In yet another sign of the growing alliance between Google and Samsung, today both companies announced that they are essentially combining Wear OS — Google’s operating system — and the Tizen-based software platform that has been foundational to Samsung’s wearables for many years. The resulting platform is currently being referred to simply as “Wear,” though that might not be the final name.
Benefits of the joint effort include significant improvements to battery life, 30 percent faster loading times for apps, and smoother animations. It also simplifies life for developers and will create one central smartwatch OS for the Android platform. Google is also promising a greater selection of apps and watch faces than ever before.
“All device makers will be able to add a customized user experience on top of the platform, and developers will be able to use the Android tools they already know and love to build for one platform and ecosystem,” Google’s Bjorn Kilburn wrote in a blog post.
Wired has more details on what’s to come, including the tidbit that Samsung will stick with its popular rotating bezel on future devices — but it’s finished making Tizen-only smartwatches. There will also be a version of Google Maps that works standalone (meaning without your phone nearby) and a YouTube Music app that supports offline downloads.
Wear will make it easier to multitask across smartwatch widgets and apps.Image: Google
Samsung confirmed that its next Galaxy Watch will run on this unified platform. And future Fitbit devices will also run the software. Aside from merging the technologies of both platforms, the new Wear OS will include improvements that make it easier to multitask between wrist apps. And some of Fitbit’s “most popular” fitness tracking features will also be included.
There are new features, but it’s the biggest design update in years
Google is announcing the latest beta for Android 12 today at Google I/O. It has an entirely new design based on a system called “Material You,” featuring big, bubbly buttons, shifting colors, and smoother animations. It is “the biggest design change in Android’s history,” according to Sameer Samat, VP of product management, Android and Google Play.
That might be a bit of hyperbole, especially considering how many design iterations Android has seen over the past decade, but it’s justified. Android 12 exudes confidence in its design, unafraid to make everything much larger and a little more playful. Every big design change can be polarizing, and I expect Android users who prefer information density in their UI may find it a little off-putting. But in just a few days, it has already grown on me.
There are a few other functional features being tossed in beyond what’s already been announced for the developer betas, but they’re fairly minor. The new design is what matters. It looks new, but Android by and large works the same — though, of course, Google can’t help itself and again shuffled around a few system-level features.
I’ve spent a couple of hours demoing all of the new features and the subsequent few days previewing some of the new designs in the beta that’s being released today. Here’s what to expect in Android 12 when it is officially released later this year.
Android 12’s new design includes a lot of color and customizationImage: Google
Material You design and better widgets
Android 12 is one implementation of a new design system Google is debuting called Material You. Cue the jokes about UX versus UI versus… You, I suppose. Unlike the first version of Material Design, this new system is meant to mainly be a set of principles for creating interfaces — one that goes well beyond the original paper metaphor. Google says it will be applied across all of its products, from the web to apps to hardware to Android. Though as before, it’s likely going to take a long time for that to happen.
In any case, the point is that the new elements in Android 12 are Google’s specific implementations of those principles on Pixel phones. Which is to say: other phones might implement those principles differently or maybe even not at all. I can tell you what Google’s version of Android 12 is going to look and act like, but only Samsung can tell you what Samsung’s version will do (and, of course, when it will arrive).
The feature Google will be crowing the most about is that when you change your wallpaper, you’ll have the option to automatically change your system colors as well. Android 12 will pull out both dominant and complementary colors from your wallpaper automatically and apply those colors to buttons and sliders and the like. It’s neat, but I’m not personally a fan of changing button colors that much.
You can customize the system colors to match your wallpaper in Android 12.GIF: Google
The lock screen is also set for some changes: the clock is huge and centered if you have no notifications and slightly smaller but still more prominent if you do. It also picks up an accent color based on the theming system. I especially love the giant clock on the always-on display.
Android’s widget system has developed a well-deserved bad reputation. Many apps don’t bother with them, and many more haven’t updated their widget’s look since they first made one in days of yore. The result is a huge swath of ugly, broken, and inconsistent widgets for the home screen.
New widget designs in Android 12.GIF: Google
Google is hoping to fix all of that with its new widget system. As with everything else in Android 12, the widgets Google has designed for its own apps are big and bubbly, with a playful design that’s not in keeping with how most people might think of Android. One clever feature is that when you move a widget around on your wallpaper, it subtly changes its background color to be closer to the part of the image it’s set upon.
I don’t have especially high hopes that Android developers will rush to adopt this new widget system, so I hope Google has a plan to encourage the most-used apps to get on it. Apple came very late to the home screen widget game on the iPhone, but it’s already surpassed most of the crufty widget abandonware you’ll find from most Android apps.
Bigger buttons and more animation
As you’ve no doubt gathered already from the photos, the most noticeable change in Android 12 is that all of the design elements are big, bubbly, and much more liberal in their use of animation. It certainly makes the entire system more legible and perhaps more accessible, but it also means you’re just going to get fewer buttons and menu items visible on a single screen.
That tradeoff is worth it, I think. Simple things like brightness and volume sliders are just easier to adjust now, for example. As for the animations, so far, I like them. But they definitely involve more visual flourish than before. When you unlock or plug in your phone, waves of shadow and light play across the screen. Apps expand out clearly from their icon’s position, and drawers and other elements slide in and out with fade effects.
More animations mean more resources and potentially more jitter, but Samat says the Android team has optimized how Android displays core elements. The windows and package manager use 22 percent less CPU time, the system server uses 15 percent less of the big (read: more powerful and battery-intensive) core on the processor, and interrupts have been reduced, too.
Android has another reputation: solving for jitter and jank by just throwing ever-more-powerful hardware at the problem: faster chips, higher refresh rate screens, and the like. Hopefully none of that will be necessary to keep these animations smooth on lower-end devices. On my Pixel 5, they’ve been quite good.
One last bit: there’s a new “overscroll” animation — the thing the screen does when you scroll to the end of a page. Now, everything on the screen will sort of stretch a bit when you can’t scroll any further. Maybe an Apple patent expired.
Shuffling system spaces around
It wouldn’t be a new version of Android without Google mucking about with notifications, Google Assistant, or what happens when you press the power button. With Android 12, we’ve hit the trifecta. Luckily, the changes Google has made mostly represent walking back some of the changes it made in Android 11.
The combined Quick Settings / notifications shade remains mostly the same — though the huge buttons mean you’re going to see fewer of them in either collapsed or expanded views. The main difference in notifications is mostly aesthetic. Like everything else, they’re big and bubbly. There’s a big, easy-to-hit down arrow for expanding them, and groups of notifications are put together into one bigger bubble. There’s even a nice little visual flourish when you begin to swipe a notification away: it forms its own roundrect, indicating that it has become a discrete object.
The quick settings and notification shade have gotten a facelift in Android 12.GIF: Google
The thing that will please a lot of Android users is that after just a year, Google has bailed on its idea of creating a whole new power button menu with Google Wallet and smart home controls. Instead, both of those things are just buttons inside the quick settings shade, similar to Samsung’s solution.
