAC market, you could say it’s a necessary mile. One of our favourite portable DACs, the Audioquest DragonFly Red, proves to be a notably more insightful and rhythmically entertaining performer – but then it is significantly pricier at £169 ($200, AU$280). For this modest amount of money, the AK USB-C Dual DAC Cable is a very attractive proposition indeed.
We play Lesley by Dave ft Ruelle and the rapper’s poignant storytelling is all the more compelling for the boost in clarity and vocal insight delivered by the DAC. The melodious synth chords, which twinkle with clarity against the contrasting backdrop, are planted with precision on either side.
It’s a similar story as we plug the Astell & Kern into our MacBook Pro and settle into Big Thief’s Shoulder, the presentation pleasantly opened up and generously populated with definition aplenty around Adrianne Lenker’s pleading vocal delivery and the warm textures of the band’s hallmark folksy guitar licks.
Build
So, it sounds good. But what’s it like to live with? After all, this is an everyday device that’s likely to sit in your pocket or on your desktop during the 9 to 5. Perhaps most crucially for a device of this nature, the AK USB-C Dual DAC Cable is compact, lightweight (27g) and well made – to the extent that we feel comfortable tossing it in a bag or shoving it down trouser pockets before long.
The twisted cable between the USB-C output and main body – made up of Technora aramid fibre at its core, wrapped by copper layers and finished with shielding treatment – makes it easy to manipulate the device into a jeans pocket when connected to a phone, and feels built to last. It also helps absorb the shock of accidental knocks, unlike USB stick designs.
While we would expect a device like this to last years, in the weeks we spend in its company we feel confident of its durability. Even when we accidentally yank the device out of our playback source with the cable a number of times, it proves hardy enough to withstand it.
While made to fit nicely into a pocket, some consideration has also clearly been taken to make the AK USB-C Dual DAC Cable look nice when it’s not hidden away – when it’s on a desktop, for example.
The metal casing at the end of the cable – comparable with one of the more compact USB sticks in our collection – has a polished finish and angled surface that resonate with the aesthetic of the company’s premium music players. Design niceties on products like these are only ever going to be the small touches, but they’re here at least.
Verdict
Before Astell & Kern announced its AK USB-C Dual DAC Cable, it wouldn’t have been a stretch to imagine the company making such a product. It has been in the portable digital audio game for years and enjoyed much success.
That know-how has been put to good use in offering USB-C device owners an affordable, practical way to soup up their smartphone or desktop sound through wired headphones. It’s such an appealing option that we can almost forgive the unwieldy name.
We’ve gotten through the expert witnesses of Epic v. Apple, and as a reward, Phil Schiller — currently an “Apple Fellow,” whatever that is, and previously the senior vice president of worldwide marketing — took the stand like a twinkly App Store St. Nick. To hear him tell it, Apple is a wonderful partner to developers, selflessly improving dev tools and responding to their needs. At times the testimony feels like a prolonged ad for iOS.
The goal of the testimony is to paint the App Store as a part of the iPhone that can’t be removed or replaced by a competing alternative. To this end, we heard in exhaustive detail about the improvements made to the iPhone that benefit the developers in the App Store. The chips. The Retina display. The accelerometer. The wireless upgrades. It’s practically an Apple event on the stand.
Among the exhaustive list, Schiller identified Metal, one of the developer tools Apple created. (Metal is a play on “close to the metal,” or writing code that’s close to the computer’s guts.) Apple’s counsel says the lawyer version of “roll tape!” and we’re treated to a 20 second clip of Tim Sweeney on stage at WWDC, praising Metal as a wonderful tool that will allow developers like Epic Games to create the next generation of improvements. Solid burn!
The overall impression I get from the list of improvements is, essentially, that Fortnite absolutely could not have launched on the first generation of iPhones — the hardware and chips couldn’t have handled the game. That is true! Also: Fortnite didn’t exist yet, so that’s a pretty good reason it couldn’t have been on those early iPhones. But there is another reason a time-traveling Fortnite couldn’t have launched on the first iPhones in 2007: the App Store didn’t exist yet, either. This particular fact is somewhat inconvenient for Apple’s argument that the iPhone and the App Store are inseparable.
Schiller’s testimony spends some quality time back in 2007, to explain the origin of the App Store. When the iPhone launched, the only apps on it were Apple’s own; all other apps were web apps. In response, there was a spate of “jailbreaking” — essentially, hacking the iPhone so you could put your own apps on it. This was the genesis of the App Store: Apple realizing that people were going to put their own apps on the iPhone no matter what it did. If it wanted control of the process, it was going to have to create an official route.
From the jump, security was going to be a concern, Schiller said. After all, the point of the phone was that you could carry it around — which involved collecting location data. So iOS was built from the ground up with this in mind, Schiller says. (This line of testimony is a rebuttal to Epic’s argument that MacOS allows side-loading, and it is therefore anticompetitive that iOS does not.) To put a stop to the jailbreaking, Apple did something unusual: rather than showing the world a finished product, it announced it was working on something. That something was the App Store.
The Steve Jobs line that Epic has touted — ”We don’t intend to make money off the App Store” — comes from these early days. At the time of this announcement, Apple didn’t know if it would make money, Schiller testified. He also suggests that the line was not a promise that Apple would not make money. The App Store was a “huge” risk, Schiller said. “We’re taking our hot new product and putting something we’ve never done before on it, and we have no apps yet! So we have no idea how this is going to do.” This is credible. What is less convincing is Schiller’s attempt to redefine what it means to “lock customers into our ecosystem,” a phrase that comes from a Jobs email entered into evidence earlier in the trial.
Look, “locked in” has an accepted meaning, and it’s not a very friendly one: prisoners, for example, are locked in. Schiller gives this the old college try anyhow, telling the court that the idea behind “locked in” was just to make services more attractive, so that customers wouldn’t want to leave. Later in the email, Jobs talks about making the ecosystem even more “sticky,” which is less menacing, but — glue traps are sticky. So are flystrips. When was the last time that being stuck to something was positive for you?
