Acer is a world-leading manufacturer of computer hardware. The company was founded in 1976, in Taiwan. They are mostly famous for their laptops, desktop PCs, and monitors. They have now branched into the field of solid-state storage with OEM partner BIWIN Storage, who are also helping HP produce their SSDs.
The FA100 is part of the Acer SSD lineup, which was announced last week. Designed as a cost-effective, entry-level M.2 NVMe SSD, the FA100 offers performance greater than traditional SATA drives and is much faster than any mechanical HDD too, of course. Acer has built the FA100 using the Innogrit IG5216 controller paired with 3D TLC NAND flash. A DRAM cache chip is not included, probably to save on cost.
The Acer FA100 is available in capacities of 128 GB, 256 GB, 512 GB, 1 TB, and 2 TB. Endurance for these models is set at 70 TBW, 150 TBW, 300 TBW, 600 TBW, and 1200 TBW respectively. None of the price points but for the $125 1 TB FA100 in this review are known. Acer includes a five-year warranty with the FA100.
Specifications: Acer FA 100 1 TB
Brand:
Acer
Model:
FA100-1TB
Capacity:
1024 GB (953 GB usable) No additional overprovisioning
The University of Minnesota’s path to banishment was long, turbulent, and full of emotion
On the evening of April 6th, a student emailed a patch to a list of developers. Fifteen days later, the University of Minnesota was banned from contributing to the Linux kernel.
“I suggest you find a different community to do experiments on,” wrote Linux Foundation fellow Greg Kroah-Hartman in a livid email. “You are not welcome here.”
How did one email lead to a university-wide ban? I’ve spent the past week digging into this world — the players, the jargon, the university’s turbulent history with open-source software, the devoted and principled Linux kernel community. None of the University of Minnesota researchers would talk to me for this story. But among the other major characters — the Linux developers — there was no such hesitancy. This was a community eager to speak; it was a community betrayed.
The story begins in 2017, when a systems-security researcher named Kangjie Lu became an assistant professor at the University of Minnesota.
Lu’s research, per his website, concerns “the intersection of security, operating systems, program analysis, and compilers.” But Lu had his eye on Linux — most of his papers involve the Linux kernel in some way.
The Linux kernel is, at a basic level, the core of any Linux operating system. It’s the liaison between the OS and the device on which it’s running. A Linux user doesn’t interact with the kernel, but it’s essential to getting things done — it manages memory usage, writes things to the hard drive, and decides what tasks can use the CPU when. The kernel is open-source, meaning its millions of lines of code are publicly available for anyone to view and contribute to.
Well, “anyone.” Getting a patch onto people’s computers is no easy task. A submission needs to pass through a large web of developers and “maintainers” (thousands of volunteers, who are each responsible for the upkeep of different parts of the kernel) before it ultimately ends up in the mainline repository. Once there, it goes through a long testing period before eventually being incorporated into the “stable release,” which will go out to mainstream operating systems. It’s a rigorous system designed to weed out both malicious and incompetent actors. But — as is always the case with crowdsourced operations — there’s room for human error.
Some of Lu’s recent work has revolved around studying that potential for human error and reducing its influence. He’s proposed systems to automatically detect various types of bugs in open source, using the Linux kernel as a test case. These experiments tend to involve reporting bugs, submitting patches to Linux kernel maintainers, and reporting their acceptance rates. In a 2019 paper, for example, Lu and two of his PhD students, Aditya Pakki and Qiushi Wu, presented a system (“Crix”) for detecting a certain class of bugs in OS kernels. The trio found 278 of these bugs with Crix and submitted patches for all of them — the fact that maintainers accepted 151 meant the tool was promising.
On the whole, it was a useful body of work. Then, late last year, Lu took aim not at the kernel itself, but at its community.
In “On the Feasibility of Stealthily Introducing Vulnerabilities in Open-Source Software via Hypocrite Commits,” Lu and Wu explained that they’d been able to introduce vulnerabilities into the Linux kernel by submitting patches that appeared to fix real bugs but also introduced serious problems. The group called these submissions “hypocrite commits.” (Wu didn’t respond to a request for comment for this story; Lu referred me to Mats Heimdahl, the head of the university’s department of computer science and engineering, who referred me to the department’s website.)
The explicit goal of this experiment, as the researchers have since emphasized, was to improve the security of the Linux kernel by demonstrating to developers how a malicious actor might slip through their net. One could argue that their process was similar, in principle, to that of white-hat hacking: play around with software, find bugs, let the developers know.
But the loudest reaction the paper received, on Twitter and across the Linux community, wasn’t gratitude — it was outcry.
“That paper, it’s just a lot of crap,” says Greg Scott, an IT professional who has worked with open-source software for over 20 years.
“In my personal view, it was completely unethical,” says security researcher Kenneth White, who is co-director of the Open Crypto Audit Project.
The frustration had little to do with the hypocrite commits themselves. In their paper, Lu and Wu claimed that none of their bugs had actually made it to the Linux kernel — in all of their test cases, they’d eventually pulled their bad patches and provided real ones. Kroah-Hartman, of the Linux Foundation, contests this — he told The Verge that one patch from the study did make it into repositories, though he notes it didn’t end up causing any harm.
Still, the paper hit a number of nerves among a very passionate (and very online) community when Lu first shared its abstract on Twitter. Some developers were angry that the university had intentionally wasted the maintainers’ time — which is a key difference between Minnesota’s work and a white-hat hacker poking around the Starbucks app for a bug bounty. “The researchers crossed a line they shouldn’t have crossed,” Scott says. “Nobody hired this group. They just chose to do it. And a whole lot of people spent a whole lot of time evaluating their patches.”
“If I were a volunteer putting my personal time into commits and testing, and then I found out someone’s experimenting, I would be unhappy,” Scott adds.
Then, there’s the dicier issue of whether an experiment like this amounts to human experimentation. It doesn’t, according to the University of Minnesota’s Institutional Review Board. Lu and Wu applied for approval in response to the outcry, and they were granted a formal letter of exemption.
The community members I spoke to didn’t buy it. “The researchers attempted to get retroactive Institutional Review Board approval on their actions that were, at best, wildly ignorant of the tenants of basic human subjects’ protections, which are typically taught by senior year of undergraduate institutions,” says White.
“It is generally not considered a nice thing to try to do ‘research’ on people who do not know you are doing research,” says Kroah-Hartman. “No one asked us if it was acceptable.”
That thread ran through many of the responses I got from developers — that regardless of the harms or benefits that resulted from its research, the university was messing around not just with community members but with the community’s underlying philosophy. Anyone who uses an operating system places some degree of trust in the people who contribute to and maintain that system. That’s especially true for people who use open-source software, and it’s a principle that some Linux users take very seriously.
“By definition, open source depends on a lively community,” Scott says. “There have to be people in that community to submit stuff, people in the community to document stuff, and people to use it and to set up this whole feedback loop to constantly make it stronger. That loop depends on lots of people, and you have to have a level of trust in that system … If somebody violates that trust, that messes things up.”
After the paper’s release, it was clear to many Linux kernel developers that something needed to be done about the University of Minnesota — previous submissions from the university needed to be reviewed. “Many of us put an item on our to-do list that said, ‘Go and audit all umn.edu submissions,’” said Kroah-Hartman, who was, above all else, annoyed that the experiment had put another task on his plate. But many kernel maintainers are volunteers with day jobs, and a large-scale review process didn’t materialize. At least, not in 2020.
On April 6th, 2021, Aditya Pakki, using his own email address, submitted a patch.