Holding down the power button now just brings up Google Assistant. Samat says it was a necessary change because Google Assistant is going to begin to offer more contextually aware features based on whatever screen you’re looking at. I say the diagonal swipe-in from the corner to launch Assistant was terrible, and I wouldn’t be surprised if it seriously reduced how much people used it.
I also have to point out that it’s a case of Google adopting gestures already popular on other phones: the iPhone’s button power brings up Siri, and a Galaxy’s button brings up Bixby.
New privacy features in Android 12.Image: Google
New privacy features for camera, mic, and location
Google is doing a few things with privacy in Android 12, mostly focused on three key sensors it sees as trigger points for people: location, camera, and microphone.
The camera and mic will now flip on a little green dot in the upper-right of the screen, indicating that they’re on. There are also now two optional toggles in Quick Settings for turning them off entirely at a system level.
When an app tries to use one of them, Android will pop up a box asking if you want to turn it back on. If you choose not to, the app thinks it has access to the camera or mic, but all Android gives it is a black nothingness and silence. It’s a mood.
For location, Google is adding another option for what kind of access you can grant an app. Alongside the options to limit access to one time or just when the app is open, there are settings for granting either “approximate” or “precise” locations. Approximate will let the app know your location with less precision, so it theoretically can’t guess your exact address. Google suggests it could be useful for things like weather apps. (Note that any permissions you’ve already granted will be grandfathered in, so you’ll need to dig into settings to switch them to approximate.)
Google is also creating a new “Privacy Dashboard” specifically focused on location, mic, and camera. It presents a pie chart of how many times each has been accessed in the last 24 hours along with a timeline of each time it was used. You can tap in and get to the settings for any app from there.
The Android Private Compute Core
Another new privacy feature is the unfortunately named “Android Private Compute Core.” Unfortunately, because when most people think of a “core,” they assume there’s an actual physical chip involved. Instead, think of the APCC as a sandboxed part of Android 12 for doing AI stuff.
Essentially, a bunch of Android machine learning functions are going to be run inside the APCC. It is walled-off from the rest of the OS, and the functions inside it are specifically not allowed any kind of network access. It literally cannot send or receive data from the cloud, Google says. The only way to communicate with the functions inside it is via specific APIs, which Google emphasizes are “open source” as some kind of talisman of security.
Talisman or no, it’s a good idea. The operations that run inside the APCC include Android’s feature for ambiently identifying playing music. That needs to have the microphone listening on a very regular basis, so it’s the sort of thing you’d want to keep local. The APCC also hands the “smart chips” for auto-reply buttons based on your own language usage.
An easier way to think of it is if there’s an AI function you might think is creepy, Google is running it inside the APCC so its powers are limited. And it’s also a sure sign that Google intends to introduce more AI features into Android in the future.
No news on app tracking — yet
Location, camera, mic, and machine learning are all privacy vectors to lock down, but they’re not the kind of privacy that’s on everybody’s mind right now. The more urgent concern in the last few months is app tracking for ad purposes. Apple has just locked all of that down with its App Tracking Transparency feature. Google itself is still planning on blocking third-party cookies in Chrome and replacing them with anonymizing technology.
What about Android? There have been rumors that Google is considering some kind of system similar to Apple’s, but there won’t be any announcements about it at Google I/O. However, Samat confirmed to me that his team is working on something:
There’s obviously a lot changing in the ecosystem. One thing about Google is it is a platform company. It’s also a company that is deep in the advertising space. So we’re thinking very deeply about how we should evolve the advertising system. You see what we’re doing on Chrome. From our standpoint on Android, we don’t have anything to announce at the moment, but we are taking a position that privacy and advertising don’t need to be directly opposed to each other. That, we don’t believe, is healthy for the overall ecosystem as a company. So we’re thinking about that working with our developer partners and we’ll be sharing more later this year.
The Android TV remote in Android 12.Image: Google
A few other features
Google has already announced a bunch of features in earlier developer betas, most of which are under-the-hood kind of features. There are “improved accessibility features for people with impaired vision, scrolling screenshots, conversation widgets that bring your favorite people to the home screen” and the already-announced improved support for third-party app stores. On top of those, there are a few neat little additions to mention today.
First, Android 12 will (finally) have a built-in remote that will work with Android TV systems like the Chromecast with Google TV or Sony TVs. Google is also promising to work with partners to get car unlocking working via NFC and (if a phone supports it) UWB. It will be available on “select Pixel and Samsung Galaxy phones” later this year, and BMW is on board to support it in future vehicles.
Android 12 will add some new integrations between Android phones and Chromebooks.GIF: Google
For people with Chromebooks, Google is continuing the trend of making them work better with Android phones. Later this year, Chrome OS devices will be able to immediately access new photos in an Android phone’s photo library over Wi-Fi Direct instead of waiting for them to sync up to the Google Photos cloud. Google still doesn’t have anything as good as AirDrop for quickly sending files across multiple kinds of devices, but it’s a good step.
Android already has fast pairing for quickly setting up Bluetooth devices, but it’s not built into the Bluetooth spec. Instead, Google has to work with individual manufacturers to enable it. A new one is coming on board today: Beats, which is owned by Apple. (Huh!) Ford and BMW cars will also support one-tap pairing.
Android Updates
As always, no story about a new version of Android would be complete without pointing out that the only phones guaranteed to get it in a timely manner are Google’s own Pixel phones. However, Google has made some strides in the past few years. Samat says that there has been a year-over-year improvement in the “speed of updates” to the tune of 30 percent.
A few years ago, Google changed the architecture of Android with something called Project Treble. It made the system a little more modular, which, in turn, made it easier for Android manufacturers to apply their custom versions of Android without mucking about in the core of it. That should mean faster updates.
Some companies have improved slightly, including the most important one, Samsung. However, it’s still slow going, especially for older devices. As JR Raphael has pointed out, most companies are not getting updates out in what should be a perfectly reasonable timeframe.
Beyond Treble, there may be some behind-the-scenes pressure happening. More and more companies are committing to providing updates for longer. Google also is working directly with Qualcomm to speed up updates. Since Qualcomm is, for all intents and purposes, the monopoly chip provider for Android phones in the US, that should make a big difference, too.
That’s all heartening, but it’s important to set expectations appropriately. Android will never match iOS in terms of providing timely near-universal updates as soon as a new version of the OS is available. There will always be a gap between the Android release and its availability for non-Pixel phones. That’s just the way the Android ecosystem works.
Android 12.Photo composite by Amelia Holowaty Krales and Vjeran Pavic / The Verge
That’s Android 12. It may not be the biggest feature drop in years, but it is easily the biggest visual overhaul in some time. And Android needed it. Over time and over multiple iterations, lots of corners of the OS were getting a little crufty as new ideas piled on top of each other. Android 12 doesn’t completely wipe the slate clean and start over, but it’s a significant and ambitious attempt to make the whole system feel more coherent and consistent.
