apex-legends-now-has-more-than-100-million-players

Apex Legends now has more than 100 million players

Battle royale shooter Apex Legends now has more than 100 million unique players globally, EA and Respawn announced on Wednesday. The free-to-play game surpassed the big milestone just over two years after its February 2019 launch.

Apex Legends’ success is just the latest indication that free-to-play battle royale shooters remain very popular, despite the genre becoming quite crowded over the past couple of years. Activision’s Call of Duty: Warzone hit more than 75 million players last August, reaching that mark less than five months after its March 2020 launch. And Epic Games said that its smash hit Fortnite had an eye-popping 350 million registered players last May — presumably, that number has only climbed.

Since Apex Legends’ launch on Xbox, PlayStation, and PC, Respawn has continued to add new content and updates to the game, and it even released a (delayed) port to the Nintendo Switch in March. The game now has 16 playable characters, three different maps, and is currently in its eighth season.

nintendo’s-latest-batch-of-switch-indie-games-includes-fez-and-a-sequel-to-oxenfree

Nintendo’s latest batch of Switch indie games includes Fez and a sequel to Oxenfree

Nintendo broadcast its latest “Indie World Showcase” today, and the 20-minute event was pretty packed full of announcements for upcoming Switch games. There’s a good amount of variety, too: everything from fantastical skateboarding worlds to procedurally generated road trips to a puzzle classic that’s available later today. If you missed out on the presentation, here are the highlights.

Road 96.

Road 96

Described as “a narrative-focused game with a mix of adventure, exploration, and puzzle-solving,” Road 96’s story features procedurally generated elements, meaning no two road trips will be exactly alike, and choice will also play a big part in how it unfolds. It’s expected to launch on the Switch later this year.

Oxenfree II: Lost Signals

A surprise sequel to the incredibly surreal adventure game Oxenfree, which has some strong Stranger Things vibes. The sequel is set five years after the first game and will be launching sometime this year.

OlliOlli World

One of the best skateboarding games around is getting a bit… weirder. OlliOlli World trades in real-world locations for a strange fantasy world where you set out in search of mystical skate gods, but it looks to keep the same tight 2D skateboarding action as its predecessors. It’s due out this winter.

Aerial_Knight’s Never Yield.

Aerial_Knight’s Never Yield

Aerial_Knight’s Never Yield is a runner, but one with an incredible amount of style. It takes place in a futuristic take on Detroit, one inspired in part by Tokyo, and it has a soundtrack that jumps between hip-hop and jazz. It’ll be available on the Switch starting on May 19th, with a demo out later today.

The Longing.

The Longing

The Longing is already out on PC, but the Switch version — which is out today — gives a new audience a chance to experience this strange game that takes 400 real-world days to finish. Seriously. Here’s the basic premise:

Play as a lonely Shade, the last servant of a king who once ruled an underground kingdom. The king’s powers have faded and he falls asleep for 400 days to regain his might. It is your duty to stay in the earthen palace until he awakens.

As soon as you start, the game inevitably counts down the 400 days: even when you stop playing and exit the game.

It is now up to you to decide what to do with your solitary existence beneath the soil. Don’t stress yourself, you have plenty of time.

Fez

One of the most influential indie games of all time, the perspective-shifting puzzle game Fez is making its much-belated debut on the Switch. Even better: it’s out today.

Last Stop.

Hindsight and Last Stop

Annapurna Interactive — a publisher with an incredible track record, thanks to games like Florence and Sayonara Wild Hearts — revealed that two of its upcoming games are headed to the Switch. They include Hindsight, a game about discovering memories through objects, and Last Stop, the next release from Virginia studio Variable State. Both are expected to launch this year.

you-can-now-run-windows-10-on-arm-on-apple’s-m1-macs

You can now run Windows 10 on Arm on Apple’s M1 Macs

Parallels is releasing an update to its Desktop virtual machine software that allows M1 Mac owners to install Windows 10 on Arm. Parallels Desktop 16.5 now includes the necessary native support to run the Arm version of Windows on M1 chips, following Apple’s decision not to support Boot Camp on M1 Macs.

The latest version of Parallels Desktop for Mac now allows M1 Mac owners to run Windows 10 on Arm apps or traditional x86 apps side by side with Mac or iOS apps on Big Sur. There will be some app limitations on the Windows 10 on Arm side, thanks to its own app emulation, but Windows 10 on Arm will soon support x64 app emulation, too.