There was some brief discussion from other developers on the email chain, which fizzled out within a few days. Then Kroah-Hartman took a look. He was already on high alert for bad code from the University of Minnesota, and Pakki’s email address set off alarm bells. What’s more, the patch Pakki submitted didn’t appear helpful. “It takes a lot of effort to create a change that looks correct, yet does something wrong,” Kroah-Hartman told me. “These submissions all fit that pattern.”
So on April 20th, Kroah-Hartman put his foot down.
“Please stop submitting known-invalid patches,” he wrote to Pakki. “Your professor is playing around with the review process in order to achieve a paper in some strange and bizarre way.”
Maintainer Leon Romanovsky then chimed in: he’d taken a look at four previously accepted patches from Pakki and found that three of them added “various severity” security vulnerabilities.
Kroah-Hartman hoped that his request would be the end of the affair. But then Pakki lashed back. “I respectfully ask you to cease and desist from making wild accusations that are bordering on slander,” he wrote to Kroah-Hartman in what appears to be a private message.
Kroah-Hartman responded. “You and your group have publicly admitted to sending known-buggy patches to see how the kernel community would react to them, and published a paper based on that work. Now you submit a series of obviously-incorrect patches again, so what am I supposed to think of such a thing?” he wrote back on the morning of April 21st.
Later that day, Kroah-Hartman made it official. “Future submissions from anyone with a umn.edu address should be default-rejected unless otherwise determined to actually be a valid fix,” he wrote in an email to a number of maintainers, as well as Lu, Pakki, and Wu. Kroah-Hartman reverted 190 submissions from Minnesota affiliates — 68 couldn’t be reverted but still needed manual review.
It’s not clear what experiment the new patch was part of, and Pakki declined to comment for this story. Lu’s website includes a brief reference to “superfluous patches from Aditya Pakki for a new bug-finding project.”
What is clear is that Pakki’s antics have finally set the delayed review process in motion; Linux developers began digging through all patches that university affiliates had submitted in the past. Jonathan Corbet, the founder and editor in chief of LWN.net, recently provided an update on that review process. Per his assessment, “Most of the suspect patches have turned out to be acceptable, if not great.” Of over 200 patches that were flagged, 42 are still set to be removed from the kernel.
Regardless of whether their reaction was justified, the Linux community gets to decide if the University of Minnesota affiliates can contribute to the kernel again. And that community has made its demands clear: the school needs to convince them its future patches won’t be a waste of anyone’s time.
What will it take to do that? In a statement released the same day as the ban, the university’s computer science department suspended its research into Linux-kernel security and announced that it would investigate Lu’s and Wu’s research method.
But that wasn’t enough for the Linux Foundation. Mike Dolan, Linux Foundation SVP and GM of projects, wrote a letter to the university on April 23rd, which The Verge has viewed. Dolan made four demands. He asked that the school release “all information necessary to identify all proposals of known-vulnerable code from any U of MN experiment” to help with the audit process. He asked that the paper on hypocrite commits be withdrawn from publication. He asked that the school ensure future experiments undergo IRB review before they begin, and that future IRB reviews ensure the subjects of experiments provide consent, “per usual research norms and laws.”
Two of those demands have since been met. Wu and Lu have retracted the paper and have released all the details of their study.
The university’s status on the third and fourth counts is unclear. In a letter sent to the Linux Foundation on April 27th, Heimdahl and Loren Terveen (the computer science and engineering department’s associate department head) maintain that the university’s IRB “acted properly,” and argues that human-subjects research “has a precise technical definition according to US federal regulations … and this technical definition may not accord with intuitive understanding of concepts like ‘experiments’ or even ‘experiments on people.’” They do, however, commit to providing more ethics training for department faculty. Reached for comment, university spokesperson Dan Gilchrist referred me to the computer science and engineering department’s website.
Meanwhile, Lu, Wu, and Pakki apologized to the Linux community this past Saturday in an open letter to the kernel mailing list, which contained some apology and some defense. “We made a mistake by not finding a way to consult with the community and obtain permission before running this study; we did that because we knew we could not ask the maintainers of Linux for permission, or they would be on the lookout for hypocrite patches,” the researchers wrote, before going on to reiterate that they hadn’t put any vulnerabilities into the Linux kernel, and that their other patches weren’t related to the hypocrite commits research.
Kroah-Hartman wasn’t having it. “The Linux Foundation and the Linux Foundation’s Technical Advisory Board submitted a letter on Friday to your university,” he responded. “Until those actions are taken, we do not have anything further to discuss.”
From the University of Minnesota researchers’ perspective, they didn’t set out to troll anyone — they were trying to point out a problem with the kernel maintainers’ review process. Now the Linux community has to reckon with the fallout of their experiment and what it means about the security of open-source software.
Some developers rejected University of Minnesota researchers’ perspective outright, claiming the fact that it’s possible to fool maintainers should be obvious to anyone familiar with open-source software. “If a sufficiently motivated, unscrupulous person can put themselves into a trusted position of updating critical software, there’s honestly little that can be done to stop them,” says White, the security researcher.
On the other hand, it’s clearly important to be vigilant about potential vulnerabilities in any operating system. And for others in the Linux community, as much ire as the experiment drew, its point about hypocrite commits appears to have been somewhat well taken. The incident has ignited conversations about patch-acceptance policies and how maintainers should handle submissions from new contributors, across Twitter, email lists, and forums. “Demonstrating this kind of ‘attack’ has been long overdue, and kicked off a very important discussion,” wrote maintainer Christoph Hellwig in an email thread with other maintainers. “I think they deserve a medal of honor.”
“This research was clearly unethical, but it did make it plain that the OSS development model is vulnerable to bad-faith commits,” one user wrote in a discussion post. “It now seems likely that Linux has some devastating back doors.”
Corbet also called for more scrutiny around new changes in his post about the incident. “If we cannot institutionalize a more careful process, we will continue to see a lot of bugs, and it will not really matter whether they were inserted intentionally or not,” he wrote.
And even for some of the paper’s most ardent critics, the process did prove a point — albeit, perhaps, the opposite of the one Wu, Lu, and Pakki were trying to make. It demonstrated that the system worked.
Eric Mintz, who manages 25 Linux servers, says this ban has made him much more confident in the operating system’s security. “I have more trust in the process because this was caught,” he says. “There may be compromises we don’t know about. But because we caught this one, it’s less likely we don’t know about the other ones. Because we have something in place to catch it.”
To Scott, the fact that the researchers were caught and banned is an example of Linux’s system functioning exactly the way it’s supposed to. “This method worked,” he insists. “The SolarWinds method, where there’s a big corporation behind it, that system didn’t work. This system did work.”
“Kernel developers are happy to see new tools created and — if the tools give good results — use them. They will also help with the testing of these tools, but they are less pleased to be recipients of tool-inspired patches that lack proper review,” Corbet writes. The community seems to be open to the University of Minnesota’s feedback — but as the Foundation has made clear, it’s on the school to make amends.
“The university could repair that trust by sincerely apologizing, and not fake apologizing, and by maybe sending a lot of beer to the right people,” Scott says. “It’s gonna take some work to restore their trust. So hopefully they’re up to it.”
One of the best TV streaming devices just got a tiny bit better. Google is rolling out an update to the Google Chromecast with Google TV giving you more control over picture settings, including HDR, The Verge reports.
Download the update and restart the device, and you’ll find a new “advanced video controls” sub-menu in the settings. Here you’ll be able to tinker with all sorts of settings, including setting your preferred HDR setting, whether that be Dolby Vision, HDR or forced SDR.