But hey, Schiller’s a marketer. He was Apple’s marketing guy for actual decades! Always be closing, baby. And so if it at times seemed like he presented Apple as though it were a selfless do-gooder, responding to devs’ requests for in-app payments — which was a then-nascent business — by building capability for that into the store, well, that’s his job. Still, presenting one of the most ruthlessly efficient cash machines in tech as a helpful friend of small developers is kind of like painting a whale shark orange and calling it a goldfish who feeds other goldfish.
Despite Schiller’s friendly demeanor, some of his testimony is a stretch. For instance, he says he doesn’t see mobile as a duopoly. He lists Samsung, Microsoft, Google, and Amazon as competition. The Amazon Fire phone was discontinued in 2015, as was the Windows Phone. Perhaps they haunt his dreams, but they certainly don’t haunt the market.
But Schiller mostly does what he needs to do for Apple — as I suppose he has for 30-odd years. He’s cheerful, pleasant to listen to, and at times, very convincing. The question in this case, though, is if marketing to a judge is as easy as marketing to Apple customers.
Oculus will soon roll out its v29 software for Quest and Quest 2 headsets, and this one adds more features and functionality to the lineup. The most exciting one is a new Live Overlay casting feature that will give you an easy way to capture a mixed reality view of you using VR superimposed over the content displayed in your headset. Any VR app that supports casting and recording will work with this feature, according to Oculus.
All you’ll need is at least an iPhone XS or newer, a Quest headset, and the Oculus app for iOS updated to a new version that’s coming to “a subset of users.” Then you turn on the feature and have someone aim the camera at you (or aim it at yourself).
There are other highlights to mention in this software version, but I want to focus a moment longer on how big of a technical achievement Live Overlay seems to be. The company’s previous solution, its Mixed Reality Capture Tool on PC for Quest and Rift S, required a bunch of expensive hardware, including a rig with 16GB of RAM, a decent graphics card, your own 1080p webcam, a 5GHz Wi-Fi router, and — of course — your own green screen. But for lucky iOS users who get the app update, Oculus’ improved feature has eliminated the need for almost all of those gadgets. You just need your headset and your phone.
In other casting news, Oculus is allowing you to capture what you’re saying into your headset’s built-in microphone during casting sessions or when you’re recording a video clip. It’s also extending multi-user support and the app sharing feature to owners of the original Quest, so multiple people can share games on a single headset. These features were originally limited to the Quest 2, but Oculus is making good on its pledge to bring them to the Quest.
There’s a Files app coming with this update, and it’ll be located within your app library. Oculus says in its blog post that you’ll be able to download and upload media files “to and from your favorite websites” through the browser built into the headset. In other words, it should be a lot easier to upload content to social media sites other than Facebook.
The last couple of additions include an Infinite Office update that lets iOS users (using an iPhone 7 and newer, with Android support coming soon) see lock screen notifications from within a Quest headset. Oculus is also adding a shortcut for its Passthrough command to the user interface in the Quick Settings menu, giving you an alternative method of triggering it instead of physically double-tapping the side of your headset.
Lastly, Oculus will begin showing ads for VR experiences within the mobile app with the intent to broaden discovery for both developers looking for an audience and users to find new content. This could be useful for smaller developers who have built quality experiences but don’t have the awareness of more popular apps. That said, if you’re a curious Quest owner looking for new experiences, I suggest checking out SideQuest on PC or from an Android phone.
Google is rolling out a new feature for the Google Phone app that announces who’s calling when the phone rings, according to 9to5Google. If it’s rolled out to you, you can set whether you want the app to announce caller ID every time the phone rings, only when you’re wearing a headset, or never, 9to5Google says.
iOS has had a feature like this for some time, and it seems like Google’s version for the Phone app works similarly to Apple’s implementation. On my iPhone, I find caller ID announcements to be really useful — it’s very handy to know who’s calling before I even look at my phone. Caller ID announcements are also a great accessibility feature, allowing people with visual disabilities to more easily know who is calling them.
Sadly, most of the call announcements I hear are for spam calls or numbers I don’t recognize. I really wish that Apple offered something like Google’s automatic call screening, which is available for all Pixel users in the US.
Apple’s just announced that it’s adding lossless, hi-res and Spatial Audio with Dolby Atmos tracks to the Apple Music service. Not only are these benefits being added without the subscription price going up, we’ve also now discovered that you won’t even need to use Apple’s own headphones in order to listen to tracks in Dolby Atmos.
In a post-announcement briefing, Apple’s Buddy Judge explained that the new Spatial Audio with Dolby Atmos feature will work with any headphones – as long as you manually enable it.
Once the update goes live next month, if you go into Settings on your iPhone or iPad and then to Music, a new Dolby Atmos option will be available. This is set to Automatic by default, which means Dolby Atmos tracks will play correctly when you’re listening via any W1- or H1-enabled pair of Apple or Beats headphones (the AirPods Max, AirPods Pro or standard AirPods, for example), but not when you’re using third-party headphones. However, if you switch this option to Always On, even these non-Apple headphones will play back the Dolby Atmos tracks correctly.
It’s worth noting that this setting only applies to Spatial Audio Dolby Atmos tracks in Apple Music and not to Spatial Audio content in other apps such as TV. Spatial Audio in the TV app is a slightly different beast in that it also utilises the sensors in Apple’s own headphones to enable head-tracking. It seems to us that this does open the door to more simplified, non-head-tracking Spatial Audio movie support coming to third-party headphones in the future, though.
As has been rumoured for the past week or so, Apple Music is adding support for lossless audio, as well as and Dolby Atmos-powered 3D audio (aka Apple’s Spatial Audio).
The service’s 75 million-strong catalogue will be available in CD quality (16-bit/44.1kHz) or hi-res (24-bit/48-192kHz). There will be 20 million songs in lossless audio at launch, with the full 75 million available by the end of the year.
Meanwhile, “thousands” of tracks will be available in Apple’s Spatial Audio tech (as previously featured in its AirPods Pro and AirPods Max headphones). Spatial Audio adds “multidimensional sound and clarity”, making the audio sound much more immersive.
Both features will launch in June and won’t cost Apple Music subscribers any extra money. The monthly subscription cost remains £10 ($10, AU$10).