The beta that’s available this week won’t get there — the version I’m using lacks the theming features, widgets, and plenty more. Those features should get layered in as we approach the official release later this year. Assuming that Google can get this fresh paint into all of the corners, it will make Google’s version of Android a much more enjoyable thing to use.
Microsoft is confirming today that it no longer plans to release Windows 10X. The operating was originally supposed to arrive alongside new dual-screen devices like the Surface Neo, with a more lightweight and simplified interface and features. This was all before the pandemic hit, and Microsoft then decided to prioritize Windows 10X for single-screen laptops instead. Windows 10X is now officially over, and Microsoft is now planning to bring its best bits into Windows 10.
“Instead of bringing a product called Windows 10X to market in 2021 like we originally intended, we are leveraging learnings from our journey thus far and accelerating the integration of key foundational 10X technology into other parts of Windows and products at the company,” confirms John Cable, head of Windows servicing and delivery.
Some of that has already started appearing in the form of a new app container technology, better voice typing, and a modernized touch keyboard for Windows 10. Microsoft says it will now “continue to invest in areas where the 10X technology” makes sense for both software and hardware in the future. It’s unlikely that we’ll ever see the Surface Neo device now, though.
Microsoft’s Surface Neo device was supposed to ship with Windows 10X.Photo by Amelia Holowaty Krales / The Verge
Windows 10X was going to appear in 2021 as more of a Chrome OS competitor, and Microsoft had spent years trying to modernize Windows in an attempt to bring a more lightweight version to market. Windows RT first released alongside the original Surface tablet in 2012, and then Windows 10 S arrived in 2017. Both failed to simplify Windows, but Windows 10X had some promising features that will now start to appear in Windows 10 instead.
While Microsoft released a smaller Windows 10 May 2021 Update today, a larger one is planned for October. This next major update includes some big visual changes in the form of new system icons, File Explorer improvements, and the end of Windows 95-era icons. Microsoft is also focusing on some key features and additions like fixing the rearranging apps issue on multiple monitors, adding the Xbox Auto HDR feature, and also improving Bluetooth audio support.
After taking a year off, Google is back with its I/O developer conference for 2021. Like most tech events over the past year, this is not an in-person event and will be streamed over the internet instead. Unlike most tech events over the past year, this keynote will actually be live, not prerecorded.
What will Google announce at I/O? It could be anything. It’s a lock that there will be a deeper look at Android 12, but a late surprise is that Wear OS might also get some attention. Google usually has some kind of fancy AI demo, and there are lots of other products that could get some stage time.
Google I/O isn’t usually the place where we expect new hardware, but we know Google is working on the Pixel 5A and low-cost Pixel Buds — so they could be a surprise entry. And there’s also some rumored Nest hardware floating about, too.
Google has had two years now to prepare this keynote, so there’s one thing we’re almost guaranteed to get: a long event. Grab a coffee and watch along with us! We’re live-blogging it all.
Since Google I/O was canceled completely last year due to COVID-19, this year’s festivities — which will be available online to anyone who wants to watch — are sure to be, well, festive. Today’s two-hour event will introduce what is expected to be a full treasure chest of new hardware and software.
Of course, nothing’s for sure when it comes to Google, but it’s very likely we’ll get some information about the latest version of its OS, Android 12. (There have already been some developer previews.) This could be very interesting since rumors have it that there are some major UI changes in the works. We’ll also be looking for the much-anticipated Pixel Buds A-series and a custom processor for Pixel phones. We might even get a preview of the Pixel 5A phone — and who knows? Google may have some other surprises planned.
We’ll be watching live and keeping you updated here with everything Google announces.
Just ahead of Google I/O, which gets underway on Tuesday, a new leak purporting to be a preview of what’s coming during the annual developers’ conference gives some insight into what Android 12 might look like. A new video from Jon Prosser shows what appear to be slides from a presentation of Android 12.
The first slide sets up what to expect: “A beautiful new experience,” “Stronger privacy and security protections,” and “All of your devices work better together.”
The usual caveats about leaked materials apply, of course; there’s no guarantee this is what the final interface will look like, or how much may be announced during I/O. But the most interesting slide in Prosser’s video shows what appears to be a new user interface for Android 12, including a new media widget, a brightness toggle, a weather widget, an analog clock widget, a snooze/dismiss toggle, and stacked notifications (in the lower right corner of the screen grab):
A slide purporting to be part of a Google I/O presentation for new Android 12 features shows new UI elements.Jon Prosser/Front Page Tech
Previous leaks of Android 12 have shown stacked widgets, which look similar to the Smart Stacks introduced in iOS 14. We’ve also seen earlier leaks via XDA Developers that showed new themes and a conversation widget for Android 12. And Google’s own developer previews of Android 12 have included a lot of small tweaks and developer-focused features, while hinting at some significant UI changes that have been rumored, including the stacked widgets and a new lock screen with larger clock text.
Prosser shows a what he says is a video from I/O that shows updated notifications, a new keyboard design, and a new lock screen with a larger clock, which seem to confirm the earlier leaked info.
If the details in the latest leak roundup are accurate, Android 12 could be the biggest overhaul of the OS in several years. We’ll find out more in a few days when the annual I/O conference kicks off.
If Tim Cook was more into retro computers, then the newly redesigned iMac might have looked like this. It doesn’t of course, but that doesn’t matter – we’ve got Pigenoaut’s Callisto II, as spotted by Hackaday.
Within that lovely late 1970s / early 1980s 3D printed shell sits a Raspberry Pi 4 running the show. The screen is a Pimoroni eight-inch LCD as used in their Picades, with an appropriately 20th-century 4:3 aspect ratio and 800 x 600 resolution. The mechanical keyboard is 60% of normal size and fits snugly into the custom designed space. Inside the unit is a USB hub, power supply, and a lot of good fresh air to keep the Raspberry Pi 4 cool. A hatch on the back of the case, which snaps together without glue, allows access to the innards, in case you want to fill the void with hard drives or swap out the computing board with another model.
(Image credit: Pigeonaut)
Possibly the best thing about the project, though, is the accompanying website which strikes precisely the right note even if it isn’t period authentic. From the dithered images to the liberal use of GIFs, it’s filled with links to Pigeonaut’s other adventures in DIY computing, as well as the brilliant online OS, PigeonOS.
With its friendly design and range of pastel colors, the Callisto II would look great on any desk.
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After a couple of generations making phones with flip-out cameras and increasingly large displays, Asus has taken the ZenFone 8 in a totally different direction: small.
The flipping camera concept lives on in the also-new ZenFone 8 Flip, but it’s no longer a standard feature across this year’s ZenFone lineup. Instead, priced at €599 (about $730), the ZenFone 8 lands in the upper-midrange class with a conventional rear camera bump and a much smaller 5.9-inch display. As a side note, final US pricing is TBD — Asus says somewhere between $599 and $799 — but it will be coming to North America, unlike last year’s model.