As the Chromecast with Google TV does dynamic range matching (assuming you’ve selected that option) this new option won’t be hugely useful to most people, but those with lower-end HDR TVs may find that forcing SDR gives them better overall performance.
You can manually switch to a different resolution at various refresh rates, too. These include: 4K (60Hz / 50Hz / 30Hz/ 25Hz / 24Hz / smpte); 1080p (60Hz / 50Hz / 24Hz); 720p (60Hz / 50Hz); 1080i (60Hz / 50Hz); 576p (50Hz); and 480p (60Hz). Really, though, you should be fine with the setting the Chromecast has picked for you – something that it should now be even better at doing, thanks to the new update.
It gets better on the audio side too, with Bluetooth audio stuttering reduced on certain apps.
Its wi-fi performance should be improved on 5GHz and mesh networks, while HDMI-CEC can now be configured to turn on/off only the TV. Finally, a security update should provide peace of mind.
A couple of things are missing from this update, though – the recently promised HDR10+ support, and an option for the device to automatically match the frame rate of the content being played. Until a ‘match frame rate’ option is added, some content can stutter a little bit.
That said, the Google Chromecast with Google TV is already one of the best streamers around, earning five stars in our review. But it’s up against some stiff competition from Amazon’s Fire TV streamers and the new Apple TV 4K.
MORE:
Check out the best streaming devices and services
These are the best streaming services for TV and movies 2021
Out with the old? New Apple TV 4K 2021 vs old Apple TV 4K: should you upgrade?
My review of the Varmilo VA87M keyboard was done thanks to a PR agency in China that had seen our detailed product reviews and that TechPowerUp is one of very few websites not blocked by the Great Firewall of China. Their rep noticed my appreciation for the design of the Varmilo VA87M and inquired about my interest in another brand they manage. I admittedly had not heard of Ikko Audio before, but a cursory Google search revealed what could potentially be a real sleeper of an audio brand. The company’s About Us page needs some work still, talking about design philosophies more than the company story and origins, but that has not stopped it from bringing out multiple in-ear monitor earphones and accessories that made me agree to take a closer look at one. So here we are taking a look at the Ikko OH10, and thanks again to the company for sending a review sample to TechPowerUp!
The Ikko website is quite functional, with the product photos even more so. However, this was a case where a stock photo was not going to work well, so I adapted one of my own here. The Ikko OH10 is their intermedial in-ear monitor (IEM) situated between the more budget-friendly OH1 and extremely expensive flagship OH7, so the numbering scheme clearly needs some tweaking, too. Regardless, “Obsidian” is the tagline the company gives the OH10, and a look above shows why. The design of these earphones is reminiscent of obsidian rock, and Ikko claims these have enough precious metal inside to make obsidian seem cheap by comparison, too. Let’s go over the Ikko OH10 in more detail now to judge for ourselves whether the brand and the products are really what they appear to be, beginning with a look at the specifications in the table below.
Specifications
Ikko OH10 In-Ear Monitors
Materials:
Pure copper cavity, titanium diaphragm drivers, silver-coated cable, chambers coated internally with platinum and externally with titanium
(Pocket-lint) – The Amazfit T-Rex Pro is a sportswatch built for outdoor lovers. Its maker, Zepp Health, has sought to make it a better companion for trail runs, hikes and open water swims than the original 2020 T-Rex model – by making the Pro better suited to surviving in extreme conditions and adding new sensors to offer richer metrics too.
A core part of the T-Rex Pro is its affordable price point – it’s significantly cheaper than most outdoor watches, so could save you some money if you wanted something to take out on adventures. But while the price and feature set might read as appealing, does this T-Rex bring future goodness or is it a bit of a dinosaur at launch?
Design & Display
Measures: 47.7mm (diameter) x 13.5mm (thickness)
1.3-inch touchscreen display, 360 x 360 resolution
10ATM waterproofing (to 100m depth)
Weighs: 59.4g
The T-Rex Pro largely sticks to the same design formula as the T-Rex. There’s a similar-sized 47mm polycarbonate case, matched with a 22mm silicone rubber strap, all weighing in at 59.4g. To put that into perspective: the 47mm Garmin Fenix 6 weighs 80g, and the Polar Grit X weighs 66g. So the T-Rex Pro is a lighter watch thanks to that plastic case. We’d almost like a bit more weight to it, if anything.
Pocket-lint
There’s also a chunky bezel with exposed machined screws to emphasise its rugged credentials – and it’s passed more military grade tests than the original T-Rex to make it better suited to the outdoors. The Pro attains 15 military grade tests – up from the original’s 12 – and is built to handle extreme humidity and freezing temperatures.
Along with those improved military grade toughness credentials, it’s also ramped up the water-resistance rating – offering protection up to 100 metres depth (10ATM). The ‘non-Pro’ T-Rex can be submerged in water up to 50 metres.
At the heart of that light, rugged, chunky exterior is a 1.3-inch AMOLED touchscreen display, which can be set to always-on. Tempered glass and an anti-fingerprint coating has been used to make it a more durable and smudge-free display – and we can confirm it’s a screen that doesn’t give you that unattractive smudgy look as its predecessor suffered.
Pocket-lint
It’s a bright and colourful screen, with good viewing angles. In bright outdoor light, that vibrancy isn’t quite as punchy as in more favourable conditions, but it’s on the whole a good quality display to find on a watch at this price.
Around the back is where you’ll find the optical sensors and the charging pins for when you need to power things back up again. It uses the same slim charging setup as the T-Rex, which magnetically clips itself in place and securely stays put when it’s time to charge.
Fitness & Features
GPS, GLONASS, Beidou, Galileo satellite system support
Firstbeat training analysis
Heart rate monitor
SPO2 sensor
In true Amazfit fashion, the T-Rex Pro goes big on sports modes – and includes the kinds of sensors that should make it a good workout companion.
There’s 100 sports modes up from just the 14 included in the standard T-Rex. It still covers running, cycling and swimming (pool and open water), but it’s also added profiles for activities like surfing, dance, and indoor activities like Pilates.
The majority of these new modes will offer you the basics in terms of metrics, though modes like surfing and hiking will offer additional ones like speed and ascent/descent data in real-time. The addition of an altimeter here means you can capture richer elevation data, which is useful if you’re a fan of getting up high and hitting those mountains and hilly terrain.
For outdoor tracking, there’s support for four satellite systems with GPS, GLONASS, Beidou and Galileo all on board to improve mapping accuracy. You don’t have any type of navigation features to point you in the right direction, though, nor can you upload routes to follow on the watch.
For road and off-road runs, we found core metrics were reliable during our testing. GPS-based distance tracking came up a little short compared to a Garmin Enduro sportswatch, plus we had issues inside of the app generating maps of our routes as well.
Best Garmin watch 2021: Fenix, Forerunner and Vivo compared
By Chris Hall
·
Swim tracking metrics were generally reliable and it was a similar story for indoor bike and rowing sessions. In the pool, it was a couple of lengths short of the Enduro’s swim tracking, though stroke counts for indoor rowing largely matched up to what we got from a Hydow rowing machine.
But when you dig a little deeper beyond core metrics, some of the T-Rex Pro’s data seems a little questionable. If you’re happy to stick to the basics, though, then the Pro does a good enough job.
Along with manual tracking, there’s support for automatic exercise recognition for eight of those sports modes. This is something we’ve seen crop up on Fitbit, Garmin and Samsung smartwatches with varying success. On the T-Rex Pro, you’ll need to select whether to automatically track activities like running, swimming and indoor rowing. As Zepp Health outlines: there can be instances where accidental recognition can happen with some activities when you jump on a bus or a car. Fortunately, that wasn’t the case for us.