Apple has described the new features as Apple Music’s “biggest advancement ever in sound quality” – which we’d have to agree with.
Read all about: Spatial Audio, Dolby Atmos and hi-res audio
It’s not the first streaming service to support lossless, of course – Tidal, Qobuz, Deezer and Amazon Music HD all offer lossless listening. But it has pipped Spotify to the post, with the green giant not launching its own lossless tier, Spotify HiFi, until later in the year.
As expected, Apple’s lossless streams use ALAC (Apple Lossless Audio Codec) to offer more detail and informationion in a recording. That should mean higher audio quality, albeit also bigger file sizes – estimates put it at around 36MB of data for a three-minute track.
There are three tiers of lossless audio to accommodate different files sizes and situations in which you can play them: CD quality (16-bit/44.1kHz), 24-bit/48kHz, and 24-bit/192kHz. You can choose which quality you would to stream or download in through the Settings > Music > Audio Quality section of Apple Music. While music up to 24-bit/48kHz can be played natively on Apple devices, playing anything above that – 24-bit/96kHz or 24-bit/192kHz streams, for example – requires connecting an external DAC. Apple is calling these highest-quality streams ‘Hi-Resolution Lossless’.
Apple’s Spatial Audio, meanwhile, is enabled by Dolby Atmos for Apple Music. By default, Apple Music will automatically play Dolby Atmos tracks on all AirPods and Beats headphones with an H1 or W1 chip*, as well as the built-in speakers in the latest versions of the iPhone, iPad and Mac. Compatible devices, therefore, include the iPhone 12 family, AirPods 2 and Beats Powerbeats Pro. Playing from an Apple TV 4K into a Dolby Atmos device will work too.
What’s more, Apple’s Buddy Judge has now confirmed to us that Spatial Audio with Dolby Atmos will also work with all headphones. If you’re using non-Apple headphones you’ll simply have to switch the new Dolby Atmos setting to ‘Always On’ rather than the default ‘Automatic’.
At launch, there will be “thousands” of tracks available in Spatial Audio, and Apple says it will be adding new tracks “constantly”. It will also put together a set of Atmos playlists so you can easily find something to listen to. Albums available in Dolby Atmos will sport a badge on the detail page to make them easy to spot.
Apple says it’s working with artists and levels to produce more songs in Spatial Audio.
Now all we need is the heavily rumoured, suspiciously imminent AirPods 3 to drop this week…
One seemingly obvious use for Apple’s new $29 AirTag tracker is for pets. As a new dog owner, I wanted to add an AirTag to my dog’s existing leather collar, but the options currently available are lousy.
AirTags are small, but they’re not that small. Most AirTag holders currently available from Apple and its partners assume I’m okay with dangling a 0.39-ounce (11-gram) pendant off my medium-sized beagle’s neck. I’m not, which is how I came up with the idea for a DIY neoprene sleeve that keeps the IP67 water- and dust-resistant AirTag snuggly attached to Hank’s existing collar.
I’m not going to suggest that AirTags are the best way to track your pets — they’re not. But they’re relatively cheap, unlike dedicated GPS / GSM pet trackers that require monthly subscriptions. Apple’s Find My network coverage is also more limited. Nevertheless, an AirTag is better than nothing, especially in populated areas where any nearby iPhone can alert you to your missing pet’s location.
Why not buy?
A few companies have already announced AirTag accessories designed specifically for pets. The problem is that none of them are currently shipping, and most are downright expensive.
There’s the $29.95 Nomad Rugged Pet Tag case, which can be engraved with your phone number for an extra $19.95. But it’s still just a pendant and doesn’t ship until August. There’s the €19.95AUD Studio Proper DogTag that fits snuggly to existing collars but doesn’t ship until the end of July. And finally, there’s the expensive $47.95 FollowPaw collar with built-in AirTag pocket, which doesn’t ship until June.
One day, I’ll probably buy a dedicated AirTag holder for my dog — one that fits snuggly to his existing collar and comes engraved with his name and my phone number so that I can remove his redundant dog tag. Until then, DIY seems like the best solution.
Materials needed
My AirTag sleeve is built from neoprene, a durable and stretchy material that’s easy to find. I’d suggest buying it from a local crafts or fabric store so you can check out the colors, thicknesses, and stretchiness in person. You might even be able to haggle for a few free scraps instead of buying in bulk as required by most Amazon sellers. The neoprene I used is 2mm thick and lacks any additional waterproofing, allowing it to be soft and stretchy.
If sewing isn’t an option, then you’ll need some neoprene glue. As an avid surfer, I had easy access to scraps of neoprene, which I could assemble into a tube with the neoprene glue in my wetsuit repair kit. For everyone else, you can expect the glue and neoprene to cost no more than $10 in total.
Steps
Cut the neoprene into a rectangle about 2 to 3 inches (5.1 to 7.6 cm) in length and wide enough to wrap snugly around your pet’s existing collar with enough overlapping material to either glue or sew it into place. A longer tube might help prevent the AirTag from popping out over time.
Hold in place until glue dries (or snip threads if sewn).
Or better yet, put a heavy box on top of it (grab a coffee if sewing).
Voila… AirTag sleeve.
Shape into a tube that just fits the width of the pet collar and then glue or sew the neoprene into shape.
First insert the collar into the sleeve then work the AirTag into one end.
The neoprene will snap back into position once inserted.
Move the AirTag sleeve to the desired position on the collar.
Slide the collar through the tube, then slowly work the AirTag into one end of the neoprene sleeve until it is centered. It helps to rotate the AirTag as you go.
Christopher Stringer, an ex-Apple designer who worked on everything from the HomePod to the original iPhone during his 22 year-stint at the company, has unveiled his new startup’s debut speaker. It’s called the Cell Alpha, a futuristic Death Star-shaped connected speaker with an emphasis on spatial audio. It costs $1,799, or $1,969 if you want the model with a floorstanding base.
The Cell Alpha has woofers on its top and bottom arranged into a “force-balanced” configuration. These are paired with three mid-range drivers that are distributed around its equator, where they’re presumably joined by a small thermal exhaust port — the Cell Alpha’s only known weakness. Jokes aside, Stringer’s company Syng claims this three-driver configuration (dubbed “The Triphone”) is able to project sound with “pinpoint accuracy” around a room.