Rather than an attention-grabbing camera feature, the focus of this design has been to create a smaller phone that’s comfortable to use in one hand, which Asus has done without skimping on processing power or higher-end features.
It’s an Android iPhone mini, and it’s fantastic.
Asus designed the ZenFone 8 with one-handed operation in mind.
Asus ZenFone 8 screen and design
The ZenFone 8 may be small, but that hasn’t kept it from offering the latest flagship processor: a Snapdragon 888 chipset, coupled with 6, 8, or 16GB of RAM (my review unit has 16GB). I can’t find fault with this phone’s performance. It feels responsive, animations and interactions are smooth, and it keeps up with demanding use and rapid app switching. This is performance fitting of a flagship device.
The display is a 5.9-inch 1080p OLED panel with a fast 120Hz refresh rate that makes routine interactions with the phone — swiping, scrolling, animations — look much more smooth and polished than a standard 60Hz screen or even a 90Hz panel. By default, the phone will automatically switch between 120 / 90 / 60Hz depending on the application to save battery life, but you can manually select any of those three refresh rates if you prefer.
The display’s 20:9 aspect ratio was carefully considered by Asus. The company says it settled on this slightly narrower format so the phone would fit more easily into a pocket, and it does. I can’t get it all the way into a back jeans pocket, but it mostly fits. More importantly, it fits well inside a jacket pocket and doesn’t feel like it’s going to flop out if I sit down on the floor to tie my shoes. The ZenFone 8 is rated IP68 for dust protection and some water submersion.
The front panel is protected by Gorilla Glass Victus and houses an in-display fingerprint sensor, while the back uses Gorilla Glass 3 with a frosted finish that’s on the matte side of the matte / glossy spectrum. The front panel is flat, but the rear features a slight curve on the long edges for an easier fit in the hand. At 169 grams (5.9 ounces), it’s heavy for its size, and it feels surprisingly dense when you first pick it up. The phone’s frame is aluminum, giving the whole package a high-end look and feel. There’s even a headphone jack on the top edge as a treat.
The power button (an exciting shade of blue!) is well-positioned so my right thumb falls on it naturally with the phone in my hand. Same for the in-screen fingerprint sensor: the target appears to be positioned higher on the screen than usual, but that actually puts it within a comfortable reach of my thumb.
I’ll admit up front that I have a personal bias toward smaller phones, but the ZenFone 8 just feels great in my hand. I’ve spent a lot of time using big devices over the last six months, and I’ve gotten used to it. But the ZenFone 8 is the first device that feels like it was adapted to me, not something I’ve had to adapt to using.
A smaller phone means a smaller battery.
Asus ZenFone 8 battery and software
The phone’s small size makes a smaller battery a necessity — 4,000mAh in this case, much smaller than the ZenFone 6 and 7’s 5,000mAh. I felt the difference in using this phone versus a battery-for-days budget or midrange phone, but I had no problem getting through a full day of moderate use. I even left Strava running for 20 hours by accident, and the battery still had some life in it the next morning. The ZenFone 8 supports 30W wired charging with the included power adapter, which takes an empty battery to 100 percent in a bit more than an hour. Wireless charging isn’t supported, which makes the ZenFone 8 a bit of an outlier in the flagship class.
Asus offers a ton of options to help stretch day-to-day battery life as well as the overall lifespan of your battery. There are no fewer than five battery modes to optimize phone performance or battery longevity on a daily basis, and different charging modes let you set a custom charging limit or stagger charging overnight so it reaches 100 percent around the time of your alarm for better battery health. You won’t find class-leading battery capacity here, but rest assured if you need to stretch the ZenFone 8’s battery, there are plenty of options.
The ZenFone 8 ships with Android 11, and Asus says it will provide “at least” two major OS with security updates for the same timeframe. That’s on the low side of what we’d expect for a flagship phone, especially compared to Apple’s typical four- or five-year support schedule. An important note for US shoppers is that the ZenFone 8 will only work with AT&T and T-Mobile’s LTE and Sub-6GHz 5G networks; you can’t use this phone on Verizon, and there’s no support for the fast, but extremely limited, millimeter-wave 5G networks.
The ZenFone 8 offers standard wide and ultrawide rear cameras.
Asus ZenFone 8 camera
There are just two cameras on the ZenFone 8’s rear camera bump, and they are both worth your time. Rather than cram in a depth sensor, macro, or some monochrome nonsense, Asus just went with a 64-megapixel main camera with OIS and a 12-megapixel ultrawide. They’re borrowed from last year’s model, minus a telephoto camera and the flipping mechanism.
As in the ZenFone 7 Pro, the 8’s main camera produces 16-megapixel images with vibrant color and plenty of detail in good light. Images can lean a little too far into unnatural-looking territory, and some high-contrast scenes look a little too HDR-y for my liking. But overall, this camera does fine: it handles moderately low-light conditions like a dim store interior well, and Night Mode does an okay job in very low light, provided you can hold the phone still for a few seconds and your subject isn’t moving.
Ultrawide camera
Ultrawide camera
Ultrawide camera
A skin-smoothing beauty mode is on by default when you use portrait mode, and it is not good. Skin looks over-smoothed, unnaturally flat, and brightened, like your subject is wearing a couple of layers of stage makeup. Turning this off improves things significantly.
The ultrawide camera also turns in good performance. Asus calls it a “flagship” grade sensor, and while that might have been true in 2018, it’s at least a step up from the smaller, cheaper sensors often found in ultrawide cameras. Likewise, the front-facing 12-megapixel camera does fine. Beauty mode is turned off by default when you switch to the selfie camera, and thank goodness for that.
There’s no telephoto camera here, just digital zoom. On the camera shooting screen, there’s an icon to jump to a 2x 16-megapixel “lossless” digital zoom to crop in quickly, which works okay, but it isn’t much reach, and it just makes the limitations of the small sensor and lens more obvious.
On the whole, the camera system is good but not great. The lack of true optical zoom or a telephoto camera is a disappointment, but you can’t have everything on such a small device, and I’d personally take an ultrawide before a telephoto any day.
The ZenFone 8 doesn’t sacrifice a flagship experience to achieve its small form factor.
The ZenFone 8 fills a void in the Android market for a full-specced, small-sized device. The Google Pixel 4A is around the same size, but it’s decidedly a budget device with a step-down processor, plastic chassis, and fewer niceties like an IP rating or a fast-refresh screen. Aside from battery life, which is manageable, you give up very little in the way of flagship features to get the ZenFone 8’s small form factor.
You have to look to iOS for this phone’s most direct competition: the iPhone 12 mini, which it matches almost spec-for-spec from the IP rating down to the camera configuration. The 12 mini is actually a little smaller than the ZenFone 8, and when you factor in storage capacity, it’s likely to be the more expensive choice at $829 for 256GB. However, when you consider that the 12 mini will probably get a couple more years of OS and security support, it may be the better buy in the long run, if you’re flexible in your choice of operating system.