Windows 10 running on an M1 MacBook Pro.
Image: Corel

Parallels Desktop maker Corel says its latest update also results in some impressive performance and battery improvements over running the software on Intel-based Macs. According to Corel, the 16.5 update uses up to 250 percent less energy on an M1 Mac, compared to an Intel-based MacBook Air. There’s also a promise of up to 60 percent better DirectX 11 performance and up to 30 percent better overall virtual machine performance running the Arm version of Windows 10 on an M1 Mac instead of a Windows 10 VM on an Intel-based MacBook Pro.

The main drawback is that you’ll need to run a preview version of Windows to make this all work. Microsoft only currently licenses the Arm version of Windows 10 to PC makers, so there’s no official way to buy a copy yet. The software maker does provide a Windows 10 on Arm preview build, which can be downloaded from Microsoft’s Windows Insider website.

Alongside the Windows 10 on Arm support, Parallels Desktop 16.5 for Mac also supports Linux distros like Ubuntu 20.04, Kali Linux 2021.1, Debian 10.7, and Fedora Workstation 33-1.2.

obs-gets-native-support-for-nvidia’s-excellent-noise-canceling-tech

OBS gets native support for Nvidia’s excellent noise-canceling tech

Open Broadcaster Software (OBS), the go-to software for streamers, is getting native support for Nvidia’s excellent noise-removal technology, the graphics card manufacturer announced today. Although it was previously possible to get the same effect by combining OBS with Nvidia’s Broadcast software, you’ll now be able to adjust the background noise-removal feature directly from within OBS. It’s currently available with the beta version of OBS Studio 27 and will be coming in a full release soon.

Nvidia’s noise-removal technology has been around for a little while, first as RTX Voice and then as one of the features built into Nvidia Broadcast. The AI-powered tool can cancel out everything from keyboard clacking to your PC’s loud fans. It’s a great addition to a streamer’s arsenal, helping to filter out distracting background noise so viewers can focus on game audio and a streamer’s commentary.

The integration means you can control the noise-removal feature from OBS.
Image: Nvidia

According to Nvidia’s announcement, you’ll need to download its Broadcast Audio Effects SDK to get the feature to work with the new beta version of OBS Studio 27. You’ll also need the company’s latest game-ready driver. Once you’ve got those downloaded, here’s how Nvidia describes the setup process:

To use the new feature, open OBS, right click on your audio source in the Audio Mixer, select “Filters”, click on the “+” on the lower left of the new Filters window, pick the “Noise Suppression” filter, enter a name, click on the new filter in the list, expand the “Method” dropdown, select “NVIDIA Noise Removal”, tweak the intensity based on how loud your background noises are, then close the Filters window. NVIDIA Noise Removal is now active.

The new integration arrived with Nvidia’s latest game-ready driver, which also adds support for Mortal Shell’s RTX update as well as six new G-Sync-compatible displays.

sony’s-new-ps5-update-includes-surprise-improvements-to-hdr-and-120hz-support

Sony’s new PS5 update includes surprise improvements to HDR and 120Hz support

Sony’s new PS5 software update is live right now, and includes some surprise improvements to HDR and 120Hz support. While Sony already detailed a big new feature to let players store — but not play — PS5 games on an external hard drive, there’s also a new option to automatically switch video output to non-HDR when you’re using a game or app that doesn’t support HDR.

This is a key improvement for those using HDR on the PS5, as it now means you no longer have to dig into the settings menu to manually disable HDR when you’re viewing SDR content.

Alongside these HDR changes, this update also adds two new HDMI controls in the system part of the PS5 settings menu. You can now toggle one-touch play, which will automatically turn on a connected TV when you power up a PS5 and switch it to the correct input. You can also toggle power off link, which allows the PS5 to enter rest mode if you turn off the TV connected to your console.

Sony is also supporting 120Hz with more PC monitors with this update. If you have a 1080p PC monitor that supports 120Hz, it should now work at this refresh rate with the PS5. Unfortunately, Variable Refresh Rate (VRR) support is still missing on the PS5, though.

This latest software update also includes better options for quickly disabling in-game chat, an option to search for purchased games, and the ability to hide games in a library.

the-next-oculus-quest-2-update-brings-native-wireless-pc-streaming-and-a-120hz-mode

The next Oculus Quest 2 update brings native wireless PC streaming and a 120Hz mode

Oculus is announcing that wireless PC streaming, a 120Hz refresh rate, and improvements to Infinite Office will be coming to the Oculus Quest 2 with the v28 software update, which the company says will be rolling out soon.

