Redditor Dr2mod is at it again; We recently shared Dr2mod’s SDR airplane monitor and today we’re excited to share another cool Raspberry Pi project they’ve created—a 3D-printed robotic arm operated wirelessly by a PS4 controller.
According to the Dr2mod, the robotic arm was printed a while ago and gathering dust, unused on a shelf. To give it some life, a Raspberry Pi Zero was used along with a few servos to create this awesome robotic limb.
The best Raspberry Pi projects are ones you can recreate yourself and Dr2mod was kind enough to share everything you need to get started. Files for the robotic arm, known as the EEZYbotARM created by daGHIZmo, are available at Thingiverse.
Makers will also need a Raspberry Pi Zero, HD-1900A servos, a Servo Driver HAT and, of course, a PlayStation 4 controller. Dr2mod is using a Python script to handle the input interpretation. The script is available on GitHub for any interested parties.
Visit the original thread at Reddit for more details and a closer look at this cool robot arm project.
More than six months after its initial debut, the PlayStation 5 remains as elusive as ever. Sony also expects console shortages to stretch into 2022, however, at 5:15PM ET / 2:15PM PT, both the PS5 and PS5 Digital Edition will be available at Sony’s store. You can head to that site right now, and the page will automatically toss you into the queue to (hopefully) secure a PS5 from the batch being released into the wild today.
Sony says that you don’t need to refresh the page, but make sure that you stick around once the queue begins because it’ll likely ask you at some point to verify that you’re still present, or else you might be booted from the queue. If it’s your first time, welcome to the needless drama involved with buying a PS5.
So, what’s the difference between the two models?
The standard PS5 ($499.99) and the Digital Edition ($399.99) are nearly identical, aside from the obvious. The standard console features a UHD Blu-ray disc drive whereas the latter does not, meaning you’ll need to download or stream anything you want to watch or play. The Digital Edition also features a slimmer, lighter build because of this, however, keep in that the size difference is slight. Both consoles also sport an 825GB SSD.
PlayStation 5
Sony’s flagship next-gen console, which includes a disc drive, allowing you to play both digital and physical games on the PS4 and PS5.
$500
at Sony
If you do manage to purchase a PS5, there are a few games and additional accessories we suggest you pick up, including Sony’s Pulse 3D Headset, the forthcoming midnight black DualSense controller, and the best PS5 exclusive released thus far: Returnal.
In addition to the accessories above, we also recommend buying an annual membership to PlayStation Plus. Doing so gives you access to online multiplayer, a selection of free monthly titles, and the PlayStation Plus Collection, which allows you to play a host of PlayStation 4 classics on your PS5 at no additional cost.
Facebook will soon begin testing ads inside its Oculus Quest virtual reality system. In the coming weeks, ads will start appearing inside the Resolution Games title Blaston as well as two other unnamed apps. Facebook will later expand the system based on user feedback, saying it aims to create a “self-sustaining platform” for VR development.
Facebook introduced ads on the Oculus mobile app last month, and it’s used limited Oculus data to target Facebook advertising since 2019, but this is its first major foray into putting ads inside the Oculus VR platform itself. “Once we see how this test goes and incorporate feedback from developers and the community, we’ll provide more details on when ads may become more broadly available across the Oculus platform and in the Oculus mobile app,” the company said in a blog post.
As on Facebook’s non-VR apps, you can block specific posts or companies from appearing in ad slots. And Facebook says it’s not changing how it collects or analyzes user information. It says that some of the most sensitive data — like raw images from Oculus headset cameras and weight or height information from Oculus Move fitness tracking — remains solely on users’ devices. Also, Facebook says it has “no plans” to target ads based on movement data or recordings from its voice assistant.
A Facebook spokesperson says the system will use information from your Facebook profile, as well as “whether you’ve viewed content, installed, activated, or subscribed to a Oculus app, added an app to your cart or wishlist, if you’ve initiated checkout or purchased an app on the Oculus platform, and lastly, whether you’ve viewed, hovered, saved, or clicked on an ad within a third-party app.”