Zepp Health’s newest BioTracker 2 optical sensor is included to power a host of heart-rate features outside of continuous monitoring and measuring effort levels during exercise. It’s also used for the PAI scores, which seeks to shift the attention away from counting steps to regularly raising heart rate through exercise. It’s also used for taking heart rate variability measurements to track stress levels and is used for training insights – like those found on Garmin watches – that will generate VO2 Max scores, training effect, training load, and recovery times.
As far as the reliability of that heart rate monitoring, the Amazfit is better suited to resting heart rate and continuous heart rate data as opposed to relying on exercise and those additional training and fitness insights. In our testing it generally posted higher maximum heart rate readings and lower average heart rate readings compared to a Garmin HRM Pro heart rate monitor chest strap. Those readings were enough to put us in different heart rate zones, which undermines the usefulness of those training insights and PAI scores.
That sensor also unlocks blood oxygen measurements with a dedicated SpO2 app on board to offer on-the-spot measurements. It can be used to offer alerts when you hit major altitude changes. We didn’t get up high enough to trigger those altitude alerts but did compare on-the-spot measurements against a pulse oximeter and they largely all matched up.
Pocket-lint
You’ll get those staple activity tracking features here too, such as capturing daily step counts and monitoring sleep as well as naps, capturing sleep stages and breathing quality, which is tagged as a beta feature and makes use of the new onboard SpO2 sensor.
We found step counts were at times well within the counts of a Fitbit smartwatch – but also some days where we registered longer step totals there was a much bigger difference.
When you’re not tracking your fitness, the Pro does do its duty as a smartwatch too. It runs on Zepp Health’s own RTOS software – and while it might not be the most feature-rich smartwatch experience, it will give you a little more than the basics.
Google Android and Apple iPhone users can view notifications, control music playing on your phone, along with setting up alarms, reminders and changing watch faces. You don’t have payments, the ability to download apps, a music player or a smart assistant, which has appeared on some Amazfit watches.
Pocket-lint
Notification support is of the basic kind, letting you view notifications from native and third-party apps, but not respond to them. They’re easy to read, but what you can read varies based on the type of notification. If you happen to have multiple notifications from the same app, it struggles to display them all and merely lets you know you have multiple messages. Music controls work well as they do on other Amazfit watches and features like weather forecasts and watch faces are well optimised to that touchscreen display.
Performance & Battery Life
Up to 18 days in typical usage
Up to 9 days in heavy usage
40 hours of GPS battery life
The T-Rex Pro features a 390mAh capacity battery – matching what’s packed into the T-Rex. That should give you 18 days in typical usage, 9 days in heavy usage, with an impressive 40 hours of GPS battery life.
Like other Amazfit watches, those battery numbers tend to be based on some very specific lab testing scenarios. In our experience, it’s always felt a little on the generous side. In our time with the T-Rex Pro, we got to around the 10 day mark on a single charge. That was with regular GPS tracking, continuous heart rate monitoring, stress monitoring, and the richer sleep tracking enabled. We had the screen on max brightness but not in always-on mode.
Pocket-lint
The standard T-Rex felt like it was good for a solid week using it in similar conditions, orring 20 days in typical usage by comparison – but the Pro can get you longer than a week even with some of the more demanding features in use.
Things seem to have improved on the GPS battery front as well. An hour of using the GPS usually knocked the Pro’s battery just under 10 per cent, while the T-Rex usually lost 10 per cent from 30 minutes using the GPS. It might not be the 40 hours that was promised, but the Pro does seem to hold up a little better than the T-Rex when it comes to tracking.
Verdict
The T-Rex Pro is a solid outdoor watch offering that’s missing one key ingredient that would makes it a great one – there’s no maps to point you in the right direction when you think you’re lost.
Otherwise, if you want something that offers a durable design and can track your outdoor activities, then the T-Rex Pro’s chunky-but-light design will no doubt appeal to adventurers on a budget. Its fitness and sports tracking features by and large do a good enough job too.
So if you’re hoping that you’ll be able to get an experience that rivals what the Garmin Fenix, Instinct, and the likes of the Polar Grit X can offer, then this T-Rex isn’t quite the full package. But that’s reflected in the price – which is so much less that you should be willing to accept such compromise.
Also consider
Pocket-lint
Garmin Instinct Solar
Garmin’s outdoor watch that sits underneath the pricier Fenix does still cost considerably more than the T-Rex Pro, but will give you those navigation features and great long battery life too.
Read our review
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Pocket-lint
Polar Grit X
The Grit X will give you navigation features, a light design, and help you fuel for long runs and hikes to make sure you’re not running on empty.
Although Thermaltake’s The Tower 100 isn’t the most practical case, it’s joyfully weird and doesn’t cost much.
For
+ Unique new case design
+ Showpiece from all angles
+ Easily accessible top IO
+ Reasonable thermal performance
+ Affordable
Against
– Cheap build quality
– Lacking cable management
– Impractical build process
– Limited cooling potential
Features and Specifications
Thermaltake’s The Tower 100 is a new ITX chassis that comes with a totally different design from what we’re used to. It places the motherboard along the back wall of the chassis, GPU directly into the PCIe slot, rear IO at the top under a cover, and a large ATX power supply in the basement. It’s bigger than most ITX cases, but it’s got a unique design that may appeal to those who want to show off their hardware, thanks to the glass on three sides.
But although it’s a small showcase, it does limit practicality somewhat by favoring form over function. Without further ado, let’s dig a bit deeper and find out if the case is good enough for a spot on our Best PC Cases list.
Specifications
Type
Mini-ITX
Motherboard Support
Mini-ITX
Dimensions (HxWxD)
18.2 x 10.5 x 10.5 inches (462.8 x 266 x 266 mm)
Max GPU Length
13.0 inches (330 mm)
CPU Cooler Height
7.5 inches (190 mm)
Max PSU Size
ATX, up to 7.1 inches (180 mm)
External Bays
✗
Internal Bays
2x 2.5-inch
Expansion Slots
2x
Front I/O
2x USB 3.0, USB-C, Headphone, Mic
Other
✗
Front Fans
✗
Rear Fans
1x 120mm
Top Fans
1x 120mm
Bottom Fans
✗
Side Fans
✗
RGB
No
Damping
No
Features
Image 1 of 3
Image 2 of 3
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Touring around the outside of the chassis, two things that are immediately clear are the lavish amount of glass that’s included for an ITX case, and the ventilation. Glass doesn’t do many favors for cooling, but ventilation does, and from the looks of it, there’s plenty to be found here.
The materials quality isn’t the most stunning, but given that this chassis carries an MSRP of just $109, it’s nothing to be upset about and more than adequate. Only the shroud around the top of the chassis is made from cheap plastic, though it is color-matched quite well to the rest of the case.
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Front IO comprises two USB 3.0 ports, a USB Type-C port, dedicated microphone and headphone jacks, and of course power and reset switches. This is all very complete, and much appreciated at the case’s price.
Meanwhile, air filters are also provided on all possible air intake locations. All the side and front vents have filters. The top and rear exhaust have filters, and the bottom PSU intake has an air filter. Of course, that’s a good thing, but there’s a good reason for it: With no dedicated spots for fan-assisted air intake, every corner better have filtration or you’ll end up with significant dust buildup.