Syng is making big claims about the spatial audio capabilities of the Cell Alpha. It’s styling it as the world’s first “Triphonic” speaker, because it offers spatial audio capabilities beyond the stereo audio that’s long been the traditional standard. In practical terms it’s supposed to allow the speaker to fill an entire room with surround sound audio, creating the impression that specific sounds or instruments are coming from distinct areas of the room. There are three microphones built into the speaker’s stand to measure the geometry of the space it’s in, similar to the HomePod, which helps it create the impression of surround sound using just a single speaker.
While Syng says one speaker is capable of offering surround sound, anyone with $5,397 to spend can pair three Cell Alpha speakers together in a single room to get “the fullest expression of Triphonic audio.” According to a report from the Financial Times, Syng hopes to generate revenue from licensing out its audio technology in addition to selling hardware.
In terms of connectivity, Syng says the Cell Alpha supports AirPlay 2 and Spotify Connect over Wi-Fi. Physical connectivity is handled by a pair of USB-C ports, and Syng also says it’s planning on releasing a USB-C to HDMI cable to let the Cell Alpha connect to TVs (it can also output sound from a TV using AirPlay). A companion Syng Space app is available for setup and playback control.
Syng currently has around 50 employees according to Wired, and is reported to have raised $15 million in funding. The FT’s report last year said these employees include ex-Apple designers and engineers, as well as former Nest, Ring, Nike, and Facebook employees. Others have reportedly joined from the audio companies Harman and Bowers & Wilkins.
The Cell Alpha is available to purchase now from Syng’s website. As of this writing, shipping is expected in six to eight weeks.
Apple might have bigger plans for next week than initially thought. The new iMac, iPad Pro, and Apple TV 4K are all set to start shipping to early preorder customers on or around May 21st, but now it seems there could be two surprise announcements: a hi-fi streaming tier of Apple Music, and maybe even AirPods 3.
The Apple Music part seems extremely likely when you factor in a report from 9to5Google. Digging into the latest Apple Music for Android beta app, they discovered direct references to high-resolution audio that didn’t exist previously
These are the prompts found in the app’s code, though they’re not user-facing quite yet:
Lossless audio files preserve every detail of the original file. Turning this on will consume significantly more data.
Lossless audio files will use significantly more space on your device. 10 GB of space could store approximately: – 3000 songs at high quality – 1000 songs with lossless – 200 songs with hi-res lossless
Lossless streaming will consume significantly more data. A 3-minute song will be approximately: – 1.5 MB with high efficiency- 6 MB with high quality at 256 kbps- 36 MB with lossless at 24-bit/48 kHz- 145 MB with hi-res lossless at 24-bit/192 kHzSupport varies and depends on song availability, network conditions, and connected speaker or headphone capability.
It doesn’t get much more direct and clear than that, with Apple warning about both the higher data consumption of streaming lossless music and the added storage space that will be necessary to download it for offline listening. The fact that Apple has now added this data to its Android app suggests that this could all be happening sooner than later. I say that because Apple’s Apple One bundle showed up in Apple Music for Android just days before its public announcement.
The Android app code also reveals that Apple Music will offer two choices for lossless playback:
Lossless ALAC up to 24-bit/48 kHz
High-Res Lossless ALAC up to 24-bit/192 kHz
So it sounds like Apple has every intention of matching what Tidal, Amazon Music HD, and services like Qobuz currently deliver. It’s also worth noting that there’ve been recent references to Dolby Atmos spatial audio in Apple Music on iOS, according to 9to5Mac.
Apple has for years stuck to its customary 256kbps AAC files for both iTunes and Apple Music. When iTunes Plus debuted all the way back in 2007, that was a substantial upgrade over heavily compressed MP3s that people were downloading from peer-to-peer apps like Napster and Limewire during the height of music piracy. And it’s still perfectly adequate. Mastering of tracks has just as much influence on the listening experience as encoding details do, and Apple has tried to play to this aspect with its “Apple Digital Masters,” which aim to get the most dynamic range and detail from songs on its platform.
But in terms of pure music fidelity, Apple has objectively been surpassed by companies like Tidal and Amazon over the last several years. My friend Micah Singleton has a great piece over at Billboard about how we’re entering the hi-fi era of the streaming music wars. Amazon Music HD is performing strongly, with subscriptions up 100 percent year over year. Spotify has also promised the launch of “Spotify HiFi” for later this year.
There’s money to be made, and the ingredients are all there: Apple now sells premium headphones in the AirPods Max, and wireless carriers continue to talk up the promise and speeds of their growing 5G networks. I can’t imagine 5G will be required for lossless Apple Music streaming, but it’s a nice flex of the technology right in the middle of the iPhone 12 cycle.
What about those AirPods 3, though?
There have already been quite a few leaks that revealed details about Apple’s next iteration of AirPods, but the real question has been around release timing. Yesterday, a report from a site called AppleTrack suggested that the new AirPods could be announced alongside this new lossless tier of Apple Music. I don’t quite follow the logic, myself; no one really thinks of regular AirPods as the right choice for audiophile listening, but maybe Apple just wants new hardware of some sort to launch in tandem with the new service.
Taken on its own, the AirPods rumor seems “sketchy” as 9to5Mac said. But the sudden discoveries about lossless audio in Apple Music for Android seem to add some fuel to the fire.
Elon Musk shouldn’t hold his breath waiting for bitcoin to become environmentally friendly enough for Tesla to take it as payment. Musk announced yesterday that Tesla was walking away from the cryptocurrency because of the fossil fuels used for bitcoin mining and transactions. In the announcement, he left the door open for Tesla to accept bitcoin again if mining the cryptocurrency eventually runs on “more sustainable energy.” But some experts caution that renewable energy is not a silver bullet for bitcoin’s sustainability problem.