I like the ZenFone 8 a lot, but I’m not sure it’ll find a big audience, at least in the US. Apple is having trouble selling the iPhone 12 mini, and if there’s one thing Apple is good at, it’s selling phones to US customers. As much as I hate to entertain the idea, maybe we’ve gotten used to giant phones. I love how the ZenFone 8 feels in my hand and in my pocket, but I do notice how much smaller the screen and everything on it seems compared to the bigger phones I’ve used recently.
There are also a few important considerations, like the lack of compatibility with Verizon and the comparatively short support lifespan of the phone. If you need the absolute best in battery life the ZenFone 8 can’t offer that, and if you want a class-leading camera, you’ll need to look elsewhere.
All that said, the ZenFone 8 will be the right fit for a specific type of person, and I can heartily recommend it to my fellow small phone fans. You’ll get flagship-level build quality and performance quite literally in the palm of your hand.
We’re breaking down tips and trips for making Windows 10 shine. (Image credit: Shutterstock)
Your PC is nothing without its operating system, and for most devices (about 1 billion to be more precise), that OS is Windows 10. Windows has been around for so long that even the technologically inept should be able to find their way around the latest version. But if you’re a tech enthusiast, you don’t just want to be able to just use Windows 10; you want to master it. Only then can you enjoy the performance your system was built for and make the most out of what both your computer, the ubiquitous OS and you as a user can do.
We’ve been detailing some of the handiest Windows 10 tips and tricks so you can maximize your PC’s relationship with the OS and make sure it works the way you want it to with your device. This means tips on maximizing Windows 10’s productivity software, momentous Windows 10 hacks that are sure to boost your productivity, Windows 10 troubleshooting tutorials to keep in your back pocket and even answers to questions you’re too scared to ask.
Windows 10 Productivity Tips
If you got the basics of Windows 10 down ages ago, you might be wondering what we have to offer you. The following are some of our favorite hacks for boosting productivity while working with Windows 10. Between ways to capture screenshots you may not have thought of and instructions for a DIY SSD, these should help you learn something you didn’t know before.
How to Get Windows 10 for Free (or Under $30)
15 Windows Tips to Help You Work Faster and Smarter
How to Share Your Internet Connection in Windows Using Ethernet or Wi-Fi
How to Free Up Space in Windows 10 and macOS
How to Turn a Windows 10 PC Into a Wireless Display
How to Use the Same Keyboard and Mouse With 3 or More PCs at Once
How to Map a Network Drive in Windows 10
Five Easy Ways To Capture a Screenshot in Windows 10 (also see: How to Take a Screenshot on a Mac)
How to Get Microsoft Office for Free (or Under $50)
How to Use XLOOKUP in Excel
How to Delete Blank Cells in Excel / Google Sheets
How to Shade Every Other Row in Excel / Google Sheets
How to Use an External Drive for Internal Storage
How to Build Your Own SSD
Simple RAM Overclocking With a Few Clicks: How to Enable XMP
Windows 10 Troubleshooting Tips
If you’re the kind of person who people call when they can’t get their system to work properly, you’ll want to get a firm grasp of all the following Windows 10 troubleshooting tutorials.
How to Use a Minidump File to Fix Your Windows BSOD
How to Factory Reset a Windows 10 PC
How to Boot Windows 10 in Safe Mode
How to Find a MAC Address in Windows 10
How to Monitor Your CPU Temperature
How to Test RAM: Making Sure Bad Memory Isn’t Crashing Your PC
How to Pause Windows 10 Updates
How to Fix the ‘Page Fault In Nonpaged Area’ Error in Windows 10
Windows 10 Security Tips
Windows security isn’t just something that enterprises need to worry about. Not only do everyday users need to think about their security on the web, security at home or in the office can also be an issue if you share a device. For all those things on the family computer no one else needs to see, the following how-tos should help you out.
How to Password Protect a Folder in Windows 10
How to Change Your Password in Windows 10
Windows 10 Tips and Tricks: Make It Yours
Microsoft doesn’t have the final word on how you experience Windows 10. We have step-by-step instructions for tweaking the OS to your preference. Maybe bright apps make your eyes weary, you want to change how your system boots or just don’t want to make a Microsoft account. Look to these Windows 10 tips and tricks for assistance.
New PC? Change These 13 Windows Settings Right Away
How to Enter the BIOS on any PC: Access Keys by Manufacturer
How to Create a Local Account in Windows 10
How to Hide the Taskbar in Windows 10
How to Format a Hard Drive Using the Command Prompt
Paint It Black: 15 Ways to Dark Mode Your PC
How to Change the Lock Screen Photos on Windows 10
Basic Windows 10 Tips and Tricks
In the tech world, it seems everyone knows it all, but the truth is no one does. Whether you’re a macOS converter (welcome), coming to Windows 10 from an older version of Windows, looking for a refresher or just plain don’t know how to do some basic or introductory tasks on Windows 10, we’ve got you covered.
How to Disable Notifications in Windows 10
How to Use Focus Assist to Control Notifications in Windows 10
(Pocket-lint) – Gaming phones have become something of a fixture in the Android space; while many flagship devices push their gaming prowess, for a select few, gaming is their raison d’être, their everything.
The ROG Phone is one such device, pushing Asus’ Republic of Gamers brand and weaving into that the experience Asus has gained from its regular phones. And in the fourth-generation of this phone Asus is more ambitious than ever.
Here’s why the Asus ROG Phone 5 is not only a great gaming phone, it’s a great phone outside of that too.
Design & Build
Dimensions: 173 x 77 x 9.9mm / Weight: 239g
Under-display optical fingerprint scanner
3.5mm headphone jack
ROG Vision rear display
Gaming phones often show their colours when it comes to the design. Aside from being large – which the ROG Phone 5 definitely is – you’ll often find more overt graphics and emotive finishes rather than just being a safe black or grey.
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The ROG Phone 5 doesn’t go to an extreme though: from the front it just looks like a normal phone. Flip it over and you’re treated to subtle design touches etched into the rear glass, which also gives some indicator of where the touch points are for the AirTriggers (which Asus describes as “ultrasonic sensor zones that can be customised to perform different functions, such as reproducing actions in specific games and launching specific apps”. We touch upon these in more detail in the last section of this review).
The thing that gives the game away is the ROG Vision display on the rear of the phone. There are two different versions of the display, with a dot display on the regular ROG Phone models and a slightly smaller but more sophisticated display panel on the Pro and Ultimate models – the Pro is shown in this review.
ROG Phone 5 comes in regular, Pro and Ultimate editions
Pocket-lint
That blows the subtlety out of the water, allowing you to have RBG illumination on the back of the phone – with the Pro and Ultimate models offering a wider range of graphics and animations – all of which can be controlled through the Armoury Crate app on the phone, just like Asus PC components.
That control includes turning the Vision display off if you don’t want it – but you’ll soon forget it’s there until people mention it. It’s on the back of the phone and it’s rare to be looking at the back of the phone when you’re doing something, so let’s not dwell on it.