Opening Up the Tower 100
Opening up The Tower 100 is a bit of a tedious process, but let’s start with the teardown to reveal the case’s internals. First, you pop off the top cover by pressing down the back to click it out, revealing access to the top-mounted rear IO location. You’ll also spot an exhaust fan here, along with all the cabling for the front IO.
Then, you have to remove five screws to remove the plastic shroud. It then comes right off, and you can remove the glass panels.
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Then, we remain with the bottom vents, which are removed by unscrewing them from below. The thumbscrews here are quite tight, so you’ll need a screwdriver to get them off. Personally, I would have preferred to see the front and sides as a single panel and the top shroud stuck on with clips. As designed, it’s quite a bit of work to get the side panels off – a lot more than most ATX cases.
The rear panel comes off by removing four thumbscrews, again bring your screwdriver.
And with that, we have the chassis stripped down to its bare essentials.
The only remaining thing to mention about the internals of the chassis is the dual SSD brackets on the right side, where you can mount your 2.5-inch drives somewhat on display.
A Word on Hardware Compatibility
This chassis is primarily aimed at offering a lot of GPU space and compatibility. As such, fitting large GPUs up to 13 inches (330mm) is a breeze, but you won’t get a lot of CPU cooling potential. The biggest AIO that fits in here is a 120mm unit, which isn’t much. For gaming, this will be fine, but if you’re also running a very powerful Intel CPU and doing a lot of CPU-intensive tasks, you may want to look elsewhere.
The Fives offer sonic performance to match their lengthy feature list, if not exactly their ambitious moniker
For
Punchy presentation
Good features set
Versatile nature
Against
Uneven tonality
Not the most organised presentation
It’s not often we are presented with a product such as the Klipsch The Fives. They’re clearly a pair of stereo speakers, and yet we have to ask ourselves what they are actually for. That only happens when a product’s feature list blurs the lines between hi-fi and TV sound, and also occasionally the morning after the What Hi-Fi? Awards ceremony.
Klipsch describes The Fives as a ‘powered speaker system’, which is about as specific as you can get. They can be used as a hi-fi system – either standalone or with a source plugged in – as desktop speakers, or indeed as a true stereo alternative to a soundbar thanks to the seemingly simple, but nonetheless shrewdly incorporated, HDMI ARC connection.
Klipsch sees this as a potential driver for many customers adopting The Fives. And, as a publication that generally favours stereo speakers as an alternative to a comparatively priced soundbar – in terms of basic audio performance for the money, at least – we don’t see anything wrong with that concept.
This isn’t due to a lack of focus on Klipsch’s part, but part of the forward movement of the company as a whole. The company is trying to expand its reach, rather than simply throwing what it can at their speakers to see what sticks.
The Fives represent a step towards what Klipsch describes as a more global sound. The ‘American’ tuning with which the brand is so familiar remains, but some of the leanings of the European and Asian markets – typically favouring delicacy over sheer scale – have been deliberately addressed.
What we hear is not exactly the final destination, and there isn’t, we’re told, a particular sound at which Klipsch would like to arrive. But anyone on our side of the Atlantic who might have written the brand off for its sonic presentation could afford the brand a keener ear in the future.
Pricing
An open mind is preferable when approaching The Fives, as are some relatively deep pockets. At £839 ($699), they aren’t going to be an impulse buy for many.
That price tag places The Fives in roughly the same realm as the Naim Mu-so Qb, Sonos Arc and KEF LSX. The fact that those are three entirely different products only highlights just what a versatile product you’re getting for the money. Its rivals depend entirely on how you plan to use them; there isn’t really a direct competitor.
Features
In short, The Fives will connect to virtually anything. The HDMI ARC connection for TVs is joined by analogue RCA, 3.5mm aux, digital optical and USB inputs. Bluetooth 5.0 is also present for simple wireless playback, while a subwoofer output allows for expansion into the lower frequencies.
Klipsch The Fives tech specs
Drivers 25mm tweeter; 11.5cm mid/bass
Reflex port Rear-firing
Cabinet MDF with wood veneer
HDMI ARC Yes
Phono Yes
Bluetooth Yes
Dimensions (hwd) 30.5 x 16.5 x 23.5cm
Weight 5.35kg (primary); 4.85kg (secondary)
There is also a phono preamp built in, proving Klipsch’s dedication to hi-fi and that these are not only TV speakers, so by adding just a simple deck you really can have a tidy home entertainment system with The Fives as its mouthpiece.
The Fives are capable of hi-res music playback, while Klipsch’s Dynamic Bass EQ is designed to enhance low frequencies at lower volumes. It can be turned off as a feature, for a more traditional bass response, or you can cut the bass if it’s getting too boomy near a back wall. That is indeed a possibility, due to the rear-firing reflex port. It features Klipsch’s Tractrix horn shape, in a similar but narrower form to that found on the front surrounding the 25mm titanium dome tweeter.
Just below is an 11.5cm long-throw woofer, which appears smaller than it is thanks to the proportions of the horn above it, but is well capable of filling a small to medium-sized room without overstretching.
Build
Despite Klipsch speakers’ reputation for room-filling sound, at 30cm tall and 23.5cm wide, these are relatively small bookshelf speakers; don’t expect them to project across a room the size of an air hangar. Besides, you will want to be close by to admire the design.
The walnut veneer on our review sample resonates with the price tag, but of all this almost mid-century design, the rollers on the top of the right-hand speaker stand out most.
If we were to compile a coffee table book of dials and knobs found on hi-fi kit since What Hi-Fi? was first published 45 years ago, the controls on these Klipsch speakers could easily make the first edition. The fact The Fives come packaged with a remote is almost irrelevant, given how keen you’ll be to get up and use these dials to change volume and source.
The Fives would feel like a premium product with the kind of touch panel we usually see on powered speakers such as these, but the individuality of this design should be praised – especially if it is an indicator of the attention paid to everything else.
Sound
At least we can say that Klipsch has paid equal attention to each of The Fives’ many potential sources. It’s no faint praise when we say how pleased we are that these speakers’ character is pretty much uniform, however we decide to use them; that can’t be a simple task when being asked to take material from a TV, turntable, streamer, laptop and a smartphone.
The Fives do well, all told. They offer a good level of detail that will dig out texture and timbre regardless of whether it is from the voices of a chamber choir or daytime soap. Is it comparable to a grand’s worth of hi-fi separates? Not quite – nor would we expect it to be – but it is enough to deliver a kind of sonic maturity you won’t get from a budget soundbar or wireless speaker. And as a package, they’re a neater proposition than separates.
It’s a punchy sound, too, able to take on stabbing snares and hi-hats as well as heavy artillery. A good pair of hi-fi speakers should always be able to do both, and so it transpires with The Fives. Stereo imaging is good, provided the speakers are positioned with care and placed on a solid support.
So The Fives are a pleasing listen, but they’re not perfect. We’d like a more even frequency balance with better top-end refinement. While there’s a decent amount of bass for the speakers’ size and treble doesn’t sound particularly rolled off, certain frequencies tend to stick out in an almost arbitrary fashion – and, to a degree, this detrimentally affects the way these Klipschs convey timing and organisation.
Verdict
Overall, though, you do get a good return on your investment as a one-stop shop for home audio. If you want to use them for one thing in particular, you might get better value with a more dedicated component, but if it’s a do-all pair of speakers you crave, it’s well worth giving The Fives a go.