The Verge spoke with Alex de Vries, a digital currency economist who has consistently called out bitcoin’s growing greenhouse gas emissions. He runs the blog Digiconomist, which keeps a running tab on bitcoin’s estimated energy use and emissions. While some other researchers and blockchain enthusiasts have been more optimistic about the potential for renewable energy to slash bitcoin’s emissions, de Vries has published papers arguing that the climate calculations just don’t add up. The Verge spoke with de Vries about why he’s still skeptical about bitcoin going green through renewables, other ways the cryptocurrency could cut its pollution, and how bitcoin compares to alternatives like Dogecoin.
This interview has been lightly edited for length and clarity.
Did you have any reaction to the news in February that Tesla was going to accept bitcoin for payments?
I was shocked at the time because bitcoin isn’t an ESG-friendly currency. We know that a big part of the mining is done by using Chinese coal; that’s something that isn’t new information. Mining itself is a really big lottery where the machines that are participating are just generating useless computations all the time so they’re literally wasting resources for making new blocks for this blockchain. It’s really weird that a company that has a mission statement that involves decarbonizing the planet gets involved with a currency that ultimately involves the waste of natural resources, specifically fossil fuels.
The bitcoin network is responsible for 55 million metric tons of CO2 annually, which is as much as a nation like Singapore. Ironically, it’s also more than the entire estimated net gains from deploying electric vehicles.
What was your reaction to yesterday’s news that Elon decided to backtrack on that?
Well, my initial response was better late than never.
In his statement, Elon Musk says that they’re doing this because of an increasing amount of fossil fuels used for bitcoin mining. Now in all honesty, there hasn’t been that much change. Let’s be real, Tesla announced that it would accept bitcoin two months ago, and not that much has changed since then. The total amount of resources going into the network has gone up by a bit, but we already knew that was primarily Chinese coal.
It’s interesting that Musk says Tesla will go back to bitcoin “as soon as mining transitions to more sustainable energy.” Do you think that can happen? Why or why not?
In all honesty, it makes no sense.
In the past few years, miners have only been getting renewables from the south of China, that has been their only major source of renewables. And it doesn’t last. It lasts for only four months a year and because the production is seasonal.
That’s the problem with renewable energy sources in general: they can’t provide these machines with 24/7 power all year long. For example, it was recently argued that miners could be using solar power for bitcoin mining, which sounds like a great idea. But if you read what should happen to do that, bitcoin miners would need to be shut down during half the day in order to make that work.
That makes no sense if you’re an investor in these machines, because you’re paying a whole lot of money for a device that the moment you get, it starts becoming obsolete. If you miss out on half a day, you’re missing out on a level of income that’s just never going to come back. You want to have these machines running 24/7 if you want to maximize your profit, which is a lot easier if you’re running on Chinese coal than if you’re running on solar power for half a day — so there’s no real incentive to do that.
You published a paper that argued that renewable energy will not solve bitcoin’s sustainability problem — can you walk me through why?
A big amount of bitcoin miners can always cause problems no matter what type of energy they’re using. It can lead to outages if mining becomes really popular in the particular spot. What also might be happening is that you’re using renewable energy that you could have used a different way to clean up the grid elsewhere.
Even if, hypothetically speaking, this whole network was running on renewable energy. Still, it doesn’t solve the sustainability issues of bitcoin. Bitcoin uses excessive amounts of hardware. You have a bunch of specialized equipment that can only do bitcoin mining. The moment they become unprofitable, there’s nothing you can do with them. You can’t repurpose them, you can’t use them as a home computer. It’s trash. And they don’t last very long, on average maybe one and a half years. So you’ve got millions of devices that are becoming obsolete extremely fast. That just results in a big pile of electronic waste down the line. It’s already the case that a single bitcoin transaction is equivalent to throwing away an iPhone 12 mini in terms of materials, that’s already how bad it is.
Are there better solutions to bitcoin’s sustainability problem?
The good thing is that Elon Musk did mention the alternative cryptocurrencies that don’t have the same environmental impact. This is a very important point because the energy consumption issue in bitcoin relates to the proof of work algorithm. That is a specific part of the bitcoin software that is not necessarily present in alternative cryptocurrencies because there’s different ways to do the block creation process. In bitcoin, it depends on computational power, but there are alternatives. Proof of stake is the most popular one.
The second largest cryptocurrency of the moment, Ethereum, is right now running proof of work but is planning to change that to proof of stake. What that does is it makes the block creation process depend on wealth, rather than computational power, so there’s no incentive to have energy-hungry specialized hardware. That fixes both the energy need, as well as the hardware need. If you have something running on proof of stake, it wouldn’t even be 0.1 percent of the energy needed to run bitcoin.
If Ethereum can turn to proof of stake, theoretically, so can bitcoin, which would actually fix the environmental issues. But so far there has been no move inside the community to make such things happen.
Musk has also talked up Dogecoin in the past. How does Dogecoin compare to bitcoin? Do you see it becoming as bad for the climate as bitcoin?
The thing is, if something runs on proof of work, which is the case in Dogecoin, then it’s just as bad as bitcoin. The impact that Dogecoin has currently is a lot smaller than bitcoin, but that’s because the value of Dogecoin is a lot less and these things are directly related with each other. That’s kind of been the essence of my work over the past few years. There is a direct relationship between the value of these assets, how much money is being earned by the miners, and how much they’re spending on electricity. Very simply said, the more valuable an asset, the more money will be made by miners, the more they will spend on resources like hardware and energy. So, the fact that Dogecoin has a smaller impact than bitcoin is just because the value is a lot less, but if they were the same size, the impact would be equally bad.
We’ve already started to see the value of bitcoin drop after Musk’s announcement. Are we starting to see emissions or energy use fall as well?
No. The price has gone down by maybe 15 percent. That does reduce the potential future emissions of the network. But it doesn’t reduce today’s emissions because, right now, bitcoin mining is extremely profitable. As it stands, the network’s impact will still continue to increase, unless the price goes down by a lot more.
How much more would it take to see a decline in emissions?
I wrote about that in a paper recently. The current price is still around $50,000 per coin today, although I haven’t checked it for the past hour. Below $30,000, that’s where the current energy consumption would start to go down, so it has a long way to go. That’s kind of the bottom line.