Infinite Office is a feature that Oculus includes as part of Oculus Home, which lets users work in a virtual environment. With the v28 update, Infinite Office will have an experimental feature that allows users to add a virtual desk where their real-life desk is, letting users know where they can sit and put real-life physical objects down without having to leave VR. The Quest 2 will also be able to show a virtual representation of the Logitech K830 keyboard, though Facebook says that support for visualizing more keyboard models will be coming in the future.

Another feature coming with the update is the ability to stream games or applications from your desktop PC wirelessly. Oculus calls its wireless streaming feature Air Link, named after the Link cable that can be used to connect the headset to a PC. The feature will only work well with some network setups — the instructions to turn it on are pretty clear that you’ll need good Wi-Fi to get an acceptable experience, and that the Link cable will still provide the best visual quality.

Facebook says that it hasn’t ruled out the possibility of bringing Air Link to the original Quest at some point in the future, but it does say that it’s “focused on optimizing Air Link to be the best possible experience for Quest 2 first.”

We do know that the original Quest hardware is capable of wireless PC streaming, because indie developer Guy Godin has built it into his app, Virtual Desktop. The app gives users a virtual space to use their computers in, and it also supports streaming games over Wi-Fi. This is, however, where we have to talk about the controversy.

If you thought the description of Virtual Desktop sounded a little like Facebook’s Infinite Office, you’re not alone — Godin has been talking about how Facebook has been essentially building his app idea into its own Oculus experience then offering it for free for a while now. His case may have been helped by the fact that Facebook blocked the update that allowed Virtual Desktop to be used wirelessly until early this year, requiring users to go through a complicated sideload procedure to get the functionality working.

UploadVR talked to Godin about Facebook introducing Air Link, and got this comment from him:

“In 2017, Facebook copied the base functionality of Virtual Desktop on Rift and incorporated it in their platform, essentially making my app obsolete. I’m not surprised to see them do this again on Quest. They copied the fitness tracking app YUR last year and released Oculus Move; essentially killing the company. They also released App Lab as they saw how popular SideQuest was. That’s what they do. If you have a popular app on Quest today, expect Facebook to copy you and leave you in the dust. As for the fate of Virtual Desktop on Quest, we will have to see how Facebook’s solution competes. Judging by the number of issues plaguing Oculus Link today, I’m confident Virtual Desktop will remain a valuable solution for a while. I’ve also got a lot of cool features in the works that I can’t wait to share with the community.”

Despite the warnings about Facebook copying ideas, he still seems confident in his ability to compete. It’s an open question as to how well Air Link will work initially, and how fast improvements will come.

The update also includes an experimental mode for 120Hz refresh rates, up from the current 90Hz, and the original 72Hz. It’s a slight delay from Oculus’ original estimated March launch. Oculus’ post hints that you many not immediately get to try it out — the Quest 2’s software will still run at 90Hz, so you won’t get to see what it looks like until developers release builds of their games and software that can run at the higher refresh rate. The wait may not be that long, though: Guy Godin has already tweeted that he’s got a 120Hz update for Virtual Desktop ready to go when v28 becomes available.

Yep, the 120hz update is ready to roll out whenever the Quest 2 update lands

— Guy Godin (@VRDesktop) April 13, 2021

microsoft-announces-new-webcam-and-usb-c-speaker-for-the-work-from-home-era

Microsoft announces new webcam and USB-C speaker for the work from home era

Microsoft’s long-awaited new webcam is finally here, alongside a number of accessories designed for the work from home era. Rumors of a new Microsoft webcam have been circulating for years, and the result is what Microsoft calls the Modern Webcam. It’s a fairly basic and affordable 1080p webcam that will start shipping for $69.99 in June.

The Microsoft Modern Webcam will support up to 1080p HDR output at 30fps and connects via USB-A, not USB-C. It’s not the 4K webcam found on Microsoft’s Surface Hub 2, and it doesn’t include Windows Hello support either. It’s really a simple webcam designed for students or workers to quickly add a better video calling option to an existing laptop or PC. Microsoft is also including a privacy shutter and LED indicator to let people easily see when the webcam is active.