SCORES
Sound 4
Features 5
Build 4
MORE:
Read our guide to the best stereo speakers or best desktop computer speakers
Dominic Moass 15 hours ago Featured Tech Reviews, Monitors, Reviews
Announced back at CES 2020, the ASUS ROG Swift PG32UQX is billed as the world’s first mini LED 4K HDR gaming monitor. It’s certainly not short on features, with a 32in 4K 144Hz panel from AU Optronics, DisplayHDR 1400 certification, 1152 local dimming zones, as well as a hardware G-Sync Ultimate module. On paper, it looks to have it all, including an exorbitant price tag of $2999.99. Is it as good as it sounds, or is there more to the story?
Watch video via Vimeo (below) or over on YouTube at 2160p HERE
4K 144Hz screens have been around for a little while now, with ASUS’ own PG27UQ being one of the first to hit the market in 2018. Until now though, high refresh-rate 4K gaming has been limited to the 27in form factor, which, personally speaking, has always felt too small to justify the resolution increase over a 1440p screen.
With the ASUS ROG Swift PG32UQX, however, 4K resolution is delivered in a screen measuring 32in across. Not only that, but the panel is split into 1152 local dimming zones, each housing four mini LEDs, to enable a much more granular approach to full array local dimming than previous screens.
Factor in the DisplayHDR 1400 certification, G-Sync Ultimate and a claimed 98% DCI-P3 colour gamut, the PG32UQX looks very strong on paper. Let’s dive in and see if it can live up to its billing.
Specification:
Panel Size (inch): 32
Aspect Ratio 16:9
Color Space (DCI-P3) : 98%
Color Space (sRGB) : 160%
Panel Type: IPS
Panel Backlight: Mini-LED
True Resolution: 3840×2160
Display Viewing Area(HxV): 708.48 x 398.52 mm
Display Surface: Non-Glare
Pixel Pitch: 0.185mm
Brightness (Max):500cd/㎡
Brightness (HDR, Peak): 1,400 cd/㎡
Contrast Ratio: 1000:1
Contrast Ratio (HDR, Max): 400,000:1
Viewing Angle (CR≧10): 178°/ 178°
Display Colors: 1073.7M (10 bit)
Flicker free: Yes
HDR (High Dynamic Range) Support: HDR10
Dynamically Local Dimming: Yes
Refresh Rate(max): 144Hz
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Microsoft has something of a history of neglecting PC gaming, but it’s trying to change that in a big way — by promising its flagship HaloInfinite will feel like a native PC game when it arrives later this year. We’ve known for many months that it wouldn’t be the Xbox Series X’s killer app, but Microsoft’s trying to make PC gamers feel like first-class citizens too, with features as forward-looking as support for 32:9 super-ultrawide monitors like the Samsung Odyssey G9 I reviewed late last year.
This morning, we learned the game would support ultrawide monitors, in addition to triple-keybinds, advanced graphics options, and both crossplay and cross-progression between Xbox and Windows PCs. But this evening, the Halo Waypoint blog went way deeper, revealing what Infinite will look like at 32:9 and an array of other PC-gamer-friendly details like being able to adjust your field of view up to 120 degrees — and the ability to host your own LAN multiplayer server!
In my Samsung Odyssey G9 review, I bemoaned how even the games that do support 32:9 typically look abnormally, wildly stretched out on each side, providing over a dozen examples of how they don’t properly adjust the shape and curvature of the window they’re opening into the 3D game world. But Halo Infinite PC development lead Mike Romero says the game’s designed to support arbitrary window sizes, and can fit its HUD, menus, and even in-game cutscenes into the wider aspect ratios.
“There’s dozens of people across the studio that have had to put dedicated effort into supporting something like ultrawide throughout the entirety of the game, and I’m very excited to say I think we’ll have some of the best ultrawide support I’ve ever seen in a game,” boasts Romero.
Looking at these Halo Infinite images at 32:9, it’s not immediately clear to me that Microsoft has solved the 32:9 issue — looking at the hill on the right of this image below, for instance, it seems like the game world still might appear a little bit skewed and warped.
But it is clear that you’ll see a lot more of the game world at once this way, if you’re one of the few who’ve ascended to an ultrawide monitor — and have a PC powerful enough to drive it, of course.
Here’s a short list of all the PC-esque perks Microsoft is promising:
LAN play, hosting a local multiplayer server on PC that you can join from both PC and Xbox
Crossplay, restricting ranked matches to input type rather than console vs. PC, with server-side anti-cheat
Adjustable FOV (up to 120 degrees) on both PC and console
Mouse and keyboard support on both PC and console
Triple keyboard and mouse bindings
Visual quality settings up to ultra presets on PC, with individual settings for texture quality, depth of field, anti-aliasing etc.
High refresh rate options
21:9, 32:9 “and beyond” ultrawide monitor support on PC
Minimum and maximum framerate settings on PC
Fixed and dynamic resolution scaling options on PC
Optional borderless fullscreen on PC
FPS and ping overlay on PC
Out-of-game multiplayer invites let you join games through Xbox Live, Discord and Steam
As my colleague Tom Warren notes, there’s still more to learn, like whether the game will support GPU-dependent features on PC like Nvidia’s framerate-enhancing DLSS, ray tracing, and more.
The original plan for my first Building a Keyboard article was to cover six Gateron switches. However, I found it quite hard to get a hold of two specific Gateron switches for that series. Epomaker offered an easy enough solution—just review full-size keyboards using them! The Akko 3084 World Tour Tokyo was a fascinating look at a Chinese brand attempting to relate Japanese cultural elements through keyboards, so I was intrigued to see what else the brand had cooking up for full keyboards. Today, we take a look at the first Akko keyboard with one of the two “missing” switches. In a departure from all the various smaller form factor keyboards reviewed lately here, we go back to a full-size keyboard. Thanks again to Epomaker, and Akko, for sending a review sample to TechPowerUp.
The keyboard name once again tells us a lot about the design. Akko keyboards include the form factor in the name, with this being a 108-key full-size keyboard as indicated by the “3108.” Matcha Red Bean refers to the color scheme and keycaps, with inspiration this time taken from the fairly popular East Asian snack. I found myself loving red bean desserts during my time in Taiwan. Regardless, the white, green, and red color scheme is fairly novel, and underneath the keycaps lie Gateron switches that might as well be just as rare. We’ll go through everything on board this interesting-looking keyboard in this review which begins with a look at the specifications in the table below.
Specifications
Akko 3108DS Matcha Red Bean Keyboard
Layout:
108-key form factor in a US ANSI layout
Material:
ABS plastic case, PBT plastic keycaps, and steel plate
Macro Support:
Yes
Weight:
1.2 kg/2.64 lbs.
Wrist Rest:
No
Anti-ghosting:
Full N-key rollover USB
Media Keys:
Dedicated volume control
Dimensions:
140 (L) x 440 (W) x 41 (H) mm
Cable Length:
6 ft/1.8 m
Software:
No
Switch Type:
Choice of Gateron Pink or Orange mechanical switch
Stratolaunch, the aerospace firm founded by the late Microsoft co-founder Paul Allen, flew its behemoth carrier airplane named ‘Roc’ on Thursday for a second time. It was the company’s first flight under new ownership, coming two years after the twin-fuselage craft’s initial flight test.
“Today’s flight, at first review, has appeared extremely successful,” Stratolaunch’s chief operating officer Zachary Krevor told reporters in a call on Thursday. “We accomplished all test points as desired, we have not seen anything anomalous, and we are very pleased with the condition of the aircraft upon landing.”
Roc’s wheels were up at 10:30AM ET, and the plane reached a peak altitude of 2.6 miles over the Mojave Desert in California, Stratolaunch wrote in a press release. The flight, powered by six engines, lasted three hours and 14 minutes before Roc touched down on a gigantic runway at the Mojave Air and Space Port. The flight lasted longer than its first outing in 2019, but the craft flew slightly lower. One side of the plane landed just before the other.