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Amazon’s new second-generation Echo Buds are the company’s second crack at true wireless earbuds. They’re smaller, lighter, and more comfortable than before, and now have more effective noise cancellation. The first time around, Amazon borrowed some of Bose’s tech to help the original Echo Buds block outside noise, but version two was built completely in-house. Hands-free Alexa voice commands still get top billing, but the most compelling thing about the Echo Buds is still their aggressive price — and the solid mix of features you get in exchange.
The Echo Buds cost $99.99 or $119.99 (with wireless charging case) for a limited time, after which the prices will rise to $119 and $139.99, respectively. Not only is Amazon undercutting premium noise-canceling buds from Apple, Bose, Sony, and others, but it’s also seemingly trying to obliterate mid-range options like the Anker Liberty Air 2 Pros.
The revamped Echo Buds are 20 percent smaller in footprint and have a shortened nozzle, so they protrude from the ears a bit less. They ditch the glossy outer touchpad for a matte design (though the side facing your ear is glossy) The Amazon “smile” logo is present on both earbuds, but it’s not as obnoxious as I assumed it’d be. It’s matte and printed onto the buds instead of being embossed or given a different texture to stand out, so the logo doesn’t really call attention. Still, I’d have preferred it not to be there at all. The charging case is far more understated; there, the smile logo is on the underside — where most people are never even going to see it.
That case has also been downsized and is roughly 40 percent smaller than the last gen, but still carries enough juice to provide the earbuds with two full recharges. The Echo Buds last for five hours with ANC enabled, which is extremely par for the course in 2021. This stretches to 6.5 hours if you disable noise canceling and hands-free Alexa. Oh, and the case does charging LEDs right: you get separate indicators for the case’s charge and both earbuds also have their own.
Amazon has included everything but the kitchen sink to help guarantee a good seal and snug fit. There are four sizes of silicone tips in the box — S, M, L, XL — and three different pairs of optional wing tips. The ear tips are color coded, which makes it much easier to tell the different sizes apart without having to squint at them. The wing tips might prove useful if you’re going to use the Echo Buds for intense workouts, but they weren’t necessary for everyday use or outdoor runs in my ears; the reduced size of the earbuds was enough to keep them locked in place for me.
The new Echo Buds now feature a vented design to cut down on ear pressure, similar to Apple’s AirPods Pro and recent Samsung Galaxy Buds models. But the flipside of this change means if you turn off ANC in the Alexa app (or with a voice command), you’re going to hear a fair mix of ambient noise. If you want to hear more, Amazon gets credit for its passthrough mode, which nearly matches the AirPods Pro and Bose in how natural sound it sounds. If you crank it up all the way, it almost feels like superpower hearing — but there’s a very noticeable hiss at max passthrough.
Amazon claims that the second-gen Echo Buds cancel out “twice as much noise” as the original pair, and the improvements are most concentrated in lower sound frequencies — exactly what you’d want for flights or bothersome hums around the house or office. But remember that the original Echo Buds utilized Bose’s noise reduction technology, which isn’t the same as full-blown active noise cancellation. (Even at the time, Bose said it could do better.) So while Amazon is advertising significant gains over the prior model, you won’t hear any claims that it’s outperforming earbuds from Apple, Bose, Jabra, or other companies. Those are different goalposts.
And the Echo Buds objectively aren’t as effective as the AirPods Pro or Bose QuietComfort Earbuds at turning down the volume knob on the outside world. You might assume that it’s because of the vented design — but the AirPods Pro have that design trait too — so it’s really just that Amazon’s proprietary noise cancellation tech doesn’t yet measure up to the best out there. Occasionally when holding the Echo Buds in my hands, I’d hear a high-pitched whine or squeal coming out of them. This has happened with other earbuds, and Amazon tells me it’s due to an ANC-related feedback loop. Amusingly, I’m also told there’s a “squeal detection algorithm” that’s meant to suppress this. The noise is never really a bother when they’re in your ears, thankfully, but it does pop up from time to time.
Passable ANC aside, the Echo Buds do sound good. They handily beat out the AirPods Pro at bass, which is becoming a regular occurrence at this point. Amazon says the 5.7mm drivers are “optimized for increased fidelity in bass and treble,” and they make for easy listening when you’re playing spoken word content like podcasts, audiobooks, or watching videos. All of this proves out as true when using them. The bass has ample kick and the treble is well contained and never gets earsplitting. Tracks like Lil Nas X’s “Montero (Call Me By Your Name)” or Dua Lipa’s “Don’t Start Now” are perfect demonstration of what the Echo Buds are good at. I get the impression that Amazon has tuned these with modern hits in mind.
But they do lack a layer of depth and texture that you’ll find in the higher price tiers of true wireless earbuds. Acoustic-heavy tunes aren’t as warm as they could be, and tracks like Phoebe Bridgers’ “Graceland Too” don’t have as wide of a soundstage. The powerful bottom end can make up for that somewhat on songs like “Chinatown” by Bleachers, where the bassline never gets lost to the synths, vocals, and guitars.
So even before you get to the Alexa part of the equation, the Echo Buds establish themselves as worthy contenders at a hard-to-resist price. They also offer IPX4 water and sweat resistance, and voice call quality has improved some over the first-gen buds. Audio automatically pauses when either bud is removed, and each side can be used independently. Like most earbuds (save for those from Jabra), the Echo Buds lack multipoint Bluetooth pairing. Both AAC and SBC codecs are supported. Connection stability has been rock solid in my review period so far with only the rarest blip or dropout.
But how does Amazon’s voice assistant fare? Alexa can aptly handle music requests (“play my Release Radar on Spotify”), weather checks, smart home commands, and other activities that are normally smooth sailing on Echo speakers. Amazon says “later this year” the Echo Buds will get the same VIP Filter as its Echo Frames, which lets you pick which notifications you want to hear.
But on the whole, Alexa noticeably lags behind Siri and Google Assistant at more on-the-go requests. If you ask for directions, Alexa responds that you must tap a notification on your iPhone for those directions to actually open up in Apple Maps. It’s not a huge inconvenience, and some of this — like SMS messaging being limited to Android — boils down to platform restrictions, but there are often middle steps that don’t exist if you’re making the same ask of Siri or Google Assistant. (You also must grant the Alexa app full-time location access for directions to work.) It’s nice that I can ask these earbuds where the nearest COVID-19 vaccine site is or inquire about the status of a given subway line, but these are the kind of things that I’m always going to use my phone for. Getting people to change that default behavior is no small hurdle.