As shown above, users can click an ad and either open it or save the link for later. The former option will launch a landing page in the Oculus Quest’s web browser, and the latter will save the ad in the Quest in-VR experience and Oculus mobile app’s Explore sections. Developers will get a share of the revenue from ads in their apps, but Facebook isn’t publicly revealing the percentage.
Facebook is leaving its future roadmap open-ended. The spokesperson says Facebook hasn’t determined, for instance, whether ads could eventually appear inside your Oculus Home experience. Facebook also isn’t yet identifying the other apps using advertisements, although it will list additional names in the coming weeks. The first ads look like standard boxes inside game interfaces, but Facebook’s blog post says it’s exploring other options as well. “We’re currently investing in unobtrusive ads as a new way for developers to build businesses — and though we’re not quite ready to test them yet, we’re also exploring new ad formats that are unique to VR,” it says.
VR has arguably been an advertising medium for years, with countless film and TV promotional tie-ins as well as novelty experiences from companies like McDonald’s and Ikea. But ad-supported VR apps are using a different model that more closely resembles that of the mobile and web ecosystem. Letting developers integrate advertising could create a greater incentive to work within Facebook’s official ecosystem rather than distributing through sideloading options like SideQuest.
Facebook says ads are part of an attempt to figure out profitable business options in the growing but often difficult field of VR app development. “This is a key part of ensuring we’re creating a self-sustaining platform that can support a variety of business models that unlock new types of content and audiences. It also helps us continue to make innovative AR/VR hardware more accessible to more people,” says the blog post.
Facebook currently dominates consumer VR with its Oculus Quest 2 headset — which, at $299, is one of the cheapest options on the market. It’s also acquired the studios behind several major VR games, including rhythm game Beat Saber and the battle royale title Population: One. While it may face renewed competition from a second-generation Sony PlayStation VR headset next year, at least one VR company has retreated from consumer hardware in part because of Facebook’s influence: Vive creator HTC, which has called Facebook’s low-cost consumer headsets “artificially subsidized” by the company’s advertising-focused business model.
Meanwhile, Facebook has slowly strengthened ties between its central business and Oculus, which it acquired in 2014. It began requiring Facebook logins for Quest headsets last year, although users can maintain separate profiles and use pseudonyms in VR. Adding advertising isn’t a surprising move for the company — and it’s another signal that Oculus hardware is becoming ever more closely integrated with Facebook.
Sony’s next-gen PlayStation VR headset is likely to come out in late 2022, according to a new report. Bloomberg’s sources say Sony is “aiming to release the successor in the holiday period next year,” and that the headset will use OLED panels from Samsung Display.
A release in that timeframe wouldn’t be too surprising, since Sony has already started talking up the PS5 headset’s potential. Its existence was first confirmed in February along with some initial details, and Sony followed up by showing off the new controllers in March.
The headset itself hasn’t yet been revealed. But according to an UploadVR report from last month, it’ll have a total resolution of 4000 x 2040 and make use of eye tracking to enable foveated rendering, which should ease the processing load by using lower resolution imagery in your peripheral vision. The next-gen PSVR is also said to use inside-out tracking and include haptic feedback in the headset as well as the controllers.
Bloomberg’s report is more broadly focused on Japan Display Inc, an LCD specialist that has seen smartphone display sales slump as the market moved to OLED but now considers VR headsets “big business.” While OLED was initially the standard for VR, more recently manufacturers like Facebook and HTC have been moving to LCD panels because they’re more practical at higher resolutions, despite having lower contrast. Sony, however, appears to be sticking with OLED for the next PSVR.
CD Projekt says Cyberpunk 2077 will return to Sony’s PlayStation Store on June 21st, slightly more than six months after being removed. As Polygon notes, the news came in a regulatory disclosure by Cyberpunk 2077’s developer, CD Projekt Red’s parent company, saying Sony had agreed to reinstate the game.
