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Realme’s Snapdragon 888 flagship is coming to Europe for €549

The Realme GT, Realme’s Snapdragon 888-equipped flagship phone, is coming to Europe and will sell for €549 (about $670) for a model with 12GB of RAM and 256GB of storage, according to the company’s website. The price makes it among the cheapest Snapdragon 888 devices available to date, if not the cheapest. Xiaomi’s excellent-value Mi 11 started at €749 (~$910) for an 8GB / 128GB model, for comparison.

Realme says the GT will ship to Belgium, Germany, Luxembourg, the Netherlands, and Portugal, though the device isn’t currently available to actually order. It’s not clear which other European markets it’ll be available in when it does launch.

Realme announced the Chinese version of the GT in March. It started at 2,799 yuan there for the 8GB / 128GB model, or about $440 at current exchange rates. Madhav Sheth, CEO of Realme’s Indian and European business, confirmed last week that the GT would get a global launch — a performance-focused flagship model in June and a camera-focused flagship model in July.

The GT series will be a part of realme’s new flagship focusing on high-performance and image, respectively. This will not only allow us to achieve technological breakthroughs but will also keep us ahead of the market.

— Madhav Max 5G (@MadhavSheth1) June 3, 2021

It’s not quite clear yet how those models will differ in Europe spec-wise, but the Chinese version of the GT had a 64-megapixel primary camera with an 8-megapixel ultrawide and a 2-megapixel macro sensor, so there’s certainly room for improvement on the camera flagship. Elsewhere, the GT has a 6.43-inch 120Hz OLED display, up to 12GB of RAM, and a 4,500mAh battery with 65W fast charging.

Realme started out as a sub-brand of Oppo focused on the Indian market but quickly turned into a major force in its own right and is now focusing on capturing Europe with more premium devices. The launch of the GT follows last year’s €499 X3 Superzoom, which had a Snapdragon 855+ and a periscope telephoto lens.

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First official images of Honor 50 look weirdly like Huawei’s P50

Honor has released a couple of official images for its upcoming 50 series smartphone via its Weibo page and Twitter. The images focus on the rear of the phone, showing an eye-catching pair of circular camera bumps. The Honor 50 series is currently due to be announced on June 16th.

Amidst a sea of square and rectangular camera bumps, the dual circle design is an interesting look for Honor’s next flagship. It’s also a style that Honor’s former parent company Huawei is planning to use for its next flagship, the similarly-named P50. It’s possible that the two companies finalized their designs before Huawei sold off Honor late last year, but it’ll be strange to see such similar looking devices released from two distinct manufacturers within such close proximity to one another.

From the images it appears as though Honor’s next handset will have four rear cameras in total. The upper camera circle has one large lens, and it’s joined by three more on the lower bump. In contrast, Huawei’s P50 appears to have three lenses on the upper circle, and a single camera paired with a flash on the bottom.

Beyond its design, Honor’s next flagship will be powered by Qualcomm’s Snapdragon 778G processor, will feature 100W fast charging, and will also come with a “hypercurved screen.” It may also mark the return of Google’s apps and services to Honor’s devices (including the Google Play Store) if a now-deleted tweet from the company’s German Twitter account is to be believed. Honor was prevented from including Google’s software because of sanctions placed on its former parent company Huawei, but these are believed to not apply since it became independent.

A spokesperson from Honor previously declined to comment to The Verge as to whether or not Google’s software would be available on the upcoming 50 series. But with an official launch just round the corner, we won’t have long to wait to find out.

tinder-will-start-letting-you-block-people-by-their-phone-number

Tinder will start letting you block people by their phone number

Tinder is finally letting you avoid all your exes, friends, colleagues, relatives, and anyone else you might not want to run into on a dating app. The company announced today it’ll start allowing people to block their phone contacts.

Romance-seekers can access the feature from their settings, under the “Block Contacts” menu, where they can define which contacts they’d like to block — meaning these people won’t surface for them, and vice versa.

Users can either upload their full contacts list to Tinder or add them individually. Tinder says it won’t store everyone’s contacts — only the ones they’ve chosen to block — and people can unblock or disconnect their contacts list at any time. Blocked contacts won’t be notified they’ve been blocked. Of course, there’s no easy way of knowing if an ex or other undateworthy person even has a Tinder account; it’s more of a preventative measure. And if a blocked individual has since changed their phone number and joins Tinder, their account could still surface.

People have wanted to avoid the possibility of an awkward digital run-in forever, and this might, finally, give them a fighting chance at doing so. However, it also feels years late. I don’t know why Tinder took so long to launch this, but hopefully new users won’t have to know the misery of running into an ex on Tinder ever again.

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Balking AMD’s Claims, Nvidia Says Smartphones Aren’t Ready for Ray Tracing

(Image credit: Nvidia)

Nvidia does not have plans to bring its ray tracing-enabled GPU architectures to smartphones or other ultra-mobile devices right now, CEO Jensen Huang told journalists at a Computex meeting this week. The statements come just days after AMD confirmed that upcoming Samsung smartphones using AMD RDNA2 GPU architecture will support ray tracing. 

According to Huang, the time for ray tracing in mobile gadgets hasn’t arrived yet. 

“Ray tracing games are quite large, to be honest,” Huang said, according to ZDNet. “The data set is quite large, and there will be a time for it. When the time is right we might consider it.” 

AMD, meanwhile, has licensed its RDNA2 architecture, which supports ray tracing, to Samsung for use in the upcoming Exynos 2200 SoC expected to power its laptops and other flagship mobile devices. AMD CEO Dr. Lisa Su said this week that the SoC will indeed support ray tracing.

“The next place you’ll find RDNA2 will be the high-performance mobile phone market,” Su said, as reported by AnandTech. “AMD has partnered with industry leader Samsung to accelerate graphics innovation in the mobile market, and we’re happy to announce we will bring custom graphics IP to Samsung’s next flagship SoC, with ray tracing and variable rate shading capabilities. We’re really looking forward to Samsung providing more details later this year.” 

Currently, Samsung’s Exynos-powered smartphones use Arm Mali-powered graphics; whereas, Qualcomm Snapdragon-based handsets use Adreno GPUs.

Nvidia is in process of taking over Arm, which develops general-purpose Cortex CPU cores as well as Mali graphics processing units for various system-on-chips (SoCs). Nvidia has long tried to license its GeForce technologies to designers of mobile SoCs and devices without any tangible success. If Nvidia’s acquisition of Arm is approved by various regulators, Nvidia will be able to offer its latest GeForce architectures to Arm licensees. Yet, it appears Nvidia has no immediate plans to bring GeForce RTX to smartphones. 

Nvidia’s Ampere and Turing architectures seem to be too bulky for smartphone SoCs (and even for entry-level PC graphics) anyway. For now, the company will have to use its GeForce Now game streaming service to address demanding gamers on smartphones and tablets. 

“That’s how we would like to reach Android devices, Chrome devices, iOS devices, MacOS devices, Linux devices — all kinds of devices, whether it’s on TV, or mobile device or PC,” said Huang. “I think that for us, right now, that is the best strategy.”

Yet, ray tracing is nothing new on mobiles. Imagination Technologies architectures since the PowerVR GR6500 introduced in 2014 have supported ray tracing, so it’s up to hardware designers to decide on implementing the capability and game designers to leverage it. Imagination’s PowerVR ray tracing implementation is currently supported by Unreal Engine 4 and Unity 5, but it’s unclear whether it’s primarily used for eye candy, performance increase and/or power reduction.