“The air crew did an excellent job of bringing the aircraft down according to our expected crosswind procedures,” Krevor said. Roc’s test flight was designed to see how the plane handles cabin pressurization, and test safety features and some new hardware upgrades since its last test flight.
The carrier plane’s wingspan is 385 feet — nearly twice the width of a Boeing 747, making it the world’s largest aircraft by wingspan. It’s designed to eventuallycarry Stratolaunch’s fully reusable and autonomous Talon-A hypersonic vehicle — a rocket-powered, jet-shaped craft measuring 28 feet long and 14 feet wide that is designed to serve as a hypersonic testbed for the Department of Defense.
Once deployed, Talon A will ignite its liquid-fueled rocket engine to boost itself higher in Earth’s atmosphere for roughly a minute of hypersonic flight test conditions. It glides back for an autonomous landing on a conventional runway.
No such Talon-A was on board Roc for Thursday’s test flight, however. The company’s chief technology officer, Daniel Millman, told reporters that Roc will soar higher and faster in test flights over the next year until it can prove itself capable of hitting the right flight conditions required to drop Talon-A. “That will happen later in the year,” Millman said.
Stratolaunch scaled back operations, laid off most of its employees and axed plans for a fleet of air-launched rockets following the death of its billionaire founder Paul Allen in October 2018. The company kept enough employees on board to manage the carrier aircraft’s debut flight, which occurred in April 2019. Stratolaunch went dark for more than a year after that. It eventually found new funding and rehired some employees to revive its carrier plane test program and refocus its business on hypersonic testing.
Today’s flight of Roc, named after the large and legendary bird of prey in Middle Eastern mythology, was the culmination of that revival.
More evidence surfaced this week that shows that forests are struggling to do humans’ dirty work when it comes to climate change. Although companies and countries are increasingly relying on forests to draw down their planet-heating carbon dioxide emissions, the math isn’t adding up to show big benefits.
California might haveoversold the success of carbon offsets used in its cap-and-trade system, which is often billed as one of the world’s most successful market-based mechanisms to tackle climate change. The system appears to be failing because California is actually overcounting how much carbon dioxide forests keep out of the atmosphere, according to a new study by nonprofit CarbonPlan, that’s still under peer review, and reporting by ProPublica and MIT Technology Review. (One of the authors, James Temple, was previously a senior director at The Verge.)
That finding follows research published earlier this week in the journal Nature Climate Change that found a giant discrepancy between how much climate pollution countries officially reported and how much pollution independent models calculated for them. In this case, forests mucked up the numbers because countries are attributing more carbon reductions to their forests than independent models do.
Trees do provide a crucial service for people and the planet by “breathing in” and storing carbon dioxide. So protecting forests is important for their health and ours. But schemes devised to sell forests’ carbon storage to polluters as a way to cancel out their emissions haven’t always resulted in the CO2 reductions they’re supposed to achieve. Ultimately, that lets those polluters off the hook instead of pushing them to do more in the race to prevent a deeper climate crisis.
In the US, forest owners can sell their land’s ability to store carbon as “credits” to polluters. Since California sets a cap for how much CO2 pollution industries generate, companies can purchase those credits to cancel out some of their emissions and stay below the cap (with each credit representing one metric ton of CO2). But up to 39 million credits, nearly a third in the state’s program, didn’t actually provide the climate benefits they were supposed to, according to the new analysis by CarbonPlan.
That’s because the state was using averages to estimate how much CO2 each parcel of forest could hold. In reality, some pieces of forest can store more than others based on what kinds of trees are there and how dense the forest is. Forest managers also “gamed the system” by selling credits from parcels that inflated how much carbon they stored, ProPublica and MIT Technology Review reported.
The California Air Resources Board disputes the study’s findings, which are still undergoing peer review. “We were not given sufficient time to fully analyze an unpublished study and are not commenting further on the authors’ alternative methodology,” a spokesperson for the Air Resources Board wrote to ProPublica and MIT Technology Review. (This isn’t the first time California’s cap-and-trade system has come under scrutiny. Previous research found that some “economically disadvantaged neighborhoods” near regulated facilities experienced higher rates of pollution after the carbon trading system began.)
Discrepancies in carbon accounting due to forests show up globally, too, according to the Nature Climate Change study. There was a 5.5 billion ton difference between the amount of carbon dioxide emissions nations report each year and what independent models calculated. That’s a big gap, nearly as much as the US’s net emissions in 2019. It boils down to the way the US and other countries count up carbon caught by their forests, which doesn’t match up with the methods other researchers use. The lack of standardized reporting across the board for countries and scientists could throw a wrench in global efforts to curb greenhouse gas emissions. It’s hard to make progress if everyone’s taking different measurements.
What’s more, countries that are big polluters and that have a lot of forests, like the US, can lean on that asset more than countries without as much forest cover, The Washington Post writes. Countries like the US use forests to subtract emissions, and they end up reporting a smaller “net” footprint as a result. That can make it look like they’ve made bigger environmental gains even if they’re still polluting a lot.
If the US didn’t count on forests and other land ecosystems to offset some 12 percent of its emissions, its carbon footprint would actually be much higher. “We are lucky to have those natural carbon sinks,” Christopher Williams, a professor at Clark University, told TheWashington Post. “However, that carbon uptake is a freebie from nature for which we do not really get to take credit in our battle against climate change.”
Despite the risks that come with relying on those freebies, it’s getting trendier than ever to invest in forest-based climate solutions. YouTubers and the World Economic Forum have launched feel-good tree-planting initiatives. Tech companies like Microsoft that have made commitments to become carbon “neutral” or carbon “negative” say that they’ll draw down at least as many emissions as they release — and are relying heavily on trees to do that. But trees can only do so much — and, if the results of these studies hold up, perhaps much less than people previously thought they could.
Apple executives said Wednesday that roughly 50% of the Mac and iPad sales in the second quarter of 2021 were to people who’d never owned those devices before. Much of that growth has been attributed to the M1 system-on-a-chip, the release of which led the Mac to enjoy the best financial quarter in its decades-long history.
Apple CFO Luca Maestri revealed the stat during an earnings call, 9to5Mac reported, and was followed by Apple CEO Tim Cook announcing that 66% of Mac and iPad sales in China were to new customers during that same time period. Both figures show that Apple’s products have started to appeal to new customers.
It’s not hard to guess why that would be the case for the Mac. Apple released new MacBook Air, MacBook Pro, and Mac mini models featuring its custom silicon in November 2020. Those models were all well-reviewed and—to some enthusiasts’ surprise—actually flipped the price-to-performance ratio in Apple’s favor.
The M1 chip outperforms much of its x86 competition in various benchmarks even though it’s more power-efficient and, in the MacBook Air’s case, might be throttled if it starts to get too hot. But in many types of workloads, that combination of performance and power efficiency is essentially unrivaled in notebooks equipped with x86 processors.
The MacBook Air and MacBook Pro also feature high-resolution displays and longer-than-expected battery life. They don’t beat every notebook in every benchmark—especially when it comes to gaming—but we noted in our review of the MacBook Pro that it was “putting every other laptop on notice.” And, well, people noticed.
Even more people might consider a Mac or iPad now that the M1 is available in the latest iMac and iPad Pro models. Apple’s planning to bring the rest of the Mac line into the fold by the end of 2022 as well. Those devices are expected to offer better I/O, support for additional memory, and other power user features.