There are a couple of other quirks around the body: The USB-C on the base of the phone is offset to one side rather than central (and we don’t know exactly why), while there’s a secondary USB-C on the side of the phone. This secondary USB sits alongside the contact point to power the AeroActive Cooler 5 – the clip-on fan – and both have a rubber seal that presses into the side to keep out dust.
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This cover is probably the worst piece of design implementation on the ROG Phone 5. The fact that there are a couple of spares in the box tell you everything you need to know: you’re going to lose this cover, because it’s a separate piece of rubber.
Motorola’s new Moto G9 Plus is a stunner of a phone – find out why, right here
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We’ve found it flapping off when pulling the phone from a pocket, and just when handling the device. We’re constantly pushing it back into place and a couple of times we’ve found it missing and then located it in the bottom of a pocket.
An out of box experience all phones can learn from
One of the great things about gaming phones is what you get for your money. There are a whole range of phones on offer and none are really expensive compared to flagships from brands like Samsung and Apple. The ROG Phone 5 starts at £799 in the UK – and that’s for a 12GB RAM model with 256GB storage, not the bottom of the range loadout.
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But it’s not just about the core device, it’s about the rest of the experience. Lavishly packaged, opening the ROG Phone 5 is an event. From the cool comic book graphics of inside of the box, that flow through into the startup process for the phone, there’s a sense of theatre. It’s a reward for your custom and it’s so much better than just sliding a phone out of a box.
You also get more in the box: the 65W charger that will deliver a fast charge; the case that brings some grip to what is, admittedly, a slippery phone given its massive size; and the clip-on AeroActive Cooler 5 fan, which integrates a kickstand, two physical buttons, and another RGB logo.
Pocket-lint
Some might baulk at this as more landfill, but some companies will make you pay for the charger – and here you’re getting a powerful charger you can use with your other devices too.
Display
6.78-inch AMOLED panel
Up to 144Hz refresh rate
2448 x 1080 resolution
There’s a 6.78-inch display in the ROG Phone 5. It’s big by any standard, with Asus hanging onto the bezels top and bottom. The top bezel integrates the front-facing camera, so there’s no need for a notch or punch-hole.
It’s also a flat display, all practical design decisions made to give you the best gaming experience, ensuring that you get as much visual space as possible. Given how problematic we found the Xiaomi Mi 11 Ultra’s display, we’re just fine with the ROG Phone 5 going flat.
Pocket-lint
The ROG Phone 5 models all stick to a Full HD resolution and while devices like the Samsung Galaxy S21 Ultra can technically produce finer detail, generally speaking that makes little difference. We can’t fault the ROG Phone’s display for detail.
It also offers refresh rates up to 144Hz (if you have any games that support that, there’s a full list on the ROG website), with options to select 60 or 120Hz – or Auto, which will pick the refresh rate based on the content.
HDR 10+ is supported to bring pop to the visuals for high dynamic range content, while that AMOLED panel provides rich colour visuals, with the option to tune that to your preferences.
It’s a great display and about the only thing that separates it from the best displays on the market is the peak brightness. It offers 800 nits, which is still bright enough for most, but Samsung’s top-end offerings will outshine this model – most notable when outside in sunny conditions.
Pocket-lint
Flanking the display top and bottom are dual stereo speakers, while there’s also a 3.5mm headphone socket for those wanting to go wired. The speaker performance is stellar, amongst the best you’ll find on a smartphone. It’s rich and immersive, with substantial bass and volume that means you don’t need headphones to get the most from your content.
Hardware & Performance
Qualcomm Snapdragon 888 platform
8GB-18GB RAM, 128GB-512GB storage
6000mAh battery, dual USB-C 65W wired charging
The fact the ROG Phone 5 houses Qualcomm’s Snapdragon 888 platform makes it especially good value for money – as you’re getting the latest flagship hardware that will embarrass some other phones.
Of course it comes in at different price points, with RAM and storage leveraging the price, although not all models will be available in all regions. We actually tested the 16GB/512GB model (the ROG Phone 5 Pro – a model that isn’t planned for the UK; although there’s a 16GB/512GB version of the standard ROG Phone 5, the only difference being the type of display you get on the back of the phone).
The performance is also exemplary. There are a number of elements to this. It’s got that great hardware and, as a result, we’ve found the gaming performance to be outstanding.
Pocket-lint
This is a phone that eats hours of Call of Duty Mobile or PUBG Mobile, giving solid gameplay, combined with those design elements and some software enhancements that feel like they give you edge, or at least give you the opportunity to establish new preferences thanks to the bespoke gaming options offered.
We also didn’t find the ROG Phone 5 to get excessively hot under load, despite the option of the clip-on fan.
But the important point about performance is that the ROG Phone 5 also runs fast and smooth outside of gaming. We’ve seen gaming phones that drop the ball when it comes to simple tasks, because of poor software. The ROG Phone 5 is stable, which makes for a great experience.
There’s a huge 6000mAh battery, which is fitting for a phone of this size, again with Asus splitting the battery and enabling 65W wired charging. That makes for really fast charging, with the option to bypass charging – and just have the power used for the system rather than recharging the battery.
Again, this is an option for gamers, so you’re not charging (which produces heat) and loading the system (which produces heat) and could potentially lead to a drop in performance.
Pocket-lint
A big battery means big battery life. In regular use the ROG Phone 5 will easily see you through the day and into the next. It’s not a charge every night type of phone. Even with a couple of hours of gaming thrown in – at top brightness and max settings – battery life isn’t a worry. That’s a great position not just for a gaming phone, but any smartphone.
There are power modes available, with X Mode firing up full power to let things rip, and a Dynamic Mode to keep things balanced. You can customise the power modes to suit your preferences with things like network, display, performance, and other controls all selectable.
There’s an under-display fingerprint scanner that’s fast to unlock, while calls comes through loud and clear too – with no detected problems with Wi-Fi or 5G connectivity.
The camera on any gaming phone is often something of an afterthought. The focus is on the experience of gaming – so the camera is seen as less of a focus. Despite that, Asus is pushing the ROG Phone 5 as having a triple camera system.
Pocket-lint
The main camera is a 64-megapixel sensor, using pixel combining to produce a 16-megapixel image as standard. You can shoot in full resolution, but you have to dig into the menu to find that option, which no one is ever going to do.
There’s an ultra-wide lens, giving the equivalent of 0.6x, although the quality isn’t great, with visible blurring around the edges if there’s any detail there – but fine for open shots of expansive landscapes.
Pocket-lint
1.0X MAIN CAMERA
The final camera is a macro camera, which we’re generally non-plussed about. As on other devices, macro cameras seem to be thrown in to make up the numbers – and that’s what it feels like here too.
So back the main camera and the performance is reasonable, producing naturally balanced pictures, although perhaps not getting the most out of scenes and not showing as much pop as other cameras we’ve seen can offer.