A CD Projekt Red spokesperson declined further comment about Cyberpunk 2077’s return, including what potential bug fixes or other updates the new version offers. In a statement to Polygon, Sony confirmed the news but said that it still doesn’t recommend playing the game on PlayStation 4. “Users will continue to experience performance issues with the PS4 edition while CD Projekt Red continues to improve stability across all platforms. [Sony Interactive Entertainment] recommends playing the title on PS4 Pro or PS5 for the best experience,” a spokesperson said.
CD Projekt executives have said they frequently updated Sony on fixes for Cyberpunk 2077’s myriad bugs and performance issues since the game was pulled from the store on December 17th, 2020. The studio has released numerous patches for its console, PC, and Google Stadia editions; in late May, joint CEO Adam Kiciński told investors there’d been “visible progress” on stabilizing the game. But Kiciński said Sony would have to make the final call.
Cyberpunk 2077 was released in December to strong sales but severe technical problems. The game struggled to run on last-generation Xbox One and PlayStation 4 consoles, and players faced numerous (and frequently hilarious) bugs on every platform. Microsoft and Sony both offered refunds for the game, and Microsoft added a warning label for Xbox One owners on its Xbox store. Sony took the more drastic step of pulling Cyberpunk 2077 from its PlayStation Store entirely. Console owners could still buy physical discs, but CD Projekt has said that the digital version’s absence may have slowed down sales on Xbox and PC as well as PlayStation.
CD Projekt Red spent nearly a decade designing Cyberpunk 2077, and it calls the game a long-term investment that it can sell for “years to come.” The studio has backed away from plans for a standalone multiplayer mode, saying it would focus on adding online features to all its games instead. But it’s promised downloadable content for Cyberpunk 2077’s single-player campaign, plus a major upgrade for new consoles — including the PlayStation 5 — in the second half of this year.
Update June 15th, 2:00PM ET: Added comment from Sony via Polygon and response from CD Projekt Red.
Among Us lobbies will be expanding from a maximum of 10 to 15 players as part of a new update coming out on June 15th (a date that happens to be the game’s third birthday). The update will also bring new colors for crewmates, support for mobile controllers, and the ability to honk the horn on the game’s airship level.
Here’s a look at all of the player colors being added to the game: tan, coral, banana, rose, gray, and maroon. (I’m a big fan of the coral and maroon colors, personally.)
The update will be available on all platforms where you can currently play Among Us, which include PC, iOS, Android, and Nintendo Switch. PlayStation and Xbox versions are also in the works and are expected to be released this year.
As part of Thursday’s Summer Game Fest Kickoff Live event, developer Innersloth also shared some future updates coming to the game, including a new hide and seek mode, visor cosmetics, achievements, and a fifth map. The developer hasn’t shared any details about when those updates might hit, though.
Supergiant Games’ excellent roguelike Hades, which was one of the best games of 2020, is coming to Xbox and PlayStation consoles on August 13th. It will be available for Xbox One, Xbox Series X / S, PS4, and PS5. And if you’re an Xbox Game Pass subscriber, you’ll have access to the game on August 13th as well.
Supergiant is also offering physical editions of the game in partnership with Private Division. The Xbox physical edition will work on both Xbox One and Xbox Series consoles, and there will be separate physical versions for PS4 and PS5. But if you pick up the physical or digital PS4 version of the game, you’ll be entitled to a free upgrade to the PS5 version.
The PS5 version of the game will also take advantage of some of the DualSense controller’s special features such as haptic feedback and adaptive triggers, Supergiant Games creative director Greg Kasavin said on the PlayStation blog.
As for performance, “the Xbox One and PlayStation 4 versions of Hades run at 1080p at a target 60 frames per second,” Supergiant Games said on its blog. “The Xbox Series X/S and PlayStation 5 versions run at 4K at a target 60 frames per second.” The Xbox and PlayStation versions of the game won’t support the PC cross-save feature that the Nintendo Switch version has, however.