Here’s the bad news: Maestri and Cook said the global chip shortage is likely to affect the supply of its Macs and iPads in the second half of 2021. Cook said that “We expect to be supply-gated, not demand-gated,” when it comes to sales of those products later this year. That’s a testament to these products’ newfound popularity.
Intel can have Justin Long. Apple has the satisfaction of watching its longest-running product line surge in popularity—even among people who’ve never purchased it before—practically the moment it switched from x86 processors to custom silicon. And that’s all with the first chip it designed for something other than mobile devices.
With the XM1r, Endgame Gear presents another revision of their critically acclaimed XM1. Most of the changes have been made under the hood: PixArt’s PAW3370 sensor capable of 19,000 CPI is used, specifically tuned for the lowest latency possible. For the main buttons, Kailh GM 8.0 switches rated for 80 million clicks are used, and they are pre-sorted to guarantee an operating force of 55–60 gf, ensuring consistent actuation force. Instead of the default smaller feet, an included set of larger feet can be installed. The cable has been updated as well, providing better durability while retaining flexibility. Lastly, the software has been rebuilt from the ground up and comes with extended functionality. Variants are available in matte black, matte white, glossy black, and glossy white. For this review, I’ll be taking a look at the Dark Frost (matte) and Dark Reflex (glossy) versions in black.
(Pocket-lint) – As the world continues to be gripped by a pandemic not seen in generations, it comes as no shock that gaming has been affected like just about everything else. Games release schedules have been adversely hit in particular, with fewer releases, especially of a triple-A standard.
Thank the heavens for Returnal, then. Not previously considered in top tier terms, the PlayStation 5 exclusive has however earned its stripes and could be one of the few titles to conversely benefit from global woes, with a greater number of eyes on it now than perhaps in more normal times.
It’s obvious why it could have been previously overlooked and underappreciated. Developer Housemarque is hardly known for its action-adventure titles, for starters, having largely made its name with indie retro-inspired shooters. Early trailers and marketing fanfare were uninspiring too, making it seem more like an Alien-esque shoot-’em-up than the deeply layered, third-person shooter-platformer-survival-horror roguelike it has turned out to be.
Back once again
That’s not to say it isn’t heavily inspired by Alien and the works of HR Giger – the art style seems so influenced, you could swear it had been directed by Ridley Scott. But originality seeps from every pore, and it is as far removed from other Sony exclusive in recent memory.
Take the plot, for example. It is far more involving than “travel to a planet, shoot everything and leave”. It is structured, subtle (at least initially), and is eminently playable. That’s to say, it intertwines with the gameplay. There are few cut scenes and, indeed, little preamble. Instead, you discover the story as you play, whereby you feel like you are driving it rather than the other way around.
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All you know at the beginning is that you are a pilot, Selene, who has crash landed on an alien planet. The planet, Atropos, turns out to be aptly named after the Greek goddess in charge of every mortal’s thread of life, and that sets up a cycle of life and death that runs throughout.
Atropos is ever changing, largely deadly, and often mysterious. It is also, for a reason that may become clearer as you progress, locked in some form of time loop – each time you die, you reappear at the crash site and must start your progress almost afresh.
Sony Interactive Entertainment / Housemarque
Now, this might sound like it could get repetitive or frustrating, but Housemarque beautifully balances the concept with clever gameplay decisions. First up, Returnal is a roguelike in order to keep things fresh each time you die and restart. There are six biomes to explore throughout the game, each with increasingly harder-to-tackle enemies. Each biome is also made up of differently sized rooms that shift around to present a different maze each life cycle.
The second example of ingenuity by the developer is that some power-ups and abilities remain with you once found the first time, making it easier to progress each time. Enhanced weapons you come across will disappear – leaving you with the same starter pistol – but you will be guided to a pick-up point earlier in your subsequent progress, in order to re-equip you for the perils you already know lie ahead.
In addition, the game tends to bring forward more advanced rooms to get you closer to your goal more quickly. This allows you to avoid having to tread the same areas over-and-over again – and helps stave off frustration as you essentially want to just get back to the part where you died before.
Sony Interactive Entertainment / Housemarque
This is vital, really, as Returnal is one of the hardest games around right now. Up there with the toughest Souls games for sure (pay attention Demon’s Souls fans).
Ah, shoot
For its cunning complexity and mysterious, unravelling plot, Returnal is surprisingly simple to just pick up and play.
Sony Interactive Entertainment / Housemarque
It’s a third-person shooter at its heart, with enemy battles largely taking place over a distance as you blast away with whatever gun you have chosen to carry (you can only use one at a time). Each gun has a primary and secondary firing modes, with the latter particularly damaging but needing a cooldown after each shot.
This offers the first instance of the game’s cunning use of the PS5’s DualSense controller. To fire the primary shot – which is endless but can overheat – you just need to either pull the right trigger or slightly press the left trigger too for aiming. Pressing harder on the left trigger will activate the alternative firing mode. Haptic feedback is also used throughout the game, with every tiny droplet of rain or other special effect offering minute rumbles that ripple around the pad. This is what Sony clearly expected when it first announced the DualSense’s unique properties. It is immersion on another level, that’s for sure.
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Rooms in Returnal can be empty – save for an item chest or object to interact with – or they can be filled with horrors. Alien creatures on Atropos seemingly only want to send you to oblivion, and that’s where the fun starts. If you have the weaponry and skillset, you can have some glorious battles, even with the most basic of baddies. The studio’s undoubted experience with top-down shooters comes to the fore, with shooting patterns and styles seeming more in tune with 2D shoot-’em-ups. It makes for a decent challenge each time.
Sony Interactive Entertainment / Housemarque
More challenging still are the end-of-biome bosses, who each take so much punishment before yielding. Whereas, you can take only a little before you die and have to repeat the process again. Still, the power-ups found along the way each time can help, while early battles prepare you well for later, much harder foes.
Pretty deadly
We’ve touched upon the interesting uses of the DualSense controller, but they aren’t the only examples of why this is a next-gen title only. Returnal uses just about every trick in the book, visually, including ray tracing and 60 frames-per-second. You couldn’t have a fast-paced shooter without the latter, to be fair.
It is also stunning looking. Yes, it invokes the spirit of Scott’s original Alien and, even more so, Prometheus, but there are neon flourishes throughout that make scenery and enemies pop. When played on a decent HDR TV, it is a true feast for your eyes.
Sony Interactive Entertainment / Housemarque
Our first couple of runs were mainly spent looking around, to be honest. Not just for clues or ways to navigate the maze, but to soak in the majesty. The game runs in dynamic 4K, which must dip at times in order to maintain high frame rates, but we didn’t really notice.
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There are some grainier sections and some less detailed textures – such as the house (you’ll know what we mean when you see it) – but nothing too overt and certainly nothing to spoil the enjoyment.
Verdict
Returnal is a superb game that is well timed and gratefully received. It’s not the first game to use the eat, sleep, rinse and repeat concept. It won’t be the last either, with Deathloop coming later this year. However, it does it in a clever, interesting way that never tires.
There is also a great fog of mystery that permeates the game that has you wanting to progress, even when the action is sometimes unrelentingly difficult. It reminds us of Control in that way. Indeed, it too has a strong lead female character and overarching sense of something that’s not quite right with the world.
But, at the same time, it is very much its own beast and Sony will be cock-a-hoop that it has a truly original exclusive on its hands. One that will surely become a new, valuable IP.
It could also help Housemarque become more of a household name. It’ll certainly be less pigeonholed in future, that’s for sure.
Writing by Rik Henderson. Editing by Mike Lowe.
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