Low-light shooting offers that slow exposure so you can watch the image get lighter, which we like – and it will take those shots automatically in low light, which means people will actually use it.
There’s a portrait mode for blurring the background that works well enough, although it seems to soften the background with over-exposure which makes results look a little clumsy.
Portrait works on the front and back cameras and we generally prefer the results without portrait mode – and you can’t adjust the levels of blur after the fact, so it’s worth taking a few photos and figuring out what gives you pleasing results so you can change the settings before you take the picture. The selfie camera is generally good, although images quickly get softer in lower light conditions and aren’t good when it gets dark.
There’s no optical zoom on offer here, although you can pinch-to-zoom from the main camera out to 8x. It’s not an especially elegant system and the results are typical of digital zoom, with quality dropping as you increase the “magnification”.
Pocket-lint
One of the reasons for the high-resolution sensor – apart from for the benefit of the spec sheet – is to allow 8K video capture, on top of the 4K 60fps option.
The important thing about the camera is that it gets the job done: while other phones will sell themselves on camera features above all else, that’s not really the ethos behind the ROG Phone 5. This phone is all about the power and the gaming experience. So, yes, there are more engaging cameras elsewhere, but at the same time, this Asus will give you perfectly good results in most situations.
Software and custom gaming options
Android 11
Armoury Crate
Custom gaming controls
As we’ve said previously, the software on the ROG Phone 5 runs smooth and fast. We’ve experienced no problems with the tweaks and changes that Asus has made over Google’s Android operating system, and it’s easy to swing in with Google versions of apps rather than supplied alternatives.
It’s running Android 11 too, so the latest version of Google’s OS – although Asus doesn’t quite have the update record that a company like Samsung now offers, so there’s no telling how long it would be before it moves to Android 12 once that’s released later down the line.
Pocket-lint
What’s more relevant here is the gaming software and the options that controls. We’ve mentioned Armoury Crate, which will let you control things like the ROG Vision display on the back of the phone, and act as a launch pad for your games.
Within each game you can see how long you’ve spent playing that game, but more usefully you have a record of profiles for that game. You can, for example, restrict background CPU usage when playing a particular game, change the touch performance, turn off background network syncing – all designed to ensure you have the optimal gaming experience.
That you can customise this to each game is great. For something like a shooter where connection and touch matters more, you might want to restrict everything else. For something casual like Pokemon Go, you might be happy to have everything else on your phone happening. It’s freedom to choose, rather than one gaming mode fits all.
Pocket-lint
Within games you have access to the Game Genie dashboard too, allowing you to perform essential things, like tweak the brightness, turn off alerts or calls, speed up your phone – and block navigation gestures so you don’t accidentally exit the game.
There’s the option to have stats always showing – CPU and GPU usage, battery, temperature, fps – and you can drag these to anywhere on the screen so they are out of the way.
But it’s the AirTriggers that are the biggest differentiator from other phones, giving you a range of touch zones around the body of the phone that you can customise. That also includes two physical buttons on the AeroActive Cooler accessory too – which might convince some people to use it, as those buttons feel more positive than the touch areas of the phone’s casing.
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The Cooler buttons are great for things like dropshotting in shooters, because you can hit the deck while still firing, and get back to your feet, all without having to touch anything on the screen – which is a real advantage during games.
There are two ultrasonic buttons on the top of the phone, like shoulder buttons, with haptic feedback. These can offer a full range of programmable options – taps, swipes, slides – and they can be divided into two buttons each side, or you can programme and assign a macro to that button for a sequence you might use in a game.
Then there’s motion support, which you can assign to controls in the game – like forward tilt to reload, or whatever you like.
There’s also (on the Pro and Ultimate models only) rear touch zones you can use for slide input for your fingers on the rear of the phone.
Pocket-lint
The challenge is how you incorporate all these tools to make things easier for you during games – although setting them up is easy enough and each setup is unique to each game.
Even if you just find one thing that’s useful, then you’re a step ahead. That might be using an additional AirTrigger for an on-screen control you find hard to hit – or that you can then remove from the display so you have less UI in the way of the game.
Verdict
The thing that really hits home about the Asus ROG Phone 5 is that it’s not just a great gaming phone: it’s a great phone full stop.
Yes, you can’t avoid the fact that the majority of phones are now based around the camera experience – and that’s one area that the ROG Phone 5 doesn’t really go to town on. But with huge battery and display, this is a great media phone in addition to a gaming delight.
For keen gamers, there’s a market of phone choices out there – and the ROG Phone 5 should definitely be high up your shortlist. For everyone else, if you can accept that this Asus is designed for gamers first, it’s still an awful lot of phone for the money.
Also consider
Pocket-lint
Nubia Red Magic 6
This gaming phone attempts to steal the show with a 165Hz display. Despite being a powerful device that’s good value for money, it does oversell the cameras and also brings with it some software quirks you’ll need to work around.
João Silva 3 hours ago Featured Tech News, Graphics, Software & Gaming
During the Nvidia RTX 30 series announcement in September 2020, Nvidia showcased the ray-tracing capabilities of its newly announced graphics cards using the Marbles at Night demo. Now, the demanding demo is freely available for all to test out first hand.
Marbles at Night is a physics-based, playable demo that uses the RTX 30 series’ ray-tracing capabilities to render a photo-realistic scene. The demo also uses DLSS to optimise performance and visual sharpness.
When Nvidia showed the Marbles at Night demo running for the first time, the system was equipped with an RTX 3090. To give you an idea of how demanding this demo is, this GPU is capable of running it at 1440p and 30 frames per second.
The minimum system requirements are as follows:
OS: Windows 10 64-bit.
CPU: 4-core Intel Core or 4-core AMD Ryzen
GPU: Any RTX GPU with 6GB of VRAM
RAM: 16GB
Video driver: 456.71 (Windows) or 455.28 (Linux)
As for the recommended system requirements, they are:
OS: Windows 10 64-bit.
CPU: 8-core Intel Core or 8-core AMD Ryzen
GPU: Nvidia GeForce RTX 2080 or Quadro RTX 5000
RAM: 32GB
Video driver: 456.71 (Windows) or 455.28 (Linux)
For those interested in testing the demo, you can download the demo through Nvidia’s Omniverse Launcher, which is currently in open beta. Once you download and install the app, you can download the demo and try it out.
KitGuru says: Are any of you going to test out Nvidia’s Marbles at Night demo? If you do, let us know how it runs on your system.
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Sony may finally be making a black DualSense controller
When the PS5 was first revealed, one of the most controversial aspects to the console …
SilverStone Milo 10 is a tiny PC case that supports a Mini-ITX motherboard – and when we say ‘tiny’ what we really mean is ‘less than four litres in capacity.’ You won’t be shocked to learn that Milo 10 does not support a graphics card and requires the use of an external power brick, but despite that you have a number of options and it is surprisingly versatile.