Back 4 Blood has been confirmed as an Xbox Game Pass title available to play from day one when it launches on October 12th. It’ll be available on PC, Xbox Series X/S, Xbox One, PlayStation 5, and PlayStation 4.
The new trailer for the co-op zombie shooter revealed during the Xbox and Bethesda E3 showcase also announced new swamp and PvP modes. Those who want to try out the spiritual successor to Left 4 Dead will be able to take part in an open beta running from August 12th to 16th. Players who pre-order the game will be get early access to the beta from August 5th to 9th.
More gameplay details are expected later today during Warner Bros Games’ Back 4 Blood showcase.
(Pocket-lint) – Audeze is a big name in high-end audio – it specialises in planar magnetic headphones that get up to eye-watering prices. However, it’s also recently been making strides in gaming, with more and more headsets coming to its line-up.
Best PS5 and PS4 headset: Superb Playstation gaming headphones
The company’s first wireless console headset comes in the form of the Penrose, available in two versions for PlayStation or Xbox users, and we’ve been using it day in, day out for a number of weeks to see if it lives up to Audeze’s lofty reputation.
Design
Removable microphone
Memory foam pads
320g weight
The Penrose might come from a premium heritage, but it’s actually fairly unremarkable to look at – calling it generic would be far too harsh, but there’s not much here to catch your eye. That could also be spun as subtlety, of course.
Pocket-lint
We’ve been using the PlayStation version, which features blue accents around each earcup – the the only splash of colour on an otherwise grey and black design. If you pick the Xbox model then these are bright green instead. It’s all very on brand.
Still, there’s nothing wrong with a headset that doesn’t look over-the-top. The Penrose also has plenty of neat touches up its sleeve. For one, the all-important microphone can be removed when you’re not using it. That’s not quite as helpful as a retractable or stowable microphone that you can’t therefore lose, but it’s still appreciated.
Best Xbox headsets: Superb headphones for Xbox Series X, Series S and Xbox One
There’s also a manual mute switch on one earcup, positioned just above the main power button, in case you want to remove your voice from a chat that way. Holding this button turns the Penrose on, and it’ll quickly connect to the included dongle if its plugged into your console or PC. This connection is solid and reliable even if you wander off to grab a drink in a next-door room – although its range isn’t endless.
One the same earcup you also find two dials: one for the master volume; another to adjust your microphone’s pickup – which is a good pairing for on-the-fly adjustments if you’re in party chat while you game. It’s a little hard to be sure which one you’re touching at first, but you’ll get used to it.
Pocket-lint
A huge part of any headset’s success is in the wearing, though, and here the Penrose doesn’t quite excel. It’s not the lightest headset we’ve used, and has a noticeably tight fit that can feel a little clamp-like on your head. After a few dozen hours of wearing it, though, this has abated somewhat, and we’re now finding it comfortable to wear for hours at a time. That’s most likely helped by the memory foam in its cushioning.
While it might not look particularly astonishing, then, the Penrose is obviously built to a high standard, and feels really sturdy, too. Fragile headsets are a menace on your wallet, so it’s good to know that you’re paying for quality. We just wish it was a little more comfortable from the off.
Sound quality
100mm planar magnetic drivers
Dual 2.4GHz and Bluetooth connectivity
Wired connection also available
If its design is straightforward, Audeze is extremely proud of its headset’s raw sound quality. It’s here the Penrose does a solid job of matching the hype once you drop into a game.
Steelseries celebrates its 20th anniversary, a legacy of glory
By Pocket-lint Promotion
·
Pocket-lint
The drivers Audeze use are planar magnetic ones – which makes for lightning-fast reponse times and little to no distortion. That means whether you’re caught in a huge bassy explosion or if a soundtrack is full of intricate high-end notes you’ll find it easy to pick it all out accurately.
In more mundane terms, it means that the Penrose is in the top grade of headsets we’ve tried when it comes to competitive environments – for example, being able to pick out the famously inconsistent footstep sounds in Call of Duty: Warzone. Its sound is clear and doesn’t rely on too much bass, making for a really enjoyable experience.