There were also bugs where I didn’t expect them. When I would say, “Alexa, turn on noise canceling,” it would often respond “sorry, what device?” Apparently “noise cancellation” is the term you’ve got to use, but it seems obvious that both should get you there. This was never an issue with voice commands asking to enable or switch off passthrough mode, which worked every time.
Amazon says it has built in a number of privacy-minded features to limit how often the microphones are listening for the “Alexa” wake word. At least one of the earbuds needs to actually be in your ear for the mics to function — they’re automatically muted when both are removed — and there must be an active Bluetooth connection to your phone. You can also manually mute the mics with the Alexa app or by customizing a long-press to do that.
Though Amazon promotes hands-free Alexa as a flagship feature of the Echo Buds, I think it’ll be a negligible value add for some buyers: the price, comfort, and sound are still enough to make these earbuds quite enticing. You’ve also got the choice of using your phone’s native assistant instead of Alexa, which is another option for the long-press command on the outside of a bud. So at least Amazon isn’t forcing anything on you.
If you don’t have an inherent resistance towards Amazon products (and some people certainly do), the 2021 Echo Buds strike a balance of features that’s downright impressive at their selling price. They’re a considerable upgrade from the first-gen earbuds in comfort with improved noise cancellation to boot — even if it’s not close to best in class. You can do better if you’re willing to spend upwards of $50 to $70 more. If you don’t want to go that high, the Echo Buds won’t disappoint.
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After a couple of generations making phones with flip-out cameras and increasingly large displays, Asus has taken the ZenFone 8 in a totally different direction: small.
The flipping camera concept lives on in the also-new ZenFone 8 Flip, but it’s no longer a standard feature across this year’s ZenFone lineup. Instead, priced at €599 (about $730), the ZenFone 8 lands in the upper-midrange class with a conventional rear camera bump and a much smaller 5.9-inch display. As a side note, final US pricing is TBD — Asus says somewhere between $599 and $799 — but it will be coming to North America, unlike last year’s model.
Rather than an attention-grabbing camera feature, the focus of this design has been to create a smaller phone that’s comfortable to use in one hand, which Asus has done without skimping on processing power or higher-end features.
It’s an Android iPhone mini, and it’s fantastic.
Asus ZenFone 8 screen and design
The ZenFone 8 may be small, but that hasn’t kept it from offering the latest flagship processor: a Snapdragon 888 chipset, coupled with 6, 8, or 16GB of RAM (my review unit has 16GB). I can’t find fault with this phone’s performance. It feels responsive, animations and interactions are smooth, and it keeps up with demanding use and rapid app switching. This is performance fitting of a flagship device.
The display is a 5.9-inch 1080p OLED panel with a fast 120Hz refresh rate that makes routine interactions with the phone — swiping, scrolling, animations — look much more smooth and polished than a standard 60Hz screen or even a 90Hz panel. By default, the phone will automatically switch between 120 / 90 / 60Hz depending on the application to save battery life, but you can manually select any of those three refresh rates if you prefer.
The display’s 20:9 aspect ratio was carefully considered by Asus. The company says it settled on this slightly narrower format so the phone would fit more easily into a pocket, and it does. I can’t get it all the way into a back jeans pocket, but it mostly fits. More importantly, it fits well inside a jacket pocket and doesn’t feel like it’s going to flop out if I sit down on the floor to tie my shoes. The ZenFone 8 is rated IP68 for dust protection and some water submersion.
The front panel is protected by Gorilla Glass Victus and houses an in-display fingerprint sensor, while the back uses Gorilla Glass 3 with a frosted finish that’s on the matte side of the matte / glossy spectrum. The front panel is flat, but the rear features a slight curve on the long edges for an easier fit in the hand. At 169 grams (5.9 ounces), it’s heavy for its size, and it feels surprisingly dense when you first pick it up. The phone’s frame is aluminum, giving the whole package a high-end look and feel. There’s even a headphone jack on the top edge as a treat.
The power button (an exciting shade of blue!) is well-positioned so my right thumb falls on it naturally with the phone in my hand. Same for the in-screen fingerprint sensor: the target appears to be positioned higher on the screen than usual, but that actually puts it within a comfortable reach of my thumb.
I’ll admit up front that I have a personal bias toward smaller phones, but the ZenFone 8 just feels great in my hand. I’ve spent a lot of time using big devices over the last six months, and I’ve gotten used to it. But the ZenFone 8 is the first device that feels like it was adapted to me, not something I’ve had to adapt to using.
Asus ZenFone 8 battery and software
The phone’s small size makes a smaller battery a necessity — 4,000mAh in this case, much smaller than the ZenFone 6 and 7’s 5,000mAh. I felt the difference in using this phone versus a battery-for-days budget or midrange phone, but I had no problem getting through a full day of moderate use. I even left Strava running for 20 hours by accident, and the battery still had some life in it the next morning. The ZenFone 8 supports 30W wired charging with the included power adapter, which takes an empty battery to 100 percent in a bit more than an hour. Wireless charging isn’t supported, which makes the ZenFone 8 a bit of an outlier in the flagship class.
Asus offers a ton of options to help stretch day-to-day battery life as well as the overall lifespan of your battery. There are no fewer than five battery modes to optimize phone performance or battery longevity on a daily basis, and different charging modes let you set a custom charging limit or stagger charging overnight so it reaches 100 percent around the time of your alarm for better battery health. You won’t find class-leading battery capacity here, but rest assured if you need to stretch the ZenFone 8’s battery, there are plenty of options.
The ZenFone 8 ships with Android 11, and Asus says it will provide “at least” two major OS with security updates for the same timeframe. That’s on the low side of what we’d expect for a flagship phone, especially compared to Apple’s typical four- or five-year support schedule. An important note for US shoppers is that the ZenFone 8 will only work with AT&T and T-Mobile’s LTE and Sub-6GHz 5G networks; you can’t use this phone on Verizon, and there’s no support for the fast, but extremely limited, millimeter-wave 5G networks.