Watch the video via our VIMEO Channel (Below) or over on YouTube at 2160p HERE
Main features
Super small at only 2.7 litres or 3.6 litres depending on configuration
Includes interchangeable top covers for altering case size to accommodate various components
Includes VESA mounting plate for integration with monitors
Supports standard sized Mini-ITX motherboard
Supports slim optical drive with interchangeable bezel
Specification:
Motherboard support: Mini-ITX.
CPU cooler support: Between 29mm and 63mm depending on configuration of storage and top cover.
Expansion slots: None.
Included fans: None
Fan mounts: 1x 120mm/140mm in top cover.
Radiator mounts: None.
Optical drive bay: Slimline laptop ODD.
Internal drive bays: 1x 3.5-inch/2x 2.5-inch.
Front I/O: 2x USB 3.0 ports
Dimensions: 453mm H x 227mm D x 196mm W x 63mm H with standard top cover or 84mm H with Elevated cover.
We faced a dilemma during our build as we have a reasonable selection of Mini-ITX motherboards and a huge pile of CPUs, but finding an APU that is sub-65W nearly defeated us. In essence you can take AMD off the table and are forced to turn to Intel.
When you are working with relatively small items such as the SilverStone Milo 10 the regular form is use a banana for scale, however Leo was determined to get his hands in the picture to better illustrate the tiny size of this case.
This is probably the first (and last) time we will skip thermal testing during a case review as your choice of APU and cooler will make a huge difference to the results, along with the types of workload you perform. If you install an Intel Core i3-10300 and merely update spreadsheets or watch videos on YouTube, you will barely stress the CPU. We felt bad running 3D Mark Fire Strike for the video and simply did not have the heart to run Blender.
Closing Thoughts
Building a PC inside the SilverStone Milo 10 can be a fiddly process, although it gets easier with repetition, and you will find the situation improves if you choose your components wisely.
You will have noted our single biggest gripe with the SilverStone Milo 10 is its reliance on an APU with a relatively low power draw as that is a complete change in direction for us folk at KitGuru. The obvious choices for us would be an AMD Ryzen 5 5600G or Ryzen 7 5700G, however they are not on sale to the public and are exclusively in the hands of system integrators.
For that reason we doubt many home enthusiasts will line up to buy the Milo 10 case and its matching SilverStone AD120-DC DC board and external AC adapter combo kit, unless they have amazingly specific requirements that centre around the tiny form factor of this case.
On the other hand we can easily imagine system integrators using the SilverStone Milo 10 to deliver low powered PCs to offices, hotels and shops where space is at a premium.
While we are all in favour of small form factor PCs, they typically weigh in at 10-20 litres in volume and allow you a fair degree of latitude with your choice of hardware. By contrast the sub-4 litre Milo 10 is a more challenging proposition that is best suited to a customer who is simply unable to compromise in their pursuit of a tiny PC.
You can buy the SilverStone Milo 10 for £44.99 HERE.
Discuss on our Facebook page HERE.
Pros:
Pricing for the case is cheap, but you also have to factor in the DC power converter.
Supports a range of storage up to 3.5-inch HDD.
Supports a 120mm/140mm fan in the top cover.
Cons:
Requires an APU to provide graphics.
Limited to 65W TDP.
Requires an ITX motherboard which is limiting and probably expensive too.
KitGuru says: SilverStone Milo 10 requires the careful selection of an APU, motherboard, cooler and storage.
Last week Oppo confirmed its plans to extend software support for the Find X-series to three years and now vivo is doing the same for its X-series. Models launched after July 2021 will be eligible for three major Android OS upgrades and security updates.
Featuring top of the line hardware, the X series flagship phones are built to last and we want to make sure that our customers get software support that lives up to their expectations.
We always innovate with the user in mind. With this pledge, we are making a promise to our customers that they will be able to enjoy a premium smartphone experience for an extended period and continue to benefit from the latest software features – Yujian Shi, SVP and CTO of vivo.
According to the press release vivo phones launched in the European, Australian and Indian markets are eligible for extended software support. Older X-series phones will still get regular security updates.
It seems Lenovo is working hard on a new batch of tablets. Hot on the heels of the alleged Yoga Pad Pro leak form a couple of days ago, detailing a intriguing tablet, with HDMI input support, we are now seeing a more-traditional form-factor tablet also pop-up in various places. As per the name suggests – the Tab M10 5G is a more budget-friendly model, with a display diagonal around 10 inches. It now has is own page in the Google Play console, complete with a small and not particularly telling render, as well as a TB-X607Z model number.
Lenovo Tab M10 5G on the Google Play Console
The listing also mentions the Qualcomm SM6350 chipset, which is the Snapdragon 690 5G – an 8nm chipset, with six Kryo 560 Silver cores, clocked at up to 1.7 GHz and two Kryo 560 Gold ones, at up to 2.0 GHz, plus an Adreno 619L GPU and an integrated X51 5G modem. A nice step up from the Helio P22 chips found in earlier Tab M10 models. It is paired with 6GB of RAM and is pushing pixels to a 1200 x 1920-pixel panel.
The same TB-X607Z model number can also be found in a few recent GeekBench listings online. These don’t provide any additional info and simply reaffirm things like the Snapdragon 690 5G chipset, 6GB of RAM and Android 11 OS.
Lenovo Tab M10 5G GeekBench listing
We have no info on pricing or availability for the Lenovo Tab M10 5G yet. Though, in light of the recent Yoga Tab Pro rumors and leaks, we already mentioned, it is possible to expect an event or at least announcement for a few devices from Lenovo shortly.
Matthew Wilson 3 days ago Featured Tech News, General Tech, Operating Systems
We’ve been hearing about Windows 10X for a few years now. The lighter version of Windows was supposed to be Microsoft’s answer to ChromeOS and boost sales of entry-level and student laptops. Unfortunately, development has reportedly been shelved.
According to a report from Petri, Windows 10X will no longer be releasing this year and may never see the light of day in its current form. Originally, Windows 10X was created for dual-screen devices, like Microsoft’s unreleased Surface Neo tablet. Since then, the company has shifted gears in an effort to compete with ChromeOS and focus the OS around single-screen devices.
Microsoft has reportedly shifted resources away from Windows 10X and back to Windows 10 proper. As we know, Microsoft is currently making an effort to update the current version of Windows 10 with new UI elements and design changes.
Some of the technologies originally built for Windows 10X may still see the light of day within Windows 10. This is apparently due to conversations with customers, who wanted some of those features Microsoft was developing, but didn’t want them in an entirely separate operating system.
Microsoft has yet to comment on these reports publicly. Discuss on our Facebook page, HERE.
KitGuru Says: It sounds like Windows 10X is meeting a similar fate to Windows 10 S, Microsoft’s earlier attempt at delivering a lighter version of Windows for students and entry-level PCs.
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Galax to release RTX 3070 and RTX 3080 FG graphics cards with Nvidia’s anti-mining tech
Galax confirms Nvidia is preparing the launch of RTX 3070 and RTX 3080 graphics cards …
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