When you use it in a native PS5 game, this is all the more impressive. Resident Evil Village, for example, was frankly a bit too terrifying, with the Penrose reproducing the game’s 3D audio absolutely brilliantly.
Pocket-lint
Another key facet in this performance is the closed-back design, which is one of the most isolating we’ve tried on a gaming headset – even with no sound playing, you’re kind-of ‘closed in’ nicely. There’s no active noise cancellation (ANC) to be found, but we nonetheless felt entirely immersed.
You have the option to connect via Bluetooth to other devices, too, if you prefer, and there’s also a 3.5mm jack in case you run out of battery and need to go old-school, which is again a useful fall-back.
Battery life is stated at 15 hours, but we found that we struggled to make it that far before running into the need to charge via USB-C. That’s not a terrible standard, but it’s equally outclassed by plenty of more affordable options.
Finally, we turn to the microphone – a key feature for anyone looking to play online with friends. The good news is that it’s an impressive one, with clear and accurate pickup.
Pocket-lint
The included wind-muffler is an extra that helps with ensuring your breathing isn’t picked up, but even without it you should be fine. That said, you might find that you hear your own breath, even if the headset isn’t transmitting that through to your chat, which can occasionally be distracting – but is also fixable by tweaking your pickup level manually.
Verdict
If your core concern is sound quality, at the expense of anything else, the Audeze Penrose is mightily persuasive and will make a great investment.
However, on factors like comfort and battery life it’s outclassed by a lot of other headsets that we’ve tried, including many that are around half of its price – and these options don’t exactly sound terrible either.
So while the Penrose has offered some of the best sound we’ve experience from a console – especially over a wireless connection and with 3D audio truly immersing us – that makes it one to think hard about before you take the pluge.
Also consider
Pocket-lint
Steelseries Arctis 7P
If you want a PlayStation headset that’s extremely comfortable to wear and still sounds extremely solid (though it can’t compete with the Penrose), this option from Steelseries is a winner. It’s nearly half the price of Audeze’s effort, but we prefer its design and it’s like a cloud to wear over multiple hours.
squirrel_widget_2923517
Pocket-lint
EPOS GSP 370
Alternatively, if you want to bring the budget down even further but your main concern is having enormous battery life, this option from EPOS is almost baffling on the battery front. It offers a mind-boggling 80 hours between charges, which is perfect for forgetful types who don’t want to charge after every session.
squirrel_widget_2699037
Writing by Max Freeman-Mills. Editing by Mike Lowe.
Devolver Digital made its return to E3 with another no-holds-barred satirical swipe at the games industry, taking shots at subscriptions, games as a service, and even NFTs. Dubbed the Devolver MaxPass Plus — “the new era of monetization as a service” — the spoof showcase features the infamous Devolver executive Nina Struthers and her cohorts extolling the ridiculous virtues of its new service.
But besides being the most irreverently entertaining segment of E3 (so far), the publisher also included some new game announcements. Here are the most notable:
Trek to Yomi
The first of these was the cinematic Trek to Yomi, with a trailer that’s refreshingly not actually a pre-rendered cinematic. The black-and-white game follows a young samurai who is sworn to protect his town and the people he loves against all threats. The game is coming to PC, PlayStation 5, PlayStation 4, Xbox Series X/S, and Xbox One in 2022.
Wizard with a Gun
Wizard with a Gun lives up to its title as an online co-op sandbox survival game where you face dangerous creatures armed with magic and guns. It’s coming to PC and consoles in 2022.
Inscryption
Inscryption comes from the creator of Pony Island and The Hex, which combines deckbuilding with roguelike mechanics, escape-room style puzzles, and psychological horror. It’s coming to PC later this year.
Devolver Tumble Time
Despite the satirical trailer, Devolver Tumble Time is actually a real physics-based puzzle game featuring a roster of characters from Devolver Games. It’s a free game coming to mobile, although there will probably be ads to watch, because nothing is ever really free.