Asus ZenFone 8 camera
There are just two cameras on the ZenFone 8’s rear camera bump, and they are both worth your time. Rather than cram in a depth sensor, macro, or some monochrome nonsense, Asus just went with a 64-megapixel main camera with OIS and a 12-megapixel ultrawide. They’re borrowed from last year’s model, minus a telephoto camera and the flipping mechanism.
As in the ZenFone 7 Pro, the 8’s main camera produces 16-megapixel images with vibrant color and plenty of detail in good light. Images can lean a little too far into unnatural-looking territory, and some high-contrast scenes look a little too HDR-y for my liking. But overall, this camera does fine: it handles moderately low-light conditions like a dim store interior well, and Night Mode does an okay job in very low light, provided you can hold the phone still for a few seconds and your subject isn’t moving.
Ultrawide camera
Ultrawide camera
Ultrawide camera
A skin-smoothing beauty mode is on by default when you use portrait mode, and it is not good. Skin looks over-smoothed, unnaturally flat, and brightened, like your subject is wearing a couple of layers of stage makeup. Turning this off improves things significantly.
The ultrawide camera also turns in good performance. Asus calls it a “flagship” grade sensor, and while that might have been true in 2018, it’s at least a step up from the smaller, cheaper sensors often found in ultrawide cameras. Likewise, the front-facing 12-megapixel camera does fine. Beauty mode is turned off by default when you switch to the selfie camera, and thank goodness for that.
There’s no telephoto camera here, just digital zoom. On the camera shooting screen, there’s an icon to jump to a 2x 16-megapixel “lossless” digital zoom to crop in quickly, which works okay, but it isn’t much reach, and it just makes the limitations of the small sensor and lens more obvious.
On the whole, the camera system is good but not great. The lack of true optical zoom or a telephoto camera is a disappointment, but you can’t have everything on such a small device, and I’d personally take an ultrawide before a telephoto any day.
The ZenFone 8 fills a void in the Android market for a full-specced, small-sized device. The Google Pixel 4A is around the same size, but it’s decidedly a budget device with a step-down processor, plastic chassis, and fewer niceties like an IP rating or a fast-refresh screen. Aside from battery life, which is manageable, you give up very little in the way of flagship features to get the ZenFone 8’s small form factor.
You have to look to iOS for this phone’s most direct competition: the iPhone 12 mini, which it matches almost spec-for-spec from the IP rating down to the camera configuration. The 12 mini is actually a little smaller than the ZenFone 8, and when you factor in storage capacity, it’s likely to be the more expensive choice at $829 for 256GB. However, when you consider that the 12 mini will probably get a couple more years of OS and security support, it may be the better buy in the long run, if you’re flexible in your choice of operating system.
I like the ZenFone 8 a lot, but I’m not sure it’ll find a big audience, at least in the US. Apple is having trouble selling the iPhone 12 mini, and if there’s one thing Apple is good at, it’s selling phones to US customers. As much as I hate to entertain the idea, maybe we’ve gotten used to giant phones. I love how the ZenFone 8 feels in my hand and in my pocket, but I do notice how much smaller the screen and everything on it seems compared to the bigger phones I’ve used recently.
There are also a few important considerations, like the lack of compatibility with Verizon and the comparatively short support lifespan of the phone. If you need the absolute best in battery life the ZenFone 8 can’t offer that, and if you want a class-leading camera, you’ll need to look elsewhere.
All that said, the ZenFone 8 will be the right fit for a specific type of person, and I can heartily recommend it to my fellow small phone fans. You’ll get flagship-level build quality and performance quite literally in the palm of your hand.
Asus is taking a slightly different turn with this year’s ZenFone series. While the ZenFone 8 Flip looks a lot like previous years’ phones, with its large screen and flip-out camera mechanism, the company went back to the drawing board for the flagship ZenFone 8 and redesigned it as a smaller one-hand-friendly device: kind of an Android iPhone mini. The two phones make their global debut today, priced at €599 for the ZenFone 8 and €799 for the ZenFone 8 Flip. Asus says that only the ZenFone 8 will come to North America; it is expected this summer. The US price is still being finalized, but the company says it will cost somewhere between $599 and $799.
The ZenFone 8 and 8 Flip both use a Snapdragon 888 chipset, but that’s about as far as the similarities go. The ZenFone 8 features a 5.9-inch 1080p OLED display with a fast 120Hz refresh rate. It will be sold in configurations of up to 16GB of RAM and 256GB of storage and includes an IP68 waterproof rating. Both the 8 and 8 Flip support 5G — but when the ZenFone 8 arrives in the US, it will only work on AT&T and T-Mobile’s LTE and sub-6GHz 5G networks.
The ZenFone 8’s two rear cameras are borrowed from the ZenFone 7 series: a 64-megapixel standard wide with OIS that kicks out 16-megapixel images and a 12-megapixel ultrawide. Since the camera array doesn’t flip forward to play the role of a selfie camera, there’s now a 12-megapixel camera under an off-center hole punch on the front panel.
The phone’s compact size is reflected in its 4,000mAh battery, which is much smaller than previous years’ 5,000mAh cells. It supports 30W wired charging with the included charger, but it doesn’t offer wireless charging. There are dedicated dual stereo speakers and even a 3.5mm headphone jack.
The ZenFone 8 Flip is, by necessity, a much larger device with a 6.67-inch screen — a 1080p OLED panel with a 90Hz refresh rate. It offers a bigger 5,000mAh battery with 30W wired charging, includes up to 8GB of RAM and 256GB of storage, but it lacks an IP rating.
The main attraction, of course, is its flip-out camera array. The triple-camera hardware is borrowed from the ZenFone 7, including a 64-megapixel main camera, a 12-megapixel ultrawide, and an 8-megapixel telephoto with 3x optical zoom. Asus says the module itself has a stronger motor with better endurance; users can expect to get up to 300,000 “flips” out of it. A custom RhinoShield case will be sold separately in some markets with a sliding cover to protect the housing and a sensor that automatically activates the camera when the cover is opened.
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