Microsoft’s Modern USB-C Speaker.
Image: Microsoft

Microsoft is also launching a new USB-C speaker. The Modern USB-C Speaker is designed primarily for Microsoft Teams, and it even includes a button to launch a control panel for Teams with quick actions for meetings. Microsoft’s USB-C speaker includes omni-directional microphones and background noise cancellation to improve audio quality. There are also the usual mute, volume, and call-button controls on the top deck of the dark fabric design.

It’s a compact speaker that’s just five inches wide, with cable storage for the USB-C connection and even a carrying case for protection when moving it around. While it’s designed primarily for meetings, you’ll be able to output any audio out of the speaker so it should be fine for music, too. Microsoft’s USB-C speaker will be available in June priced at $99.99.

Microsoft is also launching new USB and wireless headsets, as well as Surface Headphones 2 Plus today. All three devices include a Microsoft Teams button, and you can read more about them right here.

the-pc-market-isn’t-slowing-down-after-an-amazing-2020,-despite-chip-shortages

The PC market isn’t slowing down after an amazing 2020, despite chip shortages

The PC market had a great first quarter, despite the global shortage of semiconductor chips. Research firm Gartner estimates that shipments of “traditional PCs,” meaning laptops and desktops, are up by 32 percent compared to Q1 2020 (via CNBC). IDC puts the number even higher, estimating 55 percent growth year-over-year. This seems to be the continuation of a trend — the PC market had a great 2020 as well.

Both firms agree that the growth is atypical — Gartner says that the growth is the fastest it’s seen since it started tracking the market in 2000, and IDC says that the drop in shipments from Q4 to Q1 is the smallest it’s seen since 2012. The raw numbers are also impressive — Gartner estimates that just under 70 million PCs were shipped, while IDC estimates around 84 million.

Of course, these numbers don’t exist in a vacuum — you may have already realized that the time period being compared against, Q1 2020, was rough for… well, everything, which includes the manufacturing and shipping of PCs. But while the growth comparison is definitely tilted in favor of Q1 2021, both firms estimate that the numbers could’ve been even higher, had it not been for the chip shortage.

The silicon shortage has affected almost everything, from trucks and cars, consoles, and the gaming PC component market. There are even reports that Apple has had to delay production of MacBooks and iPads. IDC points out that the shortage has contributed to higher average prices in the PC market, and that the shortages are likely to make PCs more difficult to get for the rest of the year.

It’s also worth noting that the pandemic is also likely affecting demand, and the return to normalcy on the horizon may affect people’s buying habits in future quarters. Whether demand will stick around or not isn’t certain, but both IDC and Gartner seem to think it will.

realtek-chip-shortage-is-more-bad-news-for-pc,-components-market

Realtek Chip Shortage Is More Bad News for PC, Components Market

(Image credit: MZinchenko / Shutterstock.com)

It seems that Realtek has joined the long list of supply chain bottlenecks. DigiTimes today reported that the company is struggling to meet demand for the various chips manufacturers use in their notebooks, automobiles and other kinds of devices.

In the story, DigiTimes remarked that Realtek has extended their delivery lead times to 32 weeks as the capacity of the foundries is currently tight and there are shortfalls in the supply of the necessary raw materials.

Those chips are found in a wide variety of products. The audio+LAN chips are used in notebooks, for example, and the xDSL chips are being used in “smart city projects” by Samsung. But the shortage of networking equipment might be most worrisome.

Realtek is reportedly falling short of demand for wired networking (Ethernet chips and switches) and wireless communication chips such as Bluetooth. There are alternative solutions, of course, but Realtek is said to supply 70% of the audio+LAN chips used in the global notebook market. Manufacturers can’t just find alternative suppliers for all those notebooks—especially during a global chip shortage.

All of this means that Realtek’s problems are in many ways the rest of the world’s problems. DigiTimes said the company’s supply issues have caused production delays for notebook makers, the automotive industry and other sectors.

DigiTimes reports that Dell, HP, and other notebook manufacturers have raised concerns with Realtek, exerting pressure to ship more chips to meet the demand. But with supply issues extending even to Apple, the world’s most valuable company, the relaying of concerns seems unlikely to solve the issue.

Those companies will just have to wait for Realtek’s chips. Many will also be looking for improved supplies of other chips, display panels, display drivers, and many other components besides. Just don’t expect those shortages to be addressed overnight.