Demon Throttle
Demon Throttle is an 8-bit game from developer Doinksoft, the creators of Gato Roboto. Besides its old-school gameplay, what makes this title stand out that it’s not only a Nintendo Switch exclusive, it’s a completely physical-only release from Special Reserve Games.
Previously known as Rainbow Six Quarantine, Ubisoft finally revealed Rainbow Six Extraction during its Ubisoft Forward conference on Saturday. The presentation started with a cinematic reveal; Extraction is set in the same Rainbow Six universe, featuring Siege operators such as Hibana, who’s gone Missing in Action. United under the Rainbow Exogenous Analysis and Containment Team (REACT), you form a team with other operators on a rescue mission and face a creepy alien threat known as the Archean. Here’s the trailer:
A deep dive gameplay trailer reveals Extraction as PvE co-op experience for up to three players where you’ll be able to choose from a roster of 18 Rainbow Six Operators with their own unique gadgets, weapons, and abilities. Extraction is set across 12 maps, which feature procedurally generated challenges, and a diverse set of enemies and infestations that evolve into greater threats the deeper you go in. Working with your team, using tactics, and making tough decisions will be essential to survival.
Rainbow Six Extraction is coming to Xbox Series X, Xbox One, PlayStation 5, PlayStation 4, PC, and Stadia on September 16th.
The infotainment system inside a Tesla Model S is now as powerful as a PlayStation 5, according to company chief executive, Elon Musk, speaking at a public launch of the Model S Plaid.
The car is quicker, more expensive, and has a longer range than previous Model S, but what’s really important is that in-car computer, which was shown running Cyberpunk 2077, with Musk commenting that the game can run at 60 fps, on what we’re assured is an AMD Navi 23 GPU. This new RDNA2 entry-level graphics chip packs up to 2048 stream processors and 8GB of GDDR6 VRAM, though Tesla hasn’t confirmed the precise specs. It pushes the car’s main 17-inch touchscreen, which has a resolution of 2200×1300,
Tesla does, of course, have form in this area, having already shown off a 10 TFLOP in-car rig, but with no specifics beyond that. The new system’s CPU has not yet been revealed, but the game recommends an i7-4790 or Ryzen 3 3200G, so it’s clearly going to be a much better spec than either of those.
Also visible at the event was a Tesla-branded game controller, with sticks in a PlayStation configuration. A standard Xbox One pad was also spotted sitting on the passenger side of the car’s fascia.
The Tesla Model S Plaid is on sale now, starting from $122,990.
Elon Musk teased that Tesla’s new Model S Plaid would be capable of running Cyberpunk 2077 earlier this year, and he’s now demonstrated the car’s “PS5-level performance.” The refreshed Model S includes a new Tesla infotainment system, powered by AMD’s Ryzen processor and a discrete AMD RDNA 2 GPU.
“There’s never been a car that has state of the art computing technology, state of the art infotainment where this is literally at the level of a PlayStation 5,” said Tesla CEO Elon Musk during a demo event last night. “This is actual PlayStation 5-level performance… yes it can run Cyberpunk. It’s high frame rate, it will do 60fps with state of the art games.”
AMD revealed last week that it’s powering this new infotainment system in both the new Model S and Model X, with 10 teraflops of compute power. That in itself is nearly identical to the 10.28 teraflops found on Sony’s PlayStation 5, although Tesla’s total compute includes both the integrated and discrete GPUs so it won’t be a full 10 teraflops for gaming alone.
We only saw a brief demo of Cyberpunk 2077 running at high frame rates on the $130,000 Model S Plaid during Tesla’s event, alongside a closer look at the updated UI on the infotainment system.
In separate demonstrations after the event, some Tesla fans were able to get pictures of what appears to be a Tesla-branded game controller. It’s not clear if the controller, which mimics the shape of the car’s steering wheel, is a dummy unit or not. It appears alongside an Xbox controller in a photo published by Reddit users (above), and videos seem to show the Xbox controller being used to play Cyberpunk 2077.
You might be wondering why you’d need PS5-level gaming performance in your car, which the Technoking is happy to answer. “If you think about the future of where the car is often in autopilot or full self-driving mode, then entertainment is going to become increasing important,” said Musk. Until that’s a reality, we’re hoping to see the folks at Digital Foundry benchmark a car running the latest AAA games against powerful PCs, the PS5, and the Xbox Series X.
While the PS5’s divisive two-tone design has led some to swap out large pieces of plastic for a more unified look, this month did at least see Sony release some official new color options for the excellent DualSense controller. There are now “cosmic red” and “midnight black” models that might appeal to you more than the black and white default.
The black controller doesn’t seem all that interesting, but as a fan of red objects I ordered the red one in to see how it looks in person. The color is actually quite unusual — Sony’s marketing info places the controller in front of a bright red nebula, in keeping with the “cosmic red” name, and it’s a pretty good match.
Basically, it’s a little pinker than you might expect, falling somewhere between crimson, ruby, and raspberry. I think it looks good with the black trim and manages to feel appropriate for the PS5’s aesthetic.
And yes, the tiny PlayStation symbols microtexture is back, though it’s still pretty much impossible to see with the naked eye:
Sony is quite slow to release its first PS5 controller color variations. Microsoft had black, white, and blue options available at the launch of the Xbox Series X and Series S, and soon followed up with red, yellow, and camo options.
I have the red Series X controller too, and it’s a much more straightforward, primary-color shade than the PS5. The difference is clear when they’re next to each other.
The red and black PS5 controllers are out this week in Japan and should be available next week in North America, though like the PS5 itself it’ll probably be difficult to find stock. The black version costs $69.99, while the red version is for some inexplicable reason $5 more expensive at $74.99.
Hacked data stolen from CD Projekt is circulating online, the company says. The studio behind Cyberpunk 2077 and The Witcher 3 says it can not confirm the exact contents of the data being circulated, but believes it relates to its games, contractors, and both current and former employees. It also warned that the data may have been manipulated or tampered with.
The disclosure comes four months after the studio first announced that it had fallen victim to a ransomware attack. It initially said hackers had managed to access “certain data” from the company. CD Projekt posted the ransom note it received in which the hackers claimed to have access to source code from its games including Cyberpunk 2077, The Witcher 3, and Gwent. The note also said the hacked data included details relating to its HR, accounting, and other internal operations.
The company said it would not give in to the hackers’ demands, and days later the attackers claimed to have sold the data online. However the nature of the sale, in which the hackers claimed to have found a buyer outside of a hacking forum auction, raised questions about whether they were able to find a buyer at all. Writing in a blog post, Emsisoft threat analyst Brett Callow said he thought it was “likely” that the hackers were just claiming to have found a buyer to “save face” after having failed to monetize the hack.
CD Projekt has previously admitted that hackers were able to encrypt some of its employee data on its network. But the company said its investigation had found no evidence that the data had been transferred out of the company’s systems.
The hack followed the troubled launch of the studio’s latest blockbuster title, Cyberpunk 2077. Although it sold well and was initially well-received by critics, players quickly discovered that the game was riddled with bugs, and almost unplayable on older consoles. The situation was so bad that the game was pulled from the PlayStation Store. As of this writing, it is yet to return.
CD Projekt says it’s continuing to work with law enforcement and outside experts as it responds to the hack, and said it is “committed and prepared” to take action against anyone sharing the stolen data.
We use cookies on our website to give you the most relevant experience. By clicking “Accept”, you consent to the use of ALL the cookies.
This website uses cookies to improve your experience while you navigate through the website. Out of these, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. We also use third-party cookies that help us analyze and understand how you use this website. These cookies will be stored in your browser only with your consent. You also have the option to opt-out of these cookies. But opting out of some of these cookies may affect your browsing experience.
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.